16 Commits (76d209f0b4dbd9763da928bffda691c55bed75ad)

Author SHA1 Message Date
Cameron Murphy Reikes 76d209f0b4 Export armature as bones, import and debug draw in 3d. Flipped coord
systems right now.
2 years ago
Cameron Murphy Reikes 300f849d19 3D model rotation, npcs face where they're moving 2 years ago
Cameron Murphy Reikes dc731fafeb Use artist's cowboy mesh for every NPC 2 years ago
Cameron Murphy Reikes c991047524 Multithreaded chat close w/o error, working chat generations, wall of
rocks
2 years ago
Cameron Murphy Reikes 6108da2cdc Place dynamic npc entities in blender as level editor, allocate on
initializing the gamestate
2 years ago
Cameron Murphy Reikes 6531db13d6 Compress blender file, save Exporter script from blender 2 years ago
Cameron Murphy Reikes 560e9d8db7 player into gamestate, 3d collision system, entity struct nicer 2 years ago
Cameron Murphy Reikes d8158c63c1 Alpha clipping, grass, stubbed out dbg3dline, made camera mat4s global 2 years ago
Cameron Murphy Reikes 6f4a3c93f2 Transparent grass, alpha blend in engine. Blender is broken 2 years ago
Cameron Murphy Reikes 2bda33bfca Export scale from blender, and import in game, draw with scale 2 years ago
Cameron Murphy Reikes d187308c2e Export rotations from blender, use quaternions for rotation 2 years ago
Cameron Murphy Reikes dcdc380b40 Draw player separate from level, camera looks at player while they move.
Art improvements
2 years ago
Cameron Murphy Reikes 33e7176d19 Binary level loading, separate passes for 2d and 3d 2 years ago
Cameron Murphy Reikes 86f2c544bf Texture the 3d rendering, fix image flip coordinate system 'problem' 2 years ago
Cameron Murphy Reikes 04d0719418 Exporter -> separate file, fix codegen, don't ignore .pn files 2 years ago
Cameron Murphy Reikes fba0f0ec6d Initialize git lfs, 3d asset exporting and loading, debug rendering 2 years ago