Cameron Murphy Reikes
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00186f233f
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Refer to rooms by unique id, stored in blend. More assets
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9 months ago |
Cameron Murphy Reikes
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19d45c1c82
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Entities optional
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9 months ago |
Cameron Murphy Reikes
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6a2d0a5f75
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Sarcastic tombstone, smaller interact radius
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10 months ago |
Cameron Murphy Reikes
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206a855170
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Day/night cycle sun movement, artist driven camera pos override from blender
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10 months ago |
Cameron Murphy Reikes
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0466612cbe
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halfway implemented angel gameplay loop, angel can specify any goals and verifies them itself, rather than game logic
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10 months ago |
Cameron Murphy Reikes
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9c6cccfcd9
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Rooms can change, start player off in angel room
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10 months ago |
Cameron Murphy Reikes
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b105160f7e
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Rewrite of exporting system, much more human friendly error messages. Levels now consist of multiple rooms
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10 months ago |
Cameron Murphy Reikes
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dcf23ca8e4
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Add angel and angel dialog, but can't talk to it yet
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10 months ago |
Cameron Murphy Reikes
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d5e669fa83
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Character death logic, shotgun assassination works, death animation, death screen
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10 months ago |
Cameron Murphy Reikes
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fc0c9e766d
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Placed entities -> own collection to avoid asset meshes being placed entities. Add shotgun art
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10 months ago |
Cameron Murphy Reikes
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59de84431c
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Checkin the zipped blend file, it's 5x smaller, better for git lfs....
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10 months ago |