34 Commits (8c192fc5d12a97c8b310ce83db469ac394e60bec)

Author SHA1 Message Date
Cameron Murphy Reikes 8c192fc5d1 Farmer does an odd dance, fix scaling of things, delete more old code 1 year ago
Cameron Murphy Reikes 7316b9e974 Delete all previous characters and fighting state 1 year ago
Cameron Murphy Reikes 6d3594c6ad Get shadows for armatures working, testing shadow pillar 1 year ago
Cameron Murphy Reikes 5f49f53376 Run decimate on player mesh, queueing draw calls allows better code
reuse
1 year ago
Cameron Murphy Reikes c736ebd013 Armatures can have custom images, support non-alpha images in load image 1 year ago
Cameron Murphy Reikes c9b6ce0c3e Meshes refer to exported images, image caching system (only load path
once)
1 year ago
Cameron Murphy Reikes 563a2a69b0 Animation blending, fix facing direction of model 1 year ago
Cameron Murphy Reikes b84f824f0e Export and import multiple animations, idle animation 1 year ago
Cameron Murphy Reikes e7ac3ee43c Walking animation working on desktop and web
- Skeleton texture is clamp to edge because it's an NPOT on webgl 1
1 year ago
Cameron Murphy Reikes 4137372292 Increase precision and max value of bone matrix floats
- I just made up a technique that is probably 30% efficient, this is
  something to revisit in the future
1 year ago
Cameron Murphy Reikes 1df63e6f74 Export only animations relevant to the current model 1 year ago
Cameron Murphy Reikes 53c04d573b Export animations from blender, render correctly with small # of bones! 1 year ago
Cameron Murphy Reikes 36b910c34b Move one parent relation out of poses, preparation for working anims 1 year ago
Cameron Murphy Reikes 6ce37294be Skin mesh vertices from bone pose in vert shader, fix rotation of
objects being weird
1 year ago
Cameron Murphy Reikes cbce6c9a81 Armatures are a separate kind of thing, that includes its mesh 1 year ago
Cameron Murphy Reikes e203dcc88b Decompose pose mat4 into offset, quaternion rotation, and scale 1 year ago
Cameron Murphy Reikes 90cd549acc Correctly load, visualize, and transform simple armature pose 2 years ago
Cameron Murphy Reikes 5da994257b Correctly import armature and debug draw each bone 2 years ago
Cameron Murphy Reikes 76d209f0b4 Export armature as bones, import and debug draw in 3d. Flipped coord
systems right now.
2 years ago
Cameron Murphy Reikes 300f849d19 3D model rotation, npcs face where they're moving 2 years ago
Cameron Murphy Reikes dc731fafeb Use artist's cowboy mesh for every NPC 2 years ago
Cameron Murphy Reikes c991047524 Multithreaded chat close w/o error, working chat generations, wall of
rocks
2 years ago
Cameron Murphy Reikes 6108da2cdc Place dynamic npc entities in blender as level editor, allocate on
initializing the gamestate
2 years ago
Cameron Murphy Reikes 6531db13d6 Compress blender file, save Exporter script from blender 2 years ago
Cameron Murphy Reikes 560e9d8db7 player into gamestate, 3d collision system, entity struct nicer 2 years ago
Cameron Murphy Reikes d8158c63c1 Alpha clipping, grass, stubbed out dbg3dline, made camera mat4s global 2 years ago
Cameron Murphy Reikes 6f4a3c93f2 Transparent grass, alpha blend in engine. Blender is broken 2 years ago
Cameron Murphy Reikes 2bda33bfca Export scale from blender, and import in game, draw with scale 2 years ago
Cameron Murphy Reikes d187308c2e Export rotations from blender, use quaternions for rotation 2 years ago
Cameron Murphy Reikes dcdc380b40 Draw player separate from level, camera looks at player while they move.
Art improvements
2 years ago
Cameron Murphy Reikes 33e7176d19 Binary level loading, separate passes for 2d and 3d 2 years ago
Cameron Murphy Reikes 86f2c544bf Texture the 3d rendering, fix image flip coordinate system 'problem' 2 years ago
Cameron Murphy Reikes 04d0719418 Exporter -> separate file, fix codegen, don't ignore .pn files 2 years ago
Cameron Murphy Reikes fba0f0ec6d Initialize git lfs, 3d asset exporting and loading, debug rendering 2 years ago