18 Commits (f32f251929a672d3649626b717ac6e9d3aebc9b9)

Author SHA1 Message Date
Cameron Murphy Reikes 49751f8cfa Don't use metadesk for training data, actions 2 years ago
Cameron Murphy Reikes 858b6277c3 New art, add 3 more characters, new level 2 years ago
Cameron Murphy Reikes 644161ab16 Sound system with metadesk, mono only for now 2 years ago
Cameron Murphy Reikes de9d55d62c Items held change NPC behavior 2 years ago
Cameron Murphy Reikes 285c1c1731 Conver training to metadesk, add metadata. Writing 2 years ago
Cameron Murphy Reikes 744611ac4f Add moose enemy, fix frame delay on translucent 2 years ago
Cameron Murphy Reikes cf3994901e Automatic y sorting with z buffer, 3d! 2 years ago
Cameron Murphy Reikes 1834f99b3c Death animation on skeleton deaed 2 years ago
Cameron Murphy Reikes 113753dcab Add Death NPC and training data 2 years ago
Cameron Murphy Reikes f909a56024 Multiple layers of tilemap, training data for old man 2 years ago
Cameron Murphy Reikes fadae61b2b Load entities from file, barrel roll! 2 years ago
Cameron Murphy Reikes 1ee06fa381 Entity array, codegen all object spawnpoints 2 years ago
Cameron Murphy Reikes fa3f9865aa Spawnpoint and animated sprites 2 years ago
Cameron Murphy Reikes 8b7ad42e79 Complete automatic animated tile importing 2 years ago
Cameron Murphy Reikes 2d0361e71d Use metadesk instead of jsmn for json parse 2 years ago
Cameron Murphy Reikes 086dd28512 Tiled map importing with metadesk, quad view cull 2 years ago
Cameron Murphy Reikes e573fede86 Camera, player movement, tilemap, better drawing 2 years ago
Cameron Murphy Reikes 68bd1d5d68 Asset loading with metadesk 2 years ago