Cameron Murphy Reikes
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1df63e6f74
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Export only animations relevant to the current model
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1 year ago |
Cameron Murphy Reikes
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53c04d573b
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Export animations from blender, render correctly with small # of bones!
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1 year ago |
Cameron Murphy Reikes
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36b910c34b
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Move one parent relation out of poses, preparation for working anims
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1 year ago |
Cameron Murphy Reikes
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6ce37294be
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Skin mesh vertices from bone pose in vert shader, fix rotation of
objects being weird
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1 year ago |
Cameron Murphy Reikes
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cbce6c9a81
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Armatures are a separate kind of thing, that includes its mesh
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1 year ago |
Cameron Murphy Reikes
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e203dcc88b
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Decompose pose mat4 into offset, quaternion rotation, and scale
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1 year ago |
Cameron Murphy Reikes
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90cd549acc
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Correctly load, visualize, and transform simple armature pose
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1 year ago |
Cameron Murphy Reikes
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5da994257b
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Correctly import armature and debug draw each bone
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1 year ago |
Cameron Murphy Reikes
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76d209f0b4
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Export armature as bones, import and debug draw in 3d. Flipped coord
systems right now.
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1 year ago |
Cameron Murphy Reikes
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dc731fafeb
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Use artist's cowboy mesh for every NPC
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1 year ago |
Cameron Murphy Reikes
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6108da2cdc
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Place dynamic npc entities in blender as level editor, allocate on
initializing the gamestate
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1 year ago |
Cameron Murphy Reikes
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6531db13d6
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Compress blender file, save Exporter script from blender
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1 year ago |
Cameron Murphy Reikes
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04d0719418
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Exporter -> separate file, fix codegen, don't ignore .pn files
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1 year ago |