Cameron Murphy Reikes
|
6108da2cdc
|
Place dynamic npc entities in blender as level editor, allocate on
initializing the gamestate
|
1 year ago |
Cameron Murphy Reikes
|
6531db13d6
|
Compress blender file, save Exporter script from blender
|
1 year ago |
Cameron Murphy Reikes
|
560e9d8db7
|
player into gamestate, 3d collision system, entity struct nicer
|
1 year ago |
Cameron Murphy Reikes
|
d8158c63c1
|
Alpha clipping, grass, stubbed out dbg3dline, made camera mat4s global
|
1 year ago |
Cameron Murphy Reikes
|
6f4a3c93f2
|
Transparent grass, alpha blend in engine. Blender is broken
|
1 year ago |
Cameron Murphy Reikes
|
2bda33bfca
|
Export scale from blender, and import in game, draw with scale
|
1 year ago |
Cameron Murphy Reikes
|
d187308c2e
|
Export rotations from blender, use quaternions for rotation
|
1 year ago |
Cameron Murphy Reikes
|
dcdc380b40
|
Draw player separate from level, camera looks at player while they move.
Art improvements
|
1 year ago |
Cameron Murphy Reikes
|
33e7176d19
|
Binary level loading, separate passes for 2d and 3d
|
1 year ago |
Cameron Murphy Reikes
|
86f2c544bf
|
Texture the 3d rendering, fix image flip coordinate system 'problem'
|
1 year ago |
Cameron Murphy Reikes
|
04d0719418
|
Exporter -> separate file, fix codegen, don't ignore .pn files
|
1 year ago |
Cameron Murphy Reikes
|
fba0f0ec6d
|
Initialize git lfs, 3d asset exporting and loading, debug rendering
|
1 year ago |