37 Commits (c61d6a0a960becad1220a1e23808c1e520686c6b)

Author SHA1 Message Date
Cameron Murphy Reikes 087027e065 Partially botch refactor to make NPCs authored dynamically at runtime 1 year ago
Phillip Trudeau-Tavara 75345ae684 WebGL2; update sokol; Web MSAA; AA Outlines 1 year ago
Phillip Trudeau-Tavara 8650329b7f Reduce console printouts 1 year ago
Phillip Trudeau-Tavara 6c0a832f61 Link win32 libs in code; add /nologo /diagnostics:caret /noimplib /noexp 1 year ago
Cameron Murphy Reikes f8e9bb9143 Time stops on new dialog, all dialog must be dismissed by user 1 year ago
Cameron Murphy Reikes 34329bf8ef No waviness, export directly to assets to decrease codegen time 1 year ago
Cameron Murphy Reikes cd8c88b66b Add 3d outline rendering, combine 3d and 2d shaders 1 year ago
Cameron Murphy Reikes 46ba94bc2b Move shadow mapper shaders into threedee.glsl 1 year ago
Cameron Murphy Reikes 2e116c0eae Broken shadows, move all shaders to one file, reuse fragment shader in armature and mesh programs 1 year ago
andrewjhaman 19c369fa1e Basic Shadow Mapping of Non-Armature Meshes
Basic PCF-Sampled Shadow Mapping of Non-Armature Meshes, with a rotating sun at a fixed position
1 year ago
Cameron Murphy Reikes 6ce37294be Skin mesh vertices from bone pose in vert shader, fix rotation of
objects being weird
1 year ago
Cameron Murphy Reikes 87996ce4c5 Remove all old copyrighted sprites and animated sprites 1 year ago
Cameron Murphy Reikes 86f2c544bf Texture the 3d rendering, fix image flip coordinate system 'problem' 1 year ago
Cameron Murphy Reikes 04d0719418 Exporter -> separate file, fix codegen, don't ignore .pn files 1 year ago
Cameron Murphy Reikes fba0f0ec6d Initialize git lfs, 3d asset exporting and loading, debug rendering 1 year ago
Cameron Murphy Reikes 27b41e089f Game needed a guy and chatgippity didn't understand no ACT error.
- Untested trap behavior for wasm
1 year ago
Cameron Murphy Reikes 50a9252df3 Get md_stb_sprintf running under ubsan, with zig compiler 2 years ago
Cameron Murphy Reikes a4374d7f8b Fix a bunch of paths 2 years ago
Cameron M Reikes bcf0f4a442 Make much easier for other people to build and work on 2 years ago
Cameron Murphy Reikes 2834a9357a ChatGPT generation/parsing functions 2 years ago
Cameron Murphy Reikes c323c5789f More training & small build system fixes 2 years ago
Cameron Murphy Reikes 1f76fef313 New art in and "shadow rendering" 2 years ago
Cameron Murphy Reikes 49751f8cfa Don't use metadesk for training data, actions 2 years ago
Cameron Murphy Reikes 4bddc569a4 Somewhat working payment system without saving 2 years ago
Cameron Murphy Reikes 858b6277c3 New art, add 3 more characters, new level 2 years ago
Cameron Murphy Reikes 285c1c1731 Conver training to metadesk, add metadata. Writing 2 years ago
Cameron Murphy Reikes 744611ac4f Add moose enemy, fix frame delay on translucent 2 years ago
Cameron Murphy Reikes cf3994901e Automatic y sorting with z buffer, 3d! 2 years ago
Cameron Murphy Reikes 7d131a1931 Add skeleton enemies 2 years ago
Cameron Murphy Reikes f401f2a9ed Much bigger level, profiling, tilemap optimization 2 years ago
Cameron Murphy Reikes 113753dcab Add Death NPC and training data 2 years ago
Cameron Murphy Reikes f909a56024 Multiple layers of tilemap, training data for old man 2 years ago
Cameron Murphy Reikes 0381ac355d -- committing because FUN looking GRAPHICS BUG --
- in the middle of batching
 - web build (emscripten)
2 years ago
Cameron Murphy Reikes 8b7ad42e79 Complete automatic animated tile importing 2 years ago
Cameron Murphy Reikes 086dd28512 Tiled map importing with metadesk, quad view cull 2 years ago
Cameron Murphy Reikes e573fede86 Camera, player movement, tilemap, better drawing 2 years ago
Cameron Murphy Reikes 68bd1d5d68 Asset loading with metadesk 2 years ago