Cameron Murphy Reikes
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087027e065
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Partially botch refactor to make NPCs authored dynamically at runtime
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1 year ago |
Phillip Trudeau-Tavara
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75345ae684
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WebGL2; update sokol; Web MSAA; AA Outlines
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1 year ago |
Phillip Trudeau-Tavara
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8650329b7f
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Reduce console printouts
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1 year ago |
Phillip Trudeau-Tavara
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6c0a832f61
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Link win32 libs in code; add /nologo /diagnostics:caret /noimplib /noexp
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1 year ago |
Cameron Murphy Reikes
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f8e9bb9143
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Time stops on new dialog, all dialog must be dismissed by user
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1 year ago |
Cameron Murphy Reikes
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34329bf8ef
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No waviness, export directly to assets to decrease codegen time
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1 year ago |
Cameron Murphy Reikes
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cd8c88b66b
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Add 3d outline rendering, combine 3d and 2d shaders
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1 year ago |
Cameron Murphy Reikes
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46ba94bc2b
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Move shadow mapper shaders into threedee.glsl
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1 year ago |
Cameron Murphy Reikes
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2e116c0eae
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Broken shadows, move all shaders to one file, reuse fragment shader in armature and mesh programs
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1 year ago |
andrewjhaman
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19c369fa1e
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Basic Shadow Mapping of Non-Armature Meshes
Basic PCF-Sampled Shadow Mapping of Non-Armature Meshes, with a rotating sun at a fixed position
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1 year ago |
Cameron Murphy Reikes
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6ce37294be
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Skin mesh vertices from bone pose in vert shader, fix rotation of
objects being weird
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1 year ago |
Cameron Murphy Reikes
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87996ce4c5
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Remove all old copyrighted sprites and animated sprites
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2 years ago |
Cameron Murphy Reikes
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86f2c544bf
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Texture the 3d rendering, fix image flip coordinate system 'problem'
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2 years ago |
Cameron Murphy Reikes
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04d0719418
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Exporter -> separate file, fix codegen, don't ignore .pn files
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2 years ago |
Cameron Murphy Reikes
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fba0f0ec6d
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Initialize git lfs, 3d asset exporting and loading, debug rendering
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2 years ago |
Cameron Murphy Reikes
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27b41e089f
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Game needed a guy and chatgippity didn't understand no ACT error.
- Untested trap behavior for wasm
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2 years ago |
Cameron Murphy Reikes
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50a9252df3
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Get md_stb_sprintf running under ubsan, with zig compiler
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2 years ago |
Cameron Murphy Reikes
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a4374d7f8b
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Fix a bunch of paths
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2 years ago |
Cameron M Reikes
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bcf0f4a442
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Make much easier for other people to build and work on
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2 years ago |
Cameron Murphy Reikes
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2834a9357a
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ChatGPT generation/parsing functions
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2 years ago |
Cameron Murphy Reikes
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c323c5789f
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More training & small build system fixes
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2 years ago |
Cameron Murphy Reikes
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1f76fef313
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New art in and "shadow rendering"
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2 years ago |
Cameron Murphy Reikes
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49751f8cfa
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Don't use metadesk for training data, actions
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2 years ago |
Cameron Murphy Reikes
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4bddc569a4
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Somewhat working payment system without saving
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2 years ago |
Cameron Murphy Reikes
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858b6277c3
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New art, add 3 more characters, new level
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2 years ago |
Cameron Murphy Reikes
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285c1c1731
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Conver training to metadesk, add metadata. Writing
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2 years ago |
Cameron Murphy Reikes
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744611ac4f
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Add moose enemy, fix frame delay on translucent
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2 years ago |
Cameron Murphy Reikes
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cf3994901e
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Automatic y sorting with z buffer, 3d!
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2 years ago |
Cameron Murphy Reikes
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7d131a1931
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Add skeleton enemies
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2 years ago |
Cameron Murphy Reikes
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f401f2a9ed
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Much bigger level, profiling, tilemap optimization
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2 years ago |
Cameron Murphy Reikes
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113753dcab
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Add Death NPC and training data
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2 years ago |
Cameron Murphy Reikes
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f909a56024
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Multiple layers of tilemap, training data for old man
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2 years ago |
Cameron Murphy Reikes
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0381ac355d
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-- committing because FUN looking GRAPHICS BUG --
- in the middle of batching
- web build (emscripten)
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2 years ago |
Cameron Murphy Reikes
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8b7ad42e79
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Complete automatic animated tile importing
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2 years ago |
Cameron Murphy Reikes
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086dd28512
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Tiled map importing with metadesk, quad view cull
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2 years ago |
Cameron Murphy Reikes
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e573fede86
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Camera, player movement, tilemap, better drawing
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2 years ago |
Cameron Murphy Reikes
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68bd1d5d68
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Asset loading with metadesk
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2 years ago |