@echo off echo Running codegen... echo To build the game right now you must also get access to the rpgpt_private_assets megasync folder from creikey, and put it in this repo under that exact folder name. Use megasync to have it automatically update with the master of the repo. Contact him for access echo Unfortunately this does mean you're a little boned when you check out to an old build that has different assets. We need to do something about this. rmdir /S /q assets\copyrighted mkdir assets\copyrighted @echo on copy "rpgpt_private_assets\EPIC RPG World Pack - Ancient Ruins V 1.8.1\Characters\NPC merchant\NPC Merchant-idle.png" "assets\copyrighted\merchant.png" || goto :error copy "rpgpt_private_assets\EPIC RPG World Pack - Ancient Ruins V 1.8.1\Tilesets\wall-1 - 3 tiles tall.png" "assets\copyrighted\wall-1 - 3 tiles tall.png" || goto :error copy "rpgpt_private_assets\EPIC RPG World Pack - Ancient Ruins V 1.8.1\Tilesets\Tileset-Animated Terrains-16 frames.png" "assets\copyrighted\animated_terrain.png" || goto :error copy "rpgpt_private_assets\EPIC RPG World Pack - Ancient Ruins V 1.8.1\TiledMap Editor NEW\Tilesets\Ancient Ruins-Animated Terrains-16 frames.tsx" "assets\copyrighted\ruins_animated.tsx" || goto :error copy "rpgpt_private_assets\EPIC RPG World Pack - Ancient Ruins V 1.8.1\TiledMap Editor NEW\Tilesets\Terrain - Ancient Ruins.tsx" "assets\copyrighted\ruins_ancient.tsx" || goto :error copy "rpgpt_private_assets\EPIC RPG World Pack - Ancient Ruins V 1.8.1\Tilesets\Tileset-Terrain.png" "assets\copyrighted\ruins_ancient.png" || goto :error copy "rpgpt_private_assets\EPIC RPG World Pack - Ancient Ruins V 1.8.1\Props\Atlas-Props.png" "assets\copyrighted\props.png" || goto :error copy "rpgpt_private_assets\EPIC RPG World Pack - Ancient Ruins V 1.8.1\Characters\Moose\moose1-all animations-347x192.png" "assets\copyrighted\moose.png" || goto :error copy "rpgpt_private_assets\Undead - Pixel Art Characters\Sprites\Wraith_Red.png" "assets\copyrighted\wraith.png" || goto :error copy "rpgpt_private_assets\Undead - Pixel Art Characters\Sprites\Skeleton_Blue.png" "assets\copyrighted\skeleton.png" || goto :error copy "rpgpt_private_assets\props_modified.png" "assets\copyrighted\Props.png" || goto :error copy "rpgpt_private_assets\ForgottenMemories\TileSet.png" "assets\copyrighted\TileSet.png" || goto :error copy "rpgpt_private_assets\ForgottenMemories\Trees.png" "assets\copyrighted\Trees.png" || goto :error copy "rpgpt_private_assets\ForgottenMemories\WaterTiles-6frames.png" "assets\copyrighted\WaterTiles-6frames.png" || goto :error copy "rpgpt_private_assets\knight_idle.png" "assets\copyrighted\knight_idle.png" || goto :error copy "rpgpt_private_assets\knight_attack.png" "assets\copyrighted\knight_attack.png" || goto :error copy "rpgpt_private_assets\knight_run_start.png" "assets\copyrighted\knight_run_start.png" || goto :error rmdir /S /q "assets\exported_3d" mkdir "assets\exported_3d" || goto :error copy "art\exported\*" "assets\exported_3d\" || goto :error copy "art\gigatexture.png" "assets\exported_3d\gigatexture.png" || goto :error @echo off rmdir /S /q gen mkdir gen @REM shaders thirdparty\sokol-shdc.exe --input quad.glsl --output gen\quad-sapp.glsl.h --slang glsl100:hlsl5:metal_macos:glsl330 || goto :error thirdparty\sokol-shdc.exe --input threedee.glsl --output gen\threedee.glsl.h --slang glsl100:hlsl5:metal_macos:glsl330 || goto :error @REM metadesk codegen cl /Ithirdparty /W3 /Zi /WX codegen.c || goto :error @REM zig cc -Ithirdparty -gfull -gcodeview codegen.c -o codegen.exe || goto error codegen || goto :error @REM cl /Ithirdparty /Igen /W3 /Zi /WX maketraining.c || goto :error @REM maketraining || goto :error goto :EOF :error echo Codegen failed exit /B %ERRORLEVEL%