37 Commits (main)

Author SHA1 Message Date
Cameron Murphy Reikes 087027e065 Partially botch refactor to make NPCs authored dynamically at runtime 8 months ago
Phillip Trudeau-Tavara 75345ae684 WebGL2; update sokol; Web MSAA; AA Outlines 9 months ago
Phillip Trudeau-Tavara 8650329b7f Reduce console printouts 9 months ago
Phillip Trudeau-Tavara 6c0a832f61 Link win32 libs in code; add /nologo /diagnostics:caret /noimplib /noexp 9 months ago
Cameron Murphy Reikes f8e9bb9143 Time stops on new dialog, all dialog must be dismissed by user 10 months ago
Cameron Murphy Reikes 34329bf8ef No waviness, export directly to assets to decrease codegen time 10 months ago
Cameron Murphy Reikes cd8c88b66b Add 3d outline rendering, combine 3d and 2d shaders 10 months ago
Cameron Murphy Reikes 46ba94bc2b Move shadow mapper shaders into threedee.glsl 11 months ago
Cameron Murphy Reikes 2e116c0eae Broken shadows, move all shaders to one file, reuse fragment shader in armature and mesh programs 11 months ago
andrewjhaman 19c369fa1e Basic Shadow Mapping of Non-Armature Meshes
Basic PCF-Sampled Shadow Mapping of Non-Armature Meshes, with a rotating sun at a fixed position
11 months ago
Cameron Murphy Reikes 6ce37294be Skin mesh vertices from bone pose in vert shader, fix rotation of
objects being weird
11 months ago
Cameron Murphy Reikes 87996ce4c5 Remove all old copyrighted sprites and animated sprites 11 months ago
Cameron Murphy Reikes 86f2c544bf Texture the 3d rendering, fix image flip coordinate system 'problem' 11 months ago
Cameron Murphy Reikes 04d0719418 Exporter -> separate file, fix codegen, don't ignore .pn files 11 months ago
Cameron Murphy Reikes fba0f0ec6d Initialize git lfs, 3d asset exporting and loading, debug rendering 11 months ago
Cameron Murphy Reikes 27b41e089f Game needed a guy and chatgippity didn't understand no ACT error.
- Untested trap behavior for wasm
12 months ago
Cameron Murphy Reikes 50a9252df3 Get md_stb_sprintf running under ubsan, with zig compiler 1 year ago
Cameron Murphy Reikes a4374d7f8b Fix a bunch of paths 1 year ago
Cameron M Reikes bcf0f4a442 Make much easier for other people to build and work on 1 year ago
Cameron Murphy Reikes 2834a9357a ChatGPT generation/parsing functions 1 year ago
Cameron Murphy Reikes c323c5789f More training & small build system fixes 1 year ago
Cameron Murphy Reikes 1f76fef313 New art in and "shadow rendering" 1 year ago
Cameron Murphy Reikes 49751f8cfa Don't use metadesk for training data, actions 1 year ago
Cameron Murphy Reikes 4bddc569a4 Somewhat working payment system without saving 1 year ago
Cameron Murphy Reikes 858b6277c3 New art, add 3 more characters, new level 1 year ago
Cameron Murphy Reikes 285c1c1731 Conver training to metadesk, add metadata. Writing 1 year ago
Cameron Murphy Reikes 744611ac4f Add moose enemy, fix frame delay on translucent 1 year ago
Cameron Murphy Reikes cf3994901e Automatic y sorting with z buffer, 3d! 1 year ago
Cameron Murphy Reikes 7d131a1931 Add skeleton enemies 1 year ago
Cameron Murphy Reikes f401f2a9ed Much bigger level, profiling, tilemap optimization 1 year ago
Cameron Murphy Reikes 113753dcab Add Death NPC and training data 1 year ago
Cameron Murphy Reikes f909a56024 Multiple layers of tilemap, training data for old man 1 year ago
Cameron Murphy Reikes 0381ac355d -- committing because FUN looking GRAPHICS BUG --
- in the middle of batching
 - web build (emscripten)
1 year ago
Cameron Murphy Reikes 8b7ad42e79 Complete automatic animated tile importing 1 year ago
Cameron Murphy Reikes 086dd28512 Tiled map importing with metadesk, quad view cull 1 year ago
Cameron Murphy Reikes e573fede86 Camera, player movement, tilemap, better drawing 1 year ago
Cameron Murphy Reikes 68bd1d5d68 Asset loading with metadesk 1 year ago