# Mac. .DS_Store # Vim temporary files (apparently) *~ # Visual studio stuff .vs/ # Exported art, reproduced from blend file assets/exported_3d/ art/exported/ *.blend1 # Exported web builds are zipped into zip files in the root of the repo *.zip # We checkin the zipped art blend to keep stuff small, the file compresses really well apparently... !art/art.zip art/art.blend # ctags tags # Clion stuff .idea/ cmake-build-debug/ # Tiled session main.tiled-session # Server builds server/rpgpt server/*.db # sensitive API_KEY.bat # AI is the future of humanity server/converted_training.jsonl rpgpt.spall # web builds build_web_release/ build_web/ # copyrighted assets which must be bought rpgpt_private_assets/ assets/copyrighted/ ForgottenMemories/ ForgottenMemories.zip Undead - Pixel Art Characters/ Undead - Pixel Art Characters.zip EPIC RPG World Pack - Ancient Ruins V 1.7.zip EPIC RPG World Pack - Ancient Ruins V 1.7/ # allow shader compiler !thirdparty/sokol-shdc.exe # generated files gen/ # debugging config desktop.rdbg # Prerequisites *.d # Object files *.o *.ko *.obj *.elf # Linker output *.ilk *.map *.exp # Precompiled Headers *.gch *.pch # Libraries *.lib *.a *.la *.lo # Shared objects (inc. Windows DLLs) *.dll *.so *.so.* *.dylib # Executables *.exe *.out *.app *.i*86 *.x86_64 *.hex # Debug files *.dSYM/ *.su *.idb *.pdb # Kernel Module Compile Results *.cmd .tmp_versions/ modules.order Module.symvers Mkfile.old dkms.conf emsdk/