@module threedee @vs vs in vec3 pos_in; in vec2 uv_in; out vec3 pos; out vec2 uv; uniform vs_params { mat4 model; mat4 view; mat4 projection; }; void main() { pos = pos_in; uv = uv_in; gl_Position = projection * view * model * vec4(pos_in, 1.0); } @end @fs fs uniform sampler2D tex; in vec3 pos; in vec2 uv; out vec4 frag_color; void main() { vec4 col = texture(tex, uv); if(col.a < 0.5) { discard; } else { frag_color = vec4(col.rgb, 1.0); } } @end @program program vs fs