#define SOKOL_IMPL #if defined(WIN32) || defined(_WIN32) #define SOKOL_D3D11 #endif #include "sokol_app.h" #include "sokol_gfx.h" #include "sokol_time.h" #include "sokol_glue.h" #define STB_IMAGE_IMPLEMENTATION #include "stb_image.h" #define STB_TRUETYPE_IMPLEMENTATION #include "stb_truetype.h" #include "HandMadeMath.h" #pragma warning(disable : 4996) // fopen is safe. I don't care about fopen_s #include typedef struct AABB { HMM_Vec2 upper_left; HMM_Vec2 lower_right; } AABB; typedef struct TileInstance { uint16_t kind; } TileInstance; typedef struct AnimatedTile { uint16_t id_from; int num_frames; uint16_t frames[32]; } AnimatedTile; typedef struct TileSet { sg_image *img; AnimatedTile animated[128]; } TileSet; typedef struct AnimatedSprite { sg_image *img; double time_per_frame; int num_frames; HMM_Vec2 start; float horizontal_diff_btwn_frames; HMM_Vec2 region_size; } AnimatedSprite; #define LEVEL_TILES 60 #define TILE_SIZE 32 // in pixels typedef struct Level { TileInstance tiles[LEVEL_TILES][LEVEL_TILES]; HMM_Vec2 spawnpoint; } Level; typedef struct TileCoord { int x; int y; } TileCoord; HMM_Vec2 tilecoord_to_world(TileCoord t) { return HMM_V2( (float)t.x * (float)TILE_SIZE * 1.0f, -(float)t.y * (float)TILE_SIZE * 1.0f ); } TileCoord world_to_tilecoord(HMM_Vec2 w) { // world = V2(tilecoord.x * tile_size, -tilecoord.y * tile_size) // world.x = tilecoord.x * tile_size // world.x / tile_size = tilecoord.x // world.y = -tilecoord.y * tile_size // - world.y / tile_size = tilecoord.y return (TileCoord){ (int)floorf(w.X / TILE_SIZE), (int)floorf(-w.Y / TILE_SIZE) }; } AABB tile_aabb(TileCoord t) { return (AABB) { .upper_left = tilecoord_to_world(t), .lower_right = HMM_AddV2(tilecoord_to_world(t), HMM_V2(TILE_SIZE, -TILE_SIZE)), }; } HMM_Vec2 aabb_center(AABB aabb) { return HMM_MulV2F(HMM_AddV2(aabb.upper_left, aabb.lower_right), 0.5f); } AABB centered_aabb(HMM_Vec2 at, HMM_Vec2 size) { return (AABB){ .upper_left = HMM_AddV2(at, HMM_V2(-size.X/2.0f, size.Y/2.0f)), .lower_right = HMM_AddV2(at, HMM_V2( size.X/2.0f, -size.Y/2.0f)), }; } uint16_t get_tile(Level *l, TileCoord t) { bool out_of_bounds = false; out_of_bounds |= t.x < 0; out_of_bounds |= t.x >= LEVEL_TILES; out_of_bounds |= t.y < 0; out_of_bounds |= t.y >= LEVEL_TILES; if(out_of_bounds) return 0; return l->tiles[t.x][t.y].kind; } sg_image load_image(const char *path) { sg_image to_return = {0}; int png_width, png_height, num_channels; const int desired_channels = 4; stbi_uc* pixels = stbi_load( path, &png_width, &png_height, &num_channels, 0); assert(pixels); to_return = sg_make_image(&(sg_image_desc) { .width = png_width, .height = png_height, .pixel_format = SG_PIXELFORMAT_RGBA8, .min_filter = SG_FILTER_NEAREST, .mag_filter = SG_FILTER_NEAREST, .data.subimage[0][0] = { .ptr = pixels, .size = (size_t)(png_width * png_height * 4), } }); stbi_image_free(pixels); return to_return; } #include "quad-sapp.glsl.h" #include "assets.gen.c" AnimatedSprite knight_idle = { .img = &image_knight_idle, .time_per_frame = 0.3, .num_frames = 10, .start = {16.0f, 0.0f}, .horizontal_diff_btwn_frames = 120.0, .region_size = {80.0f, 80.0f}, }; AnimatedSprite knight_running = { .img = &image_knight_run, .time_per_frame = 0.06, .num_frames = 10, .start = {19.0f, 0.0f}, .horizontal_diff_btwn_frames = 120.0, .region_size = {80.0f, 80.0f}, }; sg_image image_font = {0}; const float font_size = 32.0; stbtt_bakedchar cdata[96]; // ASCII 32..126 is 95 glyphs // so can be grep'd and removed #define dbgprint(...) { printf("Debug | %s:%d | ", __FILE__, __LINE__); printf(__VA_ARGS__); } static struct { sg_pass_action pass_action; sg_pipeline pip; sg_bindings bind; } state; HMM_Vec2 character_pos = {0}; // world space point void init(void) { stm_setup(); sg_setup(&(sg_desc){ .context = sapp_sgcontext() }); load_assets(); // player spawnpoint HMM_Vec2 spawnpoint_tilecoord = HMM_MulV2F(level_level0.spawnpoint, 1.0/TILE_SIZE); character_pos = tilecoord_to_world((TileCoord){(int)spawnpoint_tilecoord.X, (int)spawnpoint_tilecoord.Y}); // load font { FILE* fontFile = fopen("assets/orange kid.ttf", "rb"); fseek(fontFile, 0, SEEK_END); size_t size = ftell(fontFile); /* how long is the file ? */ fseek(fontFile, 0, SEEK_SET); /* reset */ char *fontBuffer = malloc(size); fread(fontBuffer, size, 1, fontFile); fclose(fontFile); unsigned char font_bitmap[512*512] = {0}; stbtt_BakeFontBitmap(fontBuffer, 0, font_size, font_bitmap, 512, 512, 32, 96, cdata); unsigned char *font_bitmap_rgba = malloc(4 * 512 * 512); // stack would be too big if allocated on stack (stack overflow) for(int i = 0; i < 512 * 512; i++) { font_bitmap_rgba[i*4 + 0] = 255; font_bitmap_rgba[i*4 + 1] = 255; font_bitmap_rgba[i*4 + 2] = 255; font_bitmap_rgba[i*4 + 3] = font_bitmap[i]; } image_font = sg_make_image( &(sg_image_desc){ .width = 512, .height = 512, .pixel_format = SG_PIXELFORMAT_RGBA8, .min_filter = SG_FILTER_NEAREST, .mag_filter = SG_FILTER_NEAREST, .data.subimage[0][0] = { .ptr = font_bitmap_rgba, .size = (size_t)(512 * 512 * 4), } } ); free(font_bitmap_rgba); } state.bind.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc) { .usage = SG_USAGE_STREAM, //.data = SG_RANGE(vertices), .size = 1024*500, .label = "quad-vertices" }); /* an index buffer with 2 triangles */ uint16_t indices[] = { 0, 1, 2, 0, 2, 3 }; state.bind.index_buffer = sg_make_buffer(&(sg_buffer_desc){ .type = SG_BUFFERTYPE_INDEXBUFFER, .data = SG_RANGE(indices), .label = "quad-indices" }); sg_shader shd = sg_make_shader(quad_program_shader_desc(sg_query_backend())); state.pip = sg_make_pipeline(&(sg_pipeline_desc) { .shader = shd, .index_type = SG_INDEXTYPE_UINT16, .layout = { .attrs = { [ATTR_quad_vs_position].format = SG_VERTEXFORMAT_FLOAT2, [ATTR_quad_vs_texcoord0].format = SG_VERTEXFORMAT_FLOAT2, } }, .colors[0].blend = (sg_blend_state) { // allow transparency .enabled = true, .src_factor_rgb = SG_BLENDFACTOR_SRC_ALPHA, .dst_factor_rgb = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, .op_rgb = SG_BLENDOP_ADD, .src_factor_alpha = SG_BLENDFACTOR_ONE, .dst_factor_alpha = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, .op_alpha = SG_BLENDOP_ADD, }, .label = "quad-pipeline", }); state.pass_action = (sg_pass_action) { //.colors[0] = { .action=SG_ACTION_CLEAR, .value={12.5f/255.0f, 12.5f/255.0f, 12.5f/255.0f, 1.0f } } //.colors[0] = { .action=SG_ACTION_CLEAR, .value={255.5f/255.0f, 255.5f/255.0f, 255.5f/255.0f, 1.0f } } // 0x898989 is the color in tiled .colors[0] = { .action=SG_ACTION_CLEAR, .value={137.0f/255.0f, 137.0f/255.0f, 137.0f/255.0f, 1.0f } } }; } typedef HMM_Vec4 Color; #define WHITE (Color){1.0f, 1.0f, 1.0f, 1.0f} #define BLACK (Color){0.0f, 0.0f, 0.0f, 1.0f} #define RED (Color){1.0f, 0.0f, 0.0f, 1.0f} HMM_Vec2 screen_size() { return HMM_V2((float)sapp_width(), (float)sapp_height()); } typedef struct Camera { HMM_Vec2 pos; float scale; } Camera; // everything is in pixels in world space, 43 pixels is approx 1 meter measured from // merchant sprite being 5'6" const float pixels_per_meter = 43.0f; Camera cam = {.scale = 2.0f }; HMM_Vec2 cam_offset() { return HMM_AddV2(cam.pos, HMM_MulV2F(screen_size(), 0.5f)); } // in pixels HMM_Vec2 img_size(sg_image img) { sg_image_info info = sg_query_image_info(img); return HMM_V2((float)info.width, (float)info.height); } // full region in pixels AABB full_region(sg_image img) { return (AABB) { .upper_left = HMM_V2(0.0f, 0.0f), .lower_right = img_size(img), }; } // screen coords are in pixels counting from bottom left as (0,0), Y+ is up HMM_Vec2 world_to_screen(HMM_Vec2 world) { HMM_Vec2 to_return = world; to_return = HMM_MulV2F(to_return, cam.scale); to_return = HMM_AddV2(to_return, cam_offset()); return to_return; } HMM_Vec2 screen_to_world(HMM_Vec2 screen) { HMM_Vec2 to_return = screen; to_return = HMM_SubV2(to_return, cam_offset()); to_return = HMM_MulV2F(to_return, 1.0f/cam.scale); return to_return; } // out must be of at least length 4 void quad_points_corner_size(HMM_Vec2 *out, HMM_Vec2 at, HMM_Vec2 size) { out[0] = HMM_V2(0.0, 0.0); out[1] = HMM_V2(size.X, 0.0); out[2] = HMM_V2(size.X, -size.Y); out[3] = HMM_V2(0.0, -size.Y); for(int i = 0; i < 4; i++) { out[i] = HMM_AddV2(out[i], at); } } // out must be of at least length 4 void quad_points_centered_size(HMM_Vec2 *out, HMM_Vec2 at, HMM_Vec2 size) { quad_points_corner_size(out, at, size); for(int i = 0; i < 4; i++) { out[i] = HMM_AddV2(out[i], HMM_V2(-size.X*0.5f, size.Y*0.5f)); } } // both segment_a and segment_b must be arrays of length 2 bool segments_overlapping(float *a_segment, float *b_segment) { assert(a_segment[1] >= a_segment[0]); assert(b_segment[1] >= b_segment[0]); float total_length = (a_segment[1] - a_segment[0]) + (b_segment[1] - b_segment[0]); float farthest_to_left = min(a_segment[0], b_segment[0]); float farthest_to_right = max(a_segment[1], b_segment[1]); if (farthest_to_right - farthest_to_left < total_length) { return true; } else { return false; } } bool overlapping(AABB a, AABB b) { // x axis { float a_segment[2] = { a.upper_left.X, a.lower_right.X }; float b_segment[2] = { b.upper_left.X, b.lower_right.X }; if(segments_overlapping(a_segment, b_segment)) { } else { return false; } } // y axis { float a_segment[2] = { a.lower_right.Y, a.upper_left.Y }; float b_segment[2] = { b.lower_right.Y, b.upper_left.Y }; if(segments_overlapping(a_segment, b_segment)) { } else { return false; } } return true; // both segments overlapping } // points must be of length 4, and be in the order: upper left, upper right, lower right, lower left // the points are in pixels in screen space. The image region is in pixel space of the image void draw_quad(bool world_space, HMM_Vec2 *points_in, sg_image image, AABB image_region, Color tint) { HMM_Vec2 points[4] = {0}; memcpy(points, points_in, sizeof(points)); if(world_space) { for(int i = 0; i < 4; i++) { points[i] = world_to_screen(points[i]); } } AABB cam_aabb = { .upper_left = HMM_V2(0.0, screen_size().Y), .lower_right = HMM_V2(screen_size().X, 0.0) }; AABB points_bounding_box = { .upper_left = HMM_V2(INFINITY, -INFINITY), .lower_right = HMM_V2(-INFINITY, INFINITY) }; for(int i = 0; i < 4; i++) { points_bounding_box.upper_left.X = min(points_bounding_box.upper_left.X, points[i].X); points_bounding_box.upper_left.Y = max(points_bounding_box.upper_left.Y, points[i].Y); points_bounding_box.lower_right.X = max(points_bounding_box.lower_right.X, points[i].X); points_bounding_box.lower_right.Y = min(points_bounding_box.lower_right.Y, points[i].Y); } if(!overlapping(cam_aabb, points_bounding_box)) { return; // cull out of screen quads } float new_vertices[ (2 + 2)*4 ]; HMM_Vec2 region_size = HMM_SubV2(image_region.lower_right, image_region.upper_left); assert(region_size.X > 0.0); assert(region_size.Y > 0.0); HMM_Vec2 tex_coords[4] = { HMM_AddV2(image_region.upper_left, HMM_V2(0.0, 0.0)), HMM_AddV2(image_region.upper_left, HMM_V2(region_size.X, 0.0)), HMM_AddV2(image_region.upper_left, HMM_V2(region_size.X, region_size.Y)), HMM_AddV2(image_region.upper_left, HMM_V2(0.0, region_size.Y)), }; // convert to uv space sg_image_info info = sg_query_image_info(image); for(int i = 0; i < 4; i++) { tex_coords[i] = HMM_DivV2(tex_coords[i], HMM_V2((float)info.width, (float)info.height)); } for(int i = 0; i < 4; i++) { HMM_Vec2 zero_to_one = HMM_DivV2(points[i], screen_size()); HMM_Vec2 in_clip_space = HMM_SubV2(HMM_MulV2F(zero_to_one, 2.0), HMM_V2(1.0, 1.0)); new_vertices[i*4] = in_clip_space.X; new_vertices[i*4 + 1] = in_clip_space.Y; new_vertices[i*4 + 2] = tex_coords[i].X; new_vertices[i*4 + 3] = tex_coords[i].Y; } state.bind.vertex_buffer_offsets[0] = sg_append_buffer(state.bind.vertex_buffers[0], &SG_RANGE(new_vertices)); quad_fs_params_t params = {0}; params.tint[0] = tint.R; params.tint[1] = tint.G; params.tint[2] = tint.B; params.tint[3] = tint.A; params.upper_left[0] = image_region.upper_left.X; params.upper_left[1] = image_region.upper_left.Y; params.lower_right[0] = image_region.lower_right.X; params.lower_right[1] = image_region.lower_right.Y; state.bind.fs_images[SLOT_quad_tex] = image; sg_apply_bindings(&state.bind); sg_apply_uniforms(SG_SHADERSTAGE_FS, SLOT_quad_fs_params, &SG_RANGE(params)); sg_draw(0, 6, 1); } void swap(HMM_Vec2 *p1, HMM_Vec2 *p2) { HMM_Vec2 tmp = *p1; *p1 = *p2; *p2 = tmp; } void draw_animated_sprite(AnimatedSprite *s, double time, bool flipped, HMM_Vec2 pos, Color tint) { sg_image spritesheet_img = *s->img; int index = (int)floor(time/s->time_per_frame) % s->num_frames; HMM_Vec2 points[4] = {0}; quad_points_centered_size(points, pos, s->region_size); if(flipped) { swap(&points[0], &points[1]); swap(&points[3], &points[2]); } AABB region; region.upper_left = HMM_AddV2(s->start, HMM_V2(index * s->horizontal_diff_btwn_frames, 0.0f)); region.lower_right = HMM_V2(region.upper_left.X + (float)s->region_size.X, (float)s->region_size.Y); draw_quad(true, points, spritesheet_img, region, tint); } void colorbox(bool world_space, HMM_Vec2 upper_left, HMM_Vec2 lower_right, Color color) { HMM_Vec2 size = HMM_SubV2(lower_right, upper_left); size.Y *= -1.0; assert(size.Y >= 0.0); HMM_Vec2 points[4] = { HMM_AddV2(upper_left, HMM_V2(0.0f, 0.0f)), HMM_AddV2(upper_left, HMM_V2(size.X, 0.0f)), HMM_AddV2(upper_left, HMM_V2(size.X, -size.Y)), HMM_AddV2(upper_left, HMM_V2(0.0f, -size.Y)), }; draw_quad(world_space, points, image_white_square, full_region(image_white_square), color); } HMM_Vec2 tile_id_to_coord(sg_image tileset_image, HMM_Vec2 tile_size, uint16_t tile_id) { int tiles_per_row = (int)(img_size(tileset_image).X / tile_size.X); int tile_index = tile_id - 1; int tile_image_row = tile_index / tiles_per_row; int tile_image_col = tile_index - tile_image_row*tiles_per_row; HMM_Vec2 tile_image_coord = HMM_V2((float)tile_image_col * tile_size.X, (float)tile_image_row*tile_size.Y); return tile_image_coord; } // returns bounds. To measure text you can set dry run to true and get the bounds AABB draw_text(bool world_space, bool dry_run, const char *text, size_t length, HMM_Vec2 pos, Color color) { size_t text_len = strlen(text); AABB bounds = {0}; float y = 0.0; float x = 0.0; for(int i = 0; i < text_len; i++) { stbtt_aligned_quad q; float old_y = y; stbtt_GetBakedQuad(cdata, 512, 512, text[i]-32, &x, &y, &q, 1); float difference = y - old_y; y = old_y + difference; HMM_Vec2 size = HMM_V2(q.x1 - q.x0, q.y1 - q.y0); if(text[i] == '\n') { #ifdef DEVTOOLS y += font_size*0.75f; // arbitrary, only debug text has newlines x = 0.0; #else assert(false); #endif } if(size.Y > 0.0 && size.X > 0.0) { // spaces (and maybe other characters) produce quads of size 0 HMM_Vec2 points[4] = { HMM_AddV2(HMM_V2(q.x0, -q.y0), HMM_V2(0.0f, 0.0f)), HMM_AddV2(HMM_V2(q.x0, -q.y0), HMM_V2(size.X, 0.0f)), HMM_AddV2(HMM_V2(q.x0, -q.y0), HMM_V2(size.X, -size.Y)), HMM_AddV2(HMM_V2(q.x0, -q.y0), HMM_V2(0.0f, -size.Y)), }; AABB font_atlas_region = (AABB) { .upper_left = HMM_V2(q.s0, q.t0), .lower_right = HMM_V2(q.s1, q.t1), }; font_atlas_region.upper_left.X *= img_size(image_font).X; font_atlas_region.lower_right.X *= img_size(image_font).X; font_atlas_region.upper_left.Y *= img_size(image_font).Y; font_atlas_region.lower_right.Y *= img_size(image_font).Y; for(int i = 0; i < 4; i++) { bounds.upper_left.X = min(bounds.upper_left.X, points[i].X); bounds.upper_left.Y = max(bounds.upper_left.Y, points[i].Y); bounds.lower_right.X = max(bounds.lower_right.X, points[i].X); bounds.lower_right.Y = min(bounds.lower_right.Y, points[i].Y); } for(int i = 0; i < 4; i++) { points[i] = HMM_AddV2(points[i], pos); } if(!dry_run) { draw_quad(world_space, points, image_font, font_atlas_region, color); } } } bounds.upper_left = HMM_AddV2(bounds.upper_left, pos); bounds.lower_right = HMM_AddV2(bounds.lower_right, pos); return bounds; } void redsquare(HMM_Vec2 at) { HMM_Vec2 points[4] = {0}; quad_points_centered_size(points, at, HMM_V2(10.0, 10.0)); draw_quad(true, points, image_white_square,full_region(image_font), RED); } double time = 0.0; double last_frame_processing_time = 0.0; uint64_t last_frame_time; HMM_Vec2 mouse_pos = {0}; // in screen space bool character_facing_left = false; bool keydown[SAPP_KEYCODE_MENU] = {0}; #ifdef DEVTOOLS bool mouse_frozen = false; #endif void frame(void) { uint64_t time_start_frame = stm_now(); // time double dt_double = 0.0; { dt_double = stm_sec(stm_diff(stm_now(), last_frame_time)); dt_double = min(dt_double, 5.0 / 60.0); // clamp dt at maximum 5 frames, avoid super huge dt time += dt_double; last_frame_time = stm_now(); } float dt = (float)dt_double; HMM_Vec2 movement = HMM_V2( (float)keydown[SAPP_KEYCODE_D] - (float)keydown[SAPP_KEYCODE_A], (float)keydown[SAPP_KEYCODE_W] - (float)keydown[SAPP_KEYCODE_S] ); if(HMM_LenV2(movement) > 1.0) { movement = HMM_NormV2(movement); } sg_begin_default_pass(&state.pass_action, sapp_width(), sapp_height()); sg_apply_pipeline(state.pip); // tilemap #if 1 Level * cur_level = &level_level0; for(int row = 0; row < LEVEL_TILES; row++) { for(int col = 0; col < LEVEL_TILES; col++) { TileInstance cur = cur_level->tiles[row][col]; TileCoord cur_coord = { col, row }; TileSet tileset = tileset_ruins_animated; if(cur.kind != 0) { HMM_Vec2 points[4] = {0}; HMM_Vec2 tile_size = HMM_V2(TILE_SIZE, TILE_SIZE); quad_points_corner_size(points, tilecoord_to_world(cur_coord), tile_size); sg_image tileset_image = *tileset.img; HMM_Vec2 tile_image_coord = tile_id_to_coord(tileset_image, tile_size, cur.kind); AnimatedTile *anim = NULL; for(int i = 0; i < sizeof(tileset.animated)/sizeof(*tileset.animated); i++) { if(tileset.animated[i].id_from == cur.kind-1) { anim = &tileset.animated[i]; } } if(anim) { double time_per_frame = 0.1; int frame_index = (int)(time/time_per_frame) % anim->num_frames; tile_image_coord = tile_id_to_coord(tileset_image, tile_size, anim->frames[frame_index]+1); } AABB region; region.upper_left = tile_image_coord; region.lower_right = HMM_AddV2(region.upper_left, tile_size); draw_quad(true, points, tileset_image, region, WHITE); } } } #endif HMM_Vec2 new_pos = HMM_AddV2(character_pos, HMM_MulV2F(movement, dt * pixels_per_meter * 4.0f)); HMM_Vec2 character_aabb_size = { TILE_SIZE, TILE_SIZE }; AABB at_new = centered_aabb(new_pos, character_aabb_size); HMM_Vec2 at_new_size_vector = HMM_SubV2(at_new.lower_right, at_new.upper_left); HMM_Vec2 points_to_check[] = { HMM_AddV2(at_new.upper_left, HMM_V2(0.0, 0.0)), HMM_AddV2(at_new.upper_left, HMM_V2(at_new_size_vector.X, 0.0)), HMM_AddV2(at_new.upper_left, HMM_V2(at_new_size_vector.X, at_new_size_vector.Y)), HMM_AddV2(at_new.upper_left, HMM_V2(0.0, at_new_size_vector.Y)), }; //redsquare(character_pos); //redsquare(at_new.upper_left); //redsquare(at_new.lower_right); for(int i = 0; i < sizeof(points_to_check)/sizeof(*points_to_check); i++) { HMM_Vec2 *it = &points_to_check[i]; TileCoord to_check = world_to_tilecoord(*it); char num[10] = {0}; snprintf(num, 10, "%d", get_tile(&level_level0, to_check)); draw_text(false, false, num, strlen(num), world_to_screen(tilecoord_to_world(to_check)), BLACK); if(get_tile(&level_level0, to_check) == 53) { redsquare(tilecoord_to_world(to_check)); AABB to_depenetrate_from = tile_aabb(to_check); while(overlapping(to_depenetrate_from, at_new)) { //while(false) { //redsquare(to_depenetrate_from.upper_left); //redsquare(to_depenetrate_from.lower_right); const float move_dist = 0.05f; HMM_Vec2 move_dir = HMM_NormV2(HMM_SubV2(aabb_center(at_new), aabb_center(to_depenetrate_from))); HMM_Vec2 move = HMM_MulV2F(move_dir, move_dist); at_new.upper_left = HMM_AddV2(at_new.upper_left,move); at_new.lower_right = HMM_AddV2(at_new.lower_right,move); } } } character_pos = aabb_center(at_new); cam.pos = HMM_LerpV2(cam.pos, dt*8.0f, HMM_MulV2F(character_pos, -1.0f * cam.scale)); #ifdef DEVTOOLS // mouse pos { redsquare(screen_to_world(mouse_pos)); /* HMM_Vec2 points[4] = {0}; quad_points_centered_size(points, screen_to_world(mouse_pos), HMM_V2(10.0, 10.0)); draw_quad(true, points, image_white_square,full_region(image_font), RED); */ } // tile coord { TileCoord hovering = world_to_tilecoord(screen_to_world(mouse_pos)); HMM_Vec2 points[4] = {0}; quad_points_centered_size(points, tilecoord_to_world(hovering), HMM_V2(10.0, 10.0)); draw_quad(true, points, image_white_square,full_region(image_font), RED); } // debug draw font image { HMM_Vec2 points[4] = {0}; quad_points_centered_size(points, HMM_V2(0.0, 0.0), HMM_V2(250.0, 250.0)); draw_quad(true, points, image_font,full_region(image_font), WHITE); } // statistics { char statistics[1024] = {0}; snprintf(statistics, sizeof(statistics), "Frametime: %.1f ms\nProcessing: %.1f ms", dt*1000.0, last_frame_processing_time*1000.0); HMM_Vec2 pos = HMM_V2(0.0, screen_size().Y); AABB bounds = draw_text(false, true, statistics, strlen(statistics), pos, BLACK); pos.Y -= bounds.upper_left.Y - screen_size().Y; bounds = draw_text(false, true, statistics, strlen(statistics), pos, BLACK); // background panel colorbox(false, bounds.upper_left, bounds.lower_right, (Color){1.0, 1.0, 1.0, 0.3f}); //colorbox(false, HMM_V2(50,screen_size().Y), HMM_V2(100,0), RED); //colorbox(false, bounds.upper_left, bounds.lower_right, RED); draw_text(false, false, statistics, strlen(statistics), pos, BLACK); } // text test render #if 0 const char *text = "great idea\nother idea"; // measure text HMM_Vec2 pos = character_pos; { AABB bounds = draw_text(true, true, text, strlen(text), pos, WHITE); colorbox(true, bounds.upper_left, bounds.lower_right, (Color){1.0,0.0,0.0,0.5}); } // draw text { draw_text(true, false, text, strlen(text), pos, WHITE); } #endif #endif // devtools if(fabsf(movement.X) > 0.01f) character_facing_left = movement.X < 0.0f; HMM_Vec2 character_sprite_pos = HMM_AddV2(character_pos, HMM_V2(0.0, 20.0f)); if(HMM_LenV2(movement) > 0.01) { draw_animated_sprite(&knight_running, time, character_facing_left, character_sprite_pos, WHITE); } else { draw_animated_sprite(&knight_idle, time, character_facing_left, character_sprite_pos, WHITE); } sg_end_pass(); sg_commit(); last_frame_processing_time = stm_sec(stm_diff(stm_now(),time_start_frame)); } void cleanup(void) { sg_shutdown(); } void event(const sapp_event *e) { if(e->type == SAPP_EVENTTYPE_KEY_DOWN) { assert(e->key_code < sizeof(keydown)/sizeof(*keydown)); keydown[e->key_code] = true; if(e->key_code == SAPP_KEYCODE_ESCAPE) { sapp_quit(); } #ifdef DEVTOOLS if(e->key_code == SAPP_KEYCODE_T) { mouse_frozen = !mouse_frozen; } #endif } if(e->type == SAPP_EVENTTYPE_KEY_UP) { keydown[e->key_code] = false; } if(e->type == SAPP_EVENTTYPE_MOUSE_MOVE) { bool ignore_movement = false; #ifdef DEVTOOLS if(mouse_frozen) ignore_movement = true; #endif if(!ignore_movement) mouse_pos = HMM_V2(e->mouse_x, (float)sapp_height() - e->mouse_y); } } sapp_desc sokol_main(int argc, char* argv[]) { (void)argc; (void)argv; return (sapp_desc){ .init_cb = init, .frame_cb = frame, .cleanup_cb = cleanup, .event_cb = event, .width = 800, .height = 600, //.gl_force_gles2 = true, not sure why this was here in example, look into .window_title = "RPGPT", .win32_console_attach = true, .icon.sokol_default = true, }; }