12 Commits (a472e52f275357781319a97bde728ef241a4bd5a)

Author SHA1 Message Date
Cameron Murphy Reikes 6d3594c6ad Get shadows for armatures working, testing shadow pillar 1 year ago
Cameron Murphy Reikes 46ba94bc2b Move shadow mapper shaders into threedee.glsl 1 year ago
Cameron Murphy Reikes 5f49f53376 Run decimate on player mesh, queueing draw calls allows better code
reuse
1 year ago
Cameron Murphy Reikes 2e116c0eae Broken shadows, move all shaders to one file, reuse fragment shader in armature and mesh programs 1 year ago
andrewjhaman 9fba3ec151 Fix collisions. Switch to No-Culling Shadow Maps. Introduce Better Shadow Bias Calculation. Calculate Normals in the Shader. 1 year ago
andrewjhaman fab5c86841 Fix Shadow Texture Border Sampling on Web
Fix Shadow Texture Border Sampling on Web, by doing a manual check of the uvs in the shader. This probably slows down other versions, but it is not feasible to have two versions of the shader just for this reason.
1 year ago
andrewjhaman 2528423546 Bilinearly Sample Shadows Manually 1 year ago
andrewjhaman 19c369fa1e Basic Shadow Mapping of Non-Armature Meshes
Basic PCF-Sampled Shadow Mapping of Non-Armature Meshes, with a rotating sun at a fixed position
1 year ago
Cameron Murphy Reikes d8158c63c1 Alpha clipping, grass, stubbed out dbg3dline, made camera mat4s global 1 year ago
Cameron Murphy Reikes 6f4a3c93f2 Transparent grass, alpha blend in engine. Blender is broken 1 year ago
Cameron Murphy Reikes 86f2c544bf Texture the 3d rendering, fix image flip coordinate system 'problem' 1 year ago
Cameron Murphy Reikes fba0f0ec6d Initialize git lfs, 3d asset exporting and loading, debug rendering 1 year ago