#pragma once #define CURRENT_VERSION 12 // wehenver you change Entity increment this boz #define LEVEL_TILES 150 // width and height of level tiles array #define LAYERS 3 #define TILE_SIZE 32 // in pixels #define PLAYER_SPEED 3.5f // in meters per second #define PLAYER_ROLL_SPEED 7.0f #define PERCEPTION_HEARING_RAGE (TILE_SIZE*4.0f) #define CHARACTERS_PER_SEC 45.0f #define PROPAGATE_ACTIONS_RADIUS (TILE_SIZE*5.0f) #define SWORD_SWIPE_RADIUS (TILE_SIZE*4.0f) #define ARENA_SIZE (1024*1024) #ifdef DEVTOOLS // server url cannot have trailing slash //#define MOCK_AI_RESPONSE #define SERVER_DOMAIN "localhost" #define SERVER_PORT 8090 #define IS_SERVER_SECURE 0 #else #define SERVER_DOMAIN "rpgpt.duckdns.org" #define SERVER_PORT 443 #define IS_SERVER_SECURE 1 #endif // REFACTORING:: also have to update in javascript!!!!!!!! #define MAX_SENTENCE_LENGTH 600 // LOOOK AT AGBOVE COMMENT GBEFORE CHANGING #define SENTENCE_CONST(txt) { .data = txt, .cur_index = sizeof(txt) } #define SENTENCE_CONST_CAST(txt) (Sentence)SENTENCE_CONST(txt) #define REMEMBERED_MEMORIES 32 #define REMEMBERED_ERRORS 6 #define MAX_AFTERIMAGES 6 #define TIME_TO_GEN_AFTERIMAGE (0.09f) #define AFTERIMAGE_LIFETIME (0.5f) #define DAMAGE_SWORD 0.05f #define DAMAGE_BULLET 0.2f // A* tuning #define MAX_ASTAR_NODES 512 #define TIME_BETWEEN_PATH_GENS (0.5f)