#define SOKOL_IMPL #if defined(WIN32) || defined(_WIN32) #define SOKOL_D3D11 #endif #include "sokol_app.h" #include "sokol_gfx.h" #include "sokol_glue.h" #include "quad-sapp.glsl.h" static struct { sg_pass_action pass_action; sg_pipeline pip; sg_bindings bind; } state; void init(void) { sg_setup(&(sg_desc){ .context = sapp_sgcontext() }); /* a vertex buffer */ float vertices[] = { // positions colors -0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f, -0.5f, -0.5f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f, }; state.bind.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){ .data = SG_RANGE(vertices), .label = "quad-vertices" }); /* an index buffer with 2 triangles */ uint16_t indices[] = { 0, 1, 2, 0, 2, 3 }; state.bind.index_buffer = sg_make_buffer(&(sg_buffer_desc){ .type = SG_BUFFERTYPE_INDEXBUFFER, .data = SG_RANGE(indices), .label = "quad-indices" }); /* a shader (use separate shader sources here */ sg_shader shd = sg_make_shader(quad_shader_desc(sg_query_backend())); /* a pipeline state object */ state.pip = sg_make_pipeline(&(sg_pipeline_desc){ .shader = shd, .index_type = SG_INDEXTYPE_UINT16, .layout = { .attrs = { [ATTR_vs_position].format = SG_VERTEXFORMAT_FLOAT3, [ATTR_vs_color0].format = SG_VERTEXFORMAT_FLOAT4 } }, .label = "quad-pipeline" }); /* default pass action */ state.pass_action = (sg_pass_action) { .colors[0] = { .action=SG_ACTION_CLEAR, .value={0.0f, 0.0f, 0.0f, 1.0f } } }; } void frame(void) { sg_begin_default_pass(&state.pass_action, sapp_width(), sapp_height()); sg_apply_pipeline(state.pip); sg_apply_bindings(&state.bind); sg_draw(0, 6, 1); sg_end_pass(); sg_commit(); } void cleanup(void) { sg_shutdown(); } void event(const sapp_event *e) { if(e->type == SAPP_EVENTTYPE_KEY_DOWN) { if(e->key_code == SAPP_KEYCODE_ESCAPE) { sapp_quit(); } } } sapp_desc sokol_main(int argc, char* argv[]) { (void)argc; (void)argv; return (sapp_desc){ .init_cb = init, .frame_cb = frame, .cleanup_cb = cleanup, .event_cb = event, .width = 800, .height = 600, .gl_force_gles2 = true, .window_title = "Quad (sokol-app)", .icon.sokol_default = true, }; }