#include #include #define DESKTOP #include "better_assert.h" #include "buff.h" #pragma warning(disable : 4996) // nonsense about fopen being insecure #if defined(__clang__) #define no_ubsan __attribute__((no_sanitize("undefined"))) #else #define no_ubsan #endif #pragma warning(push) #pragma warning(disable : 4244) // loss of data warning #pragma warning(disable : 4101) // unreferenced local variable #define STBSP_ADD_TO_FUNCTIONS no_ubsan #define MD_FUNCTION no_ubsan #include "md.h" #include "md.c" #pragma warning(pop) #define Log(...) { printf("Codegen: "); printf(__VA_ARGS__); } void dump(MD_Node* from) { printf("/ %.*s\n", MD_S8VArg(from->string)); int d = 0; for (MD_EachNode(child, from->first_child)) { printf("|-- Child %d Tag [%.*s] string[%.*s] first child string[%.*s]\n", d, MD_S8VArg(child->first_tag->string), MD_S8VArg(child->string), MD_S8VArg(child->first_child->string)); d += 1; } } bool has_decimal(MD_String8 s) { for (int i = 0; i < s.size; i++) { if (s.str[i] == '.') return true; } return false; } MD_Arena *cg_arena = NULL; #define S8(s) MD_S8Lit(s) #define S8V(s) MD_S8VArg(s) MD_String8 ChildValue(MD_Node *n, MD_String8 name) { MD_Node *child_with_value = MD_ChildFromString(n, name, 0); assert(child_with_value); assert(!MD_NodeIsNil(child_with_value->first_child)); // MD_S8Lit("Must have child")); return child_with_value->first_child->string; } MD_String8 asset_file_path(MD_String8 filename) { return MD_S8Fmt(cg_arena, "%.*s/%.*s", MD_S8VArg(S8("assets")), MD_S8VArg(filename)); } char *nullterm(MD_String8 s) { char *to_return = MD_ArenaPush(cg_arena, s.size + 1); memcpy(to_return, s.str, s.size); to_return[s.size] = '\0'; return to_return; } char* fillnull(char *s, char c) { while (*s != '\0') { if (*s == c) { *s = '\0'; return s + 1; } s++; } assert(false); // MD_S8Lit("Couldn't find char")); return NULL; } #define StrSame(s1, s2) MD_S8Match((s1), (s2), 0) #define EachString(it, first) MD_String8Node *it = (first); it != 0; it = it->next typedef BUFF(MD_Node*, 256) Nodes; MD_Node* find_by_name(Nodes *n, MD_String8 name) { MD_Node *node_with = 0; BUFF_ITER(MD_Node *, n) { if (StrSame((*it)->string, name)) { assert(node_with == 0); node_with = (*it); } } assert(node_with); return node_with; } char* goto_end_of(char *tomove, size_t max_move, char *pattern) { size_t pattern_len = strlen(pattern); for (int i = 0; i < max_move; i++) { if (strncmp(tomove, pattern, pattern_len) == 0) { tomove += pattern_len; return tomove; } tomove++; } return NULL; } #define list_printf(list_ptr, ...) MD_S8ListPush(cg_arena, list_ptr, MD_S8Fmt(cg_arena, __VA_ARGS__)) void dump_full(MD_Node* from) { for (MD_EachNode(node, from)) { printf("@%.*s %.*s\n", MD_S8VArg(node->first_tag->string), MD_S8VArg(node->string)); } /* MD_String8List output_list = {0}; MD_DebugDumpFromNode(cg_arena, &output_list, from, 4, S8(" "), 0); MD_StringJoin join = (MD_StringJoin){0}; MD_String8 debugged = MD_S8ListJoin(cg_arena, output_list , &join); printf("%.*s\n", MD_S8VArg(debugged));*/ } #include "character_info.h" int main(int argc, char **argv) { cg_arena = MD_ArenaAlloc(); assert(cg_arena); // do characters FILE *char_header = fopen("gen/characters.gen.h", "w"); fprintf(char_header, top_of_header); #define GEN_TABLE(arr_elem_type, table_name, arr, str_access) { fprintf(char_header, "char *%s[] = {\n", table_name); ARR_ITER(arr_elem_type, arr) fprintf(char_header, "\"%s\",\n", str_access); fprintf(char_header, "}; // %s\n", table_name); } #define GEN_ENUM(arr_elem_type, arr, enum_type_name, enum_name_access, fmt_str) { fprintf(char_header, "typedef enum\n{\n"); ARR_ITER(arr_elem_type, arr) fprintf(char_header, fmt_str, enum_name_access); fprintf(char_header, "} %s;\n", enum_type_name); GEN_TABLE(arr_elem_type, enum_type_name "_names", arr, enum_name_access); } GEN_ENUM(ActionInfo, actions, "Action", it->name, "ACT_%s,\n"); GEN_ENUM(ItemInfo, items, "ItemKind", it->enum_name, "ITEM_%s,\n"); GEN_ENUM(AnimatedSprite, sprites, "AnimKind", it->enum_name, "ANIM_%s,\n"); GEN_ENUM(CharacterGen, characters, "NpcKind", it->enum_name, "NPC_%s,\n"); fclose(char_header); // do assets MD_String8 writeto = MD_S8Fmt(cg_arena, "gen/assets.gen.c"); Log("Writing to %.*s\n", MD_S8VArg(writeto)); FILE *output = fopen(nullterm(writeto), "w"); MD_ParseResult parse = MD_ParseWholeFile(cg_arena, MD_S8Lit("assets.mdesk")); MD_String8List declarations_list = { 0 }; MD_String8List load_list = { 0 }; MD_String8List level_decl_list = { 0 }; MD_String8List tileset_decls = { 0 }; for (MD_EachNode(node, parse.node->first_child)) { if (MD_S8Match(node->first_tag->string, MD_S8Lit("sound"), 0)) { MD_String8 variable_name = MD_S8Fmt(cg_arena, "sound_%.*s", MD_S8VArg(node->string)); Log("New sound variable %.*s\n", MD_S8VArg(variable_name)); MD_String8 filepath = ChildValue(node, MD_S8Lit("filepath")); filepath = asset_file_path(filepath); assert(filepath.str != 0); // MD_S8Fmt(cg_arena, "No filepath specified for sound '%.*s'", MD_S8VArg(node->string))); FILE *asset_file = fopen(nullterm(filepath), "r"); assert(asset_file); // MD_S8Fmt(cg_arena, "Could not open filepath %.*s for asset '%.*s'", MD_S8VArg(filepath), MD_S8VArg(node->string))); fclose(asset_file); MD_S8ListPush(cg_arena, &declarations_list, MD_S8Fmt(cg_arena, "AudioSample %.*s = {0};\n", MD_S8VArg(variable_name))); MD_S8ListPush(cg_arena, &load_list, MD_S8Fmt(cg_arena, "%.*s = load_wav_audio(\"%.*s\");\n", MD_S8VArg(variable_name), MD_S8VArg(filepath))); } if (MD_S8Match(node->first_tag->string, MD_S8Lit("image"), 0)) { MD_String8 variable_name = MD_S8Fmt(cg_arena, "image_%.*s", MD_S8VArg(node->string)); Log("New image variable %.*s\n", MD_S8VArg(variable_name)); MD_String8 filepath = ChildValue(node, MD_S8Lit("filepath")); filepath = asset_file_path(filepath); assert(filepath.str != 0); // , MD_S8Fmt(cg_arena, "No filepath specified for image '%.*s'", MD_S8VArg(node->string))); FILE *asset_file = fopen(nullterm(filepath), "r"); assert(asset_file); // , MD_S8Fmt(cg_arena, "Could not open filepath %.*s for asset '%.*s'", MD_S8VArg(filepath), MD_S8VArg(node->string))); fclose(asset_file); MD_S8ListPush(cg_arena, &declarations_list, MD_S8Fmt(cg_arena, "sg_image %.*s = {0};\n", MD_S8VArg(variable_name))); MD_S8ListPush(cg_arena, &load_list, MD_S8Fmt(cg_arena, "%.*s = load_image(\"%.*s\");\n", MD_S8VArg(variable_name), MD_S8VArg(filepath))); } if (MD_S8Match(node->first_tag->string, MD_S8Lit("tileset"), 0)) { // not a variable anymore MD_String8 variable_name = MD_S8Fmt(cg_arena, "tileset_%.*s", MD_S8VArg(node->string)); Log("New tileset %.*s\n", MD_S8VArg(variable_name)); MD_String8 filepath = asset_file_path(ChildValue(node, MD_S8Lit("filepath"))); MD_String8 tileset_file_contents = MD_LoadEntireFile(cg_arena, filepath); list_printf(&tileset_decls, "{\n", MD_S8VArg(variable_name)); list_printf(&tileset_decls, ".first_gid = %.*s,\n", MD_S8VArg(ChildValue(node, MD_S8Lit("firstgid")))); list_printf(&tileset_decls, ".img = &%.*s,\n", MD_S8VArg(ChildValue(node, MD_S8Lit("image")))); list_printf(&tileset_decls, ".animated = {\n"); char *end = tileset_file_contents.str + tileset_file_contents.size; char *cur = tileset_file_contents.str; int num_animated_tiles = 0; while (cur < end) { cur = goto_end_of(cur, end - cur, ""); if (end_of_anim == NULL) break; char *new_cur = fillnull(cur, '"'); int frame_from = atoi(cur); cur = new_cur; list_printf(&tileset_decls, "{ .exists = true, .id_from = %d, .frames = { ", frame_from); int num_frames = 0; while (true) { char *next_frame = goto_end_of(cur, end - cur, " end_of_anim) break; char *new_cur = fillnull(next_frame, '"'); int frame = atoi(next_frame); list_printf(&tileset_decls, "%d, ", frame); num_frames++; cur = new_cur; } list_printf(&tileset_decls, "}, .num_frames = %d },\n", num_frames); num_animated_tiles++; } if (num_animated_tiles == 0) list_printf(&tileset_decls, "0"); list_printf(&tileset_decls, "}},\n"); } if (MD_S8Match(node->first_tag->string, MD_S8Lit("level"), 0)) { MD_String8 variable_name = MD_S8Fmt(cg_arena, "level_%.*s", MD_S8VArg(node->string)); Log("New level variable %.*s\n", MD_S8VArg(variable_name)); MD_String8 filepath = asset_file_path(ChildValue(node, MD_S8Lit("filepath"))); MD_ParseResult level_parse = MD_ParseWholeFile(cg_arena, filepath); assert(!MD_NodeIsNil(level_parse.node->first_child)); // , MD_S8Lit("Failed to load level file")); MD_Node *layers = MD_ChildFromString(level_parse.node->first_child, MD_S8Lit("layers"), 0); fprintf(output, "Level %.*s = {\n", MD_S8VArg(variable_name)); MD_String8List tile_layer_decls = { 0 }; for (MD_EachNode(lay, layers->first_child)) { MD_String8 type = MD_ChildFromString(lay, MD_S8Lit("type"), 0)->first_child->string; if (MD_S8Match(type, MD_S8Lit("objectgroup"), 0)) { fprintf(output, ".initial_entities = {\n"); for (MD_EachNode(object, MD_ChildFromString(lay, MD_S8Lit("objects"), 0)->first_child)) { //dump(object); // negative numbers for object position aren't supported here MD_String8 name = MD_ChildFromString(object, MD_S8Lit("name"), 0)->first_child->string; MD_String8 x_string = MD_ChildFromString(object, MD_S8Lit("x"), 0)->first_child->string; MD_String8 y_string = MD_ChildFromString(object, MD_S8Lit("y"), 0)->first_child->string; y_string = MD_S8Fmt(cg_arena, "-%.*s", MD_S8VArg(y_string)); MD_String8List props = { 0 }; for (MD_EachNode(prop_object, MD_ChildFromString(object, S8("properties"), 0)->first_child)) { list_printf(&props, ".%.*s = %.*s, ", S8V(ChildValue(prop_object, S8("name"))), S8V(ChildValue(prop_object, S8("value")))); } MD_StringJoin join = (MD_StringJoin) { 0 }; MD_String8 props_string = MD_S8ListJoin(cg_arena, props, &join); if (has_decimal(x_string)) x_string = MD_S8Fmt(cg_arena, "%.*sf", MD_S8VArg(x_string)); if (has_decimal(y_string)) y_string = MD_S8Fmt(cg_arena, "%.*sf", MD_S8VArg(y_string)); MD_String8 class = MD_ChildFromString(object, MD_S8Lit("class"), 0)->first_child->string; if (MD_S8Match(class , MD_S8Lit("PROP"), 0)) { fprintf(output, "{ .exists = true, .is_prop = true, .prop_kind = %.*s, .pos = { .X=%.*s, .Y=%.*s }, %.*s }, ", MD_S8VArg(name), MD_S8VArg(x_string), MD_S8VArg(y_string), MD_S8VArg(props_string)); } else if (MD_S8Match(class , MD_S8Lit("ITEM"), 0)) { fprintf(output, "{ .exists = true, .is_item = true, .item_kind = ITEM_%.*s, .pos = { .X=%.*s, .Y=%.*s }, %.*s }, ", MD_S8VArg(name), MD_S8VArg(x_string), MD_S8VArg(y_string), MD_S8VArg(props_string)); } else if (MD_S8Match(name, MD_S8Lit("PLAYER"), 0)) { fprintf(output, "{ .exists = true, .is_character = true, .pos = { .X=%.*s, .Y=%.*s }, %.*s }, ", MD_S8VArg(x_string), MD_S8VArg(y_string), MD_S8VArg(props_string)); } else { fprintf(output, "{ .exists = true, .is_npc = true, .npc_kind = NPC_%.*s, .pos = { .X=%.*s, .Y=%.*s }, %.*s }, ", MD_S8VArg(name), MD_S8VArg(x_string), MD_S8VArg(y_string), MD_S8VArg(props_string)); } } fprintf(output, "\n}, // entities\n"); } if (MD_S8Match(type, MD_S8Lit("tilelayer"), 0)) { int width = atoi(nullterm(MD_ChildFromString(layers->first_child, MD_S8Lit("width"), 0)->first_child->string)); int height = atoi(nullterm(MD_ChildFromString(layers->first_child, MD_S8Lit("height"), 0)->first_child->string)); MD_Node *data = MD_ChildFromString(lay, MD_S8Lit("data"), 0); int num_index = 0; MD_String8List cur_layer_decl = { 0 }; list_printf(&cur_layer_decl, "{ \n"); list_printf(&cur_layer_decl, "{ "); for (MD_EachNode(tile_id_node, data->first_child)) { list_printf(&cur_layer_decl, "%.*s, ", MD_S8VArg(tile_id_node->string)); if (num_index % width == width - 1) { if (MD_NodeIsNil(tile_id_node->next)) { list_printf(&cur_layer_decl, "},\n}, // tiles for this layer\n"); } else { list_printf(&cur_layer_decl, "},\n{ "); } } num_index += 1; } MD_StringJoin join = MD_ZERO_STRUCT; MD_String8 layer_decl_string = MD_S8ListJoin(cg_arena, cur_layer_decl, &join); MD_S8ListPush(cg_arena, &tile_layer_decls, layer_decl_string); } } fprintf(output, ".tiles = {\n"); // layer decls { MD_StringJoin join = MD_ZERO_STRUCT; MD_String8 layers_string = MD_S8ListJoin(cg_arena, tile_layer_decls, &join); fprintf(output, "%.*s\n", MD_S8VArg(layers_string)); //MD_S8ListPush(cg_arena, &tile_layer_delcs, layer_decl_string); } fprintf(output, "} // tiles\n"); fprintf(output, "\n}; // %.*s\n", MD_S8VArg(variable_name)); } } MD_StringJoin join = { 0 }; MD_String8 declarations = MD_S8ListJoin(cg_arena, declarations_list, &join); MD_String8 loads = MD_S8ListJoin(cg_arena, load_list, &join); fprintf(output, "%.*s\nvoid load_assets() {\n%.*s\n}\n", MD_S8VArg(declarations), MD_S8VArg(loads)); fprintf(output, "TileSet tilesets[] = { %.*s\n };\n", MD_S8VArg(MD_S8ListJoin(cg_arena, tileset_decls, &join))); fprintf(output, "sg_image * anim_img_table[] = {\n"); ARR_ITER(AnimatedSprite, sprites) { fprintf(output, "&%s,\n", it->img_var_name); } fprintf(output, "}; // anim_img_table \n"); fclose(output); return 0; }