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17328 lines
743 KiB
Objective-C
17328 lines
743 KiB
Objective-C
#if defined(SOKOL_IMPL) && !defined(SOKOL_GFX_IMPL)
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#define SOKOL_GFX_IMPL
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#endif
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#ifndef SOKOL_GFX_INCLUDED
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/*
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sokol_gfx.h -- simple 3D API wrapper
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Project URL: https://github.com/floooh/sokol
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Example code: https://github.com/floooh/sokol-samples
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Do this:
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#define SOKOL_IMPL or
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#define SOKOL_GFX_IMPL
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before you include this file in *one* C or C++ file to create the
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implementation.
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In the same place define one of the following to select the rendering
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backend:
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#define SOKOL_GLCORE33
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#define SOKOL_GLES3
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#define SOKOL_D3D11
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#define SOKOL_METAL
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#define SOKOL_WGPU
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#define SOKOL_DUMMY_BACKEND
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I.e. for the GL 3.3 Core Profile it should look like this:
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#include ...
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#include ...
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#define SOKOL_IMPL
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#define SOKOL_GLCORE33
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#include "sokol_gfx.h"
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The dummy backend replaces the platform-specific backend code with empty
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stub functions. This is useful for writing tests that need to run on the
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command line.
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Optionally provide the following defines with your own implementations:
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SOKOL_ASSERT(c) - your own assert macro (default: assert(c))
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SOKOL_UNREACHABLE() - a guard macro for unreachable code (default: assert(false))
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SOKOL_GFX_API_DECL - public function declaration prefix (default: extern)
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SOKOL_API_DECL - same as SOKOL_GFX_API_DECL
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SOKOL_API_IMPL - public function implementation prefix (default: -)
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SOKOL_TRACE_HOOKS - enable trace hook callbacks (search below for TRACE HOOKS)
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SOKOL_EXTERNAL_GL_LOADER - indicates that you're using your own GL loader, in this case
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sokol_gfx.h will not include any platform GL headers and disable
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the integrated Win32 GL loader
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If sokol_gfx.h is compiled as a DLL, define the following before
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including the declaration or implementation:
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SOKOL_DLL
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On Windows, SOKOL_DLL will define SOKOL_GFX_API_DECL as __declspec(dllexport)
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or __declspec(dllimport) as needed.
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If you want to compile without deprecated structs and functions,
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define:
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SOKOL_NO_DEPRECATED
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Optionally define the following to force debug checks and validations
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even in release mode:
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SOKOL_DEBUG - by default this is defined if _DEBUG is defined
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sokol_gfx DOES NOT:
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===================
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- create a window or the 3D-API context/device, you must do this
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before sokol_gfx is initialized, and pass any required information
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(like 3D device pointers) to the sokol_gfx initialization call
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- present the rendered frame, how this is done exactly usually depends
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on how the window and 3D-API context/device was created
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- provide a unified shader language, instead 3D-API-specific shader
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source-code or shader-bytecode must be provided (for the "official"
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offline shader cross-compiler, see here:
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https://github.com/floooh/sokol-tools/blob/master/docs/sokol-shdc.md)
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STEP BY STEP
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============
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--- to initialize sokol_gfx, after creating a window and a 3D-API
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context/device, call:
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sg_setup(const sg_desc*)
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Depending on the selected 3D backend, sokol-gfx requires some
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information, like a device pointer framebuffer pixel formats
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and so on. If you are using sokol_app.h for the window system
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glue, you can use a helper function provided in the sokol_glue.h
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header:
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#include "sokol_gfx.h"
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#include "sokol_app.h"
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#include "sokol_glue.h"
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//...
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sg_setup(&(sg_desc){
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.context = sapp_sgcontext(),
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});
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To get any logging output for errors and from the validation layer, you
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need to provide a logging callback. Easiest way is through sokol_log.h:
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#include "sokol_log.h"
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//...
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sg_setup(&(sg_desc){
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//...
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.logger.func = slog_func,
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});
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--- create resource objects (at least buffers, shaders and pipelines,
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and optionally images, samplers and passes):
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sg_buffer sg_make_buffer(const sg_buffer_desc*)
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sg_image sg_make_image(const sg_image_desc*)
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sg_sampler sg_make_sampler(const sg_sampler_desc*)
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sg_shader sg_make_shader(const sg_shader_desc*)
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sg_pipeline sg_make_pipeline(const sg_pipeline_desc*)
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sg_pass sg_make_pass(const sg_pass_desc*)
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--- start rendering to the default frame buffer with:
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sg_begin_default_pass(const sg_pass_action* action, int width, int height)
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...or alternatively with:
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sg_begin_default_passf(const sg_pass_action* action, float width, float height)
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...which takes the framebuffer width and height as float values.
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--- or start rendering to an offscreen framebuffer with:
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sg_begin_pass(sg_pass pass, const sg_pass_action* action)
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--- set the pipeline state for the next draw call with:
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sg_apply_pipeline(sg_pipeline pip)
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--- fill an sg_bindings struct with the resource bindings for the next
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draw call (1..N vertex buffers, 0 or 1 index buffer, 0..N image objects and
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0..N sampler objects on the vertex-shader- and fragment-shader-stage
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and then call
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sg_apply_bindings(const sg_bindings* bindings)
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to update the resource bindings
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--- optionally update shader uniform data with:
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sg_apply_uniforms(sg_shader_stage stage, int ub_index, const sg_range* data)
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Read the section 'UNIFORM DATA LAYOUT' to learn about the expected memory layout
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of the uniform data passed into sg_apply_uniforms().
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--- kick off a draw call with:
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sg_draw(int base_element, int num_elements, int num_instances)
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The sg_draw() function unifies all the different ways to render primitives
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in a single call (indexed vs non-indexed rendering, and instanced vs non-instanced
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rendering). In case of indexed rendering, base_element and num_element specify
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indices in the currently bound index buffer. In case of non-indexed rendering
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base_element and num_elements specify vertices in the currently bound
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vertex-buffer(s). To perform instanced rendering, the rendering pipeline
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must be setup for instancing (see sg_pipeline_desc below), a separate vertex buffer
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containing per-instance data must be bound, and the num_instances parameter
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must be > 1.
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--- finish the current rendering pass with:
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sg_end_pass()
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--- when done with the current frame, call
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sg_commit()
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--- at the end of your program, shutdown sokol_gfx with:
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sg_shutdown()
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--- if you need to destroy resources before sg_shutdown(), call:
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sg_destroy_buffer(sg_buffer buf)
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sg_destroy_image(sg_image img)
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sg_destroy_sampler(sg_sampler smp)
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sg_destroy_shader(sg_shader shd)
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sg_destroy_pipeline(sg_pipeline pip)
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sg_destroy_pass(sg_pass pass)
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--- to set a new viewport rectangle, call
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sg_apply_viewport(int x, int y, int width, int height, bool origin_top_left)
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...or if you want to specify the viewport rectangle with float values:
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sg_apply_viewportf(float x, float y, float width, float height, bool origin_top_left)
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--- to set a new scissor rect, call:
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sg_apply_scissor_rect(int x, int y, int width, int height, bool origin_top_left)
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...or with float values:
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sg_apply_scissor_rectf(float x, float y, float width, float height, bool origin_top_left)
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Both sg_apply_viewport() and sg_apply_scissor_rect() must be called
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inside a rendering pass
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Note that sg_begin_default_pass() and sg_begin_pass() will reset both the
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viewport and scissor rectangles to cover the entire framebuffer.
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--- to update (overwrite) the content of buffer and image resources, call:
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sg_update_buffer(sg_buffer buf, const sg_range* data)
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sg_update_image(sg_image img, const sg_image_data* data)
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Buffers and images to be updated must have been created with
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SG_USAGE_DYNAMIC or SG_USAGE_STREAM
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Only one update per frame is allowed for buffer and image resources when
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using the sg_update_*() functions. The rationale is to have a simple
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countermeasure to avoid the CPU scribbling over data the GPU is currently
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using, or the CPU having to wait for the GPU
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Buffer and image updates can be partial, as long as a rendering
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operation only references the valid (updated) data in the
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buffer or image.
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--- to append a chunk of data to a buffer resource, call:
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int sg_append_buffer(sg_buffer buf, const sg_range* data)
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The difference to sg_update_buffer() is that sg_append_buffer()
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can be called multiple times per frame to append new data to the
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buffer piece by piece, optionally interleaved with draw calls referencing
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the previously written data.
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sg_append_buffer() returns a byte offset to the start of the
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written data, this offset can be assigned to
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sg_bindings.vertex_buffer_offsets[n] or
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sg_bindings.index_buffer_offset
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Code example:
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for (...) {
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const void* data = ...;
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const int num_bytes = ...;
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int offset = sg_append_buffer(buf, &(sg_range) { .ptr=data, .size=num_bytes });
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bindings.vertex_buffer_offsets[0] = offset;
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sg_apply_pipeline(pip);
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sg_apply_bindings(&bindings);
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sg_apply_uniforms(...);
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sg_draw(...);
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}
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A buffer to be used with sg_append_buffer() must have been created
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with SG_USAGE_DYNAMIC or SG_USAGE_STREAM.
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If the application appends more data to the buffer then fits into
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the buffer, the buffer will go into the "overflow" state for the
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rest of the frame.
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Any draw calls attempting to render an overflown buffer will be
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silently dropped (in debug mode this will also result in a
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validation error).
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You can also check manually if a buffer is in overflow-state by calling
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bool sg_query_buffer_overflow(sg_buffer buf)
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You can manually check to see if an overflow would occur before adding
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any data to a buffer by calling
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bool sg_query_buffer_will_overflow(sg_buffer buf, size_t size)
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NOTE: Due to restrictions in underlying 3D-APIs, appended chunks of
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data will be 4-byte aligned in the destination buffer. This means
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that there will be gaps in index buffers containing 16-bit indices
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when the number of indices in a call to sg_append_buffer() is
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odd. This isn't a problem when each call to sg_append_buffer()
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is associated with one draw call, but will be problematic when
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a single indexed draw call spans several appended chunks of indices.
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--- to check at runtime for optional features, limits and pixelformat support,
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call:
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sg_features sg_query_features()
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sg_limits sg_query_limits()
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sg_pixelformat_info sg_query_pixelformat(sg_pixel_format fmt)
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--- if you need to call into the underlying 3D-API directly, you must call:
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sg_reset_state_cache()
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...before calling sokol_gfx functions again
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--- you can inspect the original sg_desc structure handed to sg_setup()
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by calling sg_query_desc(). This will return an sg_desc struct with
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the default values patched in instead of any zero-initialized values
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--- you can get a desc struct matching the creation attributes of a
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specific resource object via:
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sg_buffer_desc sg_query_buffer_desc(sg_buffer buf)
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sg_image_desc sg_query_image_desc(sg_image img)
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sg_sampler_desc sg_query_sampler_desc(sg_sampler smp)
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sg_shader_desc sq_query_shader_desc(sg_shader shd)
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sg_pipeline_desc sg_query_pipeline_desc(sg_pipeline pip)
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sg_pass_desc sg_query_pass_desc(sg_pass pass)
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...but NOTE that the returned desc structs may be incomplete, only
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creation attributes that are kept around internally after resource
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creation will be filled in, and in some cases (like shaders) that's
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very little. Any missing attributes will be set to zero. The returned
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desc structs might still be useful as partial blueprint for creating
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similar resources if filled up with the missing attributes.
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Calling the query-desc functions on an invalid resource will return
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completely zeroed structs (it makes sense to check the resource state
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with sg_query_*_state() first)
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--- you can query the default resource creation parameters through the functions
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sg_buffer_desc sg_query_buffer_defaults(const sg_buffer_desc* desc)
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sg_image_desc sg_query_image_defaults(const sg_image_desc* desc)
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sg_sampler_desc sg_query_sampler_defaults(const sg_sampler_desc* desc)
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sg_shader_desc sg_query_shader_defaults(const sg_shader_desc* desc)
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sg_pipeline_desc sg_query_pipeline_defaults(const sg_pipeline_desc* desc)
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sg_pass_desc sg_query_pass_defaults(const sg_pass_desc* desc)
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These functions take a pointer to a desc structure which may contain
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zero-initialized items for default values. These zero-init values
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will be replaced with their concrete values in the returned desc
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struct.
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--- you can inspect various internal resource runtime values via:
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sg_buffer_info sg_query_buffer_info(sg_buffer buf)
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sg_image_info sg_query_image_info(sg_image img)
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sg_sampler_info sg_query_sampler_info(sg_sampler smp)
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sg_shader_info sg_query_shader_info(sg_shader shd)
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sg_pipeline_info sg_query_pipeline_info(sg_pipeline pip)
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sg_pass_info sg_query_pass_info(sg_pass pass)
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...please note that the returned info-structs are tied quite closely
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to sokol_gfx.h internals, and may change more often than other
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public API functions and structs.
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--- you can ask at runtime what backend sokol_gfx.h has been compiled for:
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sg_backend sg_query_backend(void)
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ON INITIALIZATION:
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==================
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When calling sg_setup(), a pointer to an sg_desc struct must be provided
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which contains initialization options. These options provide two types
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of information to sokol-gfx:
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(1) upper bounds and limits needed to allocate various internal
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data structures:
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- the max number of resources of each type that can
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be alive at the same time, this is used for allocating
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internal pools
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- the max overall size of uniform data that can be
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updated per frame, including a worst-case alignment
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per uniform update (this worst-case alignment is 256 bytes)
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- the max size of all dynamic resource updates (sg_update_buffer,
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sg_append_buffer and sg_update_image) per frame
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Not all of those limit values are used by all backends, but it is
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good practice to provide them none-the-less.
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(2) 3D-API "context information" (sometimes also called "bindings"):
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sokol_gfx.h doesn't create or initialize 3D API objects which are
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closely related to the presentation layer (this includes the "rendering
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device", the swapchain, and any objects which depend on the
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swapchain). These API objects (or callback functions to obtain
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them, if those objects might change between frames), must
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be provided in a nested sg_context_desc struct inside the
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sg_desc struct. If sokol_gfx.h is used together with
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sokol_app.h, have a look at the sokol_glue.h header which provides
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a convenience function to get a sg_context_desc struct filled out
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with context information provided by sokol_app.h
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See the documentation block of the sg_desc struct below for more information.
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ON RENDER PASSES
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================
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Relevant samples:
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- https://floooh.github.io/sokol-html5/offscreen-sapp.html
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- https://floooh.github.io/sokol-html5/offscreen-msaa-sapp.html
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- https://floooh.github.io/sokol-html5/mrt-sapp.html
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- https://floooh.github.io/sokol-html5/mrt-pixelformats-sapp.html
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A render pass wraps rendering commands into a common set of render target images
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(called 'pass attachments'). Render target images can be used in subsequent
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passes as textures (it is invalid to use the same image both as render target
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and as texture in the same pass).
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The following sokol-gfx functions must be called inside a render pass:
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sg_apply_viewport(f)
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sg_apply_scissor_rect(f)
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sg_apply_pipeline
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sg_apply_bindings
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sg_apply_uniforms
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sg_draw
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A frame must have at least one render pass, and this must be the 'default
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pass' which renders into the 'default' (swapchain) framebuffer. The default
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pass must always be the last pass in the frame before the sg_commit()
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call.
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The default and offscreen passes form a dependency tree with the default
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pass at the root, offscreen passes as nodes, and render target images as
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dependencies between passes.
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For offscreen render passes, the render target images used in a render pass
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are baked into an immutable sg_pass object (for the default pass, the
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pass-state is managed internally instead).
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For a simple offscreen scenario with one color-, one depth-stencil-render
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target and without multisampling, creating a pass object looks like this:
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First create two render target images, one with a color pixel format,
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and one with the depth- or depth-stencil pixel format. Both images
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must have the same dimensions:
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const sg_image color_img = sg_make_image(&(sg_image_desc){
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.render_target = true,
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.width = 256,
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.height = 256,
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.pixel_format = SG_PIXELFORMAT_RGBA8,
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.sample_count = 1,
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});
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const sg_image depth_img = sg_make_image(&(sg_image_desc){
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.render_target = true,
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.width = 256,
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.height = 256,
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.pixel_format = SG_PIXELFORMAT_DEPTH,
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.sample_count = 1,
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});
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NOTE: when creating render target images, have in mind that some default values
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are aligned with the default framebuffer attributes, this is sometimes not
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what you want:
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- the default values for .pixel_format and .sample_count are the same
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as the default framebuffer
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- the default value for .num_mipmaps is always 1
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Next create a pass object:
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const sg_pass pass = sg_make_pass(&(sg_pass_desc){
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.color_attachments[0].image = color_img,
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.depth_stencil_attachment.image = depth_img,
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});
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When using the sg_pass object in a render pass you also need to define
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what actions should happen at the start and end of the render pass
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in an sg_pass_action struct (for instance whether the render target should
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be cleared).
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A typical sg_pass_action object which clears the color attachment to black
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might look like this:
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const sg_pass_action = {
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.colors[0] = {
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.load_action = SG_LOADACTION_CLEAR,
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.clear_value = { 0.0f, 0.0f, 0.0f, 1.0f }
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}
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};
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|
|
This omits the defaults for the color attachment store action, and
|
|
the depth-stencil-attachments actions. The same pass action with the
|
|
defaults explicitly filled in would look like this:
|
|
|
|
const sg_pass_action = {
|
|
.colors[0] = {
|
|
.load_action = SG_LOADACTION_CLEAR,
|
|
.store_action = SG_STOREACTION_STORE,
|
|
.clear_value = { 0.0f, 0.0f, 0.0f, 1.0f }
|
|
},
|
|
.depth = = {
|
|
.load_action = SG_LOADACTION_CLEAR,
|
|
.store_action = SG_STOREACTION_DONTCARE,
|
|
.clear_value = 1.0f,
|
|
},
|
|
.stencil = {
|
|
.load_action = SG_LOADACTION_CLEAR,
|
|
.store_action = SG_STOREACTION_DONTCARE,
|
|
.clear_value = 0
|
|
}
|
|
};
|
|
|
|
With the sg_pass object and sg_pass_action struct in place everything
|
|
is ready now for the actual render pass:
|
|
|
|
sg_begin_pass(pass, &pass_action);
|
|
...
|
|
sg_end_pass();
|
|
|
|
Offscreen rendering can also go into a mipmap, or a slice/face of
|
|
a cube-, array- or 3d-image (which some restrictions, for instance
|
|
it's not possible to create a 3D image with a depth/stencil pixel format,
|
|
these exceptions are generally caught by the sokol-gfx validation layer).
|
|
|
|
The mipmap/slice selection happens at pass creation time, for instance
|
|
to render into mipmap 2 of slice 3 of an array texture:
|
|
|
|
const sg_pass pass = sg_make_pass(&(sg_pass_desc){
|
|
.color_attachments[0] = {
|
|
.image = color_img,
|
|
.mip_level = 2,
|
|
.slice = 3,
|
|
},
|
|
.depth_stencil_attachment.image = depth_img,
|
|
});
|
|
|
|
If MSAA offscreen rendering is desired, the multi-sample rendering result
|
|
must be 'resolved' into a separate 'resolve image', before that image can
|
|
be used as texture.
|
|
|
|
NOTE: currently multisample-images cannot be bound as textures.
|
|
|
|
Creating a simple pass object for multisampled rendering requires
|
|
3 attachment images: the color attachment image which has a sample
|
|
count > 1, a resolve attachment image of the same size and pixel format
|
|
but a sample count == 1, and a depth/stencil attachment image with
|
|
the same size and sample count as the color attachment image:
|
|
|
|
const sg_image color_img = sg_make_image(&(sg_image_desc){
|
|
.render_target = true,
|
|
.width = 256,
|
|
.height = 256,
|
|
.pixel_format = SG_PIXELFORMAT_RGBA8,
|
|
.sample_count = 4,
|
|
});
|
|
const sg_image resolve_img = sg_make_image(&(sg_image_desc){
|
|
.render_target = true,
|
|
.width = 256,
|
|
.height = 256,
|
|
.pixel_format = SG_PIXELFORMAT_RGBA8,
|
|
.sample_count = 1,
|
|
});
|
|
const sg_image depth_img = sg_make_image(&(sg_image_desc){
|
|
.render_target = true,
|
|
.width = 256,
|
|
.height = 256,
|
|
.pixel_format = SG_PIXELFORMAT_DEPTH,
|
|
.sample_count = 4,
|
|
});
|
|
|
|
...create the pass object:
|
|
|
|
const sg_pass pass = sg_make_pass(&(sg_pass_desc){
|
|
.color_attachments[0].image = color_img,
|
|
.resolve_attachments[0].image = resolve_img,
|
|
.depth_stencil_attachment.image = depth_img,
|
|
});
|
|
|
|
If a pass object defines a resolve image in a specific resolve attachment slot,
|
|
an 'msaa resolve operation' will happen in sg_end_pass().
|
|
|
|
In this scenario, the content of the MSAA color attachment doesn't need to be
|
|
preserved (since it's only needed inside sg_end_pass for the msaa-resolve), so
|
|
the .store_action should be set to "don't care":
|
|
|
|
const sg_pass_action = {
|
|
.colors[0] = {
|
|
.load_action = SG_LOADACTION_CLEAR,
|
|
.store_action = SG_STOREACTION_DONTCARE,
|
|
.clear_value = { 0.0f, 0.0f, 0.0f, 1.0f }
|
|
}
|
|
};
|
|
|
|
The actual render pass looks as usual:
|
|
|
|
sg_begin_pass(pass, &pass_action);
|
|
...
|
|
sg_end_pass();
|
|
|
|
...after sg_end_pass() the only difference to the non-msaa scenario is that the
|
|
rendering result which is going to be used as texture in a followup pass is
|
|
in 'resolve_img', not in 'color_img' (in fact, trying to bind color_img as a
|
|
texture would result in a validation error).
|
|
|
|
|
|
ON SHADER CREATION
|
|
==================
|
|
sokol-gfx doesn't come with an integrated shader cross-compiler, instead
|
|
backend-specific shader sources or binary blobs need to be provided when
|
|
creating a shader object, along with information about the shader interface
|
|
needed in the sokol-gfx validation layer and to properly bind shader resources
|
|
on the CPU-side to be consumable by the GPU-side.
|
|
|
|
The easiest way to provide all this shader creation data is to use the
|
|
sokol-shdc shader compiler tool to compile shaders from a common
|
|
GLSL syntax into backend-specific sources or binary blobs, along with
|
|
shader interface information and uniform blocks mapped to C structs.
|
|
|
|
To create a shader using a C header which has been code-generated by sokol-shdc:
|
|
|
|
// include the C header code-generated by sokol-shdc:
|
|
#include "myshader.glsl.h"
|
|
...
|
|
|
|
// create shader using a code-generated helper function from the C header:
|
|
sg_shader shd = sg_make_shader(myshader_shader_desc(sg_query_backend()));
|
|
|
|
The samples in the 'sapp' subdirectory of the sokol-samples project
|
|
also use the sokol-shdc approach:
|
|
|
|
https://github.com/floooh/sokol-samples/tree/master/sapp
|
|
|
|
If you're planning to use sokol-shdc, you can stop reading here, instead
|
|
continue with the sokol-shdc documentation:
|
|
|
|
https://github.com/floooh/sokol-tools/blob/master/docs/sokol-shdc.md
|
|
|
|
To create shaders with backend-specific shader code or binary blobs,
|
|
the sg_make_shader() function requires the following information:
|
|
|
|
- Shader code or shader binary blobs for the vertex- and fragment- shader-stage:
|
|
- for the desktop GL backend, source code must be provided in '#version 330' syntax
|
|
- for the GLES3 backend, source code must be provided in '#version 300 es' syntax
|
|
- for the D3D11 backend, shaders can be provided as source or binary blobs, the
|
|
source code should be in HLSL4.0 (for best compatibility) or alternatively
|
|
in HLSL5.0 syntax (other versions may work but are not tested), NOTE: when
|
|
shader source code is provided for the D3D11 backend, sokol-gfx will dynamically
|
|
load 'd3dcompiler_47.dll'
|
|
- for the Metal backends, shaders can be provided as source or binary blobs, the
|
|
MSL version should be in 'metal-1.1' (other versions may work but are not tested)
|
|
- optionally the following shader-code related attributes can be provided:
|
|
- an entry function name (only on D3D11 or Metal, but not OpenGL)
|
|
- on D3D11 only, a compilation target (default is "vs_4_0" and "ps_4_0")
|
|
|
|
- Depending on backend, information about the input vertex attributes used by the
|
|
vertex shader:
|
|
- Metal: no information needed since vertex attributes are always bound
|
|
by their attribute location defined in the shader via '[[attribute(N)]]'
|
|
- GLSL: vertex attribute names can be optionally provided, in that case their
|
|
location will be looked up by name, otherwise, the vertex attribute location
|
|
can be defined with 'layout(location = N)', PLEASE NOTE that the name-lookup method
|
|
may be removed at some point
|
|
- D3D11: a 'semantic name' and 'semantic index' must be provided for each vertex
|
|
attribute, e.g. if the vertex attribute is defined as 'TEXCOORD1' in the shader,
|
|
the semantic name would be 'TEXCOORD', and the semantic index would be '1'
|
|
|
|
- Information about each uniform block used in the shader:
|
|
- The size of the uniform block in number of bytes.
|
|
- A memory layout hint (currently 'native' or 'std140') where 'native' defines a
|
|
backend-specific memory layout which shouldn't be used for cross-platform code.
|
|
Only std140 guarantees a backend-agnostic memory layout.
|
|
- For GLSL only: a description of the internal uniform block layout, which maps
|
|
member types and their offsets on the CPU side to uniform variable names
|
|
in the GLSL shader
|
|
- please also NOTE the documentation sections about UNIFORM DATA LAYOUT
|
|
and CROSS-BACKEND COMMON UNIFORM DATA LAYOUT below!
|
|
|
|
- A description of each texture/image used in the shader:
|
|
- the expected image type (e.g. 2D, 3D, etc...)
|
|
- the 'image sample type' (e.g. float, depth, signed- or unsigned-int)
|
|
- a flag whether the texture is expected to be multisampled
|
|
(currently it's not supported to fetch data from multisampled
|
|
textures in shaders, but this is planned for a later time)
|
|
|
|
- A description of each sampler used in the shader:
|
|
- just wether the sampler is a regular 'sampling sampler',
|
|
or a 'comparison sampler' (which is usually used for
|
|
shadow mapping)
|
|
|
|
- An array of 'image-sampler-pairs' used by the shader to sample textures,
|
|
for D3D11 and Metal this is only used for validation purposes to check
|
|
whether the texture and sampler are compatible with each other. For GLSL
|
|
an additional 'combined-image-sampler name' must be provided because
|
|
'OpenGL style GLSL' cannot handle separate texture and sampler objects,
|
|
but still groups them into a tradtional GLSL 'sampler object'.
|
|
|
|
For example code of how to create backend-specific shader objects,
|
|
please refer to the following samples:
|
|
|
|
- for D3D11: https://github.com/floooh/sokol-samples/tree/master/d3d11
|
|
- for Metal: https://github.com/floooh/sokol-samples/tree/master/metal
|
|
- for OpenGL: https://github.com/floooh/sokol-samples/tree/master/glfw
|
|
- for GLES3: https://github.com/floooh/sokol-samples/tree/master/html5
|
|
|
|
|
|
UNIFORM DATA LAYOUT:
|
|
====================
|
|
NOTE: if you use the sokol-shdc shader compiler tool, you don't need to worry
|
|
about the following details.
|
|
|
|
The data that's passed into the sg_apply_uniforms() function must adhere to
|
|
specific layout rules so that the GPU shader finds the uniform block
|
|
items at the right offset.
|
|
|
|
For the D3D11 and Metal backends, sokol-gfx only cares about the size of uniform
|
|
blocks, but not about the internal layout. The data will just be copied into
|
|
a uniform/constant buffer in a single operation and it's up you to arrange the
|
|
CPU-side layout so that it matches the GPU side layout. This also means that with
|
|
the D3D11 and Metal backends you are not limited to a 'cross-platform' subset
|
|
of uniform variable types.
|
|
|
|
If you ever only use one of the D3D11, Metal *or* WebGPU backend, you can stop reading here.
|
|
|
|
For the GL backends, the internal layout of uniform blocks matters though,
|
|
and you are limited to a small number of uniform variable types. This is
|
|
because sokol-gfx must be able to locate the uniform block members in order
|
|
to upload them to the GPU with glUniformXXX() calls.
|
|
|
|
To describe the uniform block layout to sokol-gfx, the following information
|
|
must be passed to the sg_make_shader() call in the sg_shader_desc struct:
|
|
|
|
- a hint about the used packing rule (either SG_UNIFORMLAYOUT_NATIVE or
|
|
SG_UNIFORMLAYOUT_STD140)
|
|
- a list of the uniform block members types in the correct order they
|
|
appear on the CPU side
|
|
|
|
For example if the GLSL shader has the following uniform declarations:
|
|
|
|
uniform mat4 mvp;
|
|
uniform vec2 offset0;
|
|
uniform vec2 offset1;
|
|
uniform vec2 offset2;
|
|
|
|
...and on the CPU side, there's a similar C struct:
|
|
|
|
typedef struct {
|
|
float mvp[16];
|
|
float offset0[2];
|
|
float offset1[2];
|
|
float offset2[2];
|
|
} params_t;
|
|
|
|
...the uniform block description in the sg_shader_desc must look like this:
|
|
|
|
sg_shader_desc desc = {
|
|
.vs.uniform_blocks[0] = {
|
|
.size = sizeof(params_t),
|
|
.layout = SG_UNIFORMLAYOUT_NATIVE, // this is the default and can be omitted
|
|
.uniforms = {
|
|
// order must be the same as in 'params_t':
|
|
[0] = { .name = "mvp", .type = SG_UNIFORMTYPE_MAT4 },
|
|
[1] = { .name = "offset0", .type = SG_UNIFORMTYPE_VEC2 },
|
|
[2] = { .name = "offset1", .type = SG_UNIFORMTYPE_VEC2 },
|
|
[3] = { .name = "offset2", .type = SG_UNIFORMTYPE_VEC2 },
|
|
}
|
|
}
|
|
};
|
|
|
|
With this information sokol-gfx can now compute the correct offsets of the data items
|
|
within the uniform block struct.
|
|
|
|
The SG_UNIFORMLAYOUT_NATIVE packing rule works fine if only the GL backends are used,
|
|
but for proper D3D11/Metal/GL a subset of the std140 layout must be used which is
|
|
described in the next section:
|
|
|
|
|
|
CROSS-BACKEND COMMON UNIFORM DATA LAYOUT
|
|
========================================
|
|
For cross-platform / cross-3D-backend code it is important that the same uniform block
|
|
layout on the CPU side can be used for all sokol-gfx backends. To achieve this,
|
|
a common subset of the std140 layout must be used:
|
|
|
|
- The uniform block layout hint in sg_shader_desc must be explicitly set to
|
|
SG_UNIFORMLAYOUT_STD140.
|
|
- Only the following GLSL uniform types can be used (with their associated sokol-gfx enums):
|
|
- float => SG_UNIFORMTYPE_FLOAT
|
|
- vec2 => SG_UNIFORMTYPE_FLOAT2
|
|
- vec3 => SG_UNIFORMTYPE_FLOAT3
|
|
- vec4 => SG_UNIFORMTYPE_FLOAT4
|
|
- int => SG_UNIFORMTYPE_INT
|
|
- ivec2 => SG_UNIFORMTYPE_INT2
|
|
- ivec3 => SG_UNIFORMTYPE_INT3
|
|
- ivec4 => SG_UNIFORMTYPE_INT4
|
|
- mat4 => SG_UNIFORMTYPE_MAT4
|
|
- Alignment for those types must be as follows (in bytes):
|
|
- float => 4
|
|
- vec2 => 8
|
|
- vec3 => 16
|
|
- vec4 => 16
|
|
- int => 4
|
|
- ivec2 => 8
|
|
- ivec3 => 16
|
|
- ivec4 => 16
|
|
- mat4 => 16
|
|
- Arrays are only allowed for the following types: vec4, int4, mat4.
|
|
|
|
Note that the HLSL cbuffer layout rules are slightly different from the
|
|
std140 layout rules, this means that the cbuffer declarations in HLSL code
|
|
must be tweaked so that the layout is compatible with std140.
|
|
|
|
The by far easiest way to tackle the common uniform block layout problem is
|
|
to use the sokol-shdc shader cross-compiler tool!
|
|
|
|
|
|
WORKING WITH CONTEXTS
|
|
=====================
|
|
sokol-gfx allows to switch between different rendering contexts and
|
|
associate resource objects with contexts. This is useful to
|
|
create GL applications that render into multiple windows.
|
|
|
|
A rendering context keeps track of all resources created while
|
|
the context is active. When the context is destroyed, all resources
|
|
"belonging to the context" are destroyed as well.
|
|
|
|
A default context will be created and activated implicitly in
|
|
sg_setup(), and destroyed in sg_shutdown(). So for a typical application
|
|
which *doesn't* use multiple contexts, nothing changes, and calling
|
|
the context functions isn't necessary.
|
|
|
|
Three functions have been added to work with contexts:
|
|
|
|
--- sg_context sg_setup_context():
|
|
This must be called once after a GL context has been created and
|
|
made active.
|
|
|
|
--- void sg_activate_context(sg_context ctx)
|
|
This must be called after making a different GL context active.
|
|
Apart from 3D-API-specific actions, the call to sg_activate_context()
|
|
will internally call sg_reset_state_cache().
|
|
|
|
--- void sg_discard_context(sg_context ctx)
|
|
This must be called right before a GL context is destroyed and
|
|
will destroy all resources associated with the context (that
|
|
have been created while the context was active) The GL context must be
|
|
active at the time sg_discard_context(sg_context ctx) is called.
|
|
|
|
Also note that resources (buffers, images, shaders and pipelines) must
|
|
only be used or destroyed while the same GL context is active that
|
|
was also active while the resource was created (an exception is
|
|
resource sharing on GL, such resources can be used while
|
|
another context is active, but must still be destroyed under
|
|
the same context that was active during creation).
|
|
|
|
For more information, check out the multiwindow-glfw sample:
|
|
|
|
https://github.com/floooh/sokol-samples/blob/master/glfw/multiwindow-glfw.c
|
|
|
|
|
|
TRACE HOOKS:
|
|
============
|
|
sokol_gfx.h optionally allows to install "trace hook" callbacks for
|
|
each public API functions. When a public API function is called, and
|
|
a trace hook callback has been installed for this function, the
|
|
callback will be invoked with the parameters and result of the function.
|
|
This is useful for things like debugging- and profiling-tools, or
|
|
keeping track of resource creation and destruction.
|
|
|
|
To use the trace hook feature:
|
|
|
|
--- Define SOKOL_TRACE_HOOKS before including the implementation.
|
|
|
|
--- Setup an sg_trace_hooks structure with your callback function
|
|
pointers (keep all function pointers you're not interested
|
|
in zero-initialized), optionally set the user_data member
|
|
in the sg_trace_hooks struct.
|
|
|
|
--- Install the trace hooks by calling sg_install_trace_hooks(),
|
|
the return value of this function is another sg_trace_hooks
|
|
struct which contains the previously set of trace hooks.
|
|
You should keep this struct around, and call those previous
|
|
functions pointers from your own trace callbacks for proper
|
|
chaining.
|
|
|
|
As an example of how trace hooks are used, have a look at the
|
|
imgui/sokol_gfx_imgui.h header which implements a realtime
|
|
debugging UI for sokol_gfx.h on top of Dear ImGui.
|
|
|
|
|
|
A NOTE ON PORTABLE PACKED VERTEX FORMATS:
|
|
=========================================
|
|
There are two things to consider when using packed
|
|
vertex formats like UBYTE4, SHORT2, etc which need to work
|
|
across all backends:
|
|
|
|
- D3D11 can only convert *normalized* vertex formats to
|
|
floating point during vertex fetch, normalized formats
|
|
have a trailing 'N', and are "normalized" to a range
|
|
-1.0..+1.0 (for the signed formats) or 0.0..1.0 (for the
|
|
unsigned formats):
|
|
|
|
- SG_VERTEXFORMAT_BYTE4N
|
|
- SG_VERTEXFORMAT_UBYTE4N
|
|
- SG_VERTEXFORMAT_SHORT2N
|
|
- SG_VERTEXFORMAT_USHORT2N
|
|
- SG_VERTEXFORMAT_SHORT4N
|
|
- SG_VERTEXFORMAT_USHORT4N
|
|
|
|
D3D11 will not convert *non-normalized* vertex formats to floating point
|
|
vertex shader inputs, those can only be uses with the *ivecn* vertex shader
|
|
input types when D3D11 is used as backend (GL and Metal can use both formats)
|
|
|
|
- SG_VERTEXFORMAT_BYTE4,
|
|
- SG_VERTEXFORMAT_UBYTE4
|
|
- SG_VERTEXFORMAT_SHORT2
|
|
- SG_VERTEXFORMAT_SHORT4
|
|
|
|
For a vertex input layout which works on all platforms, only use the following
|
|
vertex formats, and if needed "expand" the normalized vertex shader
|
|
inputs in the vertex shader by multiplying with 127.0, 255.0, 32767.0 or
|
|
65535.0:
|
|
|
|
- SG_VERTEXFORMAT_FLOAT,
|
|
- SG_VERTEXFORMAT_FLOAT2,
|
|
- SG_VERTEXFORMAT_FLOAT3,
|
|
- SG_VERTEXFORMAT_FLOAT4,
|
|
- SG_VERTEXFORMAT_BYTE4N,
|
|
- SG_VERTEXFORMAT_UBYTE4N,
|
|
- SG_VERTEXFORMAT_SHORT2N,
|
|
- SG_VERTEXFORMAT_USHORT2N
|
|
- SG_VERTEXFORMAT_SHORT4N,
|
|
- SG_VERTEXFORMAT_USHORT4N
|
|
- SG_VERTEXFORMAT_UINT10_N2
|
|
- SG_VERTEXFORMAT_HALF2
|
|
- SG_VERTEXFORMAT_HALF4
|
|
|
|
|
|
MEMORY ALLOCATION OVERRIDE
|
|
==========================
|
|
You can override the memory allocation functions at initialization time
|
|
like this:
|
|
|
|
void* my_alloc(size_t size, void* user_data) {
|
|
return malloc(size);
|
|
}
|
|
|
|
void my_free(void* ptr, void* user_data) {
|
|
free(ptr);
|
|
}
|
|
|
|
...
|
|
sg_setup(&(sg_desc){
|
|
// ...
|
|
.allocator = {
|
|
.alloc = my_alloc,
|
|
.free = my_free,
|
|
.user_data = ...,
|
|
}
|
|
});
|
|
...
|
|
|
|
If no overrides are provided, malloc and free will be used.
|
|
|
|
This only affects memory allocation calls done by sokol_gfx.h
|
|
itself though, not any allocations in OS libraries.
|
|
|
|
|
|
ERROR REPORTING AND LOGGING
|
|
===========================
|
|
To get any logging information at all you need to provide a logging callback in the setup call
|
|
the easiest way is to use sokol_log.h:
|
|
|
|
#include "sokol_log.h"
|
|
|
|
sg_setup(&(sg_desc){ .logger.func = slog_func });
|
|
|
|
To override logging with your own callback, first write a logging function like this:
|
|
|
|
void my_log(const char* tag, // e.g. 'sg'
|
|
uint32_t log_level, // 0=panic, 1=error, 2=warn, 3=info
|
|
uint32_t log_item_id, // SG_LOGITEM_*
|
|
const char* message_or_null, // a message string, may be nullptr in release mode
|
|
uint32_t line_nr, // line number in sokol_gfx.h
|
|
const char* filename_or_null, // source filename, may be nullptr in release mode
|
|
void* user_data)
|
|
{
|
|
...
|
|
}
|
|
|
|
...and then setup sokol-gfx like this:
|
|
|
|
sg_setup(&(sg_desc){
|
|
.logger = {
|
|
.func = my_log,
|
|
.user_data = my_user_data,
|
|
}
|
|
});
|
|
|
|
The provided logging function must be reentrant (e.g. be callable from
|
|
different threads).
|
|
|
|
If you don't want to provide your own custom logger it is highly recommended to use
|
|
the standard logger in sokol_log.h instead, otherwise you won't see any warnings or
|
|
errors.
|
|
|
|
|
|
COMMIT LISTENERS
|
|
================
|
|
It's possible to hook callback functions into sokol-gfx which are called from
|
|
inside sg_commit() in unspecified order. This is mainly useful for libraries
|
|
that build on top of sokol_gfx.h to be notified about the end/start of a frame.
|
|
|
|
To add a commit listener, call:
|
|
|
|
static void my_commit_listener(void* user_data) {
|
|
...
|
|
}
|
|
|
|
bool success = sg_add_commit_listener((sg_commit_listener){
|
|
.func = my_commit_listener,
|
|
.user_data = ...,
|
|
});
|
|
|
|
The function returns false if the internal array of commit listeners is full,
|
|
or the same commit listener had already been added.
|
|
|
|
If the function returns true, my_commit_listener() will be called each frame
|
|
from inside sg_commit().
|
|
|
|
By default, 1024 distinct commit listeners can be added, but this number
|
|
can be tweaked in the sg_setup() call:
|
|
|
|
sg_setup(&(sg_desc){
|
|
.max_commit_listeners = 2048,
|
|
});
|
|
|
|
An sg_commit_listener item is equal to another if both the function
|
|
pointer and user_data field are equal.
|
|
|
|
To remove a commit listener:
|
|
|
|
bool success = sg_remove_commit_listener((sg_commit_listener){
|
|
.func = my_commit_listener,
|
|
.user_data = ...,
|
|
});
|
|
|
|
...where the .func and .user_data field are equal to a previous
|
|
sg_add_commit_listener() call. The function returns true if the commit
|
|
listener item was found and removed, and false otherwise.
|
|
|
|
|
|
RESOURCE CREATION AND DESTRUCTION IN DETAIL
|
|
===========================================
|
|
The 'vanilla' way to create resource objects is with the 'make functions':
|
|
|
|
sg_buffer sg_make_buffer(const sg_buffer_desc* desc)
|
|
sg_image sg_make_image(const sg_image_desc* desc)
|
|
sg_sampler sg_make_sampler(const sg_sampler_desc* desc)
|
|
sg_shader sg_make_shader(const sg_shader_desc* desc)
|
|
sg_pipeline sg_make_pipeline(const sg_pipeline_desc* desc)
|
|
sg_pass sg_make_pass(const sg_pass_desc* desc)
|
|
|
|
This will result in one of three cases:
|
|
|
|
1. The returned handle is invalid. This happens when there are no more
|
|
free slots in the resource pool for this resource type. An invalid
|
|
handle is associated with the INVALID resource state, for instance:
|
|
|
|
sg_buffer buf = sg_make_buffer(...)
|
|
if (sg_query_buffer_state(buf) == SG_RESOURCESTATE_INVALID) {
|
|
// buffer pool is exhausted
|
|
}
|
|
|
|
2. The returned handle is valid, but creating the underlying resource
|
|
has failed for some reason. This results in a resource object in the
|
|
FAILED state. The reason *why* resource creation has failed differ
|
|
by resource type. Look for log messages with more details. A failed
|
|
resource state can be checked with:
|
|
|
|
sg_buffer buf = sg_make_buffer(...)
|
|
if (sg_query_buffer_state(buf) == SG_RESOURCESTATE_FAILED) {
|
|
// creating the resource has failed
|
|
}
|
|
|
|
3. And finally, if everything goes right, the returned resource is
|
|
in resource state VALID and ready to use. This can be checked
|
|
with:
|
|
|
|
sg_buffer buf = sg_make_buffer(...)
|
|
if (sg_query_buffer_state(buf) == SG_RESOURCESTATE_VALID) {
|
|
// creating the resource has failed
|
|
}
|
|
|
|
When calling the 'make functions', the created resource goes through a number
|
|
of states:
|
|
|
|
- INITIAL: the resource slot associated with the new resource is currently
|
|
free (technically, there is no resource yet, just an empty pool slot)
|
|
- ALLOC: a handle for the new resource has been allocated, this just means
|
|
a pool slot has been reserved.
|
|
- VALID or FAILED: in VALID state any 3D API backend resource objects have
|
|
been successfully created, otherwise if anything went wrong, the resource
|
|
will be in FAILED state.
|
|
|
|
Sometimes it makes sense to first grab a handle, but initialize the
|
|
underlying resource at a later time. For instance when loading data
|
|
asynchronously from a slow data source, you may know what buffers and
|
|
textures are needed at an early stage of the loading process, but actually
|
|
loading the buffer or texture content can only be completed at a later time.
|
|
|
|
For such situations, sokol-gfx resource objects can be created in two steps.
|
|
You can allocate a handle upfront with one of the 'alloc functions':
|
|
|
|
sg_buffer sg_alloc_buffer(void)
|
|
sg_image sg_alloc_image(void)
|
|
sg_sampler sg_alloc_sampler(void)
|
|
sg_shader sg_alloc_shader(void)
|
|
sg_pipeline sg_alloc_pipeline(void)
|
|
sg_pass sg_alloc_pass(void)
|
|
|
|
This will return a handle with the underlying resource object in the
|
|
ALLOC state:
|
|
|
|
sg_image img = sg_alloc_image();
|
|
if (sg_query_image_state(img) == SG_RESOURCESTATE_ALLOC) {
|
|
// allocating an image handle has succeeded, otherwise
|
|
// the image pool is full
|
|
}
|
|
|
|
Such an 'incomplete' handle can be used in most sokol-gfx rendering functions
|
|
without doing any harm, sokol-gfx will simply skip any rendering operation
|
|
that involve resources which are not in VALID state.
|
|
|
|
At a later time (for instance once the texture has completed loading
|
|
asynchronously), the resource creation can be completed by calling one of
|
|
the 'init functions', those functions take an existing resource handle and
|
|
'desc struct':
|
|
|
|
void sg_init_buffer(sg_buffer buf, const sg_buffer_desc* desc)
|
|
void sg_init_image(sg_image img, const sg_image_desc* desc)
|
|
void sg_init_sampler(sg_sampler smp, const sg_sampler_desc* desc)
|
|
void sg_init_shader(sg_shader shd, const sg_shader_desc* desc)
|
|
void sg_init_pipeline(sg_pipeline pip, const sg_pipeline_desc* desc)
|
|
void sg_init_pass(sg_pass pass, const sg_pass_desc* desc)
|
|
|
|
The init functions expect a resource in ALLOC state, and after the function
|
|
returns, the resource will be either in VALID or FAILED state. Calling
|
|
an 'alloc function' followed by the matching 'init function' is fully
|
|
equivalent with calling the 'make function' alone.
|
|
|
|
Destruction can also happen as a two-step process. The 'uninit functions'
|
|
will put a resource object from the VALID or FAILED state back into the
|
|
ALLOC state:
|
|
|
|
void sg_uninit_buffer(sg_buffer buf)
|
|
void sg_uninit_image(sg_image img)
|
|
void sg_uninit_sampler(sg_sampler smp)
|
|
void sg_uninit_shader(sg_shader shd)
|
|
void sg_uninit_pipeline(sg_pipeline pip)
|
|
void sg_uninit_pass(sg_pass pass)
|
|
|
|
Calling the 'uninit functions' with a resource that is not in the VALID or
|
|
FAILED state is a no-op.
|
|
|
|
To finally free the pool slot for recycling call the 'dealloc functions':
|
|
|
|
void sg_dealloc_buffer(sg_buffer buf)
|
|
void sg_dealloc_image(sg_image img)
|
|
void sg_dealloc_sampler(sg_sampler smp)
|
|
void sg_dealloc_shader(sg_shader shd)
|
|
void sg_dealloc_pipeline(sg_pipeline pip)
|
|
void sg_dealloc_pass(sg_pass pass)
|
|
|
|
Calling the 'dealloc functions' on a resource that's not in ALLOC state is
|
|
a no-op, but will generate a warning log message.
|
|
|
|
Calling an 'uninit function' and 'dealloc function' in sequence is equivalent
|
|
with calling the associated 'destroy function':
|
|
|
|
void sg_destroy_buffer(sg_buffer buf)
|
|
void sg_destroy_image(sg_image img)
|
|
void sg_destroy_sampler(sg_sampler smp)
|
|
void sg_destroy_shader(sg_shader shd)
|
|
void sg_destroy_pipeline(sg_pipeline pip)
|
|
void sg_destroy_pass(sg_pass pass)
|
|
|
|
The 'destroy functions' can be called on resources in any state and generally
|
|
do the right thing (for instance if the resource is in ALLOC state, the destroy
|
|
function will be equivalent to the 'dealloc function' and skip the 'uninit part').
|
|
|
|
And finally to close the circle, the 'fail functions' can be called to manually
|
|
put a resource in ALLOC state into the FAILED state:
|
|
|
|
sg_fail_buffer(sg_buffer buf)
|
|
sg_fail_image(sg_image img)
|
|
sg_fail_sampler(sg_sampler smp)
|
|
sg_fail_shader(sg_shader shd)
|
|
sg_fail_pipeline(sg_pipeline pip)
|
|
sg_fail_pass(sg_pass pass)
|
|
|
|
This is recommended if anything went wrong outside of sokol-gfx during asynchronous
|
|
resource creation (for instance a file loading operation failed). In this case,
|
|
the 'fail function' should be called instead of the 'init function'.
|
|
|
|
Calling a 'fail function' on a resource that's not in ALLOC state is a no-op,
|
|
but will generate a warning log message.
|
|
|
|
NOTE: that two-step resource creation usually only makes sense for buffers
|
|
and images, but not for samplers, shaders, pipelines or passes. Most notably, trying
|
|
to create a pipeline object with a shader that's not in VALID state will
|
|
trigger a validation layer error, or if the validation layer is disabled,
|
|
result in a pipeline object in FAILED state. Same when trying to create
|
|
a pass object with invalid image objects.
|
|
|
|
LICENSE
|
|
=======
|
|
zlib/libpng license
|
|
|
|
Copyright (c) 2018 Andre Weissflog
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the
|
|
use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software in a
|
|
product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not
|
|
be misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
*/
|
|
#define SOKOL_GFX_INCLUDED (1)
|
|
#include <stddef.h> // size_t
|
|
#include <stdint.h>
|
|
#include <stdbool.h>
|
|
|
|
#if defined(SOKOL_API_DECL) && !defined(SOKOL_GFX_API_DECL)
|
|
#define SOKOL_GFX_API_DECL SOKOL_API_DECL
|
|
#endif
|
|
#ifndef SOKOL_GFX_API_DECL
|
|
#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_GFX_IMPL)
|
|
#define SOKOL_GFX_API_DECL __declspec(dllexport)
|
|
#elif defined(_WIN32) && defined(SOKOL_DLL)
|
|
#define SOKOL_GFX_API_DECL __declspec(dllimport)
|
|
#else
|
|
#define SOKOL_GFX_API_DECL extern
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/*
|
|
Resource id typedefs:
|
|
|
|
sg_buffer: vertex- and index-buffers
|
|
sg_image: images used as textures and render targets
|
|
sg_sampler sampler object describing how a texture is sampled in a shader
|
|
sg_shader: vertex- and fragment-shaders, uniform blocks
|
|
sg_pipeline: associated shader and vertex-layouts, and render states
|
|
sg_pass: a bundle of render targets and actions on them
|
|
sg_context: a 'context handle' for switching between 3D-API contexts
|
|
|
|
Instead of pointers, resource creation functions return a 32-bit
|
|
number which uniquely identifies the resource object.
|
|
|
|
The 32-bit resource id is split into a 16-bit pool index in the lower bits,
|
|
and a 16-bit 'unique counter' in the upper bits. The index allows fast
|
|
pool lookups, and combined with the unique-mask it allows to detect
|
|
'dangling accesses' (trying to use an object which no longer exists, and
|
|
its pool slot has been reused for a new object)
|
|
|
|
The resource ids are wrapped into a struct so that the compiler
|
|
can complain when the wrong resource type is used.
|
|
*/
|
|
typedef struct sg_buffer { uint32_t id; } sg_buffer;
|
|
typedef struct sg_image { uint32_t id; } sg_image;
|
|
typedef struct sg_sampler { uint32_t id; } sg_sampler;
|
|
typedef struct sg_shader { uint32_t id; } sg_shader;
|
|
typedef struct sg_pipeline { uint32_t id; } sg_pipeline;
|
|
typedef struct sg_pass { uint32_t id; } sg_pass;
|
|
typedef struct sg_context { uint32_t id; } sg_context;
|
|
|
|
/*
|
|
sg_range is a pointer-size-pair struct used to pass memory blobs into
|
|
sokol-gfx. When initialized from a value type (array or struct), you can
|
|
use the SG_RANGE() macro to build an sg_range struct. For functions which
|
|
take either a sg_range pointer, or a (C++) sg_range reference, use the
|
|
SG_RANGE_REF macro as a solution which compiles both in C and C++.
|
|
*/
|
|
typedef struct sg_range {
|
|
const void* ptr;
|
|
size_t size;
|
|
} sg_range;
|
|
|
|
// disabling this for every includer isn't great, but the warnings are also quite pointless
|
|
#if defined(_MSC_VER)
|
|
#pragma warning(disable:4221) // /W4 only: nonstandard extension used: 'x': cannot be initialized using address of automatic variable 'y'
|
|
#pragma warning(disable:4204) // VS2015: nonstandard extension used: non-constant aggregate initializer
|
|
#endif
|
|
#if defined(__cplusplus)
|
|
#define SG_RANGE(x) sg_range{ &x, sizeof(x) }
|
|
#define SG_RANGE_REF(x) sg_range{ &x, sizeof(x) }
|
|
#else
|
|
#define SG_RANGE(x) (sg_range){ &x, sizeof(x) }
|
|
#define SG_RANGE_REF(x) &(sg_range){ &x, sizeof(x) }
|
|
#endif
|
|
|
|
// various compile-time constants
|
|
enum {
|
|
SG_INVALID_ID = 0,
|
|
SG_NUM_SHADER_STAGES = 2,
|
|
SG_NUM_INFLIGHT_FRAMES = 2,
|
|
SG_MAX_COLOR_ATTACHMENTS = 4,
|
|
SG_MAX_VERTEX_BUFFERS = 8,
|
|
SG_MAX_SHADERSTAGE_IMAGES = 12,
|
|
SG_MAX_SHADERSTAGE_SAMPLERS = 8,
|
|
SG_MAX_SHADERSTAGE_IMAGESAMPLERPAIRS = 12,
|
|
SG_MAX_SHADERSTAGE_UBS = 4,
|
|
SG_MAX_UB_MEMBERS = 16,
|
|
SG_MAX_VERTEX_ATTRIBUTES = 16,
|
|
SG_MAX_MIPMAPS = 16,
|
|
SG_MAX_TEXTUREARRAY_LAYERS = 128
|
|
};
|
|
|
|
/*
|
|
sg_color
|
|
|
|
An RGBA color value.
|
|
*/
|
|
typedef struct sg_color { float r, g, b, a; } sg_color;
|
|
|
|
/*
|
|
sg_backend
|
|
|
|
The active 3D-API backend, use the function sg_query_backend()
|
|
to get the currently active backend.
|
|
*/
|
|
typedef enum sg_backend {
|
|
SG_BACKEND_GLCORE33,
|
|
SG_BACKEND_GLES3,
|
|
SG_BACKEND_D3D11,
|
|
SG_BACKEND_METAL_IOS,
|
|
SG_BACKEND_METAL_MACOS,
|
|
SG_BACKEND_METAL_SIMULATOR,
|
|
SG_BACKEND_WGPU,
|
|
SG_BACKEND_DUMMY,
|
|
} sg_backend;
|
|
|
|
/*
|
|
sg_pixel_format
|
|
|
|
sokol_gfx.h basically uses the same pixel formats as WebGPU, since these
|
|
are supported on most newer GPUs.
|
|
|
|
A pixelformat name consist of three parts:
|
|
|
|
- components (R, RG, RGB or RGBA)
|
|
- bit width per component (8, 16 or 32)
|
|
- component data type:
|
|
- unsigned normalized (no postfix)
|
|
- signed normalized (SN postfix)
|
|
- unsigned integer (UI postfix)
|
|
- signed integer (SI postfix)
|
|
- float (F postfix)
|
|
|
|
Not all pixel formats can be used for everything, call sg_query_pixelformat()
|
|
to inspect the capabilities of a given pixelformat. The function returns
|
|
an sg_pixelformat_info struct with the following bool members:
|
|
|
|
- sample: the pixelformat can be sampled as texture at least with
|
|
nearest filtering
|
|
- filter: the pixelformat can be samples as texture with linear
|
|
filtering
|
|
- render: the pixelformat can be used for render targets
|
|
- blend: blending is supported when using the pixelformat for
|
|
render targets
|
|
- msaa: multisample-antialiasing is supported when using the
|
|
pixelformat for render targets
|
|
- depth: the pixelformat can be used for depth-stencil attachments
|
|
|
|
The default pixel format for texture images is SG_PIXELFORMAT_RGBA8.
|
|
|
|
The default pixel format for render target images is platform-dependent:
|
|
- for Metal and D3D11 it is SG_PIXELFORMAT_BGRA8
|
|
- for GL backends it is SG_PIXELFORMAT_RGBA8
|
|
|
|
This is mainly because of the default framebuffer which is setup outside
|
|
of sokol_gfx.h. On some backends, using BGRA for the default frame buffer
|
|
allows more efficient frame flips. For your own offscreen-render-targets,
|
|
use whatever renderable pixel format is convenient for you.
|
|
*/
|
|
typedef enum sg_pixel_format {
|
|
_SG_PIXELFORMAT_DEFAULT, // value 0 reserved for default-init
|
|
SG_PIXELFORMAT_NONE,
|
|
|
|
SG_PIXELFORMAT_R8,
|
|
SG_PIXELFORMAT_R8SN,
|
|
SG_PIXELFORMAT_R8UI,
|
|
SG_PIXELFORMAT_R8SI,
|
|
|
|
SG_PIXELFORMAT_R16,
|
|
SG_PIXELFORMAT_R16SN,
|
|
SG_PIXELFORMAT_R16UI,
|
|
SG_PIXELFORMAT_R16SI,
|
|
SG_PIXELFORMAT_R16F,
|
|
SG_PIXELFORMAT_RG8,
|
|
SG_PIXELFORMAT_RG8SN,
|
|
SG_PIXELFORMAT_RG8UI,
|
|
SG_PIXELFORMAT_RG8SI,
|
|
|
|
SG_PIXELFORMAT_R32UI,
|
|
SG_PIXELFORMAT_R32SI,
|
|
SG_PIXELFORMAT_R32F,
|
|
SG_PIXELFORMAT_RG16,
|
|
SG_PIXELFORMAT_RG16SN,
|
|
SG_PIXELFORMAT_RG16UI,
|
|
SG_PIXELFORMAT_RG16SI,
|
|
SG_PIXELFORMAT_RG16F,
|
|
SG_PIXELFORMAT_RGBA8,
|
|
SG_PIXELFORMAT_SRGB8A8,
|
|
SG_PIXELFORMAT_RGBA8SN,
|
|
SG_PIXELFORMAT_RGBA8UI,
|
|
SG_PIXELFORMAT_RGBA8SI,
|
|
SG_PIXELFORMAT_BGRA8,
|
|
SG_PIXELFORMAT_RGB10A2,
|
|
SG_PIXELFORMAT_RG11B10F,
|
|
|
|
SG_PIXELFORMAT_RG32UI,
|
|
SG_PIXELFORMAT_RG32SI,
|
|
SG_PIXELFORMAT_RG32F,
|
|
SG_PIXELFORMAT_RGBA16,
|
|
SG_PIXELFORMAT_RGBA16SN,
|
|
SG_PIXELFORMAT_RGBA16UI,
|
|
SG_PIXELFORMAT_RGBA16SI,
|
|
SG_PIXELFORMAT_RGBA16F,
|
|
|
|
SG_PIXELFORMAT_RGBA32UI,
|
|
SG_PIXELFORMAT_RGBA32SI,
|
|
SG_PIXELFORMAT_RGBA32F,
|
|
|
|
SG_PIXELFORMAT_DEPTH,
|
|
SG_PIXELFORMAT_DEPTH_STENCIL,
|
|
|
|
SG_PIXELFORMAT_BC1_RGBA,
|
|
SG_PIXELFORMAT_BC2_RGBA,
|
|
SG_PIXELFORMAT_BC3_RGBA,
|
|
SG_PIXELFORMAT_BC4_R,
|
|
SG_PIXELFORMAT_BC4_RSN,
|
|
SG_PIXELFORMAT_BC5_RG,
|
|
SG_PIXELFORMAT_BC5_RGSN,
|
|
SG_PIXELFORMAT_BC6H_RGBF,
|
|
SG_PIXELFORMAT_BC6H_RGBUF,
|
|
SG_PIXELFORMAT_BC7_RGBA,
|
|
SG_PIXELFORMAT_PVRTC_RGB_2BPP,
|
|
SG_PIXELFORMAT_PVRTC_RGB_4BPP,
|
|
SG_PIXELFORMAT_PVRTC_RGBA_2BPP,
|
|
SG_PIXELFORMAT_PVRTC_RGBA_4BPP,
|
|
SG_PIXELFORMAT_ETC2_RGB8,
|
|
SG_PIXELFORMAT_ETC2_RGB8A1,
|
|
SG_PIXELFORMAT_ETC2_RGBA8,
|
|
SG_PIXELFORMAT_ETC2_RG11,
|
|
SG_PIXELFORMAT_ETC2_RG11SN,
|
|
|
|
SG_PIXELFORMAT_RGB9E5,
|
|
|
|
_SG_PIXELFORMAT_NUM,
|
|
_SG_PIXELFORMAT_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_pixel_format;
|
|
|
|
/*
|
|
Runtime information about a pixel format, returned
|
|
by sg_query_pixelformat().
|
|
*/
|
|
typedef struct sg_pixelformat_info {
|
|
bool sample; // pixel format can be sampled in shaders at least with nearest filtering
|
|
bool filter; // pixel format can be sampled with linear filtering
|
|
bool render; // pixel format can be used as render target
|
|
bool blend; // alpha-blending is supported
|
|
bool msaa; // pixel format can be used as MSAA render target
|
|
bool depth; // pixel format is a depth format
|
|
#if defined(SOKOL_ZIG_BINDINGS)
|
|
uint32_t __pad[3];
|
|
#endif
|
|
} sg_pixelformat_info;
|
|
|
|
/*
|
|
Runtime information about available optional features,
|
|
returned by sg_query_features()
|
|
*/
|
|
typedef struct sg_features {
|
|
bool origin_top_left; // framebuffer and texture origin is in top left corner
|
|
bool image_clamp_to_border; // border color and clamp-to-border UV-wrap mode is supported
|
|
bool mrt_independent_blend_state; // multiple-render-target rendering can use per-render-target blend state
|
|
bool mrt_independent_write_mask; // multiple-render-target rendering can use per-render-target color write masks
|
|
#if defined(SOKOL_ZIG_BINDINGS)
|
|
uint32_t __pad[3];
|
|
#endif
|
|
} sg_features;
|
|
|
|
/*
|
|
Runtime information about resource limits, returned by sg_query_limit()
|
|
*/
|
|
typedef struct sg_limits {
|
|
int max_image_size_2d; // max width/height of SG_IMAGETYPE_2D images
|
|
int max_image_size_cube; // max width/height of SG_IMAGETYPE_CUBE images
|
|
int max_image_size_3d; // max width/height/depth of SG_IMAGETYPE_3D images
|
|
int max_image_size_array; // max width/height of SG_IMAGETYPE_ARRAY images
|
|
int max_image_array_layers; // max number of layers in SG_IMAGETYPE_ARRAY images
|
|
int max_vertex_attrs; // max number of vertex attributes, clamped to SG_MAX_VERTEX_ATTRIBUTES
|
|
int gl_max_vertex_uniform_vectors; // <= GL_MAX_VERTEX_UNIFORM_VECTORS (only on GL backends)
|
|
int gl_max_combined_texture_image_units; // <= GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (only on GL backends)
|
|
} sg_limits;
|
|
|
|
/*
|
|
sg_resource_state
|
|
|
|
The current state of a resource in its resource pool.
|
|
Resources start in the INITIAL state, which means the
|
|
pool slot is unoccupied and can be allocated. When a resource is
|
|
created, first an id is allocated, and the resource pool slot
|
|
is set to state ALLOC. After allocation, the resource is
|
|
initialized, which may result in the VALID or FAILED state. The
|
|
reason why allocation and initialization are separate is because
|
|
some resource types (e.g. buffers and images) might be asynchronously
|
|
initialized by the user application. If a resource which is not
|
|
in the VALID state is attempted to be used for rendering, rendering
|
|
operations will silently be dropped.
|
|
|
|
The special INVALID state is returned in sg_query_xxx_state() if no
|
|
resource object exists for the provided resource id.
|
|
*/
|
|
typedef enum sg_resource_state {
|
|
SG_RESOURCESTATE_INITIAL,
|
|
SG_RESOURCESTATE_ALLOC,
|
|
SG_RESOURCESTATE_VALID,
|
|
SG_RESOURCESTATE_FAILED,
|
|
SG_RESOURCESTATE_INVALID,
|
|
_SG_RESOURCESTATE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_resource_state;
|
|
|
|
/*
|
|
sg_usage
|
|
|
|
A resource usage hint describing the update strategy of
|
|
buffers and images. This is used in the sg_buffer_desc.usage
|
|
and sg_image_desc.usage members when creating buffers
|
|
and images:
|
|
|
|
SG_USAGE_IMMUTABLE: the resource will never be updated with
|
|
new data, instead the content of the
|
|
resource must be provided on creation
|
|
SG_USAGE_DYNAMIC: the resource will be updated infrequently
|
|
with new data (this could range from "once
|
|
after creation", to "quite often but not
|
|
every frame")
|
|
SG_USAGE_STREAM: the resource will be updated each frame
|
|
with new content
|
|
|
|
The rendering backends use this hint to prevent that the
|
|
CPU needs to wait for the GPU when attempting to update
|
|
a resource that might be currently accessed by the GPU.
|
|
|
|
Resource content is updated with the functions sg_update_buffer() or
|
|
sg_append_buffer() for buffer objects, and sg_update_image() for image
|
|
objects. For the sg_update_*() functions, only one update is allowed per
|
|
frame and resource object, while sg_append_buffer() can be called
|
|
multiple times per frame on the same buffer. The application must update
|
|
all data required for rendering (this means that the update data can be
|
|
smaller than the resource size, if only a part of the overall resource
|
|
size is used for rendering, you only need to make sure that the data that
|
|
*is* used is valid).
|
|
|
|
The default usage is SG_USAGE_IMMUTABLE.
|
|
*/
|
|
typedef enum sg_usage {
|
|
_SG_USAGE_DEFAULT, // value 0 reserved for default-init
|
|
SG_USAGE_IMMUTABLE,
|
|
SG_USAGE_DYNAMIC,
|
|
SG_USAGE_STREAM,
|
|
_SG_USAGE_NUM,
|
|
_SG_USAGE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_usage;
|
|
|
|
/*
|
|
sg_buffer_type
|
|
|
|
This indicates whether a buffer contains vertex- or index-data,
|
|
used in the sg_buffer_desc.type member when creating a buffer.
|
|
|
|
The default value is SG_BUFFERTYPE_VERTEXBUFFER.
|
|
*/
|
|
typedef enum sg_buffer_type {
|
|
_SG_BUFFERTYPE_DEFAULT, // value 0 reserved for default-init
|
|
SG_BUFFERTYPE_VERTEXBUFFER,
|
|
SG_BUFFERTYPE_INDEXBUFFER,
|
|
_SG_BUFFERTYPE_NUM,
|
|
_SG_BUFFERTYPE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_buffer_type;
|
|
|
|
/*
|
|
sg_index_type
|
|
|
|
Indicates whether indexed rendering (fetching vertex-indices from an
|
|
index buffer) is used, and if yes, the index data type (16- or 32-bits).
|
|
This is used in the sg_pipeline_desc.index_type member when creating a
|
|
pipeline object.
|
|
|
|
The default index type is SG_INDEXTYPE_NONE.
|
|
*/
|
|
typedef enum sg_index_type {
|
|
_SG_INDEXTYPE_DEFAULT, // value 0 reserved for default-init
|
|
SG_INDEXTYPE_NONE,
|
|
SG_INDEXTYPE_UINT16,
|
|
SG_INDEXTYPE_UINT32,
|
|
_SG_INDEXTYPE_NUM,
|
|
_SG_INDEXTYPE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_index_type;
|
|
|
|
/*
|
|
sg_image_type
|
|
|
|
Indicates the basic type of an image object (2D-texture, cubemap,
|
|
3D-texture or 2D-array-texture). Used in the sg_image_desc.type member when
|
|
creating an image, and in sg_shader_image_desc to describe a sampled texture
|
|
in the shader (both must match and will be checked in the validation layer
|
|
when calling sg_apply_bindings).
|
|
|
|
The default image type when creating an image is SG_IMAGETYPE_2D.
|
|
*/
|
|
typedef enum sg_image_type {
|
|
_SG_IMAGETYPE_DEFAULT, // value 0 reserved for default-init
|
|
SG_IMAGETYPE_2D,
|
|
SG_IMAGETYPE_CUBE,
|
|
SG_IMAGETYPE_3D,
|
|
SG_IMAGETYPE_ARRAY,
|
|
_SG_IMAGETYPE_NUM,
|
|
_SG_IMAGETYPE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_image_type;
|
|
|
|
/*
|
|
sg_image_sample_type
|
|
|
|
The basic data type of a texture sample as expected by a shader.
|
|
Must be provided in sg_shader_image_desc and used by the validation
|
|
layer in sg_apply_bindings() to check if the provided image object
|
|
is compatible with what the shader expects, and also required by the
|
|
WebGPU backend.
|
|
*/
|
|
typedef enum sg_image_sample_type {
|
|
_SG_IMAGESAMPLETYPE_DEFAULT, // value 0 reserved for default-init
|
|
SG_IMAGESAMPLETYPE_FLOAT,
|
|
SG_IMAGESAMPLETYPE_DEPTH,
|
|
SG_IMAGESAMPLETYPE_SINT,
|
|
SG_IMAGESAMPLETYPE_UINT,
|
|
_SG_IMAGESAMPLETYPE_NUM,
|
|
_SG_IMAGESAMPLETYPE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_image_sample_type;
|
|
|
|
/*
|
|
sg_sampler_type
|
|
|
|
The basic type of a texture sampler (sampling vs comparison) as
|
|
defined in a shader. Must be provided in sg_shader_sampler_desc.
|
|
*/
|
|
typedef enum sg_sampler_type {
|
|
_SG_SAMPLERTYPE_DEFAULT,
|
|
SG_SAMPLERTYPE_SAMPLE,
|
|
SG_SAMPLERTYPE_COMPARE,
|
|
_SG_SAMPLERTYPE_NUM,
|
|
_SG_SAMPLERTYPE_FORCE_U32,
|
|
} sg_sampler_type;
|
|
|
|
/*
|
|
sg_cube_face
|
|
|
|
The cubemap faces. Use these as indices in the sg_image_desc.content
|
|
array.
|
|
*/
|
|
typedef enum sg_cube_face {
|
|
SG_CUBEFACE_POS_X,
|
|
SG_CUBEFACE_NEG_X,
|
|
SG_CUBEFACE_POS_Y,
|
|
SG_CUBEFACE_NEG_Y,
|
|
SG_CUBEFACE_POS_Z,
|
|
SG_CUBEFACE_NEG_Z,
|
|
SG_CUBEFACE_NUM,
|
|
_SG_CUBEFACE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_cube_face;
|
|
|
|
/*
|
|
sg_shader_stage
|
|
|
|
There are 2 shader stages: vertex- and fragment-shader-stage.
|
|
Each shader stage consists of:
|
|
|
|
- one slot for a shader function (provided as source- or byte-code)
|
|
- SG_MAX_SHADERSTAGE_UBS slots for uniform blocks
|
|
- SG_MAX_SHADERSTAGE_IMAGES slots for images used as textures by
|
|
the shader function
|
|
*/
|
|
typedef enum sg_shader_stage {
|
|
SG_SHADERSTAGE_VS,
|
|
SG_SHADERSTAGE_FS,
|
|
_SG_SHADERSTAGE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_shader_stage;
|
|
|
|
/*
|
|
sg_primitive_type
|
|
|
|
This is the common subset of 3D primitive types supported across all 3D
|
|
APIs. This is used in the sg_pipeline_desc.primitive_type member when
|
|
creating a pipeline object.
|
|
|
|
The default primitive type is SG_PRIMITIVETYPE_TRIANGLES.
|
|
*/
|
|
typedef enum sg_primitive_type {
|
|
_SG_PRIMITIVETYPE_DEFAULT, // value 0 reserved for default-init
|
|
SG_PRIMITIVETYPE_POINTS,
|
|
SG_PRIMITIVETYPE_LINES,
|
|
SG_PRIMITIVETYPE_LINE_STRIP,
|
|
SG_PRIMITIVETYPE_TRIANGLES,
|
|
SG_PRIMITIVETYPE_TRIANGLE_STRIP,
|
|
_SG_PRIMITIVETYPE_NUM,
|
|
_SG_PRIMITIVETYPE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_primitive_type;
|
|
|
|
/*
|
|
sg_filter
|
|
|
|
The filtering mode when sampling a texture image. This is
|
|
used in the sg_sampler_desc.min_filter, sg_sampler_desc.mag_filter
|
|
and sg_sampler_desc.mipmap_filter members when creating a sampler object.
|
|
|
|
For min_filter and mag_filter the default is SG_FILTER_NEAREST.
|
|
|
|
For mipmap_filter the default is SG_FILTER_NONE.
|
|
|
|
The following restrictions apply:
|
|
|
|
- an image object with (num_mipmaps == 1) must use SG_FILTER_NONE
|
|
- min_filter and mag_filter cannot be SG_FILTER_NONE
|
|
|
|
Those restrictions are checked in the validation layer.
|
|
*/
|
|
typedef enum sg_filter {
|
|
_SG_FILTER_DEFAULT, // value 0 reserved for default-init
|
|
SG_FILTER_NONE,
|
|
SG_FILTER_NEAREST,
|
|
SG_FILTER_LINEAR,
|
|
_SG_FILTER_NUM,
|
|
_SG_FILTER_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_filter;
|
|
|
|
/*
|
|
sg_wrap
|
|
|
|
The texture coordinates wrapping mode when sampling a texture
|
|
image. This is used in the sg_image_desc.wrap_u, .wrap_v
|
|
and .wrap_w members when creating an image.
|
|
|
|
The default wrap mode is SG_WRAP_REPEAT.
|
|
|
|
NOTE: SG_WRAP_CLAMP_TO_BORDER is not supported on all backends
|
|
and platforms. To check for support, call sg_query_features()
|
|
and check the "clamp_to_border" boolean in the returned
|
|
sg_features struct.
|
|
|
|
Platforms which don't support SG_WRAP_CLAMP_TO_BORDER will silently fall back
|
|
to SG_WRAP_CLAMP_TO_EDGE without a validation error.
|
|
*/
|
|
typedef enum sg_wrap {
|
|
_SG_WRAP_DEFAULT, // value 0 reserved for default-init
|
|
SG_WRAP_REPEAT,
|
|
SG_WRAP_CLAMP_TO_EDGE,
|
|
SG_WRAP_CLAMP_TO_BORDER,
|
|
SG_WRAP_MIRRORED_REPEAT,
|
|
_SG_WRAP_NUM,
|
|
_SG_WRAP_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_wrap;
|
|
|
|
/*
|
|
sg_border_color
|
|
|
|
The border color to use when sampling a texture, and the UV wrap
|
|
mode is SG_WRAP_CLAMP_TO_BORDER.
|
|
|
|
The default border color is SG_BORDERCOLOR_OPAQUE_BLACK
|
|
*/
|
|
typedef enum sg_border_color {
|
|
_SG_BORDERCOLOR_DEFAULT, // value 0 reserved for default-init
|
|
SG_BORDERCOLOR_TRANSPARENT_BLACK,
|
|
SG_BORDERCOLOR_OPAQUE_BLACK,
|
|
SG_BORDERCOLOR_OPAQUE_WHITE,
|
|
_SG_BORDERCOLOR_NUM,
|
|
_SG_BORDERCOLOR_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_border_color;
|
|
|
|
/*
|
|
sg_vertex_format
|
|
|
|
The data type of a vertex component. This is used to describe
|
|
the layout of vertex data when creating a pipeline object.
|
|
*/
|
|
typedef enum sg_vertex_format {
|
|
SG_VERTEXFORMAT_INVALID,
|
|
SG_VERTEXFORMAT_FLOAT,
|
|
SG_VERTEXFORMAT_FLOAT2,
|
|
SG_VERTEXFORMAT_FLOAT3,
|
|
SG_VERTEXFORMAT_FLOAT4,
|
|
SG_VERTEXFORMAT_BYTE4,
|
|
SG_VERTEXFORMAT_BYTE4N,
|
|
SG_VERTEXFORMAT_UBYTE4,
|
|
SG_VERTEXFORMAT_UBYTE4N,
|
|
SG_VERTEXFORMAT_SHORT2,
|
|
SG_VERTEXFORMAT_SHORT2N,
|
|
SG_VERTEXFORMAT_USHORT2N,
|
|
SG_VERTEXFORMAT_SHORT4,
|
|
SG_VERTEXFORMAT_SHORT4N,
|
|
SG_VERTEXFORMAT_USHORT4N,
|
|
SG_VERTEXFORMAT_UINT10_N2,
|
|
SG_VERTEXFORMAT_HALF2,
|
|
SG_VERTEXFORMAT_HALF4,
|
|
_SG_VERTEXFORMAT_NUM,
|
|
_SG_VERTEXFORMAT_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_vertex_format;
|
|
|
|
/*
|
|
sg_vertex_step
|
|
|
|
Defines whether the input pointer of a vertex input stream is advanced
|
|
'per vertex' or 'per instance'. The default step-func is
|
|
SG_VERTEXSTEP_PER_VERTEX. SG_VERTEXSTEP_PER_INSTANCE is used with
|
|
instanced-rendering.
|
|
|
|
The vertex-step is part of the vertex-layout definition
|
|
when creating pipeline objects.
|
|
*/
|
|
typedef enum sg_vertex_step {
|
|
_SG_VERTEXSTEP_DEFAULT, // value 0 reserved for default-init
|
|
SG_VERTEXSTEP_PER_VERTEX,
|
|
SG_VERTEXSTEP_PER_INSTANCE,
|
|
_SG_VERTEXSTEP_NUM,
|
|
_SG_VERTEXSTEP_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_vertex_step;
|
|
|
|
/*
|
|
sg_uniform_type
|
|
|
|
The data type of a uniform block member. This is used to
|
|
describe the internal layout of uniform blocks when creating
|
|
a shader object.
|
|
*/
|
|
typedef enum sg_uniform_type {
|
|
SG_UNIFORMTYPE_INVALID,
|
|
SG_UNIFORMTYPE_FLOAT,
|
|
SG_UNIFORMTYPE_FLOAT2,
|
|
SG_UNIFORMTYPE_FLOAT3,
|
|
SG_UNIFORMTYPE_FLOAT4,
|
|
SG_UNIFORMTYPE_INT,
|
|
SG_UNIFORMTYPE_INT2,
|
|
SG_UNIFORMTYPE_INT3,
|
|
SG_UNIFORMTYPE_INT4,
|
|
SG_UNIFORMTYPE_MAT4,
|
|
_SG_UNIFORMTYPE_NUM,
|
|
_SG_UNIFORMTYPE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_uniform_type;
|
|
|
|
/*
|
|
sg_uniform_layout
|
|
|
|
A hint for the interior memory layout of uniform blocks. This is
|
|
only really relevant for the GL backend where the internal layout
|
|
of uniform blocks must be known to sokol-gfx. For all other backends the
|
|
internal memory layout of uniform blocks doesn't matter, sokol-gfx
|
|
will just pass uniform data as a single memory blob to the
|
|
3D backend.
|
|
|
|
SG_UNIFORMLAYOUT_NATIVE (default)
|
|
Native layout means that a 'backend-native' memory layout
|
|
is used. For the GL backend this means that uniforms
|
|
are packed tightly in memory (e.g. there are no padding
|
|
bytes).
|
|
|
|
SG_UNIFORMLAYOUT_STD140
|
|
The memory layout is a subset of std140. Arrays are only
|
|
allowed for the FLOAT4, INT4 and MAT4. Alignment is as
|
|
is as follows:
|
|
|
|
FLOAT, INT: 4 byte alignment
|
|
FLOAT2, INT2: 8 byte alignment
|
|
FLOAT3, INT3: 16 byte alignment(!)
|
|
FLOAT4, INT4: 16 byte alignment
|
|
MAT4: 16 byte alignment
|
|
FLOAT4[], INT4[]: 16 byte alignment
|
|
|
|
The overall size of the uniform block must be a multiple
|
|
of 16.
|
|
|
|
For more information search for 'UNIFORM DATA LAYOUT' in the documentation block
|
|
at the start of the header.
|
|
*/
|
|
typedef enum sg_uniform_layout {
|
|
_SG_UNIFORMLAYOUT_DEFAULT, // value 0 reserved for default-init
|
|
SG_UNIFORMLAYOUT_NATIVE, // default: layout depends on currently active backend
|
|
SG_UNIFORMLAYOUT_STD140, // std140: memory layout according to std140
|
|
_SG_UNIFORMLAYOUT_NUM,
|
|
_SG_UNIFORMLAYOUT_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_uniform_layout;
|
|
|
|
/*
|
|
sg_cull_mode
|
|
|
|
The face-culling mode, this is used in the
|
|
sg_pipeline_desc.cull_mode member when creating a
|
|
pipeline object.
|
|
|
|
The default cull mode is SG_CULLMODE_NONE
|
|
*/
|
|
typedef enum sg_cull_mode {
|
|
_SG_CULLMODE_DEFAULT, // value 0 reserved for default-init
|
|
SG_CULLMODE_NONE,
|
|
SG_CULLMODE_FRONT,
|
|
SG_CULLMODE_BACK,
|
|
_SG_CULLMODE_NUM,
|
|
_SG_CULLMODE_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_cull_mode;
|
|
|
|
/*
|
|
sg_face_winding
|
|
|
|
The vertex-winding rule that determines a front-facing primitive. This
|
|
is used in the member sg_pipeline_desc.face_winding
|
|
when creating a pipeline object.
|
|
|
|
The default winding is SG_FACEWINDING_CW (clockwise)
|
|
*/
|
|
typedef enum sg_face_winding {
|
|
_SG_FACEWINDING_DEFAULT, // value 0 reserved for default-init
|
|
SG_FACEWINDING_CCW,
|
|
SG_FACEWINDING_CW,
|
|
_SG_FACEWINDING_NUM,
|
|
_SG_FACEWINDING_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_face_winding;
|
|
|
|
/*
|
|
sg_compare_func
|
|
|
|
The compare-function for configuring depth- and stencil-ref tests
|
|
in pipeline objects, and for texture samplers which perform a comparison
|
|
instead of regular sampling operation.
|
|
|
|
sg_pipeline_desc
|
|
.depth
|
|
.compare
|
|
.stencil
|
|
.front.compare
|
|
.back.compar
|
|
|
|
sg_sampler_desc
|
|
.compare
|
|
|
|
The default compare func for depth- and stencil-tests is
|
|
SG_COMPAREFUNC_ALWAYS.
|
|
|
|
The default compare func for sampler is SG_COMPAREFUNC_NEVER.
|
|
*/
|
|
typedef enum sg_compare_func {
|
|
_SG_COMPAREFUNC_DEFAULT, // value 0 reserved for default-init
|
|
SG_COMPAREFUNC_NEVER,
|
|
SG_COMPAREFUNC_LESS,
|
|
SG_COMPAREFUNC_EQUAL,
|
|
SG_COMPAREFUNC_LESS_EQUAL,
|
|
SG_COMPAREFUNC_GREATER,
|
|
SG_COMPAREFUNC_NOT_EQUAL,
|
|
SG_COMPAREFUNC_GREATER_EQUAL,
|
|
SG_COMPAREFUNC_ALWAYS,
|
|
_SG_COMPAREFUNC_NUM,
|
|
_SG_COMPAREFUNC_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_compare_func;
|
|
|
|
/*
|
|
sg_stencil_op
|
|
|
|
The operation performed on a currently stored stencil-value when a
|
|
comparison test passes or fails. This is used when creating a pipeline
|
|
object in the members:
|
|
|
|
sg_pipeline_desc
|
|
.stencil
|
|
.front
|
|
.fail_op
|
|
.depth_fail_op
|
|
.pass_op
|
|
.back
|
|
.fail_op
|
|
.depth_fail_op
|
|
.pass_op
|
|
|
|
The default value is SG_STENCILOP_KEEP.
|
|
*/
|
|
typedef enum sg_stencil_op {
|
|
_SG_STENCILOP_DEFAULT, // value 0 reserved for default-init
|
|
SG_STENCILOP_KEEP,
|
|
SG_STENCILOP_ZERO,
|
|
SG_STENCILOP_REPLACE,
|
|
SG_STENCILOP_INCR_CLAMP,
|
|
SG_STENCILOP_DECR_CLAMP,
|
|
SG_STENCILOP_INVERT,
|
|
SG_STENCILOP_INCR_WRAP,
|
|
SG_STENCILOP_DECR_WRAP,
|
|
_SG_STENCILOP_NUM,
|
|
_SG_STENCILOP_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_stencil_op;
|
|
|
|
/*
|
|
sg_blend_factor
|
|
|
|
The source and destination factors in blending operations.
|
|
This is used in the following members when creating a pipeline object:
|
|
|
|
sg_pipeline_desc
|
|
.colors[i]
|
|
.blend
|
|
.src_factor_rgb
|
|
.dst_factor_rgb
|
|
.src_factor_alpha
|
|
.dst_factor_alpha
|
|
|
|
The default value is SG_BLENDFACTOR_ONE for source
|
|
factors, and SG_BLENDFACTOR_ZERO for destination factors.
|
|
*/
|
|
typedef enum sg_blend_factor {
|
|
_SG_BLENDFACTOR_DEFAULT, // value 0 reserved for default-init
|
|
SG_BLENDFACTOR_ZERO,
|
|
SG_BLENDFACTOR_ONE,
|
|
SG_BLENDFACTOR_SRC_COLOR,
|
|
SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR,
|
|
SG_BLENDFACTOR_SRC_ALPHA,
|
|
SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
|
|
SG_BLENDFACTOR_DST_COLOR,
|
|
SG_BLENDFACTOR_ONE_MINUS_DST_COLOR,
|
|
SG_BLENDFACTOR_DST_ALPHA,
|
|
SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
|
|
SG_BLENDFACTOR_SRC_ALPHA_SATURATED,
|
|
SG_BLENDFACTOR_BLEND_COLOR,
|
|
SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR,
|
|
SG_BLENDFACTOR_BLEND_ALPHA,
|
|
SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA,
|
|
_SG_BLENDFACTOR_NUM,
|
|
_SG_BLENDFACTOR_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_blend_factor;
|
|
|
|
/*
|
|
sg_blend_op
|
|
|
|
Describes how the source and destination values are combined in the
|
|
fragment blending operation. It is used in the following members when
|
|
creating a pipeline object:
|
|
|
|
sg_pipeline_desc
|
|
.colors[i]
|
|
.blend
|
|
.op_rgb
|
|
.op_alpha
|
|
|
|
The default value is SG_BLENDOP_ADD.
|
|
*/
|
|
typedef enum sg_blend_op {
|
|
_SG_BLENDOP_DEFAULT, // value 0 reserved for default-init
|
|
SG_BLENDOP_ADD,
|
|
SG_BLENDOP_SUBTRACT,
|
|
SG_BLENDOP_REVERSE_SUBTRACT,
|
|
_SG_BLENDOP_NUM,
|
|
_SG_BLENDOP_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_blend_op;
|
|
|
|
/*
|
|
sg_color_mask
|
|
|
|
Selects the active color channels when writing a fragment color to the
|
|
framebuffer. This is used in the members
|
|
sg_pipeline_desc.colors[i].write_mask when creating a pipeline object.
|
|
|
|
The default colormask is SG_COLORMASK_RGBA (write all colors channels)
|
|
|
|
NOTE: since the color mask value 0 is reserved for the default value
|
|
(SG_COLORMASK_RGBA), use SG_COLORMASK_NONE if all color channels
|
|
should be disabled.
|
|
*/
|
|
typedef enum sg_color_mask {
|
|
_SG_COLORMASK_DEFAULT = 0, // value 0 reserved for default-init
|
|
SG_COLORMASK_NONE = 0x10, // special value for 'all channels disabled
|
|
SG_COLORMASK_R = 0x1,
|
|
SG_COLORMASK_G = 0x2,
|
|
SG_COLORMASK_RG = 0x3,
|
|
SG_COLORMASK_B = 0x4,
|
|
SG_COLORMASK_RB = 0x5,
|
|
SG_COLORMASK_GB = 0x6,
|
|
SG_COLORMASK_RGB = 0x7,
|
|
SG_COLORMASK_A = 0x8,
|
|
SG_COLORMASK_RA = 0x9,
|
|
SG_COLORMASK_GA = 0xA,
|
|
SG_COLORMASK_RGA = 0xB,
|
|
SG_COLORMASK_BA = 0xC,
|
|
SG_COLORMASK_RBA = 0xD,
|
|
SG_COLORMASK_GBA = 0xE,
|
|
SG_COLORMASK_RGBA = 0xF,
|
|
_SG_COLORMASK_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_color_mask;
|
|
|
|
/*
|
|
sg_load_action
|
|
|
|
Defines the load action that should be performed at the start of a render pass:
|
|
|
|
SG_LOADACTION_CLEAR: clear the render target
|
|
SG_LOADACTION_LOAD: load the previous content of the render target
|
|
SG_LOADACTION_DONTCARE: leave the render target in an undefined state
|
|
|
|
This is used in the sg_pass_action structure.
|
|
|
|
The default load action for all pass attachments is SG_LOADACTION_CLEAR,
|
|
with the values rgba = { 0.5f, 0.5f, 0.5f, 1.0f }, depth=1.0f and stencil=0.
|
|
|
|
If you want to override the default behaviour, it is important to not
|
|
only set the clear color, but the 'action' field as well (as long as this
|
|
is _SG_LOADACTION_DEFAULT, the value fields will be ignored).
|
|
*/
|
|
typedef enum sg_load_action {
|
|
_SG_LOADACTION_DEFAULT,
|
|
SG_LOADACTION_CLEAR,
|
|
SG_LOADACTION_LOAD,
|
|
SG_LOADACTION_DONTCARE,
|
|
_SG_LOADACTION_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_load_action;
|
|
|
|
/*
|
|
sg_store_action
|
|
|
|
Defines the store action that be performed at the end of a render pass:
|
|
|
|
SG_STOREACTION_STORE: store the rendered content to the color attachment image
|
|
SG_STOREACTION_DONTCARE: allows the GPU to discard the rendered content
|
|
*/
|
|
typedef enum sg_store_action {
|
|
_SG_STOREACTION_DEFAULT,
|
|
SG_STOREACTION_STORE,
|
|
SG_STOREACTION_DONTCARE,
|
|
_SG_STOREACTION_FORCE_U32 = 0x7FFFFFFF
|
|
} sg_store_action;
|
|
|
|
|
|
/*
|
|
sg_pass_action
|
|
|
|
The sg_pass_action struct defines the actions to be performed
|
|
at the start of and end of a render pass.
|
|
|
|
- at the start of the pass whether the render targets should be cleared
|
|
loaded with their previous content, or start in an undefined state
|
|
- for clear operations: the clear value (color, depth, or stencil values)
|
|
- at the end of the pass, whether the rendering result should be
|
|
stored back into the render target, or discarded
|
|
*/
|
|
typedef struct sg_color_attachment_action {
|
|
sg_load_action load_action; // default: SG_LOADACTION_CLEAR
|
|
sg_store_action store_action; // default: SG_STOREACTION_STORE
|
|
sg_color clear_value; // default: { 0.5f, 0.5f, 0.5f, 1.0f }
|
|
} sg_color_attachment_action;
|
|
|
|
typedef struct sg_depth_attachment_action {
|
|
sg_load_action load_action; // default: SG_LOADACTION_CLEAR
|
|
sg_store_action store_action; // default: SG_STOREACTION_DONTCARE
|
|
float clear_value; // default: 1.0
|
|
} sg_depth_attachment_action;
|
|
|
|
typedef struct sg_stencil_attachment_action {
|
|
sg_load_action load_action; // default: SG_LOADACTION_CLEAR
|
|
sg_store_action store_action; // default: SG_STOREACTION_DONTCARE
|
|
uint8_t clear_value; // default: 0
|
|
} sg_stencil_attachment_action;
|
|
|
|
typedef struct sg_pass_action {
|
|
uint32_t _start_canary;
|
|
sg_color_attachment_action colors[SG_MAX_COLOR_ATTACHMENTS];
|
|
sg_depth_attachment_action depth;
|
|
sg_stencil_attachment_action stencil;
|
|
uint32_t _end_canary;
|
|
} sg_pass_action;
|
|
|
|
/*
|
|
sg_bindings
|
|
|
|
The sg_bindings structure defines the resource binding slots
|
|
of the sokol_gfx render pipeline, used as argument to the
|
|
sg_apply_bindings() function.
|
|
|
|
A resource binding struct contains:
|
|
|
|
- 1..N vertex buffers
|
|
- 0..N vertex buffer offsets
|
|
- 0..1 index buffers
|
|
- 0..1 index buffer offsets
|
|
- 0..N vertex shader stage images
|
|
- 0..N vertex shader stage samplers
|
|
- 0..N fragment shader stage images
|
|
- 0..N fragment shader stage samplers
|
|
|
|
The max number of vertex buffer and shader stage images
|
|
are defined by the SG_MAX_VERTEX_BUFFERS and
|
|
SG_MAX_SHADERSTAGE_IMAGES configuration constants.
|
|
|
|
The optional buffer offsets can be used to put different unrelated
|
|
chunks of vertex- and/or index-data into the same buffer objects.
|
|
*/
|
|
typedef struct sg_stage_bindings {
|
|
sg_image images[SG_MAX_SHADERSTAGE_IMAGES];
|
|
sg_sampler samplers[SG_MAX_SHADERSTAGE_SAMPLERS];
|
|
} sg_stage_bindings;
|
|
|
|
typedef struct sg_bindings {
|
|
uint32_t _start_canary;
|
|
sg_buffer vertex_buffers[SG_MAX_VERTEX_BUFFERS];
|
|
int vertex_buffer_offsets[SG_MAX_VERTEX_BUFFERS];
|
|
sg_buffer index_buffer;
|
|
int index_buffer_offset;
|
|
sg_stage_bindings vs;
|
|
sg_stage_bindings fs;
|
|
uint32_t _end_canary;
|
|
} sg_bindings;
|
|
|
|
/*
|
|
sg_buffer_desc
|
|
|
|
Creation parameters for sg_buffer objects, used in the
|
|
sg_make_buffer() call.
|
|
|
|
The default configuration is:
|
|
|
|
.size: 0 (*must* be >0 for buffers without data)
|
|
.type: SG_BUFFERTYPE_VERTEXBUFFER
|
|
.usage: SG_USAGE_IMMUTABLE
|
|
.data.ptr 0 (*must* be valid for immutable buffers)
|
|
.data.size 0 (*must* be > 0 for immutable buffers)
|
|
.label 0 (optional string label for trace hooks)
|
|
|
|
The label will be ignored by sokol_gfx.h, it is only useful
|
|
when hooking into sg_make_buffer() or sg_init_buffer() via
|
|
the sg_install_trace_hooks() function.
|
|
|
|
For immutable buffers which are initialized with initial data,
|
|
keep the .size item zero-initialized, and set the size together with the
|
|
pointer to the initial data in the .data item.
|
|
|
|
For mutable buffers without initial data, keep the .data item
|
|
zero-initialized, and set the buffer size in the .size item instead.
|
|
|
|
You can also set both size values, but currently both size values must
|
|
be identical (this may change in the future when the dynamic resource
|
|
management may become more flexible).
|
|
|
|
ADVANCED TOPIC: Injecting native 3D-API buffers:
|
|
|
|
The following struct members allow to inject your own GL, Metal
|
|
or D3D11 buffers into sokol_gfx:
|
|
|
|
.gl_buffers[SG_NUM_INFLIGHT_FRAMES]
|
|
.mtl_buffers[SG_NUM_INFLIGHT_FRAMES]
|
|
.d3d11_buffer
|
|
|
|
You must still provide all other struct items except the .data item, and
|
|
these must match the creation parameters of the native buffers you
|
|
provide. For SG_USAGE_IMMUTABLE, only provide a single native 3D-API
|
|
buffer, otherwise you need to provide SG_NUM_INFLIGHT_FRAMES buffers
|
|
(only for GL and Metal, not D3D11). Providing multiple buffers for GL and
|
|
Metal is necessary because sokol_gfx will rotate through them when
|
|
calling sg_update_buffer() to prevent lock-stalls.
|
|
|
|
Note that it is expected that immutable injected buffer have already been
|
|
initialized with content, and the .content member must be 0!
|
|
|
|
Also you need to call sg_reset_state_cache() after calling native 3D-API
|
|
functions, and before calling any sokol_gfx function.
|
|
*/
|
|
typedef struct sg_buffer_desc {
|
|
uint32_t _start_canary;
|
|
size_t size;
|
|
sg_buffer_type type;
|
|
sg_usage usage;
|
|
sg_range data;
|
|
const char* label;
|
|
// optionally inject backend-specific resources
|
|
uint32_t gl_buffers[SG_NUM_INFLIGHT_FRAMES];
|
|
const void* mtl_buffers[SG_NUM_INFLIGHT_FRAMES];
|
|
const void* d3d11_buffer;
|
|
const void* wgpu_buffer;
|
|
uint32_t _end_canary;
|
|
} sg_buffer_desc;
|
|
|
|
/*
|
|
sg_image_data
|
|
|
|
Defines the content of an image through a 2D array of sg_range structs.
|
|
The first array dimension is the cubemap face, and the second array
|
|
dimension the mipmap level.
|
|
*/
|
|
typedef struct sg_image_data {
|
|
sg_range subimage[SG_CUBEFACE_NUM][SG_MAX_MIPMAPS];
|
|
} sg_image_data;
|
|
|
|
/*
|
|
sg_image_desc
|
|
|
|
Creation parameters for sg_image objects, used in the sg_make_image() call.
|
|
|
|
The default configuration is:
|
|
|
|
.type: SG_IMAGETYPE_2D
|
|
.render_target: false
|
|
.width 0 (must be set to >0)
|
|
.height 0 (must be set to >0)
|
|
.num_slices 1 (3D textures: depth; array textures: number of layers)
|
|
.num_mipmaps: 1
|
|
.usage: SG_USAGE_IMMUTABLE
|
|
.pixel_format: SG_PIXELFORMAT_RGBA8 for textures, or sg_desc.context.color_format for render targets
|
|
.sample_count: 1 for textures, or sg_desc.context.sample_count for render targets
|
|
.data an sg_image_data struct to define the initial content
|
|
.label 0 (optional string label for trace hooks)
|
|
|
|
Q: Why is the default sample_count for render targets identical with the
|
|
"default sample count" from sg_desc.context.sample_count?
|
|
|
|
A: So that it matches the default sample count in pipeline objects. Even
|
|
though it is a bit strange/confusing that offscreen render targets by default
|
|
get the same sample count as the default framebuffer, but it's better that
|
|
an offscreen render target created with default parameters matches
|
|
a pipeline object created with default parameters.
|
|
|
|
NOTE:
|
|
|
|
Images with usage SG_USAGE_IMMUTABLE must be fully initialized by
|
|
providing a valid .data member which points to initialization data.
|
|
|
|
ADVANCED TOPIC: Injecting native 3D-API textures:
|
|
|
|
The following struct members allow to inject your own GL, Metal or D3D11
|
|
textures into sokol_gfx:
|
|
|
|
.gl_textures[SG_NUM_INFLIGHT_FRAMES]
|
|
.mtl_textures[SG_NUM_INFLIGHT_FRAMES]
|
|
.d3d11_texture
|
|
.d3d11_shader_resource_view
|
|
|
|
For GL, you can also specify the texture target or leave it empty to use
|
|
the default texture target for the image type (GL_TEXTURE_2D for
|
|
SG_IMAGETYPE_2D etc)
|
|
|
|
For D3D11, you can provide either a D3D11 texture, or a
|
|
shader-resource-view, or both. If only a texture is provided, a matching
|
|
shader-resource-view will be created. If only a shader-resource-view is
|
|
provided, the texture will be looked up from the shader-resource-view.
|
|
|
|
The same rules apply as for injecting native buffers (see sg_buffer_desc
|
|
documentation for more details).
|
|
*/
|
|
typedef struct sg_image_desc {
|
|
uint32_t _start_canary;
|
|
sg_image_type type;
|
|
bool render_target;
|
|
int width;
|
|
int height;
|
|
int num_slices;
|
|
int num_mipmaps;
|
|
sg_usage usage;
|
|
sg_pixel_format pixel_format;
|
|
int sample_count;
|
|
sg_image_data data;
|
|
const char* label;
|
|
// optionally inject backend-specific resources
|
|
uint32_t gl_textures[SG_NUM_INFLIGHT_FRAMES];
|
|
uint32_t gl_texture_target;
|
|
const void* mtl_textures[SG_NUM_INFLIGHT_FRAMES];
|
|
const void* d3d11_texture;
|
|
const void* d3d11_shader_resource_view;
|
|
const void* wgpu_texture;
|
|
uint32_t _end_canary;
|
|
} sg_image_desc;
|
|
|
|
/*
|
|
sg_sampler_desc
|
|
|
|
Creation parameters for sg_sampler objects, used in the sg_make_sampler() call
|
|
|
|
.min_filter: SG_FILTER_NEAREST
|
|
.mag_filter: SG_FILTER_NEAREST
|
|
.mipmap_filter SG_FILTER_NONE
|
|
.wrap_u: SG_WRAP_REPEAT
|
|
.wrap_v: SG_WRAP_REPEAT
|
|
.wrap_w: SG_WRAP_REPEAT (only SG_IMAGETYPE_3D)
|
|
.min_lod 0.0f
|
|
.max_lod FLT_MAX
|
|
.border_color SG_BORDERCOLOR_OPAQUE_BLACK
|
|
.compare SG_COMPAREFUNC_NEVER
|
|
.max_anisotropy 1 (must be 1..16)
|
|
|
|
*/
|
|
typedef struct sg_sampler_desc {
|
|
uint32_t _start_canary;
|
|
sg_filter min_filter;
|
|
sg_filter mag_filter;
|
|
sg_filter mipmap_filter;
|
|
sg_wrap wrap_u;
|
|
sg_wrap wrap_v;
|
|
sg_wrap wrap_w;
|
|
float min_lod;
|
|
float max_lod;
|
|
sg_border_color border_color;
|
|
sg_compare_func compare;
|
|
uint32_t max_anisotropy;
|
|
const char* label;
|
|
// optionally inject backend-specific resources
|
|
uint32_t gl_sampler;
|
|
const void* mtl_sampler;
|
|
const void* d3d11_sampler;
|
|
const void* wgpu_sampler;
|
|
uint32_t _end_canary;
|
|
} sg_sampler_desc;
|
|
|
|
/*
|
|
sg_shader_desc
|
|
|
|
The structure sg_shader_desc defines all creation parameters for shader
|
|
programs, used as input to the sg_make_shader() function:
|
|
|
|
- reflection information for vertex attributes (vertex shader inputs):
|
|
- vertex attribute name (only optionally used by GLES3 and GL)
|
|
- a semantic name and index (required for D3D11)
|
|
- for each shader-stage (vertex and fragment):
|
|
- the shader source or bytecode
|
|
- an optional entry function name
|
|
- an optional compile target (only for D3D11 when source is provided,
|
|
defaults are "vs_4_0" and "ps_4_0")
|
|
- reflection info for each uniform block used by the shader stage:
|
|
- the size of the uniform block in bytes
|
|
- a memory layout hint (native vs std140, only required for GL backends)
|
|
- reflection info for each uniform block member (only required for GL backends):
|
|
- member name
|
|
- member type (SG_UNIFORMTYPE_xxx)
|
|
- if the member is an array, the number of array items
|
|
- reflection info for textures used in the shader stage:
|
|
- the image type (SG_IMAGETYPE_xxx)
|
|
- the image-sample type (SG_IMAGESAMPLETYPE_xxx, default is SG_IMAGESAMPLETYPE_FLOAT)
|
|
- whether the shader expects a multisampled texture
|
|
- reflection info for samplers used in the shader stage:
|
|
- the sampler type (SG_SAMPLERTYPE_xxx)
|
|
- reflection info for each image-sampler-pair used by the shader:
|
|
- the texture slot of the involved texture
|
|
- the sampler slot of the involved sampler
|
|
- for GLSL only: the name of the combined image-sampler object
|
|
|
|
For all GL backends, shader source-code must be provided. For D3D11 and Metal,
|
|
either shader source-code or byte-code can be provided.
|
|
|
|
For D3D11, if source code is provided, the d3dcompiler_47.dll will be loaded
|
|
on demand. If this fails, shader creation will fail. When compiling HLSL
|
|
source code, you can provide an optional target string via
|
|
sg_shader_stage_desc.d3d11_target, the default target is "vs_4_0" for the
|
|
vertex shader stage and "ps_4_0" for the pixel shader stage.
|
|
*/
|
|
typedef struct sg_shader_attr_desc {
|
|
const char* name; // GLSL vertex attribute name (optional)
|
|
const char* sem_name; // HLSL semantic name
|
|
int sem_index; // HLSL semantic index
|
|
} sg_shader_attr_desc;
|
|
|
|
typedef struct sg_shader_uniform_desc {
|
|
const char* name;
|
|
sg_uniform_type type;
|
|
int array_count;
|
|
} sg_shader_uniform_desc;
|
|
|
|
typedef struct sg_shader_uniform_block_desc {
|
|
size_t size;
|
|
sg_uniform_layout layout;
|
|
sg_shader_uniform_desc uniforms[SG_MAX_UB_MEMBERS];
|
|
} sg_shader_uniform_block_desc;
|
|
|
|
typedef struct sg_shader_image_desc {
|
|
bool used;
|
|
bool multisampled;
|
|
sg_image_type image_type;
|
|
sg_image_sample_type sample_type;
|
|
} sg_shader_image_desc;
|
|
|
|
typedef struct sg_shader_sampler_desc {
|
|
bool used;
|
|
sg_sampler_type sampler_type;
|
|
} sg_shader_sampler_desc;
|
|
|
|
typedef struct sg_shader_image_sampler_pair_desc {
|
|
bool used;
|
|
int image_slot;
|
|
int sampler_slot;
|
|
const char* glsl_name;
|
|
} sg_shader_image_sampler_pair_desc;
|
|
|
|
typedef struct sg_shader_stage_desc {
|
|
const char* source;
|
|
sg_range bytecode;
|
|
const char* entry;
|
|
const char* d3d11_target;
|
|
sg_shader_uniform_block_desc uniform_blocks[SG_MAX_SHADERSTAGE_UBS];
|
|
sg_shader_image_desc images[SG_MAX_SHADERSTAGE_IMAGES];
|
|
sg_shader_sampler_desc samplers[SG_MAX_SHADERSTAGE_SAMPLERS];
|
|
sg_shader_image_sampler_pair_desc image_sampler_pairs[SG_MAX_SHADERSTAGE_IMAGESAMPLERPAIRS];
|
|
} sg_shader_stage_desc;
|
|
|
|
typedef struct sg_shader_desc {
|
|
uint32_t _start_canary;
|
|
sg_shader_attr_desc attrs[SG_MAX_VERTEX_ATTRIBUTES];
|
|
sg_shader_stage_desc vs;
|
|
sg_shader_stage_desc fs;
|
|
const char* label;
|
|
uint32_t _end_canary;
|
|
} sg_shader_desc;
|
|
|
|
/*
|
|
sg_pipeline_desc
|
|
|
|
The sg_pipeline_desc struct defines all creation parameters for an
|
|
sg_pipeline object, used as argument to the sg_make_pipeline() function:
|
|
|
|
- the vertex layout for all input vertex buffers
|
|
- a shader object
|
|
- the 3D primitive type (points, lines, triangles, ...)
|
|
- the index type (none, 16- or 32-bit)
|
|
- all the fixed-function-pipeline state (depth-, stencil-, blend-state, etc...)
|
|
|
|
If the vertex data has no gaps between vertex components, you can omit
|
|
the .layout.buffers[].stride and layout.attrs[].offset items (leave them
|
|
default-initialized to 0), sokol-gfx will then compute the offsets and
|
|
strides from the vertex component formats (.layout.attrs[].format).
|
|
Please note that ALL vertex attribute offsets must be 0 in order for the
|
|
automatic offset computation to kick in.
|
|
|
|
The default configuration is as follows:
|
|
|
|
.shader: 0 (must be initialized with a valid sg_shader id!)
|
|
.layout:
|
|
.buffers[]: vertex buffer layouts
|
|
.stride: 0 (if no stride is given it will be computed)
|
|
.step_func SG_VERTEXSTEP_PER_VERTEX
|
|
.step_rate 1
|
|
.attrs[]: vertex attribute declarations
|
|
.buffer_index 0 the vertex buffer bind slot
|
|
.offset 0 (offsets can be omitted if the vertex layout has no gaps)
|
|
.format SG_VERTEXFORMAT_INVALID (must be initialized!)
|
|
.depth:
|
|
.pixel_format: sg_desc.context.depth_format
|
|
.compare: SG_COMPAREFUNC_ALWAYS
|
|
.write_enabled: false
|
|
.bias: 0.0f
|
|
.bias_slope_scale: 0.0f
|
|
.bias_clamp: 0.0f
|
|
.stencil:
|
|
.enabled: false
|
|
.front/back:
|
|
.compare: SG_COMPAREFUNC_ALWAYS
|
|
.fail_op: SG_STENCILOP_KEEP
|
|
.depth_fail_op: SG_STENCILOP_KEEP
|
|
.pass_op: SG_STENCILOP_KEEP
|
|
.read_mask: 0
|
|
.write_mask: 0
|
|
.ref: 0
|
|
.color_count 1
|
|
.colors[0..color_count]
|
|
.pixel_format sg_desc.context.color_format
|
|
.write_mask: SG_COLORMASK_RGBA
|
|
.blend:
|
|
.enabled: false
|
|
.src_factor_rgb: SG_BLENDFACTOR_ONE
|
|
.dst_factor_rgb: SG_BLENDFACTOR_ZERO
|
|
.op_rgb: SG_BLENDOP_ADD
|
|
.src_factor_alpha: SG_BLENDFACTOR_ONE
|
|
.dst_factor_alpha: SG_BLENDFACTOR_ZERO
|
|
.op_alpha: SG_BLENDOP_ADD
|
|
.primitive_type: SG_PRIMITIVETYPE_TRIANGLES
|
|
.index_type: SG_INDEXTYPE_NONE
|
|
.cull_mode: SG_CULLMODE_NONE
|
|
.face_winding: SG_FACEWINDING_CW
|
|
.sample_count: sg_desc.context.sample_count
|
|
.blend_color: (sg_color) { 0.0f, 0.0f, 0.0f, 0.0f }
|
|
.alpha_to_coverage_enabled: false
|
|
.label 0 (optional string label for trace hooks)
|
|
*/
|
|
typedef struct sg_vertex_buffer_layout_state {
|
|
int stride;
|
|
sg_vertex_step step_func;
|
|
int step_rate;
|
|
#if defined(SOKOL_ZIG_BINDINGS)
|
|
uint32_t __pad[2];
|
|
#endif
|
|
} sg_vertex_buffer_layout_state;
|
|
|
|
typedef struct sg_vertex_attr_state {
|
|
int buffer_index;
|
|
int offset;
|
|
sg_vertex_format format;
|
|
#if defined(SOKOL_ZIG_BINDINGS)
|
|
uint32_t __pad[2];
|
|
#endif
|
|
} sg_vertex_attr_state;
|
|
|
|
typedef struct sg_vertex_layout_state {
|
|
sg_vertex_buffer_layout_state buffers[SG_MAX_VERTEX_BUFFERS];
|
|
sg_vertex_attr_state attrs[SG_MAX_VERTEX_ATTRIBUTES];
|
|
} sg_vertex_layout_state;
|
|
|
|
typedef struct sg_stencil_face_state {
|
|
sg_compare_func compare;
|
|
sg_stencil_op fail_op;
|
|
sg_stencil_op depth_fail_op;
|
|
sg_stencil_op pass_op;
|
|
} sg_stencil_face_state;
|
|
|
|
typedef struct sg_stencil_state {
|
|
bool enabled;
|
|
sg_stencil_face_state front;
|
|
sg_stencil_face_state back;
|
|
uint8_t read_mask;
|
|
uint8_t write_mask;
|
|
uint8_t ref;
|
|
} sg_stencil_state;
|
|
|
|
typedef struct sg_depth_state {
|
|
sg_pixel_format pixel_format;
|
|
sg_compare_func compare;
|
|
bool write_enabled;
|
|
float bias;
|
|
float bias_slope_scale;
|
|
float bias_clamp;
|
|
} sg_depth_state;
|
|
|
|
typedef struct sg_blend_state {
|
|
bool enabled;
|
|
sg_blend_factor src_factor_rgb;
|
|
sg_blend_factor dst_factor_rgb;
|
|
sg_blend_op op_rgb;
|
|
sg_blend_factor src_factor_alpha;
|
|
sg_blend_factor dst_factor_alpha;
|
|
sg_blend_op op_alpha;
|
|
} sg_blend_state;
|
|
|
|
typedef struct sg_color_target_state {
|
|
sg_pixel_format pixel_format;
|
|
sg_color_mask write_mask;
|
|
sg_blend_state blend;
|
|
} sg_color_target_state;
|
|
|
|
typedef struct sg_pipeline_desc {
|
|
uint32_t _start_canary;
|
|
sg_shader shader;
|
|
sg_vertex_layout_state layout;
|
|
sg_depth_state depth;
|
|
sg_stencil_state stencil;
|
|
int color_count;
|
|
sg_color_target_state colors[SG_MAX_COLOR_ATTACHMENTS];
|
|
sg_primitive_type primitive_type;
|
|
sg_index_type index_type;
|
|
sg_cull_mode cull_mode;
|
|
sg_face_winding face_winding;
|
|
int sample_count;
|
|
sg_color blend_color;
|
|
bool alpha_to_coverage_enabled;
|
|
const char* label;
|
|
uint32_t _end_canary;
|
|
} sg_pipeline_desc;
|
|
|
|
/*
|
|
sg_pass_desc
|
|
|
|
Creation parameters for an sg_pass object, used as argument to the
|
|
sg_make_pass() function.
|
|
|
|
A pass object contains 1..4 color attachments, 0..4 msaa-resolve
|
|
attachemnts, and none or one depth-stencil attachment.
|
|
|
|
Each attachment consists of an image, and two additional indices describing
|
|
which subimage the pass will render into: one mipmap index, and if the image
|
|
is a cubemap, array-texture or 3D-texture, the face-index, array-layer or
|
|
depth-slice.
|
|
|
|
All attachments must have the same width and height.
|
|
|
|
All color attachments and the depth-stencil attachment must have the
|
|
same sample count.
|
|
|
|
If a resolve attachment is set, an MSAA-resolve operation from the
|
|
associated color attachment into the resolve attachment image will take
|
|
place in the sg_end_pass() function. In this case, the color attachment
|
|
must have a (sample_count>1), and the resolve attachment a
|
|
(sample_count==1). The resolve attachment also must have the same pixel
|
|
format as the color attachment.
|
|
|
|
NOTE that MSAA depth-stencil attachments cannot be msaa-resolved!
|
|
*/
|
|
typedef struct sg_pass_attachment_desc {
|
|
sg_image image;
|
|
int mip_level;
|
|
int slice; // cube texture: face; array texture: layer; 3D texture: slice
|
|
} sg_pass_attachment_desc;
|
|
|
|
typedef struct sg_pass_desc {
|
|
uint32_t _start_canary;
|
|
sg_pass_attachment_desc color_attachments[SG_MAX_COLOR_ATTACHMENTS];
|
|
sg_pass_attachment_desc resolve_attachments[SG_MAX_COLOR_ATTACHMENTS];
|
|
sg_pass_attachment_desc depth_stencil_attachment;
|
|
const char* label;
|
|
uint32_t _end_canary;
|
|
} sg_pass_desc;
|
|
|
|
/*
|
|
sg_trace_hooks
|
|
|
|
Installable callback functions to keep track of the sokol-gfx calls,
|
|
this is useful for debugging, or keeping track of resource creation
|
|
and destruction.
|
|
|
|
Trace hooks are installed with sg_install_trace_hooks(), this returns
|
|
another sg_trace_hooks struct with the previous set of
|
|
trace hook function pointers. These should be invoked by the
|
|
new trace hooks to form a proper call chain.
|
|
*/
|
|
typedef struct sg_trace_hooks {
|
|
void* user_data;
|
|
void (*reset_state_cache)(void* user_data);
|
|
void (*make_buffer)(const sg_buffer_desc* desc, sg_buffer result, void* user_data);
|
|
void (*make_image)(const sg_image_desc* desc, sg_image result, void* user_data);
|
|
void (*make_sampler)(const sg_sampler_desc* desc, sg_sampler result, void* user_data);
|
|
void (*make_shader)(const sg_shader_desc* desc, sg_shader result, void* user_data);
|
|
void (*make_pipeline)(const sg_pipeline_desc* desc, sg_pipeline result, void* user_data);
|
|
void (*make_pass)(const sg_pass_desc* desc, sg_pass result, void* user_data);
|
|
void (*destroy_buffer)(sg_buffer buf, void* user_data);
|
|
void (*destroy_image)(sg_image img, void* user_data);
|
|
void (*destroy_sampler)(sg_sampler smp, void* user_data);
|
|
void (*destroy_shader)(sg_shader shd, void* user_data);
|
|
void (*destroy_pipeline)(sg_pipeline pip, void* user_data);
|
|
void (*destroy_pass)(sg_pass pass, void* user_data);
|
|
void (*update_buffer)(sg_buffer buf, const sg_range* data, void* user_data);
|
|
void (*update_image)(sg_image img, const sg_image_data* data, void* user_data);
|
|
void (*append_buffer)(sg_buffer buf, const sg_range* data, int result, void* user_data);
|
|
void (*begin_default_pass)(const sg_pass_action* pass_action, int width, int height, void* user_data);
|
|
void (*begin_pass)(sg_pass pass, const sg_pass_action* pass_action, void* user_data);
|
|
void (*apply_viewport)(int x, int y, int width, int height, bool origin_top_left, void* user_data);
|
|
void (*apply_scissor_rect)(int x, int y, int width, int height, bool origin_top_left, void* user_data);
|
|
void (*apply_pipeline)(sg_pipeline pip, void* user_data);
|
|
void (*apply_bindings)(const sg_bindings* bindings, void* user_data);
|
|
void (*apply_uniforms)(sg_shader_stage stage, int ub_index, const sg_range* data, void* user_data);
|
|
void (*draw)(int base_element, int num_elements, int num_instances, void* user_data);
|
|
void (*end_pass)(void* user_data);
|
|
void (*commit)(void* user_data);
|
|
void (*alloc_buffer)(sg_buffer result, void* user_data);
|
|
void (*alloc_image)(sg_image result, void* user_data);
|
|
void (*alloc_sampler)(sg_sampler result, void* user_data);
|
|
void (*alloc_shader)(sg_shader result, void* user_data);
|
|
void (*alloc_pipeline)(sg_pipeline result, void* user_data);
|
|
void (*alloc_pass)(sg_pass result, void* user_data);
|
|
void (*dealloc_buffer)(sg_buffer buf_id, void* user_data);
|
|
void (*dealloc_image)(sg_image img_id, void* user_data);
|
|
void (*dealloc_sampler)(sg_sampler smp_id, void* user_data);
|
|
void (*dealloc_shader)(sg_shader shd_id, void* user_data);
|
|
void (*dealloc_pipeline)(sg_pipeline pip_id, void* user_data);
|
|
void (*dealloc_pass)(sg_pass pass_id, void* user_data);
|
|
void (*init_buffer)(sg_buffer buf_id, const sg_buffer_desc* desc, void* user_data);
|
|
void (*init_image)(sg_image img_id, const sg_image_desc* desc, void* user_data);
|
|
void (*init_sampler)(sg_sampler smp_id, const sg_sampler_desc* desc, void* user_data);
|
|
void (*init_shader)(sg_shader shd_id, const sg_shader_desc* desc, void* user_data);
|
|
void (*init_pipeline)(sg_pipeline pip_id, const sg_pipeline_desc* desc, void* user_data);
|
|
void (*init_pass)(sg_pass pass_id, const sg_pass_desc* desc, void* user_data);
|
|
void (*uninit_buffer)(sg_buffer buf_id, void* user_data);
|
|
void (*uninit_image)(sg_image img_id, void* user_data);
|
|
void (*uninit_sampler)(sg_sampler smp_id, void* user_data);
|
|
void (*uninit_shader)(sg_shader shd_id, void* user_data);
|
|
void (*uninit_pipeline)(sg_pipeline pip_id, void* user_data);
|
|
void (*uninit_pass)(sg_pass pass_id, void* user_data);
|
|
void (*fail_buffer)(sg_buffer buf_id, void* user_data);
|
|
void (*fail_image)(sg_image img_id, void* user_data);
|
|
void (*fail_sampler)(sg_sampler smp_id, void* user_data);
|
|
void (*fail_shader)(sg_shader shd_id, void* user_data);
|
|
void (*fail_pipeline)(sg_pipeline pip_id, void* user_data);
|
|
void (*fail_pass)(sg_pass pass_id, void* user_data);
|
|
void (*push_debug_group)(const char* name, void* user_data);
|
|
void (*pop_debug_group)(void* user_data);
|
|
} sg_trace_hooks;
|
|
|
|
/*
|
|
sg_buffer_info
|
|
sg_image_info
|
|
sg_sampler_info
|
|
sg_shader_info
|
|
sg_pipeline_info
|
|
sg_pass_info
|
|
|
|
These structs contain various internal resource attributes which
|
|
might be useful for debug-inspection. Please don't rely on the
|
|
actual content of those structs too much, as they are quite closely
|
|
tied to sokol_gfx.h internals and may change more frequently than
|
|
the other public API elements.
|
|
|
|
The *_info structs are used as the return values of the following functions:
|
|
|
|
sg_query_buffer_info()
|
|
sg_query_image_info()
|
|
sg_query_sampler_info()
|
|
sg_query_shader_info()
|
|
sg_query_pipeline_info()
|
|
sg_query_pass_info()
|
|
*/
|
|
typedef struct sg_slot_info {
|
|
sg_resource_state state; // the current state of this resource slot
|
|
uint32_t res_id; // type-neutral resource if (e.g. sg_buffer.id)
|
|
uint32_t ctx_id; // the context this resource belongs to
|
|
} sg_slot_info;
|
|
|
|
typedef struct sg_buffer_info {
|
|
sg_slot_info slot; // resource pool slot info
|
|
uint32_t update_frame_index; // frame index of last sg_update_buffer()
|
|
uint32_t append_frame_index; // frame index of last sg_append_buffer()
|
|
int append_pos; // current position in buffer for sg_append_buffer()
|
|
bool append_overflow; // is buffer in overflow state (due to sg_append_buffer)
|
|
int num_slots; // number of renaming-slots for dynamically updated buffers
|
|
int active_slot; // currently active write-slot for dynamically updated buffers
|
|
} sg_buffer_info;
|
|
|
|
typedef struct sg_image_info {
|
|
sg_slot_info slot; // resource pool slot info
|
|
uint32_t upd_frame_index; // frame index of last sg_update_image()
|
|
int num_slots; // number of renaming-slots for dynamically updated images
|
|
int active_slot; // currently active write-slot for dynamically updated images
|
|
} sg_image_info;
|
|
|
|
typedef struct sg_sampler_info {
|
|
sg_slot_info slot; // resource pool slot info
|
|
} sg_sampler_info;
|
|
|
|
typedef struct sg_shader_info {
|
|
sg_slot_info slot; // resource pool slot info
|
|
} sg_shader_info;
|
|
|
|
typedef struct sg_pipeline_info {
|
|
sg_slot_info slot; // resource pool slot info
|
|
} sg_pipeline_info;
|
|
|
|
typedef struct sg_pass_info {
|
|
sg_slot_info slot; // resource pool slot info
|
|
} sg_pass_info;
|
|
|
|
/*
|
|
sg_log_item
|
|
|
|
An enum with a unique item for each log message, warning, error
|
|
and validation layer message.
|
|
*/
|
|
#define _SG_LOG_ITEMS \
|
|
_SG_LOGITEM_XMACRO(OK, "Ok") \
|
|
_SG_LOGITEM_XMACRO(MALLOC_FAILED, "memory allocation failed") \
|
|
_SG_LOGITEM_XMACRO(GL_TEXTURE_FORMAT_NOT_SUPPORTED, "pixel format not supported for texture (gl)") \
|
|
_SG_LOGITEM_XMACRO(GL_3D_TEXTURES_NOT_SUPPORTED, "3d textures not supported (gl)") \
|
|
_SG_LOGITEM_XMACRO(GL_ARRAY_TEXTURES_NOT_SUPPORTED, "array textures not supported (gl)") \
|
|
_SG_LOGITEM_XMACRO(GL_SHADER_COMPILATION_FAILED, "shader compilation failed (gl)") \
|
|
_SG_LOGITEM_XMACRO(GL_SHADER_LINKING_FAILED, "shader linking failed (gl)") \
|
|
_SG_LOGITEM_XMACRO(GL_VERTEX_ATTRIBUTE_NOT_FOUND_IN_SHADER, "vertex attribute not found in shader (gl)") \
|
|
_SG_LOGITEM_XMACRO(GL_TEXTURE_NAME_NOT_FOUND_IN_SHADER, "texture name not found in shader (gl)") \
|
|
_SG_LOGITEM_XMACRO(GL_FRAMEBUFFER_INCOMPLETE, "framebuffer completeness check failed (gl)") \
|
|
_SG_LOGITEM_XMACRO(GL_MSAA_FRAMEBUFFER_INCOMPLETE, "completeness check failed for msaa resolve framebuffer (gl)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_CREATE_BUFFER_FAILED, "CreateBuffer() failed (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_CREATE_DEPTH_TEXTURE_UNSUPPORTED_PIXEL_FORMAT, "pixel format not supported for depth-stencil texture (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_CREATE_DEPTH_TEXTURE_FAILED, "CreateTexture2D() failed for depth-stencil texture (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_CREATE_2D_TEXTURE_UNSUPPORTED_PIXEL_FORMAT, "pixel format not supported for 2d-, cube- or array-texture (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_CREATE_2D_TEXTURE_FAILED, "CreateTexture2D() failed for 2d-, cube- or array-texture (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_CREATE_2D_SRV_FAILED, "CreateShaderResourceView() failed for 2d-, cube- or array-texture (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_CREATE_3D_TEXTURE_UNSUPPORTED_PIXEL_FORMAT, "pixel format not supported for 3D texture (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_CREATE_3D_TEXTURE_FAILED, "CreateTexture3D() failed (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_CREATE_3D_SRV_FAILED, "CreateShaderResourceView() failed for 3d texture (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_CREATE_MSAA_TEXTURE_FAILED, "CreateTexture2D() failed for MSAA render target texture (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_CREATE_SAMPLER_STATE_FAILED, "CreateSamplerState() failed (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_LOAD_D3DCOMPILER_47_DLL_FAILED, "loading d3dcompiler_47.dll failed (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_SHADER_COMPILATION_FAILED, "shader compilation failed (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_SHADER_COMPILATION_OUTPUT, "") \
|
|
_SG_LOGITEM_XMACRO(D3D11_CREATE_CONSTANT_BUFFER_FAILED, "CreateBuffer() failed for uniform constant buffer (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_CREATE_INPUT_LAYOUT_FAILED, "CreateInputLayout() failed (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_CREATE_RASTERIZER_STATE_FAILED, "CreateRasterizerState() failed (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_CREATE_DEPTH_STENCIL_STATE_FAILED, "CreateDepthStencilState() failed (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_CREATE_BLEND_STATE_FAILED, "CreateBlendState() failed (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_CREATE_RTV_FAILED, "CreateRenderTargetView() failed (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_CREATE_DSV_FAILED, "CreateDepthStencilView() failed (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_MAP_FOR_UPDATE_BUFFER_FAILED, "Map() failed when updating buffer (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_MAP_FOR_APPEND_BUFFER_FAILED, "Map() failed when appending to buffer (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(D3D11_MAP_FOR_UPDATE_IMAGE_FAILED, "Map() failed when updating image (d3d11)") \
|
|
_SG_LOGITEM_XMACRO(METAL_TEXTURE_FORMAT_NOT_SUPPORTED, "pixel format not supported for texture (metal)") \
|
|
_SG_LOGITEM_XMACRO(METAL_SHADER_COMPILATION_FAILED, "shader compilation failed (metal)") \
|
|
_SG_LOGITEM_XMACRO(METAL_SHADER_CREATION_FAILED, "shader creation failed (metal)") \
|
|
_SG_LOGITEM_XMACRO(METAL_SHADER_COMPILATION_OUTPUT, "") \
|
|
_SG_LOGITEM_XMACRO(METAL_VERTEX_SHADER_ENTRY_NOT_FOUND, "vertex shader entry function not found (metal)") \
|
|
_SG_LOGITEM_XMACRO(METAL_FRAGMENT_SHADER_ENTRY_NOT_FOUND, "fragment shader entry not found (metal)") \
|
|
_SG_LOGITEM_XMACRO(METAL_CREATE_RPS_FAILED, "failed to create render pipeline state (metal)") \
|
|
_SG_LOGITEM_XMACRO(METAL_CREATE_RPS_OUTPUT, "") \
|
|
_SG_LOGITEM_XMACRO(WGPU_MAP_UNIFORM_BUFFER_FAILED, "mapping uniform buffer failed (wgpu)") \
|
|
_SG_LOGITEM_XMACRO(WGPU_STAGING_BUFFER_FULL_COPY_TO_BUFFER, "per frame staging buffer full when copying to buffer (wgpu)") \
|
|
_SG_LOGITEM_XMACRO(WGPU_STAGING_BUFFER_FULL_COPY_TO_TEXTURE, "per frame staging buffer full when copying to texture (wgpu)") \
|
|
_SG_LOGITEM_XMACRO(WGPU_RESET_STATE_CACHE_FIXME, "_sg_wgpu_reset_state_cache: fixme") \
|
|
_SG_LOGITEM_XMACRO(WGPU_ACTIVATE_CONTEXT_FIXME, "_sg_wgpu_activate_context: fixme") \
|
|
_SG_LOGITEM_XMACRO(UNINIT_BUFFER_ACTIVE_CONTEXT_MISMATCH, "active context mismatch in buffer uninit (must be same as for creation)") \
|
|
_SG_LOGITEM_XMACRO(UNINIT_IMAGE_ACTIVE_CONTEXT_MISMATCH, "active context mismatch in image uninit (must be same as for creation)") \
|
|
_SG_LOGITEM_XMACRO(UNINIT_SAMPLER_ACTIVE_CONTEXT_MISMATCH, "active context mismatch in sampler uninit (must be same as for creation)") \
|
|
_SG_LOGITEM_XMACRO(UNINIT_SHADER_ACTIVE_CONTEXT_MISMATCH, "active context mismatch in shader uninit (must be same as for creation)") \
|
|
_SG_LOGITEM_XMACRO(UNINIT_PIPELINE_ACTIVE_CONTEXT_MISMATCH, "active context mismatch in pipeline uninit (must be same as for creation)") \
|
|
_SG_LOGITEM_XMACRO(UNINIT_PASS_ACTIVE_CONTEXT_MISMATCH, "active context mismatch in pass uninit (must be same as for creation)") \
|
|
_SG_LOGITEM_XMACRO(IDENTICAL_COMMIT_LISTENER, "attempting to add identical commit listener") \
|
|
_SG_LOGITEM_XMACRO(COMMIT_LISTENER_ARRAY_FULL, "commit listener array full") \
|
|
_SG_LOGITEM_XMACRO(TRACE_HOOKS_NOT_ENABLED, "sg_install_trace_hooks() called, but SG_TRACE_HOOKS is not defined") \
|
|
_SG_LOGITEM_XMACRO(DEALLOC_BUFFER_INVALID_STATE, "sg_dealloc_buffer(): buffer must be in ALLOC state") \
|
|
_SG_LOGITEM_XMACRO(DEALLOC_IMAGE_INVALID_STATE, "sg_dealloc_image(): image must be in alloc state") \
|
|
_SG_LOGITEM_XMACRO(DEALLOC_SAMPLER_INVALID_STATE, "sg_dealloc_sampler(): sampler must be in alloc state") \
|
|
_SG_LOGITEM_XMACRO(DEALLOC_SHADER_INVALID_STATE, "sg_dealloc_shader(): shader must be in ALLOC state") \
|
|
_SG_LOGITEM_XMACRO(DEALLOC_PIPELINE_INVALID_STATE, "sg_dealloc_pipeline(): pipeline must be in ALLOC state") \
|
|
_SG_LOGITEM_XMACRO(DEALLOC_PASS_INVALID_STATE, "sg_dealloc_pass(): pass must be in ALLOC state") \
|
|
_SG_LOGITEM_XMACRO(INIT_BUFFER_INVALID_STATE, "sg_init_buffer(): buffer must be in ALLOC state") \
|
|
_SG_LOGITEM_XMACRO(INIT_IMAGE_INVALID_STATE, "sg_init_image(): image must be in ALLOC state") \
|
|
_SG_LOGITEM_XMACRO(INIT_SAMPLER_INVALID_STATE, "sg_init_sampler(): sampler must be in ALLOC state") \
|
|
_SG_LOGITEM_XMACRO(INIT_SHADER_INVALID_STATE, "sg_init_shader(): shader must be in ALLOC state") \
|
|
_SG_LOGITEM_XMACRO(INIT_PIPELINE_INVALID_STATE, "sg_init_pipeline(): pipeline must be in ALLOC state") \
|
|
_SG_LOGITEM_XMACRO(INIT_PASS_INVALID_STATE, "sg_init_pass(): pass must be in ALLOC state") \
|
|
_SG_LOGITEM_XMACRO(UNINIT_BUFFER_INVALID_STATE, "sg_uninit_buffer(): buffer must be in VALID or FAILED state") \
|
|
_SG_LOGITEM_XMACRO(UNINIT_IMAGE_INVALID_STATE, "sg_uninit_image(): image must be in VALID or FAILED state") \
|
|
_SG_LOGITEM_XMACRO(UNINIT_SAMPLER_INVALID_STATE, "sg_uninit_sampler(): sampler must be in VALID or FAILED state") \
|
|
_SG_LOGITEM_XMACRO(UNINIT_SHADER_INVALID_STATE, "sg_uninit_shader(): shader must be in VALID or FAILED state") \
|
|
_SG_LOGITEM_XMACRO(UNINIT_PIPELINE_INVALID_STATE, "sg_uninit_pipeline(): pipeline must be in VALID or FAILED state") \
|
|
_SG_LOGITEM_XMACRO(UNINIT_PASS_INVALID_STATE, "sg_uninit_pass(): pass must be in VALID or FAILED state") \
|
|
_SG_LOGITEM_XMACRO(FAIL_BUFFER_INVALID_STATE, "sg_fail_buffer(): buffer must be in ALLOC state") \
|
|
_SG_LOGITEM_XMACRO(FAIL_IMAGE_INVALID_STATE, "sg_fail_image(): image must be in ALLOC state") \
|
|
_SG_LOGITEM_XMACRO(FAIL_SAMPLER_INVALID_STATE, "sg_fail_sampler(): sampler must be in ALLOC state") \
|
|
_SG_LOGITEM_XMACRO(FAIL_SHADER_INVALID_STATE, "sg_fail_shader(): shader must be in ALLOC state") \
|
|
_SG_LOGITEM_XMACRO(FAIL_PIPELINE_INVALID_STATE, "sg_fail_pipeline(): pipeline must be in ALLOC state") \
|
|
_SG_LOGITEM_XMACRO(FAIL_PASS_INVALID_STATE, "sg_fail_pass(): pass must be in ALLOC state") \
|
|
_SG_LOGITEM_XMACRO(BUFFER_POOL_EXHAUSTED, "buffer pool exhausted") \
|
|
_SG_LOGITEM_XMACRO(IMAGE_POOL_EXHAUSTED, "image pool exhausted") \
|
|
_SG_LOGITEM_XMACRO(SAMPLER_POOL_EXHAUSTED, "sampler pool exhausted") \
|
|
_SG_LOGITEM_XMACRO(SHADER_POOL_EXHAUSTED, "shader pool exhausted") \
|
|
_SG_LOGITEM_XMACRO(PIPELINE_POOL_EXHAUSTED, "pipeline pool exhausted") \
|
|
_SG_LOGITEM_XMACRO(PASS_POOL_EXHAUSTED, "pass pool exhausted") \
|
|
_SG_LOGITEM_XMACRO(DRAW_WITHOUT_BINDINGS, "attempting to draw without resource bindings") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_BUFFERDESC_CANARY, "sg_buffer_desc not initialized") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_BUFFERDESC_SIZE, "sg_buffer_desc.size and .data.size cannot both be 0") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_BUFFERDESC_DATA, "immutable buffers must be initialized with data (sg_buffer_desc.data.ptr and sg_buffer_desc.data.size)") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_BUFFERDESC_DATA_SIZE, "immutable buffer data size differs from buffer size") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_BUFFERDESC_NO_DATA, "dynamic/stream usage buffers cannot be initialized with data") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_IMAGEDATA_NODATA, "sg_image_data: no data (.ptr and/or .size is zero)") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_IMAGEDATA_DATA_SIZE, "sg_image_data: data size doesn't match expected surface size") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_IMAGEDESC_CANARY, "sg_image_desc not initialized") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_IMAGEDESC_WIDTH, "sg_image_desc.width must be > 0") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_IMAGEDESC_HEIGHT, "sg_image_desc.height must be > 0") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_IMAGEDESC_RT_PIXELFORMAT, "invalid pixel format for render-target image") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_IMAGEDESC_NONRT_PIXELFORMAT, "invalid pixel format for non-render-target image") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_IMAGEDESC_MSAA_BUT_NO_RT, "non-render-target images cannot be multisampled") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_IMAGEDESC_NO_MSAA_RT_SUPPORT, "MSAA not supported for this pixel format") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_IMAGEDESC_MSAA_NUM_MIPMAPS, "MSAA images must have num_mipmaps == 1") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_IMAGEDESC_MSAA_3D_IMAGE, "3D images cannot have a sample_count > 1") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_IMAGEDESC_DEPTH_3D_IMAGE, "3D images cannot have a depth/stencil image format") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_IMAGEDESC_RT_IMMUTABLE, "render target images must be SG_USAGE_IMMUTABLE") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_IMAGEDESC_RT_NO_DATA, "render target images cannot be initialized with data") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_IMAGEDESC_INJECTED_NO_DATA, "images with injected textures cannot be initialized with data") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_IMAGEDESC_DYNAMIC_NO_DATA, "dynamic/stream images cannot be initialized with data") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_IMAGEDESC_COMPRESSED_IMMUTABLE, "compressed images must be immutable") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SAMPLERDESC_CANARY, "sg_sampler_desc not initialized") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SAMPLERDESC_MINFILTER_NONE, "sg_sampler_desc.min_filter cannot be SG_FILTER_NONE") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SAMPLERDESC_MAGFILTER_NONE, "sg_sampler_desc.mag_filter cannot be SG_FILTER_NONE") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_CANARY, "sg_shader_desc not initialized") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_SOURCE, "shader source code required") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_BYTECODE, "shader byte code required") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_SOURCE_OR_BYTECODE, "shader source or byte code required") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_NO_BYTECODE_SIZE, "shader byte code length (in bytes) required") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_NO_CONT_UBS, "shader uniform blocks must occupy continuous slots") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_NO_CONT_UB_MEMBERS, "uniform block members must occupy continuous slots") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_NO_UB_MEMBERS, "GL backend requires uniform block member declarations") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UB_MEMBER_NAME, "uniform block member name missing") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UB_SIZE_MISMATCH, "size of uniform block members doesn't match uniform block size") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UB_ARRAY_COUNT, "uniform array count must be >= 1") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_UB_STD140_ARRAY_TYPE, "uniform arrays only allowed for FLOAT4, INT4, MAT4 in std140 layout") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_NO_CONT_IMAGES, "shader stage images must occupy continuous slots (sg_shader_desc.vs|fs.images[])") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_NO_CONT_SAMPLERS, "shader stage samplers must occupy continuous slots (sg_shader_desc.vs|fs.samplers[])") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_IMAGE_SAMPLER_PAIR_IMAGE_SLOT_OUT_OF_RANGE, "shader stage: image-sampler-pair image slot index is out of range (sg_shader_desc.vs|fs.image_sampler_pairs[].image_slot)") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_IMAGE_SAMPLER_PAIR_SAMPLER_SLOT_OUT_OF_RANGE, "shader stage: image-sampler-pair image slot index is out of range (sg_shader_desc.vs|fs.image_sampler_pairs[].sampler_slot)") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_IMAGE_SAMPLER_PAIR_NAME_REQUIRED_FOR_GL, "shader stage: image-sampler-pairs must be named in GL (sg_shader_desc.vs|fs.image_sampler_pairs[].name)") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_IMAGE_SAMPLER_PAIR_HAS_NAME_BUT_NOT_USED, "shader stage: image-sampler-pair has name but .used field not true") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_IMAGE_SAMPLER_PAIR_HAS_IMAGE_BUT_NOT_USED, "shader stage: image-sampler-pair has .image_slot != 0 but .used field not true") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_IMAGE_SAMPLER_PAIR_HAS_SAMPLER_BUT_NOT_USED, "shader stage: image-sampler-pair .sampler_slot != 0 but .used field not true") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_IMAGE_NOT_REFERENCED_BY_IMAGE_SAMPLER_PAIRS, "shader stage: one or more images are note referenced by (sg_shader_desc.vs|fs.image_sampler_pairs[].image_slot)") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_SAMPLER_NOT_REFERENCED_BY_IMAGE_SAMPLER_PAIRS, "shader stage: one or more samplers are not referenced by image-sampler-pairs (sg_shader_desc.vs|fs.image_sampler_pairs[].sampler_slot)") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_NO_CONT_IMAGE_SAMPLER_PAIRS, "shader stage image-sampler-pairs must occupy continuous slots (sg_shader_desc.vs|fs.image_samplers[])") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_ATTR_SEMANTICS, "D3D11 backend requires vertex attribute semantics") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_SHADERDESC_ATTR_STRING_TOO_LONG, "vertex attribute name/semantic string too long (max len 16)") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PIPELINEDESC_CANARY, "sg_pipeline_desc not initialized") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PIPELINEDESC_SHADER, "sg_pipeline_desc.shader missing or invalid") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PIPELINEDESC_NO_ATTRS, "sg_pipeline_desc.layout.attrs is empty or not continuous") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PIPELINEDESC_LAYOUT_STRIDE4, "sg_pipeline_desc.layout.buffers[].stride must be multiple of 4") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PIPELINEDESC_ATTR_SEMANTICS, "D3D11 missing vertex attribute semantics in shader") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_CANARY, "sg_pass_desc not initialized") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_NO_ATTACHMENTS, "sg_pass_desc no color or depth-stencil attachments") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_NO_CONT_COLOR_ATTS, "color attachments must occupy continuous slots") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_IMAGE, "pass attachment image is not valid") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_MIPLEVEL, "pass attachment mip level is bigger than image has mipmaps") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_FACE, "pass attachment image is cubemap, but face index is too big") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_LAYER, "pass attachment image is array texture, but layer index is too big") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_SLICE, "pass attachment image is 3d texture, but slice value is too big") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_IMAGE_NO_RT, "pass attachment image must be have render_target=true") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_COLOR_INV_PIXELFORMAT, "pass color-attachment images must be renderable color pixel format") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_DEPTH_INV_PIXELFORMAT, "pass depth-attachment image must be depth or depth-stencil pixel format") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_IMAGE_SIZES, "all pass attachments must have the same size") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_IMAGE_SAMPLE_COUNTS, "all pass attachments must have the same sample count") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_RESOLVE_COLOR_IMAGE_MSAA, "pass resolve attachments must have a color attachment image with sample count > 1") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_RESOLVE_IMAGE, "pass resolve attachment image not valid") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_RESOLVE_SAMPLE_COUNT, "pass resolve attachment image sample count must be 1") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_RESOLVE_MIPLEVEL, "pass resolve attachment mip level is bigger than image has mipmaps") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_RESOLVE_FACE, "pass resolve attachment is cubemap, but face index is too big") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_RESOLVE_LAYER, "pass resolve attachment is array texture, but layer index is too big") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_RESOLVE_SLICE, "pass resolve attachment is 3d texture, but slice value is too big") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_RESOLVE_IMAGE_NO_RT, "pass resolve attachment image must have render_target=true") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_RESOLVE_IMAGE_SIZES, "pass resolve attachment size must match color attachment image size") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_RESOLVE_IMAGE_FORMAT, "pass resolve attachment pixel format must match color attachment pixel format") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_DEPTH_IMAGE, "pass depth attachment image is not valid") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_DEPTH_MIPLEVEL, "pass depth attachment mip level is bigger than image has mipmaps") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_DEPTH_FACE, "pass depth attachment image is cubemap, but face index is too big") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_DEPTH_LAYER, "pass depth attachment image is array texture, but layer index is too big") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_DEPTH_SLICE, "pass depth attachment image is 3d texture, but slice value is too big") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_DEPTH_IMAGE_NO_RT, "pass depth attachment image must be have render_target=true") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_DEPTH_IMAGE_SIZES, "pass depth attachment image size must match color attachment image size") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_PASSDESC_DEPTH_IMAGE_SAMPLE_COUNT, "pass depth attachment sample count must match color attachment sample count") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_BEGINPASS_PASS, "sg_begin_pass: pass must be valid") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_BEGINPASS_COLOR_ATTACHMENT_IMAGE, "sg_begin_pass: one or more color attachment images are not valid") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_BEGINPASS_RESOLVE_ATTACHMENT_IMAGE, "sg_begin_pass: one or more resolve attachment images are not valid") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_BEGINPASS_DEPTHSTENCIL_ATTACHMENT_IMAGE, "sg_begin_pass: one or more depth-stencil attachment images are not valid") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_APIP_PIPELINE_VALID_ID, "sg_apply_pipeline: invalid pipeline id provided") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_APIP_PIPELINE_EXISTS, "sg_apply_pipeline: pipeline object no longer alive") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_APIP_PIPELINE_VALID, "sg_apply_pipeline: pipeline object not in valid state") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_APIP_SHADER_EXISTS, "sg_apply_pipeline: shader object no longer alive") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_APIP_SHADER_VALID, "sg_apply_pipeline: shader object not in valid state") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_APIP_ATT_COUNT, "sg_apply_pipeline: number of pipeline color attachments doesn't match number of pass color attachments") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_APIP_COLOR_FORMAT, "sg_apply_pipeline: pipeline color attachment pixel format doesn't match pass color attachment pixel format") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_APIP_DEPTH_FORMAT, "sg_apply_pipeline: pipeline depth pixel_format doesn't match pass depth attachment pixel format") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_APIP_SAMPLE_COUNT, "sg_apply_pipeline: pipeline MSAA sample count doesn't match render pass attachment sample count") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_PIPELINE, "sg_apply_bindings: must be called after sg_apply_pipeline") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_PIPELINE_EXISTS, "sg_apply_bindings: currently applied pipeline object no longer alive") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_PIPELINE_VALID, "sg_apply_bindings: currently applied pipeline object not in valid state") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_VBS, "sg_apply_bindings: number of vertex buffers doesn't match number of pipeline vertex layouts") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_VB_EXISTS, "sg_apply_bindings: vertex buffer no longer alive") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_VB_TYPE, "sg_apply_bindings: buffer in vertex buffer slot is not a SG_BUFFERTYPE_VERTEXBUFFER") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_VB_OVERFLOW, "sg_apply_bindings: buffer in vertex buffer slot is overflown") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_NO_IB, "sg_apply_bindings: pipeline object defines indexed rendering, but no index buffer provided") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_IB, "sg_apply_bindings: pipeline object defines non-indexed rendering, but index buffer provided") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_IB_EXISTS, "sg_apply_bindings: index buffer no longer alive") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_IB_TYPE, "sg_apply_bindings: buffer in index buffer slot is not a SG_BUFFERTYPE_INDEXBUFFER") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_IB_OVERFLOW, "sg_apply_bindings: buffer in index buffer slot is overflown") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_VS_EXPECTED_IMAGE_BINDING, "sg_apply_bindings: missing image binding on vertex stage") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_VS_IMG_EXISTS, "sg_apply_bindings: image bound to vertex stage no longer alive") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_VS_IMAGE_TYPE_MISMATCH, "sg_apply_bindings: type of image bound to vertex stage doesn't match shader desc") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_VS_IMAGE_MSAA, "sg_apply_bindings: cannot bind image with sample_count>1 to vertex stage") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_VS_UNEXPECTED_IMAGE_BINDING, "sg_apply_bindings: unexpected image binding on vertex stage") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_VS_EXPECTED_SAMPLER_BINDING, "sg_apply_bindings: missing sampler binding on vertex stage") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_VS_UNEXPECTED_SAMPLER_COMPARE_NEVER, "sg_apply_bindings: shader expects SG_SAMPLERTYPE_COMPARE on vertex stage but sampler has SG_COMPAREFUNC_NEVER") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_VS_EXPECTED_SAMPLER_COMPARE_NEVER, "sg_apply_bindings: shader expects SG_SAMPLERTYPE_SAMPLE on vertex stage but sampler doesn't have SG_COMPAREFUNC_NEVER") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_VS_UNEXPECTED_SAMPLER_BINDING, "sg_apply_bindings: unexpected sampler binding on vertex stage") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_VS_SMP_EXISTS, "sg_apply_bindings: sampler bound to vertex stage no longer alive") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_VS_IMG_SMP_MIPMAPS, "sg_apply_bindings: image bound to vertex stage has mipmap_count == 1, but associated sampler mipmap filer is not SG_MIPMAPFILTER_NONE") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_FS_EXPECTED_IMAGE_BINDING, "sg_apply_bindings: missing image binding on fragment stage") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_FS_IMG_EXISTS, "sg_apply_bindings: image bound to fragment stage no longer alive") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_FS_IMAGE_TYPE_MISMATCH, "sg_apply_bindings: type of image bound to fragment stage doesn't match shader desc") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_FS_IMAGE_MSAA, "sg_apply_bindings: cannot bind image with sample_count>1 to fragment stage") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_FS_UNEXPECTED_IMAGE_BINDING, "sg_apply_bindings: unexpected image binding on fragment stage") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_FS_EXPECTED_SAMPLER_BINDING, "sg_apply_bindings: missing sampler binding on fragment stage") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_FS_UNEXPECTED_SAMPLER_COMPARE_NEVER, "sg_apply_bindings: shader expects SG_SAMPLERTYPE_COMPARE on fragment stage but sampler has SG_COMPAREFUNC_NEVER") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_FS_EXPECTED_SAMPLER_COMPARE_NEVER, "sg_apply_bindings: shader expects SG_SAMPLERTYPE_SAMPLE on fragment stage but sampler doesn't have SG_COMPAREFUNC_NEVER") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_FS_UNEXPECTED_SAMPLER_BINDING, "sg_apply_bindings: unexpected sampler binding on fragment stage") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_FS_SMP_EXISTS, "sg_apply_bindings: sampler bound to fragment stage no longer alive") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_ABND_FS_IMG_SMP_MIPMAPS, "sg_apply_bindings: image bound to fragment stage has mipmap_count == 1, but associated sampler mipmap filer is not SG_MIPMAPFILTER_NONE") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_AUB_NO_PIPELINE, "sg_apply_uniforms: must be called after sg_apply_pipeline()") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_AUB_NO_UB_AT_SLOT, "sg_apply_uniforms: no uniform block declaration at this shader stage UB slot") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_AUB_SIZE, "sg_apply_uniforms: data size exceeds declared uniform block size") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_UPDATEBUF_USAGE, "sg_update_buffer: cannot update immutable buffer") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_UPDATEBUF_SIZE, "sg_update_buffer: update size is bigger than buffer size") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_UPDATEBUF_ONCE, "sg_update_buffer: only one update allowed per buffer and frame") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_UPDATEBUF_APPEND, "sg_update_buffer: cannot call sg_update_buffer and sg_append_buffer in same frame") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_APPENDBUF_USAGE, "sg_append_buffer: cannot append to immutable buffer") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_APPENDBUF_SIZE, "sg_append_buffer: overall appended size is bigger than buffer size") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_APPENDBUF_UPDATE, "sg_append_buffer: cannot call sg_append_buffer and sg_update_buffer in same frame") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_UPDIMG_USAGE, "sg_update_image: cannot update immutable image") \
|
|
_SG_LOGITEM_XMACRO(VALIDATE_UPDIMG_ONCE, "sg_update_image: only one update allowed per image and frame") \
|
|
_SG_LOGITEM_XMACRO(VALIDATION_FAILED, "validation layer checks failed") \
|
|
|
|
#define _SG_LOGITEM_XMACRO(item,msg) SG_LOGITEM_##item,
|
|
typedef enum sg_log_item {
|
|
_SG_LOG_ITEMS
|
|
} sg_log_item;
|
|
#undef _SG_LOGITEM_XMACRO
|
|
|
|
/*
|
|
sg_desc
|
|
|
|
The sg_desc struct contains configuration values for sokol_gfx,
|
|
it is used as parameter to the sg_setup() call.
|
|
|
|
NOTE that all callback function pointers come in two versions, one without
|
|
a userdata pointer, and one with a userdata pointer. You would
|
|
either initialize one or the other depending on whether you pass data
|
|
to your callbacks.
|
|
|
|
FIXME: explain the various configuration options
|
|
|
|
The default configuration is:
|
|
|
|
.buffer_pool_size 128
|
|
.image_pool_size 128
|
|
.sampler_pool_size 64
|
|
.shader_pool_size 32
|
|
.pipeline_pool_size 64
|
|
.pass_pool_size 16
|
|
.context_pool_size 16
|
|
.uniform_buffer_size 4 MB (4*1024*1024)
|
|
.staging_buffer_size 8 MB (8*1024*1024)
|
|
.max_commit_listeners 1024
|
|
.disable_validation false
|
|
|
|
.allocator.alloc 0 (in this case, malloc() will be called)
|
|
.allocator.free 0 (in this case, free() will be called)
|
|
.allocator.user_data 0
|
|
|
|
.context.color_format: default value depends on selected backend:
|
|
all GL backends: SG_PIXELFORMAT_RGBA8
|
|
Metal and D3D11: SG_PIXELFORMAT_BGRA8
|
|
WGPU: *no default* (must be queried from WGPU swapchain)
|
|
.context.depth_format SG_PIXELFORMAT_DEPTH_STENCIL
|
|
.context.sample_count 1
|
|
|
|
Metal specific:
|
|
(NOTE: All Objective-C object references are transferred through
|
|
a bridged (const void*) to sokol_gfx, which will use a unretained
|
|
bridged cast (__bridged id<xxx>) to retrieve the Objective-C
|
|
references back. Since the bridge cast is unretained, the caller
|
|
must hold a strong reference to the Objective-C object for the
|
|
duration of the sokol_gfx call!
|
|
|
|
.context.metal.device
|
|
a pointer to the MTLDevice object
|
|
.context.metal.renderpass_descriptor_cb
|
|
.context.metal_renderpass_descriptor_userdata_cb
|
|
A C callback function to obtain the MTLRenderPassDescriptor for the
|
|
current frame when rendering to the default framebuffer, will be called
|
|
in sg_begin_default_pass().
|
|
.context.metal.drawable_cb
|
|
.context.metal.drawable_userdata_cb
|
|
a C callback function to obtain a MTLDrawable for the current
|
|
frame when rendering to the default framebuffer, will be called in
|
|
sg_end_pass() of the default pass
|
|
.context.metal.user_data
|
|
optional user data pointer passed to the userdata versions of
|
|
callback functions
|
|
|
|
D3D11 specific:
|
|
.context.d3d11.device
|
|
a pointer to the ID3D11Device object, this must have been created
|
|
before sg_setup() is called
|
|
.context.d3d11.device_context
|
|
a pointer to the ID3D11DeviceContext object
|
|
.context.d3d11.render_target_view_cb
|
|
.context.d3d11.render_target_view_userdata_cb
|
|
a C callback function to obtain a pointer to the current
|
|
ID3D11RenderTargetView object of the default framebuffer,
|
|
this function will be called in sg_begin_pass() when rendering
|
|
to the default framebuffer
|
|
.context.d3d11.depth_stencil_view_cb
|
|
.context.d3d11.depth_stencil_view_userdata_cb
|
|
a C callback function to obtain a pointer to the current
|
|
ID3D11DepthStencilView object of the default framebuffer,
|
|
this function will be called in sg_begin_pass() when rendering
|
|
to the default framebuffer
|
|
.context.d3d11.user_data
|
|
optional user data pointer passed to the userdata versions of
|
|
callback functions
|
|
|
|
WebGPU specific:
|
|
.context.wgpu.device
|
|
a WGPUDevice handle
|
|
.context.wgpu.render_format
|
|
WGPUTextureFormat of the swap chain surface
|
|
.context.wgpu.render_view_cb
|
|
.context.wgpu.render_view_userdata_cb
|
|
callback to get the current WGPUTextureView of the swapchain's
|
|
rendering attachment (may be an MSAA surface)
|
|
.context.wgpu.resolve_view_cb
|
|
.context.wgpu.resolve_view_userdata_cb
|
|
callback to get the current WGPUTextureView of the swapchain's
|
|
MSAA-resolve-target surface, must return 0 if not MSAA rendering
|
|
.context.wgpu.depth_stencil_view_cb
|
|
.context.wgpu.depth_stencil_view_userdata_cb
|
|
callback to get current default-pass depth-stencil-surface WGPUTextureView
|
|
the pixel format of the default WGPUTextureView must be WGPUTextureFormat_Depth24Plus8
|
|
.context.wgpu.user_data
|
|
optional user data pointer passed to the userdata versions of
|
|
callback functions
|
|
|
|
When using sokol_gfx.h and sokol_app.h together, consider using the
|
|
helper function sapp_sgcontext() in the sokol_glue.h header to
|
|
initialize the sg_desc.context nested struct. sapp_sgcontext() returns
|
|
a completely initialized sg_context_desc struct with information
|
|
provided by sokol_app.h.
|
|
*/
|
|
typedef struct sg_metal_context_desc {
|
|
const void* device;
|
|
const void* (*renderpass_descriptor_cb)(void);
|
|
const void* (*renderpass_descriptor_userdata_cb)(void*);
|
|
const void* (*drawable_cb)(void);
|
|
const void* (*drawable_userdata_cb)(void*);
|
|
void* user_data;
|
|
} sg_metal_context_desc;
|
|
|
|
typedef struct sg_d3d11_context_desc {
|
|
const void* device;
|
|
const void* device_context;
|
|
const void* (*render_target_view_cb)(void);
|
|
const void* (*render_target_view_userdata_cb)(void*);
|
|
const void* (*depth_stencil_view_cb)(void);
|
|
const void* (*depth_stencil_view_userdata_cb)(void*);
|
|
void* user_data;
|
|
} sg_d3d11_context_desc;
|
|
|
|
typedef struct sg_wgpu_context_desc {
|
|
const void* device; // WGPUDevice
|
|
const void* (*render_view_cb)(void); // returns WGPUTextureView
|
|
const void* (*render_view_userdata_cb)(void*);
|
|
const void* (*resolve_view_cb)(void); // returns WGPUTextureView
|
|
const void* (*resolve_view_userdata_cb)(void*);
|
|
const void* (*depth_stencil_view_cb)(void); // returns WGPUTextureView, must be WGPUTextureFormat_Depth24Plus8
|
|
const void* (*depth_stencil_view_userdata_cb)(void*);
|
|
void* user_data;
|
|
} sg_wgpu_context_desc;
|
|
|
|
typedef struct sg_context_desc {
|
|
sg_pixel_format color_format;
|
|
sg_pixel_format depth_format;
|
|
int sample_count;
|
|
sg_metal_context_desc metal;
|
|
sg_d3d11_context_desc d3d11;
|
|
sg_wgpu_context_desc wgpu;
|
|
} sg_context_desc;
|
|
|
|
/*
|
|
sg_commit_listener
|
|
|
|
Used with function sg_add_commit_listener() to add a callback
|
|
which will be called in sg_commit(). This is useful for libraries
|
|
building on top of sokol-gfx to be notified about when a frame
|
|
ends (instead of having to guess, or add a manual 'new-frame'
|
|
function.
|
|
*/
|
|
typedef struct sg_commit_listener {
|
|
void (*func)(void* user_data);
|
|
void* user_data;
|
|
} sg_commit_listener;
|
|
|
|
/*
|
|
sg_allocator
|
|
|
|
Used in sg_desc to provide custom memory-alloc and -free functions
|
|
to sokol_gfx.h. If memory management should be overridden, both the
|
|
alloc and free function must be provided (e.g. it's not valid to
|
|
override one function but not the other).
|
|
*/
|
|
typedef struct sg_allocator {
|
|
void* (*alloc)(size_t size, void* user_data);
|
|
void (*free)(void* ptr, void* user_data);
|
|
void* user_data;
|
|
} sg_allocator;
|
|
|
|
/*
|
|
sg_logger
|
|
|
|
Used in sg_desc to provide a logging function. Please be aware
|
|
that without logging function, sokol-gfx will be completely
|
|
silent, e.g. it will not report errors, warnings and
|
|
validation layer messages. For maximum error verbosity,
|
|
compile in debug mode (e.g. NDEBUG *not* defined) and install
|
|
a logger (for instance the standard logging function from sokol_log.h).
|
|
*/
|
|
typedef struct sg_logger {
|
|
void (*func)(
|
|
const char* tag, // always "sg"
|
|
uint32_t log_level, // 0=panic, 1=error, 2=warning, 3=info
|
|
uint32_t log_item_id, // SG_LOGITEM_*
|
|
const char* message_or_null, // a message string, may be nullptr in release mode
|
|
uint32_t line_nr, // line number in sokol_gfx.h
|
|
const char* filename_or_null, // source filename, may be nullptr in release mode
|
|
void* user_data);
|
|
void* user_data;
|
|
} sg_logger;
|
|
|
|
typedef struct sg_desc {
|
|
uint32_t _start_canary;
|
|
int buffer_pool_size;
|
|
int image_pool_size;
|
|
int sampler_pool_size;
|
|
int shader_pool_size;
|
|
int pipeline_pool_size;
|
|
int pass_pool_size;
|
|
int context_pool_size;
|
|
int uniform_buffer_size;
|
|
int staging_buffer_size;
|
|
int max_commit_listeners;
|
|
bool disable_validation; // disable validation layer even in debug mode, useful for tests
|
|
bool mtl_force_managed_storage_mode; // for debugging: use Metal managed storage mode for resources even with UMA
|
|
sg_allocator allocator;
|
|
sg_logger logger; // optional log function override
|
|
sg_context_desc context;
|
|
uint32_t _end_canary;
|
|
} sg_desc;
|
|
|
|
// setup and misc functions
|
|
SOKOL_GFX_API_DECL void sg_setup(const sg_desc* desc);
|
|
SOKOL_GFX_API_DECL void sg_shutdown(void);
|
|
SOKOL_GFX_API_DECL bool sg_isvalid(void);
|
|
SOKOL_GFX_API_DECL void sg_reset_state_cache(void);
|
|
SOKOL_GFX_API_DECL sg_trace_hooks sg_install_trace_hooks(const sg_trace_hooks* trace_hooks);
|
|
SOKOL_GFX_API_DECL void sg_push_debug_group(const char* name);
|
|
SOKOL_GFX_API_DECL void sg_pop_debug_group(void);
|
|
SOKOL_GFX_API_DECL bool sg_add_commit_listener(sg_commit_listener listener);
|
|
SOKOL_GFX_API_DECL bool sg_remove_commit_listener(sg_commit_listener listener);
|
|
|
|
// resource creation, destruction and updating
|
|
SOKOL_GFX_API_DECL sg_buffer sg_make_buffer(const sg_buffer_desc* desc);
|
|
SOKOL_GFX_API_DECL sg_image sg_make_image(const sg_image_desc* desc);
|
|
SOKOL_GFX_API_DECL sg_sampler sg_make_sampler(const sg_sampler_desc* desc);
|
|
SOKOL_GFX_API_DECL sg_shader sg_make_shader(const sg_shader_desc* desc);
|
|
SOKOL_GFX_API_DECL sg_pipeline sg_make_pipeline(const sg_pipeline_desc* desc);
|
|
SOKOL_GFX_API_DECL sg_pass sg_make_pass(const sg_pass_desc* desc);
|
|
SOKOL_GFX_API_DECL void sg_destroy_buffer(sg_buffer buf);
|
|
SOKOL_GFX_API_DECL void sg_destroy_image(sg_image img);
|
|
SOKOL_GFX_API_DECL void sg_destroy_sampler(sg_sampler smp);
|
|
SOKOL_GFX_API_DECL void sg_destroy_shader(sg_shader shd);
|
|
SOKOL_GFX_API_DECL void sg_destroy_pipeline(sg_pipeline pip);
|
|
SOKOL_GFX_API_DECL void sg_destroy_pass(sg_pass pass);
|
|
SOKOL_GFX_API_DECL void sg_update_buffer(sg_buffer buf, const sg_range* data);
|
|
SOKOL_GFX_API_DECL void sg_update_image(sg_image img, const sg_image_data* data);
|
|
SOKOL_GFX_API_DECL int sg_append_buffer(sg_buffer buf, const sg_range* data);
|
|
SOKOL_GFX_API_DECL bool sg_query_buffer_overflow(sg_buffer buf);
|
|
SOKOL_GFX_API_DECL bool sg_query_buffer_will_overflow(sg_buffer buf, size_t size);
|
|
|
|
// rendering functions
|
|
SOKOL_GFX_API_DECL void sg_begin_default_pass(const sg_pass_action* pass_action, int width, int height);
|
|
SOKOL_GFX_API_DECL void sg_begin_default_passf(const sg_pass_action* pass_action, float width, float height);
|
|
SOKOL_GFX_API_DECL void sg_begin_pass(sg_pass pass, const sg_pass_action* pass_action);
|
|
SOKOL_GFX_API_DECL void sg_apply_viewport(int x, int y, int width, int height, bool origin_top_left);
|
|
SOKOL_GFX_API_DECL void sg_apply_viewportf(float x, float y, float width, float height, bool origin_top_left);
|
|
SOKOL_GFX_API_DECL void sg_apply_scissor_rect(int x, int y, int width, int height, bool origin_top_left);
|
|
SOKOL_GFX_API_DECL void sg_apply_scissor_rectf(float x, float y, float width, float height, bool origin_top_left);
|
|
SOKOL_GFX_API_DECL void sg_apply_pipeline(sg_pipeline pip);
|
|
SOKOL_GFX_API_DECL void sg_apply_bindings(const sg_bindings* bindings);
|
|
SOKOL_GFX_API_DECL void sg_apply_uniforms(sg_shader_stage stage, int ub_index, const sg_range* data);
|
|
SOKOL_GFX_API_DECL void sg_draw(int base_element, int num_elements, int num_instances);
|
|
SOKOL_GFX_API_DECL void sg_end_pass(void);
|
|
SOKOL_GFX_API_DECL void sg_commit(void);
|
|
|
|
// getting information
|
|
SOKOL_GFX_API_DECL sg_desc sg_query_desc(void);
|
|
SOKOL_GFX_API_DECL sg_backend sg_query_backend(void);
|
|
SOKOL_GFX_API_DECL sg_features sg_query_features(void);
|
|
SOKOL_GFX_API_DECL sg_limits sg_query_limits(void);
|
|
SOKOL_GFX_API_DECL sg_pixelformat_info sg_query_pixelformat(sg_pixel_format fmt);
|
|
// get current state of a resource (INITIAL, ALLOC, VALID, FAILED, INVALID)
|
|
SOKOL_GFX_API_DECL sg_resource_state sg_query_buffer_state(sg_buffer buf);
|
|
SOKOL_GFX_API_DECL sg_resource_state sg_query_image_state(sg_image img);
|
|
SOKOL_GFX_API_DECL sg_resource_state sg_query_sampler_state(sg_sampler smp);
|
|
SOKOL_GFX_API_DECL sg_resource_state sg_query_shader_state(sg_shader shd);
|
|
SOKOL_GFX_API_DECL sg_resource_state sg_query_pipeline_state(sg_pipeline pip);
|
|
SOKOL_GFX_API_DECL sg_resource_state sg_query_pass_state(sg_pass pass);
|
|
// get runtime information about a resource
|
|
SOKOL_GFX_API_DECL sg_buffer_info sg_query_buffer_info(sg_buffer buf);
|
|
SOKOL_GFX_API_DECL sg_image_info sg_query_image_info(sg_image img);
|
|
SOKOL_GFX_API_DECL sg_sampler_info sg_query_sampler_info(sg_sampler smp);
|
|
SOKOL_GFX_API_DECL sg_shader_info sg_query_shader_info(sg_shader shd);
|
|
SOKOL_GFX_API_DECL sg_pipeline_info sg_query_pipeline_info(sg_pipeline pip);
|
|
SOKOL_GFX_API_DECL sg_pass_info sg_query_pass_info(sg_pass pass);
|
|
// get desc structs matching a specific resource (NOTE that not all creation attributes may be provided)
|
|
SOKOL_GFX_API_DECL sg_buffer_desc sg_query_buffer_desc(sg_buffer buf);
|
|
SOKOL_GFX_API_DECL sg_image_desc sg_query_image_desc(sg_image img);
|
|
SOKOL_GFX_API_DECL sg_sampler_desc sg_query_sampler_desc(sg_sampler smp);
|
|
SOKOL_GFX_API_DECL sg_shader_desc sg_query_shader_desc(sg_shader shd);
|
|
SOKOL_GFX_API_DECL sg_pipeline_desc sg_query_pipeline_desc(sg_pipeline pip);
|
|
SOKOL_GFX_API_DECL sg_pass_desc sg_query_pass_desc(sg_pass pass);
|
|
// get resource creation desc struct with their default values replaced
|
|
SOKOL_GFX_API_DECL sg_buffer_desc sg_query_buffer_defaults(const sg_buffer_desc* desc);
|
|
SOKOL_GFX_API_DECL sg_image_desc sg_query_image_defaults(const sg_image_desc* desc);
|
|
SOKOL_GFX_API_DECL sg_sampler_desc sg_query_sampler_defaults(const sg_sampler_desc* desc);
|
|
SOKOL_GFX_API_DECL sg_shader_desc sg_query_shader_defaults(const sg_shader_desc* desc);
|
|
SOKOL_GFX_API_DECL sg_pipeline_desc sg_query_pipeline_defaults(const sg_pipeline_desc* desc);
|
|
SOKOL_GFX_API_DECL sg_pass_desc sg_query_pass_defaults(const sg_pass_desc* desc);
|
|
|
|
// separate resource allocation and initialization (for async setup)
|
|
SOKOL_GFX_API_DECL sg_buffer sg_alloc_buffer(void);
|
|
SOKOL_GFX_API_DECL sg_image sg_alloc_image(void);
|
|
SOKOL_GFX_API_DECL sg_sampler sg_alloc_sampler(void);
|
|
SOKOL_GFX_API_DECL sg_shader sg_alloc_shader(void);
|
|
SOKOL_GFX_API_DECL sg_pipeline sg_alloc_pipeline(void);
|
|
SOKOL_GFX_API_DECL sg_pass sg_alloc_pass(void);
|
|
SOKOL_GFX_API_DECL void sg_dealloc_buffer(sg_buffer buf);
|
|
SOKOL_GFX_API_DECL void sg_dealloc_image(sg_image img);
|
|
SOKOL_GFX_API_DECL void sg_dealloc_sampler(sg_sampler smp);
|
|
SOKOL_GFX_API_DECL void sg_dealloc_shader(sg_shader shd);
|
|
SOKOL_GFX_API_DECL void sg_dealloc_pipeline(sg_pipeline pip);
|
|
SOKOL_GFX_API_DECL void sg_dealloc_pass(sg_pass pass);
|
|
SOKOL_GFX_API_DECL void sg_init_buffer(sg_buffer buf, const sg_buffer_desc* desc);
|
|
SOKOL_GFX_API_DECL void sg_init_image(sg_image img, const sg_image_desc* desc);
|
|
SOKOL_GFX_API_DECL void sg_init_sampler(sg_sampler smg, const sg_sampler_desc* desc);
|
|
SOKOL_GFX_API_DECL void sg_init_shader(sg_shader shd, const sg_shader_desc* desc);
|
|
SOKOL_GFX_API_DECL void sg_init_pipeline(sg_pipeline pip, const sg_pipeline_desc* desc);
|
|
SOKOL_GFX_API_DECL void sg_init_pass(sg_pass pass, const sg_pass_desc* desc);
|
|
SOKOL_GFX_API_DECL void sg_uninit_buffer(sg_buffer buf);
|
|
SOKOL_GFX_API_DECL void sg_uninit_image(sg_image img);
|
|
SOKOL_GFX_API_DECL void sg_uninit_sampler(sg_sampler smp);
|
|
SOKOL_GFX_API_DECL void sg_uninit_shader(sg_shader shd);
|
|
SOKOL_GFX_API_DECL void sg_uninit_pipeline(sg_pipeline pip);
|
|
SOKOL_GFX_API_DECL void sg_uninit_pass(sg_pass pass);
|
|
SOKOL_GFX_API_DECL void sg_fail_buffer(sg_buffer buf);
|
|
SOKOL_GFX_API_DECL void sg_fail_image(sg_image img);
|
|
SOKOL_GFX_API_DECL void sg_fail_sampler(sg_sampler smp);
|
|
SOKOL_GFX_API_DECL void sg_fail_shader(sg_shader shd);
|
|
SOKOL_GFX_API_DECL void sg_fail_pipeline(sg_pipeline pip);
|
|
SOKOL_GFX_API_DECL void sg_fail_pass(sg_pass pass);
|
|
|
|
// rendering contexts (optional)
|
|
SOKOL_GFX_API_DECL sg_context sg_setup_context(void);
|
|
SOKOL_GFX_API_DECL void sg_activate_context(sg_context ctx_id);
|
|
SOKOL_GFX_API_DECL void sg_discard_context(sg_context ctx_id);
|
|
|
|
/* Backend-specific helper functions, these may come in handy for mixing
|
|
sokol-gfx rendering with 'native backend' rendering functions.
|
|
|
|
This group of functions will be expanded as needed.
|
|
*/
|
|
|
|
// D3D11: return ID3D11Device
|
|
SOKOL_GFX_API_DECL const void* sg_d3d11_device(void);
|
|
|
|
// Metal: return __bridge-casted MTLDevice
|
|
SOKOL_GFX_API_DECL const void* sg_mtl_device(void);
|
|
|
|
// Metal: return __bridge-casted MTLRenderCommandEncoder in current pass (or zero if outside pass)
|
|
SOKOL_GFX_API_DECL const void* sg_mtl_render_command_encoder(void);
|
|
|
|
#ifdef __cplusplus
|
|
} // extern "C"
|
|
|
|
// reference-based equivalents for c++
|
|
inline void sg_setup(const sg_desc& desc) { return sg_setup(&desc); }
|
|
|
|
inline sg_buffer sg_make_buffer(const sg_buffer_desc& desc) { return sg_make_buffer(&desc); }
|
|
inline sg_image sg_make_image(const sg_image_desc& desc) { return sg_make_image(&desc); }
|
|
inline sg_sampler sg_make_sampler(const sg_sampler_desc& desc) { return sg_make_sampler(&desc); }
|
|
inline sg_shader sg_make_shader(const sg_shader_desc& desc) { return sg_make_shader(&desc); }
|
|
inline sg_pipeline sg_make_pipeline(const sg_pipeline_desc& desc) { return sg_make_pipeline(&desc); }
|
|
inline sg_pass sg_make_pass(const sg_pass_desc& desc) { return sg_make_pass(&desc); }
|
|
inline void sg_update_image(sg_image img, const sg_image_data& data) { return sg_update_image(img, &data); }
|
|
|
|
inline void sg_begin_default_pass(const sg_pass_action& pass_action, int width, int height) { return sg_begin_default_pass(&pass_action, width, height); }
|
|
inline void sg_begin_default_passf(const sg_pass_action& pass_action, float width, float height) { return sg_begin_default_passf(&pass_action, width, height); }
|
|
inline void sg_begin_pass(sg_pass pass, const sg_pass_action& pass_action) { return sg_begin_pass(pass, &pass_action); }
|
|
inline void sg_apply_bindings(const sg_bindings& bindings) { return sg_apply_bindings(&bindings); }
|
|
inline void sg_apply_uniforms(sg_shader_stage stage, int ub_index, const sg_range& data) { return sg_apply_uniforms(stage, ub_index, &data); }
|
|
|
|
inline sg_buffer_desc sg_query_buffer_defaults(const sg_buffer_desc& desc) { return sg_query_buffer_defaults(&desc); }
|
|
inline sg_image_desc sg_query_image_defaults(const sg_image_desc& desc) { return sg_query_image_defaults(&desc); }
|
|
inline sg_sampler_desc sg_query_sampler_defaults(const sg_sampler_desc& desc) { return sg_query_sampler_defaults(&desc); }
|
|
inline sg_shader_desc sg_query_shader_defaults(const sg_shader_desc& desc) { return sg_query_shader_defaults(&desc); }
|
|
inline sg_pipeline_desc sg_query_pipeline_defaults(const sg_pipeline_desc& desc) { return sg_query_pipeline_defaults(&desc); }
|
|
inline sg_pass_desc sg_query_pass_defaults(const sg_pass_desc& desc) { return sg_query_pass_defaults(&desc); }
|
|
|
|
inline void sg_init_buffer(sg_buffer buf, const sg_buffer_desc& desc) { return sg_init_buffer(buf, &desc); }
|
|
inline void sg_init_image(sg_image img, const sg_image_desc& desc) { return sg_init_image(img, &desc); }
|
|
inline void sg_init_sampler(sg_sampler smp, const sg_sampler_desc& desc) { return sg_init_sampler(smp, &desc); }
|
|
inline void sg_init_shader(sg_shader shd, const sg_shader_desc& desc) { return sg_init_shader(shd, &desc); }
|
|
inline void sg_init_pipeline(sg_pipeline pip, const sg_pipeline_desc& desc) { return sg_init_pipeline(pip, &desc); }
|
|
inline void sg_init_pass(sg_pass pass, const sg_pass_desc& desc) { return sg_init_pass(pass, &desc); }
|
|
|
|
inline void sg_update_buffer(sg_buffer buf_id, const sg_range& data) { return sg_update_buffer(buf_id, &data); }
|
|
inline int sg_append_buffer(sg_buffer buf_id, const sg_range& data) { return sg_append_buffer(buf_id, &data); }
|
|
#endif
|
|
#endif // SOKOL_GFX_INCLUDED
|
|
|
|
// ██ ███ ███ ██████ ██ ███████ ███ ███ ███████ ███ ██ ████████ █████ ████████ ██ ██████ ███ ██
|
|
// ██ ████ ████ ██ ██ ██ ██ ████ ████ ██ ████ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██
|
|
// ██ ██ ████ ██ ██████ ██ █████ ██ ████ ██ █████ ██ ██ ██ ██ ███████ ██ ██ ██ ██ ██ ██ ██
|
|
// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
|
// ██ ██ ██ ██ ███████ ███████ ██ ██ ███████ ██ ████ ██ ██ ██ ██ ██ ██████ ██ ████
|
|
//
|
|
// >>implementation
|
|
#ifdef SOKOL_GFX_IMPL
|
|
#define SOKOL_GFX_IMPL_INCLUDED (1)
|
|
|
|
#if !(defined(SOKOL_GLCORE33)||defined(SOKOL_GLES3)||defined(SOKOL_D3D11)||defined(SOKOL_METAL)||defined(SOKOL_WGPU)||defined(SOKOL_DUMMY_BACKEND))
|
|
#error "Please select a backend with SOKOL_GLCORE33, SOKOL_GLES3, SOKOL_D3D11, SOKOL_METAL, SOKOL_WGPU or SOKOL_DUMMY_BACKEND"
|
|
#endif
|
|
#if defined(SOKOL_MALLOC) || defined(SOKOL_CALLOC) || defined(SOKOL_FREE)
|
|
#error "SOKOL_MALLOC/CALLOC/FREE macros are no longer supported, please use sg_desc.allocator to override memory allocation functions"
|
|
#endif
|
|
|
|
#include <stdlib.h> // malloc, free
|
|
#include <string.h> // memset
|
|
#include <float.h> // FLT_MAX
|
|
|
|
#ifndef SOKOL_API_IMPL
|
|
#define SOKOL_API_IMPL
|
|
#endif
|
|
#ifndef SOKOL_DEBUG
|
|
#ifndef NDEBUG
|
|
#define SOKOL_DEBUG
|
|
#endif
|
|
#endif
|
|
#ifndef SOKOL_ASSERT
|
|
#include <assert.h>
|
|
#define SOKOL_ASSERT(c) assert(c)
|
|
#endif
|
|
#ifndef SOKOL_UNREACHABLE
|
|
#define SOKOL_UNREACHABLE SOKOL_ASSERT(false)
|
|
#endif
|
|
|
|
#ifndef _SOKOL_PRIVATE
|
|
#if defined(__GNUC__) || defined(__clang__)
|
|
#define _SOKOL_PRIVATE __attribute__((unused)) static
|
|
#else
|
|
#define _SOKOL_PRIVATE static
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef _SOKOL_UNUSED
|
|
#define _SOKOL_UNUSED(x) (void)(x)
|
|
#endif
|
|
|
|
#if defined(SOKOL_TRACE_HOOKS)
|
|
#define _SG_TRACE_ARGS(fn, ...) if (_sg.hooks.fn) { _sg.hooks.fn(__VA_ARGS__, _sg.hooks.user_data); }
|
|
#define _SG_TRACE_NOARGS(fn) if (_sg.hooks.fn) { _sg.hooks.fn(_sg.hooks.user_data); }
|
|
#else
|
|
#define _SG_TRACE_ARGS(fn, ...)
|
|
#define _SG_TRACE_NOARGS(fn)
|
|
#endif
|
|
|
|
// default clear values
|
|
#ifndef SG_DEFAULT_CLEAR_RED
|
|
#define SG_DEFAULT_CLEAR_RED (0.5f)
|
|
#endif
|
|
#ifndef SG_DEFAULT_CLEAR_GREEN
|
|
#define SG_DEFAULT_CLEAR_GREEN (0.5f)
|
|
#endif
|
|
#ifndef SG_DEFAULT_CLEAR_BLUE
|
|
#define SG_DEFAULT_CLEAR_BLUE (0.5f)
|
|
#endif
|
|
#ifndef SG_DEFAULT_CLEAR_ALPHA
|
|
#define SG_DEFAULT_CLEAR_ALPHA (1.0f)
|
|
#endif
|
|
#ifndef SG_DEFAULT_CLEAR_DEPTH
|
|
#define SG_DEFAULT_CLEAR_DEPTH (1.0f)
|
|
#endif
|
|
#ifndef SG_DEFAULT_CLEAR_STENCIL
|
|
#define SG_DEFAULT_CLEAR_STENCIL (0)
|
|
#endif
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning(push)
|
|
#pragma warning(disable:4115) // named type definition in parentheses
|
|
#pragma warning(disable:4505) // unreferenced local function has been removed
|
|
#pragma warning(disable:4201) // nonstandard extension used: nameless struct/union (needed by d3d11.h)
|
|
#pragma warning(disable:4054) // 'type cast': from function pointer
|
|
#pragma warning(disable:4055) // 'type cast': from data pointer
|
|
#endif
|
|
|
|
#if defined(SOKOL_D3D11)
|
|
#ifndef D3D11_NO_HELPERS
|
|
#define D3D11_NO_HELPERS
|
|
#endif
|
|
#ifndef WIN32_LEAN_AND_MEAN
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#endif
|
|
#ifndef NOMINMAX
|
|
#define NOMINMAX
|
|
#endif
|
|
#include <d3d11.h>
|
|
#include <d3dcompiler.h>
|
|
#ifdef _MSC_VER
|
|
#pragma comment (lib, "kernel32")
|
|
#pragma comment (lib, "user32")
|
|
#pragma comment (lib, "dxgi")
|
|
#pragma comment (lib, "d3d11")
|
|
#endif
|
|
#elif defined(SOKOL_METAL)
|
|
// see https://clang.llvm.org/docs/LanguageExtensions.html#automatic-reference-counting
|
|
#if !defined(__cplusplus)
|
|
#if __has_feature(objc_arc) && !__has_feature(objc_arc_fields)
|
|
#error "sokol_gfx.h requires __has_feature(objc_arc_field) if ARC is enabled (use a more recent compiler version)"
|
|
#endif
|
|
#endif
|
|
#include <TargetConditionals.h>
|
|
#include <AvailabilityMacros.h>
|
|
#if defined(TARGET_OS_IPHONE) && !TARGET_OS_IPHONE
|
|
#define _SG_TARGET_MACOS (1)
|
|
#else
|
|
#define _SG_TARGET_IOS (1)
|
|
#if defined(TARGET_IPHONE_SIMULATOR) && TARGET_IPHONE_SIMULATOR
|
|
#define _SG_TARGET_IOS_SIMULATOR (1)
|
|
#endif
|
|
#endif
|
|
#import <Metal/Metal.h>
|
|
#elif defined(SOKOL_WGPU)
|
|
#if defined(__EMSCRIPTEN__)
|
|
#include <webgpu/webgpu.h>
|
|
#else
|
|
#include <dawn/webgpu.h>
|
|
#endif
|
|
#elif defined(SOKOL_GLCORE33) || defined(SOKOL_GLES3)
|
|
#define _SOKOL_ANY_GL (1)
|
|
|
|
// include platform specific GL headers (or on Win32: use an embedded GL loader)
|
|
#if !defined(SOKOL_EXTERNAL_GL_LOADER)
|
|
#if defined(_WIN32)
|
|
#if defined(SOKOL_GLCORE33) && !defined(SOKOL_EXTERNAL_GL_LOADER)
|
|
#ifndef WIN32_LEAN_AND_MEAN
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#endif
|
|
#ifndef NOMINMAX
|
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#define NOMINMAX
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#endif
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#include <windows.h>
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#define _SOKOL_USE_WIN32_GL_LOADER (1)
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#pragma comment (lib, "kernel32") // GetProcAddress()
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#endif
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#elif defined(__APPLE__)
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#include <TargetConditionals.h>
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#ifndef GL_SILENCE_DEPRECATION
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#define GL_SILENCE_DEPRECATION
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#endif
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#if defined(TARGET_OS_IPHONE) && !TARGET_OS_IPHONE
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#include <OpenGL/gl3.h>
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#else
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#include <OpenGLES/ES3/gl.h>
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#include <OpenGLES/ES3/glext.h>
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#endif
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#elif defined(__EMSCRIPTEN__) || defined(__ANDROID__)
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#if defined(SOKOL_GLES3)
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#include <GLES3/gl3.h>
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#endif
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#elif defined(__linux__) || defined(__unix__)
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#endif
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#endif
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// optional GL loader definitions (only on Win32)
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#if defined(_SOKOL_USE_WIN32_GL_LOADER)
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#define __gl_h_ 1
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#define __gl32_h_ 1
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#define __gl31_h_ 1
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#define __GL_H__ 1
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#define __glext_h_ 1
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#define __GLEXT_H_ 1
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#define __gltypes_h_ 1
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#define __glcorearb_h_ 1
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#define __gl_glcorearb_h_ 1
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#define GL_APIENTRY APIENTRY
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typedef unsigned int GLenum;
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typedef unsigned int GLuint;
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typedef int GLsizei;
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typedef char GLchar;
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typedef ptrdiff_t GLintptr;
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typedef ptrdiff_t GLsizeiptr;
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typedef double GLclampd;
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typedef unsigned short GLushort;
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typedef unsigned char GLubyte;
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typedef unsigned char GLboolean;
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typedef uint64_t GLuint64;
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typedef double GLdouble;
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typedef unsigned short GLhalf;
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typedef float GLclampf;
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typedef unsigned int GLbitfield;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef void GLvoid;
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typedef int64_t GLint64;
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typedef float GLfloat;
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typedef int GLint;
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#define GL_INT_2_10_10_10_REV 0x8D9F
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#define GL_R32F 0x822E
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#define GL_PROGRAM_POINT_SIZE 0x8642
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#define GL_DEPTH_ATTACHMENT 0x8D00
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#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
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#define GL_COLOR_ATTACHMENT2 0x8CE2
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#define GL_R16F 0x822D
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#define GL_COLOR_ATTACHMENT22 0x8CF6
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#define GL_DRAW_FRAMEBUFFER 0x8CA9
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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#define GL_NUM_EXTENSIONS 0x821D
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#define GL_INFO_LOG_LENGTH 0x8B84
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_INCR 0x1E02
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_STATIC_DRAW 0x88E4
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#define GL_FUNC_SUBTRACT 0x800A
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_DECR_WRAP 0x8508
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#define GL_R8 0x8229
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_SHORT 0x1402
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#define GL_DEPTH_TEST 0x0B71
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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#define GL_LINK_STATUS 0x8B82
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_RGBA16F 0x881A
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_READ_FRAMEBUFFER 0x8CA8
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE_MIN_LOD 0x813A
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_TEXTURE_WRAP_R 0x8072
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_STREAM_DRAW 0x88E0
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#define GL_ONE 1
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_RGB10_A2 0x8059
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#define GL_RGBA8 0x8058
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#define GL_SRGB8_ALPHA8 0x8C43
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#define GL_COLOR_ATTACHMENT1 0x8CE1
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#define GL_RGBA4 0x8056
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#define GL_RGB8 0x8051
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_STENCIL 0x1802
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_DEPTH 0x1801
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#define GL_FRONT 0x0404
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_REPEAT 0x2901
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#define GL_RGBA 0x1908
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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#define GL_DECR 0x1E03
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_FLOAT 0x1406
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#define GL_TEXTURE_MAX_LOD 0x813B
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_COLOR 0x1800
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#define GL_TEXTURE_2D_ARRAY 0x8C1A
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#define GL_TRIANGLES 0x0004
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_NONE 0
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#define GL_SRC_COLOR 0x0300
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#define GL_BYTE 0x1400
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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#define GL_LINE_STRIP 0x0003
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#define GL_TEXTURE_3D 0x806F
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#define GL_CW 0x0900
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#define GL_LINEAR 0x2601
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#define GL_RENDERBUFFER 0x8D41
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#define GL_GEQUAL 0x0206
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_RGBA32F 0x8814
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#define GL_BLEND 0x0BE2
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_EXTENSIONS 0x1F03
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#define GL_NO_ERROR 0
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#define GL_REPLACE 0x1E01
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#define GL_KEEP 0x1E00
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#define GL_CCW 0x0901
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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#define GL_RGB 0x1907
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_FALSE 0
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#define GL_ZERO 0
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#define GL_CULL_FACE 0x0B44
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#define GL_INVERT 0x150A
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_NEAREST 0x2600
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_LEQUAL 0x0203
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#define GL_STENCIL_TEST 0x0B90
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#define GL_DITHER 0x0BD0
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#define GL_DEPTH_COMPONENT32F 0x8CAC
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#define GL_EQUAL 0x0202
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#define GL_FRAMEBUFFER 0x8D40
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#define GL_RGB5 0x8050
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#define GL_LINES 0x0001
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_SRC_ALPHA 0x0302
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#define GL_INCR_WRAP 0x8507
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#define GL_LESS 0x0201
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#define GL_MULTISAMPLE 0x809D
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#define GL_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_BACK 0x0405
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#define GL_ALWAYS 0x0207
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#define GL_FUNC_ADD 0x8006
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_NOTEQUAL 0x0205
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#define GL_DST_COLOR 0x0306
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_RED 0x1903
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#define GL_COLOR_ATTACHMENT3 0x8CE3
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#define GL_DST_ALPHA 0x0304
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#define GL_RGB5_A1 0x8057
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#define GL_GREATER 0x0204
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_TRUE 1
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#define GL_NEVER 0x0200
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#define GL_POINTS 0x0000
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_MIRRORED_REPEAT 0x8370
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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#define GL_R11F_G11F_B10F 0x8C3A
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#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
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#define GL_RGB9_E5 0x8C3D
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#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
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#define GL_RGBA32UI 0x8D70
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#define GL_RGB32UI 0x8D71
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#define GL_RGBA16UI 0x8D76
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#define GL_RGB16UI 0x8D77
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#define GL_RGBA8UI 0x8D7C
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#define GL_RGB8UI 0x8D7D
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#define GL_RGBA32I 0x8D82
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#define GL_RGB32I 0x8D83
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#define GL_RGBA16I 0x8D88
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#define GL_RGB16I 0x8D89
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#define GL_RGBA8I 0x8D8E
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#define GL_RGB8I 0x8D8F
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#define GL_RED_INTEGER 0x8D94
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#define GL_RG 0x8227
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#define GL_RG_INTEGER 0x8228
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#define GL_R8 0x8229
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#define GL_R16 0x822A
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#define GL_RG8 0x822B
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#define GL_RG16 0x822C
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#define GL_R16F 0x822D
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#define GL_R32F 0x822E
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#define GL_RG16F 0x822F
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#define GL_RG32F 0x8230
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#define GL_R8I 0x8231
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#define GL_R8UI 0x8232
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#define GL_R16I 0x8233
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#define GL_R16UI 0x8234
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#define GL_R32I 0x8235
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#define GL_R32UI 0x8236
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#define GL_RG8I 0x8237
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#define GL_RG8UI 0x8238
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#define GL_RG16I 0x8239
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#define GL_RG16UI 0x823A
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#define GL_RG32I 0x823B
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#define GL_RG32UI 0x823C
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#define GL_RGBA_INTEGER 0x8D99
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#define GL_R8_SNORM 0x8F94
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#define GL_RG8_SNORM 0x8F95
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#define GL_RGB8_SNORM 0x8F96
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#define GL_RGBA8_SNORM 0x8F97
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#define GL_R16_SNORM 0x8F98
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#define GL_RG16_SNORM 0x8F99
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#define GL_RGB16_SNORM 0x8F9A
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#define GL_RGBA16_SNORM 0x8F9B
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#define GL_RGBA16 0x805B
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073
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#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
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#define GL_MAX_VERTEX_ATTRIBS 0x8869
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#define GL_CLAMP_TO_BORDER 0x812D
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#define GL_TEXTURE_BORDER_COLOR 0x1004
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#define GL_CURRENT_PROGRAM 0x8B8D
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_FRAMEBUFFER_SRGB 0x8DB9
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#define GL_TEXTURE_COMPARE_MODE 0x884C
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#define GL_TEXTURE_COMPARE_FUNC 0x884D
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#define GL_COMPARE_REF_TO_TEXTURE 0x884E
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#endif
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#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#endif
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#ifndef GL_UNSIGNED_INT_24_8
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#define GL_UNSIGNED_INT_24_8 0x84FA
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#endif
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#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#endif
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#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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#endif
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#ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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#endif
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#ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#endif
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#ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#endif
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#ifndef GL_COMPRESSED_RED_RGTC1
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#define GL_COMPRESSED_RED_RGTC1 0x8DBB
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#endif
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#ifndef GL_COMPRESSED_SIGNED_RED_RGTC1
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#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
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#endif
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#ifndef GL_COMPRESSED_RED_GREEN_RGTC2
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#define GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD
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#endif
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#ifndef GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2
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#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE
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#endif
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#ifndef GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
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#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
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#endif
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#ifndef GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
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#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
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#endif
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#ifndef GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
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#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
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#endif
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#ifndef GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
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#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
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#endif
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#ifndef GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
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#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
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#endif
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#ifndef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
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#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
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#endif
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#ifndef GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
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#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
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#endif
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#ifndef GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
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#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
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#endif
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#ifndef GL_COMPRESSED_RGB8_ETC2
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#define GL_COMPRESSED_RGB8_ETC2 0x9274
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#endif
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#ifndef GL_COMPRESSED_RGBA8_ETC2_EAC
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#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
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#endif
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#ifndef GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
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#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
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#endif
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#ifndef GL_COMPRESSED_RG11_EAC
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#define GL_COMPRESSED_RG11_EAC 0x9272
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#endif
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#ifndef GL_COMPRESSED_SIGNED_RG11_EAC
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#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
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#endif
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#ifndef GL_DEPTH24_STENCIL8
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#define GL_DEPTH24_STENCIL8 0x88F0
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#endif
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#ifndef GL_HALF_FLOAT
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#define GL_HALF_FLOAT 0x140B
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#endif
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#ifndef GL_DEPTH_STENCIL
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#define GL_DEPTH_STENCIL 0x84F9
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#endif
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#ifndef GL_LUMINANCE
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#define GL_LUMINANCE 0x1909
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#endif
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#define _SG_GL_CHECK_ERROR() { SOKOL_ASSERT(glGetError() == GL_NO_ERROR); }
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#endif
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// ███████ ████████ ██████ ██ ██ ██████ ████████ ███████
|
|
// ██ ██ ██ ██ ██ ██ ██ ██ ██
|
|
// ███████ ██ ██████ ██ ██ ██ ██ ███████
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// ██ ██ ██ ██ ██ ██ ██ ██ ██
|
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// ███████ ██ ██ ██ ██████ ██████ ██ ███████
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//
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|
// >>structs
|
|
// resource pool slots
|
|
typedef struct {
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uint32_t id;
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uint32_t ctx_id;
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sg_resource_state state;
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} _sg_slot_t;
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|
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// constants
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enum {
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_SG_STRING_SIZE = 16,
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_SG_SLOT_SHIFT = 16,
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_SG_SLOT_MASK = (1<<_SG_SLOT_SHIFT)-1,
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_SG_MAX_POOL_SIZE = (1<<_SG_SLOT_SHIFT),
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_SG_DEFAULT_BUFFER_POOL_SIZE = 128,
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_SG_DEFAULT_IMAGE_POOL_SIZE = 128,
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_SG_DEFAULT_SAMPLER_POOL_SIZE = 64,
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_SG_DEFAULT_SHADER_POOL_SIZE = 32,
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_SG_DEFAULT_PIPELINE_POOL_SIZE = 64,
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_SG_DEFAULT_PASS_POOL_SIZE = 16,
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_SG_DEFAULT_CONTEXT_POOL_SIZE = 16,
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|
_SG_DEFAULT_UB_SIZE = 4 * 1024 * 1024,
|
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_SG_DEFAULT_STAGING_SIZE = 8 * 1024 * 1024,
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_SG_DEFAULT_MAX_COMMIT_LISTENERS = 1024,
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};
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|
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// fixed-size string
|
|
typedef struct {
|
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char buf[_SG_STRING_SIZE];
|
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} _sg_str_t;
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|
|
// helper macros
|
|
#define _sg_def(val, def) (((val) == 0) ? (def) : (val))
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#define _sg_def_flt(val, def) (((val) == 0.0f) ? (def) : (val))
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#define _sg_min(a,b) (((a)<(b))?(a):(b))
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#define _sg_max(a,b) (((a)>(b))?(a):(b))
|
|
#define _sg_clamp(v,v0,v1) (((v)<(v0))?(v0):(((v)>(v1))?(v1):(v)))
|
|
#define _sg_fequal(val,cmp,delta) ((((val)-(cmp))> -(delta))&&(((val)-(cmp))<(delta)))
|
|
|
|
_SOKOL_PRIVATE void* _sg_malloc_clear(size_t size);
|
|
_SOKOL_PRIVATE void _sg_free(void* ptr);
|
|
_SOKOL_PRIVATE void _sg_clear(void* ptr, size_t size);
|
|
|
|
typedef struct {
|
|
int size;
|
|
int append_pos;
|
|
bool append_overflow;
|
|
uint32_t update_frame_index;
|
|
uint32_t append_frame_index;
|
|
int num_slots;
|
|
int active_slot;
|
|
sg_buffer_type type;
|
|
sg_usage usage;
|
|
} _sg_buffer_common_t;
|
|
|
|
_SOKOL_PRIVATE void _sg_buffer_common_init(_sg_buffer_common_t* cmn, const sg_buffer_desc* desc) {
|
|
cmn->size = (int)desc->size;
|
|
cmn->append_pos = 0;
|
|
cmn->append_overflow = false;
|
|
cmn->update_frame_index = 0;
|
|
cmn->append_frame_index = 0;
|
|
cmn->num_slots = (desc->usage == SG_USAGE_IMMUTABLE) ? 1 : SG_NUM_INFLIGHT_FRAMES;
|
|
cmn->active_slot = 0;
|
|
cmn->type = desc->type;
|
|
cmn->usage = desc->usage;
|
|
}
|
|
|
|
typedef struct {
|
|
uint32_t upd_frame_index;
|
|
int num_slots;
|
|
int active_slot;
|
|
sg_image_type type;
|
|
bool render_target;
|
|
int width;
|
|
int height;
|
|
int num_slices;
|
|
int num_mipmaps;
|
|
sg_usage usage;
|
|
sg_pixel_format pixel_format;
|
|
int sample_count;
|
|
} _sg_image_common_t;
|
|
|
|
_SOKOL_PRIVATE void _sg_image_common_init(_sg_image_common_t* cmn, const sg_image_desc* desc) {
|
|
cmn->upd_frame_index = 0;
|
|
cmn->num_slots = (desc->usage == SG_USAGE_IMMUTABLE) ? 1 : SG_NUM_INFLIGHT_FRAMES;
|
|
cmn->active_slot = 0;
|
|
cmn->type = desc->type;
|
|
cmn->render_target = desc->render_target;
|
|
cmn->width = desc->width;
|
|
cmn->height = desc->height;
|
|
cmn->num_slices = desc->num_slices;
|
|
cmn->num_mipmaps = desc->num_mipmaps;
|
|
cmn->usage = desc->usage;
|
|
cmn->pixel_format = desc->pixel_format;
|
|
cmn->sample_count = desc->sample_count;
|
|
}
|
|
|
|
typedef struct {
|
|
sg_filter min_filter;
|
|
sg_filter mag_filter;
|
|
sg_filter mipmap_filter;
|
|
sg_wrap wrap_u;
|
|
sg_wrap wrap_v;
|
|
sg_wrap wrap_w;
|
|
float min_lod;
|
|
float max_lod;
|
|
sg_border_color border_color;
|
|
sg_compare_func compare;
|
|
uint32_t max_anisotropy;
|
|
} _sg_sampler_common_t;
|
|
|
|
_SOKOL_PRIVATE void _sg_sampler_common_init(_sg_sampler_common_t* cmn, const sg_sampler_desc* desc) {
|
|
cmn->min_filter = desc->min_filter;
|
|
cmn->mag_filter = desc->mag_filter;
|
|
cmn->mipmap_filter = desc->mipmap_filter;
|
|
cmn->wrap_u = desc->wrap_u;
|
|
cmn->wrap_v = desc->wrap_v;
|
|
cmn->wrap_w = desc->wrap_w;
|
|
cmn->min_lod = desc->min_lod;
|
|
cmn->max_lod = desc->max_lod;
|
|
cmn->border_color = desc->border_color;
|
|
cmn->compare = desc->compare;
|
|
cmn->max_anisotropy = desc->max_anisotropy;
|
|
}
|
|
|
|
typedef struct {
|
|
size_t size;
|
|
} _sg_shader_uniform_block_t;
|
|
|
|
typedef struct {
|
|
sg_image_type image_type;
|
|
sg_image_sample_type sample_type;
|
|
bool multisampled;
|
|
} _sg_shader_image_t;
|
|
|
|
typedef struct {
|
|
sg_sampler_type sampler_type;
|
|
} _sg_shader_sampler_t;
|
|
|
|
// combined image sampler mappings, only needed on GL
|
|
typedef struct {
|
|
int image_slot;
|
|
int sampler_slot;
|
|
} _sg_shader_image_sampler_t;
|
|
|
|
typedef struct {
|
|
int num_uniform_blocks;
|
|
int num_images;
|
|
int num_samplers;
|
|
int num_image_samplers;
|
|
_sg_shader_uniform_block_t uniform_blocks[SG_MAX_SHADERSTAGE_UBS];
|
|
_sg_shader_image_t images[SG_MAX_SHADERSTAGE_IMAGES];
|
|
_sg_shader_sampler_t samplers[SG_MAX_SHADERSTAGE_SAMPLERS];
|
|
_sg_shader_image_sampler_t image_samplers[SG_MAX_SHADERSTAGE_IMAGESAMPLERPAIRS];
|
|
} _sg_shader_stage_t;
|
|
|
|
typedef struct {
|
|
_sg_shader_stage_t stage[SG_NUM_SHADER_STAGES];
|
|
} _sg_shader_common_t;
|
|
|
|
_SOKOL_PRIVATE void _sg_shader_common_init(_sg_shader_common_t* cmn, const sg_shader_desc* desc) {
|
|
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
|
|
const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS) ? &desc->vs : &desc->fs;
|
|
_sg_shader_stage_t* stage = &cmn->stage[stage_index];
|
|
SOKOL_ASSERT(stage->num_uniform_blocks == 0);
|
|
for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
|
|
const sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
|
|
if (0 == ub_desc->size) {
|
|
break;
|
|
}
|
|
stage->uniform_blocks[ub_index].size = ub_desc->size;
|
|
stage->num_uniform_blocks++;
|
|
}
|
|
SOKOL_ASSERT(stage->num_images == 0);
|
|
for (int img_index = 0; img_index < SG_MAX_SHADERSTAGE_IMAGES; img_index++) {
|
|
const sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
|
|
if (!img_desc->used) {
|
|
break;
|
|
}
|
|
stage->images[img_index].multisampled = img_desc->multisampled;
|
|
stage->images[img_index].image_type = img_desc->image_type;
|
|
stage->images[img_index].sample_type = img_desc->sample_type;
|
|
stage->num_images++;
|
|
}
|
|
SOKOL_ASSERT(stage->num_samplers == 0);
|
|
for (int smp_index = 0; smp_index < SG_MAX_SHADERSTAGE_SAMPLERS; smp_index++) {
|
|
const sg_shader_sampler_desc* smp_desc = &stage_desc->samplers[smp_index];
|
|
if (!smp_desc->used) {
|
|
break;
|
|
}
|
|
stage->samplers[smp_index].sampler_type = smp_desc->sampler_type;
|
|
stage->num_samplers++;
|
|
}
|
|
SOKOL_ASSERT(stage->num_image_samplers == 0);
|
|
for (int img_smp_index = 0; img_smp_index < SG_MAX_SHADERSTAGE_IMAGESAMPLERPAIRS; img_smp_index++) {
|
|
const sg_shader_image_sampler_pair_desc* img_smp_desc = &stage_desc->image_sampler_pairs[img_smp_index];
|
|
if (!img_smp_desc->used) {
|
|
break;
|
|
}
|
|
SOKOL_ASSERT((img_smp_desc->image_slot >= 0) && (img_smp_desc->image_slot < stage->num_images));
|
|
stage->image_samplers[img_smp_index].image_slot = img_smp_desc->image_slot;
|
|
SOKOL_ASSERT((img_smp_desc->sampler_slot >= 0) && (img_smp_desc->sampler_slot < stage->num_samplers));
|
|
stage->image_samplers[img_smp_index].sampler_slot = img_smp_desc->sampler_slot;
|
|
stage->num_image_samplers++;
|
|
}
|
|
}
|
|
}
|
|
|
|
typedef struct {
|
|
bool vertex_buffer_layout_active[SG_MAX_VERTEX_BUFFERS];
|
|
bool use_instanced_draw;
|
|
sg_shader shader_id;
|
|
sg_vertex_layout_state layout;
|
|
sg_depth_state depth;
|
|
sg_stencil_state stencil;
|
|
int color_count;
|
|
sg_color_target_state colors[SG_MAX_COLOR_ATTACHMENTS];
|
|
sg_primitive_type primitive_type;
|
|
sg_index_type index_type;
|
|
sg_cull_mode cull_mode;
|
|
sg_face_winding face_winding;
|
|
int sample_count;
|
|
sg_color blend_color;
|
|
bool alpha_to_coverage_enabled;
|
|
} _sg_pipeline_common_t;
|
|
|
|
_SOKOL_PRIVATE void _sg_pipeline_common_init(_sg_pipeline_common_t* cmn, const sg_pipeline_desc* desc) {
|
|
SOKOL_ASSERT((desc->color_count >= 0) && (desc->color_count <= SG_MAX_COLOR_ATTACHMENTS));
|
|
for (int i = 0; i < SG_MAX_VERTEX_BUFFERS; i++) {
|
|
cmn->vertex_buffer_layout_active[i] = false;
|
|
}
|
|
cmn->use_instanced_draw = false;
|
|
cmn->shader_id = desc->shader;
|
|
cmn->layout = desc->layout;
|
|
cmn->depth = desc->depth;
|
|
cmn->stencil = desc->stencil;
|
|
cmn->color_count = desc->color_count;
|
|
for (int i = 0; i < desc->color_count; i++) {
|
|
cmn->colors[i] = desc->colors[i];
|
|
}
|
|
cmn->primitive_type = desc->primitive_type;
|
|
cmn->index_type = desc->index_type;
|
|
cmn->cull_mode = desc->cull_mode;
|
|
cmn->face_winding = desc->face_winding;
|
|
cmn->sample_count = desc->sample_count;
|
|
cmn->blend_color = desc->blend_color;
|
|
cmn->alpha_to_coverage_enabled = desc->alpha_to_coverage_enabled;
|
|
}
|
|
|
|
typedef struct {
|
|
sg_image image_id;
|
|
int mip_level;
|
|
int slice;
|
|
} _sg_pass_attachment_common_t;
|
|
|
|
typedef struct {
|
|
int width;
|
|
int height;
|
|
int num_color_atts;
|
|
_sg_pass_attachment_common_t color_atts[SG_MAX_COLOR_ATTACHMENTS];
|
|
_sg_pass_attachment_common_t resolve_atts[SG_MAX_COLOR_ATTACHMENTS];
|
|
_sg_pass_attachment_common_t ds_att;
|
|
} _sg_pass_common_t;
|
|
|
|
_SOKOL_PRIVATE void _sg_pass_attachment_common_init(_sg_pass_attachment_common_t* cmn, const sg_pass_attachment_desc* desc) {
|
|
cmn->image_id = desc->image;
|
|
cmn->mip_level = desc->mip_level;
|
|
cmn->slice = desc->slice;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_pass_common_init(_sg_pass_common_t* cmn, const sg_pass_desc* desc, int width, int height) {
|
|
SOKOL_ASSERT((width > 0) && (height > 0));
|
|
cmn->width = width;
|
|
cmn->height = height;
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
if (desc->color_attachments[i].image.id != SG_INVALID_ID) {
|
|
cmn->num_color_atts++;
|
|
_sg_pass_attachment_common_init(&cmn->color_atts[i], &desc->color_attachments[i]);
|
|
_sg_pass_attachment_common_init(&cmn->resolve_atts[i], &desc->resolve_attachments[i]);
|
|
}
|
|
}
|
|
if (desc->depth_stencil_attachment.image.id != SG_INVALID_ID) {
|
|
_sg_pass_attachment_common_init(&cmn->ds_att, &desc->depth_stencil_attachment);
|
|
}
|
|
}
|
|
|
|
#if defined(SOKOL_DUMMY_BACKEND)
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_buffer_common_t cmn;
|
|
} _sg_dummy_buffer_t;
|
|
typedef _sg_dummy_buffer_t _sg_buffer_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_image_common_t cmn;
|
|
} _sg_dummy_image_t;
|
|
typedef _sg_dummy_image_t _sg_image_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_sampler_common_t cmn;
|
|
} _sg_dummy_sampler_t;
|
|
typedef _sg_dummy_sampler_t _sg_sampler_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_shader_common_t cmn;
|
|
} _sg_dummy_shader_t;
|
|
typedef _sg_dummy_shader_t _sg_shader_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_shader_t* shader;
|
|
_sg_pipeline_common_t cmn;
|
|
} _sg_dummy_pipeline_t;
|
|
typedef _sg_dummy_pipeline_t _sg_pipeline_t;
|
|
|
|
typedef struct {
|
|
_sg_image_t* image;
|
|
} _sg_dummy_attachment_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_pass_common_t cmn;
|
|
struct {
|
|
_sg_dummy_attachment_t color_atts[SG_MAX_COLOR_ATTACHMENTS];
|
|
_sg_dummy_attachment_t resolve_atts[SG_MAX_COLOR_ATTACHMENTS];
|
|
_sg_dummy_attachment_t ds_att;
|
|
} dmy;
|
|
} _sg_dummy_pass_t;
|
|
typedef _sg_dummy_pass_t _sg_pass_t;
|
|
typedef _sg_pass_attachment_common_t _sg_pass_attachment_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
} _sg_dummy_context_t;
|
|
typedef _sg_dummy_context_t _sg_context_t;
|
|
|
|
#elif defined(_SOKOL_ANY_GL)
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_buffer_common_t cmn;
|
|
struct {
|
|
GLuint buf[SG_NUM_INFLIGHT_FRAMES];
|
|
bool injected; // if true, external buffers were injected with sg_buffer_desc.gl_buffers
|
|
} gl;
|
|
} _sg_gl_buffer_t;
|
|
typedef _sg_gl_buffer_t _sg_buffer_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_image_common_t cmn;
|
|
struct {
|
|
GLenum target;
|
|
GLuint msaa_render_buffer;
|
|
GLuint tex[SG_NUM_INFLIGHT_FRAMES];
|
|
bool injected; // if true, external textures were injected with sg_image_desc.gl_textures
|
|
} gl;
|
|
} _sg_gl_image_t;
|
|
typedef _sg_gl_image_t _sg_image_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_sampler_common_t cmn;
|
|
struct {
|
|
GLuint smp;
|
|
bool injected; // true if external sampler was injects in sg_sampler_desc.gl_sampler
|
|
} gl;
|
|
} _sg_gl_sampler_t;
|
|
typedef _sg_gl_sampler_t _sg_sampler_t;
|
|
|
|
typedef struct {
|
|
GLint gl_loc;
|
|
sg_uniform_type type;
|
|
uint16_t count;
|
|
uint16_t offset;
|
|
} _sg_gl_uniform_t;
|
|
|
|
typedef struct {
|
|
int num_uniforms;
|
|
_sg_gl_uniform_t uniforms[SG_MAX_UB_MEMBERS];
|
|
} _sg_gl_uniform_block_t;
|
|
|
|
typedef struct {
|
|
int gl_tex_slot;
|
|
} _sg_gl_shader_image_sampler_t;
|
|
|
|
typedef struct {
|
|
_sg_str_t name;
|
|
} _sg_gl_shader_attr_t;
|
|
|
|
typedef struct {
|
|
_sg_gl_uniform_block_t uniform_blocks[SG_MAX_SHADERSTAGE_UBS];
|
|
_sg_gl_shader_image_sampler_t image_samplers[SG_MAX_SHADERSTAGE_IMAGESAMPLERPAIRS];
|
|
} _sg_gl_shader_stage_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_shader_common_t cmn;
|
|
struct {
|
|
GLuint prog;
|
|
_sg_gl_shader_attr_t attrs[SG_MAX_VERTEX_ATTRIBUTES];
|
|
_sg_gl_shader_stage_t stage[SG_NUM_SHADER_STAGES];
|
|
} gl;
|
|
} _sg_gl_shader_t;
|
|
typedef _sg_gl_shader_t _sg_shader_t;
|
|
|
|
typedef struct {
|
|
int8_t vb_index; // -1 if attr is not enabled
|
|
int8_t divisor; // -1 if not initialized
|
|
uint8_t stride;
|
|
uint8_t size;
|
|
uint8_t normalized;
|
|
int offset;
|
|
GLenum type;
|
|
} _sg_gl_attr_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_pipeline_common_t cmn;
|
|
_sg_shader_t* shader;
|
|
struct {
|
|
_sg_gl_attr_t attrs[SG_MAX_VERTEX_ATTRIBUTES];
|
|
sg_depth_state depth;
|
|
sg_stencil_state stencil;
|
|
sg_primitive_type primitive_type;
|
|
sg_blend_state blend;
|
|
sg_color_mask color_write_mask[SG_MAX_COLOR_ATTACHMENTS];
|
|
sg_cull_mode cull_mode;
|
|
sg_face_winding face_winding;
|
|
int sample_count;
|
|
bool alpha_to_coverage_enabled;
|
|
} gl;
|
|
} _sg_gl_pipeline_t;
|
|
typedef _sg_gl_pipeline_t _sg_pipeline_t;
|
|
|
|
typedef struct {
|
|
_sg_image_t* image;
|
|
} _sg_gl_attachment_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_pass_common_t cmn;
|
|
struct {
|
|
GLuint fb;
|
|
_sg_gl_attachment_t color_atts[SG_MAX_COLOR_ATTACHMENTS];
|
|
_sg_gl_attachment_t resolve_atts[SG_MAX_COLOR_ATTACHMENTS];
|
|
_sg_gl_attachment_t ds_att;
|
|
GLuint msaa_resolve_framebuffer[SG_MAX_COLOR_ATTACHMENTS];
|
|
} gl;
|
|
} _sg_gl_pass_t;
|
|
typedef _sg_gl_pass_t _sg_pass_t;
|
|
typedef _sg_pass_attachment_common_t _sg_pass_attachment_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
GLuint vao;
|
|
GLuint default_framebuffer;
|
|
} _sg_gl_context_t;
|
|
typedef _sg_gl_context_t _sg_context_t;
|
|
|
|
typedef struct {
|
|
_sg_gl_attr_t gl_attr;
|
|
GLuint gl_vbuf;
|
|
} _sg_gl_cache_attr_t;
|
|
|
|
typedef struct {
|
|
GLenum target;
|
|
GLuint texture;
|
|
GLuint sampler;
|
|
} _sg_gl_cache_texture_sampler_bind_slot;
|
|
|
|
#define _SG_GL_TEXTURE_SAMPLER_CACHE_SIZE (SG_MAX_SHADERSTAGE_IMAGESAMPLERPAIRS * SG_NUM_SHADER_STAGES)
|
|
|
|
typedef struct {
|
|
sg_depth_state depth;
|
|
sg_stencil_state stencil;
|
|
sg_blend_state blend;
|
|
sg_color_mask color_write_mask[SG_MAX_COLOR_ATTACHMENTS];
|
|
sg_cull_mode cull_mode;
|
|
sg_face_winding face_winding;
|
|
bool polygon_offset_enabled;
|
|
int sample_count;
|
|
sg_color blend_color;
|
|
bool alpha_to_coverage_enabled;
|
|
_sg_gl_cache_attr_t attrs[SG_MAX_VERTEX_ATTRIBUTES];
|
|
GLuint vertex_buffer;
|
|
GLuint index_buffer;
|
|
GLuint stored_vertex_buffer;
|
|
GLuint stored_index_buffer;
|
|
GLuint prog;
|
|
_sg_gl_cache_texture_sampler_bind_slot texture_samplers[_SG_GL_TEXTURE_SAMPLER_CACHE_SIZE];
|
|
_sg_gl_cache_texture_sampler_bind_slot stored_texture_sampler;
|
|
int cur_ib_offset;
|
|
GLenum cur_primitive_type;
|
|
GLenum cur_index_type;
|
|
GLenum cur_active_texture;
|
|
_sg_pipeline_t* cur_pipeline;
|
|
sg_pipeline cur_pipeline_id;
|
|
} _sg_gl_state_cache_t;
|
|
|
|
typedef struct {
|
|
bool valid;
|
|
bool in_pass;
|
|
int cur_pass_width;
|
|
int cur_pass_height;
|
|
_sg_context_t* cur_context;
|
|
_sg_pass_t* cur_pass;
|
|
sg_pass cur_pass_id;
|
|
_sg_gl_state_cache_t cache;
|
|
bool ext_anisotropic;
|
|
GLint max_anisotropy;
|
|
sg_store_action color_store_actions[SG_MAX_COLOR_ATTACHMENTS];
|
|
sg_store_action depth_store_action;
|
|
sg_store_action stencil_store_action;
|
|
#if _SOKOL_USE_WIN32_GL_LOADER
|
|
HINSTANCE opengl32_dll;
|
|
#endif
|
|
} _sg_gl_backend_t;
|
|
|
|
#elif defined(SOKOL_D3D11)
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_buffer_common_t cmn;
|
|
struct {
|
|
ID3D11Buffer* buf;
|
|
} d3d11;
|
|
} _sg_d3d11_buffer_t;
|
|
typedef _sg_d3d11_buffer_t _sg_buffer_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_image_common_t cmn;
|
|
struct {
|
|
DXGI_FORMAT format;
|
|
ID3D11Texture2D* tex2d;
|
|
ID3D11Texture3D* tex3d;
|
|
ID3D11Resource* res; // either tex2d or tex3d
|
|
ID3D11ShaderResourceView* srv;
|
|
} d3d11;
|
|
} _sg_d3d11_image_t;
|
|
typedef _sg_d3d11_image_t _sg_image_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_sampler_common_t cmn;
|
|
struct {
|
|
ID3D11SamplerState* smp;
|
|
} d3d11;
|
|
} _sg_d3d11_sampler_t;
|
|
typedef _sg_d3d11_sampler_t _sg_sampler_t;
|
|
|
|
typedef struct {
|
|
_sg_str_t sem_name;
|
|
int sem_index;
|
|
} _sg_d3d11_shader_attr_t;
|
|
|
|
typedef struct {
|
|
ID3D11Buffer* cbufs[SG_MAX_SHADERSTAGE_UBS];
|
|
} _sg_d3d11_shader_stage_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_shader_common_t cmn;
|
|
struct {
|
|
_sg_d3d11_shader_attr_t attrs[SG_MAX_VERTEX_ATTRIBUTES];
|
|
_sg_d3d11_shader_stage_t stage[SG_NUM_SHADER_STAGES];
|
|
ID3D11VertexShader* vs;
|
|
ID3D11PixelShader* fs;
|
|
void* vs_blob;
|
|
size_t vs_blob_length;
|
|
} d3d11;
|
|
} _sg_d3d11_shader_t;
|
|
typedef _sg_d3d11_shader_t _sg_shader_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_pipeline_common_t cmn;
|
|
_sg_shader_t* shader;
|
|
struct {
|
|
UINT stencil_ref;
|
|
UINT vb_strides[SG_MAX_VERTEX_BUFFERS];
|
|
D3D_PRIMITIVE_TOPOLOGY topology;
|
|
DXGI_FORMAT index_format;
|
|
ID3D11InputLayout* il;
|
|
ID3D11RasterizerState* rs;
|
|
ID3D11DepthStencilState* dss;
|
|
ID3D11BlendState* bs;
|
|
} d3d11;
|
|
} _sg_d3d11_pipeline_t;
|
|
typedef _sg_d3d11_pipeline_t _sg_pipeline_t;
|
|
|
|
typedef struct {
|
|
_sg_image_t* image;
|
|
union {
|
|
ID3D11RenderTargetView* rtv;
|
|
ID3D11DepthStencilView* dsv;
|
|
} view;
|
|
} _sg_d3d11_attachment_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_pass_common_t cmn;
|
|
struct {
|
|
_sg_d3d11_attachment_t color_atts[SG_MAX_COLOR_ATTACHMENTS];
|
|
_sg_d3d11_attachment_t resolve_atts[SG_MAX_COLOR_ATTACHMENTS];
|
|
_sg_d3d11_attachment_t ds_att;
|
|
} d3d11;
|
|
} _sg_d3d11_pass_t;
|
|
typedef _sg_d3d11_pass_t _sg_pass_t;
|
|
typedef _sg_pass_attachment_common_t _sg_pass_attachment_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
} _sg_d3d11_context_t;
|
|
typedef _sg_d3d11_context_t _sg_context_t;
|
|
|
|
typedef struct {
|
|
bool valid;
|
|
ID3D11Device* dev;
|
|
ID3D11DeviceContext* ctx;
|
|
const void* (*rtv_cb)(void);
|
|
const void* (*rtv_userdata_cb)(void*);
|
|
const void* (*dsv_cb)(void);
|
|
const void* (*dsv_userdata_cb)(void*);
|
|
void* user_data;
|
|
bool in_pass;
|
|
bool use_indexed_draw;
|
|
bool use_instanced_draw;
|
|
int cur_width;
|
|
int cur_height;
|
|
int num_rtvs;
|
|
_sg_pass_t* cur_pass;
|
|
sg_pass cur_pass_id;
|
|
_sg_pipeline_t* cur_pipeline;
|
|
sg_pipeline cur_pipeline_id;
|
|
ID3D11RenderTargetView* cur_rtvs[SG_MAX_COLOR_ATTACHMENTS];
|
|
ID3D11DepthStencilView* cur_dsv;
|
|
// on-demand loaded d3dcompiler_47.dll handles
|
|
HINSTANCE d3dcompiler_dll;
|
|
bool d3dcompiler_dll_load_failed;
|
|
pD3DCompile D3DCompile_func;
|
|
// global subresourcedata array for texture updates
|
|
D3D11_SUBRESOURCE_DATA subres_data[SG_MAX_MIPMAPS * SG_MAX_TEXTUREARRAY_LAYERS];
|
|
} _sg_d3d11_backend_t;
|
|
|
|
#elif defined(SOKOL_METAL)
|
|
|
|
#if defined(_SG_TARGET_MACOS) || defined(_SG_TARGET_IOS_SIMULATOR)
|
|
#define _SG_MTL_UB_ALIGN (256)
|
|
#else
|
|
#define _SG_MTL_UB_ALIGN (16)
|
|
#endif
|
|
#define _SG_MTL_INVALID_SLOT_INDEX (0)
|
|
|
|
typedef struct {
|
|
uint32_t frame_index; // frame index at which it is safe to release this resource
|
|
int slot_index;
|
|
} _sg_mtl_release_item_t;
|
|
|
|
typedef struct {
|
|
NSMutableArray* pool;
|
|
int num_slots;
|
|
int free_queue_top;
|
|
int* free_queue;
|
|
int release_queue_front;
|
|
int release_queue_back;
|
|
_sg_mtl_release_item_t* release_queue;
|
|
} _sg_mtl_idpool_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_buffer_common_t cmn;
|
|
struct {
|
|
int buf[SG_NUM_INFLIGHT_FRAMES]; // index into _sg_mtl_pool
|
|
} mtl;
|
|
} _sg_mtl_buffer_t;
|
|
typedef _sg_mtl_buffer_t _sg_buffer_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_image_common_t cmn;
|
|
struct {
|
|
int tex[SG_NUM_INFLIGHT_FRAMES];
|
|
} mtl;
|
|
} _sg_mtl_image_t;
|
|
typedef _sg_mtl_image_t _sg_image_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_sampler_common_t cmn;
|
|
struct {
|
|
int sampler_state;
|
|
} mtl;
|
|
} _sg_mtl_sampler_t;
|
|
typedef _sg_mtl_sampler_t _sg_sampler_t;
|
|
|
|
typedef struct {
|
|
int mtl_lib;
|
|
int mtl_func;
|
|
} _sg_mtl_shader_stage_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_shader_common_t cmn;
|
|
struct {
|
|
_sg_mtl_shader_stage_t stage[SG_NUM_SHADER_STAGES];
|
|
} mtl;
|
|
} _sg_mtl_shader_t;
|
|
typedef _sg_mtl_shader_t _sg_shader_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_pipeline_common_t cmn;
|
|
_sg_shader_t* shader;
|
|
struct {
|
|
MTLPrimitiveType prim_type;
|
|
int index_size;
|
|
MTLIndexType index_type;
|
|
MTLCullMode cull_mode;
|
|
MTLWinding winding;
|
|
uint32_t stencil_ref;
|
|
int rps;
|
|
int dss;
|
|
} mtl;
|
|
} _sg_mtl_pipeline_t;
|
|
typedef _sg_mtl_pipeline_t _sg_pipeline_t;
|
|
|
|
typedef struct {
|
|
_sg_image_t* image;
|
|
} _sg_mtl_attachment_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_pass_common_t cmn;
|
|
struct {
|
|
_sg_mtl_attachment_t color_atts[SG_MAX_COLOR_ATTACHMENTS];
|
|
_sg_mtl_attachment_t resolve_atts[SG_MAX_COLOR_ATTACHMENTS];
|
|
_sg_mtl_attachment_t ds_att;
|
|
} mtl;
|
|
} _sg_mtl_pass_t;
|
|
typedef _sg_mtl_pass_t _sg_pass_t;
|
|
typedef _sg_pass_attachment_common_t _sg_pass_attachment_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
} _sg_mtl_context_t;
|
|
typedef _sg_mtl_context_t _sg_context_t;
|
|
|
|
// resouce binding state cache
|
|
typedef struct {
|
|
const _sg_pipeline_t* cur_pipeline;
|
|
sg_pipeline cur_pipeline_id;
|
|
const _sg_buffer_t* cur_indexbuffer;
|
|
int cur_indexbuffer_offset;
|
|
sg_buffer cur_indexbuffer_id;
|
|
const _sg_buffer_t* cur_vertexbuffers[SG_MAX_VERTEX_BUFFERS];
|
|
int cur_vertexbuffer_offsets[SG_MAX_VERTEX_BUFFERS];
|
|
sg_buffer cur_vertexbuffer_ids[SG_MAX_VERTEX_BUFFERS];
|
|
const _sg_image_t* cur_vs_images[SG_MAX_SHADERSTAGE_IMAGES];
|
|
sg_image cur_vs_image_ids[SG_MAX_SHADERSTAGE_IMAGES];
|
|
const _sg_image_t* cur_fs_images[SG_MAX_SHADERSTAGE_IMAGES];
|
|
sg_image cur_fs_image_ids[SG_MAX_SHADERSTAGE_IMAGES];
|
|
const _sg_sampler_t* cur_vs_samplers[SG_MAX_SHADERSTAGE_SAMPLERS];
|
|
sg_sampler cur_vs_sampler_ids[SG_MAX_SHADERSTAGE_SAMPLERS];
|
|
const _sg_sampler_t* cur_fs_samplers[SG_MAX_SHADERSTAGE_SAMPLERS];
|
|
sg_sampler cur_fs_sampler_ids[SG_MAX_SHADERSTAGE_SAMPLERS];
|
|
} _sg_mtl_state_cache_t;
|
|
|
|
typedef struct {
|
|
bool valid;
|
|
bool has_unified_memory;
|
|
bool force_managed_storage_mode;
|
|
const void*(*renderpass_descriptor_cb)(void);
|
|
const void*(*renderpass_descriptor_userdata_cb)(void*);
|
|
const void*(*drawable_cb)(void);
|
|
const void*(*drawable_userdata_cb)(void*);
|
|
void* user_data;
|
|
uint32_t frame_index;
|
|
uint32_t cur_frame_rotate_index;
|
|
int ub_size;
|
|
int cur_ub_offset;
|
|
uint8_t* cur_ub_base_ptr;
|
|
bool in_pass;
|
|
bool pass_valid;
|
|
int cur_width;
|
|
int cur_height;
|
|
_sg_mtl_state_cache_t state_cache;
|
|
_sg_mtl_idpool_t idpool;
|
|
dispatch_semaphore_t sem;
|
|
id<MTLDevice> device;
|
|
id<MTLCommandQueue> cmd_queue;
|
|
id<MTLCommandBuffer> cmd_buffer;
|
|
id<MTLCommandBuffer> present_cmd_buffer;
|
|
id<MTLRenderCommandEncoder> cmd_encoder;
|
|
id<MTLBuffer> uniform_buffers[SG_NUM_INFLIGHT_FRAMES];
|
|
} _sg_mtl_backend_t;
|
|
|
|
#elif defined(SOKOL_WGPU)
|
|
|
|
#define _SG_WGPU_STAGING_ALIGN (256)
|
|
#define _SG_WGPU_STAGING_PIPELINE_SIZE (8)
|
|
#define _SG_WGPU_ROWPITCH_ALIGN (256)
|
|
#define _SG_WGPU_MAX_SHADERSTAGE_IMAGES (8)
|
|
#define _SG_WGPU_MAX_UNIFORM_UPDATE_SIZE (1<<16)
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_buffer_common_t cmn;
|
|
struct {
|
|
WGPUBuffer buf;
|
|
} wgpu;
|
|
} _sg_wgpu_buffer_t;
|
|
typedef _sg_wgpu_buffer_t _sg_buffer_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_image_common_t cmn;
|
|
struct {
|
|
WGPUTexture tex;
|
|
WGPUTextureView tex_view;
|
|
WGPUTexture msaa_tex;
|
|
WGPUSampler sampler;
|
|
} wgpu;
|
|
} _sg_wgpu_image_t;
|
|
typedef _sg_wgpu_image_t _sg_image_t;
|
|
|
|
typedef struct {
|
|
WGPUShaderModule module;
|
|
WGPUBindGroupLayout bind_group_layout;
|
|
_sg_str_t entry;
|
|
} _sg_wgpu_shader_stage_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_shader_common_t cmn;
|
|
struct {
|
|
_sg_wgpu_shader_stage_t stage[SG_NUM_SHADER_STAGES];
|
|
} wgpu;
|
|
} _sg_wgpu_shader_t;
|
|
typedef _sg_wgpu_shader_t _sg_shader_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_pipeline_common_t cmn;
|
|
_sg_shader_t* shader;
|
|
struct {
|
|
WGPURenderPipeline pip;
|
|
uint32_t stencil_ref;
|
|
} wgpu;
|
|
} _sg_wgpu_pipeline_t;
|
|
typedef _sg_wgpu_pipeline_t _sg_pipeline_t;
|
|
|
|
typedef struct {
|
|
_sg_image_t* image;
|
|
WGPUTextureView render_tex_view;
|
|
WGPUTextureView resolve_tex_view;
|
|
} _sg_wgpu_attachment_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
_sg_pass_common_t cmn;
|
|
struct {
|
|
_sg_wgpu_attachment_t color_atts[SG_MAX_COLOR_ATTACHMENTS];
|
|
_sg_wgpu_attachment_t ds_att;
|
|
} wgpu;
|
|
} _sg_wgpu_pass_t;
|
|
typedef _sg_wgpu_pass_t _sg_pass_t;
|
|
typedef _sg_pass_attachment_common_t _sg_pass_attachment_t;
|
|
|
|
typedef struct {
|
|
_sg_slot_t slot;
|
|
} _sg_wgpu_context_t;
|
|
typedef _sg_wgpu_context_t _sg_context_t;
|
|
|
|
// a pool of per-frame uniform buffers
|
|
typedef struct {
|
|
WGPUBindGroupLayout bindgroup_layout;
|
|
uint32_t num_bytes;
|
|
uint32_t offset; // current offset into current frame's mapped uniform buffer
|
|
uint32_t bind_offsets[SG_NUM_SHADER_STAGES][SG_MAX_SHADERSTAGE_UBS];
|
|
WGPUBuffer buf; // the GPU-side uniform buffer
|
|
WGPUBindGroup bindgroup;
|
|
struct {
|
|
int num;
|
|
int cur;
|
|
WGPUBuffer buf[_SG_WGPU_STAGING_PIPELINE_SIZE]; // CPU-side staging buffers
|
|
uint8_t* ptr[_SG_WGPU_STAGING_PIPELINE_SIZE]; // if != 0, staging buffer currently mapped
|
|
} stage;
|
|
} _sg_wgpu_ubpool_t;
|
|
|
|
// ...a similar pool (like uniform buffer pool) of dynamic-resource staging buffers
|
|
typedef struct {
|
|
uint32_t num_bytes;
|
|
uint32_t offset; // current offset into current frame's staging buffer
|
|
int num; // number of staging buffers
|
|
int cur; // this frame's staging buffer
|
|
WGPUBuffer buf[_SG_WGPU_STAGING_PIPELINE_SIZE]; // CPU-side staging buffers
|
|
uint8_t* ptr[_SG_WGPU_STAGING_PIPELINE_SIZE]; // if != 0, staging buffer currently mapped
|
|
} _sg_wgpu_stagingpool_t;
|
|
|
|
// the WGPU backend state
|
|
typedef struct {
|
|
bool valid;
|
|
bool in_pass;
|
|
bool draw_indexed;
|
|
int cur_width;
|
|
int cur_height;
|
|
WGPUDevice dev;
|
|
WGPUTextureView (*render_view_cb)(void);
|
|
WGPUTextureView (*render_view_userdata_cb)(void*);
|
|
WGPUTextureView (*resolve_view_cb)(void);
|
|
WGPUTextureView (*resolve_view_userdata_cb)(void*);
|
|
WGPUTextureView (*depth_stencil_view_cb)(void);
|
|
WGPUTextureView (*depth_stencil_view_userdata_cb)(void*);
|
|
void* user_data;
|
|
WGPUQueue queue;
|
|
WGPUCommandEncoder render_cmd_enc;
|
|
WGPUCommandEncoder staging_cmd_enc;
|
|
WGPURenderPassEncoder pass_enc;
|
|
WGPUBindGroup empty_bind_group;
|
|
const _sg_pipeline_t* cur_pipeline;
|
|
sg_pipeline cur_pipeline_id;
|
|
_sg_wgpu_ubpool_t ub;
|
|
_sg_wgpu_stagingpool_t staging;
|
|
} _sg_wgpu_backend_t;
|
|
#endif
|
|
|
|
// POOL STRUCTS
|
|
|
|
// this *MUST* remain 0
|
|
#define _SG_INVALID_SLOT_INDEX (0)
|
|
|
|
typedef struct {
|
|
int size;
|
|
int queue_top;
|
|
uint32_t* gen_ctrs;
|
|
int* free_queue;
|
|
} _sg_pool_t;
|
|
|
|
typedef struct {
|
|
_sg_pool_t buffer_pool;
|
|
_sg_pool_t image_pool;
|
|
_sg_pool_t sampler_pool;
|
|
_sg_pool_t shader_pool;
|
|
_sg_pool_t pipeline_pool;
|
|
_sg_pool_t pass_pool;
|
|
_sg_pool_t context_pool;
|
|
_sg_buffer_t* buffers;
|
|
_sg_image_t* images;
|
|
_sg_sampler_t* samplers;
|
|
_sg_shader_t* shaders;
|
|
_sg_pipeline_t* pipelines;
|
|
_sg_pass_t* passes;
|
|
_sg_context_t* contexts;
|
|
} _sg_pools_t;
|
|
|
|
typedef struct {
|
|
int num; // number of allocated commit listener items
|
|
int upper; // the current upper index (no valid items past this point)
|
|
sg_commit_listener* items;
|
|
} _sg_commit_listeners_t;
|
|
|
|
typedef struct {
|
|
bool valid;
|
|
sg_desc desc; // original desc with default values patched in
|
|
uint32_t frame_index;
|
|
sg_context active_context;
|
|
sg_pass cur_pass;
|
|
sg_pipeline cur_pipeline;
|
|
bool pass_valid;
|
|
bool bindings_valid;
|
|
bool next_draw_valid;
|
|
#if defined(SOKOL_DEBUG)
|
|
sg_log_item validate_error;
|
|
#endif
|
|
_sg_pools_t pools;
|
|
sg_backend backend;
|
|
sg_features features;
|
|
sg_limits limits;
|
|
sg_pixelformat_info formats[_SG_PIXELFORMAT_NUM];
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_backend_t gl;
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_backend_t mtl;
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_backend_t d3d11;
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_backend_t wgpu;
|
|
#endif
|
|
#if defined(SOKOL_TRACE_HOOKS)
|
|
sg_trace_hooks hooks;
|
|
#endif
|
|
_sg_commit_listeners_t commit_listeners;
|
|
} _sg_state_t;
|
|
static _sg_state_t _sg;
|
|
|
|
// ██ ██████ ██████ ██████ ██ ███ ██ ██████
|
|
// ██ ██ ██ ██ ██ ██ ████ ██ ██
|
|
// ██ ██ ██ ██ ███ ██ ███ ██ ██ ██ ██ ██ ███
|
|
// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
|
// ███████ ██████ ██████ ██████ ██ ██ ████ ██████
|
|
//
|
|
// >>logging
|
|
#if defined(SOKOL_DEBUG)
|
|
#define _SG_LOGITEM_XMACRO(item,msg) #item ": " msg,
|
|
static const char* _sg_log_messages[] = {
|
|
_SG_LOG_ITEMS
|
|
};
|
|
#undef _SG_LOGITEM_XMACRO
|
|
#endif // SOKOL_DEBUG
|
|
|
|
#define _SG_PANIC(code) _sg_log(SG_LOGITEM_ ##code, 0, 0, __LINE__)
|
|
#define _SG_ERROR(code) _sg_log(SG_LOGITEM_ ##code, 1, 0, __LINE__)
|
|
#define _SG_WARN(code) _sg_log(SG_LOGITEM_ ##code, 2, 0, __LINE__)
|
|
#define _SG_INFO(code) _sg_log(SG_LOGITEM_ ##code, 3, 0, __LINE__)
|
|
#define _SG_LOGMSG(code,msg) _sg_log(SG_LOGITEM_ ##code, 3, msg, __LINE__)
|
|
#define _SG_VALIDATE(cond,code) if (!(cond)){ _sg.validate_error = SG_LOGITEM_ ##code; _sg_log(SG_LOGITEM_ ##code, 1, 0, __LINE__); }
|
|
|
|
static void _sg_log(sg_log_item log_item, uint32_t log_level, const char* msg, uint32_t line_nr) {
|
|
if (_sg.desc.logger.func) {
|
|
const char* filename = 0;
|
|
#if defined(SOKOL_DEBUG)
|
|
filename = __FILE__;
|
|
if (0 == msg) {
|
|
msg = _sg_log_messages[log_item];
|
|
}
|
|
#endif
|
|
_sg.desc.logger.func("sg", log_level, log_item, msg, line_nr, filename, _sg.desc.logger.user_data);
|
|
} else {
|
|
// for log level PANIC it would be 'undefined behaviour' to continue
|
|
if (log_level == 0) {
|
|
abort();
|
|
}
|
|
}
|
|
}
|
|
|
|
// ███ ███ ███████ ███ ███ ██████ ██████ ██ ██
|
|
// ████ ████ ██ ████ ████ ██ ██ ██ ██ ██ ██
|
|
// ██ ████ ██ █████ ██ ████ ██ ██ ██ ██████ ████
|
|
// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
|
// ██ ██ ███████ ██ ██ ██████ ██ ██ ██
|
|
//
|
|
// >>memory
|
|
|
|
// a helper macro to clear a struct with potentially ARC'ed ObjC references
|
|
#if defined(SOKOL_METAL)
|
|
#if defined(__cplusplus)
|
|
#define _SG_CLEAR_ARC_STRUCT(type, item) { item = type(); }
|
|
#else
|
|
#define _SG_CLEAR_ARC_STRUCT(type, item) { item = (type) { 0 }; }
|
|
#endif
|
|
#else
|
|
#define _SG_CLEAR_ARC_STRUCT(type, item) { _sg_clear(&item, sizeof(item)); }
|
|
#endif
|
|
|
|
_SOKOL_PRIVATE void _sg_clear(void* ptr, size_t size) {
|
|
SOKOL_ASSERT(ptr && (size > 0));
|
|
memset(ptr, 0, size);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void* _sg_malloc(size_t size) {
|
|
SOKOL_ASSERT(size > 0);
|
|
void* ptr;
|
|
if (_sg.desc.allocator.alloc) {
|
|
ptr = _sg.desc.allocator.alloc(size, _sg.desc.allocator.user_data);
|
|
} else {
|
|
ptr = malloc(size);
|
|
}
|
|
if (0 == ptr) {
|
|
_SG_PANIC(MALLOC_FAILED);
|
|
}
|
|
return ptr;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void* _sg_malloc_clear(size_t size) {
|
|
void* ptr = _sg_malloc(size);
|
|
_sg_clear(ptr, size);
|
|
return ptr;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_free(void* ptr) {
|
|
if (_sg.desc.allocator.free) {
|
|
_sg.desc.allocator.free(ptr, _sg.desc.allocator.user_data);
|
|
} else {
|
|
free(ptr);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_strempty(const _sg_str_t* str) {
|
|
return 0 == str->buf[0];
|
|
}
|
|
|
|
_SOKOL_PRIVATE const char* _sg_strptr(const _sg_str_t* str) {
|
|
return &str->buf[0];
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_strcpy(_sg_str_t* dst, const char* src) {
|
|
SOKOL_ASSERT(dst);
|
|
if (src) {
|
|
#if defined(_MSC_VER)
|
|
strncpy_s(dst->buf, _SG_STRING_SIZE, src, (_SG_STRING_SIZE-1));
|
|
#else
|
|
strncpy(dst->buf, src, _SG_STRING_SIZE);
|
|
#endif
|
|
dst->buf[_SG_STRING_SIZE-1] = 0;
|
|
} else {
|
|
_sg_clear(dst->buf, _SG_STRING_SIZE);
|
|
}
|
|
}
|
|
|
|
// ██ ██ ███████ ██ ██████ ███████ ██████ ███████
|
|
// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
|
// ███████ █████ ██ ██████ █████ ██████ ███████
|
|
// ██ ██ ██ ██ ██ ██ ██ ██ ██
|
|
// ██ ██ ███████ ███████ ██ ███████ ██ ██ ███████
|
|
//
|
|
// >>helpers
|
|
_SOKOL_PRIVATE uint32_t _sg_align_u32(uint32_t val, uint32_t align) {
|
|
SOKOL_ASSERT((align > 0) && ((align & (align - 1)) == 0));
|
|
return (val + (align - 1)) & ~(align - 1);
|
|
}
|
|
|
|
_SOKOL_PRIVATE int _sg_vertexformat_bytesize(sg_vertex_format fmt) {
|
|
switch (fmt) {
|
|
case SG_VERTEXFORMAT_FLOAT: return 4;
|
|
case SG_VERTEXFORMAT_FLOAT2: return 8;
|
|
case SG_VERTEXFORMAT_FLOAT3: return 12;
|
|
case SG_VERTEXFORMAT_FLOAT4: return 16;
|
|
case SG_VERTEXFORMAT_BYTE4: return 4;
|
|
case SG_VERTEXFORMAT_BYTE4N: return 4;
|
|
case SG_VERTEXFORMAT_UBYTE4: return 4;
|
|
case SG_VERTEXFORMAT_UBYTE4N: return 4;
|
|
case SG_VERTEXFORMAT_SHORT2: return 4;
|
|
case SG_VERTEXFORMAT_SHORT2N: return 4;
|
|
case SG_VERTEXFORMAT_USHORT2N: return 4;
|
|
case SG_VERTEXFORMAT_SHORT4: return 8;
|
|
case SG_VERTEXFORMAT_SHORT4N: return 8;
|
|
case SG_VERTEXFORMAT_USHORT4N: return 8;
|
|
case SG_VERTEXFORMAT_UINT10_N2: return 4;
|
|
case SG_VERTEXFORMAT_HALF2: return 4;
|
|
case SG_VERTEXFORMAT_HALF4: return 8;
|
|
case SG_VERTEXFORMAT_INVALID: return 0;
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE uint32_t _sg_uniform_alignment(sg_uniform_type type, int array_count, sg_uniform_layout ub_layout) {
|
|
if (ub_layout == SG_UNIFORMLAYOUT_NATIVE) {
|
|
return 1;
|
|
} else {
|
|
SOKOL_ASSERT(array_count > 0);
|
|
if (array_count == 1) {
|
|
switch (type) {
|
|
case SG_UNIFORMTYPE_FLOAT:
|
|
case SG_UNIFORMTYPE_INT:
|
|
return 4;
|
|
case SG_UNIFORMTYPE_FLOAT2:
|
|
case SG_UNIFORMTYPE_INT2:
|
|
return 8;
|
|
case SG_UNIFORMTYPE_FLOAT3:
|
|
case SG_UNIFORMTYPE_FLOAT4:
|
|
case SG_UNIFORMTYPE_INT3:
|
|
case SG_UNIFORMTYPE_INT4:
|
|
return 16;
|
|
case SG_UNIFORMTYPE_MAT4:
|
|
return 16;
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return 1;
|
|
}
|
|
} else {
|
|
return 16;
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE uint32_t _sg_uniform_size(sg_uniform_type type, int array_count, sg_uniform_layout ub_layout) {
|
|
SOKOL_ASSERT(array_count > 0);
|
|
if (array_count == 1) {
|
|
switch (type) {
|
|
case SG_UNIFORMTYPE_FLOAT:
|
|
case SG_UNIFORMTYPE_INT:
|
|
return 4;
|
|
case SG_UNIFORMTYPE_FLOAT2:
|
|
case SG_UNIFORMTYPE_INT2:
|
|
return 8;
|
|
case SG_UNIFORMTYPE_FLOAT3:
|
|
case SG_UNIFORMTYPE_INT3:
|
|
return 12;
|
|
case SG_UNIFORMTYPE_FLOAT4:
|
|
case SG_UNIFORMTYPE_INT4:
|
|
return 16;
|
|
case SG_UNIFORMTYPE_MAT4:
|
|
return 64;
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return 0;
|
|
}
|
|
} else {
|
|
if (ub_layout == SG_UNIFORMLAYOUT_NATIVE) {
|
|
switch (type) {
|
|
case SG_UNIFORMTYPE_FLOAT:
|
|
case SG_UNIFORMTYPE_INT:
|
|
return 4 * (uint32_t)array_count;
|
|
case SG_UNIFORMTYPE_FLOAT2:
|
|
case SG_UNIFORMTYPE_INT2:
|
|
return 8 * (uint32_t)array_count;
|
|
case SG_UNIFORMTYPE_FLOAT3:
|
|
case SG_UNIFORMTYPE_INT3:
|
|
return 12 * (uint32_t)array_count;
|
|
case SG_UNIFORMTYPE_FLOAT4:
|
|
case SG_UNIFORMTYPE_INT4:
|
|
return 16 * (uint32_t)array_count;
|
|
case SG_UNIFORMTYPE_MAT4:
|
|
return 64 * (uint32_t)array_count;
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return 0;
|
|
}
|
|
} else {
|
|
switch (type) {
|
|
case SG_UNIFORMTYPE_FLOAT:
|
|
case SG_UNIFORMTYPE_FLOAT2:
|
|
case SG_UNIFORMTYPE_FLOAT3:
|
|
case SG_UNIFORMTYPE_FLOAT4:
|
|
case SG_UNIFORMTYPE_INT:
|
|
case SG_UNIFORMTYPE_INT2:
|
|
case SG_UNIFORMTYPE_INT3:
|
|
case SG_UNIFORMTYPE_INT4:
|
|
return 16 * (uint32_t)array_count;
|
|
case SG_UNIFORMTYPE_MAT4:
|
|
return 64 * (uint32_t)array_count;
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_is_compressed_pixel_format(sg_pixel_format fmt) {
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_BC1_RGBA:
|
|
case SG_PIXELFORMAT_BC2_RGBA:
|
|
case SG_PIXELFORMAT_BC3_RGBA:
|
|
case SG_PIXELFORMAT_BC4_R:
|
|
case SG_PIXELFORMAT_BC4_RSN:
|
|
case SG_PIXELFORMAT_BC5_RG:
|
|
case SG_PIXELFORMAT_BC5_RGSN:
|
|
case SG_PIXELFORMAT_BC6H_RGBF:
|
|
case SG_PIXELFORMAT_BC6H_RGBUF:
|
|
case SG_PIXELFORMAT_BC7_RGBA:
|
|
case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
|
|
case SG_PIXELFORMAT_ETC2_RGB8:
|
|
case SG_PIXELFORMAT_ETC2_RGB8A1:
|
|
case SG_PIXELFORMAT_ETC2_RGBA8:
|
|
case SG_PIXELFORMAT_ETC2_RG11:
|
|
case SG_PIXELFORMAT_ETC2_RG11SN:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_is_valid_rendertarget_color_format(sg_pixel_format fmt) {
|
|
const int fmt_index = (int) fmt;
|
|
SOKOL_ASSERT((fmt_index >= 0) && (fmt_index < _SG_PIXELFORMAT_NUM));
|
|
return _sg.formats[fmt_index].render && !_sg.formats[fmt_index].depth;
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_is_valid_rendertarget_depth_format(sg_pixel_format fmt) {
|
|
const int fmt_index = (int) fmt;
|
|
SOKOL_ASSERT((fmt_index >= 0) && (fmt_index < _SG_PIXELFORMAT_NUM));
|
|
return _sg.formats[fmt_index].render && _sg.formats[fmt_index].depth;
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_is_depth_or_depth_stencil_format(sg_pixel_format fmt) {
|
|
return (SG_PIXELFORMAT_DEPTH == fmt) || (SG_PIXELFORMAT_DEPTH_STENCIL == fmt);
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_is_depth_stencil_format(sg_pixel_format fmt) {
|
|
return (SG_PIXELFORMAT_DEPTH_STENCIL == fmt);
|
|
}
|
|
|
|
_SOKOL_PRIVATE int _sg_pixelformat_bytesize(sg_pixel_format fmt) {
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_R8:
|
|
case SG_PIXELFORMAT_R8SN:
|
|
case SG_PIXELFORMAT_R8UI:
|
|
case SG_PIXELFORMAT_R8SI:
|
|
return 1;
|
|
case SG_PIXELFORMAT_R16:
|
|
case SG_PIXELFORMAT_R16SN:
|
|
case SG_PIXELFORMAT_R16UI:
|
|
case SG_PIXELFORMAT_R16SI:
|
|
case SG_PIXELFORMAT_R16F:
|
|
case SG_PIXELFORMAT_RG8:
|
|
case SG_PIXELFORMAT_RG8SN:
|
|
case SG_PIXELFORMAT_RG8UI:
|
|
case SG_PIXELFORMAT_RG8SI:
|
|
return 2;
|
|
case SG_PIXELFORMAT_R32UI:
|
|
case SG_PIXELFORMAT_R32SI:
|
|
case SG_PIXELFORMAT_R32F:
|
|
case SG_PIXELFORMAT_RG16:
|
|
case SG_PIXELFORMAT_RG16SN:
|
|
case SG_PIXELFORMAT_RG16UI:
|
|
case SG_PIXELFORMAT_RG16SI:
|
|
case SG_PIXELFORMAT_RG16F:
|
|
case SG_PIXELFORMAT_RGBA8:
|
|
case SG_PIXELFORMAT_SRGB8A8:
|
|
case SG_PIXELFORMAT_RGBA8SN:
|
|
case SG_PIXELFORMAT_RGBA8UI:
|
|
case SG_PIXELFORMAT_RGBA8SI:
|
|
case SG_PIXELFORMAT_BGRA8:
|
|
case SG_PIXELFORMAT_RGB10A2:
|
|
case SG_PIXELFORMAT_RG11B10F:
|
|
case SG_PIXELFORMAT_RGB9E5:
|
|
return 4;
|
|
case SG_PIXELFORMAT_RG32UI:
|
|
case SG_PIXELFORMAT_RG32SI:
|
|
case SG_PIXELFORMAT_RG32F:
|
|
case SG_PIXELFORMAT_RGBA16:
|
|
case SG_PIXELFORMAT_RGBA16SN:
|
|
case SG_PIXELFORMAT_RGBA16UI:
|
|
case SG_PIXELFORMAT_RGBA16SI:
|
|
case SG_PIXELFORMAT_RGBA16F:
|
|
return 8;
|
|
case SG_PIXELFORMAT_RGBA32UI:
|
|
case SG_PIXELFORMAT_RGBA32SI:
|
|
case SG_PIXELFORMAT_RGBA32F:
|
|
return 16;
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE int _sg_roundup(int val, int round_to) {
|
|
return (val+(round_to-1)) & ~(round_to-1);
|
|
}
|
|
|
|
/* return row pitch for an image
|
|
|
|
see ComputePitch in https://github.com/microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexUtil.cpp
|
|
|
|
For the special PVRTC pitch computation, see:
|
|
GL extension requirement (https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_compression_pvrtc.txt)
|
|
|
|
Quote:
|
|
|
|
6) How is the imageSize argument calculated for the CompressedTexImage2D
|
|
and CompressedTexSubImage2D functions.
|
|
|
|
Resolution: For PVRTC 4BPP formats the imageSize is calculated as:
|
|
( max(width, 8) * max(height, 8) * 4 + 7) / 8
|
|
For PVRTC 2BPP formats the imageSize is calculated as:
|
|
( max(width, 16) * max(height, 8) * 2 + 7) / 8
|
|
*/
|
|
_SOKOL_PRIVATE int _sg_row_pitch(sg_pixel_format fmt, int width, int row_align) {
|
|
int pitch;
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_BC1_RGBA:
|
|
case SG_PIXELFORMAT_BC4_R:
|
|
case SG_PIXELFORMAT_BC4_RSN:
|
|
case SG_PIXELFORMAT_ETC2_RGB8:
|
|
case SG_PIXELFORMAT_ETC2_RGB8A1:
|
|
pitch = ((width + 3) / 4) * 8;
|
|
pitch = pitch < 8 ? 8 : pitch;
|
|
break;
|
|
case SG_PIXELFORMAT_BC2_RGBA:
|
|
case SG_PIXELFORMAT_BC3_RGBA:
|
|
case SG_PIXELFORMAT_BC5_RG:
|
|
case SG_PIXELFORMAT_BC5_RGSN:
|
|
case SG_PIXELFORMAT_BC6H_RGBF:
|
|
case SG_PIXELFORMAT_BC6H_RGBUF:
|
|
case SG_PIXELFORMAT_BC7_RGBA:
|
|
case SG_PIXELFORMAT_ETC2_RGBA8:
|
|
case SG_PIXELFORMAT_ETC2_RG11:
|
|
case SG_PIXELFORMAT_ETC2_RG11SN:
|
|
pitch = ((width + 3) / 4) * 16;
|
|
pitch = pitch < 16 ? 16 : pitch;
|
|
break;
|
|
case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
|
|
pitch = (_sg_max(width, 8) * 4 + 7) / 8;
|
|
break;
|
|
case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
|
|
pitch = (_sg_max(width, 16) * 2 + 7) / 8;
|
|
break;
|
|
default:
|
|
pitch = width * _sg_pixelformat_bytesize(fmt);
|
|
break;
|
|
}
|
|
pitch = _sg_roundup(pitch, row_align);
|
|
return pitch;
|
|
}
|
|
|
|
// compute the number of rows in a surface depending on pixel format
|
|
_SOKOL_PRIVATE int _sg_num_rows(sg_pixel_format fmt, int height) {
|
|
int num_rows;
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_BC1_RGBA:
|
|
case SG_PIXELFORMAT_BC4_R:
|
|
case SG_PIXELFORMAT_BC4_RSN:
|
|
case SG_PIXELFORMAT_ETC2_RGB8:
|
|
case SG_PIXELFORMAT_ETC2_RGB8A1:
|
|
case SG_PIXELFORMAT_ETC2_RGBA8:
|
|
case SG_PIXELFORMAT_ETC2_RG11:
|
|
case SG_PIXELFORMAT_ETC2_RG11SN:
|
|
case SG_PIXELFORMAT_BC2_RGBA:
|
|
case SG_PIXELFORMAT_BC3_RGBA:
|
|
case SG_PIXELFORMAT_BC5_RG:
|
|
case SG_PIXELFORMAT_BC5_RGSN:
|
|
case SG_PIXELFORMAT_BC6H_RGBF:
|
|
case SG_PIXELFORMAT_BC6H_RGBUF:
|
|
case SG_PIXELFORMAT_BC7_RGBA:
|
|
num_rows = ((height + 3) / 4);
|
|
break;
|
|
case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
|
|
/* NOTE: this is most likely not correct because it ignores any
|
|
PVCRTC block size, but multiplied with _sg_row_pitch()
|
|
it gives the correct surface pitch.
|
|
|
|
See: https://www.khronos.org/registry/OpenGL/extensions/IMG/IMG_texture_compression_pvrtc.txt
|
|
*/
|
|
num_rows = ((_sg_max(height, 8) + 7) / 8) * 8;
|
|
break;
|
|
default:
|
|
num_rows = height;
|
|
break;
|
|
}
|
|
if (num_rows < 1) {
|
|
num_rows = 1;
|
|
}
|
|
return num_rows;
|
|
}
|
|
|
|
// return size of a mipmap level
|
|
_SOKOL_PRIVATE int _sg_miplevel_dim(int base_dim, int mip_level) {
|
|
return _sg_max(base_dim >> mip_level, 1);
|
|
}
|
|
|
|
/* return pitch of a 2D subimage / texture slice
|
|
see ComputePitch in https://github.com/microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexUtil.cpp
|
|
*/
|
|
_SOKOL_PRIVATE int _sg_surface_pitch(sg_pixel_format fmt, int width, int height, int row_align) {
|
|
int num_rows = _sg_num_rows(fmt, height);
|
|
return num_rows * _sg_row_pitch(fmt, width, row_align);
|
|
}
|
|
|
|
// capability table pixel format helper functions
|
|
_SOKOL_PRIVATE void _sg_pixelformat_all(sg_pixelformat_info* pfi) {
|
|
pfi->sample = true;
|
|
pfi->filter = true;
|
|
pfi->blend = true;
|
|
pfi->render = true;
|
|
pfi->msaa = true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_pixelformat_s(sg_pixelformat_info* pfi) {
|
|
pfi->sample = true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_pixelformat_sf(sg_pixelformat_info* pfi) {
|
|
pfi->sample = true;
|
|
pfi->filter = true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_pixelformat_sr(sg_pixelformat_info* pfi) {
|
|
pfi->sample = true;
|
|
pfi->render = true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_pixelformat_srmd(sg_pixelformat_info* pfi) {
|
|
pfi->sample = true;
|
|
pfi->render = true;
|
|
pfi->msaa = true;
|
|
pfi->depth = true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_pixelformat_srm(sg_pixelformat_info* pfi) {
|
|
pfi->sample = true;
|
|
pfi->render = true;
|
|
pfi->msaa = true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_pixelformat_sfrm(sg_pixelformat_info* pfi) {
|
|
pfi->sample = true;
|
|
pfi->filter = true;
|
|
pfi->render = true;
|
|
pfi->msaa = true;
|
|
}
|
|
_SOKOL_PRIVATE void _sg_pixelformat_sbrm(sg_pixelformat_info* pfi) {
|
|
pfi->sample = true;
|
|
pfi->blend = true;
|
|
pfi->render = true;
|
|
pfi->msaa = true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_pixelformat_sbr(sg_pixelformat_info* pfi) {
|
|
pfi->sample = true;
|
|
pfi->blend = true;
|
|
pfi->render = true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_pixelformat_sfbr(sg_pixelformat_info* pfi) {
|
|
pfi->sample = true;
|
|
pfi->filter = true;
|
|
pfi->blend = true;
|
|
pfi->render = true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_resolve_default_pass_action(const sg_pass_action* from, sg_pass_action* to) {
|
|
SOKOL_ASSERT(from && to);
|
|
*to = *from;
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
if (to->colors[i].load_action == _SG_LOADACTION_DEFAULT) {
|
|
to->colors[i].load_action = SG_LOADACTION_CLEAR;
|
|
to->colors[i].clear_value.r = SG_DEFAULT_CLEAR_RED;
|
|
to->colors[i].clear_value.g = SG_DEFAULT_CLEAR_GREEN;
|
|
to->colors[i].clear_value.b = SG_DEFAULT_CLEAR_BLUE;
|
|
to->colors[i].clear_value.a = SG_DEFAULT_CLEAR_ALPHA;
|
|
}
|
|
if (to->colors[i].store_action == _SG_STOREACTION_DEFAULT) {
|
|
to->colors[i].store_action = SG_STOREACTION_STORE;
|
|
}
|
|
}
|
|
if (to->depth.load_action == _SG_LOADACTION_DEFAULT) {
|
|
to->depth.load_action = SG_LOADACTION_CLEAR;
|
|
to->depth.clear_value = SG_DEFAULT_CLEAR_DEPTH;
|
|
}
|
|
if (to->depth.store_action == _SG_STOREACTION_DEFAULT) {
|
|
to->depth.store_action = SG_STOREACTION_DONTCARE;
|
|
}
|
|
if (to->stencil.load_action == _SG_LOADACTION_DEFAULT) {
|
|
to->stencil.load_action = SG_LOADACTION_CLEAR;
|
|
to->stencil.clear_value = SG_DEFAULT_CLEAR_STENCIL;
|
|
}
|
|
if (to->stencil.store_action == _SG_STOREACTION_DEFAULT) {
|
|
to->stencil.store_action = SG_STOREACTION_DONTCARE;
|
|
}
|
|
}
|
|
|
|
// ██████ ██ ██ ███ ███ ███ ███ ██ ██ ██████ █████ ██████ ██ ██ ███████ ███ ██ ██████
|
|
// ██ ██ ██ ██ ████ ████ ████ ████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ██
|
|
// ██ ██ ██ ██ ██ ████ ██ ██ ████ ██ ████ ██████ ███████ ██ █████ █████ ██ ██ ██ ██ ██
|
|
// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
|
// ██████ ██████ ██ ██ ██ ██ ██ ██████ ██ ██ ██████ ██ ██ ███████ ██ ████ ██████
|
|
//
|
|
// >>dummy backend
|
|
#if defined(SOKOL_DUMMY_BACKEND)
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_setup_backend(const sg_desc* desc) {
|
|
SOKOL_ASSERT(desc);
|
|
_SOKOL_UNUSED(desc);
|
|
_sg.backend = SG_BACKEND_DUMMY;
|
|
for (int i = SG_PIXELFORMAT_R8; i < SG_PIXELFORMAT_BC1_RGBA; i++) {
|
|
_sg.formats[i].sample = true;
|
|
_sg.formats[i].filter = true;
|
|
_sg.formats[i].render = true;
|
|
_sg.formats[i].blend = true;
|
|
_sg.formats[i].msaa = true;
|
|
}
|
|
_sg.formats[SG_PIXELFORMAT_DEPTH].depth = true;
|
|
_sg.formats[SG_PIXELFORMAT_DEPTH_STENCIL].depth = true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_discard_backend(void) {
|
|
// empty
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_reset_state_cache(void) {
|
|
// empty
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_dummy_create_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
_SOKOL_UNUSED(ctx);
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_discard_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
_SOKOL_UNUSED(ctx);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_activate_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
_SOKOL_UNUSED(ctx);
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_dummy_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
|
|
SOKOL_ASSERT(buf && desc);
|
|
_SOKOL_UNUSED(buf);
|
|
_SOKOL_UNUSED(desc);
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_discard_buffer(_sg_buffer_t* buf) {
|
|
SOKOL_ASSERT(buf);
|
|
_SOKOL_UNUSED(buf);
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_dummy_create_image(_sg_image_t* img, const sg_image_desc* desc) {
|
|
SOKOL_ASSERT(img && desc);
|
|
_SOKOL_UNUSED(img);
|
|
_SOKOL_UNUSED(desc);
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_discard_image(_sg_image_t* img) {
|
|
SOKOL_ASSERT(img);
|
|
_SOKOL_UNUSED(img);
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_dummy_create_sampler(_sg_sampler_t* smp, const sg_sampler_desc* desc) {
|
|
SOKOL_ASSERT(smp && desc);
|
|
_SOKOL_UNUSED(smp);
|
|
_SOKOL_UNUSED(desc);
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_discard_sampler(_sg_sampler_t* smp) {
|
|
SOKOL_ASSERT(smp);
|
|
_SOKOL_UNUSED(smp);
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_dummy_create_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
|
|
SOKOL_ASSERT(shd && desc);
|
|
_SOKOL_UNUSED(shd);
|
|
_SOKOL_UNUSED(desc);
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_discard_shader(_sg_shader_t* shd) {
|
|
SOKOL_ASSERT(shd);
|
|
_SOKOL_UNUSED(shd);
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_dummy_create_pipeline(_sg_pipeline_t* pip, _sg_shader_t* shd, const sg_pipeline_desc* desc) {
|
|
SOKOL_ASSERT(pip && desc);
|
|
pip->shader = shd;
|
|
for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
|
|
const sg_vertex_attr_state* a_state = &desc->layout.attrs[attr_index];
|
|
if (a_state->format == SG_VERTEXFORMAT_INVALID) {
|
|
break;
|
|
}
|
|
SOKOL_ASSERT(a_state->buffer_index < SG_MAX_VERTEX_BUFFERS);
|
|
pip->cmn.vertex_buffer_layout_active[a_state->buffer_index] = true;
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_discard_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip);
|
|
_SOKOL_UNUSED(pip);
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_dummy_create_pass(_sg_pass_t* pass, _sg_image_t** color_images, _sg_image_t** resolve_images, _sg_image_t* ds_img, const sg_pass_desc* desc) {
|
|
SOKOL_ASSERT(pass && desc);
|
|
SOKOL_ASSERT(color_images && resolve_images);
|
|
|
|
for (int i = 0; i < pass->cmn.num_color_atts; i++) {
|
|
const sg_pass_attachment_desc* color_desc = &desc->color_attachments[i];
|
|
_SOKOL_UNUSED(color_desc);
|
|
SOKOL_ASSERT(color_desc->image.id != SG_INVALID_ID);
|
|
SOKOL_ASSERT(0 == pass->dmy.color_atts[i].image);
|
|
SOKOL_ASSERT(color_images[i] && (color_images[i]->slot.id == color_desc->image.id));
|
|
SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(color_images[i]->cmn.pixel_format));
|
|
pass->dmy.color_atts[i].image = color_images[i];
|
|
|
|
const sg_pass_attachment_desc* resolve_desc = &desc->resolve_attachments[i];
|
|
if (resolve_desc->image.id != SG_INVALID_ID) {
|
|
SOKOL_ASSERT(0 == pass->dmy.resolve_atts[i].image);
|
|
SOKOL_ASSERT(resolve_images[i] && (resolve_images[i]->slot.id == resolve_desc->image.id));
|
|
SOKOL_ASSERT(color_images[i] && (color_images[i]->cmn.pixel_format == resolve_images[i]->cmn.pixel_format));
|
|
pass->dmy.resolve_atts[i].image = resolve_images[i];
|
|
}
|
|
}
|
|
|
|
SOKOL_ASSERT(0 == pass->dmy.ds_att.image);
|
|
const sg_pass_attachment_desc* ds_desc = &desc->depth_stencil_attachment;
|
|
if (ds_desc->image.id != SG_INVALID_ID) {
|
|
SOKOL_ASSERT(ds_img && (ds_img->slot.id == ds_desc->image.id));
|
|
SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(ds_img->cmn.pixel_format));
|
|
pass->dmy.ds_att.image = ds_img;
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_discard_pass(_sg_pass_t* pass) {
|
|
SOKOL_ASSERT(pass);
|
|
_SOKOL_UNUSED(pass);
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_image_t* _sg_dummy_pass_color_image(const _sg_pass_t* pass, int index) {
|
|
SOKOL_ASSERT(pass && (index >= 0) && (index < SG_MAX_COLOR_ATTACHMENTS));
|
|
return pass->dmy.color_atts[index].image;
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_image_t* _sg_dummy_pass_resolve_image(const _sg_pass_t* pass, int index) {
|
|
SOKOL_ASSERT(pass && (index >= 0) && (index < SG_MAX_COLOR_ATTACHMENTS));
|
|
return pass->dmy.resolve_atts[index].image;
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_image_t* _sg_dummy_pass_ds_image(const _sg_pass_t* pass) {
|
|
SOKOL_ASSERT(pass);
|
|
return pass->dmy.ds_att.image;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
|
|
SOKOL_ASSERT(action);
|
|
_SOKOL_UNUSED(pass);
|
|
_SOKOL_UNUSED(action);
|
|
_SOKOL_UNUSED(w);
|
|
_SOKOL_UNUSED(h);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_end_pass(void) {
|
|
// empty
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_commit(void) {
|
|
// empty
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
|
|
_SOKOL_UNUSED(x);
|
|
_SOKOL_UNUSED(y);
|
|
_SOKOL_UNUSED(w);
|
|
_SOKOL_UNUSED(h);
|
|
_SOKOL_UNUSED(origin_top_left);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
|
|
_SOKOL_UNUSED(x);
|
|
_SOKOL_UNUSED(y);
|
|
_SOKOL_UNUSED(w);
|
|
_SOKOL_UNUSED(h);
|
|
_SOKOL_UNUSED(origin_top_left);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_apply_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip);
|
|
_SOKOL_UNUSED(pip);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_apply_bindings(
|
|
_sg_pipeline_t* pip,
|
|
_sg_buffer_t** vbs, const int* vb_offsets, int num_vbs,
|
|
_sg_buffer_t* ib, int ib_offset,
|
|
_sg_image_t** vs_imgs, int num_vs_imgs,
|
|
_sg_image_t** fs_imgs, int num_fs_imgs,
|
|
_sg_sampler_t** vs_smps, int num_vs_smps,
|
|
_sg_sampler_t** fs_smps, int num_fs_smps)
|
|
{
|
|
SOKOL_ASSERT(pip);
|
|
SOKOL_ASSERT(vbs && vb_offsets);
|
|
SOKOL_ASSERT(vs_imgs);
|
|
SOKOL_ASSERT(fs_imgs);
|
|
SOKOL_ASSERT(vs_smps);
|
|
SOKOL_ASSERT(fs_smps);
|
|
_SOKOL_UNUSED(pip);
|
|
_SOKOL_UNUSED(vbs); _SOKOL_UNUSED(vb_offsets); _SOKOL_UNUSED(num_vbs);
|
|
_SOKOL_UNUSED(ib); _SOKOL_UNUSED(ib_offset);
|
|
_SOKOL_UNUSED(vs_imgs); _SOKOL_UNUSED(num_vs_imgs);
|
|
_SOKOL_UNUSED(fs_imgs); _SOKOL_UNUSED(num_fs_imgs);
|
|
_SOKOL_UNUSED(vs_smps); _SOKOL_UNUSED(num_vs_smps);
|
|
_SOKOL_UNUSED(fs_smps); _SOKOL_UNUSED(num_fs_smps);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_apply_uniforms(sg_shader_stage stage_index, int ub_index, const sg_range* data) {
|
|
_SOKOL_UNUSED(stage_index);
|
|
_SOKOL_UNUSED(ub_index);
|
|
_SOKOL_UNUSED(data);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_draw(int base_element, int num_elements, int num_instances) {
|
|
_SOKOL_UNUSED(base_element);
|
|
_SOKOL_UNUSED(num_elements);
|
|
_SOKOL_UNUSED(num_instances);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_update_buffer(_sg_buffer_t* buf, const sg_range* data) {
|
|
SOKOL_ASSERT(buf && data && data->ptr && (data->size > 0));
|
|
_SOKOL_UNUSED(data);
|
|
if (++buf->cmn.active_slot >= buf->cmn.num_slots) {
|
|
buf->cmn.active_slot = 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE int _sg_dummy_append_buffer(_sg_buffer_t* buf, const sg_range* data, bool new_frame) {
|
|
SOKOL_ASSERT(buf && data && data->ptr && (data->size > 0));
|
|
_SOKOL_UNUSED(data);
|
|
if (new_frame) {
|
|
if (++buf->cmn.active_slot >= buf->cmn.num_slots) {
|
|
buf->cmn.active_slot = 0;
|
|
}
|
|
}
|
|
// NOTE: this is a requirement from WebGPU, but we want identical behaviour across all backend
|
|
return _sg_roundup((int)data->size, 4);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dummy_update_image(_sg_image_t* img, const sg_image_data* data) {
|
|
SOKOL_ASSERT(img && data);
|
|
_SOKOL_UNUSED(data);
|
|
if (++img->cmn.active_slot >= img->cmn.num_slots) {
|
|
img->cmn.active_slot = 0;
|
|
}
|
|
}
|
|
|
|
// ██████ ██████ ███████ ███ ██ ██████ ██ ██████ █████ ██████ ██ ██ ███████ ███ ██ ██████
|
|
// ██ ██ ██ ██ ██ ████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ██
|
|
// ██ ██ ██████ █████ ██ ██ ██ ██ ███ ██ ██████ ███████ ██ █████ █████ ██ ██ ██ ██ ██
|
|
// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
|
// ██████ ██ ███████ ██ ████ ██████ ███████ ██████ ██ ██ ██████ ██ ██ ███████ ██ ████ ██████
|
|
//
|
|
// >>opengl backend
|
|
#elif defined(_SOKOL_ANY_GL)
|
|
|
|
// optional GL loader for win32
|
|
#if defined(_SOKOL_USE_WIN32_GL_LOADER)
|
|
|
|
// X Macro list of GL function names and signatures
|
|
#define _SG_GL_FUNCS \
|
|
_SG_XMACRO(glBindVertexArray, void, (GLuint array)) \
|
|
_SG_XMACRO(glFramebufferTextureLayer, void, (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) \
|
|
_SG_XMACRO(glGenFramebuffers, void, (GLsizei n, GLuint * framebuffers)) \
|
|
_SG_XMACRO(glBindFramebuffer, void, (GLenum target, GLuint framebuffer)) \
|
|
_SG_XMACRO(glBindRenderbuffer, void, (GLenum target, GLuint renderbuffer)) \
|
|
_SG_XMACRO(glGetStringi, const GLubyte *, (GLenum name, GLuint index)) \
|
|
_SG_XMACRO(glClearBufferfi, void, (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)) \
|
|
_SG_XMACRO(glClearBufferfv, void, (GLenum buffer, GLint drawbuffer, const GLfloat * value)) \
|
|
_SG_XMACRO(glClearBufferuiv, void, (GLenum buffer, GLint drawbuffer, const GLuint * value)) \
|
|
_SG_XMACRO(glClearBufferiv, void, (GLenum buffer, GLint drawbuffer, const GLint * value)) \
|
|
_SG_XMACRO(glDeleteRenderbuffers, void, (GLsizei n, const GLuint * renderbuffers)) \
|
|
_SG_XMACRO(glUniform1fv, void, (GLint location, GLsizei count, const GLfloat * value)) \
|
|
_SG_XMACRO(glUniform2fv, void, (GLint location, GLsizei count, const GLfloat * value)) \
|
|
_SG_XMACRO(glUniform3fv, void, (GLint location, GLsizei count, const GLfloat * value)) \
|
|
_SG_XMACRO(glUniform4fv, void, (GLint location, GLsizei count, const GLfloat * value)) \
|
|
_SG_XMACRO(glUniform1iv, void, (GLint location, GLsizei count, const GLint * value)) \
|
|
_SG_XMACRO(glUniform2iv, void, (GLint location, GLsizei count, const GLint * value)) \
|
|
_SG_XMACRO(glUniform3iv, void, (GLint location, GLsizei count, const GLint * value)) \
|
|
_SG_XMACRO(glUniform4iv, void, (GLint location, GLsizei count, const GLint * value)) \
|
|
_SG_XMACRO(glUniformMatrix4fv, void, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)) \
|
|
_SG_XMACRO(glUseProgram, void, (GLuint program)) \
|
|
_SG_XMACRO(glShaderSource, void, (GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length)) \
|
|
_SG_XMACRO(glLinkProgram, void, (GLuint program)) \
|
|
_SG_XMACRO(glGetUniformLocation, GLint, (GLuint program, const GLchar * name)) \
|
|
_SG_XMACRO(glGetShaderiv, void, (GLuint shader, GLenum pname, GLint * params)) \
|
|
_SG_XMACRO(glGetProgramInfoLog, void, (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)) \
|
|
_SG_XMACRO(glGetAttribLocation, GLint, (GLuint program, const GLchar * name)) \
|
|
_SG_XMACRO(glDisableVertexAttribArray, void, (GLuint index)) \
|
|
_SG_XMACRO(glDeleteShader, void, (GLuint shader)) \
|
|
_SG_XMACRO(glDeleteProgram, void, (GLuint program)) \
|
|
_SG_XMACRO(glCompileShader, void, (GLuint shader)) \
|
|
_SG_XMACRO(glStencilFuncSeparate, void, (GLenum face, GLenum func, GLint ref, GLuint mask)) \
|
|
_SG_XMACRO(glStencilOpSeparate, void, (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)) \
|
|
_SG_XMACRO(glRenderbufferStorageMultisample, void, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) \
|
|
_SG_XMACRO(glDrawBuffers, void, (GLsizei n, const GLenum * bufs)) \
|
|
_SG_XMACRO(glVertexAttribDivisor, void, (GLuint index, GLuint divisor)) \
|
|
_SG_XMACRO(glBufferSubData, void, (GLenum target, GLintptr offset, GLsizeiptr size, const void * data)) \
|
|
_SG_XMACRO(glGenBuffers, void, (GLsizei n, GLuint * buffers)) \
|
|
_SG_XMACRO(glCheckFramebufferStatus, GLenum, (GLenum target)) \
|
|
_SG_XMACRO(glFramebufferRenderbuffer, void, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) \
|
|
_SG_XMACRO(glCompressedTexImage2D, void, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data)) \
|
|
_SG_XMACRO(glCompressedTexImage3D, void, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data)) \
|
|
_SG_XMACRO(glActiveTexture, void, (GLenum texture)) \
|
|
_SG_XMACRO(glTexSubImage3D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels)) \
|
|
_SG_XMACRO(glRenderbufferStorage, void, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) \
|
|
_SG_XMACRO(glGenTextures, void, (GLsizei n, GLuint * textures)) \
|
|
_SG_XMACRO(glPolygonOffset, void, (GLfloat factor, GLfloat units)) \
|
|
_SG_XMACRO(glDrawElements, void, (GLenum mode, GLsizei count, GLenum type, const void * indices)) \
|
|
_SG_XMACRO(glDeleteFramebuffers, void, (GLsizei n, const GLuint * framebuffers)) \
|
|
_SG_XMACRO(glBlendEquationSeparate, void, (GLenum modeRGB, GLenum modeAlpha)) \
|
|
_SG_XMACRO(glDeleteTextures, void, (GLsizei n, const GLuint * textures)) \
|
|
_SG_XMACRO(glGetProgramiv, void, (GLuint program, GLenum pname, GLint * params)) \
|
|
_SG_XMACRO(glBindTexture, void, (GLenum target, GLuint texture)) \
|
|
_SG_XMACRO(glTexImage3D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels)) \
|
|
_SG_XMACRO(glCreateShader, GLuint, (GLenum type)) \
|
|
_SG_XMACRO(glTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels)) \
|
|
_SG_XMACRO(glFramebufferTexture2D, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) \
|
|
_SG_XMACRO(glCreateProgram, GLuint, (void)) \
|
|
_SG_XMACRO(glViewport, void, (GLint x, GLint y, GLsizei width, GLsizei height)) \
|
|
_SG_XMACRO(glDeleteBuffers, void, (GLsizei n, const GLuint * buffers)) \
|
|
_SG_XMACRO(glDrawArrays, void, (GLenum mode, GLint first, GLsizei count)) \
|
|
_SG_XMACRO(glDrawElementsInstanced, void, (GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount)) \
|
|
_SG_XMACRO(glVertexAttribPointer, void, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer)) \
|
|
_SG_XMACRO(glUniform1i, void, (GLint location, GLint v0)) \
|
|
_SG_XMACRO(glDisable, void, (GLenum cap)) \
|
|
_SG_XMACRO(glColorMask, void, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) \
|
|
_SG_XMACRO(glColorMaski, void, (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) \
|
|
_SG_XMACRO(glBindBuffer, void, (GLenum target, GLuint buffer)) \
|
|
_SG_XMACRO(glDeleteVertexArrays, void, (GLsizei n, const GLuint * arrays)) \
|
|
_SG_XMACRO(glDepthMask, void, (GLboolean flag)) \
|
|
_SG_XMACRO(glDrawArraysInstanced, void, (GLenum mode, GLint first, GLsizei count, GLsizei instancecount)) \
|
|
_SG_XMACRO(glScissor, void, (GLint x, GLint y, GLsizei width, GLsizei height)) \
|
|
_SG_XMACRO(glGenRenderbuffers, void, (GLsizei n, GLuint * renderbuffers)) \
|
|
_SG_XMACRO(glBufferData, void, (GLenum target, GLsizeiptr size, const void * data, GLenum usage)) \
|
|
_SG_XMACRO(glBlendFuncSeparate, void, (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) \
|
|
_SG_XMACRO(glTexParameteri, void, (GLenum target, GLenum pname, GLint param)) \
|
|
_SG_XMACRO(glGetIntegerv, void, (GLenum pname, GLint * data)) \
|
|
_SG_XMACRO(glEnable, void, (GLenum cap)) \
|
|
_SG_XMACRO(glBlitFramebuffer, void, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) \
|
|
_SG_XMACRO(glStencilMask, void, (GLuint mask)) \
|
|
_SG_XMACRO(glAttachShader, void, (GLuint program, GLuint shader)) \
|
|
_SG_XMACRO(glGetError, GLenum, (void)) \
|
|
_SG_XMACRO(glBlendColor, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \
|
|
_SG_XMACRO(glTexParameterf, void, (GLenum target, GLenum pname, GLfloat param)) \
|
|
_SG_XMACRO(glTexParameterfv, void, (GLenum target, GLenum pname, const GLfloat* params)) \
|
|
_SG_XMACRO(glGetShaderInfoLog, void, (GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)) \
|
|
_SG_XMACRO(glDepthFunc, void, (GLenum func)) \
|
|
_SG_XMACRO(glStencilOp , void, (GLenum fail, GLenum zfail, GLenum zpass)) \
|
|
_SG_XMACRO(glStencilFunc, void, (GLenum func, GLint ref, GLuint mask)) \
|
|
_SG_XMACRO(glEnableVertexAttribArray, void, (GLuint index)) \
|
|
_SG_XMACRO(glBlendFunc, void, (GLenum sfactor, GLenum dfactor)) \
|
|
_SG_XMACRO(glReadBuffer, void, (GLenum src)) \
|
|
_SG_XMACRO(glTexImage2D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels)) \
|
|
_SG_XMACRO(glGenVertexArrays, void, (GLsizei n, GLuint * arrays)) \
|
|
_SG_XMACRO(glFrontFace, void, (GLenum mode)) \
|
|
_SG_XMACRO(glCullFace, void, (GLenum mode)) \
|
|
_SG_XMACRO(glPixelStorei, void, (GLenum pname, GLint param)) \
|
|
_SG_XMACRO(glBindSampler, void, (GLuint unit, GLuint sampler)) \
|
|
_SG_XMACRO(glGenSamplers, void, (GLsizei n, GLuint* samplers)) \
|
|
_SG_XMACRO(glSamplerParameteri, void, (GLuint sampler, GLenum pname, GLint param)) \
|
|
_SG_XMACRO(glSamplerParameterf, void, (GLuint sampler, GLenum pname, GLfloat param)) \
|
|
_SG_XMACRO(glSamplerParameterfv, void, (GLuint sampler, GLenum pname, const GLfloat* params)) \
|
|
_SG_XMACRO(glDeleteSamplers, void, (GLsizei n, const GLuint* samplers))
|
|
|
|
// generate GL function pointer typedefs
|
|
#define _SG_XMACRO(name, ret, args) typedef ret (GL_APIENTRY* PFN_ ## name) args;
|
|
_SG_GL_FUNCS
|
|
#undef _SG_XMACRO
|
|
|
|
// generate GL function pointers
|
|
#define _SG_XMACRO(name, ret, args) static PFN_ ## name name;
|
|
_SG_GL_FUNCS
|
|
#undef _SG_XMACRO
|
|
|
|
// helper function to lookup GL functions in GL DLL
|
|
typedef PROC (WINAPI * _sg_wglGetProcAddress)(LPCSTR);
|
|
_SOKOL_PRIVATE void* _sg_gl_getprocaddr(const char* name, _sg_wglGetProcAddress wgl_getprocaddress) {
|
|
void* proc_addr = (void*) wgl_getprocaddress(name);
|
|
if (0 == proc_addr) {
|
|
proc_addr = (void*) GetProcAddress(_sg.gl.opengl32_dll, name);
|
|
}
|
|
SOKOL_ASSERT(proc_addr);
|
|
return proc_addr;
|
|
}
|
|
|
|
// populate GL function pointers
|
|
_SOKOL_PRIVATE void _sg_gl_load_opengl(void) {
|
|
SOKOL_ASSERT(0 == _sg.gl.opengl32_dll);
|
|
_sg.gl.opengl32_dll = LoadLibraryA("opengl32.dll");
|
|
SOKOL_ASSERT(_sg.gl.opengl32_dll);
|
|
_sg_wglGetProcAddress wgl_getprocaddress = (_sg_wglGetProcAddress) GetProcAddress(_sg.gl.opengl32_dll, "wglGetProcAddress");
|
|
SOKOL_ASSERT(wgl_getprocaddress);
|
|
#define _SG_XMACRO(name, ret, args) name = (PFN_ ## name) _sg_gl_getprocaddr(#name, wgl_getprocaddress);
|
|
_SG_GL_FUNCS
|
|
#undef _SG_XMACRO
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_unload_opengl(void) {
|
|
SOKOL_ASSERT(_sg.gl.opengl32_dll);
|
|
FreeLibrary(_sg.gl.opengl32_dll);
|
|
_sg.gl.opengl32_dll = 0;
|
|
}
|
|
#endif // _SOKOL_USE_WIN32_GL_LOADER
|
|
|
|
//-- type translation ----------------------------------------------------------
|
|
_SOKOL_PRIVATE GLenum _sg_gl_buffer_target(sg_buffer_type t) {
|
|
switch (t) {
|
|
case SG_BUFFERTYPE_VERTEXBUFFER: return GL_ARRAY_BUFFER;
|
|
case SG_BUFFERTYPE_INDEXBUFFER: return GL_ELEMENT_ARRAY_BUFFER;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_texture_target(sg_image_type t) {
|
|
switch (t) {
|
|
case SG_IMAGETYPE_2D: return GL_TEXTURE_2D;
|
|
case SG_IMAGETYPE_CUBE: return GL_TEXTURE_CUBE_MAP;
|
|
case SG_IMAGETYPE_3D: return GL_TEXTURE_3D;
|
|
case SG_IMAGETYPE_ARRAY: return GL_TEXTURE_2D_ARRAY;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_usage(sg_usage u) {
|
|
switch (u) {
|
|
case SG_USAGE_IMMUTABLE: return GL_STATIC_DRAW;
|
|
case SG_USAGE_DYNAMIC: return GL_DYNAMIC_DRAW;
|
|
case SG_USAGE_STREAM: return GL_STREAM_DRAW;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_shader_stage(sg_shader_stage stage) {
|
|
switch (stage) {
|
|
case SG_SHADERSTAGE_VS: return GL_VERTEX_SHADER;
|
|
case SG_SHADERSTAGE_FS: return GL_FRAGMENT_SHADER;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLint _sg_gl_vertexformat_size(sg_vertex_format fmt) {
|
|
switch (fmt) {
|
|
case SG_VERTEXFORMAT_FLOAT: return 1;
|
|
case SG_VERTEXFORMAT_FLOAT2: return 2;
|
|
case SG_VERTEXFORMAT_FLOAT3: return 3;
|
|
case SG_VERTEXFORMAT_FLOAT4: return 4;
|
|
case SG_VERTEXFORMAT_BYTE4: return 4;
|
|
case SG_VERTEXFORMAT_BYTE4N: return 4;
|
|
case SG_VERTEXFORMAT_UBYTE4: return 4;
|
|
case SG_VERTEXFORMAT_UBYTE4N: return 4;
|
|
case SG_VERTEXFORMAT_SHORT2: return 2;
|
|
case SG_VERTEXFORMAT_SHORT2N: return 2;
|
|
case SG_VERTEXFORMAT_USHORT2N: return 2;
|
|
case SG_VERTEXFORMAT_SHORT4: return 4;
|
|
case SG_VERTEXFORMAT_SHORT4N: return 4;
|
|
case SG_VERTEXFORMAT_USHORT4N: return 4;
|
|
case SG_VERTEXFORMAT_UINT10_N2: return 4;
|
|
case SG_VERTEXFORMAT_HALF2: return 2;
|
|
case SG_VERTEXFORMAT_HALF4: return 4;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_vertexformat_type(sg_vertex_format fmt) {
|
|
switch (fmt) {
|
|
case SG_VERTEXFORMAT_FLOAT:
|
|
case SG_VERTEXFORMAT_FLOAT2:
|
|
case SG_VERTEXFORMAT_FLOAT3:
|
|
case SG_VERTEXFORMAT_FLOAT4:
|
|
return GL_FLOAT;
|
|
case SG_VERTEXFORMAT_BYTE4:
|
|
case SG_VERTEXFORMAT_BYTE4N:
|
|
return GL_BYTE;
|
|
case SG_VERTEXFORMAT_UBYTE4:
|
|
case SG_VERTEXFORMAT_UBYTE4N:
|
|
return GL_UNSIGNED_BYTE;
|
|
case SG_VERTEXFORMAT_SHORT2:
|
|
case SG_VERTEXFORMAT_SHORT2N:
|
|
case SG_VERTEXFORMAT_SHORT4:
|
|
case SG_VERTEXFORMAT_SHORT4N:
|
|
return GL_SHORT;
|
|
case SG_VERTEXFORMAT_USHORT2N:
|
|
case SG_VERTEXFORMAT_USHORT4N:
|
|
return GL_UNSIGNED_SHORT;
|
|
case SG_VERTEXFORMAT_UINT10_N2:
|
|
return GL_UNSIGNED_INT_2_10_10_10_REV;
|
|
case SG_VERTEXFORMAT_HALF2:
|
|
case SG_VERTEXFORMAT_HALF4:
|
|
return GL_HALF_FLOAT;
|
|
default:
|
|
SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLboolean _sg_gl_vertexformat_normalized(sg_vertex_format fmt) {
|
|
switch (fmt) {
|
|
case SG_VERTEXFORMAT_BYTE4N:
|
|
case SG_VERTEXFORMAT_UBYTE4N:
|
|
case SG_VERTEXFORMAT_SHORT2N:
|
|
case SG_VERTEXFORMAT_USHORT2N:
|
|
case SG_VERTEXFORMAT_SHORT4N:
|
|
case SG_VERTEXFORMAT_USHORT4N:
|
|
case SG_VERTEXFORMAT_UINT10_N2:
|
|
return GL_TRUE;
|
|
default:
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_primitive_type(sg_primitive_type t) {
|
|
switch (t) {
|
|
case SG_PRIMITIVETYPE_POINTS: return GL_POINTS;
|
|
case SG_PRIMITIVETYPE_LINES: return GL_LINES;
|
|
case SG_PRIMITIVETYPE_LINE_STRIP: return GL_LINE_STRIP;
|
|
case SG_PRIMITIVETYPE_TRIANGLES: return GL_TRIANGLES;
|
|
case SG_PRIMITIVETYPE_TRIANGLE_STRIP: return GL_TRIANGLE_STRIP;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_index_type(sg_index_type t) {
|
|
switch (t) {
|
|
case SG_INDEXTYPE_NONE: return 0;
|
|
case SG_INDEXTYPE_UINT16: return GL_UNSIGNED_SHORT;
|
|
case SG_INDEXTYPE_UINT32: return GL_UNSIGNED_INT;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_compare_func(sg_compare_func cmp) {
|
|
switch (cmp) {
|
|
case SG_COMPAREFUNC_NEVER: return GL_NEVER;
|
|
case SG_COMPAREFUNC_LESS: return GL_LESS;
|
|
case SG_COMPAREFUNC_EQUAL: return GL_EQUAL;
|
|
case SG_COMPAREFUNC_LESS_EQUAL: return GL_LEQUAL;
|
|
case SG_COMPAREFUNC_GREATER: return GL_GREATER;
|
|
case SG_COMPAREFUNC_NOT_EQUAL: return GL_NOTEQUAL;
|
|
case SG_COMPAREFUNC_GREATER_EQUAL: return GL_GEQUAL;
|
|
case SG_COMPAREFUNC_ALWAYS: return GL_ALWAYS;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_stencil_op(sg_stencil_op op) {
|
|
switch (op) {
|
|
case SG_STENCILOP_KEEP: return GL_KEEP;
|
|
case SG_STENCILOP_ZERO: return GL_ZERO;
|
|
case SG_STENCILOP_REPLACE: return GL_REPLACE;
|
|
case SG_STENCILOP_INCR_CLAMP: return GL_INCR;
|
|
case SG_STENCILOP_DECR_CLAMP: return GL_DECR;
|
|
case SG_STENCILOP_INVERT: return GL_INVERT;
|
|
case SG_STENCILOP_INCR_WRAP: return GL_INCR_WRAP;
|
|
case SG_STENCILOP_DECR_WRAP: return GL_DECR_WRAP;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_blend_factor(sg_blend_factor f) {
|
|
switch (f) {
|
|
case SG_BLENDFACTOR_ZERO: return GL_ZERO;
|
|
case SG_BLENDFACTOR_ONE: return GL_ONE;
|
|
case SG_BLENDFACTOR_SRC_COLOR: return GL_SRC_COLOR;
|
|
case SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR: return GL_ONE_MINUS_SRC_COLOR;
|
|
case SG_BLENDFACTOR_SRC_ALPHA: return GL_SRC_ALPHA;
|
|
case SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return GL_ONE_MINUS_SRC_ALPHA;
|
|
case SG_BLENDFACTOR_DST_COLOR: return GL_DST_COLOR;
|
|
case SG_BLENDFACTOR_ONE_MINUS_DST_COLOR: return GL_ONE_MINUS_DST_COLOR;
|
|
case SG_BLENDFACTOR_DST_ALPHA: return GL_DST_ALPHA;
|
|
case SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA: return GL_ONE_MINUS_DST_ALPHA;
|
|
case SG_BLENDFACTOR_SRC_ALPHA_SATURATED: return GL_SRC_ALPHA_SATURATE;
|
|
case SG_BLENDFACTOR_BLEND_COLOR: return GL_CONSTANT_COLOR;
|
|
case SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR: return GL_ONE_MINUS_CONSTANT_COLOR;
|
|
case SG_BLENDFACTOR_BLEND_ALPHA: return GL_CONSTANT_ALPHA;
|
|
case SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA: return GL_ONE_MINUS_CONSTANT_ALPHA;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_blend_op(sg_blend_op op) {
|
|
switch (op) {
|
|
case SG_BLENDOP_ADD: return GL_FUNC_ADD;
|
|
case SG_BLENDOP_SUBTRACT: return GL_FUNC_SUBTRACT;
|
|
case SG_BLENDOP_REVERSE_SUBTRACT: return GL_FUNC_REVERSE_SUBTRACT;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_min_filter(sg_filter min_f, sg_filter mipmap_f) {
|
|
if (min_f == SG_FILTER_NEAREST) {
|
|
switch (mipmap_f) {
|
|
case SG_FILTER_NONE: return GL_NEAREST;
|
|
case SG_FILTER_NEAREST: return GL_NEAREST_MIPMAP_NEAREST;
|
|
case SG_FILTER_LINEAR: return GL_NEAREST_MIPMAP_LINEAR;
|
|
default: SOKOL_UNREACHABLE; return (GLenum)0;
|
|
}
|
|
} else if (min_f == SG_FILTER_LINEAR) {
|
|
switch (mipmap_f) {
|
|
case SG_FILTER_NONE: return GL_LINEAR;
|
|
case SG_FILTER_NEAREST: return GL_LINEAR_MIPMAP_NEAREST;
|
|
case SG_FILTER_LINEAR: return GL_LINEAR_MIPMAP_LINEAR;
|
|
default: SOKOL_UNREACHABLE; return (GLenum)0;
|
|
}
|
|
} else {
|
|
SOKOL_UNREACHABLE; return (GLenum)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_mag_filter(sg_filter mag_f) {
|
|
if (mag_f == SG_FILTER_NEAREST) {
|
|
return GL_NEAREST;
|
|
} else {
|
|
return GL_LINEAR;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_wrap(sg_wrap w) {
|
|
switch (w) {
|
|
case SG_WRAP_CLAMP_TO_EDGE: return GL_CLAMP_TO_EDGE;
|
|
#if defined(SOKOL_GLCORE33)
|
|
case SG_WRAP_CLAMP_TO_BORDER: return GL_CLAMP_TO_BORDER;
|
|
#else
|
|
case SG_WRAP_CLAMP_TO_BORDER: return GL_CLAMP_TO_EDGE;
|
|
#endif
|
|
case SG_WRAP_REPEAT: return GL_REPEAT;
|
|
case SG_WRAP_MIRRORED_REPEAT: return GL_MIRRORED_REPEAT;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_teximage_type(sg_pixel_format fmt) {
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_R8:
|
|
case SG_PIXELFORMAT_R8UI:
|
|
case SG_PIXELFORMAT_RG8:
|
|
case SG_PIXELFORMAT_RG8UI:
|
|
case SG_PIXELFORMAT_RGBA8:
|
|
case SG_PIXELFORMAT_SRGB8A8:
|
|
case SG_PIXELFORMAT_RGBA8UI:
|
|
case SG_PIXELFORMAT_BGRA8:
|
|
return GL_UNSIGNED_BYTE;
|
|
case SG_PIXELFORMAT_R8SN:
|
|
case SG_PIXELFORMAT_R8SI:
|
|
case SG_PIXELFORMAT_RG8SN:
|
|
case SG_PIXELFORMAT_RG8SI:
|
|
case SG_PIXELFORMAT_RGBA8SN:
|
|
case SG_PIXELFORMAT_RGBA8SI:
|
|
return GL_BYTE;
|
|
case SG_PIXELFORMAT_R16:
|
|
case SG_PIXELFORMAT_R16UI:
|
|
case SG_PIXELFORMAT_RG16:
|
|
case SG_PIXELFORMAT_RG16UI:
|
|
case SG_PIXELFORMAT_RGBA16:
|
|
case SG_PIXELFORMAT_RGBA16UI:
|
|
return GL_UNSIGNED_SHORT;
|
|
case SG_PIXELFORMAT_R16SN:
|
|
case SG_PIXELFORMAT_R16SI:
|
|
case SG_PIXELFORMAT_RG16SN:
|
|
case SG_PIXELFORMAT_RG16SI:
|
|
case SG_PIXELFORMAT_RGBA16SN:
|
|
case SG_PIXELFORMAT_RGBA16SI:
|
|
return GL_SHORT;
|
|
case SG_PIXELFORMAT_R16F:
|
|
case SG_PIXELFORMAT_RG16F:
|
|
case SG_PIXELFORMAT_RGBA16F:
|
|
return GL_HALF_FLOAT;
|
|
case SG_PIXELFORMAT_R32UI:
|
|
case SG_PIXELFORMAT_RG32UI:
|
|
case SG_PIXELFORMAT_RGBA32UI:
|
|
return GL_UNSIGNED_INT;
|
|
case SG_PIXELFORMAT_R32SI:
|
|
case SG_PIXELFORMAT_RG32SI:
|
|
case SG_PIXELFORMAT_RGBA32SI:
|
|
return GL_INT;
|
|
case SG_PIXELFORMAT_R32F:
|
|
case SG_PIXELFORMAT_RG32F:
|
|
case SG_PIXELFORMAT_RGBA32F:
|
|
return GL_FLOAT;
|
|
case SG_PIXELFORMAT_RGB10A2:
|
|
return GL_UNSIGNED_INT_2_10_10_10_REV;
|
|
case SG_PIXELFORMAT_RG11B10F:
|
|
return GL_UNSIGNED_INT_10F_11F_11F_REV;
|
|
case SG_PIXELFORMAT_RGB9E5:
|
|
return GL_UNSIGNED_INT_5_9_9_9_REV;
|
|
case SG_PIXELFORMAT_DEPTH:
|
|
return GL_FLOAT;
|
|
case SG_PIXELFORMAT_DEPTH_STENCIL:
|
|
return GL_UNSIGNED_INT_24_8;
|
|
default:
|
|
SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_teximage_format(sg_pixel_format fmt) {
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_R8:
|
|
case SG_PIXELFORMAT_R8SN:
|
|
case SG_PIXELFORMAT_R16:
|
|
case SG_PIXELFORMAT_R16SN:
|
|
case SG_PIXELFORMAT_R16F:
|
|
case SG_PIXELFORMAT_R32F:
|
|
return GL_RED;
|
|
case SG_PIXELFORMAT_R8UI:
|
|
case SG_PIXELFORMAT_R8SI:
|
|
case SG_PIXELFORMAT_R16UI:
|
|
case SG_PIXELFORMAT_R16SI:
|
|
case SG_PIXELFORMAT_R32UI:
|
|
case SG_PIXELFORMAT_R32SI:
|
|
return GL_RED_INTEGER;
|
|
case SG_PIXELFORMAT_RG8:
|
|
case SG_PIXELFORMAT_RG8SN:
|
|
case SG_PIXELFORMAT_RG16:
|
|
case SG_PIXELFORMAT_RG16SN:
|
|
case SG_PIXELFORMAT_RG16F:
|
|
case SG_PIXELFORMAT_RG32F:
|
|
return GL_RG;
|
|
case SG_PIXELFORMAT_RG8UI:
|
|
case SG_PIXELFORMAT_RG8SI:
|
|
case SG_PIXELFORMAT_RG16UI:
|
|
case SG_PIXELFORMAT_RG16SI:
|
|
case SG_PIXELFORMAT_RG32UI:
|
|
case SG_PIXELFORMAT_RG32SI:
|
|
return GL_RG_INTEGER;
|
|
case SG_PIXELFORMAT_RGBA8:
|
|
case SG_PIXELFORMAT_SRGB8A8:
|
|
case SG_PIXELFORMAT_RGBA8SN:
|
|
case SG_PIXELFORMAT_RGBA16:
|
|
case SG_PIXELFORMAT_RGBA16SN:
|
|
case SG_PIXELFORMAT_RGBA16F:
|
|
case SG_PIXELFORMAT_RGBA32F:
|
|
case SG_PIXELFORMAT_RGB10A2:
|
|
return GL_RGBA;
|
|
case SG_PIXELFORMAT_RGBA8UI:
|
|
case SG_PIXELFORMAT_RGBA8SI:
|
|
case SG_PIXELFORMAT_RGBA16UI:
|
|
case SG_PIXELFORMAT_RGBA16SI:
|
|
case SG_PIXELFORMAT_RGBA32UI:
|
|
case SG_PIXELFORMAT_RGBA32SI:
|
|
return GL_RGBA_INTEGER;
|
|
case SG_PIXELFORMAT_RG11B10F:
|
|
case SG_PIXELFORMAT_RGB9E5:
|
|
return GL_RGB;
|
|
case SG_PIXELFORMAT_DEPTH:
|
|
return GL_DEPTH_COMPONENT;
|
|
case SG_PIXELFORMAT_DEPTH_STENCIL:
|
|
return GL_DEPTH_STENCIL;
|
|
case SG_PIXELFORMAT_BC1_RGBA:
|
|
return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
case SG_PIXELFORMAT_BC2_RGBA:
|
|
return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
|
case SG_PIXELFORMAT_BC3_RGBA:
|
|
return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
|
case SG_PIXELFORMAT_BC4_R:
|
|
return GL_COMPRESSED_RED_RGTC1;
|
|
case SG_PIXELFORMAT_BC4_RSN:
|
|
return GL_COMPRESSED_SIGNED_RED_RGTC1;
|
|
case SG_PIXELFORMAT_BC5_RG:
|
|
return GL_COMPRESSED_RED_GREEN_RGTC2;
|
|
case SG_PIXELFORMAT_BC5_RGSN:
|
|
return GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2;
|
|
case SG_PIXELFORMAT_BC6H_RGBF:
|
|
return GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB;
|
|
case SG_PIXELFORMAT_BC6H_RGBUF:
|
|
return GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB;
|
|
case SG_PIXELFORMAT_BC7_RGBA:
|
|
return GL_COMPRESSED_RGBA_BPTC_UNORM_ARB;
|
|
case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
|
|
return GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
|
|
case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
|
|
return GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
|
|
return GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
|
|
return GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
|
|
case SG_PIXELFORMAT_ETC2_RGB8:
|
|
return GL_COMPRESSED_RGB8_ETC2;
|
|
case SG_PIXELFORMAT_ETC2_RGB8A1:
|
|
return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
|
|
case SG_PIXELFORMAT_ETC2_RGBA8:
|
|
return GL_COMPRESSED_RGBA8_ETC2_EAC;
|
|
case SG_PIXELFORMAT_ETC2_RG11:
|
|
return GL_COMPRESSED_RG11_EAC;
|
|
case SG_PIXELFORMAT_ETC2_RG11SN:
|
|
return GL_COMPRESSED_SIGNED_RG11_EAC;
|
|
default:
|
|
SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_teximage_internal_format(sg_pixel_format fmt) {
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_R8: return GL_R8;
|
|
case SG_PIXELFORMAT_R8SN: return GL_R8_SNORM;
|
|
case SG_PIXELFORMAT_R8UI: return GL_R8UI;
|
|
case SG_PIXELFORMAT_R8SI: return GL_R8I;
|
|
#if !defined(SOKOL_GLES3)
|
|
case SG_PIXELFORMAT_R16: return GL_R16;
|
|
case SG_PIXELFORMAT_R16SN: return GL_R16_SNORM;
|
|
#endif
|
|
case SG_PIXELFORMAT_R16UI: return GL_R16UI;
|
|
case SG_PIXELFORMAT_R16SI: return GL_R16I;
|
|
case SG_PIXELFORMAT_R16F: return GL_R16F;
|
|
case SG_PIXELFORMAT_RG8: return GL_RG8;
|
|
case SG_PIXELFORMAT_RG8SN: return GL_RG8_SNORM;
|
|
case SG_PIXELFORMAT_RG8UI: return GL_RG8UI;
|
|
case SG_PIXELFORMAT_RG8SI: return GL_RG8I;
|
|
case SG_PIXELFORMAT_R32UI: return GL_R32UI;
|
|
case SG_PIXELFORMAT_R32SI: return GL_R32I;
|
|
case SG_PIXELFORMAT_R32F: return GL_R32F;
|
|
#if !defined(SOKOL_GLES3)
|
|
case SG_PIXELFORMAT_RG16: return GL_RG16;
|
|
case SG_PIXELFORMAT_RG16SN: return GL_RG16_SNORM;
|
|
#endif
|
|
case SG_PIXELFORMAT_RG16UI: return GL_RG16UI;
|
|
case SG_PIXELFORMAT_RG16SI: return GL_RG16I;
|
|
case SG_PIXELFORMAT_RG16F: return GL_RG16F;
|
|
case SG_PIXELFORMAT_RGBA8: return GL_RGBA8;
|
|
case SG_PIXELFORMAT_SRGB8A8: return GL_SRGB8_ALPHA8;
|
|
case SG_PIXELFORMAT_RGBA8SN: return GL_RGBA8_SNORM;
|
|
case SG_PIXELFORMAT_RGBA8UI: return GL_RGBA8UI;
|
|
case SG_PIXELFORMAT_RGBA8SI: return GL_RGBA8I;
|
|
case SG_PIXELFORMAT_RGB10A2: return GL_RGB10_A2;
|
|
case SG_PIXELFORMAT_RG11B10F: return GL_R11F_G11F_B10F;
|
|
case SG_PIXELFORMAT_RGB9E5: return GL_RGB9_E5;
|
|
case SG_PIXELFORMAT_RG32UI: return GL_RG32UI;
|
|
case SG_PIXELFORMAT_RG32SI: return GL_RG32I;
|
|
case SG_PIXELFORMAT_RG32F: return GL_RG32F;
|
|
#if !defined(SOKOL_GLES3)
|
|
case SG_PIXELFORMAT_RGBA16: return GL_RGBA16;
|
|
case SG_PIXELFORMAT_RGBA16SN: return GL_RGBA16_SNORM;
|
|
#endif
|
|
case SG_PIXELFORMAT_RGBA16UI: return GL_RGBA16UI;
|
|
case SG_PIXELFORMAT_RGBA16SI: return GL_RGBA16I;
|
|
case SG_PIXELFORMAT_RGBA16F: return GL_RGBA16F;
|
|
case SG_PIXELFORMAT_RGBA32UI: return GL_RGBA32UI;
|
|
case SG_PIXELFORMAT_RGBA32SI: return GL_RGBA32I;
|
|
case SG_PIXELFORMAT_RGBA32F: return GL_RGBA32F;
|
|
case SG_PIXELFORMAT_DEPTH: return GL_DEPTH_COMPONENT32F;
|
|
case SG_PIXELFORMAT_DEPTH_STENCIL: return GL_DEPTH24_STENCIL8;
|
|
case SG_PIXELFORMAT_BC1_RGBA: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
case SG_PIXELFORMAT_BC2_RGBA: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
|
case SG_PIXELFORMAT_BC3_RGBA: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
|
case SG_PIXELFORMAT_BC4_R: return GL_COMPRESSED_RED_RGTC1;
|
|
case SG_PIXELFORMAT_BC4_RSN: return GL_COMPRESSED_SIGNED_RED_RGTC1;
|
|
case SG_PIXELFORMAT_BC5_RG: return GL_COMPRESSED_RED_GREEN_RGTC2;
|
|
case SG_PIXELFORMAT_BC5_RGSN: return GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2;
|
|
case SG_PIXELFORMAT_BC6H_RGBF: return GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB;
|
|
case SG_PIXELFORMAT_BC6H_RGBUF: return GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB;
|
|
case SG_PIXELFORMAT_BC7_RGBA: return GL_COMPRESSED_RGBA_BPTC_UNORM_ARB;
|
|
case SG_PIXELFORMAT_PVRTC_RGB_2BPP: return GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
|
|
case SG_PIXELFORMAT_PVRTC_RGB_4BPP: return GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP: return GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP: return GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
|
|
case SG_PIXELFORMAT_ETC2_RGB8: return GL_COMPRESSED_RGB8_ETC2;
|
|
case SG_PIXELFORMAT_ETC2_RGB8A1: return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
|
|
case SG_PIXELFORMAT_ETC2_RGBA8: return GL_COMPRESSED_RGBA8_ETC2_EAC;
|
|
case SG_PIXELFORMAT_ETC2_RG11: return GL_COMPRESSED_RG11_EAC;
|
|
case SG_PIXELFORMAT_ETC2_RG11SN: return GL_COMPRESSED_SIGNED_RG11_EAC;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_cubeface_target(int face_index) {
|
|
switch (face_index) {
|
|
case 0: return GL_TEXTURE_CUBE_MAP_POSITIVE_X;
|
|
case 1: return GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
|
|
case 2: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
|
|
case 3: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
|
|
case 4: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
|
|
case 5: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
// see: https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml
|
|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats(bool has_bgra) {
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R8]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R8SN]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R8UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R8SI]);
|
|
#if !defined(SOKOL_GLES3)
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16SN]);
|
|
#endif
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R16UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R16SI]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG8]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RG8SN]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG8UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG8SI]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32UI]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32SI]);
|
|
#if !defined(SOKOL_GLES3)
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16SN]);
|
|
#endif
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG16UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG16SI]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA8]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_SRGB8A8]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGBA8SN]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA8UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA8SI]);
|
|
if (has_bgra) {
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_BGRA8]);
|
|
}
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGB10A2]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RG11B10F]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGB9E5]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG32UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG32SI]);
|
|
#if !defined(SOKOL_GLES3)
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16SN]);
|
|
#endif
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA16UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA16SI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA32UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA32SI]);
|
|
_sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH]);
|
|
_sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH_STENCIL]);
|
|
}
|
|
|
|
// FIXME: OES_half_float_blend
|
|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_half_float(bool has_colorbuffer_half_float) {
|
|
if (has_colorbuffer_half_float) {
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16F]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16F]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
|
|
} else {
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R16F]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RG16F]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_float(bool has_colorbuffer_float, bool has_texture_float_linear, bool has_float_blend) {
|
|
if (has_texture_float_linear) {
|
|
if (has_colorbuffer_float) {
|
|
if (has_float_blend) {
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R32F]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG32F]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
|
|
} else {
|
|
_sg_pixelformat_sfrm(&_sg.formats[SG_PIXELFORMAT_R32F]);
|
|
_sg_pixelformat_sfrm(&_sg.formats[SG_PIXELFORMAT_RG32F]);
|
|
_sg_pixelformat_sfrm(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
|
|
}
|
|
} else {
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R32F]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RG32F]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
|
|
}
|
|
} else {
|
|
if (has_colorbuffer_float) {
|
|
_sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_R32F]);
|
|
_sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_RG32F]);
|
|
_sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
|
|
} else {
|
|
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_R32F]);
|
|
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_RG32F]);
|
|
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_s3tc(void) {
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC1_RGBA]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC2_RGBA]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC3_RGBA]);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_rgtc(void) {
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC4_R]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC4_RSN]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC5_RG]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC5_RGSN]);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_bptc(void) {
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC6H_RGBF]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC6H_RGBUF]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC7_RGBA]);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_pvrtc(void) {
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGB_2BPP]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGB_4BPP]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGBA_2BPP]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGBA_4BPP]);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_etc2(void) {
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8A1]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGBA8]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11SN]);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_init_limits(void) {
|
|
_SG_GL_CHECK_ERROR();
|
|
GLint gl_int;
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_int);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg.limits.max_image_size_2d = gl_int;
|
|
_sg.limits.max_image_size_array = gl_int;
|
|
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &gl_int);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg.limits.max_image_size_cube = gl_int;
|
|
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &gl_int);
|
|
_SG_GL_CHECK_ERROR();
|
|
if (gl_int > SG_MAX_VERTEX_ATTRIBUTES) {
|
|
gl_int = SG_MAX_VERTEX_ATTRIBUTES;
|
|
}
|
|
_sg.limits.max_vertex_attrs = gl_int;
|
|
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &gl_int);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg.limits.gl_max_vertex_uniform_vectors = gl_int;
|
|
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &gl_int);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg.limits.max_image_size_3d = gl_int;
|
|
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &gl_int);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg.limits.max_image_array_layers = gl_int;
|
|
if (_sg.gl.ext_anisotropic) {
|
|
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_int);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg.gl.max_anisotropy = gl_int;
|
|
} else {
|
|
_sg.gl.max_anisotropy = 1;
|
|
}
|
|
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &gl_int);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg.limits.gl_max_combined_texture_image_units = gl_int;
|
|
}
|
|
|
|
#if defined(SOKOL_GLCORE33)
|
|
_SOKOL_PRIVATE void _sg_gl_init_caps_glcore33(void) {
|
|
_sg.backend = SG_BACKEND_GLCORE33;
|
|
|
|
_sg.features.origin_top_left = false;
|
|
_sg.features.image_clamp_to_border = true;
|
|
_sg.features.mrt_independent_blend_state = false;
|
|
_sg.features.mrt_independent_write_mask = true;
|
|
|
|
// scan extensions
|
|
bool has_s3tc = false; // BC1..BC3
|
|
bool has_rgtc = false; // BC4 and BC5
|
|
bool has_bptc = false; // BC6H and BC7
|
|
bool has_pvrtc = false;
|
|
bool has_etc2 = false;
|
|
GLint num_ext = 0;
|
|
glGetIntegerv(GL_NUM_EXTENSIONS, &num_ext);
|
|
for (int i = 0; i < num_ext; i++) {
|
|
const char* ext = (const char*) glGetStringi(GL_EXTENSIONS, (GLuint)i);
|
|
if (ext) {
|
|
if (strstr(ext, "_texture_compression_s3tc")) {
|
|
has_s3tc = true;
|
|
} else if (strstr(ext, "_texture_compression_rgtc")) {
|
|
has_rgtc = true;
|
|
} else if (strstr(ext, "_texture_compression_bptc")) {
|
|
has_bptc = true;
|
|
} else if (strstr(ext, "_texture_compression_pvrtc")) {
|
|
has_pvrtc = true;
|
|
} else if (strstr(ext, "_ES3_compatibility")) {
|
|
has_etc2 = true;
|
|
} else if (strstr(ext, "_texture_filter_anisotropic")) {
|
|
_sg.gl.ext_anisotropic = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// limits
|
|
_sg_gl_init_limits();
|
|
|
|
// pixel formats
|
|
const bool has_bgra = false; // not a bug
|
|
const bool has_colorbuffer_float = true;
|
|
const bool has_colorbuffer_half_float = true;
|
|
const bool has_texture_float_linear = true; // FIXME???
|
|
const bool has_float_blend = true;
|
|
_sg_gl_init_pixelformats(has_bgra);
|
|
_sg_gl_init_pixelformats_float(has_colorbuffer_float, has_texture_float_linear, has_float_blend);
|
|
_sg_gl_init_pixelformats_half_float(has_colorbuffer_half_float);
|
|
if (has_s3tc) {
|
|
_sg_gl_init_pixelformats_s3tc();
|
|
}
|
|
if (has_rgtc) {
|
|
_sg_gl_init_pixelformats_rgtc();
|
|
}
|
|
if (has_bptc) {
|
|
_sg_gl_init_pixelformats_bptc();
|
|
}
|
|
if (has_pvrtc) {
|
|
_sg_gl_init_pixelformats_pvrtc();
|
|
}
|
|
if (has_etc2) {
|
|
_sg_gl_init_pixelformats_etc2();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if defined(SOKOL_GLES3)
|
|
_SOKOL_PRIVATE void _sg_gl_init_caps_gles3(void) {
|
|
_sg.backend = SG_BACKEND_GLES3;
|
|
|
|
_sg.features.origin_top_left = false;
|
|
_sg.features.image_clamp_to_border = false;
|
|
_sg.features.mrt_independent_blend_state = false;
|
|
_sg.features.mrt_independent_write_mask = false;
|
|
|
|
bool has_s3tc = false; // BC1..BC3
|
|
bool has_rgtc = false; // BC4 and BC5
|
|
bool has_bptc = false; // BC6H and BC7
|
|
bool has_pvrtc = false;
|
|
#if defined(__EMSCRIPTEN__)
|
|
bool has_etc2 = false;
|
|
#else
|
|
bool has_etc2 = true;
|
|
#endif
|
|
bool has_colorbuffer_float = false;
|
|
bool has_colorbuffer_half_float = false;
|
|
bool has_texture_float_linear = false;
|
|
bool has_float_blend = false;
|
|
GLint num_ext = 0;
|
|
glGetIntegerv(GL_NUM_EXTENSIONS, &num_ext);
|
|
for (int i = 0; i < num_ext; i++) {
|
|
const char* ext = (const char*) glGetStringi(GL_EXTENSIONS, (GLuint)i);
|
|
if (ext) {
|
|
if (strstr(ext, "_texture_compression_s3tc")) {
|
|
has_s3tc = true;
|
|
} else if (strstr(ext, "_compressed_texture_s3tc")) {
|
|
has_s3tc = true;
|
|
} else if (strstr(ext, "_texture_compression_rgtc")) {
|
|
has_rgtc = true;
|
|
} else if (strstr(ext, "_texture_compression_bptc")) {
|
|
has_bptc = true;
|
|
} else if (strstr(ext, "_texture_compression_pvrtc")) {
|
|
has_pvrtc = true;
|
|
} else if (strstr(ext, "_compressed_texture_pvrtc")) {
|
|
has_pvrtc = true;
|
|
} else if (strstr(ext, "_compressed_texture_etc")) {
|
|
has_etc2 = true;
|
|
} else if (strstr(ext, "_color_buffer_float")) {
|
|
has_colorbuffer_float = true;
|
|
} else if (strstr(ext, "_color_buffer_half_float")) {
|
|
has_colorbuffer_half_float = true;
|
|
} else if (strstr(ext, "_texture_float_linear")) {
|
|
has_texture_float_linear = true;
|
|
} else if (strstr(ext, "_float_blend")) {
|
|
has_float_blend = true;
|
|
} else if (strstr(ext, "_texture_filter_anisotropic")) {
|
|
_sg.gl.ext_anisotropic = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* on WebGL2, color_buffer_float also includes 16-bit formats
|
|
see: https://developer.mozilla.org/en-US/docs/Web/API/EXT_color_buffer_float
|
|
*/
|
|
#if defined(__EMSCRIPTEN__)
|
|
if (!has_colorbuffer_half_float && has_colorbuffer_float) {
|
|
has_colorbuffer_half_float = has_colorbuffer_float;
|
|
}
|
|
#endif
|
|
|
|
// limits
|
|
_sg_gl_init_limits();
|
|
|
|
// pixel formats
|
|
const bool has_bgra = false; // not a bug
|
|
_sg_gl_init_pixelformats(has_bgra);
|
|
_sg_gl_init_pixelformats_float(has_colorbuffer_float, has_texture_float_linear, has_float_blend);
|
|
_sg_gl_init_pixelformats_half_float(has_colorbuffer_half_float);
|
|
if (has_s3tc) {
|
|
_sg_gl_init_pixelformats_s3tc();
|
|
}
|
|
if (has_rgtc) {
|
|
_sg_gl_init_pixelformats_rgtc();
|
|
}
|
|
if (has_bptc) {
|
|
_sg_gl_init_pixelformats_bptc();
|
|
}
|
|
if (has_pvrtc) {
|
|
_sg_gl_init_pixelformats_pvrtc();
|
|
}
|
|
if (has_etc2) {
|
|
_sg_gl_init_pixelformats_etc2();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//-- state cache implementation ------------------------------------------------
|
|
_SOKOL_PRIVATE void _sg_gl_cache_clear_buffer_bindings(bool force) {
|
|
if (force || (_sg.gl.cache.vertex_buffer != 0)) {
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
_sg.gl.cache.vertex_buffer = 0;
|
|
}
|
|
if (force || (_sg.gl.cache.index_buffer != 0)) {
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
_sg.gl.cache.index_buffer = 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_cache_bind_buffer(GLenum target, GLuint buffer) {
|
|
SOKOL_ASSERT((GL_ARRAY_BUFFER == target) || (GL_ELEMENT_ARRAY_BUFFER == target));
|
|
if (target == GL_ARRAY_BUFFER) {
|
|
if (_sg.gl.cache.vertex_buffer != buffer) {
|
|
_sg.gl.cache.vertex_buffer = buffer;
|
|
glBindBuffer(target, buffer);
|
|
}
|
|
} else {
|
|
if (_sg.gl.cache.index_buffer != buffer) {
|
|
_sg.gl.cache.index_buffer = buffer;
|
|
glBindBuffer(target, buffer);
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_cache_store_buffer_binding(GLenum target) {
|
|
if (target == GL_ARRAY_BUFFER) {
|
|
_sg.gl.cache.stored_vertex_buffer = _sg.gl.cache.vertex_buffer;
|
|
} else {
|
|
_sg.gl.cache.stored_index_buffer = _sg.gl.cache.index_buffer;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_cache_restore_buffer_binding(GLenum target) {
|
|
if (target == GL_ARRAY_BUFFER) {
|
|
if (_sg.gl.cache.stored_vertex_buffer != 0) {
|
|
// we only care about restoring valid ids
|
|
_sg_gl_cache_bind_buffer(target, _sg.gl.cache.stored_vertex_buffer);
|
|
_sg.gl.cache.stored_vertex_buffer = 0;
|
|
}
|
|
} else {
|
|
if (_sg.gl.cache.stored_index_buffer != 0) {
|
|
// we only care about restoring valid ids
|
|
_sg_gl_cache_bind_buffer(target, _sg.gl.cache.stored_index_buffer);
|
|
_sg.gl.cache.stored_index_buffer = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// called when _sg_gl_discard_buffer()
|
|
_SOKOL_PRIVATE void _sg_gl_cache_invalidate_buffer(GLuint buf) {
|
|
if (buf == _sg.gl.cache.vertex_buffer) {
|
|
_sg.gl.cache.vertex_buffer = 0;
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
}
|
|
if (buf == _sg.gl.cache.index_buffer) {
|
|
_sg.gl.cache.index_buffer = 0;
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
}
|
|
if (buf == _sg.gl.cache.stored_vertex_buffer) {
|
|
_sg.gl.cache.stored_vertex_buffer = 0;
|
|
}
|
|
if (buf == _sg.gl.cache.stored_index_buffer) {
|
|
_sg.gl.cache.stored_index_buffer = 0;
|
|
}
|
|
for (int i = 0; i < SG_MAX_VERTEX_ATTRIBUTES; i++) {
|
|
if (buf == _sg.gl.cache.attrs[i].gl_vbuf) {
|
|
_sg.gl.cache.attrs[i].gl_vbuf = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_cache_active_texture(GLenum texture) {
|
|
_SG_GL_CHECK_ERROR();
|
|
if (_sg.gl.cache.cur_active_texture != texture) {
|
|
_sg.gl.cache.cur_active_texture = texture;
|
|
glActiveTexture(texture);
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_cache_clear_texture_sampler_bindings(bool force) {
|
|
_SG_GL_CHECK_ERROR();
|
|
for (int i = 0; (i < _SG_GL_TEXTURE_SAMPLER_CACHE_SIZE) && (i < _sg.limits.gl_max_combined_texture_image_units); i++) {
|
|
if (force || (_sg.gl.cache.texture_samplers[i].texture != 0)) {
|
|
GLenum gl_texture_unit = (GLenum) (GL_TEXTURE0 + i);
|
|
glActiveTexture(gl_texture_unit);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
|
|
glBindTexture(GL_TEXTURE_3D, 0);
|
|
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
|
|
glBindSampler((GLuint)i, 0);
|
|
_sg.gl.cache.texture_samplers[i].target = 0;
|
|
_sg.gl.cache.texture_samplers[i].texture = 0;
|
|
_sg.gl.cache.texture_samplers[i].sampler = 0;
|
|
_sg.gl.cache.cur_active_texture = gl_texture_unit;
|
|
}
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_cache_bind_texture_sampler(int slot_index, GLenum target, GLuint texture, GLuint sampler) {
|
|
/* it's valid to call this function with target=0 and/or texture=0
|
|
target=0 will unbind the previous binding, texture=0 will clear
|
|
the new binding
|
|
*/
|
|
SOKOL_ASSERT((slot_index >= 0) && (slot_index < _SG_GL_TEXTURE_SAMPLER_CACHE_SIZE));
|
|
if (slot_index >= _sg.limits.gl_max_combined_texture_image_units) {
|
|
return;
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg_gl_cache_texture_sampler_bind_slot* slot = &_sg.gl.cache.texture_samplers[slot_index];
|
|
if ((slot->target != target) || (slot->texture != texture) || (slot->sampler != sampler)) {
|
|
_sg_gl_cache_active_texture((GLenum)(GL_TEXTURE0 + slot_index));
|
|
// if the target has changed, clear the previous binding on that target
|
|
if ((target != slot->target) && (slot->target != 0)) {
|
|
glBindTexture(slot->target, 0);
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
// apply new binding (can be 0 to unbind)
|
|
if (target != 0) {
|
|
glBindTexture(target, texture);
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
// apply new sampler (can be 0 to unbind)
|
|
glBindSampler((GLuint)slot_index, sampler);
|
|
_SG_GL_CHECK_ERROR();
|
|
|
|
slot->target = target;
|
|
slot->texture = texture;
|
|
slot->sampler = sampler;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_cache_store_texture_sampler_binding(int slot_index) {
|
|
SOKOL_ASSERT((slot_index >= 0) && (slot_index < _SG_GL_TEXTURE_SAMPLER_CACHE_SIZE));
|
|
_sg.gl.cache.stored_texture_sampler = _sg.gl.cache.texture_samplers[slot_index];
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_cache_restore_texture_sampler_binding(int slot_index) {
|
|
SOKOL_ASSERT((slot_index >= 0) && (slot_index < _SG_GL_TEXTURE_SAMPLER_CACHE_SIZE));
|
|
_sg_gl_cache_texture_sampler_bind_slot* slot = &_sg.gl.cache.stored_texture_sampler;
|
|
if (slot->texture != 0) {
|
|
// we only care about restoring valid ids
|
|
SOKOL_ASSERT(slot->target != 0);
|
|
_sg_gl_cache_bind_texture_sampler(slot_index, slot->target, slot->texture, slot->sampler);
|
|
slot->target = 0;
|
|
slot->texture = 0;
|
|
slot->sampler = 0;
|
|
}
|
|
}
|
|
|
|
// called from _sg_gl_discard_texture() and _sg_gl_discard_sampler()
|
|
_SOKOL_PRIVATE void _sg_gl_cache_invalidate_texture_sampler(GLuint tex, GLuint smp) {
|
|
_SG_GL_CHECK_ERROR();
|
|
for (int i = 0; i < _SG_GL_TEXTURE_SAMPLER_CACHE_SIZE; i++) {
|
|
_sg_gl_cache_texture_sampler_bind_slot* slot = &_sg.gl.cache.texture_samplers[i];
|
|
if ((0 != slot->target) && ((tex == slot->texture) || (smp == slot->sampler))) {
|
|
_sg_gl_cache_active_texture((GLenum)(GL_TEXTURE0 + i));
|
|
glBindTexture(slot->target, 0);
|
|
_SG_GL_CHECK_ERROR();
|
|
glBindSampler((GLuint)i, 0);
|
|
_SG_GL_CHECK_ERROR();
|
|
slot->target = 0;
|
|
slot->texture = 0;
|
|
slot->sampler = 0;
|
|
}
|
|
}
|
|
if ((tex == _sg.gl.cache.stored_texture_sampler.texture) || (smp == _sg.gl.cache.stored_texture_sampler.sampler)) {
|
|
_sg.gl.cache.stored_texture_sampler.target = 0;
|
|
_sg.gl.cache.stored_texture_sampler.texture = 0;
|
|
_sg.gl.cache.stored_texture_sampler.sampler = 0;
|
|
}
|
|
}
|
|
|
|
// called from _sg_gl_discard_shader()
|
|
_SOKOL_PRIVATE void _sg_gl_cache_invalidate_program(GLuint prog) {
|
|
if (prog == _sg.gl.cache.prog) {
|
|
_sg.gl.cache.prog = 0;
|
|
glUseProgram(0);
|
|
}
|
|
}
|
|
|
|
// called from _sg_gl_discard_pipeline()
|
|
_SOKOL_PRIVATE void _sg_gl_cache_invalidate_pipeline(_sg_pipeline_t* pip) {
|
|
if (pip == _sg.gl.cache.cur_pipeline) {
|
|
_sg.gl.cache.cur_pipeline = 0;
|
|
_sg.gl.cache.cur_pipeline_id.id = SG_INVALID_ID;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_reset_state_cache(void) {
|
|
if (_sg.gl.cur_context) {
|
|
_SG_GL_CHECK_ERROR();
|
|
glBindVertexArray(_sg.gl.cur_context->vao);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg_clear(&_sg.gl.cache, sizeof(_sg.gl.cache));
|
|
_sg_gl_cache_clear_buffer_bindings(true);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg_gl_cache_clear_texture_sampler_bindings(true);
|
|
_SG_GL_CHECK_ERROR();
|
|
for (int i = 0; i < _sg.limits.max_vertex_attrs; i++) {
|
|
_sg_gl_attr_t* attr = &_sg.gl.cache.attrs[i].gl_attr;
|
|
attr->vb_index = -1;
|
|
attr->divisor = -1;
|
|
glDisableVertexAttribArray((GLuint)i);
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
_sg.gl.cache.cur_primitive_type = GL_TRIANGLES;
|
|
|
|
// shader program
|
|
glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&_sg.gl.cache.prog);
|
|
_SG_GL_CHECK_ERROR();
|
|
|
|
// depth and stencil state
|
|
_sg.gl.cache.depth.compare = SG_COMPAREFUNC_ALWAYS;
|
|
_sg.gl.cache.stencil.front.compare = SG_COMPAREFUNC_ALWAYS;
|
|
_sg.gl.cache.stencil.front.fail_op = SG_STENCILOP_KEEP;
|
|
_sg.gl.cache.stencil.front.depth_fail_op = SG_STENCILOP_KEEP;
|
|
_sg.gl.cache.stencil.front.pass_op = SG_STENCILOP_KEEP;
|
|
_sg.gl.cache.stencil.back.compare = SG_COMPAREFUNC_ALWAYS;
|
|
_sg.gl.cache.stencil.back.fail_op = SG_STENCILOP_KEEP;
|
|
_sg.gl.cache.stencil.back.depth_fail_op = SG_STENCILOP_KEEP;
|
|
_sg.gl.cache.stencil.back.pass_op = SG_STENCILOP_KEEP;
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_ALWAYS);
|
|
glDepthMask(GL_FALSE);
|
|
glDisable(GL_STENCIL_TEST);
|
|
glStencilFunc(GL_ALWAYS, 0, 0);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
|
glStencilMask(0);
|
|
|
|
// blend state
|
|
_sg.gl.cache.blend.src_factor_rgb = SG_BLENDFACTOR_ONE;
|
|
_sg.gl.cache.blend.dst_factor_rgb = SG_BLENDFACTOR_ZERO;
|
|
_sg.gl.cache.blend.op_rgb = SG_BLENDOP_ADD;
|
|
_sg.gl.cache.blend.src_factor_alpha = SG_BLENDFACTOR_ONE;
|
|
_sg.gl.cache.blend.dst_factor_alpha = SG_BLENDFACTOR_ZERO;
|
|
_sg.gl.cache.blend.op_alpha = SG_BLENDOP_ADD;
|
|
glDisable(GL_BLEND);
|
|
glBlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO);
|
|
glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD);
|
|
glBlendColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
// standalone state
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
_sg.gl.cache.color_write_mask[i] = SG_COLORMASK_RGBA;
|
|
}
|
|
_sg.gl.cache.cull_mode = SG_CULLMODE_NONE;
|
|
_sg.gl.cache.face_winding = SG_FACEWINDING_CW;
|
|
_sg.gl.cache.sample_count = 1;
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
glPolygonOffset(0.0f, 0.0f);
|
|
glDisable(GL_POLYGON_OFFSET_FILL);
|
|
glDisable(GL_CULL_FACE);
|
|
glFrontFace(GL_CW);
|
|
glCullFace(GL_BACK);
|
|
glEnable(GL_SCISSOR_TEST);
|
|
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
|
glEnable(GL_DITHER);
|
|
glDisable(GL_POLYGON_OFFSET_FILL);
|
|
#if defined(SOKOL_GLCORE33)
|
|
glEnable(GL_MULTISAMPLE);
|
|
glEnable(GL_PROGRAM_POINT_SIZE);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_setup_backend(const sg_desc* desc) {
|
|
_SOKOL_UNUSED(desc);
|
|
// assumes that _sg.gl is already zero-initialized
|
|
_sg.gl.valid = true;
|
|
|
|
#if defined(_SOKOL_USE_WIN32_GL_LOADER)
|
|
_sg_gl_load_opengl();
|
|
#endif
|
|
|
|
// clear initial GL error state
|
|
#if defined(SOKOL_DEBUG)
|
|
while (glGetError() != GL_NO_ERROR);
|
|
#endif
|
|
#if defined(SOKOL_GLCORE33)
|
|
_sg_gl_init_caps_glcore33();
|
|
#elif defined(SOKOL_GLES3)
|
|
_sg_gl_init_caps_gles3();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_discard_backend(void) {
|
|
SOKOL_ASSERT(_sg.gl.valid);
|
|
_sg.gl.valid = false;
|
|
#if defined(_SOKOL_USE_WIN32_GL_LOADER)
|
|
_sg_gl_unload_opengl();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_activate_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(_sg.gl.valid);
|
|
// NOTE: ctx can be 0 to unset the current context
|
|
_sg.gl.cur_context = ctx;
|
|
_sg_gl_reset_state_cache();
|
|
}
|
|
|
|
//-- GL backend resource creation and destruction ------------------------------
|
|
_SOKOL_PRIVATE sg_resource_state _sg_gl_create_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
SOKOL_ASSERT(0 == ctx->default_framebuffer);
|
|
_SG_GL_CHECK_ERROR();
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*)&ctx->default_framebuffer);
|
|
_SG_GL_CHECK_ERROR();
|
|
SOKOL_ASSERT(0 == ctx->vao);
|
|
glGenVertexArrays(1, &ctx->vao);
|
|
glBindVertexArray(ctx->vao);
|
|
_SG_GL_CHECK_ERROR();
|
|
// incoming texture data is generally expected to be packed tightly
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_discard_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
if (ctx->vao) {
|
|
glDeleteVertexArrays(1, &ctx->vao);
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_gl_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
|
|
SOKOL_ASSERT(buf && desc);
|
|
_SG_GL_CHECK_ERROR();
|
|
buf->gl.injected = (0 != desc->gl_buffers[0]);
|
|
const GLenum gl_target = _sg_gl_buffer_target(buf->cmn.type);
|
|
const GLenum gl_usage = _sg_gl_usage(buf->cmn.usage);
|
|
for (int slot = 0; slot < buf->cmn.num_slots; slot++) {
|
|
GLuint gl_buf = 0;
|
|
if (buf->gl.injected) {
|
|
SOKOL_ASSERT(desc->gl_buffers[slot]);
|
|
gl_buf = desc->gl_buffers[slot];
|
|
} else {
|
|
glGenBuffers(1, &gl_buf);
|
|
SOKOL_ASSERT(gl_buf);
|
|
_sg_gl_cache_store_buffer_binding(gl_target);
|
|
_sg_gl_cache_bind_buffer(gl_target, gl_buf);
|
|
glBufferData(gl_target, buf->cmn.size, 0, gl_usage);
|
|
if (buf->cmn.usage == SG_USAGE_IMMUTABLE) {
|
|
SOKOL_ASSERT(desc->data.ptr);
|
|
glBufferSubData(gl_target, 0, buf->cmn.size, desc->data.ptr);
|
|
}
|
|
_sg_gl_cache_restore_buffer_binding(gl_target);
|
|
}
|
|
buf->gl.buf[slot] = gl_buf;
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_discard_buffer(_sg_buffer_t* buf) {
|
|
SOKOL_ASSERT(buf);
|
|
_SG_GL_CHECK_ERROR();
|
|
for (int slot = 0; slot < buf->cmn.num_slots; slot++) {
|
|
if (buf->gl.buf[slot]) {
|
|
_sg_gl_cache_invalidate_buffer(buf->gl.buf[slot]);
|
|
if (!buf->gl.injected) {
|
|
glDeleteBuffers(1, &buf->gl.buf[slot]);
|
|
}
|
|
}
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_gl_supported_texture_format(sg_pixel_format fmt) {
|
|
const int fmt_index = (int) fmt;
|
|
SOKOL_ASSERT((fmt_index > SG_PIXELFORMAT_NONE) && (fmt_index < _SG_PIXELFORMAT_NUM));
|
|
return _sg.formats[fmt_index].sample;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_gl_create_image(_sg_image_t* img, const sg_image_desc* desc) {
|
|
SOKOL_ASSERT(img && desc);
|
|
_SG_GL_CHECK_ERROR();
|
|
img->gl.injected = (0 != desc->gl_textures[0]);
|
|
|
|
// check if texture format is support
|
|
if (!_sg_gl_supported_texture_format(img->cmn.pixel_format)) {
|
|
_SG_ERROR(GL_TEXTURE_FORMAT_NOT_SUPPORTED);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
const GLenum gl_internal_format = _sg_gl_teximage_internal_format(img->cmn.pixel_format);
|
|
|
|
// if this is a MSAA render target, a render buffer object will be created instead of a regulat texture
|
|
// (since GLES3 has no multisampled texture objects)
|
|
if (img->cmn.render_target && (img->cmn.sample_count > 1)) {
|
|
glGenRenderbuffers(1, &img->gl.msaa_render_buffer);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, img->gl.msaa_render_buffer);
|
|
glRenderbufferStorageMultisample(GL_RENDERBUFFER, img->cmn.sample_count, gl_internal_format, img->cmn.width, img->cmn.height);
|
|
} else if (img->gl.injected) {
|
|
img->gl.target = _sg_gl_texture_target(img->cmn.type);
|
|
// inject externally GL textures
|
|
for (int slot = 0; slot < img->cmn.num_slots; slot++) {
|
|
SOKOL_ASSERT(desc->gl_textures[slot]);
|
|
img->gl.tex[slot] = desc->gl_textures[slot];
|
|
}
|
|
if (desc->gl_texture_target) {
|
|
img->gl.target = (GLenum)desc->gl_texture_target;
|
|
}
|
|
} else {
|
|
// create our own GL texture(s)
|
|
img->gl.target = _sg_gl_texture_target(img->cmn.type);
|
|
const GLenum gl_format = _sg_gl_teximage_format(img->cmn.pixel_format);
|
|
const bool is_compressed = _sg_is_compressed_pixel_format(img->cmn.pixel_format);
|
|
for (int slot = 0; slot < img->cmn.num_slots; slot++) {
|
|
glGenTextures(1, &img->gl.tex[slot]);
|
|
SOKOL_ASSERT(img->gl.tex[slot]);
|
|
_sg_gl_cache_store_texture_sampler_binding(0);
|
|
_sg_gl_cache_bind_texture_sampler(0, img->gl.target, img->gl.tex[slot], 0);
|
|
const int num_faces = img->cmn.type == SG_IMAGETYPE_CUBE ? 6 : 1;
|
|
int data_index = 0;
|
|
for (int face_index = 0; face_index < num_faces; face_index++) {
|
|
for (int mip_index = 0; mip_index < img->cmn.num_mipmaps; mip_index++, data_index++) {
|
|
GLenum gl_img_target = img->gl.target;
|
|
if (SG_IMAGETYPE_CUBE == img->cmn.type) {
|
|
gl_img_target = _sg_gl_cubeface_target(face_index);
|
|
}
|
|
const GLvoid* data_ptr = desc->data.subimage[face_index][mip_index].ptr;
|
|
const int mip_width = _sg_miplevel_dim(img->cmn.width, mip_index);
|
|
const int mip_height = _sg_miplevel_dim(img->cmn.height, mip_index);
|
|
if ((SG_IMAGETYPE_2D == img->cmn.type) || (SG_IMAGETYPE_CUBE == img->cmn.type)) {
|
|
if (is_compressed) {
|
|
const GLsizei data_size = (GLsizei) desc->data.subimage[face_index][mip_index].size;
|
|
glCompressedTexImage2D(gl_img_target, mip_index, gl_internal_format,
|
|
mip_width, mip_height, 0, data_size, data_ptr);
|
|
} else {
|
|
const GLenum gl_type = _sg_gl_teximage_type(img->cmn.pixel_format);
|
|
glTexImage2D(gl_img_target, mip_index, (GLint)gl_internal_format,
|
|
mip_width, mip_height, 0, gl_format, gl_type, data_ptr);
|
|
}
|
|
} else if ((SG_IMAGETYPE_3D == img->cmn.type) || (SG_IMAGETYPE_ARRAY == img->cmn.type)) {
|
|
int mip_depth = img->cmn.num_slices;
|
|
if (SG_IMAGETYPE_3D == img->cmn.type) {
|
|
mip_depth = _sg_miplevel_dim(mip_depth, mip_index);
|
|
}
|
|
if (is_compressed) {
|
|
const GLsizei data_size = (GLsizei) desc->data.subimage[face_index][mip_index].size;
|
|
glCompressedTexImage3D(gl_img_target, mip_index, gl_internal_format,
|
|
mip_width, mip_height, mip_depth, 0, data_size, data_ptr);
|
|
} else {
|
|
const GLenum gl_type = _sg_gl_teximage_type(img->cmn.pixel_format);
|
|
glTexImage3D(gl_img_target, mip_index, (GLint)gl_internal_format,
|
|
mip_width, mip_height, mip_depth, 0, gl_format, gl_type, data_ptr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
_sg_gl_cache_restore_texture_sampler_binding(0);
|
|
}
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_discard_image(_sg_image_t* img) {
|
|
SOKOL_ASSERT(img);
|
|
_SG_GL_CHECK_ERROR();
|
|
for (int slot = 0; slot < img->cmn.num_slots; slot++) {
|
|
if (img->gl.tex[slot]) {
|
|
_sg_gl_cache_invalidate_texture_sampler(img->gl.tex[slot], 0);
|
|
if (!img->gl.injected) {
|
|
glDeleteTextures(1, &img->gl.tex[slot]);
|
|
}
|
|
}
|
|
}
|
|
if (img->gl.msaa_render_buffer) {
|
|
glDeleteRenderbuffers(1, &img->gl.msaa_render_buffer);
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_gl_create_sampler(_sg_sampler_t* smp, const sg_sampler_desc* desc) {
|
|
SOKOL_ASSERT(smp && desc);
|
|
_SG_GL_CHECK_ERROR();
|
|
smp->gl.injected = (0 != desc->gl_sampler);
|
|
if (smp->gl.injected) {
|
|
smp->gl.smp = (GLuint) desc->gl_sampler;
|
|
} else {
|
|
glGenSamplers(1, &smp->gl.smp);
|
|
SOKOL_ASSERT(smp->gl.smp);
|
|
|
|
const GLenum gl_min_filter = _sg_gl_min_filter(smp->cmn.min_filter, smp->cmn.mipmap_filter);
|
|
const GLenum gl_mag_filter = _sg_gl_mag_filter(smp->cmn.mag_filter);
|
|
glSamplerParameteri(smp->gl.smp, GL_TEXTURE_MIN_FILTER, (GLint)gl_min_filter);
|
|
glSamplerParameteri(smp->gl.smp, GL_TEXTURE_MAG_FILTER, (GLint)gl_mag_filter);
|
|
// GL spec has strange defaults for mipmap min/max lod: -1000 to +1000
|
|
const float min_lod = _sg_clamp(desc->min_lod, 0.0f, 1000.0f);
|
|
const float max_lod = _sg_clamp(desc->max_lod, 0.0f, 1000.0f);
|
|
glSamplerParameterf(smp->gl.smp, GL_TEXTURE_MIN_LOD, min_lod);
|
|
glSamplerParameterf(smp->gl.smp, GL_TEXTURE_MAX_LOD, max_lod);
|
|
glSamplerParameteri(smp->gl.smp, GL_TEXTURE_WRAP_S, (GLint)_sg_gl_wrap(smp->cmn.wrap_u));
|
|
glSamplerParameteri(smp->gl.smp, GL_TEXTURE_WRAP_T, (GLint)_sg_gl_wrap(smp->cmn.wrap_v));
|
|
glSamplerParameteri(smp->gl.smp, GL_TEXTURE_WRAP_R, (GLint)_sg_gl_wrap(smp->cmn.wrap_w));
|
|
#if defined(SOKOL_GLCORE33)
|
|
float border[4];
|
|
switch (smp->cmn.border_color) {
|
|
case SG_BORDERCOLOR_TRANSPARENT_BLACK:
|
|
border[0] = 0.0f; border[1] = 0.0f; border[2] = 0.0f; border[3] = 0.0f;
|
|
break;
|
|
case SG_BORDERCOLOR_OPAQUE_WHITE:
|
|
border[0] = 1.0f; border[1] = 1.0f; border[2] = 1.0f; border[3] = 1.0f;
|
|
break;
|
|
default:
|
|
border[0] = 0.0f; border[1] = 0.0f; border[2] = 0.0f; border[3] = 1.0f;
|
|
break;
|
|
}
|
|
glSamplerParameterfv(smp->gl.smp, GL_TEXTURE_BORDER_COLOR, border);
|
|
#endif
|
|
if (smp->cmn.compare != SG_COMPAREFUNC_NEVER) {
|
|
glSamplerParameteri(smp->gl.smp, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
|
|
glSamplerParameteri(smp->gl.smp, GL_TEXTURE_COMPARE_FUNC, (GLint)_sg_gl_compare_func(smp->cmn.compare));
|
|
} else {
|
|
glSamplerParameteri(smp->gl.smp, GL_TEXTURE_COMPARE_MODE, GL_NONE);
|
|
}
|
|
if (_sg.gl.ext_anisotropic && (smp->cmn.max_anisotropy > 1)) {
|
|
GLint max_aniso = (GLint) smp->cmn.max_anisotropy;
|
|
if (max_aniso > _sg.gl.max_anisotropy) {
|
|
max_aniso = _sg.gl.max_anisotropy;
|
|
}
|
|
glSamplerParameteri(smp->gl.smp, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_aniso);
|
|
}
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_discard_sampler(_sg_sampler_t* smp) {
|
|
SOKOL_ASSERT(smp);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg_gl_cache_invalidate_texture_sampler(0, smp->gl.smp);
|
|
if (!smp->gl.injected) {
|
|
glDeleteSamplers(1, &smp->gl.smp);
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLuint _sg_gl_compile_shader(sg_shader_stage stage, const char* src) {
|
|
SOKOL_ASSERT(src);
|
|
_SG_GL_CHECK_ERROR();
|
|
GLuint gl_shd = glCreateShader(_sg_gl_shader_stage(stage));
|
|
glShaderSource(gl_shd, 1, &src, 0);
|
|
glCompileShader(gl_shd);
|
|
GLint compile_status = 0;
|
|
glGetShaderiv(gl_shd, GL_COMPILE_STATUS, &compile_status);
|
|
if (!compile_status) {
|
|
// compilation failed, log error and delete shader
|
|
GLint log_len = 0;
|
|
glGetShaderiv(gl_shd, GL_INFO_LOG_LENGTH, &log_len);
|
|
if (log_len > 0) {
|
|
GLchar* log_buf = (GLchar*) _sg_malloc((size_t)log_len);
|
|
glGetShaderInfoLog(gl_shd, log_len, &log_len, log_buf);
|
|
_SG_ERROR(GL_SHADER_COMPILATION_FAILED);
|
|
_SG_LOGMSG(GL_SHADER_COMPILATION_FAILED, log_buf);
|
|
_sg_free(log_buf);
|
|
}
|
|
glDeleteShader(gl_shd);
|
|
gl_shd = 0;
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
return gl_shd;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_gl_create_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
|
|
SOKOL_ASSERT(shd && desc);
|
|
SOKOL_ASSERT(!shd->gl.prog);
|
|
_SG_GL_CHECK_ERROR();
|
|
|
|
// copy the optional vertex attribute names over
|
|
for (int i = 0; i < SG_MAX_VERTEX_ATTRIBUTES; i++) {
|
|
_sg_strcpy(&shd->gl.attrs[i].name, desc->attrs[i].name);
|
|
}
|
|
|
|
GLuint gl_vs = _sg_gl_compile_shader(SG_SHADERSTAGE_VS, desc->vs.source);
|
|
GLuint gl_fs = _sg_gl_compile_shader(SG_SHADERSTAGE_FS, desc->fs.source);
|
|
if (!(gl_vs && gl_fs)) {
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
GLuint gl_prog = glCreateProgram();
|
|
glAttachShader(gl_prog, gl_vs);
|
|
glAttachShader(gl_prog, gl_fs);
|
|
glLinkProgram(gl_prog);
|
|
glDeleteShader(gl_vs);
|
|
glDeleteShader(gl_fs);
|
|
_SG_GL_CHECK_ERROR();
|
|
|
|
GLint link_status;
|
|
glGetProgramiv(gl_prog, GL_LINK_STATUS, &link_status);
|
|
if (!link_status) {
|
|
GLint log_len = 0;
|
|
glGetProgramiv(gl_prog, GL_INFO_LOG_LENGTH, &log_len);
|
|
if (log_len > 0) {
|
|
GLchar* log_buf = (GLchar*) _sg_malloc((size_t)log_len);
|
|
glGetProgramInfoLog(gl_prog, log_len, &log_len, log_buf);
|
|
_SG_ERROR(GL_SHADER_LINKING_FAILED);
|
|
_SG_LOGMSG(GL_SHADER_LINKING_FAILED, log_buf);
|
|
_sg_free(log_buf);
|
|
}
|
|
glDeleteProgram(gl_prog);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
shd->gl.prog = gl_prog;
|
|
|
|
// resolve uniforms
|
|
_SG_GL_CHECK_ERROR();
|
|
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
|
|
const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS)? &desc->vs : &desc->fs;
|
|
const _sg_shader_stage_t* stage = &shd->cmn.stage[stage_index];
|
|
_sg_gl_shader_stage_t* gl_stage = &shd->gl.stage[stage_index];
|
|
for (int ub_index = 0; ub_index < stage->num_uniform_blocks; ub_index++) {
|
|
const sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
|
|
SOKOL_ASSERT(ub_desc->size > 0);
|
|
_sg_gl_uniform_block_t* ub = &gl_stage->uniform_blocks[ub_index];
|
|
SOKOL_ASSERT(ub->num_uniforms == 0);
|
|
uint32_t cur_uniform_offset = 0;
|
|
for (int u_index = 0; u_index < SG_MAX_UB_MEMBERS; u_index++) {
|
|
const sg_shader_uniform_desc* u_desc = &ub_desc->uniforms[u_index];
|
|
if (u_desc->type == SG_UNIFORMTYPE_INVALID) {
|
|
break;
|
|
}
|
|
const uint32_t u_align = _sg_uniform_alignment(u_desc->type, u_desc->array_count, ub_desc->layout);
|
|
const uint32_t u_size = _sg_uniform_size(u_desc->type, u_desc->array_count, ub_desc->layout);
|
|
cur_uniform_offset = _sg_align_u32(cur_uniform_offset, u_align);
|
|
_sg_gl_uniform_t* u = &ub->uniforms[u_index];
|
|
u->type = u_desc->type;
|
|
u->count = (uint16_t) u_desc->array_count;
|
|
u->offset = (uint16_t) cur_uniform_offset;
|
|
cur_uniform_offset += u_size;
|
|
if (u_desc->name) {
|
|
u->gl_loc = glGetUniformLocation(gl_prog, u_desc->name);
|
|
} else {
|
|
u->gl_loc = u_index;
|
|
}
|
|
ub->num_uniforms++;
|
|
}
|
|
if (ub_desc->layout == SG_UNIFORMLAYOUT_STD140) {
|
|
cur_uniform_offset = _sg_align_u32(cur_uniform_offset, 16);
|
|
}
|
|
SOKOL_ASSERT(ub_desc->size == (size_t)cur_uniform_offset);
|
|
_SOKOL_UNUSED(cur_uniform_offset);
|
|
}
|
|
}
|
|
|
|
// resolve combined image samplers
|
|
_SG_GL_CHECK_ERROR();
|
|
GLuint cur_prog = 0;
|
|
glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&cur_prog);
|
|
glUseProgram(gl_prog);
|
|
int gl_tex_slot = 0;
|
|
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
|
|
const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS)? &desc->vs : &desc->fs;
|
|
const _sg_shader_stage_t* stage = &shd->cmn.stage[stage_index];
|
|
_sg_gl_shader_stage_t* gl_stage = &shd->gl.stage[stage_index];
|
|
for (int img_smp_index = 0; img_smp_index < stage->num_image_samplers; img_smp_index++) {
|
|
const sg_shader_image_sampler_pair_desc* img_smp_desc = &stage_desc->image_sampler_pairs[img_smp_index];
|
|
_sg_gl_shader_image_sampler_t* gl_img_smp = &gl_stage->image_samplers[img_smp_index];
|
|
SOKOL_ASSERT(img_smp_desc->glsl_name);
|
|
GLint gl_loc = glGetUniformLocation(gl_prog, img_smp_desc->glsl_name);
|
|
if (gl_loc != -1) {
|
|
gl_img_smp->gl_tex_slot = gl_tex_slot++;
|
|
glUniform1i(gl_loc, gl_img_smp->gl_tex_slot);
|
|
} else {
|
|
gl_img_smp->gl_tex_slot = -1;
|
|
_SG_ERROR(GL_TEXTURE_NAME_NOT_FOUND_IN_SHADER);
|
|
_SG_LOGMSG(GL_TEXTURE_NAME_NOT_FOUND_IN_SHADER, img_smp_desc->glsl_name);
|
|
}
|
|
}
|
|
}
|
|
// it's legal to call glUseProgram with 0
|
|
glUseProgram(cur_prog);
|
|
_SG_GL_CHECK_ERROR();
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_discard_shader(_sg_shader_t* shd) {
|
|
SOKOL_ASSERT(shd);
|
|
_SG_GL_CHECK_ERROR();
|
|
if (shd->gl.prog) {
|
|
_sg_gl_cache_invalidate_program(shd->gl.prog);
|
|
glDeleteProgram(shd->gl.prog);
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_gl_create_pipeline(_sg_pipeline_t* pip, _sg_shader_t* shd, const sg_pipeline_desc* desc) {
|
|
SOKOL_ASSERT(pip && shd && desc);
|
|
SOKOL_ASSERT((pip->shader == 0) && (pip->cmn.shader_id.id != SG_INVALID_ID));
|
|
SOKOL_ASSERT(desc->shader.id == shd->slot.id);
|
|
SOKOL_ASSERT(shd->gl.prog);
|
|
pip->shader = shd;
|
|
pip->gl.primitive_type = desc->primitive_type;
|
|
pip->gl.depth = desc->depth;
|
|
pip->gl.stencil = desc->stencil;
|
|
// FIXME: blend color and write mask per draw-buffer-attachment (requires GL4)
|
|
pip->gl.blend = desc->colors[0].blend;
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
pip->gl.color_write_mask[i] = desc->colors[i].write_mask;
|
|
}
|
|
pip->gl.cull_mode = desc->cull_mode;
|
|
pip->gl.face_winding = desc->face_winding;
|
|
pip->gl.sample_count = desc->sample_count;
|
|
pip->gl.alpha_to_coverage_enabled = desc->alpha_to_coverage_enabled;
|
|
|
|
// resolve vertex attributes
|
|
for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
|
|
pip->gl.attrs[attr_index].vb_index = -1;
|
|
}
|
|
for (int attr_index = 0; attr_index < _sg.limits.max_vertex_attrs; attr_index++) {
|
|
const sg_vertex_attr_state* a_state = &desc->layout.attrs[attr_index];
|
|
if (a_state->format == SG_VERTEXFORMAT_INVALID) {
|
|
break;
|
|
}
|
|
SOKOL_ASSERT(a_state->buffer_index < SG_MAX_VERTEX_BUFFERS);
|
|
const sg_vertex_buffer_layout_state* l_state = &desc->layout.buffers[a_state->buffer_index];
|
|
const sg_vertex_step step_func = l_state->step_func;
|
|
const int step_rate = l_state->step_rate;
|
|
GLint attr_loc = attr_index;
|
|
if (!_sg_strempty(&shd->gl.attrs[attr_index].name)) {
|
|
attr_loc = glGetAttribLocation(pip->shader->gl.prog, _sg_strptr(&shd->gl.attrs[attr_index].name));
|
|
}
|
|
SOKOL_ASSERT(attr_loc < (GLint)_sg.limits.max_vertex_attrs);
|
|
if (attr_loc != -1) {
|
|
_sg_gl_attr_t* gl_attr = &pip->gl.attrs[attr_loc];
|
|
SOKOL_ASSERT(gl_attr->vb_index == -1);
|
|
gl_attr->vb_index = (int8_t) a_state->buffer_index;
|
|
if (step_func == SG_VERTEXSTEP_PER_VERTEX) {
|
|
gl_attr->divisor = 0;
|
|
} else {
|
|
gl_attr->divisor = (int8_t) step_rate;
|
|
pip->cmn.use_instanced_draw = true;
|
|
}
|
|
SOKOL_ASSERT(l_state->stride > 0);
|
|
gl_attr->stride = (uint8_t) l_state->stride;
|
|
gl_attr->offset = a_state->offset;
|
|
gl_attr->size = (uint8_t) _sg_gl_vertexformat_size(a_state->format);
|
|
gl_attr->type = _sg_gl_vertexformat_type(a_state->format);
|
|
gl_attr->normalized = _sg_gl_vertexformat_normalized(a_state->format);
|
|
pip->cmn.vertex_buffer_layout_active[a_state->buffer_index] = true;
|
|
} else {
|
|
_SG_ERROR(GL_VERTEX_ATTRIBUTE_NOT_FOUND_IN_SHADER);
|
|
_SG_LOGMSG(GL_VERTEX_ATTRIBUTE_NOT_FOUND_IN_SHADER, _sg_strptr(&shd->gl.attrs[attr_index].name));
|
|
}
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_discard_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip);
|
|
_sg_gl_cache_invalidate_pipeline(pip);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_fb_attach_texture(const _sg_gl_attachment_t* gl_att, const _sg_pass_attachment_common_t* cmn_att, GLenum gl_att_type) {
|
|
const _sg_image_t* img = gl_att->image;
|
|
SOKOL_ASSERT(img);
|
|
const GLuint gl_tex = img->gl.tex[0];
|
|
SOKOL_ASSERT(gl_tex);
|
|
const int mip_level = cmn_att->mip_level;
|
|
const int slice = cmn_att->slice;
|
|
switch (img->cmn.type) {
|
|
case SG_IMAGETYPE_2D:
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, gl_att_type, GL_TEXTURE_2D, gl_tex, mip_level);
|
|
break;
|
|
case SG_IMAGETYPE_CUBE:
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, gl_att_type, _sg_gl_cubeface_target(slice), gl_tex, mip_level);
|
|
break;
|
|
default:
|
|
glFramebufferTextureLayer(GL_FRAMEBUFFER, gl_att_type, gl_tex, mip_level, slice);
|
|
break;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE GLenum _sg_gl_depth_stencil_attachment_type(const _sg_gl_attachment_t* ds_att) {
|
|
const _sg_image_t* img = ds_att->image;
|
|
SOKOL_ASSERT(img);
|
|
if (_sg_is_depth_stencil_format(img->cmn.pixel_format)) {
|
|
return GL_DEPTH_STENCIL_ATTACHMENT;
|
|
} else {
|
|
return GL_DEPTH_ATTACHMENT;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_gl_create_pass(_sg_pass_t* pass, _sg_image_t** color_images, _sg_image_t** resolve_images, _sg_image_t* ds_image, const sg_pass_desc* desc) {
|
|
SOKOL_ASSERT(pass && desc);
|
|
SOKOL_ASSERT(color_images && resolve_images);
|
|
_SG_GL_CHECK_ERROR();
|
|
|
|
// copy image pointers
|
|
for (int i = 0; i < pass->cmn.num_color_atts; i++) {
|
|
const sg_pass_attachment_desc* color_desc = &desc->color_attachments[i];
|
|
_SOKOL_UNUSED(color_desc);
|
|
SOKOL_ASSERT(color_desc->image.id != SG_INVALID_ID);
|
|
SOKOL_ASSERT(0 == pass->gl.color_atts[i].image);
|
|
SOKOL_ASSERT(color_images[i] && (color_images[i]->slot.id == color_desc->image.id));
|
|
SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(color_images[i]->cmn.pixel_format));
|
|
pass->gl.color_atts[i].image = color_images[i];
|
|
|
|
const sg_pass_attachment_desc* resolve_desc = &desc->resolve_attachments[i];
|
|
if (resolve_desc->image.id != SG_INVALID_ID) {
|
|
SOKOL_ASSERT(0 == pass->gl.resolve_atts[i].image);
|
|
SOKOL_ASSERT(resolve_images[i] && (resolve_images[i]->slot.id == resolve_desc->image.id));
|
|
SOKOL_ASSERT(color_images[i] && (color_images[i]->cmn.pixel_format == resolve_images[i]->cmn.pixel_format));
|
|
pass->gl.resolve_atts[i].image = resolve_images[i];
|
|
}
|
|
}
|
|
SOKOL_ASSERT(0 == pass->gl.ds_att.image);
|
|
const sg_pass_attachment_desc* ds_desc = &desc->depth_stencil_attachment;
|
|
if (ds_desc->image.id != SG_INVALID_ID) {
|
|
SOKOL_ASSERT(ds_image && (ds_image->slot.id == ds_desc->image.id));
|
|
SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(ds_image->cmn.pixel_format));
|
|
pass->gl.ds_att.image = ds_image;
|
|
}
|
|
|
|
// store current framebuffer binding (restored at end of function)
|
|
GLuint gl_orig_fb;
|
|
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*)&gl_orig_fb);
|
|
|
|
// create a framebuffer object
|
|
glGenFramebuffers(1, &pass->gl.fb);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, pass->gl.fb);
|
|
|
|
// attach color attachments to framebuffer
|
|
for (int i = 0; i < pass->cmn.num_color_atts; i++) {
|
|
const _sg_image_t* color_img = pass->gl.color_atts[i].image;
|
|
SOKOL_ASSERT(color_img);
|
|
const GLuint gl_msaa_render_buffer = color_img->gl.msaa_render_buffer;
|
|
if (gl_msaa_render_buffer) {
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, (GLenum)(GL_COLOR_ATTACHMENT0+i), GL_RENDERBUFFER, gl_msaa_render_buffer);
|
|
} else {
|
|
const GLenum gl_att_type = (GLenum)(GL_COLOR_ATTACHMENT0 + i);
|
|
_sg_gl_fb_attach_texture(&pass->gl.color_atts[i], &pass->cmn.color_atts[i], gl_att_type);
|
|
}
|
|
}
|
|
// attach depth-stencil attachement
|
|
if (pass->gl.ds_att.image) {
|
|
const GLenum gl_att = _sg_gl_depth_stencil_attachment_type(&pass->gl.ds_att);
|
|
const _sg_image_t* ds_img = pass->gl.ds_att.image;
|
|
const GLuint gl_msaa_render_buffer = ds_img->gl.msaa_render_buffer;
|
|
if (gl_msaa_render_buffer) {
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, gl_att, GL_RENDERBUFFER, gl_msaa_render_buffer);
|
|
} else {
|
|
const GLenum gl_att_type = _sg_gl_depth_stencil_attachment_type(&pass->gl.ds_att);
|
|
_sg_gl_fb_attach_texture(&pass->gl.ds_att, &pass->cmn.ds_att, gl_att_type);
|
|
}
|
|
}
|
|
|
|
// check if framebuffer is complete
|
|
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
|
_SG_ERROR(GL_FRAMEBUFFER_INCOMPLETE);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
|
|
// setup color attachments for the framebuffer
|
|
static const GLenum gl_draw_bufs[SG_MAX_COLOR_ATTACHMENTS] = {
|
|
GL_COLOR_ATTACHMENT0,
|
|
GL_COLOR_ATTACHMENT1,
|
|
GL_COLOR_ATTACHMENT2,
|
|
GL_COLOR_ATTACHMENT3
|
|
};
|
|
glDrawBuffers(pass->cmn.num_color_atts, gl_draw_bufs);
|
|
|
|
// create MSAA resolve framebuffers if necessary
|
|
for (int i = 0; i < pass->cmn.num_color_atts; i++) {
|
|
_sg_gl_attachment_t* gl_resolve_att = &pass->gl.resolve_atts[i];
|
|
if (gl_resolve_att->image) {
|
|
_sg_pass_attachment_t* cmn_resolve_att = &pass->cmn.resolve_atts[i];
|
|
SOKOL_ASSERT(0 == pass->gl.msaa_resolve_framebuffer[i]);
|
|
glGenFramebuffers(1, &pass->gl.msaa_resolve_framebuffer[i]);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, pass->gl.msaa_resolve_framebuffer[i]);
|
|
_sg_gl_fb_attach_texture(gl_resolve_att, cmn_resolve_att, GL_COLOR_ATTACHMENT0);
|
|
// check if framebuffer is complete
|
|
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
|
_SG_ERROR(GL_MSAA_FRAMEBUFFER_INCOMPLETE);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
// setup color attachments for the framebuffer
|
|
glDrawBuffers(1, &gl_draw_bufs[0]);
|
|
}
|
|
}
|
|
|
|
// restore original framebuffer binding
|
|
glBindFramebuffer(GL_FRAMEBUFFER, gl_orig_fb);
|
|
_SG_GL_CHECK_ERROR();
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_discard_pass(_sg_pass_t* pass) {
|
|
SOKOL_ASSERT(pass);
|
|
SOKOL_ASSERT(pass != _sg.gl.cur_pass);
|
|
_SG_GL_CHECK_ERROR();
|
|
if (0 != pass->gl.fb) {
|
|
glDeleteFramebuffers(1, &pass->gl.fb);
|
|
}
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
if (pass->gl.msaa_resolve_framebuffer[i]) {
|
|
glDeleteFramebuffers(1, &pass->gl.msaa_resolve_framebuffer[i]);
|
|
}
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_image_t* _sg_gl_pass_color_image(const _sg_pass_t* pass, int index) {
|
|
SOKOL_ASSERT(pass && (index >= 0) && (index < SG_MAX_COLOR_ATTACHMENTS));
|
|
return pass->gl.color_atts[index].image;
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_image_t* _sg_gl_pass_resolve_image(const _sg_pass_t* pass, int index) {
|
|
SOKOL_ASSERT(pass && (index >= 0) && (index < SG_MAX_COLOR_ATTACHMENTS));
|
|
return pass->gl.resolve_atts[index].image;
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_image_t* _sg_gl_pass_ds_image(const _sg_pass_t* pass) {
|
|
SOKOL_ASSERT(pass);
|
|
return pass->gl.ds_att.image;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
|
|
// FIXME: what if a texture used as render target is still bound, should we
|
|
// unbind all currently bound textures in begin pass?
|
|
SOKOL_ASSERT(action);
|
|
SOKOL_ASSERT(!_sg.gl.in_pass);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg.gl.in_pass = true;
|
|
_sg.gl.cur_pass = pass; // can be 0
|
|
if (pass) {
|
|
_sg.gl.cur_pass_id.id = pass->slot.id;
|
|
} else {
|
|
_sg.gl.cur_pass_id.id = SG_INVALID_ID;
|
|
}
|
|
_sg.gl.cur_pass_width = w;
|
|
_sg.gl.cur_pass_height = h;
|
|
|
|
// bind the render pass framebuffer
|
|
//
|
|
// FIXME: Disabling SRGB conversion for the default framebuffer is
|
|
// a crude hack to make behaviour for sRGB render target textures
|
|
// identical with the Metal and D3D11 swapchains created by sokol-app.
|
|
//
|
|
// This will need a cleaner solution (e.g. allowing to configure
|
|
// sokol_app.h with an sRGB or RGB framebuffer.
|
|
if (pass) {
|
|
// offscreen pass
|
|
SOKOL_ASSERT(pass->gl.fb);
|
|
#if defined(SOKOL_GLCORE33)
|
|
glEnable(GL_FRAMEBUFFER_SRGB);
|
|
#endif
|
|
glBindFramebuffer(GL_FRAMEBUFFER, pass->gl.fb);
|
|
} else {
|
|
// default pass
|
|
SOKOL_ASSERT(_sg.gl.cur_context);
|
|
#if defined(SOKOL_GLCORE33)
|
|
glDisable(GL_FRAMEBUFFER_SRGB);
|
|
#endif
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _sg.gl.cur_context->default_framebuffer);
|
|
}
|
|
glViewport(0, 0, w, h);
|
|
glScissor(0, 0, w, h);
|
|
|
|
// number of color attachments
|
|
const int num_color_atts = pass ? pass->cmn.num_color_atts : 1;
|
|
|
|
// clear color and depth-stencil attachments if needed
|
|
bool clear_any_color = false;
|
|
for (int i = 0; i < num_color_atts; i++) {
|
|
if (SG_LOADACTION_CLEAR == action->colors[i].load_action) {
|
|
clear_any_color = true;
|
|
break;
|
|
}
|
|
}
|
|
const bool clear_depth = (action->depth.load_action == SG_LOADACTION_CLEAR);
|
|
const bool clear_stencil = (action->stencil.load_action == SG_LOADACTION_CLEAR);
|
|
|
|
bool need_pip_cache_flush = false;
|
|
if (clear_any_color) {
|
|
bool need_color_mask_flush = false;
|
|
// NOTE: not a bug to iterate over all possible color attachments
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
if (SG_COLORMASK_RGBA != _sg.gl.cache.color_write_mask[i]) {
|
|
need_pip_cache_flush = true;
|
|
need_color_mask_flush = true;
|
|
_sg.gl.cache.color_write_mask[i] = SG_COLORMASK_RGBA;
|
|
}
|
|
}
|
|
if (need_color_mask_flush) {
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
}
|
|
}
|
|
if (clear_depth) {
|
|
if (!_sg.gl.cache.depth.write_enabled) {
|
|
need_pip_cache_flush = true;
|
|
_sg.gl.cache.depth.write_enabled = true;
|
|
glDepthMask(GL_TRUE);
|
|
}
|
|
if (_sg.gl.cache.depth.compare != SG_COMPAREFUNC_ALWAYS) {
|
|
need_pip_cache_flush = true;
|
|
_sg.gl.cache.depth.compare = SG_COMPAREFUNC_ALWAYS;
|
|
glDepthFunc(GL_ALWAYS);
|
|
}
|
|
}
|
|
if (clear_stencil) {
|
|
if (_sg.gl.cache.stencil.write_mask != 0xFF) {
|
|
need_pip_cache_flush = true;
|
|
_sg.gl.cache.stencil.write_mask = 0xFF;
|
|
glStencilMask(0xFF);
|
|
}
|
|
}
|
|
if (need_pip_cache_flush) {
|
|
// we messed with the state cache directly, need to clear cached
|
|
// pipeline to force re-evaluation in next sg_apply_pipeline()
|
|
_sg.gl.cache.cur_pipeline = 0;
|
|
_sg.gl.cache.cur_pipeline_id.id = SG_INVALID_ID;
|
|
}
|
|
for (int i = 0; i < num_color_atts; i++) {
|
|
if (action->colors[i].load_action == SG_LOADACTION_CLEAR) {
|
|
glClearBufferfv(GL_COLOR, i, &action->colors[i].clear_value.r);
|
|
}
|
|
}
|
|
if ((pass == 0) || (pass->gl.ds_att.image)) {
|
|
if (clear_depth && clear_stencil) {
|
|
glClearBufferfi(GL_DEPTH_STENCIL, 0, action->depth.clear_value, action->stencil.clear_value);
|
|
} else if (clear_depth) {
|
|
glClearBufferfv(GL_DEPTH, 0, &action->depth.clear_value);
|
|
} else if (clear_stencil) {
|
|
GLint val = (GLint) action->stencil.clear_value;
|
|
glClearBufferiv(GL_STENCIL, 0, &val);
|
|
}
|
|
}
|
|
// keep store actions for end-pass
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
_sg.gl.color_store_actions[i] = action->colors[i].store_action;
|
|
}
|
|
_sg.gl.depth_store_action = action->depth.store_action;
|
|
_sg.gl.stencil_store_action = action->stencil.store_action;
|
|
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_end_pass(void) {
|
|
SOKOL_ASSERT(_sg.gl.in_pass);
|
|
_SG_GL_CHECK_ERROR();
|
|
|
|
if (_sg.gl.cur_pass) {
|
|
const _sg_pass_t* pass = _sg.gl.cur_pass;
|
|
SOKOL_ASSERT(pass->slot.id == _sg.gl.cur_pass_id.id);
|
|
bool fb_read_bound = false;
|
|
bool fb_draw_bound = true;
|
|
const int num_atts = pass->cmn.num_color_atts;
|
|
for (int i = 0; i < num_atts; i++) {
|
|
// perform MSAA resolve if needed
|
|
if (pass->gl.msaa_resolve_framebuffer[i] != 0) {
|
|
if (!fb_read_bound) {
|
|
SOKOL_ASSERT(pass->gl.fb);
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, pass->gl.fb);
|
|
fb_read_bound = true;
|
|
}
|
|
const int w = pass->gl.color_atts[i].image->cmn.width;
|
|
const int h = pass->gl.color_atts[i].image->cmn.height;
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, pass->gl.msaa_resolve_framebuffer[i]);
|
|
glReadBuffer((GLenum)(GL_COLOR_ATTACHMENT0 + i));
|
|
glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
fb_draw_bound = true;
|
|
}
|
|
}
|
|
|
|
// invalidate framebuffers
|
|
_SOKOL_UNUSED(fb_draw_bound);
|
|
#if defined(SOKOL_GLES3)
|
|
// need to restore framebuffer binding before invalidate if the MSAA resolve had changed the binding
|
|
if (fb_draw_bound) {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, pass->gl.fb);
|
|
}
|
|
GLenum invalidate_atts[SG_MAX_COLOR_ATTACHMENTS + 2] = { 0 };
|
|
int att_index = 0;
|
|
for (int i = 0; i < num_atts; i++) {
|
|
if (_sg.gl.color_store_actions[i] == SG_STOREACTION_DONTCARE) {
|
|
invalidate_atts[att_index++] = (GLenum)(GL_COLOR_ATTACHMENT0 + i);
|
|
}
|
|
}
|
|
if (_sg.gl.depth_store_action == SG_STOREACTION_DONTCARE) {
|
|
invalidate_atts[att_index++] = GL_DEPTH_ATTACHMENT;
|
|
}
|
|
if (_sg.gl.stencil_store_action == SG_STOREACTION_DONTCARE) {
|
|
invalidate_atts[att_index++] = GL_STENCIL_ATTACHMENT;
|
|
}
|
|
if (att_index > 0) {
|
|
glInvalidateFramebuffer(GL_DRAW_FRAMEBUFFER, att_index, invalidate_atts);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
_sg.gl.cur_pass = 0;
|
|
_sg.gl.cur_pass_id.id = SG_INVALID_ID;
|
|
_sg.gl.cur_pass_width = 0;
|
|
_sg.gl.cur_pass_height = 0;
|
|
|
|
SOKOL_ASSERT(_sg.gl.cur_context);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, _sg.gl.cur_context->default_framebuffer);
|
|
_sg.gl.in_pass = false;
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
|
|
SOKOL_ASSERT(_sg.gl.in_pass);
|
|
y = origin_top_left ? (_sg.gl.cur_pass_height - (y+h)) : y;
|
|
glViewport(x, y, w, h);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
|
|
SOKOL_ASSERT(_sg.gl.in_pass);
|
|
y = origin_top_left ? (_sg.gl.cur_pass_height - (y+h)) : y;
|
|
glScissor(x, y, w, h);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_apply_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip);
|
|
SOKOL_ASSERT(pip->shader && (pip->cmn.shader_id.id == pip->shader->slot.id));
|
|
_SG_GL_CHECK_ERROR();
|
|
if ((_sg.gl.cache.cur_pipeline != pip) || (_sg.gl.cache.cur_pipeline_id.id != pip->slot.id)) {
|
|
_sg.gl.cache.cur_pipeline = pip;
|
|
_sg.gl.cache.cur_pipeline_id.id = pip->slot.id;
|
|
_sg.gl.cache.cur_primitive_type = _sg_gl_primitive_type(pip->gl.primitive_type);
|
|
_sg.gl.cache.cur_index_type = _sg_gl_index_type(pip->cmn.index_type);
|
|
|
|
// update depth state
|
|
{
|
|
const sg_depth_state* state_ds = &pip->gl.depth;
|
|
sg_depth_state* cache_ds = &_sg.gl.cache.depth;
|
|
if (state_ds->compare != cache_ds->compare) {
|
|
cache_ds->compare = state_ds->compare;
|
|
glDepthFunc(_sg_gl_compare_func(state_ds->compare));
|
|
}
|
|
if (state_ds->write_enabled != cache_ds->write_enabled) {
|
|
cache_ds->write_enabled = state_ds->write_enabled;
|
|
glDepthMask(state_ds->write_enabled);
|
|
}
|
|
if (!_sg_fequal(state_ds->bias, cache_ds->bias, 0.000001f) ||
|
|
!_sg_fequal(state_ds->bias_slope_scale, cache_ds->bias_slope_scale, 0.000001f))
|
|
{
|
|
/* according to ANGLE's D3D11 backend:
|
|
D3D11 SlopeScaledDepthBias ==> GL polygonOffsetFactor
|
|
D3D11 DepthBias ==> GL polygonOffsetUnits
|
|
DepthBiasClamp has no meaning on GL
|
|
*/
|
|
cache_ds->bias = state_ds->bias;
|
|
cache_ds->bias_slope_scale = state_ds->bias_slope_scale;
|
|
glPolygonOffset(state_ds->bias_slope_scale, state_ds->bias);
|
|
bool po_enabled = true;
|
|
if (_sg_fequal(state_ds->bias, 0.0f, 0.000001f) &&
|
|
_sg_fequal(state_ds->bias_slope_scale, 0.0f, 0.000001f))
|
|
{
|
|
po_enabled = false;
|
|
}
|
|
if (po_enabled != _sg.gl.cache.polygon_offset_enabled) {
|
|
_sg.gl.cache.polygon_offset_enabled = po_enabled;
|
|
if (po_enabled) {
|
|
glEnable(GL_POLYGON_OFFSET_FILL);
|
|
} else {
|
|
glDisable(GL_POLYGON_OFFSET_FILL);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// update stencil state
|
|
{
|
|
const sg_stencil_state* state_ss = &pip->gl.stencil;
|
|
sg_stencil_state* cache_ss = &_sg.gl.cache.stencil;
|
|
if (state_ss->enabled != cache_ss->enabled) {
|
|
cache_ss->enabled = state_ss->enabled;
|
|
if (state_ss->enabled) {
|
|
glEnable(GL_STENCIL_TEST);
|
|
} else {
|
|
glDisable(GL_STENCIL_TEST);
|
|
}
|
|
}
|
|
if (state_ss->write_mask != cache_ss->write_mask) {
|
|
cache_ss->write_mask = state_ss->write_mask;
|
|
glStencilMask(state_ss->write_mask);
|
|
}
|
|
for (int i = 0; i < 2; i++) {
|
|
const sg_stencil_face_state* state_sfs = (i==0)? &state_ss->front : &state_ss->back;
|
|
sg_stencil_face_state* cache_sfs = (i==0)? &cache_ss->front : &cache_ss->back;
|
|
GLenum gl_face = (i==0)? GL_FRONT : GL_BACK;
|
|
if ((state_sfs->compare != cache_sfs->compare) ||
|
|
(state_ss->read_mask != cache_ss->read_mask) ||
|
|
(state_ss->ref != cache_ss->ref))
|
|
{
|
|
cache_sfs->compare = state_sfs->compare;
|
|
glStencilFuncSeparate(gl_face,
|
|
_sg_gl_compare_func(state_sfs->compare),
|
|
state_ss->ref,
|
|
state_ss->read_mask);
|
|
}
|
|
if ((state_sfs->fail_op != cache_sfs->fail_op) ||
|
|
(state_sfs->depth_fail_op != cache_sfs->depth_fail_op) ||
|
|
(state_sfs->pass_op != cache_sfs->pass_op))
|
|
{
|
|
cache_sfs->fail_op = state_sfs->fail_op;
|
|
cache_sfs->depth_fail_op = state_sfs->depth_fail_op;
|
|
cache_sfs->pass_op = state_sfs->pass_op;
|
|
glStencilOpSeparate(gl_face,
|
|
_sg_gl_stencil_op(state_sfs->fail_op),
|
|
_sg_gl_stencil_op(state_sfs->depth_fail_op),
|
|
_sg_gl_stencil_op(state_sfs->pass_op));
|
|
}
|
|
}
|
|
cache_ss->read_mask = state_ss->read_mask;
|
|
cache_ss->ref = state_ss->ref;
|
|
}
|
|
|
|
if (pip->cmn.color_count > 0) {
|
|
// update blend state
|
|
// FIXME: separate blend state per color attachment not support, needs GL4
|
|
const sg_blend_state* state_bs = &pip->gl.blend;
|
|
sg_blend_state* cache_bs = &_sg.gl.cache.blend;
|
|
if (state_bs->enabled != cache_bs->enabled) {
|
|
cache_bs->enabled = state_bs->enabled;
|
|
if (state_bs->enabled) {
|
|
glEnable(GL_BLEND);
|
|
} else {
|
|
glDisable(GL_BLEND);
|
|
}
|
|
}
|
|
if ((state_bs->src_factor_rgb != cache_bs->src_factor_rgb) ||
|
|
(state_bs->dst_factor_rgb != cache_bs->dst_factor_rgb) ||
|
|
(state_bs->src_factor_alpha != cache_bs->src_factor_alpha) ||
|
|
(state_bs->dst_factor_alpha != cache_bs->dst_factor_alpha))
|
|
{
|
|
cache_bs->src_factor_rgb = state_bs->src_factor_rgb;
|
|
cache_bs->dst_factor_rgb = state_bs->dst_factor_rgb;
|
|
cache_bs->src_factor_alpha = state_bs->src_factor_alpha;
|
|
cache_bs->dst_factor_alpha = state_bs->dst_factor_alpha;
|
|
glBlendFuncSeparate(_sg_gl_blend_factor(state_bs->src_factor_rgb),
|
|
_sg_gl_blend_factor(state_bs->dst_factor_rgb),
|
|
_sg_gl_blend_factor(state_bs->src_factor_alpha),
|
|
_sg_gl_blend_factor(state_bs->dst_factor_alpha));
|
|
}
|
|
if ((state_bs->op_rgb != cache_bs->op_rgb) || (state_bs->op_alpha != cache_bs->op_alpha)) {
|
|
cache_bs->op_rgb = state_bs->op_rgb;
|
|
cache_bs->op_alpha = state_bs->op_alpha;
|
|
glBlendEquationSeparate(_sg_gl_blend_op(state_bs->op_rgb), _sg_gl_blend_op(state_bs->op_alpha));
|
|
}
|
|
|
|
// standalone color target state
|
|
for (GLuint i = 0; i < (GLuint)pip->cmn.color_count; i++) {
|
|
if (pip->gl.color_write_mask[i] != _sg.gl.cache.color_write_mask[i]) {
|
|
const sg_color_mask cm = pip->gl.color_write_mask[i];
|
|
_sg.gl.cache.color_write_mask[i] = cm;
|
|
#ifdef SOKOL_GLCORE33
|
|
glColorMaski(i,
|
|
(cm & SG_COLORMASK_R) != 0,
|
|
(cm & SG_COLORMASK_G) != 0,
|
|
(cm & SG_COLORMASK_B) != 0,
|
|
(cm & SG_COLORMASK_A) != 0);
|
|
#else
|
|
if (0 == i) {
|
|
glColorMask((cm & SG_COLORMASK_R) != 0,
|
|
(cm & SG_COLORMASK_G) != 0,
|
|
(cm & SG_COLORMASK_B) != 0,
|
|
(cm & SG_COLORMASK_A) != 0);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
if (!_sg_fequal(pip->cmn.blend_color.r, _sg.gl.cache.blend_color.r, 0.0001f) ||
|
|
!_sg_fequal(pip->cmn.blend_color.g, _sg.gl.cache.blend_color.g, 0.0001f) ||
|
|
!_sg_fequal(pip->cmn.blend_color.b, _sg.gl.cache.blend_color.b, 0.0001f) ||
|
|
!_sg_fequal(pip->cmn.blend_color.a, _sg.gl.cache.blend_color.a, 0.0001f))
|
|
{
|
|
sg_color c = pip->cmn.blend_color;
|
|
_sg.gl.cache.blend_color = c;
|
|
glBlendColor(c.r, c.g, c.b, c.a);
|
|
}
|
|
} // pip->cmn.color_count > 0
|
|
|
|
if (pip->gl.cull_mode != _sg.gl.cache.cull_mode) {
|
|
_sg.gl.cache.cull_mode = pip->gl.cull_mode;
|
|
if (SG_CULLMODE_NONE == pip->gl.cull_mode) {
|
|
glDisable(GL_CULL_FACE);
|
|
} else {
|
|
glEnable(GL_CULL_FACE);
|
|
GLenum gl_mode = (SG_CULLMODE_FRONT == pip->gl.cull_mode) ? GL_FRONT : GL_BACK;
|
|
glCullFace(gl_mode);
|
|
}
|
|
}
|
|
if (pip->gl.face_winding != _sg.gl.cache.face_winding) {
|
|
_sg.gl.cache.face_winding = pip->gl.face_winding;
|
|
GLenum gl_winding = (SG_FACEWINDING_CW == pip->gl.face_winding) ? GL_CW : GL_CCW;
|
|
glFrontFace(gl_winding);
|
|
}
|
|
if (pip->gl.alpha_to_coverage_enabled != _sg.gl.cache.alpha_to_coverage_enabled) {
|
|
_sg.gl.cache.alpha_to_coverage_enabled = pip->gl.alpha_to_coverage_enabled;
|
|
if (pip->gl.alpha_to_coverage_enabled) {
|
|
glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
|
} else {
|
|
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
|
}
|
|
}
|
|
#ifdef SOKOL_GLCORE33
|
|
if (pip->gl.sample_count != _sg.gl.cache.sample_count) {
|
|
_sg.gl.cache.sample_count = pip->gl.sample_count;
|
|
if (pip->gl.sample_count > 1) {
|
|
glEnable(GL_MULTISAMPLE);
|
|
} else {
|
|
glDisable(GL_MULTISAMPLE);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// bind shader program
|
|
if (pip->shader->gl.prog != _sg.gl.cache.prog) {
|
|
_sg.gl.cache.prog = pip->shader->gl.prog;
|
|
glUseProgram(pip->shader->gl.prog);
|
|
}
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_apply_bindings(
|
|
_sg_pipeline_t* pip,
|
|
_sg_buffer_t** vbs, const int* vb_offsets, int num_vbs,
|
|
_sg_buffer_t* ib, int ib_offset,
|
|
_sg_image_t** vs_imgs, int num_vs_imgs,
|
|
_sg_image_t** fs_imgs, int num_fs_imgs,
|
|
_sg_sampler_t** vs_smps, int num_vs_smps,
|
|
_sg_sampler_t** fs_smps, int num_fs_smps)
|
|
{
|
|
SOKOL_ASSERT(pip);
|
|
_SOKOL_UNUSED(num_vbs);
|
|
_SG_GL_CHECK_ERROR();
|
|
|
|
// bind combined image-samplers
|
|
_SG_GL_CHECK_ERROR();
|
|
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
|
|
const _sg_shader_stage_t* stage = &pip->shader->cmn.stage[stage_index];
|
|
const _sg_gl_shader_stage_t* gl_stage = &pip->shader->gl.stage[stage_index];
|
|
_sg_image_t** imgs = (stage_index == SG_SHADERSTAGE_VS) ? vs_imgs : fs_imgs;
|
|
_sg_sampler_t** smps = (stage_index == SG_SHADERSTAGE_VS) ? vs_smps : fs_smps;
|
|
const int num_imgs = (stage_index == SG_SHADERSTAGE_VS) ? num_vs_imgs : num_fs_imgs;
|
|
const int num_smps = (stage_index == SG_SHADERSTAGE_VS) ? num_vs_smps : num_fs_smps;
|
|
SOKOL_ASSERT(num_imgs == stage->num_images); _SOKOL_UNUSED(num_imgs);
|
|
SOKOL_ASSERT(num_smps == stage->num_samplers); _SOKOL_UNUSED(num_smps);
|
|
for (int img_smp_index = 0; img_smp_index < stage->num_image_samplers; img_smp_index++) {
|
|
const int gl_tex_slot = gl_stage->image_samplers[img_smp_index].gl_tex_slot;
|
|
if (gl_tex_slot != -1) {
|
|
const int img_index = stage->image_samplers[img_smp_index].image_slot;
|
|
const int smp_index = stage->image_samplers[img_smp_index].sampler_slot;
|
|
SOKOL_ASSERT(img_index < num_imgs);
|
|
SOKOL_ASSERT(smp_index < num_smps);
|
|
_sg_image_t* img = imgs[img_index];
|
|
_sg_sampler_t* smp = smps[smp_index];
|
|
const GLenum gl_tgt = img->gl.target;
|
|
const GLuint gl_tex = img->gl.tex[img->cmn.active_slot];
|
|
const GLuint gl_smp = smp->gl.smp;
|
|
_sg_gl_cache_bind_texture_sampler(gl_tex_slot, gl_tgt, gl_tex, gl_smp);
|
|
}
|
|
}
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
|
|
// index buffer (can be 0)
|
|
const GLuint gl_ib = ib ? ib->gl.buf[ib->cmn.active_slot] : 0;
|
|
_sg_gl_cache_bind_buffer(GL_ELEMENT_ARRAY_BUFFER, gl_ib);
|
|
_sg.gl.cache.cur_ib_offset = ib_offset;
|
|
|
|
// vertex attributes
|
|
for (GLuint attr_index = 0; attr_index < (GLuint)_sg.limits.max_vertex_attrs; attr_index++) {
|
|
_sg_gl_attr_t* attr = &pip->gl.attrs[attr_index];
|
|
_sg_gl_cache_attr_t* cache_attr = &_sg.gl.cache.attrs[attr_index];
|
|
bool cache_attr_dirty = false;
|
|
int vb_offset = 0;
|
|
GLuint gl_vb = 0;
|
|
if (attr->vb_index >= 0) {
|
|
// attribute is enabled
|
|
SOKOL_ASSERT(attr->vb_index < num_vbs);
|
|
_sg_buffer_t* vb = vbs[attr->vb_index];
|
|
SOKOL_ASSERT(vb);
|
|
gl_vb = vb->gl.buf[vb->cmn.active_slot];
|
|
vb_offset = vb_offsets[attr->vb_index] + attr->offset;
|
|
if ((gl_vb != cache_attr->gl_vbuf) ||
|
|
(attr->size != cache_attr->gl_attr.size) ||
|
|
(attr->type != cache_attr->gl_attr.type) ||
|
|
(attr->normalized != cache_attr->gl_attr.normalized) ||
|
|
(attr->stride != cache_attr->gl_attr.stride) ||
|
|
(vb_offset != cache_attr->gl_attr.offset) ||
|
|
(cache_attr->gl_attr.divisor != attr->divisor))
|
|
{
|
|
_sg_gl_cache_bind_buffer(GL_ARRAY_BUFFER, gl_vb);
|
|
glVertexAttribPointer(attr_index, attr->size, attr->type,
|
|
attr->normalized, attr->stride,
|
|
(const GLvoid*)(GLintptr)vb_offset);
|
|
glVertexAttribDivisor(attr_index, (GLuint)attr->divisor);
|
|
cache_attr_dirty = true;
|
|
}
|
|
if (cache_attr->gl_attr.vb_index == -1) {
|
|
glEnableVertexAttribArray(attr_index);
|
|
cache_attr_dirty = true;
|
|
}
|
|
} else {
|
|
// attribute is disabled
|
|
if (cache_attr->gl_attr.vb_index != -1) {
|
|
glDisableVertexAttribArray(attr_index);
|
|
cache_attr_dirty = true;
|
|
}
|
|
}
|
|
if (cache_attr_dirty) {
|
|
cache_attr->gl_attr = *attr;
|
|
cache_attr->gl_attr.offset = vb_offset;
|
|
cache_attr->gl_vbuf = gl_vb;
|
|
}
|
|
}
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_apply_uniforms(sg_shader_stage stage_index, int ub_index, const sg_range* data) {
|
|
SOKOL_ASSERT(_sg.gl.cache.cur_pipeline);
|
|
SOKOL_ASSERT(_sg.gl.cache.cur_pipeline->slot.id == _sg.gl.cache.cur_pipeline_id.id);
|
|
SOKOL_ASSERT(_sg.gl.cache.cur_pipeline->shader->slot.id == _sg.gl.cache.cur_pipeline->cmn.shader_id.id);
|
|
SOKOL_ASSERT(_sg.gl.cache.cur_pipeline->shader->cmn.stage[stage_index].num_uniform_blocks > ub_index);
|
|
SOKOL_ASSERT(_sg.gl.cache.cur_pipeline->shader->cmn.stage[stage_index].uniform_blocks[ub_index].size == data->size);
|
|
const _sg_gl_shader_stage_t* gl_stage = &_sg.gl.cache.cur_pipeline->shader->gl.stage[stage_index];
|
|
const _sg_gl_uniform_block_t* gl_ub = &gl_stage->uniform_blocks[ub_index];
|
|
for (int u_index = 0; u_index < gl_ub->num_uniforms; u_index++) {
|
|
const _sg_gl_uniform_t* u = &gl_ub->uniforms[u_index];
|
|
SOKOL_ASSERT(u->type != SG_UNIFORMTYPE_INVALID);
|
|
if (u->gl_loc == -1) {
|
|
continue;
|
|
}
|
|
GLfloat* fptr = (GLfloat*) (((uint8_t*)data->ptr) + u->offset);
|
|
GLint* iptr = (GLint*) (((uint8_t*)data->ptr) + u->offset);
|
|
switch (u->type) {
|
|
case SG_UNIFORMTYPE_INVALID:
|
|
break;
|
|
case SG_UNIFORMTYPE_FLOAT:
|
|
glUniform1fv(u->gl_loc, u->count, fptr);
|
|
break;
|
|
case SG_UNIFORMTYPE_FLOAT2:
|
|
glUniform2fv(u->gl_loc, u->count, fptr);
|
|
break;
|
|
case SG_UNIFORMTYPE_FLOAT3:
|
|
glUniform3fv(u->gl_loc, u->count, fptr);
|
|
break;
|
|
case SG_UNIFORMTYPE_FLOAT4:
|
|
glUniform4fv(u->gl_loc, u->count, fptr);
|
|
break;
|
|
case SG_UNIFORMTYPE_INT:
|
|
glUniform1iv(u->gl_loc, u->count, iptr);
|
|
break;
|
|
case SG_UNIFORMTYPE_INT2:
|
|
glUniform2iv(u->gl_loc, u->count, iptr);
|
|
break;
|
|
case SG_UNIFORMTYPE_INT3:
|
|
glUniform3iv(u->gl_loc, u->count, iptr);
|
|
break;
|
|
case SG_UNIFORMTYPE_INT4:
|
|
glUniform4iv(u->gl_loc, u->count, iptr);
|
|
break;
|
|
case SG_UNIFORMTYPE_MAT4:
|
|
glUniformMatrix4fv(u->gl_loc, u->count, GL_FALSE, fptr);
|
|
break;
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_draw(int base_element, int num_elements, int num_instances) {
|
|
SOKOL_ASSERT(_sg.gl.cache.cur_pipeline);
|
|
const GLenum i_type = _sg.gl.cache.cur_index_type;
|
|
const GLenum p_type = _sg.gl.cache.cur_primitive_type;
|
|
if (0 != i_type) {
|
|
// indexed rendering
|
|
const int i_size = (i_type == GL_UNSIGNED_SHORT) ? 2 : 4;
|
|
const int ib_offset = _sg.gl.cache.cur_ib_offset;
|
|
const GLvoid* indices = (const GLvoid*)(GLintptr)(base_element*i_size+ib_offset);
|
|
if (_sg.gl.cache.cur_pipeline->cmn.use_instanced_draw) {
|
|
glDrawElementsInstanced(p_type, num_elements, i_type, indices, num_instances);
|
|
} else {
|
|
glDrawElements(p_type, num_elements, i_type, indices);
|
|
}
|
|
} else {
|
|
// non-indexed rendering
|
|
if (_sg.gl.cache.cur_pipeline->cmn.use_instanced_draw) {
|
|
glDrawArraysInstanced(p_type, base_element, num_elements, num_instances);
|
|
} else {
|
|
glDrawArrays(p_type, base_element, num_elements);
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_commit(void) {
|
|
SOKOL_ASSERT(!_sg.gl.in_pass);
|
|
// "soft" clear bindings (only those that are actually bound)
|
|
_sg_gl_cache_clear_buffer_bindings(false);
|
|
_sg_gl_cache_clear_texture_sampler_bindings(false);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_update_buffer(_sg_buffer_t* buf, const sg_range* data) {
|
|
SOKOL_ASSERT(buf && data && data->ptr && (data->size > 0));
|
|
// only one update per buffer per frame allowed
|
|
if (++buf->cmn.active_slot >= buf->cmn.num_slots) {
|
|
buf->cmn.active_slot = 0;
|
|
}
|
|
GLenum gl_tgt = _sg_gl_buffer_target(buf->cmn.type);
|
|
SOKOL_ASSERT(buf->cmn.active_slot < SG_NUM_INFLIGHT_FRAMES);
|
|
GLuint gl_buf = buf->gl.buf[buf->cmn.active_slot];
|
|
SOKOL_ASSERT(gl_buf);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg_gl_cache_store_buffer_binding(gl_tgt);
|
|
_sg_gl_cache_bind_buffer(gl_tgt, gl_buf);
|
|
glBufferSubData(gl_tgt, 0, (GLsizeiptr)data->size, data->ptr);
|
|
_sg_gl_cache_restore_buffer_binding(gl_tgt);
|
|
_SG_GL_CHECK_ERROR();
|
|
}
|
|
|
|
_SOKOL_PRIVATE int _sg_gl_append_buffer(_sg_buffer_t* buf, const sg_range* data, bool new_frame) {
|
|
SOKOL_ASSERT(buf && data && data->ptr && (data->size > 0));
|
|
if (new_frame) {
|
|
if (++buf->cmn.active_slot >= buf->cmn.num_slots) {
|
|
buf->cmn.active_slot = 0;
|
|
}
|
|
}
|
|
GLenum gl_tgt = _sg_gl_buffer_target(buf->cmn.type);
|
|
SOKOL_ASSERT(buf->cmn.active_slot < SG_NUM_INFLIGHT_FRAMES);
|
|
GLuint gl_buf = buf->gl.buf[buf->cmn.active_slot];
|
|
SOKOL_ASSERT(gl_buf);
|
|
_SG_GL_CHECK_ERROR();
|
|
_sg_gl_cache_store_buffer_binding(gl_tgt);
|
|
_sg_gl_cache_bind_buffer(gl_tgt, gl_buf);
|
|
glBufferSubData(gl_tgt, buf->cmn.append_pos, (GLsizeiptr)data->size, data->ptr);
|
|
_sg_gl_cache_restore_buffer_binding(gl_tgt);
|
|
_SG_GL_CHECK_ERROR();
|
|
// NOTE: this is a requirement from WebGPU, but we want identical behaviour across all backend
|
|
return _sg_roundup((int)data->size, 4);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_gl_update_image(_sg_image_t* img, const sg_image_data* data) {
|
|
SOKOL_ASSERT(img && data);
|
|
// only one update per image per frame allowed
|
|
if (++img->cmn.active_slot >= img->cmn.num_slots) {
|
|
img->cmn.active_slot = 0;
|
|
}
|
|
SOKOL_ASSERT(img->cmn.active_slot < SG_NUM_INFLIGHT_FRAMES);
|
|
SOKOL_ASSERT(0 != img->gl.tex[img->cmn.active_slot]);
|
|
_sg_gl_cache_store_texture_sampler_binding(0);
|
|
_sg_gl_cache_bind_texture_sampler(0, img->gl.target, img->gl.tex[img->cmn.active_slot], 0);
|
|
const GLenum gl_img_format = _sg_gl_teximage_format(img->cmn.pixel_format);
|
|
const GLenum gl_img_type = _sg_gl_teximage_type(img->cmn.pixel_format);
|
|
const int num_faces = img->cmn.type == SG_IMAGETYPE_CUBE ? 6 : 1;
|
|
const int num_mips = img->cmn.num_mipmaps;
|
|
for (int face_index = 0; face_index < num_faces; face_index++) {
|
|
for (int mip_index = 0; mip_index < num_mips; mip_index++) {
|
|
GLenum gl_img_target = img->gl.target;
|
|
if (SG_IMAGETYPE_CUBE == img->cmn.type) {
|
|
gl_img_target = _sg_gl_cubeface_target(face_index);
|
|
}
|
|
const GLvoid* data_ptr = data->subimage[face_index][mip_index].ptr;
|
|
int mip_width = _sg_miplevel_dim(img->cmn.width, mip_index);
|
|
int mip_height = _sg_miplevel_dim(img->cmn.height, mip_index);
|
|
if ((SG_IMAGETYPE_2D == img->cmn.type) || (SG_IMAGETYPE_CUBE == img->cmn.type)) {
|
|
glTexSubImage2D(gl_img_target, mip_index,
|
|
0, 0,
|
|
mip_width, mip_height,
|
|
gl_img_format, gl_img_type,
|
|
data_ptr);
|
|
} else if ((SG_IMAGETYPE_3D == img->cmn.type) || (SG_IMAGETYPE_ARRAY == img->cmn.type)) {
|
|
int mip_depth = img->cmn.num_slices;
|
|
if (SG_IMAGETYPE_3D == img->cmn.type) {
|
|
mip_depth = _sg_miplevel_dim(img->cmn.num_slices, mip_index);
|
|
}
|
|
glTexSubImage3D(gl_img_target, mip_index,
|
|
0, 0, 0,
|
|
mip_width, mip_height, mip_depth,
|
|
gl_img_format, gl_img_type,
|
|
data_ptr);
|
|
|
|
}
|
|
}
|
|
}
|
|
_sg_gl_cache_restore_texture_sampler_binding(0);
|
|
}
|
|
|
|
// ██████ ██████ ██████ ██ ██ ██████ █████ ██████ ██ ██ ███████ ███ ██ ██████
|
|
// ██ ██ ██ ██ ██ ███ ███ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ██
|
|
// ██ ██ █████ ██ ██ ██ ██ ██████ ███████ ██ █████ █████ ██ ██ ██ ██ ██
|
|
// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
|
// ██████ ██████ ██████ ██ ██ ██████ ██ ██ ██████ ██ ██ ███████ ██ ████ ██████
|
|
//
|
|
// >>d3d11 backend
|
|
#elif defined(SOKOL_D3D11)
|
|
|
|
#if defined(__cplusplus)
|
|
#define _sg_d3d11_AddRef(self) (self)->AddRef()
|
|
#else
|
|
#define _sg_d3d11_AddRef(self) (self)->lpVtbl->AddRef(self)
|
|
#endif
|
|
|
|
#if defined(__cplusplus)
|
|
#define _sg_d3d11_Release(self) (self)->Release()
|
|
#else
|
|
#define _sg_d3d11_Release(self) (self)->lpVtbl->Release(self)
|
|
#endif
|
|
|
|
//-- D3D11 C/C++ wrappers ------------------------------------------------------
|
|
static inline HRESULT _sg_d3d11_CheckFormatSupport(ID3D11Device* self, DXGI_FORMAT Format, UINT* pFormatSupport) {
|
|
#if defined(__cplusplus)
|
|
return self->CheckFormatSupport(Format, pFormatSupport);
|
|
#else
|
|
return self->lpVtbl->CheckFormatSupport(self, Format, pFormatSupport);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_OMSetRenderTargets(ID3D11DeviceContext* self, UINT NumViews, ID3D11RenderTargetView* const* ppRenderTargetViews, ID3D11DepthStencilView *pDepthStencilView) {
|
|
#if defined(__cplusplus)
|
|
self->OMSetRenderTargets(NumViews, ppRenderTargetViews, pDepthStencilView);
|
|
#else
|
|
self->lpVtbl->OMSetRenderTargets(self, NumViews, ppRenderTargetViews, pDepthStencilView);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_RSSetState(ID3D11DeviceContext* self, ID3D11RasterizerState* pRasterizerState) {
|
|
#if defined(__cplusplus)
|
|
self->RSSetState(pRasterizerState);
|
|
#else
|
|
self->lpVtbl->RSSetState(self, pRasterizerState);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_OMSetDepthStencilState(ID3D11DeviceContext* self, ID3D11DepthStencilState* pDepthStencilState, UINT StencilRef) {
|
|
#if defined(__cplusplus)
|
|
self->OMSetDepthStencilState(pDepthStencilState, StencilRef);
|
|
#else
|
|
self->lpVtbl->OMSetDepthStencilState(self, pDepthStencilState, StencilRef);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_OMSetBlendState(ID3D11DeviceContext* self, ID3D11BlendState* pBlendState, const FLOAT BlendFactor[4], UINT SampleMask) {
|
|
#if defined(__cplusplus)
|
|
self->OMSetBlendState(pBlendState, BlendFactor, SampleMask);
|
|
#else
|
|
self->lpVtbl->OMSetBlendState(self, pBlendState, BlendFactor, SampleMask);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_IASetVertexBuffers(ID3D11DeviceContext* self, UINT StartSlot, UINT NumBuffers, ID3D11Buffer* const* ppVertexBuffers, const UINT* pStrides, const UINT* pOffsets) {
|
|
#if defined(__cplusplus)
|
|
self->IASetVertexBuffers(StartSlot, NumBuffers, ppVertexBuffers, pStrides, pOffsets);
|
|
#else
|
|
self->lpVtbl->IASetVertexBuffers(self, StartSlot, NumBuffers, ppVertexBuffers, pStrides, pOffsets);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_IASetIndexBuffer(ID3D11DeviceContext* self, ID3D11Buffer* pIndexBuffer, DXGI_FORMAT Format, UINT Offset) {
|
|
#if defined(__cplusplus)
|
|
self->IASetIndexBuffer(pIndexBuffer, Format, Offset);
|
|
#else
|
|
self->lpVtbl->IASetIndexBuffer(self, pIndexBuffer, Format, Offset);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_IASetInputLayout(ID3D11DeviceContext* self, ID3D11InputLayout* pInputLayout) {
|
|
#if defined(__cplusplus)
|
|
self->IASetInputLayout(pInputLayout);
|
|
#else
|
|
self->lpVtbl->IASetInputLayout(self, pInputLayout);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_VSSetShader(ID3D11DeviceContext* self, ID3D11VertexShader* pVertexShader, ID3D11ClassInstance* const* ppClassInstances, UINT NumClassInstances) {
|
|
#if defined(__cplusplus)
|
|
self->VSSetShader(pVertexShader, ppClassInstances, NumClassInstances);
|
|
#else
|
|
self->lpVtbl->VSSetShader(self, pVertexShader, ppClassInstances, NumClassInstances);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_PSSetShader(ID3D11DeviceContext* self, ID3D11PixelShader* pPixelShader, ID3D11ClassInstance* const* ppClassInstances, UINT NumClassInstances) {
|
|
#if defined(__cplusplus)
|
|
self->PSSetShader(pPixelShader, ppClassInstances, NumClassInstances);
|
|
#else
|
|
self->lpVtbl->PSSetShader(self, pPixelShader, ppClassInstances, NumClassInstances);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_VSSetConstantBuffers(ID3D11DeviceContext* self, UINT StartSlot, UINT NumBuffers, ID3D11Buffer* const* ppConstantBuffers) {
|
|
#if defined(__cplusplus)
|
|
self->VSSetConstantBuffers(StartSlot, NumBuffers, ppConstantBuffers);
|
|
#else
|
|
self->lpVtbl->VSSetConstantBuffers(self, StartSlot, NumBuffers, ppConstantBuffers);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_PSSetConstantBuffers(ID3D11DeviceContext* self, UINT StartSlot, UINT NumBuffers, ID3D11Buffer* const* ppConstantBuffers) {
|
|
#if defined(__cplusplus)
|
|
self->PSSetConstantBuffers(StartSlot, NumBuffers, ppConstantBuffers);
|
|
#else
|
|
self->lpVtbl->PSSetConstantBuffers(self, StartSlot, NumBuffers, ppConstantBuffers);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_VSSetShaderResources(ID3D11DeviceContext* self, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView* const* ppShaderResourceViews) {
|
|
#if defined(__cplusplus)
|
|
self->VSSetShaderResources(StartSlot, NumViews, ppShaderResourceViews);
|
|
#else
|
|
self->lpVtbl->VSSetShaderResources(self, StartSlot, NumViews, ppShaderResourceViews);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_PSSetShaderResources(ID3D11DeviceContext* self, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView* const* ppShaderResourceViews) {
|
|
#if defined(__cplusplus)
|
|
self->PSSetShaderResources(StartSlot, NumViews, ppShaderResourceViews);
|
|
#else
|
|
self->lpVtbl->PSSetShaderResources(self, StartSlot, NumViews, ppShaderResourceViews);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_VSSetSamplers(ID3D11DeviceContext* self, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState* const* ppSamplers) {
|
|
#if defined(__cplusplus)
|
|
self->VSSetSamplers(StartSlot, NumSamplers, ppSamplers);
|
|
#else
|
|
self->lpVtbl->VSSetSamplers(self, StartSlot, NumSamplers, ppSamplers);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_PSSetSamplers(ID3D11DeviceContext* self, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState* const* ppSamplers) {
|
|
#if defined(__cplusplus)
|
|
self->PSSetSamplers(StartSlot, NumSamplers, ppSamplers);
|
|
#else
|
|
self->lpVtbl->PSSetSamplers(self, StartSlot, NumSamplers, ppSamplers);
|
|
#endif
|
|
}
|
|
|
|
static inline HRESULT _sg_d3d11_CreateBuffer(ID3D11Device* self, const D3D11_BUFFER_DESC* pDesc, const D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Buffer** ppBuffer) {
|
|
#if defined(__cplusplus)
|
|
return self->CreateBuffer(pDesc, pInitialData, ppBuffer);
|
|
#else
|
|
return self->lpVtbl->CreateBuffer(self, pDesc, pInitialData, ppBuffer);
|
|
#endif
|
|
}
|
|
|
|
static inline HRESULT _sg_d3d11_CreateTexture2D(ID3D11Device* self, const D3D11_TEXTURE2D_DESC* pDesc, const D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Texture2D** ppTexture2D) {
|
|
#if defined(__cplusplus)
|
|
return self->CreateTexture2D(pDesc, pInitialData, ppTexture2D);
|
|
#else
|
|
return self->lpVtbl->CreateTexture2D(self, pDesc, pInitialData, ppTexture2D);
|
|
#endif
|
|
}
|
|
|
|
static inline HRESULT _sg_d3d11_CreateShaderResourceView(ID3D11Device* self, ID3D11Resource* pResource, const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc, ID3D11ShaderResourceView** ppSRView) {
|
|
#if defined(__cplusplus)
|
|
return self->CreateShaderResourceView(pResource, pDesc, ppSRView);
|
|
#else
|
|
return self->lpVtbl->CreateShaderResourceView(self, pResource, pDesc, ppSRView);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_GetResource(ID3D11View* self, ID3D11Resource** ppResource) {
|
|
#if defined(__cplusplus)
|
|
self->GetResource(ppResource);
|
|
#else
|
|
self->lpVtbl->GetResource(self, ppResource);
|
|
#endif
|
|
}
|
|
|
|
static inline HRESULT _sg_d3d11_CreateTexture3D(ID3D11Device* self, const D3D11_TEXTURE3D_DESC* pDesc, const D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Texture3D** ppTexture3D) {
|
|
#if defined(__cplusplus)
|
|
return self->CreateTexture3D(pDesc, pInitialData, ppTexture3D);
|
|
#else
|
|
return self->lpVtbl->CreateTexture3D(self, pDesc, pInitialData, ppTexture3D);
|
|
#endif
|
|
}
|
|
|
|
static inline HRESULT _sg_d3d11_CreateSamplerState(ID3D11Device* self, const D3D11_SAMPLER_DESC* pSamplerDesc, ID3D11SamplerState** ppSamplerState) {
|
|
#if defined(__cplusplus)
|
|
return self->CreateSamplerState(pSamplerDesc, ppSamplerState);
|
|
#else
|
|
return self->lpVtbl->CreateSamplerState(self, pSamplerDesc, ppSamplerState);
|
|
#endif
|
|
}
|
|
|
|
static inline LPVOID _sg_d3d11_GetBufferPointer(ID3D10Blob* self) {
|
|
#if defined(__cplusplus)
|
|
return self->GetBufferPointer();
|
|
#else
|
|
return self->lpVtbl->GetBufferPointer(self);
|
|
#endif
|
|
}
|
|
|
|
static inline SIZE_T _sg_d3d11_GetBufferSize(ID3D10Blob* self) {
|
|
#if defined(__cplusplus)
|
|
return self->GetBufferSize();
|
|
#else
|
|
return self->lpVtbl->GetBufferSize(self);
|
|
#endif
|
|
}
|
|
|
|
static inline HRESULT _sg_d3d11_CreateVertexShader(ID3D11Device* self, const void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11VertexShader** ppVertexShader) {
|
|
#if defined(__cplusplus)
|
|
return self->CreateVertexShader(pShaderBytecode, BytecodeLength, pClassLinkage, ppVertexShader);
|
|
#else
|
|
return self->lpVtbl->CreateVertexShader(self, pShaderBytecode, BytecodeLength, pClassLinkage, ppVertexShader);
|
|
#endif
|
|
}
|
|
|
|
static inline HRESULT _sg_d3d11_CreatePixelShader(ID3D11Device* self, const void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11PixelShader** ppPixelShader) {
|
|
#if defined(__cplusplus)
|
|
return self->CreatePixelShader(pShaderBytecode, BytecodeLength, pClassLinkage, ppPixelShader);
|
|
#else
|
|
return self->lpVtbl->CreatePixelShader(self, pShaderBytecode, BytecodeLength, pClassLinkage, ppPixelShader);
|
|
#endif
|
|
}
|
|
|
|
static inline HRESULT _sg_d3d11_CreateInputLayout(ID3D11Device* self, const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs, UINT NumElements, const void* pShaderBytecodeWithInputSignature, SIZE_T BytecodeLength, ID3D11InputLayout **ppInputLayout) {
|
|
#if defined(__cplusplus)
|
|
return self->CreateInputLayout(pInputElementDescs, NumElements, pShaderBytecodeWithInputSignature, BytecodeLength, ppInputLayout);
|
|
#else
|
|
return self->lpVtbl->CreateInputLayout(self, pInputElementDescs, NumElements, pShaderBytecodeWithInputSignature, BytecodeLength, ppInputLayout);
|
|
#endif
|
|
}
|
|
|
|
static inline HRESULT _sg_d3d11_CreateRasterizerState(ID3D11Device* self, const D3D11_RASTERIZER_DESC* pRasterizerDesc, ID3D11RasterizerState** ppRasterizerState) {
|
|
#if defined(__cplusplus)
|
|
return self->CreateRasterizerState(pRasterizerDesc, ppRasterizerState);
|
|
#else
|
|
return self->lpVtbl->CreateRasterizerState(self, pRasterizerDesc, ppRasterizerState);
|
|
#endif
|
|
}
|
|
|
|
static inline HRESULT _sg_d3d11_CreateDepthStencilState(ID3D11Device* self, const D3D11_DEPTH_STENCIL_DESC* pDepthStencilDesc, ID3D11DepthStencilState** ppDepthStencilState) {
|
|
#if defined(__cplusplus)
|
|
return self->CreateDepthStencilState(pDepthStencilDesc, ppDepthStencilState);
|
|
#else
|
|
return self->lpVtbl->CreateDepthStencilState(self, pDepthStencilDesc, ppDepthStencilState);
|
|
#endif
|
|
}
|
|
|
|
static inline HRESULT _sg_d3d11_CreateBlendState(ID3D11Device* self, const D3D11_BLEND_DESC* pBlendStateDesc, ID3D11BlendState** ppBlendState) {
|
|
#if defined(__cplusplus)
|
|
return self->CreateBlendState(pBlendStateDesc, ppBlendState);
|
|
#else
|
|
return self->lpVtbl->CreateBlendState(self, pBlendStateDesc, ppBlendState);
|
|
#endif
|
|
}
|
|
|
|
static inline HRESULT _sg_d3d11_CreateRenderTargetView(ID3D11Device* self, ID3D11Resource *pResource, const D3D11_RENDER_TARGET_VIEW_DESC* pDesc, ID3D11RenderTargetView** ppRTView) {
|
|
#if defined(__cplusplus)
|
|
return self->CreateRenderTargetView(pResource, pDesc, ppRTView);
|
|
#else
|
|
return self->lpVtbl->CreateRenderTargetView(self, pResource, pDesc, ppRTView);
|
|
#endif
|
|
}
|
|
|
|
static inline HRESULT _sg_d3d11_CreateDepthStencilView(ID3D11Device* self, ID3D11Resource* pResource, const D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc, ID3D11DepthStencilView** ppDepthStencilView) {
|
|
#if defined(__cplusplus)
|
|
return self->CreateDepthStencilView(pResource, pDesc, ppDepthStencilView);
|
|
#else
|
|
return self->lpVtbl->CreateDepthStencilView(self, pResource, pDesc, ppDepthStencilView);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_RSSetViewports(ID3D11DeviceContext* self, UINT NumViewports, const D3D11_VIEWPORT* pViewports) {
|
|
#if defined(__cplusplus)
|
|
self->RSSetViewports(NumViewports, pViewports);
|
|
#else
|
|
self->lpVtbl->RSSetViewports(self, NumViewports, pViewports);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_RSSetScissorRects(ID3D11DeviceContext* self, UINT NumRects, const D3D11_RECT* pRects) {
|
|
#if defined(__cplusplus)
|
|
self->RSSetScissorRects(NumRects, pRects);
|
|
#else
|
|
self->lpVtbl->RSSetScissorRects(self, NumRects, pRects);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_ClearRenderTargetView(ID3D11DeviceContext* self, ID3D11RenderTargetView* pRenderTargetView, const FLOAT ColorRGBA[4]) {
|
|
#if defined(__cplusplus)
|
|
self->ClearRenderTargetView(pRenderTargetView, ColorRGBA);
|
|
#else
|
|
self->lpVtbl->ClearRenderTargetView(self, pRenderTargetView, ColorRGBA);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_ClearDepthStencilView(ID3D11DeviceContext* self, ID3D11DepthStencilView* pDepthStencilView, UINT ClearFlags, FLOAT Depth, UINT8 Stencil) {
|
|
#if defined(__cplusplus)
|
|
self->ClearDepthStencilView(pDepthStencilView, ClearFlags, Depth, Stencil);
|
|
#else
|
|
self->lpVtbl->ClearDepthStencilView(self, pDepthStencilView, ClearFlags, Depth, Stencil);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_ResolveSubresource(ID3D11DeviceContext* self, ID3D11Resource* pDstResource, UINT DstSubresource, ID3D11Resource* pSrcResource, UINT SrcSubresource, DXGI_FORMAT Format) {
|
|
#if defined(__cplusplus)
|
|
self->ResolveSubresource(pDstResource, DstSubresource, pSrcResource, SrcSubresource, Format);
|
|
#else
|
|
self->lpVtbl->ResolveSubresource(self, pDstResource, DstSubresource, pSrcResource, SrcSubresource, Format);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_IASetPrimitiveTopology(ID3D11DeviceContext* self, D3D11_PRIMITIVE_TOPOLOGY Topology) {
|
|
#if defined(__cplusplus)
|
|
self->IASetPrimitiveTopology(Topology);
|
|
#else
|
|
self->lpVtbl->IASetPrimitiveTopology(self, Topology);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_UpdateSubresource(ID3D11DeviceContext* self, ID3D11Resource* pDstResource, UINT DstSubresource, const D3D11_BOX* pDstBox, const void* pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch) {
|
|
#if defined(__cplusplus)
|
|
self->UpdateSubresource(pDstResource, DstSubresource, pDstBox, pSrcData, SrcRowPitch, SrcDepthPitch);
|
|
#else
|
|
self->lpVtbl->UpdateSubresource(self, pDstResource, DstSubresource, pDstBox, pSrcData, SrcRowPitch, SrcDepthPitch);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_DrawIndexed(ID3D11DeviceContext* self, UINT IndexCount, UINT StartIndexLocation, INT BaseVertexLocation) {
|
|
#if defined(__cplusplus)
|
|
self->DrawIndexed(IndexCount, StartIndexLocation, BaseVertexLocation);
|
|
#else
|
|
self->lpVtbl->DrawIndexed(self, IndexCount, StartIndexLocation, BaseVertexLocation);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_DrawIndexedInstanced(ID3D11DeviceContext* self, UINT IndexCountPerInstance, UINT InstanceCount, UINT StartIndexLocation, INT BaseVertexLocation, UINT StartInstanceLocation) {
|
|
#if defined(__cplusplus)
|
|
self->DrawIndexedInstanced(IndexCountPerInstance, InstanceCount, StartIndexLocation, BaseVertexLocation, StartInstanceLocation);
|
|
#else
|
|
self->lpVtbl->DrawIndexedInstanced(self, IndexCountPerInstance, InstanceCount, StartIndexLocation, BaseVertexLocation, StartInstanceLocation);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_Draw(ID3D11DeviceContext* self, UINT VertexCount, UINT StartVertexLocation) {
|
|
#if defined(__cplusplus)
|
|
self->Draw(VertexCount, StartVertexLocation);
|
|
#else
|
|
self->lpVtbl->Draw(self, VertexCount, StartVertexLocation);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_DrawInstanced(ID3D11DeviceContext* self, UINT VertexCountPerInstance, UINT InstanceCount, UINT StartVertexLocation, UINT StartInstanceLocation) {
|
|
#if defined(__cplusplus)
|
|
self->DrawInstanced(VertexCountPerInstance, InstanceCount, StartVertexLocation, StartInstanceLocation);
|
|
#else
|
|
self->lpVtbl->DrawInstanced(self, VertexCountPerInstance, InstanceCount, StartVertexLocation, StartInstanceLocation);
|
|
#endif
|
|
}
|
|
|
|
static inline HRESULT _sg_d3d11_Map(ID3D11DeviceContext* self, ID3D11Resource* pResource, UINT Subresource, D3D11_MAP MapType, UINT MapFlags, D3D11_MAPPED_SUBRESOURCE* pMappedResource) {
|
|
#if defined(__cplusplus)
|
|
return self->Map(pResource, Subresource, MapType, MapFlags, pMappedResource);
|
|
#else
|
|
return self->lpVtbl->Map(self, pResource, Subresource, MapType, MapFlags, pMappedResource);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_Unmap(ID3D11DeviceContext* self, ID3D11Resource* pResource, UINT Subresource) {
|
|
#if defined(__cplusplus)
|
|
self->Unmap(pResource, Subresource);
|
|
#else
|
|
self->lpVtbl->Unmap(self, pResource, Subresource);
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_d3d11_ClearState(ID3D11DeviceContext* self) {
|
|
#if defined(__cplusplus)
|
|
self->ClearState();
|
|
#else
|
|
self->lpVtbl->ClearState(self);
|
|
#endif
|
|
}
|
|
|
|
//-- enum translation functions ------------------------------------------------
|
|
_SOKOL_PRIVATE D3D11_USAGE _sg_d3d11_usage(sg_usage usg) {
|
|
switch (usg) {
|
|
case SG_USAGE_IMMUTABLE:
|
|
return D3D11_USAGE_IMMUTABLE;
|
|
case SG_USAGE_DYNAMIC:
|
|
case SG_USAGE_STREAM:
|
|
return D3D11_USAGE_DYNAMIC;
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return (D3D11_USAGE) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE UINT _sg_d3d11_cpu_access_flags(sg_usage usg) {
|
|
switch (usg) {
|
|
case SG_USAGE_IMMUTABLE:
|
|
return 0;
|
|
case SG_USAGE_DYNAMIC:
|
|
case SG_USAGE_STREAM:
|
|
return D3D11_CPU_ACCESS_WRITE;
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE DXGI_FORMAT _sg_d3d11_texture_pixel_format(sg_pixel_format fmt) {
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_R8: return DXGI_FORMAT_R8_UNORM;
|
|
case SG_PIXELFORMAT_R8SN: return DXGI_FORMAT_R8_SNORM;
|
|
case SG_PIXELFORMAT_R8UI: return DXGI_FORMAT_R8_UINT;
|
|
case SG_PIXELFORMAT_R8SI: return DXGI_FORMAT_R8_SINT;
|
|
case SG_PIXELFORMAT_R16: return DXGI_FORMAT_R16_UNORM;
|
|
case SG_PIXELFORMAT_R16SN: return DXGI_FORMAT_R16_SNORM;
|
|
case SG_PIXELFORMAT_R16UI: return DXGI_FORMAT_R16_UINT;
|
|
case SG_PIXELFORMAT_R16SI: return DXGI_FORMAT_R16_SINT;
|
|
case SG_PIXELFORMAT_R16F: return DXGI_FORMAT_R16_FLOAT;
|
|
case SG_PIXELFORMAT_RG8: return DXGI_FORMAT_R8G8_UNORM;
|
|
case SG_PIXELFORMAT_RG8SN: return DXGI_FORMAT_R8G8_SNORM;
|
|
case SG_PIXELFORMAT_RG8UI: return DXGI_FORMAT_R8G8_UINT;
|
|
case SG_PIXELFORMAT_RG8SI: return DXGI_FORMAT_R8G8_SINT;
|
|
case SG_PIXELFORMAT_R32UI: return DXGI_FORMAT_R32_UINT;
|
|
case SG_PIXELFORMAT_R32SI: return DXGI_FORMAT_R32_SINT;
|
|
case SG_PIXELFORMAT_R32F: return DXGI_FORMAT_R32_FLOAT;
|
|
case SG_PIXELFORMAT_RG16: return DXGI_FORMAT_R16G16_UNORM;
|
|
case SG_PIXELFORMAT_RG16SN: return DXGI_FORMAT_R16G16_SNORM;
|
|
case SG_PIXELFORMAT_RG16UI: return DXGI_FORMAT_R16G16_UINT;
|
|
case SG_PIXELFORMAT_RG16SI: return DXGI_FORMAT_R16G16_SINT;
|
|
case SG_PIXELFORMAT_RG16F: return DXGI_FORMAT_R16G16_FLOAT;
|
|
case SG_PIXELFORMAT_RGBA8: return DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
case SG_PIXELFORMAT_SRGB8A8: return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
|
case SG_PIXELFORMAT_RGBA8SN: return DXGI_FORMAT_R8G8B8A8_SNORM;
|
|
case SG_PIXELFORMAT_RGBA8UI: return DXGI_FORMAT_R8G8B8A8_UINT;
|
|
case SG_PIXELFORMAT_RGBA8SI: return DXGI_FORMAT_R8G8B8A8_SINT;
|
|
case SG_PIXELFORMAT_BGRA8: return DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
case SG_PIXELFORMAT_RGB10A2: return DXGI_FORMAT_R10G10B10A2_UNORM;
|
|
case SG_PIXELFORMAT_RG11B10F: return DXGI_FORMAT_R11G11B10_FLOAT;
|
|
case SG_PIXELFORMAT_RGB9E5: return DXGI_FORMAT_R9G9B9E5_SHAREDEXP;
|
|
case SG_PIXELFORMAT_RG32UI: return DXGI_FORMAT_R32G32_UINT;
|
|
case SG_PIXELFORMAT_RG32SI: return DXGI_FORMAT_R32G32_SINT;
|
|
case SG_PIXELFORMAT_RG32F: return DXGI_FORMAT_R32G32_FLOAT;
|
|
case SG_PIXELFORMAT_RGBA16: return DXGI_FORMAT_R16G16B16A16_UNORM;
|
|
case SG_PIXELFORMAT_RGBA16SN: return DXGI_FORMAT_R16G16B16A16_SNORM;
|
|
case SG_PIXELFORMAT_RGBA16UI: return DXGI_FORMAT_R16G16B16A16_UINT;
|
|
case SG_PIXELFORMAT_RGBA16SI: return DXGI_FORMAT_R16G16B16A16_SINT;
|
|
case SG_PIXELFORMAT_RGBA16F: return DXGI_FORMAT_R16G16B16A16_FLOAT;
|
|
case SG_PIXELFORMAT_RGBA32UI: return DXGI_FORMAT_R32G32B32A32_UINT;
|
|
case SG_PIXELFORMAT_RGBA32SI: return DXGI_FORMAT_R32G32B32A32_SINT;
|
|
case SG_PIXELFORMAT_RGBA32F: return DXGI_FORMAT_R32G32B32A32_FLOAT;
|
|
case SG_PIXELFORMAT_DEPTH: return DXGI_FORMAT_R32_TYPELESS;
|
|
case SG_PIXELFORMAT_DEPTH_STENCIL: return DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
case SG_PIXELFORMAT_BC1_RGBA: return DXGI_FORMAT_BC1_UNORM;
|
|
case SG_PIXELFORMAT_BC2_RGBA: return DXGI_FORMAT_BC2_UNORM;
|
|
case SG_PIXELFORMAT_BC3_RGBA: return DXGI_FORMAT_BC3_UNORM;
|
|
case SG_PIXELFORMAT_BC4_R: return DXGI_FORMAT_BC4_UNORM;
|
|
case SG_PIXELFORMAT_BC4_RSN: return DXGI_FORMAT_BC4_SNORM;
|
|
case SG_PIXELFORMAT_BC5_RG: return DXGI_FORMAT_BC5_UNORM;
|
|
case SG_PIXELFORMAT_BC5_RGSN: return DXGI_FORMAT_BC5_SNORM;
|
|
case SG_PIXELFORMAT_BC6H_RGBF: return DXGI_FORMAT_BC6H_SF16;
|
|
case SG_PIXELFORMAT_BC6H_RGBUF: return DXGI_FORMAT_BC6H_UF16;
|
|
case SG_PIXELFORMAT_BC7_RGBA: return DXGI_FORMAT_BC7_UNORM;
|
|
default: return DXGI_FORMAT_UNKNOWN;
|
|
};
|
|
}
|
|
|
|
_SOKOL_PRIVATE DXGI_FORMAT _sg_d3d11_srv_pixel_format(sg_pixel_format fmt) {
|
|
if (fmt == SG_PIXELFORMAT_DEPTH) {
|
|
return DXGI_FORMAT_R32_FLOAT;
|
|
} else {
|
|
return _sg_d3d11_texture_pixel_format(fmt);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE DXGI_FORMAT _sg_d3d11_dsv_pixel_format(sg_pixel_format fmt) {
|
|
if (fmt == SG_PIXELFORMAT_DEPTH) {
|
|
return DXGI_FORMAT_D32_FLOAT;
|
|
} else {
|
|
return _sg_d3d11_texture_pixel_format(fmt);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE DXGI_FORMAT _sg_d3d11_rtv_pixel_format(sg_pixel_format fmt) {
|
|
if (fmt == SG_PIXELFORMAT_DEPTH) {
|
|
return DXGI_FORMAT_R32_FLOAT;
|
|
} else {
|
|
return _sg_d3d11_texture_pixel_format(fmt);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE D3D11_PRIMITIVE_TOPOLOGY _sg_d3d11_primitive_topology(sg_primitive_type prim_type) {
|
|
switch (prim_type) {
|
|
case SG_PRIMITIVETYPE_POINTS: return D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
|
|
case SG_PRIMITIVETYPE_LINES: return D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
|
|
case SG_PRIMITIVETYPE_LINE_STRIP: return D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP;
|
|
case SG_PRIMITIVETYPE_TRIANGLES: return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
|
|
case SG_PRIMITIVETYPE_TRIANGLE_STRIP: return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
|
|
default: SOKOL_UNREACHABLE; return (D3D11_PRIMITIVE_TOPOLOGY) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE DXGI_FORMAT _sg_d3d11_index_format(sg_index_type index_type) {
|
|
switch (index_type) {
|
|
case SG_INDEXTYPE_NONE: return DXGI_FORMAT_UNKNOWN;
|
|
case SG_INDEXTYPE_UINT16: return DXGI_FORMAT_R16_UINT;
|
|
case SG_INDEXTYPE_UINT32: return DXGI_FORMAT_R32_UINT;
|
|
default: SOKOL_UNREACHABLE; return (DXGI_FORMAT) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE D3D11_FILTER _sg_d3d11_filter(sg_filter min_f, sg_filter mag_f, sg_filter mipmap_f, bool comparison, uint32_t max_anisotropy) {
|
|
uint32_t d3d11_filter = 0;
|
|
if (max_anisotropy > 1) {
|
|
// D3D11_FILTER_ANISOTROPIC = 0x55,
|
|
d3d11_filter |= 0x55;
|
|
} else {
|
|
// D3D11_FILTER_MIN_MAG_MIP_POINT = 0,
|
|
// D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
|
|
// D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
|
|
// D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
|
|
// D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
|
|
// D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
|
|
// D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
|
|
// D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
|
|
if (mipmap_f == SG_FILTER_LINEAR) {
|
|
d3d11_filter |= 0x01;
|
|
}
|
|
if (mag_f == SG_FILTER_LINEAR) {
|
|
d3d11_filter |= 0x04;
|
|
}
|
|
if (min_f == SG_FILTER_LINEAR) {
|
|
d3d11_filter |= 0x10;
|
|
}
|
|
}
|
|
// D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
|
|
// D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
|
|
// D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
|
|
// D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
|
|
// D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
|
|
// D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
|
|
// D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
|
|
// D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
|
|
// D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
|
|
if (comparison) {
|
|
d3d11_filter |= 0x80;
|
|
}
|
|
return (D3D11_FILTER)d3d11_filter;
|
|
}
|
|
|
|
_SOKOL_PRIVATE D3D11_TEXTURE_ADDRESS_MODE _sg_d3d11_address_mode(sg_wrap m) {
|
|
switch (m) {
|
|
case SG_WRAP_REPEAT: return D3D11_TEXTURE_ADDRESS_WRAP;
|
|
case SG_WRAP_CLAMP_TO_EDGE: return D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
case SG_WRAP_CLAMP_TO_BORDER: return D3D11_TEXTURE_ADDRESS_BORDER;
|
|
case SG_WRAP_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR;
|
|
default: SOKOL_UNREACHABLE; return (D3D11_TEXTURE_ADDRESS_MODE) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE DXGI_FORMAT _sg_d3d11_vertex_format(sg_vertex_format fmt) {
|
|
switch (fmt) {
|
|
case SG_VERTEXFORMAT_FLOAT: return DXGI_FORMAT_R32_FLOAT;
|
|
case SG_VERTEXFORMAT_FLOAT2: return DXGI_FORMAT_R32G32_FLOAT;
|
|
case SG_VERTEXFORMAT_FLOAT3: return DXGI_FORMAT_R32G32B32_FLOAT;
|
|
case SG_VERTEXFORMAT_FLOAT4: return DXGI_FORMAT_R32G32B32A32_FLOAT;
|
|
case SG_VERTEXFORMAT_BYTE4: return DXGI_FORMAT_R8G8B8A8_SINT;
|
|
case SG_VERTEXFORMAT_BYTE4N: return DXGI_FORMAT_R8G8B8A8_SNORM;
|
|
case SG_VERTEXFORMAT_UBYTE4: return DXGI_FORMAT_R8G8B8A8_UINT;
|
|
case SG_VERTEXFORMAT_UBYTE4N: return DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
case SG_VERTEXFORMAT_SHORT2: return DXGI_FORMAT_R16G16_SINT;
|
|
case SG_VERTEXFORMAT_SHORT2N: return DXGI_FORMAT_R16G16_SNORM;
|
|
case SG_VERTEXFORMAT_USHORT2N: return DXGI_FORMAT_R16G16_UNORM;
|
|
case SG_VERTEXFORMAT_SHORT4: return DXGI_FORMAT_R16G16B16A16_SINT;
|
|
case SG_VERTEXFORMAT_SHORT4N: return DXGI_FORMAT_R16G16B16A16_SNORM;
|
|
case SG_VERTEXFORMAT_USHORT4N: return DXGI_FORMAT_R16G16B16A16_UNORM;
|
|
case SG_VERTEXFORMAT_UINT10_N2: return DXGI_FORMAT_R10G10B10A2_UNORM;
|
|
case SG_VERTEXFORMAT_HALF2: return DXGI_FORMAT_R16G16_FLOAT;
|
|
case SG_VERTEXFORMAT_HALF4: return DXGI_FORMAT_R16G16B16A16_FLOAT;
|
|
default: SOKOL_UNREACHABLE; return (DXGI_FORMAT) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE D3D11_INPUT_CLASSIFICATION _sg_d3d11_input_classification(sg_vertex_step step) {
|
|
switch (step) {
|
|
case SG_VERTEXSTEP_PER_VERTEX: return D3D11_INPUT_PER_VERTEX_DATA;
|
|
case SG_VERTEXSTEP_PER_INSTANCE: return D3D11_INPUT_PER_INSTANCE_DATA;
|
|
default: SOKOL_UNREACHABLE; return (D3D11_INPUT_CLASSIFICATION) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE D3D11_CULL_MODE _sg_d3d11_cull_mode(sg_cull_mode m) {
|
|
switch (m) {
|
|
case SG_CULLMODE_NONE: return D3D11_CULL_NONE;
|
|
case SG_CULLMODE_FRONT: return D3D11_CULL_FRONT;
|
|
case SG_CULLMODE_BACK: return D3D11_CULL_BACK;
|
|
default: SOKOL_UNREACHABLE; return (D3D11_CULL_MODE) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE D3D11_COMPARISON_FUNC _sg_d3d11_compare_func(sg_compare_func f) {
|
|
switch (f) {
|
|
case SG_COMPAREFUNC_NEVER: return D3D11_COMPARISON_NEVER;
|
|
case SG_COMPAREFUNC_LESS: return D3D11_COMPARISON_LESS;
|
|
case SG_COMPAREFUNC_EQUAL: return D3D11_COMPARISON_EQUAL;
|
|
case SG_COMPAREFUNC_LESS_EQUAL: return D3D11_COMPARISON_LESS_EQUAL;
|
|
case SG_COMPAREFUNC_GREATER: return D3D11_COMPARISON_GREATER;
|
|
case SG_COMPAREFUNC_NOT_EQUAL: return D3D11_COMPARISON_NOT_EQUAL;
|
|
case SG_COMPAREFUNC_GREATER_EQUAL: return D3D11_COMPARISON_GREATER_EQUAL;
|
|
case SG_COMPAREFUNC_ALWAYS: return D3D11_COMPARISON_ALWAYS;
|
|
default: SOKOL_UNREACHABLE; return (D3D11_COMPARISON_FUNC) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE D3D11_STENCIL_OP _sg_d3d11_stencil_op(sg_stencil_op op) {
|
|
switch (op) {
|
|
case SG_STENCILOP_KEEP: return D3D11_STENCIL_OP_KEEP;
|
|
case SG_STENCILOP_ZERO: return D3D11_STENCIL_OP_ZERO;
|
|
case SG_STENCILOP_REPLACE: return D3D11_STENCIL_OP_REPLACE;
|
|
case SG_STENCILOP_INCR_CLAMP: return D3D11_STENCIL_OP_INCR_SAT;
|
|
case SG_STENCILOP_DECR_CLAMP: return D3D11_STENCIL_OP_DECR_SAT;
|
|
case SG_STENCILOP_INVERT: return D3D11_STENCIL_OP_INVERT;
|
|
case SG_STENCILOP_INCR_WRAP: return D3D11_STENCIL_OP_INCR;
|
|
case SG_STENCILOP_DECR_WRAP: return D3D11_STENCIL_OP_DECR;
|
|
default: SOKOL_UNREACHABLE; return (D3D11_STENCIL_OP) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE D3D11_BLEND _sg_d3d11_blend_factor(sg_blend_factor f) {
|
|
switch (f) {
|
|
case SG_BLENDFACTOR_ZERO: return D3D11_BLEND_ZERO;
|
|
case SG_BLENDFACTOR_ONE: return D3D11_BLEND_ONE;
|
|
case SG_BLENDFACTOR_SRC_COLOR: return D3D11_BLEND_SRC_COLOR;
|
|
case SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR: return D3D11_BLEND_INV_SRC_COLOR;
|
|
case SG_BLENDFACTOR_SRC_ALPHA: return D3D11_BLEND_SRC_ALPHA;
|
|
case SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return D3D11_BLEND_INV_SRC_ALPHA;
|
|
case SG_BLENDFACTOR_DST_COLOR: return D3D11_BLEND_DEST_COLOR;
|
|
case SG_BLENDFACTOR_ONE_MINUS_DST_COLOR: return D3D11_BLEND_INV_DEST_COLOR;
|
|
case SG_BLENDFACTOR_DST_ALPHA: return D3D11_BLEND_DEST_ALPHA;
|
|
case SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA: return D3D11_BLEND_INV_DEST_ALPHA;
|
|
case SG_BLENDFACTOR_SRC_ALPHA_SATURATED: return D3D11_BLEND_SRC_ALPHA_SAT;
|
|
case SG_BLENDFACTOR_BLEND_COLOR: return D3D11_BLEND_BLEND_FACTOR;
|
|
case SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR: return D3D11_BLEND_INV_BLEND_FACTOR;
|
|
case SG_BLENDFACTOR_BLEND_ALPHA: return D3D11_BLEND_BLEND_FACTOR;
|
|
case SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA: return D3D11_BLEND_INV_BLEND_FACTOR;
|
|
default: SOKOL_UNREACHABLE; return (D3D11_BLEND) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE D3D11_BLEND_OP _sg_d3d11_blend_op(sg_blend_op op) {
|
|
switch (op) {
|
|
case SG_BLENDOP_ADD: return D3D11_BLEND_OP_ADD;
|
|
case SG_BLENDOP_SUBTRACT: return D3D11_BLEND_OP_SUBTRACT;
|
|
case SG_BLENDOP_REVERSE_SUBTRACT: return D3D11_BLEND_OP_REV_SUBTRACT;
|
|
default: SOKOL_UNREACHABLE; return (D3D11_BLEND_OP) 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE UINT8 _sg_d3d11_color_write_mask(sg_color_mask m) {
|
|
UINT8 res = 0;
|
|
if (m & SG_COLORMASK_R) {
|
|
res |= D3D11_COLOR_WRITE_ENABLE_RED;
|
|
}
|
|
if (m & SG_COLORMASK_G) {
|
|
res |= D3D11_COLOR_WRITE_ENABLE_GREEN;
|
|
}
|
|
if (m & SG_COLORMASK_B) {
|
|
res |= D3D11_COLOR_WRITE_ENABLE_BLUE;
|
|
}
|
|
if (m & SG_COLORMASK_A) {
|
|
res |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
_SOKOL_PRIVATE UINT _sg_d3d11_dxgi_fmt_caps(DXGI_FORMAT dxgi_fmt) {
|
|
UINT dxgi_fmt_caps = 0;
|
|
if (dxgi_fmt != DXGI_FORMAT_UNKNOWN) {
|
|
HRESULT hr = _sg_d3d11_CheckFormatSupport(_sg.d3d11.dev, dxgi_fmt, &dxgi_fmt_caps);
|
|
SOKOL_ASSERT(SUCCEEDED(hr) || (E_FAIL == hr));
|
|
if (!SUCCEEDED(hr)) {
|
|
dxgi_fmt_caps = 0;
|
|
}
|
|
}
|
|
return dxgi_fmt_caps;
|
|
}
|
|
|
|
// see: https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-resources-limits#resource-limits-for-feature-level-11-hardware
|
|
_SOKOL_PRIVATE void _sg_d3d11_init_caps(void) {
|
|
_sg.backend = SG_BACKEND_D3D11;
|
|
|
|
_sg.features.origin_top_left = true;
|
|
_sg.features.image_clamp_to_border = true;
|
|
_sg.features.mrt_independent_blend_state = true;
|
|
_sg.features.mrt_independent_write_mask = true;
|
|
|
|
_sg.limits.max_image_size_2d = 16 * 1024;
|
|
_sg.limits.max_image_size_cube = 16 * 1024;
|
|
_sg.limits.max_image_size_3d = 2 * 1024;
|
|
_sg.limits.max_image_size_array = 16 * 1024;
|
|
_sg.limits.max_image_array_layers = 2 * 1024;
|
|
_sg.limits.max_vertex_attrs = SG_MAX_VERTEX_ATTRIBUTES;
|
|
|
|
// see: https://docs.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_format_support
|
|
for (int fmt = (SG_PIXELFORMAT_NONE+1); fmt < _SG_PIXELFORMAT_NUM; fmt++) {
|
|
const UINT srv_dxgi_fmt_caps = _sg_d3d11_dxgi_fmt_caps(_sg_d3d11_srv_pixel_format((sg_pixel_format)fmt));
|
|
const UINT rtv_dxgi_fmt_caps = _sg_d3d11_dxgi_fmt_caps(_sg_d3d11_rtv_pixel_format((sg_pixel_format)fmt));
|
|
const UINT dsv_dxgi_fmt_caps = _sg_d3d11_dxgi_fmt_caps(_sg_d3d11_dsv_pixel_format((sg_pixel_format)fmt));
|
|
sg_pixelformat_info* info = &_sg.formats[fmt];
|
|
info->sample = 0 != (srv_dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_TEXTURE2D);
|
|
info->filter = 0 != (srv_dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE);
|
|
info->render = 0 != (rtv_dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_RENDER_TARGET);
|
|
info->blend = 0 != (rtv_dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_BLENDABLE);
|
|
info->msaa = 0 != (rtv_dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET);
|
|
info->depth = 0 != (dsv_dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_setup_backend(const sg_desc* desc) {
|
|
// assume _sg.d3d11 already is zero-initialized
|
|
SOKOL_ASSERT(desc);
|
|
SOKOL_ASSERT(desc->context.d3d11.device);
|
|
SOKOL_ASSERT(desc->context.d3d11.device_context);
|
|
SOKOL_ASSERT(desc->context.d3d11.render_target_view_cb || desc->context.d3d11.render_target_view_userdata_cb);
|
|
SOKOL_ASSERT(desc->context.d3d11.depth_stencil_view_cb || desc->context.d3d11.depth_stencil_view_userdata_cb);
|
|
_sg.d3d11.valid = true;
|
|
_sg.d3d11.dev = (ID3D11Device*) desc->context.d3d11.device;
|
|
_sg.d3d11.ctx = (ID3D11DeviceContext*) desc->context.d3d11.device_context;
|
|
_sg.d3d11.rtv_cb = desc->context.d3d11.render_target_view_cb;
|
|
_sg.d3d11.rtv_userdata_cb = desc->context.d3d11.render_target_view_userdata_cb;
|
|
_sg.d3d11.dsv_cb = desc->context.d3d11.depth_stencil_view_cb;
|
|
_sg.d3d11.dsv_userdata_cb = desc->context.d3d11.depth_stencil_view_userdata_cb;
|
|
_sg.d3d11.user_data = desc->context.d3d11.user_data;
|
|
_sg_d3d11_init_caps();
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_discard_backend(void) {
|
|
SOKOL_ASSERT(_sg.d3d11.valid);
|
|
_sg.d3d11.valid = false;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_clear_state(void) {
|
|
// clear all the device context state, so that resource refs don't keep stuck in the d3d device context
|
|
_sg_d3d11_ClearState(_sg.d3d11.ctx);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_reset_state_cache(void) {
|
|
// just clear the d3d11 device context state
|
|
_sg_d3d11_clear_state();
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_activate_context(_sg_context_t* ctx) {
|
|
_SOKOL_UNUSED(ctx);
|
|
_sg_d3d11_clear_state();
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
_SOKOL_UNUSED(ctx);
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_discard_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
_SOKOL_UNUSED(ctx);
|
|
// empty
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
|
|
SOKOL_ASSERT(buf && desc);
|
|
SOKOL_ASSERT(!buf->d3d11.buf);
|
|
const bool injected = (0 != desc->d3d11_buffer);
|
|
if (injected) {
|
|
buf->d3d11.buf = (ID3D11Buffer*) desc->d3d11_buffer;
|
|
_sg_d3d11_AddRef(buf->d3d11.buf);
|
|
} else {
|
|
D3D11_BUFFER_DESC d3d11_desc;
|
|
_sg_clear(&d3d11_desc, sizeof(d3d11_desc));
|
|
d3d11_desc.ByteWidth = (UINT)buf->cmn.size;
|
|
d3d11_desc.Usage = _sg_d3d11_usage(buf->cmn.usage);
|
|
d3d11_desc.BindFlags = buf->cmn.type == SG_BUFFERTYPE_VERTEXBUFFER ? D3D11_BIND_VERTEX_BUFFER : D3D11_BIND_INDEX_BUFFER;
|
|
d3d11_desc.CPUAccessFlags = _sg_d3d11_cpu_access_flags(buf->cmn.usage);
|
|
D3D11_SUBRESOURCE_DATA* init_data_ptr = 0;
|
|
D3D11_SUBRESOURCE_DATA init_data;
|
|
_sg_clear(&init_data, sizeof(init_data));
|
|
if (buf->cmn.usage == SG_USAGE_IMMUTABLE) {
|
|
SOKOL_ASSERT(desc->data.ptr);
|
|
init_data.pSysMem = desc->data.ptr;
|
|
init_data_ptr = &init_data;
|
|
}
|
|
HRESULT hr = _sg_d3d11_CreateBuffer(_sg.d3d11.dev, &d3d11_desc, init_data_ptr, &buf->d3d11.buf);
|
|
if (!(SUCCEEDED(hr) && buf->d3d11.buf)) {
|
|
_SG_ERROR(D3D11_CREATE_BUFFER_FAILED);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_discard_buffer(_sg_buffer_t* buf) {
|
|
SOKOL_ASSERT(buf);
|
|
if (buf->d3d11.buf) {
|
|
_sg_d3d11_Release(buf->d3d11.buf);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_fill_subres_data(const _sg_image_t* img, const sg_image_data* data) {
|
|
const int num_faces = (img->cmn.type == SG_IMAGETYPE_CUBE) ? 6:1;
|
|
const int num_slices = (img->cmn.type == SG_IMAGETYPE_ARRAY) ? img->cmn.num_slices:1;
|
|
int subres_index = 0;
|
|
for (int face_index = 0; face_index < num_faces; face_index++) {
|
|
for (int slice_index = 0; slice_index < num_slices; slice_index++) {
|
|
for (int mip_index = 0; mip_index < img->cmn.num_mipmaps; mip_index++, subres_index++) {
|
|
SOKOL_ASSERT(subres_index < (SG_MAX_MIPMAPS * SG_MAX_TEXTUREARRAY_LAYERS));
|
|
D3D11_SUBRESOURCE_DATA* subres_data = &_sg.d3d11.subres_data[subres_index];
|
|
const int mip_width = _sg_miplevel_dim(img->cmn.width, mip_index);
|
|
const int mip_height = _sg_miplevel_dim(img->cmn.height, mip_index);
|
|
const sg_range* subimg_data = &(data->subimage[face_index][mip_index]);
|
|
const size_t slice_size = subimg_data->size / (size_t)num_slices;
|
|
const size_t slice_offset = slice_size * (size_t)slice_index;
|
|
const uint8_t* ptr = (const uint8_t*) subimg_data->ptr;
|
|
subres_data->pSysMem = ptr + slice_offset;
|
|
subres_data->SysMemPitch = (UINT)_sg_row_pitch(img->cmn.pixel_format, mip_width, 1);
|
|
if (img->cmn.type == SG_IMAGETYPE_3D) {
|
|
// FIXME? const int mip_depth = _sg_miplevel_dim(img->depth, mip_index);
|
|
subres_data->SysMemSlicePitch = (UINT)_sg_surface_pitch(img->cmn.pixel_format, mip_width, mip_height, 1);
|
|
} else {
|
|
subres_data->SysMemSlicePitch = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_image(_sg_image_t* img, const sg_image_desc* desc) {
|
|
SOKOL_ASSERT(img && desc);
|
|
SOKOL_ASSERT((0 == img->d3d11.tex2d) && (0 == img->d3d11.tex3d) && (0 == img->d3d11.res) && (0 == img->d3d11.srv));
|
|
HRESULT hr;
|
|
|
|
const bool injected = (0 != desc->d3d11_texture) || (0 != desc->d3d11_shader_resource_view);
|
|
const bool msaa = (img->cmn.sample_count > 1);
|
|
img->d3d11.format = _sg_d3d11_texture_pixel_format(img->cmn.pixel_format);
|
|
if (img->d3d11.format == DXGI_FORMAT_UNKNOWN) {
|
|
_SG_ERROR(D3D11_CREATE_2D_TEXTURE_UNSUPPORTED_PIXEL_FORMAT);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
|
|
// prepare initial content pointers
|
|
D3D11_SUBRESOURCE_DATA* init_data = 0;
|
|
if (!injected && (img->cmn.usage == SG_USAGE_IMMUTABLE) && !img->cmn.render_target) {
|
|
_sg_d3d11_fill_subres_data(img, &desc->data);
|
|
init_data = _sg.d3d11.subres_data;
|
|
}
|
|
if (img->cmn.type != SG_IMAGETYPE_3D) {
|
|
// 2D-, cube- or array-texture
|
|
// first check for injected texture and/or resource view
|
|
if (injected) {
|
|
img->d3d11.tex2d = (ID3D11Texture2D*) desc->d3d11_texture;
|
|
img->d3d11.srv = (ID3D11ShaderResourceView*) desc->d3d11_shader_resource_view;
|
|
if (img->d3d11.tex2d) {
|
|
_sg_d3d11_AddRef(img->d3d11.tex2d);
|
|
} else {
|
|
// if only a shader-resource-view was provided, but no texture, lookup
|
|
// the texture from the shader-resource-view, this also bumps the refcount
|
|
SOKOL_ASSERT(img->d3d11.srv);
|
|
_sg_d3d11_GetResource((ID3D11View*)img->d3d11.srv, (ID3D11Resource**)&img->d3d11.tex2d);
|
|
SOKOL_ASSERT(img->d3d11.tex2d);
|
|
}
|
|
if (img->d3d11.srv) {
|
|
_sg_d3d11_AddRef(img->d3d11.srv);
|
|
}
|
|
}
|
|
|
|
if (0 == img->d3d11.tex2d) {
|
|
// if not injected, create texture
|
|
D3D11_TEXTURE2D_DESC d3d11_tex_desc;
|
|
_sg_clear(&d3d11_tex_desc, sizeof(d3d11_tex_desc));
|
|
d3d11_tex_desc.Width = (UINT)img->cmn.width;
|
|
d3d11_tex_desc.Height = (UINT)img->cmn.height;
|
|
d3d11_tex_desc.MipLevels = (UINT)img->cmn.num_mipmaps;
|
|
switch (img->cmn.type) {
|
|
case SG_IMAGETYPE_ARRAY: d3d11_tex_desc.ArraySize = (UINT)img->cmn.num_slices; break;
|
|
case SG_IMAGETYPE_CUBE: d3d11_tex_desc.ArraySize = 6; break;
|
|
default: d3d11_tex_desc.ArraySize = 1; break;
|
|
}
|
|
d3d11_tex_desc.Format = img->d3d11.format;
|
|
if (img->cmn.render_target) {
|
|
d3d11_tex_desc.Usage = D3D11_USAGE_DEFAULT;
|
|
if (_sg_is_depth_or_depth_stencil_format(img->cmn.pixel_format)) {
|
|
d3d11_tex_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
|
} else {
|
|
d3d11_tex_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
|
|
}
|
|
if (!msaa) {
|
|
d3d11_tex_desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
|
|
}
|
|
d3d11_tex_desc.CPUAccessFlags = 0;
|
|
} else {
|
|
d3d11_tex_desc.Usage = _sg_d3d11_usage(img->cmn.usage);
|
|
d3d11_tex_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
d3d11_tex_desc.CPUAccessFlags = _sg_d3d11_cpu_access_flags(img->cmn.usage);
|
|
}
|
|
d3d11_tex_desc.SampleDesc.Count = (UINT)img->cmn.sample_count;
|
|
d3d11_tex_desc.SampleDesc.Quality = (UINT) (msaa ? D3D11_STANDARD_MULTISAMPLE_PATTERN : 0);
|
|
d3d11_tex_desc.MiscFlags = (img->cmn.type == SG_IMAGETYPE_CUBE) ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0;
|
|
|
|
hr = _sg_d3d11_CreateTexture2D(_sg.d3d11.dev, &d3d11_tex_desc, init_data, &img->d3d11.tex2d);
|
|
if (!(SUCCEEDED(hr) && img->d3d11.tex2d)) {
|
|
_SG_ERROR(D3D11_CREATE_2D_TEXTURE_FAILED);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
}
|
|
SOKOL_ASSERT(img->d3d11.tex2d);
|
|
img->d3d11.res = (ID3D11Resource*)img->d3d11.tex2d;
|
|
_sg_d3d11_AddRef(img->d3d11.res);
|
|
|
|
// ...and similar, if not injected, create shader-resource-view
|
|
// FIXME: currently we don't support setting MSAA texture as shader resource
|
|
if ((0 == img->d3d11.srv) && !msaa) {
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC d3d11_srv_desc;
|
|
_sg_clear(&d3d11_srv_desc, sizeof(d3d11_srv_desc));
|
|
d3d11_srv_desc.Format = _sg_d3d11_srv_pixel_format(img->cmn.pixel_format);
|
|
switch (img->cmn.type) {
|
|
case SG_IMAGETYPE_2D:
|
|
d3d11_srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
d3d11_srv_desc.Texture2D.MipLevels = (UINT)img->cmn.num_mipmaps;
|
|
break;
|
|
case SG_IMAGETYPE_CUBE:
|
|
d3d11_srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
|
|
d3d11_srv_desc.TextureCube.MipLevels = (UINT)img->cmn.num_mipmaps;
|
|
break;
|
|
case SG_IMAGETYPE_ARRAY:
|
|
d3d11_srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
|
|
d3d11_srv_desc.Texture2DArray.MipLevels = (UINT)img->cmn.num_mipmaps;
|
|
d3d11_srv_desc.Texture2DArray.ArraySize = (UINT)img->cmn.num_slices;
|
|
break;
|
|
default:
|
|
SOKOL_UNREACHABLE; break;
|
|
}
|
|
hr = _sg_d3d11_CreateShaderResourceView(_sg.d3d11.dev, img->d3d11.res, &d3d11_srv_desc, &img->d3d11.srv);
|
|
if (!(SUCCEEDED(hr) && img->d3d11.srv)) {
|
|
_SG_ERROR(D3D11_CREATE_2D_SRV_FAILED);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
}
|
|
} else {
|
|
// 3D texture - same procedure, first check if injected, than create non-injected
|
|
if (injected) {
|
|
img->d3d11.tex3d = (ID3D11Texture3D*) desc->d3d11_texture;
|
|
img->d3d11.srv = (ID3D11ShaderResourceView*) desc->d3d11_shader_resource_view;
|
|
if (img->d3d11.tex3d) {
|
|
_sg_d3d11_AddRef(img->d3d11.tex3d);
|
|
} else {
|
|
SOKOL_ASSERT(img->d3d11.srv);
|
|
_sg_d3d11_GetResource((ID3D11View*)img->d3d11.srv, (ID3D11Resource**)&img->d3d11.tex3d);
|
|
SOKOL_ASSERT(img->d3d11.tex3d);
|
|
}
|
|
if (img->d3d11.srv) {
|
|
_sg_d3d11_AddRef(img->d3d11.srv);
|
|
}
|
|
}
|
|
|
|
if (0 == img->d3d11.tex3d) {
|
|
D3D11_TEXTURE3D_DESC d3d11_tex_desc;
|
|
_sg_clear(&d3d11_tex_desc, sizeof(d3d11_tex_desc));
|
|
d3d11_tex_desc.Width = (UINT)img->cmn.width;
|
|
d3d11_tex_desc.Height = (UINT)img->cmn.height;
|
|
d3d11_tex_desc.Depth = (UINT)img->cmn.num_slices;
|
|
d3d11_tex_desc.MipLevels = (UINT)img->cmn.num_mipmaps;
|
|
d3d11_tex_desc.Format = img->d3d11.format;
|
|
if (img->cmn.render_target) {
|
|
d3d11_tex_desc.Usage = D3D11_USAGE_DEFAULT;
|
|
d3d11_tex_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
|
|
d3d11_tex_desc.CPUAccessFlags = 0;
|
|
} else {
|
|
d3d11_tex_desc.Usage = _sg_d3d11_usage(img->cmn.usage);
|
|
d3d11_tex_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
d3d11_tex_desc.CPUAccessFlags = _sg_d3d11_cpu_access_flags(img->cmn.usage);
|
|
}
|
|
if (img->d3d11.format == DXGI_FORMAT_UNKNOWN) {
|
|
_SG_ERROR(D3D11_CREATE_3D_TEXTURE_UNSUPPORTED_PIXEL_FORMAT);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
hr = _sg_d3d11_CreateTexture3D(_sg.d3d11.dev, &d3d11_tex_desc, init_data, &img->d3d11.tex3d);
|
|
if (!(SUCCEEDED(hr) && img->d3d11.tex3d)) {
|
|
_SG_ERROR(D3D11_CREATE_3D_TEXTURE_FAILED);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
}
|
|
SOKOL_ASSERT(img->d3d11.tex3d);
|
|
img->d3d11.res = (ID3D11Resource*)img->d3d11.tex3d;
|
|
_sg_d3d11_AddRef(img->d3d11.res);
|
|
|
|
if ((0 == img->d3d11.srv) && !msaa) {
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC d3d11_srv_desc;
|
|
_sg_clear(&d3d11_srv_desc, sizeof(d3d11_srv_desc));
|
|
d3d11_srv_desc.Format = _sg_d3d11_srv_pixel_format(img->cmn.pixel_format);
|
|
d3d11_srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
|
|
d3d11_srv_desc.Texture3D.MipLevels = (UINT)img->cmn.num_mipmaps;
|
|
hr = _sg_d3d11_CreateShaderResourceView(_sg.d3d11.dev, img->d3d11.res, &d3d11_srv_desc, &img->d3d11.srv);
|
|
if (!(SUCCEEDED(hr) && img->d3d11.srv)) {
|
|
_SG_ERROR(D3D11_CREATE_3D_SRV_FAILED);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
}
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_discard_image(_sg_image_t* img) {
|
|
SOKOL_ASSERT(img);
|
|
if (img->d3d11.tex2d) {
|
|
_sg_d3d11_Release(img->d3d11.tex2d);
|
|
}
|
|
if (img->d3d11.tex3d) {
|
|
_sg_d3d11_Release(img->d3d11.tex3d);
|
|
}
|
|
if (img->d3d11.res) {
|
|
_sg_d3d11_Release(img->d3d11.res);
|
|
}
|
|
if (img->d3d11.srv) {
|
|
_sg_d3d11_Release(img->d3d11.srv);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_sampler(_sg_sampler_t* smp, const sg_sampler_desc* desc) {
|
|
SOKOL_ASSERT(smp && desc);
|
|
SOKOL_ASSERT(0 == smp->d3d11.smp);
|
|
const bool injected = (0 != desc->d3d11_sampler);
|
|
if (injected) {
|
|
smp->d3d11.smp = (ID3D11SamplerState*)desc->d3d11_sampler;
|
|
_sg_d3d11_AddRef(smp->d3d11.smp);
|
|
} else {
|
|
D3D11_SAMPLER_DESC d3d11_smp_desc;
|
|
_sg_clear(&d3d11_smp_desc, sizeof(d3d11_smp_desc));
|
|
d3d11_smp_desc.Filter = _sg_d3d11_filter(desc->min_filter, desc->mag_filter, desc->mipmap_filter, desc->compare != SG_COMPAREFUNC_NEVER, desc->max_anisotropy);
|
|
d3d11_smp_desc.AddressU = _sg_d3d11_address_mode(desc->wrap_u);
|
|
d3d11_smp_desc.AddressV = _sg_d3d11_address_mode(desc->wrap_v);
|
|
d3d11_smp_desc.AddressW = _sg_d3d11_address_mode(desc->wrap_w);
|
|
d3d11_smp_desc.MipLODBias = 0.0f; // FIXME?
|
|
switch (desc->border_color) {
|
|
case SG_BORDERCOLOR_TRANSPARENT_BLACK:
|
|
// all 0.0f
|
|
break;
|
|
case SG_BORDERCOLOR_OPAQUE_WHITE:
|
|
for (int i = 0; i < 4; i++) {
|
|
d3d11_smp_desc.BorderColor[i] = 1.0f;
|
|
}
|
|
break;
|
|
default:
|
|
// opaque black
|
|
d3d11_smp_desc.BorderColor[3] = 1.0f;
|
|
break;
|
|
}
|
|
d3d11_smp_desc.MaxAnisotropy = desc->max_anisotropy;
|
|
d3d11_smp_desc.ComparisonFunc = _sg_d3d11_compare_func(desc->compare);
|
|
d3d11_smp_desc.MinLOD = desc->min_lod;
|
|
d3d11_smp_desc.MaxLOD = desc->max_lod;
|
|
HRESULT hr = _sg_d3d11_CreateSamplerState(_sg.d3d11.dev, &d3d11_smp_desc, &smp->d3d11.smp);
|
|
if (!(SUCCEEDED(hr) && smp->d3d11.smp)) {
|
|
_SG_ERROR(D3D11_CREATE_SAMPLER_STATE_FAILED);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_discard_sampler(_sg_sampler_t* smp) {
|
|
SOKOL_ASSERT(smp);
|
|
if (smp->d3d11.smp) {
|
|
_sg_d3d11_Release(smp->d3d11.smp);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_d3d11_load_d3dcompiler_dll(void) {
|
|
if ((0 == _sg.d3d11.d3dcompiler_dll) && !_sg.d3d11.d3dcompiler_dll_load_failed) {
|
|
_sg.d3d11.d3dcompiler_dll = LoadLibraryA("d3dcompiler_47.dll");
|
|
if (0 == _sg.d3d11.d3dcompiler_dll) {
|
|
// don't attempt to load missing DLL in the future
|
|
_SG_ERROR(D3D11_LOAD_D3DCOMPILER_47_DLL_FAILED);
|
|
_sg.d3d11.d3dcompiler_dll_load_failed = true;
|
|
return false;
|
|
}
|
|
// look up function pointers
|
|
_sg.d3d11.D3DCompile_func = (pD3DCompile)(void*) GetProcAddress(_sg.d3d11.d3dcompiler_dll, "D3DCompile");
|
|
SOKOL_ASSERT(_sg.d3d11.D3DCompile_func);
|
|
}
|
|
return 0 != _sg.d3d11.d3dcompiler_dll;
|
|
}
|
|
|
|
_SOKOL_PRIVATE ID3DBlob* _sg_d3d11_compile_shader(const sg_shader_stage_desc* stage_desc) {
|
|
if (!_sg_d3d11_load_d3dcompiler_dll()) {
|
|
return NULL;
|
|
}
|
|
SOKOL_ASSERT(stage_desc->d3d11_target);
|
|
ID3DBlob* output = NULL;
|
|
ID3DBlob* errors_or_warnings = NULL;
|
|
HRESULT hr = _sg.d3d11.D3DCompile_func(
|
|
stage_desc->source, // pSrcData
|
|
strlen(stage_desc->source), // SrcDataSize
|
|
NULL, // pSourceName
|
|
NULL, // pDefines
|
|
NULL, // pInclude
|
|
stage_desc->entry ? stage_desc->entry : "main", // pEntryPoint
|
|
stage_desc->d3d11_target, // pTarget
|
|
D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR | D3DCOMPILE_OPTIMIZATION_LEVEL3, // Flags1
|
|
0, // Flags2
|
|
&output, // ppCode
|
|
&errors_or_warnings); // ppErrorMsgs
|
|
if (FAILED(hr)) {
|
|
_SG_ERROR(D3D11_SHADER_COMPILATION_FAILED);
|
|
}
|
|
if (errors_or_warnings) {
|
|
_SG_WARN(D3D11_SHADER_COMPILATION_OUTPUT);
|
|
_SG_LOGMSG(D3D11_SHADER_COMPILATION_OUTPUT, (LPCSTR)_sg_d3d11_GetBufferPointer(errors_or_warnings));
|
|
_sg_d3d11_Release(errors_or_warnings); errors_or_warnings = NULL;
|
|
}
|
|
if (FAILED(hr)) {
|
|
// just in case, usually output is NULL here
|
|
if (output) {
|
|
_sg_d3d11_Release(output);
|
|
output = NULL;
|
|
}
|
|
}
|
|
return output;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
|
|
SOKOL_ASSERT(shd && desc);
|
|
SOKOL_ASSERT(!shd->d3d11.vs && !shd->d3d11.fs && !shd->d3d11.vs_blob);
|
|
HRESULT hr;
|
|
|
|
// copy vertex attribute semantic names and indices
|
|
for (int i = 0; i < SG_MAX_VERTEX_ATTRIBUTES; i++) {
|
|
_sg_strcpy(&shd->d3d11.attrs[i].sem_name, desc->attrs[i].sem_name);
|
|
shd->d3d11.attrs[i].sem_index = desc->attrs[i].sem_index;
|
|
}
|
|
|
|
// shader stage uniform blocks and image slots
|
|
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
|
|
_sg_shader_stage_t* cmn_stage = &shd->cmn.stage[stage_index];
|
|
_sg_d3d11_shader_stage_t* d3d11_stage = &shd->d3d11.stage[stage_index];
|
|
for (int ub_index = 0; ub_index < cmn_stage->num_uniform_blocks; ub_index++) {
|
|
const _sg_shader_uniform_block_t* ub = &cmn_stage->uniform_blocks[ub_index];
|
|
|
|
// create a D3D constant buffer for each uniform block
|
|
SOKOL_ASSERT(0 == d3d11_stage->cbufs[ub_index]);
|
|
D3D11_BUFFER_DESC cb_desc;
|
|
_sg_clear(&cb_desc, sizeof(cb_desc));
|
|
cb_desc.ByteWidth = (UINT)_sg_roundup((int)ub->size, 16);
|
|
cb_desc.Usage = D3D11_USAGE_DEFAULT;
|
|
cb_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
hr = _sg_d3d11_CreateBuffer(_sg.d3d11.dev, &cb_desc, NULL, &d3d11_stage->cbufs[ub_index]);
|
|
if (!(SUCCEEDED(hr) && d3d11_stage->cbufs[ub_index])) {
|
|
_SG_ERROR(D3D11_CREATE_CONSTANT_BUFFER_FAILED);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
}
|
|
}
|
|
|
|
const void* vs_ptr = 0, *fs_ptr = 0;
|
|
SIZE_T vs_length = 0, fs_length = 0;
|
|
ID3DBlob* vs_blob = 0, *fs_blob = 0;
|
|
if (desc->vs.bytecode.ptr && desc->fs.bytecode.ptr) {
|
|
// create from shader byte code
|
|
vs_ptr = desc->vs.bytecode.ptr;
|
|
fs_ptr = desc->fs.bytecode.ptr;
|
|
vs_length = desc->vs.bytecode.size;
|
|
fs_length = desc->fs.bytecode.size;
|
|
} else {
|
|
// compile from shader source code
|
|
vs_blob = _sg_d3d11_compile_shader(&desc->vs);
|
|
fs_blob = _sg_d3d11_compile_shader(&desc->fs);
|
|
if (vs_blob && fs_blob) {
|
|
vs_ptr = _sg_d3d11_GetBufferPointer(vs_blob);
|
|
vs_length = _sg_d3d11_GetBufferSize(vs_blob);
|
|
fs_ptr = _sg_d3d11_GetBufferPointer(fs_blob);
|
|
fs_length = _sg_d3d11_GetBufferSize(fs_blob);
|
|
}
|
|
}
|
|
sg_resource_state result = SG_RESOURCESTATE_FAILED;
|
|
if (vs_ptr && fs_ptr && (vs_length > 0) && (fs_length > 0)) {
|
|
// create the D3D vertex- and pixel-shader objects
|
|
hr = _sg_d3d11_CreateVertexShader(_sg.d3d11.dev, vs_ptr, vs_length, NULL, &shd->d3d11.vs);
|
|
bool vs_succeeded = SUCCEEDED(hr) && shd->d3d11.vs;
|
|
hr = _sg_d3d11_CreatePixelShader(_sg.d3d11.dev, fs_ptr, fs_length, NULL, &shd->d3d11.fs);
|
|
bool fs_succeeded = SUCCEEDED(hr) && shd->d3d11.fs;
|
|
|
|
// need to store the vertex shader byte code, this is needed later in sg_create_pipeline
|
|
if (vs_succeeded && fs_succeeded) {
|
|
shd->d3d11.vs_blob_length = vs_length;
|
|
shd->d3d11.vs_blob = _sg_malloc((size_t)vs_length);
|
|
SOKOL_ASSERT(shd->d3d11.vs_blob);
|
|
memcpy(shd->d3d11.vs_blob, vs_ptr, vs_length);
|
|
result = SG_RESOURCESTATE_VALID;
|
|
}
|
|
}
|
|
if (vs_blob) {
|
|
_sg_d3d11_Release(vs_blob); vs_blob = 0;
|
|
}
|
|
if (fs_blob) {
|
|
_sg_d3d11_Release(fs_blob); fs_blob = 0;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_discard_shader(_sg_shader_t* shd) {
|
|
SOKOL_ASSERT(shd);
|
|
if (shd->d3d11.vs) {
|
|
_sg_d3d11_Release(shd->d3d11.vs);
|
|
}
|
|
if (shd->d3d11.fs) {
|
|
_sg_d3d11_Release(shd->d3d11.fs);
|
|
}
|
|
if (shd->d3d11.vs_blob) {
|
|
_sg_free(shd->d3d11.vs_blob);
|
|
}
|
|
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
|
|
_sg_shader_stage_t* cmn_stage = &shd->cmn.stage[stage_index];
|
|
_sg_d3d11_shader_stage_t* d3d11_stage = &shd->d3d11.stage[stage_index];
|
|
for (int ub_index = 0; ub_index < cmn_stage->num_uniform_blocks; ub_index++) {
|
|
if (d3d11_stage->cbufs[ub_index]) {
|
|
_sg_d3d11_Release(d3d11_stage->cbufs[ub_index]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_pipeline(_sg_pipeline_t* pip, _sg_shader_t* shd, const sg_pipeline_desc* desc) {
|
|
SOKOL_ASSERT(pip && shd && desc);
|
|
SOKOL_ASSERT(desc->shader.id == shd->slot.id);
|
|
SOKOL_ASSERT(shd->slot.state == SG_RESOURCESTATE_VALID);
|
|
SOKOL_ASSERT(shd->d3d11.vs_blob && shd->d3d11.vs_blob_length > 0);
|
|
SOKOL_ASSERT(!pip->d3d11.il && !pip->d3d11.rs && !pip->d3d11.dss && !pip->d3d11.bs);
|
|
|
|
pip->shader = shd;
|
|
pip->d3d11.index_format = _sg_d3d11_index_format(pip->cmn.index_type);
|
|
pip->d3d11.topology = _sg_d3d11_primitive_topology(desc->primitive_type);
|
|
pip->d3d11.stencil_ref = desc->stencil.ref;
|
|
|
|
// create input layout object
|
|
HRESULT hr;
|
|
D3D11_INPUT_ELEMENT_DESC d3d11_comps[SG_MAX_VERTEX_ATTRIBUTES];
|
|
_sg_clear(d3d11_comps, sizeof(d3d11_comps));
|
|
int attr_index = 0;
|
|
for (; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
|
|
const sg_vertex_attr_state* a_state = &desc->layout.attrs[attr_index];
|
|
if (a_state->format == SG_VERTEXFORMAT_INVALID) {
|
|
break;
|
|
}
|
|
SOKOL_ASSERT(a_state->buffer_index < SG_MAX_VERTEX_BUFFERS);
|
|
const sg_vertex_buffer_layout_state* l_state = &desc->layout.buffers[a_state->buffer_index];
|
|
const sg_vertex_step step_func = l_state->step_func;
|
|
const int step_rate = l_state->step_rate;
|
|
D3D11_INPUT_ELEMENT_DESC* d3d11_comp = &d3d11_comps[attr_index];
|
|
d3d11_comp->SemanticName = _sg_strptr(&shd->d3d11.attrs[attr_index].sem_name);
|
|
d3d11_comp->SemanticIndex = (UINT)shd->d3d11.attrs[attr_index].sem_index;
|
|
d3d11_comp->Format = _sg_d3d11_vertex_format(a_state->format);
|
|
d3d11_comp->InputSlot = (UINT)a_state->buffer_index;
|
|
d3d11_comp->AlignedByteOffset = (UINT)a_state->offset;
|
|
d3d11_comp->InputSlotClass = _sg_d3d11_input_classification(step_func);
|
|
if (SG_VERTEXSTEP_PER_INSTANCE == step_func) {
|
|
d3d11_comp->InstanceDataStepRate = (UINT)step_rate;
|
|
pip->cmn.use_instanced_draw = true;
|
|
}
|
|
pip->cmn.vertex_buffer_layout_active[a_state->buffer_index] = true;
|
|
}
|
|
for (int layout_index = 0; layout_index < SG_MAX_VERTEX_BUFFERS; layout_index++) {
|
|
if (pip->cmn.vertex_buffer_layout_active[layout_index]) {
|
|
const sg_vertex_buffer_layout_state* l_state = &desc->layout.buffers[layout_index];
|
|
SOKOL_ASSERT(l_state->stride > 0);
|
|
pip->d3d11.vb_strides[layout_index] = (UINT)l_state->stride;
|
|
} else {
|
|
pip->d3d11.vb_strides[layout_index] = 0;
|
|
}
|
|
}
|
|
hr = _sg_d3d11_CreateInputLayout(_sg.d3d11.dev,
|
|
d3d11_comps, // pInputElementDesc
|
|
(UINT)attr_index, // NumElements
|
|
shd->d3d11.vs_blob, // pShaderByteCodeWithInputSignature
|
|
shd->d3d11.vs_blob_length, // BytecodeLength
|
|
&pip->d3d11.il);
|
|
if (!(SUCCEEDED(hr) && pip->d3d11.il)) {
|
|
_SG_ERROR(D3D11_CREATE_INPUT_LAYOUT_FAILED);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
|
|
// create rasterizer state
|
|
D3D11_RASTERIZER_DESC rs_desc;
|
|
_sg_clear(&rs_desc, sizeof(rs_desc));
|
|
rs_desc.FillMode = D3D11_FILL_SOLID;
|
|
rs_desc.CullMode = _sg_d3d11_cull_mode(desc->cull_mode);
|
|
rs_desc.FrontCounterClockwise = desc->face_winding == SG_FACEWINDING_CCW;
|
|
rs_desc.DepthBias = (INT) pip->cmn.depth.bias;
|
|
rs_desc.DepthBiasClamp = pip->cmn.depth.bias_clamp;
|
|
rs_desc.SlopeScaledDepthBias = pip->cmn.depth.bias_slope_scale;
|
|
rs_desc.DepthClipEnable = TRUE;
|
|
rs_desc.ScissorEnable = TRUE;
|
|
rs_desc.MultisampleEnable = desc->sample_count > 1;
|
|
rs_desc.AntialiasedLineEnable = FALSE;
|
|
hr = _sg_d3d11_CreateRasterizerState(_sg.d3d11.dev, &rs_desc, &pip->d3d11.rs);
|
|
if (!(SUCCEEDED(hr) && pip->d3d11.rs)) {
|
|
_SG_ERROR(D3D11_CREATE_RASTERIZER_STATE_FAILED);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
|
|
// create depth-stencil state
|
|
D3D11_DEPTH_STENCIL_DESC dss_desc;
|
|
_sg_clear(&dss_desc, sizeof(dss_desc));
|
|
dss_desc.DepthEnable = TRUE;
|
|
dss_desc.DepthWriteMask = desc->depth.write_enabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
|
|
dss_desc.DepthFunc = _sg_d3d11_compare_func(desc->depth.compare);
|
|
dss_desc.StencilEnable = desc->stencil.enabled;
|
|
dss_desc.StencilReadMask = desc->stencil.read_mask;
|
|
dss_desc.StencilWriteMask = desc->stencil.write_mask;
|
|
const sg_stencil_face_state* sf = &desc->stencil.front;
|
|
dss_desc.FrontFace.StencilFailOp = _sg_d3d11_stencil_op(sf->fail_op);
|
|
dss_desc.FrontFace.StencilDepthFailOp = _sg_d3d11_stencil_op(sf->depth_fail_op);
|
|
dss_desc.FrontFace.StencilPassOp = _sg_d3d11_stencil_op(sf->pass_op);
|
|
dss_desc.FrontFace.StencilFunc = _sg_d3d11_compare_func(sf->compare);
|
|
const sg_stencil_face_state* sb = &desc->stencil.back;
|
|
dss_desc.BackFace.StencilFailOp = _sg_d3d11_stencil_op(sb->fail_op);
|
|
dss_desc.BackFace.StencilDepthFailOp = _sg_d3d11_stencil_op(sb->depth_fail_op);
|
|
dss_desc.BackFace.StencilPassOp = _sg_d3d11_stencil_op(sb->pass_op);
|
|
dss_desc.BackFace.StencilFunc = _sg_d3d11_compare_func(sb->compare);
|
|
hr = _sg_d3d11_CreateDepthStencilState(_sg.d3d11.dev, &dss_desc, &pip->d3d11.dss);
|
|
if (!(SUCCEEDED(hr) && pip->d3d11.dss)) {
|
|
_SG_ERROR(D3D11_CREATE_DEPTH_STENCIL_STATE_FAILED);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
|
|
// create blend state
|
|
D3D11_BLEND_DESC bs_desc;
|
|
_sg_clear(&bs_desc, sizeof(bs_desc));
|
|
bs_desc.AlphaToCoverageEnable = desc->alpha_to_coverage_enabled;
|
|
bs_desc.IndependentBlendEnable = TRUE;
|
|
{
|
|
int i = 0;
|
|
for (i = 0; i < desc->color_count; i++) {
|
|
const sg_blend_state* src = &desc->colors[i].blend;
|
|
D3D11_RENDER_TARGET_BLEND_DESC* dst = &bs_desc.RenderTarget[i];
|
|
dst->BlendEnable = src->enabled;
|
|
dst->SrcBlend = _sg_d3d11_blend_factor(src->src_factor_rgb);
|
|
dst->DestBlend = _sg_d3d11_blend_factor(src->dst_factor_rgb);
|
|
dst->BlendOp = _sg_d3d11_blend_op(src->op_rgb);
|
|
dst->SrcBlendAlpha = _sg_d3d11_blend_factor(src->src_factor_alpha);
|
|
dst->DestBlendAlpha = _sg_d3d11_blend_factor(src->dst_factor_alpha);
|
|
dst->BlendOpAlpha = _sg_d3d11_blend_op(src->op_alpha);
|
|
dst->RenderTargetWriteMask = _sg_d3d11_color_write_mask(desc->colors[i].write_mask);
|
|
}
|
|
for (; i < 8; i++) {
|
|
D3D11_RENDER_TARGET_BLEND_DESC* dst = &bs_desc.RenderTarget[i];
|
|
dst->BlendEnable = FALSE;
|
|
dst->SrcBlend = dst->SrcBlendAlpha = D3D11_BLEND_ONE;
|
|
dst->DestBlend = dst->DestBlendAlpha = D3D11_BLEND_ZERO;
|
|
dst->BlendOp = dst->BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
|
dst->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
|
|
}
|
|
}
|
|
hr = _sg_d3d11_CreateBlendState(_sg.d3d11.dev, &bs_desc, &pip->d3d11.bs);
|
|
if (!(SUCCEEDED(hr) && pip->d3d11.bs)) {
|
|
_SG_ERROR(D3D11_CREATE_BLEND_STATE_FAILED);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_discard_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip);
|
|
if (pip == _sg.d3d11.cur_pipeline) {
|
|
_sg.d3d11.cur_pipeline = 0;
|
|
_sg.d3d11.cur_pipeline_id.id = SG_INVALID_ID;
|
|
}
|
|
if (pip->d3d11.il) {
|
|
_sg_d3d11_Release(pip->d3d11.il);
|
|
}
|
|
if (pip->d3d11.rs) {
|
|
_sg_d3d11_Release(pip->d3d11.rs);
|
|
}
|
|
if (pip->d3d11.dss) {
|
|
_sg_d3d11_Release(pip->d3d11.dss);
|
|
}
|
|
if (pip->d3d11.bs) {
|
|
_sg_d3d11_Release(pip->d3d11.bs);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_pass(_sg_pass_t* pass, _sg_image_t** color_images, _sg_image_t** resolve_images, _sg_image_t* ds_img, const sg_pass_desc* desc) {
|
|
SOKOL_ASSERT(pass && desc);
|
|
SOKOL_ASSERT(color_images && resolve_images);
|
|
SOKOL_ASSERT(_sg.d3d11.dev);
|
|
|
|
// copy image pointers
|
|
for (int i = 0; i < pass->cmn.num_color_atts; i++) {
|
|
const sg_pass_attachment_desc* color_desc = &desc->color_attachments[i];
|
|
_SOKOL_UNUSED(color_desc);
|
|
SOKOL_ASSERT(color_desc->image.id != SG_INVALID_ID);
|
|
SOKOL_ASSERT(0 == pass->d3d11.color_atts[i].image);
|
|
SOKOL_ASSERT(color_images[i] && (color_images[i]->slot.id == color_desc->image.id));
|
|
SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(color_images[i]->cmn.pixel_format));
|
|
pass->d3d11.color_atts[i].image = color_images[i];
|
|
|
|
const sg_pass_attachment_desc* resolve_desc = &desc->resolve_attachments[i];
|
|
if (resolve_desc->image.id != SG_INVALID_ID) {
|
|
SOKOL_ASSERT(0 == pass->d3d11.resolve_atts[i].image);
|
|
SOKOL_ASSERT(resolve_images[i] && (resolve_images[i]->slot.id == resolve_desc->image.id));
|
|
SOKOL_ASSERT(color_images[i] && (color_images[i]->cmn.pixel_format == resolve_images[i]->cmn.pixel_format));
|
|
pass->d3d11.resolve_atts[i].image = resolve_images[i];
|
|
}
|
|
}
|
|
SOKOL_ASSERT(0 == pass->d3d11.ds_att.image);
|
|
const sg_pass_attachment_desc* ds_desc = &desc->depth_stencil_attachment;
|
|
if (ds_desc->image.id != SG_INVALID_ID) {
|
|
SOKOL_ASSERT(ds_img && (ds_img->slot.id == ds_desc->image.id));
|
|
SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(ds_img->cmn.pixel_format));
|
|
pass->d3d11.ds_att.image = ds_img;
|
|
}
|
|
|
|
// create render-target views
|
|
for (int i = 0; i < pass->cmn.num_color_atts; i++) {
|
|
const _sg_pass_attachment_t* cmn_color_att = &pass->cmn.color_atts[i];
|
|
const _sg_image_t* color_img = color_images[i];
|
|
SOKOL_ASSERT(0 == pass->d3d11.color_atts[i].view.rtv);
|
|
const bool msaa = color_img->cmn.sample_count > 1;
|
|
D3D11_RENDER_TARGET_VIEW_DESC d3d11_rtv_desc;
|
|
_sg_clear(&d3d11_rtv_desc, sizeof(d3d11_rtv_desc));
|
|
d3d11_rtv_desc.Format = _sg_d3d11_rtv_pixel_format(color_img->cmn.pixel_format);
|
|
if (color_img->cmn.type == SG_IMAGETYPE_2D) {
|
|
if (msaa) {
|
|
d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
|
|
} else {
|
|
d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
|
d3d11_rtv_desc.Texture2D.MipSlice = (UINT)cmn_color_att->mip_level;
|
|
}
|
|
} else if ((color_img->cmn.type == SG_IMAGETYPE_CUBE) || (color_img->cmn.type == SG_IMAGETYPE_ARRAY)) {
|
|
if (msaa) {
|
|
d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
|
|
d3d11_rtv_desc.Texture2DMSArray.FirstArraySlice = (UINT)cmn_color_att->slice;
|
|
d3d11_rtv_desc.Texture2DMSArray.ArraySize = 1;
|
|
} else {
|
|
d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
|
|
d3d11_rtv_desc.Texture2DArray.MipSlice = (UINT)cmn_color_att->mip_level;
|
|
d3d11_rtv_desc.Texture2DArray.FirstArraySlice = (UINT)cmn_color_att->slice;
|
|
d3d11_rtv_desc.Texture2DArray.ArraySize = 1;
|
|
}
|
|
} else {
|
|
SOKOL_ASSERT(color_img->cmn.type == SG_IMAGETYPE_3D);
|
|
SOKOL_ASSERT(!msaa);
|
|
d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
|
|
d3d11_rtv_desc.Texture3D.MipSlice = (UINT)cmn_color_att->mip_level;
|
|
d3d11_rtv_desc.Texture3D.FirstWSlice = (UINT)cmn_color_att->slice;
|
|
d3d11_rtv_desc.Texture3D.WSize = 1;
|
|
}
|
|
SOKOL_ASSERT(color_img->d3d11.res);
|
|
HRESULT hr = _sg_d3d11_CreateRenderTargetView(_sg.d3d11.dev, color_img->d3d11.res, &d3d11_rtv_desc, &pass->d3d11.color_atts[i].view.rtv);
|
|
if (!(SUCCEEDED(hr) && pass->d3d11.color_atts[i].view.rtv)) {
|
|
_SG_ERROR(D3D11_CREATE_RTV_FAILED);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
}
|
|
SOKOL_ASSERT(0 == pass->d3d11.ds_att.view.dsv);
|
|
if (ds_desc->image.id != SG_INVALID_ID) {
|
|
const _sg_pass_attachment_t* cmn_ds_att = &pass->cmn.ds_att;
|
|
const bool msaa = ds_img->cmn.sample_count > 1;
|
|
D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_dsv_desc;
|
|
_sg_clear(&d3d11_dsv_desc, sizeof(d3d11_dsv_desc));
|
|
d3d11_dsv_desc.Format = _sg_d3d11_dsv_pixel_format(ds_img->cmn.pixel_format);
|
|
SOKOL_ASSERT(ds_img && ds_img->cmn.type != SG_IMAGETYPE_3D);
|
|
if (ds_img->cmn.type == SG_IMAGETYPE_2D) {
|
|
if (msaa) {
|
|
d3d11_dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
|
|
} else {
|
|
d3d11_dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
|
|
d3d11_dsv_desc.Texture2D.MipSlice = (UINT)cmn_ds_att->mip_level;
|
|
}
|
|
} else if ((ds_img->cmn.type == SG_IMAGETYPE_CUBE) || (ds_img->cmn.type == SG_IMAGETYPE_ARRAY)) {
|
|
if (msaa) {
|
|
d3d11_dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
|
|
d3d11_dsv_desc.Texture2DMSArray.FirstArraySlice = (UINT)cmn_ds_att->slice;
|
|
d3d11_dsv_desc.Texture2DMSArray.ArraySize = 1;
|
|
} else {
|
|
d3d11_dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
|
|
d3d11_dsv_desc.Texture2DArray.MipSlice = (UINT)cmn_ds_att->mip_level;
|
|
d3d11_dsv_desc.Texture2DArray.FirstArraySlice = (UINT)cmn_ds_att->slice;
|
|
d3d11_dsv_desc.Texture2DArray.ArraySize = 1;
|
|
}
|
|
}
|
|
SOKOL_ASSERT(ds_img->d3d11.res);
|
|
HRESULT hr = _sg_d3d11_CreateDepthStencilView(_sg.d3d11.dev, ds_img->d3d11.res, &d3d11_dsv_desc, &pass->d3d11.ds_att.view.dsv);
|
|
if (!(SUCCEEDED(hr) && pass->d3d11.ds_att.view.dsv)) {
|
|
_SG_ERROR(D3D11_CREATE_DSV_FAILED);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_discard_pass(_sg_pass_t* pass) {
|
|
SOKOL_ASSERT(pass);
|
|
SOKOL_ASSERT(pass != _sg.d3d11.cur_pass);
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
if (pass->d3d11.color_atts[i].view.rtv) {
|
|
_sg_d3d11_Release(pass->d3d11.color_atts[i].view.rtv);
|
|
}
|
|
if (pass->d3d11.resolve_atts[i].view.rtv) {
|
|
_sg_d3d11_Release(pass->d3d11.resolve_atts[i].view.rtv);
|
|
}
|
|
}
|
|
if (pass->d3d11.ds_att.view.dsv) {
|
|
_sg_d3d11_Release(pass->d3d11.ds_att.view.dsv);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_image_t* _sg_d3d11_pass_color_image(const _sg_pass_t* pass, int index) {
|
|
SOKOL_ASSERT(pass && (index >= 0) && (index < SG_MAX_COLOR_ATTACHMENTS));
|
|
return pass->d3d11.color_atts[index].image;
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_image_t* _sg_d3d11_pass_resolve_image(const _sg_pass_t* pass, int index) {
|
|
SOKOL_ASSERT(pass && (index >= 0) && (index < SG_MAX_COLOR_ATTACHMENTS));
|
|
return pass->d3d11.resolve_atts[index].image;
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_image_t* _sg_d3d11_pass_ds_image(const _sg_pass_t* pass) {
|
|
SOKOL_ASSERT(pass);
|
|
return pass->d3d11.ds_att.image;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
|
|
SOKOL_ASSERT(action);
|
|
SOKOL_ASSERT(!_sg.d3d11.in_pass);
|
|
SOKOL_ASSERT(_sg.d3d11.rtv_cb || _sg.d3d11.rtv_userdata_cb);
|
|
SOKOL_ASSERT(_sg.d3d11.dsv_cb || _sg.d3d11.dsv_userdata_cb);
|
|
_sg.d3d11.in_pass = true;
|
|
_sg.d3d11.cur_width = w;
|
|
_sg.d3d11.cur_height = h;
|
|
if (pass) {
|
|
_sg.d3d11.cur_pass = pass;
|
|
_sg.d3d11.cur_pass_id.id = pass->slot.id;
|
|
_sg.d3d11.num_rtvs = 0;
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
_sg.d3d11.cur_rtvs[i] = pass->d3d11.color_atts[i].view.rtv;
|
|
if (_sg.d3d11.cur_rtvs[i]) {
|
|
_sg.d3d11.num_rtvs++;
|
|
}
|
|
}
|
|
_sg.d3d11.cur_dsv = pass->d3d11.ds_att.view.dsv;
|
|
} else {
|
|
// render to default frame buffer
|
|
_sg.d3d11.cur_pass = 0;
|
|
_sg.d3d11.cur_pass_id.id = SG_INVALID_ID;
|
|
_sg.d3d11.num_rtvs = 1;
|
|
if (_sg.d3d11.rtv_cb) {
|
|
_sg.d3d11.cur_rtvs[0] = (ID3D11RenderTargetView*) _sg.d3d11.rtv_cb();
|
|
} else {
|
|
_sg.d3d11.cur_rtvs[0] = (ID3D11RenderTargetView*) _sg.d3d11.rtv_userdata_cb(_sg.d3d11.user_data);
|
|
}
|
|
for (int i = 1; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
_sg.d3d11.cur_rtvs[i] = 0;
|
|
}
|
|
if (_sg.d3d11.dsv_cb) {
|
|
_sg.d3d11.cur_dsv = (ID3D11DepthStencilView*) _sg.d3d11.dsv_cb();
|
|
} else {
|
|
_sg.d3d11.cur_dsv = (ID3D11DepthStencilView*) _sg.d3d11.dsv_userdata_cb(_sg.d3d11.user_data);
|
|
}
|
|
SOKOL_ASSERT(_sg.d3d11.cur_rtvs[0] && _sg.d3d11.cur_dsv);
|
|
}
|
|
// apply the render-target- and depth-stencil-views
|
|
_sg_d3d11_OMSetRenderTargets(_sg.d3d11.ctx, SG_MAX_COLOR_ATTACHMENTS, _sg.d3d11.cur_rtvs, _sg.d3d11.cur_dsv);
|
|
|
|
// set viewport and scissor rect to cover whole screen
|
|
D3D11_VIEWPORT vp;
|
|
_sg_clear(&vp, sizeof(vp));
|
|
vp.Width = (FLOAT) w;
|
|
vp.Height = (FLOAT) h;
|
|
vp.MaxDepth = 1.0f;
|
|
_sg_d3d11_RSSetViewports(_sg.d3d11.ctx, 1, &vp);
|
|
D3D11_RECT rect;
|
|
rect.left = 0;
|
|
rect.top = 0;
|
|
rect.right = w;
|
|
rect.bottom = h;
|
|
_sg_d3d11_RSSetScissorRects(_sg.d3d11.ctx, 1, &rect);
|
|
|
|
// perform clear action
|
|
for (int i = 0; i < _sg.d3d11.num_rtvs; i++) {
|
|
if (action->colors[i].load_action == SG_LOADACTION_CLEAR) {
|
|
_sg_d3d11_ClearRenderTargetView(_sg.d3d11.ctx, _sg.d3d11.cur_rtvs[i], &action->colors[i].clear_value.r);
|
|
}
|
|
}
|
|
UINT ds_flags = 0;
|
|
if (action->depth.load_action == SG_LOADACTION_CLEAR) {
|
|
ds_flags |= D3D11_CLEAR_DEPTH;
|
|
}
|
|
if (action->stencil.load_action == SG_LOADACTION_CLEAR) {
|
|
ds_flags |= D3D11_CLEAR_STENCIL;
|
|
}
|
|
if ((0 != ds_flags) && _sg.d3d11.cur_dsv) {
|
|
_sg_d3d11_ClearDepthStencilView(_sg.d3d11.ctx, _sg.d3d11.cur_dsv, ds_flags, action->depth.clear_value, action->stencil.clear_value);
|
|
}
|
|
}
|
|
|
|
// D3D11CalcSubresource only exists for C++
|
|
_SOKOL_PRIVATE UINT _sg_d3d11_calcsubresource(UINT mip_slice, UINT array_slice, UINT mip_levels) {
|
|
return mip_slice + array_slice * mip_levels;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_end_pass(void) {
|
|
SOKOL_ASSERT(_sg.d3d11.in_pass && _sg.d3d11.ctx);
|
|
_sg.d3d11.in_pass = false;
|
|
|
|
// need to resolve MSAA render attachments into texture?
|
|
if (_sg.d3d11.cur_pass) {
|
|
SOKOL_ASSERT(_sg.d3d11.cur_pass->slot.id == _sg.d3d11.cur_pass_id.id);
|
|
for (int i = 0; i < _sg.d3d11.num_rtvs; i++) {
|
|
const _sg_image_t* resolve_img = _sg.d3d11.cur_pass->d3d11.resolve_atts[i].image;
|
|
if (resolve_img) {
|
|
const _sg_image_t* color_img = _sg.d3d11.cur_pass->d3d11.color_atts[i].image;
|
|
const _sg_pass_attachment_t* cmn_color_att = &_sg.d3d11.cur_pass->cmn.color_atts[i];
|
|
const _sg_pass_attachment_t* cmn_resolve_att = &_sg.d3d11.cur_pass->cmn.resolve_atts[i];
|
|
SOKOL_ASSERT(resolve_img->slot.id == cmn_resolve_att->image_id.id);
|
|
SOKOL_ASSERT(color_img && (color_img->slot.id == cmn_color_att->image_id.id));
|
|
SOKOL_ASSERT(color_img->cmn.sample_count > 1);
|
|
SOKOL_ASSERT(resolve_img->cmn.sample_count == 1);
|
|
const UINT src_subres = _sg_d3d11_calcsubresource(
|
|
(UINT)cmn_color_att->mip_level,
|
|
(UINT)cmn_color_att->slice,
|
|
(UINT)color_img->cmn.num_mipmaps);
|
|
const UINT dst_subres = _sg_d3d11_calcsubresource(
|
|
(UINT)cmn_resolve_att->mip_level,
|
|
(UINT)cmn_resolve_att->slice,
|
|
(UINT)resolve_img->cmn.num_mipmaps);
|
|
_sg_d3d11_ResolveSubresource(_sg.d3d11.ctx,
|
|
resolve_img->d3d11.res,
|
|
dst_subres,
|
|
color_img->d3d11.res,
|
|
src_subres,
|
|
color_img->d3d11.format);
|
|
}
|
|
}
|
|
}
|
|
|
|
_sg.d3d11.cur_pass = 0;
|
|
_sg.d3d11.cur_pass_id.id = SG_INVALID_ID;
|
|
_sg.d3d11.cur_pipeline = 0;
|
|
_sg.d3d11.cur_pipeline_id.id = SG_INVALID_ID;
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
_sg.d3d11.cur_rtvs[i] = 0;
|
|
}
|
|
_sg.d3d11.cur_dsv = 0;
|
|
_sg_d3d11_clear_state();
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
|
|
SOKOL_ASSERT(_sg.d3d11.ctx);
|
|
SOKOL_ASSERT(_sg.d3d11.in_pass);
|
|
D3D11_VIEWPORT vp;
|
|
vp.TopLeftX = (FLOAT) x;
|
|
vp.TopLeftY = (FLOAT) (origin_top_left ? y : (_sg.d3d11.cur_height - (y + h)));
|
|
vp.Width = (FLOAT) w;
|
|
vp.Height = (FLOAT) h;
|
|
vp.MinDepth = 0.0f;
|
|
vp.MaxDepth = 1.0f;
|
|
_sg_d3d11_RSSetViewports(_sg.d3d11.ctx, 1, &vp);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
|
|
SOKOL_ASSERT(_sg.d3d11.ctx);
|
|
SOKOL_ASSERT(_sg.d3d11.in_pass);
|
|
D3D11_RECT rect;
|
|
rect.left = x;
|
|
rect.top = (origin_top_left ? y : (_sg.d3d11.cur_height - (y + h)));
|
|
rect.right = x + w;
|
|
rect.bottom = origin_top_left ? (y + h) : (_sg.d3d11.cur_height - y);
|
|
_sg_d3d11_RSSetScissorRects(_sg.d3d11.ctx, 1, &rect);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_apply_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip);
|
|
SOKOL_ASSERT(pip->shader && (pip->cmn.shader_id.id == pip->shader->slot.id));
|
|
SOKOL_ASSERT(_sg.d3d11.ctx);
|
|
SOKOL_ASSERT(_sg.d3d11.in_pass);
|
|
SOKOL_ASSERT(pip->d3d11.rs && pip->d3d11.bs && pip->d3d11.dss && pip->d3d11.il);
|
|
|
|
_sg.d3d11.cur_pipeline = pip;
|
|
_sg.d3d11.cur_pipeline_id.id = pip->slot.id;
|
|
_sg.d3d11.use_indexed_draw = (pip->d3d11.index_format != DXGI_FORMAT_UNKNOWN);
|
|
_sg.d3d11.use_instanced_draw = pip->cmn.use_instanced_draw;
|
|
|
|
_sg_d3d11_RSSetState(_sg.d3d11.ctx, pip->d3d11.rs);
|
|
_sg_d3d11_OMSetDepthStencilState(_sg.d3d11.ctx, pip->d3d11.dss, pip->d3d11.stencil_ref);
|
|
_sg_d3d11_OMSetBlendState(_sg.d3d11.ctx, pip->d3d11.bs, &pip->cmn.blend_color.r, 0xFFFFFFFF);
|
|
_sg_d3d11_IASetPrimitiveTopology(_sg.d3d11.ctx, pip->d3d11.topology);
|
|
_sg_d3d11_IASetInputLayout(_sg.d3d11.ctx, pip->d3d11.il);
|
|
_sg_d3d11_VSSetShader(_sg.d3d11.ctx, pip->shader->d3d11.vs, NULL, 0);
|
|
_sg_d3d11_VSSetConstantBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_UBS, pip->shader->d3d11.stage[SG_SHADERSTAGE_VS].cbufs);
|
|
_sg_d3d11_PSSetShader(_sg.d3d11.ctx, pip->shader->d3d11.fs, NULL, 0);
|
|
_sg_d3d11_PSSetConstantBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_UBS, pip->shader->d3d11.stage[SG_SHADERSTAGE_FS].cbufs);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_apply_bindings(
|
|
_sg_pipeline_t* pip,
|
|
_sg_buffer_t** vbs, const int* vb_offsets, int num_vbs,
|
|
_sg_buffer_t* ib, int ib_offset,
|
|
_sg_image_t** vs_imgs, int num_vs_imgs,
|
|
_sg_image_t** fs_imgs, int num_fs_imgs,
|
|
_sg_sampler_t** vs_smps, int num_vs_smps,
|
|
_sg_sampler_t** fs_smps, int num_fs_smps)
|
|
{
|
|
SOKOL_ASSERT(pip);
|
|
SOKOL_ASSERT(_sg.d3d11.ctx);
|
|
SOKOL_ASSERT(_sg.d3d11.in_pass);
|
|
|
|
// gather all the D3D11 resources into arrays
|
|
ID3D11Buffer* d3d11_ib = ib ? ib->d3d11.buf : 0;
|
|
ID3D11Buffer* d3d11_vbs[SG_MAX_VERTEX_BUFFERS] = {0};
|
|
UINT d3d11_vb_offsets[SG_MAX_VERTEX_BUFFERS] = {0};
|
|
ID3D11ShaderResourceView* d3d11_vs_srvs[SG_MAX_SHADERSTAGE_IMAGES] = {0};
|
|
ID3D11ShaderResourceView* d3d11_fs_srvs[SG_MAX_SHADERSTAGE_IMAGES] = {0};
|
|
ID3D11SamplerState* d3d11_vs_smps[SG_MAX_SHADERSTAGE_SAMPLERS] = {0};
|
|
ID3D11SamplerState* d3d11_fs_smps[SG_MAX_SHADERSTAGE_SAMPLERS] = {0};
|
|
for (int i = 0; i < num_vbs; i++) {
|
|
SOKOL_ASSERT(vbs[i]->d3d11.buf);
|
|
d3d11_vbs[i] = vbs[i]->d3d11.buf;
|
|
d3d11_vb_offsets[i] = (UINT)vb_offsets[i];
|
|
}
|
|
for (int i = 0; i < num_vs_imgs; i++) {
|
|
SOKOL_ASSERT(vs_imgs[i]->d3d11.srv);
|
|
d3d11_vs_srvs[i] = vs_imgs[i]->d3d11.srv;
|
|
}
|
|
for (int i = 0; i < num_fs_imgs; i++) {
|
|
SOKOL_ASSERT(fs_imgs[i]->d3d11.srv);
|
|
d3d11_fs_srvs[i] = fs_imgs[i]->d3d11.srv;
|
|
}
|
|
for (int i = 0; i < num_vs_smps; i++) {
|
|
SOKOL_ASSERT(vs_smps[i]->d3d11.smp);
|
|
d3d11_vs_smps[i] = vs_smps[i]->d3d11.smp;
|
|
}
|
|
for (int i = 0; i < num_fs_smps; i++) {
|
|
SOKOL_ASSERT(fs_smps[i]->d3d11.smp);
|
|
d3d11_fs_smps[i] = fs_smps[i]->d3d11.smp;
|
|
}
|
|
_sg_d3d11_IASetVertexBuffers(_sg.d3d11.ctx, 0, SG_MAX_VERTEX_BUFFERS, d3d11_vbs, pip->d3d11.vb_strides, d3d11_vb_offsets);
|
|
_sg_d3d11_IASetIndexBuffer(_sg.d3d11.ctx, d3d11_ib, pip->d3d11.index_format, (UINT)ib_offset);
|
|
_sg_d3d11_VSSetShaderResources(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, d3d11_vs_srvs);
|
|
_sg_d3d11_PSSetShaderResources(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, d3d11_fs_srvs);
|
|
_sg_d3d11_VSSetSamplers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_SAMPLERS, d3d11_vs_smps);
|
|
_sg_d3d11_PSSetSamplers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_SAMPLERS, d3d11_fs_smps);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_apply_uniforms(sg_shader_stage stage_index, int ub_index, const sg_range* data) {
|
|
SOKOL_ASSERT(_sg.d3d11.ctx && _sg.d3d11.in_pass);
|
|
SOKOL_ASSERT(_sg.d3d11.cur_pipeline && _sg.d3d11.cur_pipeline->slot.id == _sg.d3d11.cur_pipeline_id.id);
|
|
SOKOL_ASSERT(_sg.d3d11.cur_pipeline->shader && _sg.d3d11.cur_pipeline->shader->slot.id == _sg.d3d11.cur_pipeline->cmn.shader_id.id);
|
|
SOKOL_ASSERT(ub_index < _sg.d3d11.cur_pipeline->shader->cmn.stage[stage_index].num_uniform_blocks);
|
|
SOKOL_ASSERT(data->size == _sg.d3d11.cur_pipeline->shader->cmn.stage[stage_index].uniform_blocks[ub_index].size);
|
|
ID3D11Buffer* cb = _sg.d3d11.cur_pipeline->shader->d3d11.stage[stage_index].cbufs[ub_index];
|
|
SOKOL_ASSERT(cb);
|
|
_sg_d3d11_UpdateSubresource(_sg.d3d11.ctx, (ID3D11Resource*)cb, 0, NULL, data->ptr, 0, 0);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_draw(int base_element, int num_elements, int num_instances) {
|
|
SOKOL_ASSERT(_sg.d3d11.in_pass);
|
|
if (_sg.d3d11.use_indexed_draw) {
|
|
if (_sg.d3d11.use_instanced_draw) {
|
|
_sg_d3d11_DrawIndexedInstanced(_sg.d3d11.ctx, (UINT)num_elements, (UINT)num_instances, (UINT)base_element, 0, 0);
|
|
} else {
|
|
_sg_d3d11_DrawIndexed(_sg.d3d11.ctx, (UINT)num_elements, (UINT)base_element, 0);
|
|
}
|
|
} else {
|
|
if (_sg.d3d11.use_instanced_draw) {
|
|
_sg_d3d11_DrawInstanced(_sg.d3d11.ctx, (UINT)num_elements, (UINT)num_instances, (UINT)base_element, 0);
|
|
} else {
|
|
_sg_d3d11_Draw(_sg.d3d11.ctx, (UINT)num_elements, (UINT)base_element);
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_commit(void) {
|
|
SOKOL_ASSERT(!_sg.d3d11.in_pass);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_update_buffer(_sg_buffer_t* buf, const sg_range* data) {
|
|
SOKOL_ASSERT(buf && data && data->ptr && (data->size > 0));
|
|
SOKOL_ASSERT(_sg.d3d11.ctx);
|
|
SOKOL_ASSERT(buf->d3d11.buf);
|
|
D3D11_MAPPED_SUBRESOURCE d3d11_msr;
|
|
HRESULT hr = _sg_d3d11_Map(_sg.d3d11.ctx, (ID3D11Resource*)buf->d3d11.buf, 0, D3D11_MAP_WRITE_DISCARD, 0, &d3d11_msr);
|
|
if (SUCCEEDED(hr)) {
|
|
memcpy(d3d11_msr.pData, data->ptr, data->size);
|
|
_sg_d3d11_Unmap(_sg.d3d11.ctx, (ID3D11Resource*)buf->d3d11.buf, 0);
|
|
} else {
|
|
_SG_ERROR(D3D11_MAP_FOR_UPDATE_BUFFER_FAILED);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE int _sg_d3d11_append_buffer(_sg_buffer_t* buf, const sg_range* data, bool new_frame) {
|
|
SOKOL_ASSERT(buf && data && data->ptr && (data->size > 0));
|
|
SOKOL_ASSERT(_sg.d3d11.ctx);
|
|
SOKOL_ASSERT(buf->d3d11.buf);
|
|
D3D11_MAP map_type = new_frame ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE_NO_OVERWRITE;
|
|
D3D11_MAPPED_SUBRESOURCE d3d11_msr;
|
|
HRESULT hr = _sg_d3d11_Map(_sg.d3d11.ctx, (ID3D11Resource*)buf->d3d11.buf, 0, map_type, 0, &d3d11_msr);
|
|
if (SUCCEEDED(hr)) {
|
|
uint8_t* dst_ptr = (uint8_t*)d3d11_msr.pData + buf->cmn.append_pos;
|
|
memcpy(dst_ptr, data->ptr, data->size);
|
|
_sg_d3d11_Unmap(_sg.d3d11.ctx, (ID3D11Resource*)buf->d3d11.buf, 0);
|
|
} else {
|
|
_SG_ERROR(D3D11_MAP_FOR_APPEND_BUFFER_FAILED);
|
|
}
|
|
// NOTE: this alignment is a requirement from WebGPU, but we want identical behaviour across all backend
|
|
return _sg_roundup((int)data->size, 4);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_d3d11_update_image(_sg_image_t* img, const sg_image_data* data) {
|
|
SOKOL_ASSERT(img && data);
|
|
SOKOL_ASSERT(_sg.d3d11.ctx);
|
|
SOKOL_ASSERT(img->d3d11.res);
|
|
const int num_faces = (img->cmn.type == SG_IMAGETYPE_CUBE) ? 6:1;
|
|
const int num_slices = (img->cmn.type == SG_IMAGETYPE_ARRAY) ? img->cmn.num_slices:1;
|
|
UINT subres_index = 0;
|
|
HRESULT hr;
|
|
D3D11_MAPPED_SUBRESOURCE d3d11_msr;
|
|
for (int face_index = 0; face_index < num_faces; face_index++) {
|
|
for (int slice_index = 0; slice_index < num_slices; slice_index++) {
|
|
for (int mip_index = 0; mip_index < img->cmn.num_mipmaps; mip_index++, subres_index++) {
|
|
SOKOL_ASSERT(subres_index < (SG_MAX_MIPMAPS * SG_MAX_TEXTUREARRAY_LAYERS));
|
|
const int mip_width = _sg_miplevel_dim(img->cmn.width, mip_index);
|
|
const int mip_height = _sg_miplevel_dim(img->cmn.height, mip_index);
|
|
const int src_pitch = _sg_row_pitch(img->cmn.pixel_format, mip_width, 1);
|
|
const sg_range* subimg_data = &(data->subimage[face_index][mip_index]);
|
|
const size_t slice_size = subimg_data->size / (size_t)num_slices;
|
|
const size_t slice_offset = slice_size * (size_t)slice_index;
|
|
const uint8_t* slice_ptr = ((const uint8_t*)subimg_data->ptr) + slice_offset;
|
|
hr = _sg_d3d11_Map(_sg.d3d11.ctx, img->d3d11.res, subres_index, D3D11_MAP_WRITE_DISCARD, 0, &d3d11_msr);
|
|
if (SUCCEEDED(hr)) {
|
|
// FIXME: need to handle difference in depth-pitch for 3D textures as well!
|
|
if (src_pitch == (int)d3d11_msr.RowPitch) {
|
|
memcpy(d3d11_msr.pData, slice_ptr, slice_size);
|
|
} else {
|
|
SOKOL_ASSERT(src_pitch < (int)d3d11_msr.RowPitch);
|
|
const uint8_t* src_ptr = slice_ptr;
|
|
uint8_t* dst_ptr = (uint8_t*) d3d11_msr.pData;
|
|
for (int row_index = 0; row_index < mip_height; row_index++) {
|
|
memcpy(dst_ptr, src_ptr, (size_t)src_pitch);
|
|
src_ptr += src_pitch;
|
|
dst_ptr += d3d11_msr.RowPitch;
|
|
}
|
|
}
|
|
_sg_d3d11_Unmap(_sg.d3d11.ctx, img->d3d11.res, subres_index);
|
|
} else {
|
|
_SG_ERROR(D3D11_MAP_FOR_UPDATE_IMAGE_FAILED);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ███ ███ ███████ ████████ █████ ██ ██████ █████ ██████ ██ ██ ███████ ███ ██ ██████
|
|
// ████ ████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ██
|
|
// ██ ████ ██ █████ ██ ███████ ██ ██████ ███████ ██ █████ █████ ██ ██ ██ ██ ██
|
|
// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
|
// ██ ██ ███████ ██ ██ ██ ███████ ██████ ██ ██ ██████ ██ ██ ███████ ██ ████ ██████
|
|
//
|
|
// >>metal backend
|
|
#elif defined(SOKOL_METAL)
|
|
|
|
#if __has_feature(objc_arc)
|
|
#define _SG_OBJC_RETAIN(obj) { }
|
|
#define _SG_OBJC_RELEASE(obj) { obj = nil; }
|
|
#else
|
|
#define _SG_OBJC_RETAIN(obj) { [obj retain]; }
|
|
#define _SG_OBJC_RELEASE(obj) { [obj release]; obj = nil; }
|
|
#endif
|
|
|
|
//-- enum translation functions ------------------------------------------------
|
|
_SOKOL_PRIVATE MTLLoadAction _sg_mtl_load_action(sg_load_action a) {
|
|
switch (a) {
|
|
case SG_LOADACTION_CLEAR: return MTLLoadActionClear;
|
|
case SG_LOADACTION_LOAD: return MTLLoadActionLoad;
|
|
case SG_LOADACTION_DONTCARE: return MTLLoadActionDontCare;
|
|
default: SOKOL_UNREACHABLE; return (MTLLoadAction)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLStoreAction _sg_mtl_store_action(sg_store_action a, bool resolve) {
|
|
switch (a) {
|
|
case SG_STOREACTION_STORE:
|
|
if (resolve) {
|
|
return MTLStoreActionStoreAndMultisampleResolve;
|
|
} else {
|
|
return MTLStoreActionStore;
|
|
}
|
|
break;
|
|
case SG_STOREACTION_DONTCARE:
|
|
if (resolve) {
|
|
return MTLStoreActionMultisampleResolve;
|
|
} else {
|
|
return MTLStoreActionDontCare;
|
|
}
|
|
break;
|
|
default: SOKOL_UNREACHABLE; return (MTLStoreAction)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLResourceOptions _sg_mtl_resource_options_storage_mode_managed_or_shared(void) {
|
|
#if defined(_SG_TARGET_MACOS)
|
|
if (_sg.mtl.force_managed_storage_mode || !_sg.mtl.has_unified_memory) {
|
|
return MTLResourceStorageModeManaged;
|
|
} else {
|
|
return MTLResourceStorageModeShared;
|
|
}
|
|
#else
|
|
return MTLResourceStorageModeShared;
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLResourceOptions _sg_mtl_buffer_resource_options(sg_usage usg) {
|
|
switch (usg) {
|
|
case SG_USAGE_IMMUTABLE:
|
|
return _sg_mtl_resource_options_storage_mode_managed_or_shared();
|
|
case SG_USAGE_DYNAMIC:
|
|
case SG_USAGE_STREAM:
|
|
return MTLResourceCPUCacheModeWriteCombined | _sg_mtl_resource_options_storage_mode_managed_or_shared();
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLVertexStepFunction _sg_mtl_step_function(sg_vertex_step step) {
|
|
switch (step) {
|
|
case SG_VERTEXSTEP_PER_VERTEX: return MTLVertexStepFunctionPerVertex;
|
|
case SG_VERTEXSTEP_PER_INSTANCE: return MTLVertexStepFunctionPerInstance;
|
|
default: SOKOL_UNREACHABLE; return (MTLVertexStepFunction)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLVertexFormat _sg_mtl_vertex_format(sg_vertex_format fmt) {
|
|
switch (fmt) {
|
|
case SG_VERTEXFORMAT_FLOAT: return MTLVertexFormatFloat;
|
|
case SG_VERTEXFORMAT_FLOAT2: return MTLVertexFormatFloat2;
|
|
case SG_VERTEXFORMAT_FLOAT3: return MTLVertexFormatFloat3;
|
|
case SG_VERTEXFORMAT_FLOAT4: return MTLVertexFormatFloat4;
|
|
case SG_VERTEXFORMAT_BYTE4: return MTLVertexFormatChar4;
|
|
case SG_VERTEXFORMAT_BYTE4N: return MTLVertexFormatChar4Normalized;
|
|
case SG_VERTEXFORMAT_UBYTE4: return MTLVertexFormatUChar4;
|
|
case SG_VERTEXFORMAT_UBYTE4N: return MTLVertexFormatUChar4Normalized;
|
|
case SG_VERTEXFORMAT_SHORT2: return MTLVertexFormatShort2;
|
|
case SG_VERTEXFORMAT_SHORT2N: return MTLVertexFormatShort2Normalized;
|
|
case SG_VERTEXFORMAT_USHORT2N: return MTLVertexFormatUShort2Normalized;
|
|
case SG_VERTEXFORMAT_SHORT4: return MTLVertexFormatShort4;
|
|
case SG_VERTEXFORMAT_SHORT4N: return MTLVertexFormatShort4Normalized;
|
|
case SG_VERTEXFORMAT_USHORT4N: return MTLVertexFormatUShort4Normalized;
|
|
case SG_VERTEXFORMAT_UINT10_N2: return MTLVertexFormatUInt1010102Normalized;
|
|
case SG_VERTEXFORMAT_HALF2: return MTLVertexFormatHalf2;
|
|
case SG_VERTEXFORMAT_HALF4: return MTLVertexFormatHalf4;
|
|
default: SOKOL_UNREACHABLE; return (MTLVertexFormat)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLPrimitiveType _sg_mtl_primitive_type(sg_primitive_type t) {
|
|
switch (t) {
|
|
case SG_PRIMITIVETYPE_POINTS: return MTLPrimitiveTypePoint;
|
|
case SG_PRIMITIVETYPE_LINES: return MTLPrimitiveTypeLine;
|
|
case SG_PRIMITIVETYPE_LINE_STRIP: return MTLPrimitiveTypeLineStrip;
|
|
case SG_PRIMITIVETYPE_TRIANGLES: return MTLPrimitiveTypeTriangle;
|
|
case SG_PRIMITIVETYPE_TRIANGLE_STRIP: return MTLPrimitiveTypeTriangleStrip;
|
|
default: SOKOL_UNREACHABLE; return (MTLPrimitiveType)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLPixelFormat _sg_mtl_pixel_format(sg_pixel_format fmt) {
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_R8: return MTLPixelFormatR8Unorm;
|
|
case SG_PIXELFORMAT_R8SN: return MTLPixelFormatR8Snorm;
|
|
case SG_PIXELFORMAT_R8UI: return MTLPixelFormatR8Uint;
|
|
case SG_PIXELFORMAT_R8SI: return MTLPixelFormatR8Sint;
|
|
case SG_PIXELFORMAT_R16: return MTLPixelFormatR16Unorm;
|
|
case SG_PIXELFORMAT_R16SN: return MTLPixelFormatR16Snorm;
|
|
case SG_PIXELFORMAT_R16UI: return MTLPixelFormatR16Uint;
|
|
case SG_PIXELFORMAT_R16SI: return MTLPixelFormatR16Sint;
|
|
case SG_PIXELFORMAT_R16F: return MTLPixelFormatR16Float;
|
|
case SG_PIXELFORMAT_RG8: return MTLPixelFormatRG8Unorm;
|
|
case SG_PIXELFORMAT_RG8SN: return MTLPixelFormatRG8Snorm;
|
|
case SG_PIXELFORMAT_RG8UI: return MTLPixelFormatRG8Uint;
|
|
case SG_PIXELFORMAT_RG8SI: return MTLPixelFormatRG8Sint;
|
|
case SG_PIXELFORMAT_R32UI: return MTLPixelFormatR32Uint;
|
|
case SG_PIXELFORMAT_R32SI: return MTLPixelFormatR32Sint;
|
|
case SG_PIXELFORMAT_R32F: return MTLPixelFormatR32Float;
|
|
case SG_PIXELFORMAT_RG16: return MTLPixelFormatRG16Unorm;
|
|
case SG_PIXELFORMAT_RG16SN: return MTLPixelFormatRG16Snorm;
|
|
case SG_PIXELFORMAT_RG16UI: return MTLPixelFormatRG16Uint;
|
|
case SG_PIXELFORMAT_RG16SI: return MTLPixelFormatRG16Sint;
|
|
case SG_PIXELFORMAT_RG16F: return MTLPixelFormatRG16Float;
|
|
case SG_PIXELFORMAT_RGBA8: return MTLPixelFormatRGBA8Unorm;
|
|
case SG_PIXELFORMAT_SRGB8A8: return MTLPixelFormatRGBA8Unorm_sRGB;
|
|
case SG_PIXELFORMAT_RGBA8SN: return MTLPixelFormatRGBA8Snorm;
|
|
case SG_PIXELFORMAT_RGBA8UI: return MTLPixelFormatRGBA8Uint;
|
|
case SG_PIXELFORMAT_RGBA8SI: return MTLPixelFormatRGBA8Sint;
|
|
case SG_PIXELFORMAT_BGRA8: return MTLPixelFormatBGRA8Unorm;
|
|
case SG_PIXELFORMAT_RGB10A2: return MTLPixelFormatRGB10A2Unorm;
|
|
case SG_PIXELFORMAT_RG11B10F: return MTLPixelFormatRG11B10Float;
|
|
case SG_PIXELFORMAT_RGB9E5: return MTLPixelFormatRGB9E5Float;
|
|
case SG_PIXELFORMAT_RG32UI: return MTLPixelFormatRG32Uint;
|
|
case SG_PIXELFORMAT_RG32SI: return MTLPixelFormatRG32Sint;
|
|
case SG_PIXELFORMAT_RG32F: return MTLPixelFormatRG32Float;
|
|
case SG_PIXELFORMAT_RGBA16: return MTLPixelFormatRGBA16Unorm;
|
|
case SG_PIXELFORMAT_RGBA16SN: return MTLPixelFormatRGBA16Snorm;
|
|
case SG_PIXELFORMAT_RGBA16UI: return MTLPixelFormatRGBA16Uint;
|
|
case SG_PIXELFORMAT_RGBA16SI: return MTLPixelFormatRGBA16Sint;
|
|
case SG_PIXELFORMAT_RGBA16F: return MTLPixelFormatRGBA16Float;
|
|
case SG_PIXELFORMAT_RGBA32UI: return MTLPixelFormatRGBA32Uint;
|
|
case SG_PIXELFORMAT_RGBA32SI: return MTLPixelFormatRGBA32Sint;
|
|
case SG_PIXELFORMAT_RGBA32F: return MTLPixelFormatRGBA32Float;
|
|
case SG_PIXELFORMAT_DEPTH: return MTLPixelFormatDepth32Float;
|
|
case SG_PIXELFORMAT_DEPTH_STENCIL: return MTLPixelFormatDepth32Float_Stencil8;
|
|
#if defined(_SG_TARGET_MACOS)
|
|
case SG_PIXELFORMAT_BC1_RGBA: return MTLPixelFormatBC1_RGBA;
|
|
case SG_PIXELFORMAT_BC2_RGBA: return MTLPixelFormatBC2_RGBA;
|
|
case SG_PIXELFORMAT_BC3_RGBA: return MTLPixelFormatBC3_RGBA;
|
|
case SG_PIXELFORMAT_BC4_R: return MTLPixelFormatBC4_RUnorm;
|
|
case SG_PIXELFORMAT_BC4_RSN: return MTLPixelFormatBC4_RSnorm;
|
|
case SG_PIXELFORMAT_BC5_RG: return MTLPixelFormatBC5_RGUnorm;
|
|
case SG_PIXELFORMAT_BC5_RGSN: return MTLPixelFormatBC5_RGSnorm;
|
|
case SG_PIXELFORMAT_BC6H_RGBF: return MTLPixelFormatBC6H_RGBFloat;
|
|
case SG_PIXELFORMAT_BC6H_RGBUF: return MTLPixelFormatBC6H_RGBUfloat;
|
|
case SG_PIXELFORMAT_BC7_RGBA: return MTLPixelFormatBC7_RGBAUnorm;
|
|
#else
|
|
case SG_PIXELFORMAT_PVRTC_RGB_2BPP: return MTLPixelFormatPVRTC_RGB_2BPP;
|
|
case SG_PIXELFORMAT_PVRTC_RGB_4BPP: return MTLPixelFormatPVRTC_RGB_4BPP;
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP: return MTLPixelFormatPVRTC_RGBA_2BPP;
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP: return MTLPixelFormatPVRTC_RGBA_4BPP;
|
|
case SG_PIXELFORMAT_ETC2_RGB8: return MTLPixelFormatETC2_RGB8;
|
|
case SG_PIXELFORMAT_ETC2_RGB8A1: return MTLPixelFormatETC2_RGB8A1;
|
|
case SG_PIXELFORMAT_ETC2_RGBA8: return MTLPixelFormatEAC_RGBA8;
|
|
case SG_PIXELFORMAT_ETC2_RG11: return MTLPixelFormatEAC_RG11Unorm;
|
|
case SG_PIXELFORMAT_ETC2_RG11SN: return MTLPixelFormatEAC_RG11Snorm;
|
|
#endif
|
|
default: return MTLPixelFormatInvalid;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLColorWriteMask _sg_mtl_color_write_mask(sg_color_mask m) {
|
|
MTLColorWriteMask mtl_mask = MTLColorWriteMaskNone;
|
|
if (m & SG_COLORMASK_R) {
|
|
mtl_mask |= MTLColorWriteMaskRed;
|
|
}
|
|
if (m & SG_COLORMASK_G) {
|
|
mtl_mask |= MTLColorWriteMaskGreen;
|
|
}
|
|
if (m & SG_COLORMASK_B) {
|
|
mtl_mask |= MTLColorWriteMaskBlue;
|
|
}
|
|
if (m & SG_COLORMASK_A) {
|
|
mtl_mask |= MTLColorWriteMaskAlpha;
|
|
}
|
|
return mtl_mask;
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLBlendOperation _sg_mtl_blend_op(sg_blend_op op) {
|
|
switch (op) {
|
|
case SG_BLENDOP_ADD: return MTLBlendOperationAdd;
|
|
case SG_BLENDOP_SUBTRACT: return MTLBlendOperationSubtract;
|
|
case SG_BLENDOP_REVERSE_SUBTRACT: return MTLBlendOperationReverseSubtract;
|
|
default: SOKOL_UNREACHABLE; return (MTLBlendOperation)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLBlendFactor _sg_mtl_blend_factor(sg_blend_factor f) {
|
|
switch (f) {
|
|
case SG_BLENDFACTOR_ZERO: return MTLBlendFactorZero;
|
|
case SG_BLENDFACTOR_ONE: return MTLBlendFactorOne;
|
|
case SG_BLENDFACTOR_SRC_COLOR: return MTLBlendFactorSourceColor;
|
|
case SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR: return MTLBlendFactorOneMinusSourceColor;
|
|
case SG_BLENDFACTOR_SRC_ALPHA: return MTLBlendFactorSourceAlpha;
|
|
case SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return MTLBlendFactorOneMinusSourceAlpha;
|
|
case SG_BLENDFACTOR_DST_COLOR: return MTLBlendFactorDestinationColor;
|
|
case SG_BLENDFACTOR_ONE_MINUS_DST_COLOR: return MTLBlendFactorOneMinusDestinationColor;
|
|
case SG_BLENDFACTOR_DST_ALPHA: return MTLBlendFactorDestinationAlpha;
|
|
case SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA: return MTLBlendFactorOneMinusDestinationAlpha;
|
|
case SG_BLENDFACTOR_SRC_ALPHA_SATURATED: return MTLBlendFactorSourceAlphaSaturated;
|
|
case SG_BLENDFACTOR_BLEND_COLOR: return MTLBlendFactorBlendColor;
|
|
case SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR: return MTLBlendFactorOneMinusBlendColor;
|
|
case SG_BLENDFACTOR_BLEND_ALPHA: return MTLBlendFactorBlendAlpha;
|
|
case SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA: return MTLBlendFactorOneMinusBlendAlpha;
|
|
default: SOKOL_UNREACHABLE; return (MTLBlendFactor)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLCompareFunction _sg_mtl_compare_func(sg_compare_func f) {
|
|
switch (f) {
|
|
case SG_COMPAREFUNC_NEVER: return MTLCompareFunctionNever;
|
|
case SG_COMPAREFUNC_LESS: return MTLCompareFunctionLess;
|
|
case SG_COMPAREFUNC_EQUAL: return MTLCompareFunctionEqual;
|
|
case SG_COMPAREFUNC_LESS_EQUAL: return MTLCompareFunctionLessEqual;
|
|
case SG_COMPAREFUNC_GREATER: return MTLCompareFunctionGreater;
|
|
case SG_COMPAREFUNC_NOT_EQUAL: return MTLCompareFunctionNotEqual;
|
|
case SG_COMPAREFUNC_GREATER_EQUAL: return MTLCompareFunctionGreaterEqual;
|
|
case SG_COMPAREFUNC_ALWAYS: return MTLCompareFunctionAlways;
|
|
default: SOKOL_UNREACHABLE; return (MTLCompareFunction)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLStencilOperation _sg_mtl_stencil_op(sg_stencil_op op) {
|
|
switch (op) {
|
|
case SG_STENCILOP_KEEP: return MTLStencilOperationKeep;
|
|
case SG_STENCILOP_ZERO: return MTLStencilOperationZero;
|
|
case SG_STENCILOP_REPLACE: return MTLStencilOperationReplace;
|
|
case SG_STENCILOP_INCR_CLAMP: return MTLStencilOperationIncrementClamp;
|
|
case SG_STENCILOP_DECR_CLAMP: return MTLStencilOperationDecrementClamp;
|
|
case SG_STENCILOP_INVERT: return MTLStencilOperationInvert;
|
|
case SG_STENCILOP_INCR_WRAP: return MTLStencilOperationIncrementWrap;
|
|
case SG_STENCILOP_DECR_WRAP: return MTLStencilOperationDecrementWrap;
|
|
default: SOKOL_UNREACHABLE; return (MTLStencilOperation)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLCullMode _sg_mtl_cull_mode(sg_cull_mode m) {
|
|
switch (m) {
|
|
case SG_CULLMODE_NONE: return MTLCullModeNone;
|
|
case SG_CULLMODE_FRONT: return MTLCullModeFront;
|
|
case SG_CULLMODE_BACK: return MTLCullModeBack;
|
|
default: SOKOL_UNREACHABLE; return (MTLCullMode)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLWinding _sg_mtl_winding(sg_face_winding w) {
|
|
switch (w) {
|
|
case SG_FACEWINDING_CW: return MTLWindingClockwise;
|
|
case SG_FACEWINDING_CCW: return MTLWindingCounterClockwise;
|
|
default: SOKOL_UNREACHABLE; return (MTLWinding)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLIndexType _sg_mtl_index_type(sg_index_type t) {
|
|
switch (t) {
|
|
case SG_INDEXTYPE_UINT16: return MTLIndexTypeUInt16;
|
|
case SG_INDEXTYPE_UINT32: return MTLIndexTypeUInt32;
|
|
default: SOKOL_UNREACHABLE; return (MTLIndexType)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE int _sg_mtl_index_size(sg_index_type t) {
|
|
switch (t) {
|
|
case SG_INDEXTYPE_NONE: return 0;
|
|
case SG_INDEXTYPE_UINT16: return 2;
|
|
case SG_INDEXTYPE_UINT32: return 4;
|
|
default: SOKOL_UNREACHABLE; return 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLTextureType _sg_mtl_texture_type(sg_image_type t) {
|
|
switch (t) {
|
|
case SG_IMAGETYPE_2D: return MTLTextureType2D;
|
|
case SG_IMAGETYPE_CUBE: return MTLTextureTypeCube;
|
|
case SG_IMAGETYPE_3D: return MTLTextureType3D;
|
|
case SG_IMAGETYPE_ARRAY: return MTLTextureType2DArray;
|
|
default: SOKOL_UNREACHABLE; return (MTLTextureType)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_mtl_is_pvrtc(sg_pixel_format fmt) {
|
|
switch (fmt) {
|
|
case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLSamplerAddressMode _sg_mtl_address_mode(sg_wrap w) {
|
|
if (_sg.features.image_clamp_to_border) {
|
|
if (@available(macOS 12.0, iOS 14.0, *)) {
|
|
// border color feature available
|
|
switch (w) {
|
|
case SG_WRAP_REPEAT: return MTLSamplerAddressModeRepeat;
|
|
case SG_WRAP_CLAMP_TO_EDGE: return MTLSamplerAddressModeClampToEdge;
|
|
case SG_WRAP_CLAMP_TO_BORDER: return MTLSamplerAddressModeClampToBorderColor;
|
|
case SG_WRAP_MIRRORED_REPEAT: return MTLSamplerAddressModeMirrorRepeat;
|
|
default: SOKOL_UNREACHABLE; return (MTLSamplerAddressMode)0;
|
|
}
|
|
}
|
|
}
|
|
// fallthrough: clamp to border no supported
|
|
switch (w) {
|
|
case SG_WRAP_REPEAT: return MTLSamplerAddressModeRepeat;
|
|
case SG_WRAP_CLAMP_TO_EDGE: return MTLSamplerAddressModeClampToEdge;
|
|
case SG_WRAP_CLAMP_TO_BORDER: return MTLSamplerAddressModeClampToEdge;
|
|
case SG_WRAP_MIRRORED_REPEAT: return MTLSamplerAddressModeMirrorRepeat;
|
|
default: SOKOL_UNREACHABLE; return (MTLSamplerAddressMode)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE API_AVAILABLE(ios(14.0), macos(12.0)) MTLSamplerBorderColor _sg_mtl_border_color(sg_border_color c) {
|
|
switch (c) {
|
|
case SG_BORDERCOLOR_TRANSPARENT_BLACK: return MTLSamplerBorderColorTransparentBlack;
|
|
case SG_BORDERCOLOR_OPAQUE_BLACK: return MTLSamplerBorderColorOpaqueBlack;
|
|
case SG_BORDERCOLOR_OPAQUE_WHITE: return MTLSamplerBorderColorOpaqueWhite;
|
|
default: SOKOL_UNREACHABLE; return (MTLSamplerBorderColor)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLSamplerMinMagFilter _sg_mtl_minmag_filter(sg_filter f) {
|
|
switch (f) {
|
|
case SG_FILTER_NEAREST:
|
|
return MTLSamplerMinMagFilterNearest;
|
|
case SG_FILTER_LINEAR:
|
|
return MTLSamplerMinMagFilterLinear;
|
|
default:
|
|
SOKOL_UNREACHABLE; return (MTLSamplerMinMagFilter)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE MTLSamplerMipFilter _sg_mtl_mipmap_filter(sg_filter f) {
|
|
switch (f) {
|
|
case SG_FILTER_NONE:
|
|
return MTLSamplerMipFilterNotMipmapped;
|
|
case SG_FILTER_NEAREST:
|
|
return MTLSamplerMipFilterNearest;
|
|
case SG_FILTER_LINEAR:
|
|
return MTLSamplerMipFilterLinear;
|
|
default:
|
|
SOKOL_UNREACHABLE; return (MTLSamplerMipFilter)0;
|
|
}
|
|
}
|
|
|
|
//-- a pool for all Metal resource objects, with deferred release queue ---------
|
|
_SOKOL_PRIVATE void _sg_mtl_init_pool(const sg_desc* desc) {
|
|
_sg.mtl.idpool.num_slots = 2 *
|
|
(
|
|
2 * desc->buffer_pool_size +
|
|
4 * desc->image_pool_size +
|
|
1 * desc->sampler_pool_size +
|
|
4 * desc->shader_pool_size +
|
|
2 * desc->pipeline_pool_size +
|
|
desc->pass_pool_size
|
|
);
|
|
_sg.mtl.idpool.pool = [NSMutableArray arrayWithCapacity:(NSUInteger)_sg.mtl.idpool.num_slots];
|
|
_SG_OBJC_RETAIN(_sg.mtl.idpool.pool);
|
|
NSNull* null = [NSNull null];
|
|
for (int i = 0; i < _sg.mtl.idpool.num_slots; i++) {
|
|
[_sg.mtl.idpool.pool addObject:null];
|
|
}
|
|
SOKOL_ASSERT([_sg.mtl.idpool.pool count] == (NSUInteger)_sg.mtl.idpool.num_slots);
|
|
// a queue of currently free slot indices
|
|
_sg.mtl.idpool.free_queue_top = 0;
|
|
_sg.mtl.idpool.free_queue = (int*)_sg_malloc_clear((size_t)_sg.mtl.idpool.num_slots * sizeof(int));
|
|
// pool slot 0 is reserved!
|
|
for (int i = _sg.mtl.idpool.num_slots-1; i >= 1; i--) {
|
|
_sg.mtl.idpool.free_queue[_sg.mtl.idpool.free_queue_top++] = i;
|
|
}
|
|
// a circular queue which holds release items (frame index when a resource is to be released, and the resource's pool index
|
|
_sg.mtl.idpool.release_queue_front = 0;
|
|
_sg.mtl.idpool.release_queue_back = 0;
|
|
_sg.mtl.idpool.release_queue = (_sg_mtl_release_item_t*)_sg_malloc_clear((size_t)_sg.mtl.idpool.num_slots * sizeof(_sg_mtl_release_item_t));
|
|
for (int i = 0; i < _sg.mtl.idpool.num_slots; i++) {
|
|
_sg.mtl.idpool.release_queue[i].frame_index = 0;
|
|
_sg.mtl.idpool.release_queue[i].slot_index = _SG_MTL_INVALID_SLOT_INDEX;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_destroy_pool(void) {
|
|
_sg_free(_sg.mtl.idpool.release_queue); _sg.mtl.idpool.release_queue = 0;
|
|
_sg_free(_sg.mtl.idpool.free_queue); _sg.mtl.idpool.free_queue = 0;
|
|
_SG_OBJC_RELEASE(_sg.mtl.idpool.pool);
|
|
}
|
|
|
|
// get a new free resource pool slot
|
|
_SOKOL_PRIVATE int _sg_mtl_alloc_pool_slot(void) {
|
|
SOKOL_ASSERT(_sg.mtl.idpool.free_queue_top > 0);
|
|
const int slot_index = _sg.mtl.idpool.free_queue[--_sg.mtl.idpool.free_queue_top];
|
|
SOKOL_ASSERT((slot_index > 0) && (slot_index < _sg.mtl.idpool.num_slots));
|
|
return slot_index;
|
|
}
|
|
|
|
// put a free resource pool slot back into the free-queue
|
|
_SOKOL_PRIVATE void _sg_mtl_free_pool_slot(int slot_index) {
|
|
SOKOL_ASSERT(_sg.mtl.idpool.free_queue_top < _sg.mtl.idpool.num_slots);
|
|
SOKOL_ASSERT((slot_index > 0) && (slot_index < _sg.mtl.idpool.num_slots));
|
|
_sg.mtl.idpool.free_queue[_sg.mtl.idpool.free_queue_top++] = slot_index;
|
|
}
|
|
|
|
// add an MTLResource to the pool, return pool index or 0 if input was 'nil'
|
|
_SOKOL_PRIVATE int _sg_mtl_add_resource(id res) {
|
|
if (nil == res) {
|
|
return _SG_MTL_INVALID_SLOT_INDEX;
|
|
}
|
|
const int slot_index = _sg_mtl_alloc_pool_slot();
|
|
// NOTE: the NSMutableArray will take ownership of its items
|
|
SOKOL_ASSERT([NSNull null] == _sg.mtl.idpool.pool[(NSUInteger)slot_index]);
|
|
_sg.mtl.idpool.pool[(NSUInteger)slot_index] = res;
|
|
return slot_index;
|
|
}
|
|
|
|
/* mark an MTLResource for release, this will put the resource into the
|
|
deferred-release queue, and the resource will then be released N frames later,
|
|
the special pool index 0 will be ignored (this means that a nil
|
|
value was provided to _sg_mtl_add_resource()
|
|
*/
|
|
_SOKOL_PRIVATE void _sg_mtl_release_resource(uint32_t frame_index, int slot_index) {
|
|
if (slot_index == _SG_MTL_INVALID_SLOT_INDEX) {
|
|
return;
|
|
}
|
|
SOKOL_ASSERT((slot_index > 0) && (slot_index < _sg.mtl.idpool.num_slots));
|
|
SOKOL_ASSERT([NSNull null] != _sg.mtl.idpool.pool[(NSUInteger)slot_index]);
|
|
int release_index = _sg.mtl.idpool.release_queue_front++;
|
|
if (_sg.mtl.idpool.release_queue_front >= _sg.mtl.idpool.num_slots) {
|
|
// wrap-around
|
|
_sg.mtl.idpool.release_queue_front = 0;
|
|
}
|
|
// release queue full?
|
|
SOKOL_ASSERT(_sg.mtl.idpool.release_queue_front != _sg.mtl.idpool.release_queue_back);
|
|
SOKOL_ASSERT(0 == _sg.mtl.idpool.release_queue[release_index].frame_index);
|
|
const uint32_t safe_to_release_frame_index = frame_index + SG_NUM_INFLIGHT_FRAMES + 1;
|
|
_sg.mtl.idpool.release_queue[release_index].frame_index = safe_to_release_frame_index;
|
|
_sg.mtl.idpool.release_queue[release_index].slot_index = slot_index;
|
|
}
|
|
|
|
// run garbage-collection pass on all resources in the release-queue
|
|
_SOKOL_PRIVATE void _sg_mtl_garbage_collect(uint32_t frame_index) {
|
|
while (_sg.mtl.idpool.release_queue_back != _sg.mtl.idpool.release_queue_front) {
|
|
if (frame_index < _sg.mtl.idpool.release_queue[_sg.mtl.idpool.release_queue_back].frame_index) {
|
|
// don't need to check further, release-items past this are too young
|
|
break;
|
|
}
|
|
// safe to release this resource
|
|
const int slot_index = _sg.mtl.idpool.release_queue[_sg.mtl.idpool.release_queue_back].slot_index;
|
|
SOKOL_ASSERT((slot_index > 0) && (slot_index < _sg.mtl.idpool.num_slots));
|
|
// note: the NSMutableArray takes ownership of its items, assigning an NSNull object will
|
|
// release the object, no matter if using ARC or not
|
|
SOKOL_ASSERT(_sg.mtl.idpool.pool[(NSUInteger)slot_index] != [NSNull null]);
|
|
_sg.mtl.idpool.pool[(NSUInteger)slot_index] = [NSNull null];
|
|
// put the now free pool index back on the free queue
|
|
_sg_mtl_free_pool_slot(slot_index);
|
|
// reset the release queue slot and advance the back index
|
|
_sg.mtl.idpool.release_queue[_sg.mtl.idpool.release_queue_back].frame_index = 0;
|
|
_sg.mtl.idpool.release_queue[_sg.mtl.idpool.release_queue_back].slot_index = _SG_MTL_INVALID_SLOT_INDEX;
|
|
_sg.mtl.idpool.release_queue_back++;
|
|
if (_sg.mtl.idpool.release_queue_back >= _sg.mtl.idpool.num_slots) {
|
|
// wrap-around
|
|
_sg.mtl.idpool.release_queue_back = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE id _sg_mtl_id(int slot_index) {
|
|
return _sg.mtl.idpool.pool[(NSUInteger)slot_index];
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_clear_state_cache(void) {
|
|
_sg_clear(&_sg.mtl.state_cache, sizeof(_sg.mtl.state_cache));
|
|
}
|
|
|
|
// https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
|
|
_SOKOL_PRIVATE void _sg_mtl_init_caps(void) {
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg.backend = SG_BACKEND_METAL_MACOS;
|
|
#elif defined(_SG_TARGET_IOS)
|
|
#if defined(_SG_TARGET_IOS_SIMULATOR)
|
|
_sg.backend = SG_BACKEND_METAL_SIMULATOR;
|
|
#else
|
|
_sg.backend = SG_BACKEND_METAL_IOS;
|
|
#endif
|
|
#endif
|
|
_sg.features.origin_top_left = true;
|
|
_sg.features.mrt_independent_blend_state = true;
|
|
_sg.features.mrt_independent_write_mask = true;
|
|
|
|
_sg.features.image_clamp_to_border = false;
|
|
if (@available(macOS 12.0, iOS 14.0, *)) {
|
|
_sg.features.image_clamp_to_border = [_sg.mtl.device supportsFamily:MTLGPUFamilyApple7]
|
|
|| [_sg.mtl.device supportsFamily:MTLGPUFamilyApple8]
|
|
|| [_sg.mtl.device supportsFamily:MTLGPUFamilyMac2];
|
|
if (!_sg.features.image_clamp_to_border) {
|
|
if (@available(macOS 13.0, iOS 16.0, *)) {
|
|
_sg.features.image_clamp_to_border = [_sg.mtl.device supportsFamily:MTLGPUFamilyMetal3];
|
|
}
|
|
}
|
|
}
|
|
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg.limits.max_image_size_2d = 16 * 1024;
|
|
_sg.limits.max_image_size_cube = 16 * 1024;
|
|
_sg.limits.max_image_size_3d = 2 * 1024;
|
|
_sg.limits.max_image_size_array = 16 * 1024;
|
|
_sg.limits.max_image_array_layers = 2 * 1024;
|
|
#else
|
|
// FIXME: newer iOS devices support 16k textures
|
|
_sg.limits.max_image_size_2d = 8 * 1024;
|
|
_sg.limits.max_image_size_cube = 8 * 1024;
|
|
_sg.limits.max_image_size_3d = 2 * 1024;
|
|
_sg.limits.max_image_size_array = 8 * 1024;
|
|
_sg.limits.max_image_array_layers = 2 * 1024;
|
|
#endif
|
|
_sg.limits.max_vertex_attrs = SG_MAX_VERTEX_ATTRIBUTES;
|
|
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R8]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R8SN]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R8UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R8SI]);
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16SN]);
|
|
#else
|
|
_sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_R16]);
|
|
_sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_R16SN]);
|
|
#endif
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R16UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R16SI]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16F]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG8]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG8SN]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG8UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG8SI]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32UI]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32SI]);
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R32F]);
|
|
#else
|
|
_sg_pixelformat_sbr(&_sg.formats[SG_PIXELFORMAT_R32F]);
|
|
#endif
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16SN]);
|
|
#else
|
|
_sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_RG16]);
|
|
_sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_RG16SN]);
|
|
#endif
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG16UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG16SI]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16F]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA8]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_SRGB8A8]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA8SN]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA8UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA8SI]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_BGRA8]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGB10A2]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG11B10F]);
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGB9E5]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG32UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG32SI]);
|
|
#else
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGB9E5]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RG32UI]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RG32SI]);
|
|
#endif
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG32F]);
|
|
#else
|
|
_sg_pixelformat_sbr(&_sg.formats[SG_PIXELFORMAT_RG32F]);
|
|
#endif
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16SN]);
|
|
#else
|
|
_sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_RGBA16]);
|
|
_sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_RGBA16SN]);
|
|
#endif
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA16UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA16SI]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA32UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA32SI]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
|
|
#else
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32UI]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32SI]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
|
|
#endif
|
|
_sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH]);
|
|
_sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH_STENCIL]);
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC1_RGBA]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC2_RGBA]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC3_RGBA]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC4_R]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC4_RSN]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC5_RG]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC5_RGSN]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC6H_RGBF]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC6H_RGBUF]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC7_RGBA]);
|
|
#else
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGB_2BPP]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGB_4BPP]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGBA_2BPP]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGBA_4BPP]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8A1]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGBA8]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11SN]);
|
|
#endif
|
|
}
|
|
|
|
//-- main Metal backend state and functions ------------------------------------
|
|
_SOKOL_PRIVATE void _sg_mtl_setup_backend(const sg_desc* desc) {
|
|
// assume already zero-initialized
|
|
SOKOL_ASSERT(desc);
|
|
SOKOL_ASSERT(desc->context.metal.device);
|
|
SOKOL_ASSERT(desc->context.metal.renderpass_descriptor_cb || desc->context.metal.renderpass_descriptor_userdata_cb);
|
|
SOKOL_ASSERT(desc->context.metal.drawable_cb || desc->context.metal.drawable_userdata_cb);
|
|
SOKOL_ASSERT(desc->uniform_buffer_size > 0);
|
|
_sg_mtl_init_pool(desc);
|
|
_sg_mtl_clear_state_cache();
|
|
_sg.mtl.valid = true;
|
|
_sg.mtl.renderpass_descriptor_cb = desc->context.metal.renderpass_descriptor_cb;
|
|
_sg.mtl.renderpass_descriptor_userdata_cb = desc->context.metal.renderpass_descriptor_userdata_cb;
|
|
_sg.mtl.drawable_cb = desc->context.metal.drawable_cb;
|
|
_sg.mtl.drawable_userdata_cb = desc->context.metal.drawable_userdata_cb;
|
|
_sg.mtl.user_data = desc->context.metal.user_data;
|
|
_sg.mtl.frame_index = 1;
|
|
_sg.mtl.ub_size = desc->uniform_buffer_size;
|
|
_sg.mtl.sem = dispatch_semaphore_create(SG_NUM_INFLIGHT_FRAMES);
|
|
_sg.mtl.device = (__bridge id<MTLDevice>) desc->context.metal.device;
|
|
_sg.mtl.cmd_queue = [_sg.mtl.device newCommandQueue];
|
|
for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
|
|
_sg.mtl.uniform_buffers[i] = [_sg.mtl.device
|
|
newBufferWithLength:(NSUInteger)_sg.mtl.ub_size
|
|
options:MTLResourceCPUCacheModeWriteCombined|MTLResourceStorageModeShared
|
|
];
|
|
}
|
|
if (@available(macOS 10.15, iOS 13.0, *)) {
|
|
_sg.mtl.has_unified_memory = _sg.mtl.device.hasUnifiedMemory;
|
|
} else {
|
|
#if defined(_SG_TARGET_MACOS)
|
|
_sg.mtl.has_unified_memory = false;
|
|
#else
|
|
_sg.mtl.has_unified_memory = true;
|
|
#endif
|
|
}
|
|
_sg.mtl.force_managed_storage_mode = desc->mtl_force_managed_storage_mode;
|
|
_sg_mtl_init_caps();
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_discard_backend(void) {
|
|
SOKOL_ASSERT(_sg.mtl.valid);
|
|
// wait for the last frame to finish
|
|
for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
|
|
dispatch_semaphore_wait(_sg.mtl.sem, DISPATCH_TIME_FOREVER);
|
|
}
|
|
// semaphore must be "relinquished" before destruction
|
|
for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
|
|
dispatch_semaphore_signal(_sg.mtl.sem);
|
|
}
|
|
_sg_mtl_garbage_collect(_sg.mtl.frame_index + SG_NUM_INFLIGHT_FRAMES + 2);
|
|
_sg_mtl_destroy_pool();
|
|
_sg.mtl.valid = false;
|
|
|
|
_SG_OBJC_RELEASE(_sg.mtl.sem);
|
|
_SG_OBJC_RELEASE(_sg.mtl.device);
|
|
_SG_OBJC_RELEASE(_sg.mtl.cmd_queue);
|
|
for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
|
|
_SG_OBJC_RELEASE(_sg.mtl.uniform_buffers[i]);
|
|
}
|
|
// NOTE: MTLCommandBuffer and MTLRenderCommandEncoder are auto-released
|
|
_sg.mtl.cmd_buffer = nil;
|
|
_sg.mtl.present_cmd_buffer = nil;
|
|
_sg.mtl.cmd_encoder = nil;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_bind_uniform_buffers(void) {
|
|
SOKOL_ASSERT(nil != _sg.mtl.cmd_encoder);
|
|
for (int slot = 0; slot < SG_MAX_SHADERSTAGE_UBS; slot++) {
|
|
[_sg.mtl.cmd_encoder
|
|
setVertexBuffer:_sg.mtl.uniform_buffers[_sg.mtl.cur_frame_rotate_index]
|
|
offset:0
|
|
atIndex:(NSUInteger)slot];
|
|
[_sg.mtl.cmd_encoder
|
|
setFragmentBuffer:_sg.mtl.uniform_buffers[_sg.mtl.cur_frame_rotate_index]
|
|
offset:0
|
|
atIndex:(NSUInteger)slot];
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_reset_state_cache(void) {
|
|
_sg_mtl_clear_state_cache();
|
|
// need to restore the uniform buffer binding (normally happens in _sg_mtl_begin_pass()
|
|
if (nil != _sg.mtl.cmd_encoder) {
|
|
_sg_mtl_bind_uniform_buffers();
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_mtl_create_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
_SOKOL_UNUSED(ctx);
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_discard_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
_SOKOL_UNUSED(ctx);
|
|
// empty
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_activate_context(_sg_context_t* ctx) {
|
|
_SOKOL_UNUSED(ctx);
|
|
_sg_mtl_clear_state_cache();
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_mtl_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
|
|
SOKOL_ASSERT(buf && desc);
|
|
const bool injected = (0 != desc->mtl_buffers[0]);
|
|
MTLResourceOptions mtl_options = _sg_mtl_buffer_resource_options(buf->cmn.usage);
|
|
for (int slot = 0; slot < buf->cmn.num_slots; slot++) {
|
|
id<MTLBuffer> mtl_buf;
|
|
if (injected) {
|
|
SOKOL_ASSERT(desc->mtl_buffers[slot]);
|
|
mtl_buf = (__bridge id<MTLBuffer>) desc->mtl_buffers[slot];
|
|
} else {
|
|
if (buf->cmn.usage == SG_USAGE_IMMUTABLE) {
|
|
SOKOL_ASSERT(desc->data.ptr);
|
|
mtl_buf = [_sg.mtl.device newBufferWithBytes:desc->data.ptr length:(NSUInteger)buf->cmn.size options:mtl_options];
|
|
} else {
|
|
mtl_buf = [_sg.mtl.device newBufferWithLength:(NSUInteger)buf->cmn.size options:mtl_options];
|
|
}
|
|
}
|
|
buf->mtl.buf[slot] = _sg_mtl_add_resource(mtl_buf);
|
|
_SG_OBJC_RELEASE(mtl_buf);
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_discard_buffer(_sg_buffer_t* buf) {
|
|
SOKOL_ASSERT(buf);
|
|
for (int slot = 0; slot < buf->cmn.num_slots; slot++) {
|
|
// it's valid to call release resource with '0'
|
|
_sg_mtl_release_resource(_sg.mtl.frame_index, buf->mtl.buf[slot]);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_copy_image_data(const _sg_image_t* img, __unsafe_unretained id<MTLTexture> mtl_tex, const sg_image_data* data) {
|
|
const int num_faces = (img->cmn.type == SG_IMAGETYPE_CUBE) ? 6:1;
|
|
const int num_slices = (img->cmn.type == SG_IMAGETYPE_ARRAY) ? img->cmn.num_slices : 1;
|
|
for (int face_index = 0; face_index < num_faces; face_index++) {
|
|
for (int mip_index = 0; mip_index < img->cmn.num_mipmaps; mip_index++) {
|
|
SOKOL_ASSERT(data->subimage[face_index][mip_index].ptr);
|
|
SOKOL_ASSERT(data->subimage[face_index][mip_index].size > 0);
|
|
const uint8_t* data_ptr = (const uint8_t*)data->subimage[face_index][mip_index].ptr;
|
|
const int mip_width = _sg_miplevel_dim(img->cmn.width, mip_index);
|
|
const int mip_height = _sg_miplevel_dim(img->cmn.height, mip_index);
|
|
// special case PVRTC formats: bytePerRow and bytesPerImage must be 0
|
|
int bytes_per_row = 0;
|
|
int bytes_per_slice = 0;
|
|
if (!_sg_mtl_is_pvrtc(img->cmn.pixel_format)) {
|
|
bytes_per_row = _sg_row_pitch(img->cmn.pixel_format, mip_width, 1);
|
|
bytes_per_slice = _sg_surface_pitch(img->cmn.pixel_format, mip_width, mip_height, 1);
|
|
}
|
|
/* bytesPerImage special case: https://developer.apple.com/documentation/metal/mtltexture/1515679-replaceregion
|
|
|
|
"Supply a nonzero value only when you copy data to a MTLTextureType3D type texture"
|
|
*/
|
|
MTLRegion region;
|
|
int bytes_per_image;
|
|
if (img->cmn.type == SG_IMAGETYPE_3D) {
|
|
const int mip_depth = _sg_miplevel_dim(img->cmn.num_slices, mip_index);
|
|
region = MTLRegionMake3D(0, 0, 0, (NSUInteger)mip_width, (NSUInteger)mip_height, (NSUInteger)mip_depth);
|
|
bytes_per_image = bytes_per_slice;
|
|
// FIXME: apparently the minimal bytes_per_image size for 3D texture is 4 KByte... somehow need to handle this
|
|
} else {
|
|
region = MTLRegionMake2D(0, 0, (NSUInteger)mip_width, (NSUInteger)mip_height);
|
|
bytes_per_image = 0;
|
|
}
|
|
|
|
for (int slice_index = 0; slice_index < num_slices; slice_index++) {
|
|
const int mtl_slice_index = (img->cmn.type == SG_IMAGETYPE_CUBE) ? face_index : slice_index;
|
|
const int slice_offset = slice_index * bytes_per_slice;
|
|
SOKOL_ASSERT((slice_offset + bytes_per_slice) <= (int)data->subimage[face_index][mip_index].size);
|
|
[mtl_tex replaceRegion:region
|
|
mipmapLevel:(NSUInteger)mip_index
|
|
slice:(NSUInteger)mtl_slice_index
|
|
withBytes:data_ptr + slice_offset
|
|
bytesPerRow:(NSUInteger)bytes_per_row
|
|
bytesPerImage:(NSUInteger)bytes_per_image];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// initialize MTLTextureDescritor with common attributes
|
|
_SOKOL_PRIVATE bool _sg_mtl_init_texdesc_common(MTLTextureDescriptor* mtl_desc, _sg_image_t* img) {
|
|
mtl_desc.textureType = _sg_mtl_texture_type(img->cmn.type);
|
|
mtl_desc.pixelFormat = _sg_mtl_pixel_format(img->cmn.pixel_format);
|
|
if (MTLPixelFormatInvalid == mtl_desc.pixelFormat) {
|
|
_SG_ERROR(METAL_TEXTURE_FORMAT_NOT_SUPPORTED);
|
|
return false;
|
|
}
|
|
mtl_desc.width = (NSUInteger)img->cmn.width;
|
|
mtl_desc.height = (NSUInteger)img->cmn.height;
|
|
if (SG_IMAGETYPE_3D == img->cmn.type) {
|
|
mtl_desc.depth = (NSUInteger)img->cmn.num_slices;
|
|
} else {
|
|
mtl_desc.depth = 1;
|
|
}
|
|
mtl_desc.mipmapLevelCount = (NSUInteger)img->cmn.num_mipmaps;
|
|
if (SG_IMAGETYPE_ARRAY == img->cmn.type) {
|
|
mtl_desc.arrayLength = (NSUInteger)img->cmn.num_slices;
|
|
} else {
|
|
mtl_desc.arrayLength = 1;
|
|
}
|
|
mtl_desc.usage = MTLTextureUsageShaderRead;
|
|
MTLResourceOptions res_options = 0;
|
|
if (img->cmn.usage != SG_USAGE_IMMUTABLE) {
|
|
res_options |= MTLResourceCPUCacheModeWriteCombined;
|
|
}
|
|
res_options |= _sg_mtl_resource_options_storage_mode_managed_or_shared();
|
|
mtl_desc.resourceOptions = res_options;
|
|
return true;
|
|
}
|
|
|
|
// initialize MTLTextureDescritor with rendertarget attributes
|
|
_SOKOL_PRIVATE void _sg_mtl_init_texdesc_rt(MTLTextureDescriptor* mtl_desc, _sg_image_t* img) {
|
|
SOKOL_ASSERT(img->cmn.render_target);
|
|
_SOKOL_UNUSED(img);
|
|
mtl_desc.usage = MTLTextureUsageShaderRead | MTLTextureUsageRenderTarget;
|
|
mtl_desc.resourceOptions = MTLResourceStorageModePrivate;
|
|
}
|
|
|
|
// initialize MTLTextureDescritor with MSAA attributes
|
|
_SOKOL_PRIVATE void _sg_mtl_init_texdesc_rt_msaa(MTLTextureDescriptor* mtl_desc, _sg_image_t* img) {
|
|
SOKOL_ASSERT(img->cmn.sample_count > 1);
|
|
mtl_desc.usage = MTLTextureUsageRenderTarget;
|
|
mtl_desc.resourceOptions = MTLResourceStorageModePrivate;
|
|
mtl_desc.textureType = MTLTextureType2DMultisample;
|
|
mtl_desc.sampleCount = (NSUInteger)img->cmn.sample_count;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_mtl_create_image(_sg_image_t* img, const sg_image_desc* desc) {
|
|
SOKOL_ASSERT(img && desc);
|
|
const bool injected = (0 != desc->mtl_textures[0]);
|
|
|
|
// first initialize all Metal resource pool slots to 'empty'
|
|
for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
|
|
img->mtl.tex[i] = _sg_mtl_add_resource(nil);
|
|
}
|
|
|
|
// initialize a Metal texture descriptor
|
|
MTLTextureDescriptor* mtl_desc = [[MTLTextureDescriptor alloc] init];
|
|
if (!_sg_mtl_init_texdesc_common(mtl_desc, img)) {
|
|
_SG_OBJC_RELEASE(mtl_desc);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
if (img->cmn.render_target) {
|
|
if (img->cmn.sample_count > 1) {
|
|
_sg_mtl_init_texdesc_rt_msaa(mtl_desc, img);
|
|
} else {
|
|
_sg_mtl_init_texdesc_rt(mtl_desc, img);
|
|
}
|
|
}
|
|
for (int slot = 0; slot < img->cmn.num_slots; slot++) {
|
|
id<MTLTexture> mtl_tex;
|
|
if (injected) {
|
|
SOKOL_ASSERT(desc->mtl_textures[slot]);
|
|
mtl_tex = (__bridge id<MTLTexture>) desc->mtl_textures[slot];
|
|
} else {
|
|
mtl_tex = [_sg.mtl.device newTextureWithDescriptor:mtl_desc];
|
|
if ((img->cmn.usage == SG_USAGE_IMMUTABLE) && !img->cmn.render_target) {
|
|
_sg_mtl_copy_image_data(img, mtl_tex, &desc->data);
|
|
}
|
|
}
|
|
img->mtl.tex[slot] = _sg_mtl_add_resource(mtl_tex);
|
|
_SG_OBJC_RELEASE(mtl_tex);
|
|
}
|
|
_SG_OBJC_RELEASE(mtl_desc);
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_discard_image(_sg_image_t* img) {
|
|
SOKOL_ASSERT(img);
|
|
// it's valid to call release resource with a 'null resource'
|
|
for (int slot = 0; slot < img->cmn.num_slots; slot++) {
|
|
_sg_mtl_release_resource(_sg.mtl.frame_index, img->mtl.tex[slot]);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_mtl_create_sampler(_sg_sampler_t* smp, const sg_sampler_desc* desc) {
|
|
SOKOL_ASSERT(smp && desc);
|
|
id<MTLSamplerState> mtl_smp;
|
|
const bool injected = (0 != desc->mtl_sampler);
|
|
if (injected) {
|
|
SOKOL_ASSERT(desc->mtl_sampler);
|
|
mtl_smp = (__bridge id<MTLSamplerState>) desc->mtl_sampler;
|
|
} else {
|
|
MTLSamplerDescriptor* mtl_desc = [[MTLSamplerDescriptor alloc] init];
|
|
mtl_desc.sAddressMode = _sg_mtl_address_mode(desc->wrap_u);
|
|
mtl_desc.tAddressMode = _sg_mtl_address_mode(desc->wrap_v);
|
|
mtl_desc.rAddressMode = _sg_mtl_address_mode(desc->wrap_w);
|
|
if (_sg.features.image_clamp_to_border) {
|
|
if (@available(macOS 12.0, iOS 14.0, *)) {
|
|
mtl_desc.borderColor = _sg_mtl_border_color(desc->border_color);
|
|
}
|
|
}
|
|
mtl_desc.minFilter = _sg_mtl_minmag_filter(desc->min_filter);
|
|
mtl_desc.magFilter = _sg_mtl_minmag_filter(desc->mag_filter);
|
|
mtl_desc.mipFilter = _sg_mtl_mipmap_filter(desc->mipmap_filter);
|
|
mtl_desc.lodMinClamp = desc->min_lod;
|
|
mtl_desc.lodMaxClamp = desc->max_lod;
|
|
// FIXME: lodAverage?
|
|
mtl_desc.maxAnisotropy = desc->max_anisotropy;
|
|
mtl_desc.normalizedCoordinates = YES;
|
|
mtl_desc.compareFunction = _sg_mtl_compare_func(desc->compare);
|
|
mtl_smp = [_sg.mtl.device newSamplerStateWithDescriptor:mtl_desc];
|
|
_SG_OBJC_RELEASE(mtl_desc);
|
|
}
|
|
smp->mtl.sampler_state = _sg_mtl_add_resource(mtl_smp);
|
|
_SG_OBJC_RELEASE(mtl_smp);
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_discard_sampler(_sg_sampler_t* smp) {
|
|
SOKOL_ASSERT(smp);
|
|
// it's valid to call release resource with a 'null resource'
|
|
_sg_mtl_release_resource(_sg.mtl.frame_index, smp->mtl.sampler_state);
|
|
}
|
|
|
|
_SOKOL_PRIVATE id<MTLLibrary> _sg_mtl_compile_library(const char* src) {
|
|
NSError* err = NULL;
|
|
id<MTLLibrary> lib = [_sg.mtl.device
|
|
newLibraryWithSource:[NSString stringWithUTF8String:src]
|
|
options:nil
|
|
error:&err
|
|
];
|
|
if (err) {
|
|
_SG_ERROR(METAL_SHADER_COMPILATION_FAILED);
|
|
_SG_LOGMSG(METAL_SHADER_COMPILATION_OUTPUT, [err.localizedDescription UTF8String]);
|
|
}
|
|
return lib;
|
|
}
|
|
|
|
_SOKOL_PRIVATE id<MTLLibrary> _sg_mtl_library_from_bytecode(const void* ptr, size_t num_bytes) {
|
|
NSError* err = NULL;
|
|
dispatch_data_t lib_data = dispatch_data_create(ptr, num_bytes, NULL, DISPATCH_DATA_DESTRUCTOR_DEFAULT);
|
|
id<MTLLibrary> lib = [_sg.mtl.device newLibraryWithData:lib_data error:&err];
|
|
if (err) {
|
|
_SG_ERROR(METAL_SHADER_CREATION_FAILED);
|
|
_SG_LOGMSG(METAL_SHADER_COMPILATION_OUTPUT, [err.localizedDescription UTF8String]);
|
|
}
|
|
_SG_OBJC_RELEASE(lib_data);
|
|
return lib;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_mtl_create_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
|
|
SOKOL_ASSERT(shd && desc);
|
|
|
|
// create metal library objects and lookup entry functions
|
|
id<MTLLibrary> vs_lib = nil;
|
|
id<MTLLibrary> fs_lib = nil;
|
|
id<MTLFunction> vs_func = nil;
|
|
id<MTLFunction> fs_func = nil;
|
|
const char* vs_entry = desc->vs.entry;
|
|
const char* fs_entry = desc->fs.entry;
|
|
if (desc->vs.bytecode.ptr && desc->fs.bytecode.ptr) {
|
|
// separate byte code provided
|
|
vs_lib = _sg_mtl_library_from_bytecode(desc->vs.bytecode.ptr, desc->vs.bytecode.size);
|
|
fs_lib = _sg_mtl_library_from_bytecode(desc->fs.bytecode.ptr, desc->fs.bytecode.size);
|
|
if ((nil == vs_lib) || (nil == fs_lib)) {
|
|
goto failed;
|
|
}
|
|
vs_func = [vs_lib newFunctionWithName:[NSString stringWithUTF8String:vs_entry]];
|
|
fs_func = [fs_lib newFunctionWithName:[NSString stringWithUTF8String:fs_entry]];
|
|
} else if (desc->vs.source && desc->fs.source) {
|
|
// separate sources provided
|
|
vs_lib = _sg_mtl_compile_library(desc->vs.source);
|
|
fs_lib = _sg_mtl_compile_library(desc->fs.source);
|
|
if ((nil == vs_lib) || (nil == fs_lib)) {
|
|
goto failed;
|
|
}
|
|
vs_func = [vs_lib newFunctionWithName:[NSString stringWithUTF8String:vs_entry]];
|
|
fs_func = [fs_lib newFunctionWithName:[NSString stringWithUTF8String:fs_entry]];
|
|
} else {
|
|
goto failed;
|
|
}
|
|
if (nil == vs_func) {
|
|
_SG_ERROR(METAL_VERTEX_SHADER_ENTRY_NOT_FOUND);
|
|
goto failed;
|
|
}
|
|
if (nil == fs_func) {
|
|
_SG_ERROR(METAL_FRAGMENT_SHADER_ENTRY_NOT_FOUND);
|
|
goto failed;
|
|
}
|
|
// it is legal to call _sg_mtl_add_resource with a nil value, this will return a special 0xFFFFFFFF index
|
|
shd->mtl.stage[SG_SHADERSTAGE_VS].mtl_lib = _sg_mtl_add_resource(vs_lib);
|
|
_SG_OBJC_RELEASE(vs_lib);
|
|
shd->mtl.stage[SG_SHADERSTAGE_FS].mtl_lib = _sg_mtl_add_resource(fs_lib);
|
|
_SG_OBJC_RELEASE(fs_lib);
|
|
shd->mtl.stage[SG_SHADERSTAGE_VS].mtl_func = _sg_mtl_add_resource(vs_func);
|
|
_SG_OBJC_RELEASE(vs_func);
|
|
shd->mtl.stage[SG_SHADERSTAGE_FS].mtl_func = _sg_mtl_add_resource(fs_func);
|
|
_SG_OBJC_RELEASE(fs_func);
|
|
return SG_RESOURCESTATE_VALID;
|
|
failed:
|
|
if (vs_lib != nil) {
|
|
_SG_OBJC_RELEASE(vs_lib);
|
|
}
|
|
if (fs_lib != nil) {
|
|
_SG_OBJC_RELEASE(fs_lib);
|
|
}
|
|
if (vs_func != nil) {
|
|
_SG_OBJC_RELEASE(vs_func);
|
|
}
|
|
if (fs_func != nil) {
|
|
_SG_OBJC_RELEASE(fs_func);
|
|
}
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_discard_shader(_sg_shader_t* shd) {
|
|
SOKOL_ASSERT(shd);
|
|
// it is valid to call _sg_mtl_release_resource with a 'null resource'
|
|
_sg_mtl_release_resource(_sg.mtl.frame_index, shd->mtl.stage[SG_SHADERSTAGE_VS].mtl_func);
|
|
_sg_mtl_release_resource(_sg.mtl.frame_index, shd->mtl.stage[SG_SHADERSTAGE_VS].mtl_lib);
|
|
_sg_mtl_release_resource(_sg.mtl.frame_index, shd->mtl.stage[SG_SHADERSTAGE_FS].mtl_func);
|
|
_sg_mtl_release_resource(_sg.mtl.frame_index, shd->mtl.stage[SG_SHADERSTAGE_FS].mtl_lib);
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_mtl_create_pipeline(_sg_pipeline_t* pip, _sg_shader_t* shd, const sg_pipeline_desc* desc) {
|
|
SOKOL_ASSERT(pip && shd && desc);
|
|
SOKOL_ASSERT(desc->shader.id == shd->slot.id);
|
|
|
|
pip->shader = shd;
|
|
|
|
sg_primitive_type prim_type = desc->primitive_type;
|
|
pip->mtl.prim_type = _sg_mtl_primitive_type(prim_type);
|
|
pip->mtl.index_size = _sg_mtl_index_size(pip->cmn.index_type);
|
|
if (SG_INDEXTYPE_NONE != pip->cmn.index_type) {
|
|
pip->mtl.index_type = _sg_mtl_index_type(pip->cmn.index_type);
|
|
}
|
|
pip->mtl.cull_mode = _sg_mtl_cull_mode(desc->cull_mode);
|
|
pip->mtl.winding = _sg_mtl_winding(desc->face_winding);
|
|
pip->mtl.stencil_ref = desc->stencil.ref;
|
|
|
|
// create vertex-descriptor
|
|
MTLVertexDescriptor* vtx_desc = [MTLVertexDescriptor vertexDescriptor];
|
|
for (NSUInteger attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
|
|
const sg_vertex_attr_state* a_state = &desc->layout.attrs[attr_index];
|
|
if (a_state->format == SG_VERTEXFORMAT_INVALID) {
|
|
break;
|
|
}
|
|
SOKOL_ASSERT(a_state->buffer_index < SG_MAX_VERTEX_BUFFERS);
|
|
vtx_desc.attributes[attr_index].format = _sg_mtl_vertex_format(a_state->format);
|
|
vtx_desc.attributes[attr_index].offset = (NSUInteger)a_state->offset;
|
|
vtx_desc.attributes[attr_index].bufferIndex = (NSUInteger)(a_state->buffer_index + SG_MAX_SHADERSTAGE_UBS);
|
|
pip->cmn.vertex_buffer_layout_active[a_state->buffer_index] = true;
|
|
}
|
|
for (NSUInteger layout_index = 0; layout_index < SG_MAX_VERTEX_BUFFERS; layout_index++) {
|
|
if (pip->cmn.vertex_buffer_layout_active[layout_index]) {
|
|
const sg_vertex_buffer_layout_state* l_state = &desc->layout.buffers[layout_index];
|
|
const NSUInteger mtl_vb_slot = layout_index + SG_MAX_SHADERSTAGE_UBS;
|
|
SOKOL_ASSERT(l_state->stride > 0);
|
|
vtx_desc.layouts[mtl_vb_slot].stride = (NSUInteger)l_state->stride;
|
|
vtx_desc.layouts[mtl_vb_slot].stepFunction = _sg_mtl_step_function(l_state->step_func);
|
|
vtx_desc.layouts[mtl_vb_slot].stepRate = (NSUInteger)l_state->step_rate;
|
|
if (SG_VERTEXSTEP_PER_INSTANCE == l_state->step_func) {
|
|
// NOTE: not actually used in _sg_mtl_draw()
|
|
pip->cmn.use_instanced_draw = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// render-pipeline descriptor
|
|
MTLRenderPipelineDescriptor* rp_desc = [[MTLRenderPipelineDescriptor alloc] init];
|
|
rp_desc.vertexDescriptor = vtx_desc;
|
|
SOKOL_ASSERT(shd->mtl.stage[SG_SHADERSTAGE_VS].mtl_func != _SG_MTL_INVALID_SLOT_INDEX);
|
|
rp_desc.vertexFunction = _sg_mtl_id(shd->mtl.stage[SG_SHADERSTAGE_VS].mtl_func);
|
|
SOKOL_ASSERT(shd->mtl.stage[SG_SHADERSTAGE_FS].mtl_func != _SG_MTL_INVALID_SLOT_INDEX);
|
|
rp_desc.fragmentFunction = _sg_mtl_id(shd->mtl.stage[SG_SHADERSTAGE_FS].mtl_func);
|
|
rp_desc.rasterSampleCount = (NSUInteger)desc->sample_count;
|
|
rp_desc.alphaToCoverageEnabled = desc->alpha_to_coverage_enabled;
|
|
rp_desc.alphaToOneEnabled = NO;
|
|
rp_desc.rasterizationEnabled = YES;
|
|
rp_desc.depthAttachmentPixelFormat = _sg_mtl_pixel_format(desc->depth.pixel_format);
|
|
if (desc->depth.pixel_format == SG_PIXELFORMAT_DEPTH_STENCIL) {
|
|
rp_desc.stencilAttachmentPixelFormat = _sg_mtl_pixel_format(desc->depth.pixel_format);
|
|
}
|
|
if (@available(macOS 10.13, iOS 11.0, *)) {
|
|
for (NSUInteger i = 0; i < (SG_MAX_SHADERSTAGE_UBS+SG_MAX_VERTEX_BUFFERS); i++) {
|
|
rp_desc.vertexBuffers[i].mutability = MTLMutabilityImmutable;
|
|
}
|
|
for (NSUInteger i = 0; i < SG_MAX_SHADERSTAGE_UBS; i++) {
|
|
rp_desc.fragmentBuffers[i].mutability = MTLMutabilityImmutable;
|
|
}
|
|
}
|
|
for (NSUInteger i = 0; i < (NSUInteger)desc->color_count; i++) {
|
|
SOKOL_ASSERT(i < SG_MAX_COLOR_ATTACHMENTS);
|
|
const sg_color_target_state* cs = &desc->colors[i];
|
|
rp_desc.colorAttachments[i].pixelFormat = _sg_mtl_pixel_format(cs->pixel_format);
|
|
rp_desc.colorAttachments[i].writeMask = _sg_mtl_color_write_mask(cs->write_mask);
|
|
rp_desc.colorAttachments[i].blendingEnabled = cs->blend.enabled;
|
|
rp_desc.colorAttachments[i].alphaBlendOperation = _sg_mtl_blend_op(cs->blend.op_alpha);
|
|
rp_desc.colorAttachments[i].rgbBlendOperation = _sg_mtl_blend_op(cs->blend.op_rgb);
|
|
rp_desc.colorAttachments[i].destinationAlphaBlendFactor = _sg_mtl_blend_factor(cs->blend.dst_factor_alpha);
|
|
rp_desc.colorAttachments[i].destinationRGBBlendFactor = _sg_mtl_blend_factor(cs->blend.dst_factor_rgb);
|
|
rp_desc.colorAttachments[i].sourceAlphaBlendFactor = _sg_mtl_blend_factor(cs->blend.src_factor_alpha);
|
|
rp_desc.colorAttachments[i].sourceRGBBlendFactor = _sg_mtl_blend_factor(cs->blend.src_factor_rgb);
|
|
}
|
|
NSError* err = NULL;
|
|
id<MTLRenderPipelineState> mtl_rps = [_sg.mtl.device newRenderPipelineStateWithDescriptor:rp_desc error:&err];
|
|
_SG_OBJC_RELEASE(rp_desc);
|
|
if (nil == mtl_rps) {
|
|
SOKOL_ASSERT(err);
|
|
_SG_ERROR(METAL_CREATE_RPS_FAILED);
|
|
_SG_LOGMSG(METAL_CREATE_RPS_OUTPUT, [err.localizedDescription UTF8String]);
|
|
return SG_RESOURCESTATE_FAILED;
|
|
}
|
|
|
|
// depth-stencil-state
|
|
MTLDepthStencilDescriptor* ds_desc = [[MTLDepthStencilDescriptor alloc] init];
|
|
ds_desc.depthCompareFunction = _sg_mtl_compare_func(desc->depth.compare);
|
|
ds_desc.depthWriteEnabled = desc->depth.write_enabled;
|
|
if (desc->stencil.enabled) {
|
|
const sg_stencil_face_state* sb = &desc->stencil.back;
|
|
ds_desc.backFaceStencil = [[MTLStencilDescriptor alloc] init];
|
|
ds_desc.backFaceStencil.stencilFailureOperation = _sg_mtl_stencil_op(sb->fail_op);
|
|
ds_desc.backFaceStencil.depthFailureOperation = _sg_mtl_stencil_op(sb->depth_fail_op);
|
|
ds_desc.backFaceStencil.depthStencilPassOperation = _sg_mtl_stencil_op(sb->pass_op);
|
|
ds_desc.backFaceStencil.stencilCompareFunction = _sg_mtl_compare_func(sb->compare);
|
|
ds_desc.backFaceStencil.readMask = desc->stencil.read_mask;
|
|
ds_desc.backFaceStencil.writeMask = desc->stencil.write_mask;
|
|
const sg_stencil_face_state* sf = &desc->stencil.front;
|
|
ds_desc.frontFaceStencil = [[MTLStencilDescriptor alloc] init];
|
|
ds_desc.frontFaceStencil.stencilFailureOperation = _sg_mtl_stencil_op(sf->fail_op);
|
|
ds_desc.frontFaceStencil.depthFailureOperation = _sg_mtl_stencil_op(sf->depth_fail_op);
|
|
ds_desc.frontFaceStencil.depthStencilPassOperation = _sg_mtl_stencil_op(sf->pass_op);
|
|
ds_desc.frontFaceStencil.stencilCompareFunction = _sg_mtl_compare_func(sf->compare);
|
|
ds_desc.frontFaceStencil.readMask = desc->stencil.read_mask;
|
|
ds_desc.frontFaceStencil.writeMask = desc->stencil.write_mask;
|
|
}
|
|
// FIXME: can this actually fail?
|
|
id<MTLDepthStencilState> mtl_dss = [_sg.mtl.device newDepthStencilStateWithDescriptor:ds_desc];
|
|
_SG_OBJC_RELEASE(ds_desc);
|
|
pip->mtl.rps = _sg_mtl_add_resource(mtl_rps);
|
|
_SG_OBJC_RELEASE(mtl_rps);
|
|
pip->mtl.dss = _sg_mtl_add_resource(mtl_dss);
|
|
_SG_OBJC_RELEASE(mtl_dss);
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_discard_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip);
|
|
// it's valid to call release resource with a 'null resource'
|
|
_sg_mtl_release_resource(_sg.mtl.frame_index, pip->mtl.rps);
|
|
_sg_mtl_release_resource(_sg.mtl.frame_index, pip->mtl.dss);
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_mtl_create_pass(_sg_pass_t* pass, _sg_image_t** color_images, _sg_image_t** resolve_images, _sg_image_t* ds_img, const sg_pass_desc* desc) {
|
|
SOKOL_ASSERT(pass && desc);
|
|
SOKOL_ASSERT(color_images && resolve_images);
|
|
|
|
// copy image pointers
|
|
for (int i = 0; i < pass->cmn.num_color_atts; i++) {
|
|
const sg_pass_attachment_desc* color_desc = &desc->color_attachments[i];
|
|
_SOKOL_UNUSED(color_desc);
|
|
SOKOL_ASSERT(color_desc->image.id != SG_INVALID_ID);
|
|
SOKOL_ASSERT(0 == pass->mtl.color_atts[i].image);
|
|
SOKOL_ASSERT(color_images[i] && (color_images[i]->slot.id == color_desc->image.id));
|
|
SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(color_images[i]->cmn.pixel_format));
|
|
pass->mtl.color_atts[i].image = color_images[i];
|
|
|
|
const sg_pass_attachment_desc* resolve_desc = &desc->resolve_attachments[i];
|
|
if (resolve_desc->image.id != SG_INVALID_ID) {
|
|
SOKOL_ASSERT(0 == pass->mtl.resolve_atts[i].image);
|
|
SOKOL_ASSERT(resolve_images[i] && (resolve_images[i]->slot.id == resolve_desc->image.id));
|
|
SOKOL_ASSERT(color_images[i] && (color_images[i]->cmn.pixel_format == resolve_images[i]->cmn.pixel_format));
|
|
pass->mtl.resolve_atts[i].image = resolve_images[i];
|
|
}
|
|
}
|
|
SOKOL_ASSERT(0 == pass->mtl.ds_att.image);
|
|
const sg_pass_attachment_desc* ds_desc = &desc->depth_stencil_attachment;
|
|
if (ds_desc->image.id != SG_INVALID_ID) {
|
|
SOKOL_ASSERT(ds_img && (ds_img->slot.id == ds_desc->image.id));
|
|
SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(ds_img->cmn.pixel_format));
|
|
pass->mtl.ds_att.image = ds_img;
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_discard_pass(_sg_pass_t* pass) {
|
|
SOKOL_ASSERT(pass);
|
|
_SOKOL_UNUSED(pass);
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_image_t* _sg_mtl_pass_color_image(const _sg_pass_t* pass, int index) {
|
|
// NOTE: may return null
|
|
SOKOL_ASSERT(pass && (index >= 0) && (index < SG_MAX_COLOR_ATTACHMENTS));
|
|
return pass->mtl.color_atts[index].image;
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_image_t* _sg_mtl_pass_resolve_image(const _sg_pass_t* pass, int index) {
|
|
// NOTE: may return null
|
|
SOKOL_ASSERT(pass && (index >= 0) && (index < SG_MAX_COLOR_ATTACHMENTS));
|
|
return pass->mtl.resolve_atts[index].image;
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_image_t* _sg_mtl_pass_ds_image(const _sg_pass_t* pass) {
|
|
// NOTE: may return null
|
|
SOKOL_ASSERT(pass);
|
|
return pass->mtl.ds_att.image;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
|
|
SOKOL_ASSERT(action);
|
|
SOKOL_ASSERT(!_sg.mtl.in_pass);
|
|
SOKOL_ASSERT(_sg.mtl.cmd_queue);
|
|
SOKOL_ASSERT(nil == _sg.mtl.cmd_encoder);
|
|
SOKOL_ASSERT(_sg.mtl.renderpass_descriptor_cb || _sg.mtl.renderpass_descriptor_userdata_cb);
|
|
_sg.mtl.in_pass = true;
|
|
_sg.mtl.cur_width = w;
|
|
_sg.mtl.cur_height = h;
|
|
_sg_mtl_clear_state_cache();
|
|
|
|
/*
|
|
if this is the first pass in the frame, create command buffers
|
|
|
|
NOTE: we're creating two command buffers here, one with unretained references
|
|
for storing the regular commands, and one with retained references for
|
|
storing the presentDrawable call (this needs to hold on the drawable until
|
|
presentation has happened - and the easiest way to do this is to let the
|
|
command buffer manage the lifetime of the drawable).
|
|
|
|
Also see: https://github.com/floooh/sokol/issues/762
|
|
*/
|
|
if (nil == _sg.mtl.cmd_buffer) {
|
|
SOKOL_ASSERT(nil == _sg.mtl.present_cmd_buffer);
|
|
// block until the oldest frame in flight has finished
|
|
dispatch_semaphore_wait(_sg.mtl.sem, DISPATCH_TIME_FOREVER);
|
|
_sg.mtl.cmd_buffer = [_sg.mtl.cmd_queue commandBufferWithUnretainedReferences];
|
|
_sg.mtl.present_cmd_buffer = [_sg.mtl.cmd_queue commandBuffer];
|
|
[_sg.mtl.cmd_buffer enqueue];
|
|
[_sg.mtl.present_cmd_buffer enqueue];
|
|
[_sg.mtl.present_cmd_buffer addCompletedHandler:^(id<MTLCommandBuffer> cmd_buf) {
|
|
// NOTE: this code is called on a different thread!
|
|
_SOKOL_UNUSED(cmd_buf);
|
|
dispatch_semaphore_signal(_sg.mtl.sem);
|
|
}];
|
|
}
|
|
|
|
// if this is first pass in frame, get uniform buffer base pointer
|
|
if (0 == _sg.mtl.cur_ub_base_ptr) {
|
|
_sg.mtl.cur_ub_base_ptr = (uint8_t*)[_sg.mtl.uniform_buffers[_sg.mtl.cur_frame_rotate_index] contents];
|
|
}
|
|
|
|
// initialize a render pass descriptor
|
|
MTLRenderPassDescriptor* pass_desc = nil;
|
|
if (pass) {
|
|
// offscreen render pass
|
|
pass_desc = [MTLRenderPassDescriptor renderPassDescriptor];
|
|
} else {
|
|
// default render pass, call user-provided callback to provide render pass descriptor
|
|
if (_sg.mtl.renderpass_descriptor_cb) {
|
|
pass_desc = (__bridge MTLRenderPassDescriptor*) _sg.mtl.renderpass_descriptor_cb();
|
|
} else {
|
|
pass_desc = (__bridge MTLRenderPassDescriptor*) _sg.mtl.renderpass_descriptor_userdata_cb(_sg.mtl.user_data);
|
|
}
|
|
}
|
|
if (pass_desc) {
|
|
_sg.mtl.pass_valid = true;
|
|
} else {
|
|
// default pass descriptor will not be valid if window is minimized, don't do any rendering in this case
|
|
_sg.mtl.pass_valid = false;
|
|
return;
|
|
}
|
|
if (pass) {
|
|
// setup pass descriptor for offscreen rendering
|
|
SOKOL_ASSERT(pass->slot.state == SG_RESOURCESTATE_VALID);
|
|
for (NSUInteger i = 0; i < (NSUInteger)pass->cmn.num_color_atts; i++) {
|
|
const _sg_pass_attachment_t* cmn_color_att = &pass->cmn.color_atts[i];
|
|
const _sg_mtl_attachment_t* mtl_color_att = &pass->mtl.color_atts[i];
|
|
const _sg_image_t* color_att_img = mtl_color_att->image;
|
|
const _sg_pass_attachment_t* cmn_resolve_att = &pass->cmn.resolve_atts[i];
|
|
const _sg_mtl_attachment_t* mtl_resolve_att = &pass->mtl.resolve_atts[i];
|
|
const _sg_image_t* resolve_att_img = mtl_resolve_att->image;
|
|
SOKOL_ASSERT(color_att_img->slot.state == SG_RESOURCESTATE_VALID);
|
|
SOKOL_ASSERT(color_att_img->slot.id == cmn_color_att->image_id.id);
|
|
SOKOL_ASSERT(color_att_img->mtl.tex[color_att_img->cmn.active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
|
|
pass_desc.colorAttachments[i].loadAction = _sg_mtl_load_action(action->colors[i].load_action);
|
|
pass_desc.colorAttachments[i].storeAction = _sg_mtl_store_action(action->colors[i].store_action, resolve_att_img != 0);
|
|
sg_color c = action->colors[i].clear_value;
|
|
pass_desc.colorAttachments[i].clearColor = MTLClearColorMake(c.r, c.g, c.b, c.a);
|
|
pass_desc.colorAttachments[i].texture = _sg_mtl_id(color_att_img->mtl.tex[color_att_img->cmn.active_slot]);
|
|
pass_desc.colorAttachments[i].level = (NSUInteger)cmn_color_att->mip_level;
|
|
switch (color_att_img->cmn.type) {
|
|
case SG_IMAGETYPE_CUBE:
|
|
case SG_IMAGETYPE_ARRAY:
|
|
pass_desc.colorAttachments[i].slice = (NSUInteger)cmn_color_att->slice;
|
|
break;
|
|
case SG_IMAGETYPE_3D:
|
|
pass_desc.colorAttachments[i].depthPlane = (NSUInteger)cmn_color_att->slice;
|
|
break;
|
|
default: break;
|
|
}
|
|
if (resolve_att_img) {
|
|
SOKOL_ASSERT(resolve_att_img->slot.state == SG_RESOURCESTATE_VALID);
|
|
SOKOL_ASSERT(resolve_att_img->slot.id == cmn_resolve_att->image_id.id);
|
|
SOKOL_ASSERT(resolve_att_img->mtl.tex[resolve_att_img->cmn.active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
|
|
pass_desc.colorAttachments[i].resolveTexture = _sg_mtl_id(resolve_att_img->mtl.tex[resolve_att_img->cmn.active_slot]);
|
|
pass_desc.colorAttachments[i].resolveLevel = (NSUInteger)cmn_resolve_att->mip_level;
|
|
switch (resolve_att_img->cmn.type) {
|
|
case SG_IMAGETYPE_CUBE:
|
|
case SG_IMAGETYPE_ARRAY:
|
|
pass_desc.colorAttachments[i].resolveSlice = (NSUInteger)cmn_resolve_att->slice;
|
|
break;
|
|
case SG_IMAGETYPE_3D:
|
|
pass_desc.colorAttachments[i].resolveDepthPlane = (NSUInteger)cmn_resolve_att->slice;
|
|
break;
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
const _sg_image_t* ds_att_img = pass->mtl.ds_att.image;
|
|
if (0 != ds_att_img) {
|
|
SOKOL_ASSERT(ds_att_img->slot.state == SG_RESOURCESTATE_VALID);
|
|
SOKOL_ASSERT(ds_att_img->slot.id == pass->cmn.ds_att.image_id.id);
|
|
SOKOL_ASSERT(ds_att_img->mtl.tex[ds_att_img->cmn.active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
|
|
pass_desc.depthAttachment.texture = _sg_mtl_id(ds_att_img->mtl.tex[ds_att_img->cmn.active_slot]);
|
|
pass_desc.depthAttachment.loadAction = _sg_mtl_load_action(action->depth.load_action);
|
|
pass_desc.depthAttachment.storeAction = _sg_mtl_store_action(action->depth.store_action, false);
|
|
pass_desc.depthAttachment.clearDepth = action->depth.clear_value;
|
|
const _sg_pass_attachment_t* cmn_ds_att = &pass->cmn.ds_att;
|
|
switch (ds_att_img->cmn.type) {
|
|
case SG_IMAGETYPE_CUBE:
|
|
case SG_IMAGETYPE_ARRAY:
|
|
pass_desc.depthAttachment.slice = (NSUInteger)cmn_ds_att->slice;
|
|
break;
|
|
case SG_IMAGETYPE_3D:
|
|
pass_desc.depthAttachment.resolveDepthPlane = (NSUInteger)cmn_ds_att->slice;
|
|
break;
|
|
default: break;
|
|
}
|
|
if (_sg_is_depth_stencil_format(ds_att_img->cmn.pixel_format)) {
|
|
pass_desc.stencilAttachment.texture = _sg_mtl_id(ds_att_img->mtl.tex[ds_att_img->cmn.active_slot]);
|
|
pass_desc.stencilAttachment.loadAction = _sg_mtl_load_action(action->stencil.load_action);
|
|
pass_desc.stencilAttachment.storeAction = _sg_mtl_store_action(action->depth.store_action, false);
|
|
pass_desc.stencilAttachment.clearStencil = action->stencil.clear_value;
|
|
switch (ds_att_img->cmn.type) {
|
|
case SG_IMAGETYPE_CUBE:
|
|
case SG_IMAGETYPE_ARRAY:
|
|
pass_desc.stencilAttachment.slice = (NSUInteger)cmn_ds_att->slice;
|
|
break;
|
|
case SG_IMAGETYPE_3D:
|
|
pass_desc.stencilAttachment.resolveDepthPlane = (NSUInteger)cmn_ds_att->slice;
|
|
break;
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
// setup pass descriptor for default rendering
|
|
pass_desc.colorAttachments[0].loadAction = _sg_mtl_load_action(action->colors[0].load_action);
|
|
sg_color c = action->colors[0].clear_value;
|
|
pass_desc.colorAttachments[0].clearColor = MTLClearColorMake(c.r, c.g, c.b, c.a);
|
|
pass_desc.depthAttachment.loadAction = _sg_mtl_load_action(action->depth.load_action);
|
|
pass_desc.depthAttachment.clearDepth = action->depth.clear_value;
|
|
pass_desc.stencilAttachment.loadAction = _sg_mtl_load_action(action->stencil.load_action);
|
|
pass_desc.stencilAttachment.clearStencil = action->stencil.clear_value;
|
|
}
|
|
|
|
// create a render command encoder, this might return nil if window is minimized
|
|
_sg.mtl.cmd_encoder = [_sg.mtl.cmd_buffer renderCommandEncoderWithDescriptor:pass_desc];
|
|
if (nil == _sg.mtl.cmd_encoder) {
|
|
_sg.mtl.pass_valid = false;
|
|
return;
|
|
}
|
|
|
|
// bind the global uniform buffer, this only happens once per pass
|
|
_sg_mtl_bind_uniform_buffers();
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_end_pass(void) {
|
|
SOKOL_ASSERT(_sg.mtl.in_pass);
|
|
_sg.mtl.in_pass = false;
|
|
_sg.mtl.pass_valid = false;
|
|
if (nil != _sg.mtl.cmd_encoder) {
|
|
[_sg.mtl.cmd_encoder endEncoding];
|
|
// NOTE: MTLRenderCommandEncoder is autoreleased
|
|
_sg.mtl.cmd_encoder = nil;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_commit(void) {
|
|
SOKOL_ASSERT(!_sg.mtl.in_pass);
|
|
SOKOL_ASSERT(!_sg.mtl.pass_valid);
|
|
SOKOL_ASSERT(_sg.mtl.drawable_cb || _sg.mtl.drawable_userdata_cb);
|
|
SOKOL_ASSERT(nil == _sg.mtl.cmd_encoder);
|
|
SOKOL_ASSERT(nil != _sg.mtl.cmd_buffer);
|
|
SOKOL_ASSERT(nil != _sg.mtl.present_cmd_buffer);
|
|
|
|
// present, commit and signal semaphore when done
|
|
id<MTLDrawable> cur_drawable = nil;
|
|
if (_sg.mtl.drawable_cb) {
|
|
cur_drawable = (__bridge id<MTLDrawable>) _sg.mtl.drawable_cb();
|
|
} else {
|
|
cur_drawable = (__bridge id<MTLDrawable>) _sg.mtl.drawable_userdata_cb(_sg.mtl.user_data);
|
|
}
|
|
if (nil != cur_drawable) {
|
|
[_sg.mtl.present_cmd_buffer presentDrawable:cur_drawable];
|
|
}
|
|
[_sg.mtl.cmd_buffer commit];
|
|
[_sg.mtl.present_cmd_buffer commit];
|
|
|
|
// garbage-collect resources pending for release
|
|
_sg_mtl_garbage_collect(_sg.mtl.frame_index);
|
|
|
|
// rotate uniform buffer slot
|
|
if (++_sg.mtl.cur_frame_rotate_index >= SG_NUM_INFLIGHT_FRAMES) {
|
|
_sg.mtl.cur_frame_rotate_index = 0;
|
|
}
|
|
_sg.mtl.frame_index++;
|
|
_sg.mtl.cur_ub_offset = 0;
|
|
_sg.mtl.cur_ub_base_ptr = 0;
|
|
// NOTE: MTLCommandBuffer is autoreleased
|
|
_sg.mtl.cmd_buffer = nil;
|
|
_sg.mtl.present_cmd_buffer = nil;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
|
|
SOKOL_ASSERT(_sg.mtl.in_pass);
|
|
if (!_sg.mtl.pass_valid) {
|
|
return;
|
|
}
|
|
SOKOL_ASSERT(nil != _sg.mtl.cmd_encoder);
|
|
MTLViewport vp;
|
|
vp.originX = (double) x;
|
|
vp.originY = (double) (origin_top_left ? y : (_sg.mtl.cur_height - (y + h)));
|
|
vp.width = (double) w;
|
|
vp.height = (double) h;
|
|
vp.znear = 0.0;
|
|
vp.zfar = 1.0;
|
|
[_sg.mtl.cmd_encoder setViewport:vp];
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
|
|
SOKOL_ASSERT(_sg.mtl.in_pass);
|
|
if (!_sg.mtl.pass_valid) {
|
|
return;
|
|
}
|
|
SOKOL_ASSERT(nil != _sg.mtl.cmd_encoder);
|
|
// clip against framebuffer rect
|
|
x = _sg_min(_sg_max(0, x), _sg.mtl.cur_width-1);
|
|
y = _sg_min(_sg_max(0, y), _sg.mtl.cur_height-1);
|
|
if ((x + w) > _sg.mtl.cur_width) {
|
|
w = _sg.mtl.cur_width - x;
|
|
}
|
|
if ((y + h) > _sg.mtl.cur_height) {
|
|
h = _sg.mtl.cur_height - y;
|
|
}
|
|
w = _sg_max(w, 1);
|
|
h = _sg_max(h, 1);
|
|
|
|
MTLScissorRect r;
|
|
r.x = (NSUInteger)x;
|
|
r.y = (NSUInteger) (origin_top_left ? y : (_sg.mtl.cur_height - (y + h)));
|
|
r.width = (NSUInteger)w;
|
|
r.height = (NSUInteger)h;
|
|
[_sg.mtl.cmd_encoder setScissorRect:r];
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_apply_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip);
|
|
SOKOL_ASSERT(pip->shader && (pip->cmn.shader_id.id == pip->shader->slot.id));
|
|
SOKOL_ASSERT(_sg.mtl.in_pass);
|
|
if (!_sg.mtl.pass_valid) {
|
|
return;
|
|
}
|
|
SOKOL_ASSERT(nil != _sg.mtl.cmd_encoder);
|
|
|
|
if (_sg.mtl.state_cache.cur_pipeline_id.id != pip->slot.id) {
|
|
_sg.mtl.state_cache.cur_pipeline = pip;
|
|
_sg.mtl.state_cache.cur_pipeline_id.id = pip->slot.id;
|
|
sg_color c = pip->cmn.blend_color;
|
|
[_sg.mtl.cmd_encoder setBlendColorRed:c.r green:c.g blue:c.b alpha:c.a];
|
|
[_sg.mtl.cmd_encoder setCullMode:pip->mtl.cull_mode];
|
|
[_sg.mtl.cmd_encoder setFrontFacingWinding:pip->mtl.winding];
|
|
[_sg.mtl.cmd_encoder setStencilReferenceValue:pip->mtl.stencil_ref];
|
|
[_sg.mtl.cmd_encoder setDepthBias:pip->cmn.depth.bias slopeScale:pip->cmn.depth.bias_slope_scale clamp:pip->cmn.depth.bias_clamp];
|
|
SOKOL_ASSERT(pip->mtl.rps != _SG_MTL_INVALID_SLOT_INDEX);
|
|
[_sg.mtl.cmd_encoder setRenderPipelineState:_sg_mtl_id(pip->mtl.rps)];
|
|
SOKOL_ASSERT(pip->mtl.dss != _SG_MTL_INVALID_SLOT_INDEX);
|
|
[_sg.mtl.cmd_encoder setDepthStencilState:_sg_mtl_id(pip->mtl.dss)];
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_apply_bindings(
|
|
_sg_pipeline_t* pip,
|
|
_sg_buffer_t** vbs, const int* vb_offsets, int num_vbs,
|
|
_sg_buffer_t* ib, int ib_offset,
|
|
_sg_image_t** vs_imgs, int num_vs_imgs,
|
|
_sg_image_t** fs_imgs, int num_fs_imgs,
|
|
_sg_sampler_t** vs_smps, int num_vs_smps,
|
|
_sg_sampler_t** fs_smps, int num_fs_smps)
|
|
{
|
|
_SOKOL_UNUSED(pip);
|
|
SOKOL_ASSERT(_sg.mtl.in_pass);
|
|
if (!_sg.mtl.pass_valid) {
|
|
return;
|
|
}
|
|
SOKOL_ASSERT(nil != _sg.mtl.cmd_encoder);
|
|
|
|
// store index buffer binding, this will be needed later in sg_draw()
|
|
_sg.mtl.state_cache.cur_indexbuffer = ib;
|
|
_sg.mtl.state_cache.cur_indexbuffer_offset = ib_offset;
|
|
if (ib) {
|
|
SOKOL_ASSERT(pip->cmn.index_type != SG_INDEXTYPE_NONE);
|
|
_sg.mtl.state_cache.cur_indexbuffer_id.id = ib->slot.id;
|
|
} else {
|
|
SOKOL_ASSERT(pip->cmn.index_type == SG_INDEXTYPE_NONE);
|
|
_sg.mtl.state_cache.cur_indexbuffer_id.id = SG_INVALID_ID;
|
|
}
|
|
|
|
// apply vertex buffers
|
|
for (NSUInteger slot = 0; slot < (NSUInteger)num_vbs; slot++) {
|
|
const _sg_buffer_t* vb = vbs[slot];
|
|
if ((_sg.mtl.state_cache.cur_vertexbuffer_ids[slot].id != vb->slot.id) ||
|
|
(_sg.mtl.state_cache.cur_vertexbuffer_offsets[slot] != vb_offsets[slot]))
|
|
{
|
|
_sg.mtl.state_cache.cur_vertexbuffers[slot] = vb;
|
|
_sg.mtl.state_cache.cur_vertexbuffer_offsets[slot] = vb_offsets[slot];
|
|
_sg.mtl.state_cache.cur_vertexbuffer_ids[slot].id = vb->slot.id;
|
|
const NSUInteger mtl_slot = SG_MAX_SHADERSTAGE_UBS + slot;
|
|
SOKOL_ASSERT(vb->mtl.buf[vb->cmn.active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
|
|
[_sg.mtl.cmd_encoder setVertexBuffer:_sg_mtl_id(vb->mtl.buf[vb->cmn.active_slot])
|
|
offset:(NSUInteger)vb_offsets[slot]
|
|
atIndex:mtl_slot];
|
|
}
|
|
}
|
|
|
|
// apply vertex shader images
|
|
for (NSUInteger slot = 0; slot < (NSUInteger)num_vs_imgs; slot++) {
|
|
const _sg_image_t* img = vs_imgs[slot];
|
|
if (_sg.mtl.state_cache.cur_vs_image_ids[slot].id != img->slot.id) {
|
|
_sg.mtl.state_cache.cur_vs_images[slot] = img;
|
|
_sg.mtl.state_cache.cur_vs_image_ids[slot].id = img->slot.id;
|
|
SOKOL_ASSERT(img->mtl.tex[img->cmn.active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
|
|
[_sg.mtl.cmd_encoder setVertexTexture:_sg_mtl_id(img->mtl.tex[img->cmn.active_slot]) atIndex:slot];
|
|
}
|
|
}
|
|
|
|
// apply fragment shader images
|
|
for (NSUInteger slot = 0; slot < (NSUInteger)num_fs_imgs; slot++) {
|
|
const _sg_image_t* img = fs_imgs[slot];
|
|
if (_sg.mtl.state_cache.cur_fs_image_ids[slot].id != img->slot.id) {
|
|
_sg.mtl.state_cache.cur_fs_images[slot] = img;
|
|
_sg.mtl.state_cache.cur_fs_image_ids[slot].id = img->slot.id;
|
|
SOKOL_ASSERT(img->mtl.tex[img->cmn.active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
|
|
[_sg.mtl.cmd_encoder setFragmentTexture:_sg_mtl_id(img->mtl.tex[img->cmn.active_slot]) atIndex:slot];
|
|
}
|
|
}
|
|
|
|
// apply vertex shader samplers
|
|
for (NSUInteger slot = 0; slot < (NSUInteger)num_vs_smps; slot++) {
|
|
const _sg_sampler_t* smp = vs_smps[slot];
|
|
if (_sg.mtl.state_cache.cur_vs_sampler_ids[slot].id != smp->slot.id) {
|
|
_sg.mtl.state_cache.cur_vs_samplers[slot] = smp;
|
|
_sg.mtl.state_cache.cur_vs_sampler_ids[slot].id = smp->slot.id;
|
|
SOKOL_ASSERT(smp->mtl.sampler_state != _SG_MTL_INVALID_SLOT_INDEX);
|
|
[_sg.mtl.cmd_encoder setVertexSamplerState:_sg_mtl_id(smp->mtl.sampler_state) atIndex:slot];
|
|
}
|
|
}
|
|
|
|
// apply fragment shader samplers
|
|
for (NSUInteger slot = 0; slot < (NSUInteger)num_fs_smps; slot++) {
|
|
const _sg_sampler_t* smp = fs_smps[slot];
|
|
if (_sg.mtl.state_cache.cur_fs_sampler_ids[slot].id != smp->slot.id) {
|
|
_sg.mtl.state_cache.cur_fs_samplers[slot] = smp;
|
|
_sg.mtl.state_cache.cur_fs_sampler_ids[slot].id = smp->slot.id;
|
|
SOKOL_ASSERT(smp->mtl.sampler_state != _SG_MTL_INVALID_SLOT_INDEX);
|
|
[_sg.mtl.cmd_encoder setFragmentSamplerState:_sg_mtl_id(smp->mtl.sampler_state) atIndex:slot];
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_apply_uniforms(sg_shader_stage stage_index, int ub_index, const sg_range* data) {
|
|
SOKOL_ASSERT(_sg.mtl.in_pass);
|
|
if (!_sg.mtl.pass_valid) {
|
|
return;
|
|
}
|
|
SOKOL_ASSERT(nil != _sg.mtl.cmd_encoder);
|
|
SOKOL_ASSERT(((size_t)_sg.mtl.cur_ub_offset + data->size) <= (size_t)_sg.mtl.ub_size);
|
|
SOKOL_ASSERT((_sg.mtl.cur_ub_offset & (_SG_MTL_UB_ALIGN-1)) == 0);
|
|
SOKOL_ASSERT(_sg.mtl.state_cache.cur_pipeline && _sg.mtl.state_cache.cur_pipeline->shader);
|
|
SOKOL_ASSERT(_sg.mtl.state_cache.cur_pipeline->slot.id == _sg.mtl.state_cache.cur_pipeline_id.id);
|
|
SOKOL_ASSERT(_sg.mtl.state_cache.cur_pipeline->shader->slot.id == _sg.mtl.state_cache.cur_pipeline->cmn.shader_id.id);
|
|
SOKOL_ASSERT(ub_index < _sg.mtl.state_cache.cur_pipeline->shader->cmn.stage[stage_index].num_uniform_blocks);
|
|
SOKOL_ASSERT(data->size == _sg.mtl.state_cache.cur_pipeline->shader->cmn.stage[stage_index].uniform_blocks[ub_index].size);
|
|
|
|
// copy to global uniform buffer, record offset into cmd encoder, and advance offset
|
|
uint8_t* dst = &_sg.mtl.cur_ub_base_ptr[_sg.mtl.cur_ub_offset];
|
|
memcpy(dst, data->ptr, data->size);
|
|
if (stage_index == SG_SHADERSTAGE_VS) {
|
|
[_sg.mtl.cmd_encoder setVertexBufferOffset:(NSUInteger)_sg.mtl.cur_ub_offset atIndex:(NSUInteger)ub_index];
|
|
} else {
|
|
[_sg.mtl.cmd_encoder setFragmentBufferOffset:(NSUInteger)_sg.mtl.cur_ub_offset atIndex:(NSUInteger)ub_index];
|
|
}
|
|
_sg.mtl.cur_ub_offset = _sg_roundup(_sg.mtl.cur_ub_offset + (int)data->size, _SG_MTL_UB_ALIGN);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_draw(int base_element, int num_elements, int num_instances) {
|
|
SOKOL_ASSERT(_sg.mtl.in_pass);
|
|
if (!_sg.mtl.pass_valid) {
|
|
return;
|
|
}
|
|
SOKOL_ASSERT(nil != _sg.mtl.cmd_encoder);
|
|
SOKOL_ASSERT(_sg.mtl.state_cache.cur_pipeline && (_sg.mtl.state_cache.cur_pipeline->slot.id == _sg.mtl.state_cache.cur_pipeline_id.id));
|
|
if (SG_INDEXTYPE_NONE != _sg.mtl.state_cache.cur_pipeline->cmn.index_type) {
|
|
// indexed rendering
|
|
SOKOL_ASSERT(_sg.mtl.state_cache.cur_indexbuffer && (_sg.mtl.state_cache.cur_indexbuffer->slot.id == _sg.mtl.state_cache.cur_indexbuffer_id.id));
|
|
const _sg_buffer_t* ib = _sg.mtl.state_cache.cur_indexbuffer;
|
|
SOKOL_ASSERT(ib->mtl.buf[ib->cmn.active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
|
|
const NSUInteger index_buffer_offset = (NSUInteger) (_sg.mtl.state_cache.cur_indexbuffer_offset + base_element * _sg.mtl.state_cache.cur_pipeline->mtl.index_size);
|
|
[_sg.mtl.cmd_encoder drawIndexedPrimitives:_sg.mtl.state_cache.cur_pipeline->mtl.prim_type
|
|
indexCount:(NSUInteger)num_elements
|
|
indexType:_sg.mtl.state_cache.cur_pipeline->mtl.index_type
|
|
indexBuffer:_sg_mtl_id(ib->mtl.buf[ib->cmn.active_slot])
|
|
indexBufferOffset:index_buffer_offset
|
|
instanceCount:(NSUInteger)num_instances];
|
|
} else {
|
|
// non-indexed rendering
|
|
[_sg.mtl.cmd_encoder drawPrimitives:_sg.mtl.state_cache.cur_pipeline->mtl.prim_type
|
|
vertexStart:(NSUInteger)base_element
|
|
vertexCount:(NSUInteger)num_elements
|
|
instanceCount:(NSUInteger)num_instances];
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_update_buffer(_sg_buffer_t* buf, const sg_range* data) {
|
|
SOKOL_ASSERT(buf && data && data->ptr && (data->size > 0));
|
|
if (++buf->cmn.active_slot >= buf->cmn.num_slots) {
|
|
buf->cmn.active_slot = 0;
|
|
}
|
|
__unsafe_unretained id<MTLBuffer> mtl_buf = _sg_mtl_id(buf->mtl.buf[buf->cmn.active_slot]);
|
|
void* dst_ptr = [mtl_buf contents];
|
|
memcpy(dst_ptr, data->ptr, data->size);
|
|
#if defined(_SG_TARGET_MACOS)
|
|
if (_sg_mtl_resource_options_storage_mode_managed_or_shared() == MTLStorageModeManaged) {
|
|
[mtl_buf didModifyRange:NSMakeRange(0, data->size)];
|
|
}
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE int _sg_mtl_append_buffer(_sg_buffer_t* buf, const sg_range* data, bool new_frame) {
|
|
SOKOL_ASSERT(buf && data && data->ptr && (data->size > 0));
|
|
if (new_frame) {
|
|
if (++buf->cmn.active_slot >= buf->cmn.num_slots) {
|
|
buf->cmn.active_slot = 0;
|
|
}
|
|
}
|
|
__unsafe_unretained id<MTLBuffer> mtl_buf = _sg_mtl_id(buf->mtl.buf[buf->cmn.active_slot]);
|
|
uint8_t* dst_ptr = (uint8_t*) [mtl_buf contents];
|
|
dst_ptr += buf->cmn.append_pos;
|
|
memcpy(dst_ptr, data->ptr, data->size);
|
|
#if defined(_SG_TARGET_MACOS)
|
|
if (_sg_mtl_resource_options_storage_mode_managed_or_shared() == MTLStorageModeManaged) {
|
|
[mtl_buf didModifyRange:NSMakeRange((NSUInteger)buf->cmn.append_pos, (NSUInteger)data->size)];
|
|
}
|
|
#endif
|
|
// NOTE: this is a requirement from WebGPU, but we want identical behaviour across all backends
|
|
return _sg_roundup((int)data->size, 4);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_mtl_update_image(_sg_image_t* img, const sg_image_data* data) {
|
|
SOKOL_ASSERT(img && data);
|
|
if (++img->cmn.active_slot >= img->cmn.num_slots) {
|
|
img->cmn.active_slot = 0;
|
|
}
|
|
__unsafe_unretained id<MTLTexture> mtl_tex = _sg_mtl_id(img->mtl.tex[img->cmn.active_slot]);
|
|
_sg_mtl_copy_image_data(img, mtl_tex, data);
|
|
}
|
|
|
|
// ██ ██ ███████ ██████ ██████ ██████ ██ ██ ██████ █████ ██████ ██ ██ ███████ ███ ██ ██████
|
|
// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ██
|
|
// ██ █ ██ █████ ██████ ██ ███ ██████ ██ ██ ██████ ███████ ██ █████ █████ ██ ██ ██ ██ ██
|
|
// ██ ███ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
|
// ███ ███ ███████ ██████ ██████ ██ ██████ ██████ ██ ██ ██████ ██ ██ ███████ ██ ████ ██████
|
|
//
|
|
// >>webgpu backend
|
|
#elif defined(SOKOL_WGPU)
|
|
|
|
_SOKOL_PRIVATE WGPUBufferUsageFlags _sg_wgpu_buffer_usage(sg_buffer_type t, sg_usage u) {
|
|
WGPUBufferUsageFlags res = 0;
|
|
if (SG_BUFFERTYPE_VERTEXBUFFER == t) {
|
|
res |= WGPUBufferUsage_Vertex;
|
|
} else {
|
|
res |= WGPUBufferUsage_Index;
|
|
}
|
|
if (SG_USAGE_IMMUTABLE != u) {
|
|
res |= WGPUBufferUsage_CopyDst;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
_SOKOL_PRIVATE WGPULoadOp _sg_wgpu_load_op(sg_action a) {
|
|
switch (a) {
|
|
case SG_ACTION_CLEAR:
|
|
case SG_ACTION_DONTCARE:
|
|
return WGPULoadOp_Clear;
|
|
case SG_ACTION_LOAD:
|
|
return WGPULoadOp_Load;
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return (WGPULoadOp)0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE WGPUTextureViewDimension _sg_wgpu_tex_viewdim(sg_image_type t) {
|
|
switch (t) {
|
|
case SG_IMAGETYPE_2D: return WGPUTextureViewDimension_2D;
|
|
case SG_IMAGETYPE_CUBE: return WGPUTextureViewDimension_Cube;
|
|
case SG_IMAGETYPE_3D: return WGPUTextureViewDimension_3D;
|
|
case SG_IMAGETYPE_ARRAY: return WGPUTextureViewDimension_2DArray;
|
|
default: SOKOL_UNREACHABLE; return WGPUTextureViewDimension_Force32;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE WGPUTextureComponentType _sg_wgpu_tex_comptype(sg_image_sample_type t) {
|
|
// FIXME
|
|
switch (t) {
|
|
case SG_IMAGESAMPLETYPE_FLOAT: return WGPUTextureComponentType_Float;
|
|
case SG_IMAGESAMPLETYPE_SINT: return WGPUTextureComponentType_Sint;
|
|
case SG_IMAGESAMPLETYPE_UINT: return WGPUTextureComponentType_Uint;
|
|
default: SOKOL_UNREACHABLE; return WGPUTextureComponentType_Force32;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE WGPUTextureDimension _sg_wgpu_tex_dim(sg_image_type t) {
|
|
if (SG_IMAGETYPE_3D == t) {
|
|
return WGPUTextureDimension_3D;
|
|
} else {
|
|
return WGPUTextureDimension_2D;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE WGPUAddressMode _sg_wgpu_sampler_addrmode(sg_wrap m) {
|
|
switch (m) {
|
|
case SG_WRAP_REPEAT:
|
|
return WGPUAddressMode_Repeat;
|
|
case SG_WRAP_CLAMP_TO_EDGE:
|
|
case SG_WRAP_CLAMP_TO_BORDER:
|
|
return WGPUAddressMode_ClampToEdge;
|
|
case SG_WRAP_MIRRORED_REPEAT:
|
|
return WGPUAddressMode_MirrorRepeat;
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return WGPUAddressMode_Force32;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE WGPUFilterMode _sg_wgpu_sampler_minmagfilter(sg_filter f) {
|
|
switch (f) {
|
|
case SG_FILTER_NEAREST:
|
|
case SG_FILTER_NEAREST_MIPMAP_NEAREST:
|
|
case SG_FILTER_NEAREST_MIPMAP_LINEAR:
|
|
return WGPUFilterMode_Nearest;
|
|
case SG_FILTER_LINEAR:
|
|
case SG_FILTER_LINEAR_MIPMAP_NEAREST:
|
|
case SG_FILTER_LINEAR_MIPMAP_LINEAR:
|
|
return WGPUFilterMode_Linear;
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return WGPUFilterMode_Force32;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE WGPUFilterMode _sg_wgpu_sampler_mipfilter(sg_filter f) {
|
|
switch (f) {
|
|
case SG_FILTER_NEAREST:
|
|
case SG_FILTER_LINEAR:
|
|
case SG_FILTER_NEAREST_MIPMAP_NEAREST:
|
|
case SG_FILTER_LINEAR_MIPMAP_NEAREST:
|
|
return WGPUFilterMode_Nearest;
|
|
case SG_FILTER_NEAREST_MIPMAP_LINEAR:
|
|
case SG_FILTER_LINEAR_MIPMAP_LINEAR:
|
|
return WGPUFilterMode_Linear;
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return WGPUFilterMode_Force32;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE WGPUIndexFormat _sg_wgpu_indexformat(sg_index_type t) {
|
|
// NOTE: there's no WGPUIndexFormat_None
|
|
return (t == SG_INDEXTYPE_UINT16) ? WGPUIndexFormat_Uint16 : WGPUIndexFormat_Uint32;
|
|
}
|
|
|
|
_SOKOL_PRIVATE WGPUInputStepMode _sg_wgpu_stepmode(sg_vertex_step s) {
|
|
return (s == SG_VERTEXSTEP_PER_VERTEX) ? WGPUInputStepMode_Vertex : WGPUInputStepMode_Instance;
|
|
}
|
|
|
|
_SOKOL_PRIVATE WGPUVertexFormat _sg_wgpu_vertexformat(sg_vertex_format f) {
|
|
switch (f) {
|
|
case SG_VERTEXFORMAT_FLOAT: return WGPUVertexFormat_Float;
|
|
case SG_VERTEXFORMAT_FLOAT2: return WGPUVertexFormat_Float2;
|
|
case SG_VERTEXFORMAT_FLOAT3: return WGPUVertexFormat_Float3;
|
|
case SG_VERTEXFORMAT_FLOAT4: return WGPUVertexFormat_Float4;
|
|
case SG_VERTEXFORMAT_BYTE4: return WGPUVertexFormat_Char4;
|
|
case SG_VERTEXFORMAT_BYTE4N: return WGPUVertexFormat_Char4Norm;
|
|
case SG_VERTEXFORMAT_UBYTE4: return WGPUVertexFormat_UChar4;
|
|
case SG_VERTEXFORMAT_UBYTE4N: return WGPUVertexFormat_UChar4Norm;
|
|
case SG_VERTEXFORMAT_SHORT2: return WGPUVertexFormat_Short2;
|
|
case SG_VERTEXFORMAT_SHORT2N: return WGPUVertexFormat_Short2Norm;
|
|
case SG_VERTEXFORMAT_USHORT2N: return WGPUVertexFormat_UShort2Norm;
|
|
case SG_VERTEXFORMAT_SHORT4: return WGPUVertexFormat_Short4;
|
|
case SG_VERTEXFORMAT_SHORT4N: return WGPUVertexFormat_Short4Norm;
|
|
case SG_VERTEXFORMAT_USHORT4N: return WGPUVertexFormat_UShort4Norm;
|
|
case SG_VERTEXFORMAT_HALF2: return WGPUVertexFormat_Half2;
|
|
case SG_VERTEXFORMAT_HALF3: return WGPUVertexFormat_Half4;
|
|
// FIXME! UINT10_N2
|
|
case SG_VERTEXFORMAT_UINT10_N2:
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return WGPUVertexFormat_Force32;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE WGPUPrimitiveTopology _sg_wgpu_topology(sg_primitive_type t) {
|
|
switch (t) {
|
|
case SG_PRIMITIVETYPE_POINTS: return WGPUPrimitiveTopology_PointList;
|
|
case SG_PRIMITIVETYPE_LINES: return WGPUPrimitiveTopology_LineList;
|
|
case SG_PRIMITIVETYPE_LINE_STRIP: return WGPUPrimitiveTopology_LineStrip;
|
|
case SG_PRIMITIVETYPE_TRIANGLES: return WGPUPrimitiveTopology_TriangleList;
|
|
case SG_PRIMITIVETYPE_TRIANGLE_STRIP: return WGPUPrimitiveTopology_TriangleStrip;
|
|
default: SOKOL_UNREACHABLE; return WGPUPrimitiveTopology_Force32;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE WGPUFrontFace _sg_wgpu_frontface(sg_face_winding fw) {
|
|
return (fw == SG_FACEWINDING_CCW) ? WGPUFrontFace_CCW : WGPUFrontFace_CW;
|
|
}
|
|
|
|
_SOKOL_PRIVATE WGPUCullMode _sg_wgpu_cullmode(sg_cull_mode cm) {
|
|
switch (cm) {
|
|
case SG_CULLMODE_NONE: return WGPUCullMode_None;
|
|
case SG_CULLMODE_FRONT: return WGPUCullMode_Front;
|
|
case SG_CULLMODE_BACK: return WGPUCullMode_Back;
|
|
default: SOKOL_UNREACHABLE; return WGPUCullMode_Force32;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE WGPUTextureFormat _sg_wgpu_textureformat(sg_pixel_format p) {
|
|
switch (p) {
|
|
case SG_PIXELFORMAT_NONE: return WGPUTextureFormat_Undefined;
|
|
case SG_PIXELFORMAT_R8: return WGPUTextureFormat_R8Unorm;
|
|
case SG_PIXELFORMAT_R8SN: return WGPUTextureFormat_R8Snorm;
|
|
case SG_PIXELFORMAT_R8UI: return WGPUTextureFormat_R8Uint;
|
|
case SG_PIXELFORMAT_R8SI: return WGPUTextureFormat_R8Sint;
|
|
case SG_PIXELFORMAT_R16UI: return WGPUTextureFormat_R16Uint;
|
|
case SG_PIXELFORMAT_R16SI: return WGPUTextureFormat_R16Sint;
|
|
case SG_PIXELFORMAT_R16F: return WGPUTextureFormat_R16Float;
|
|
case SG_PIXELFORMAT_RG8: return WGPUTextureFormat_RG8Unorm;
|
|
case SG_PIXELFORMAT_RG8SN: return WGPUTextureFormat_RG8Snorm;
|
|
case SG_PIXELFORMAT_RG8UI: return WGPUTextureFormat_RG8Uint;
|
|
case SG_PIXELFORMAT_RG8SI: return WGPUTextureFormat_RG8Sint;
|
|
case SG_PIXELFORMAT_R32UI: return WGPUTextureFormat_R32Uint;
|
|
case SG_PIXELFORMAT_R32SI: return WGPUTextureFormat_R32Sint;
|
|
case SG_PIXELFORMAT_R32F: return WGPUTextureFormat_R32Float;
|
|
case SG_PIXELFORMAT_RG16UI: return WGPUTextureFormat_RG16Uint;
|
|
case SG_PIXELFORMAT_RG16SI: return WGPUTextureFormat_RG16Sint;
|
|
case SG_PIXELFORMAT_RG16F: return WGPUTextureFormat_RG16Float;
|
|
case SG_PIXELFORMAT_RGBA8: return WGPUTextureFormat_RGBA8Unorm;
|
|
case SG_PIXELFORMAT_RGBA8SN: return WGPUTextureFormat_RGBA8Snorm;
|
|
case SG_PIXELFORMAT_RGBA8UI: return WGPUTextureFormat_RGBA8Uint;
|
|
case SG_PIXELFORMAT_RGBA8SI: return WGPUTextureFormat_RGBA8Sint;
|
|
case SG_PIXELFORMAT_BGRA8: return WGPUTextureFormat_BGRA8Unorm;
|
|
case SG_PIXELFORMAT_RGB10A2: return WGPUTextureFormat_RGB10A2Unorm;
|
|
case SG_PIXELFORMAT_RG11B10F: return WGPUTextureFormat_RG11B10Float;
|
|
case SG_PIXELFORMAT_RG32UI: return WGPUTextureFormat_RG32Uint;
|
|
case SG_PIXELFORMAT_RG32SI: return WGPUTextureFormat_RG32Sint;
|
|
case SG_PIXELFORMAT_RG32F: return WGPUTextureFormat_RG32Float;
|
|
case SG_PIXELFORMAT_RGBA16UI: return WGPUTextureFormat_RGBA16Uint;
|
|
case SG_PIXELFORMAT_RGBA16SI: return WGPUTextureFormat_RGBA16Sint;
|
|
case SG_PIXELFORMAT_RGBA16F: return WGPUTextureFormat_RGBA16Float;
|
|
case SG_PIXELFORMAT_RGBA32UI: return WGPUTextureFormat_RGBA32Uint;
|
|
case SG_PIXELFORMAT_RGBA32SI: return WGPUTextureFormat_RGBA32Sint;
|
|
case SG_PIXELFORMAT_RGBA32F: return WGPUTextureFormat_RGBA32Float;
|
|
case SG_PIXELFORMAT_DEPTH: return WGPUTextureFormat_Depth32Float;
|
|
case SG_PIXELFORMAT_DEPTH_STENCIL: return WGPUTextureFormat_Depth24PlusStencil8;
|
|
case SG_PIXELFORMAT_BC1_RGBA: return WGPUTextureFormat_BC1RGBAUnorm;
|
|
case SG_PIXELFORMAT_BC2_RGBA: return WGPUTextureFormat_BC2RGBAUnorm;
|
|
case SG_PIXELFORMAT_BC3_RGBA: return WGPUTextureFormat_BC3RGBAUnorm;
|
|
case SG_PIXELFORMAT_BC4_R: return WGPUTextureFormat_BC4RUnorm;
|
|
case SG_PIXELFORMAT_BC4_RSN: return WGPUTextureFormat_BC4RSnorm;
|
|
case SG_PIXELFORMAT_BC5_RG: return WGPUTextureFormat_BC5RGUnorm;
|
|
case SG_PIXELFORMAT_BC5_RGSN: return WGPUTextureFormat_BC5RGSnorm;
|
|
case SG_PIXELFORMAT_BC6H_RGBF: return WGPUTextureFormat_BC6HRGBSfloat;
|
|
case SG_PIXELFORMAT_BC6H_RGBUF: return WGPUTextureFormat_BC6HRGBUfloat;
|
|
case SG_PIXELFORMAT_BC7_RGBA: return WGPUTextureFormat_BC7RGBAUnorm;
|
|
|
|
// NOT SUPPORTED
|
|
case SG_PIXELFORMAT_R16:
|
|
case SG_PIXELFORMAT_R16SN:
|
|
case SG_PIXELFORMAT_RG16:
|
|
case SG_PIXELFORMAT_RG16SN:
|
|
case SG_PIXELFORMAT_RGBA16:
|
|
case SG_PIXELFORMAT_RGBA16SN:
|
|
case SG_PIXELFORMAT_SRGB8A8:
|
|
case SG_PIXELFORMAT_RGB9E5:
|
|
case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
|
|
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
|
|
case SG_PIXELFORMAT_ETC2_RGB8:
|
|
case SG_PIXELFORMAT_ETC2_RGB8A1:
|
|
case SG_PIXELFORMAT_ETC2_RGBA8:
|
|
case SG_PIXELFORMAT_ETC2_RG11:
|
|
case SG_PIXELFORMAT_ETC2_RG11SN:
|
|
default:
|
|
SOKOL_UNREACHABLE;
|
|
return WGPUTextureFormat_Force32;
|
|
}
|
|
}
|
|
|
|
/*
|
|
FIXME ??? this isn't needed anywhere?
|
|
_SOKOL_PRIVATE WGPUTextureAspect _sg_wgpu_texture_aspect(sg_pixel_format fmt) {
|
|
if (_sg_is_valid_rendertarget_depth_format(fmt)) {
|
|
if (!_sg_is_depth_stencil_format(fmt)) {
|
|
return WGPUTextureAspect_DepthOnly;
|
|
}
|
|
}
|
|
return WGPUTextureAspect_All;
|
|
}
|
|
*/
|
|
|
|
_SOKOL_PRIVATE WGPUCompareFunction _sg_wgpu_comparefunc(sg_compare_func f) {
|
|
switch (f) {
|
|
case SG_COMPAREFUNC_NEVER: return WGPUCompareFunction_Never;
|
|
case SG_COMPAREFUNC_LESS: return WGPUCompareFunction_Less;
|
|
case SG_COMPAREFUNC_EQUAL: return WGPUCompareFunction_Equal;
|
|
case SG_COMPAREFUNC_LESS_EQUAL: return WGPUCompareFunction_LessEqual;
|
|
case SG_COMPAREFUNC_GREATER: return WGPUCompareFunction_Greater;
|
|
case SG_COMPAREFUNC_NOT_EQUAL: return WGPUCompareFunction_NotEqual;
|
|
case SG_COMPAREFUNC_GREATER_EQUAL: return WGPUCompareFunction_GreaterEqual;
|
|
case SG_COMPAREFUNC_ALWAYS: return WGPUCompareFunction_Always;
|
|
default: SOKOL_UNREACHABLE; return WGPUCompareFunction_Force32;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE WGPUStencilOperation _sg_wgpu_stencilop(sg_stencil_op op) {
|
|
switch (op) {
|
|
case SG_STENCILOP_KEEP: return WGPUStencilOperation_Keep;
|
|
case SG_STENCILOP_ZERO: return WGPUStencilOperation_Zero;
|
|
case SG_STENCILOP_REPLACE: return WGPUStencilOperation_Replace;
|
|
case SG_STENCILOP_INCR_CLAMP: return WGPUStencilOperation_IncrementClamp;
|
|
case SG_STENCILOP_DECR_CLAMP: return WGPUStencilOperation_DecrementClamp;
|
|
case SG_STENCILOP_INVERT: return WGPUStencilOperation_Invert;
|
|
case SG_STENCILOP_INCR_WRAP: return WGPUStencilOperation_IncrementWrap;
|
|
case SG_STENCILOP_DECR_WRAP: return WGPUStencilOperation_DecrementWrap;
|
|
default: SOKOL_UNREACHABLE; return WGPUStencilOperation_Force32;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE WGPUBlendOperation _sg_wgpu_blendop(sg_blend_op op) {
|
|
switch (op) {
|
|
case SG_BLENDOP_ADD: return WGPUBlendOperation_Add;
|
|
case SG_BLENDOP_SUBTRACT: return WGPUBlendOperation_Subtract;
|
|
case SG_BLENDOP_REVERSE_SUBTRACT: return WGPUBlendOperation_ReverseSubtract;
|
|
default: SOKOL_UNREACHABLE; return WGPUBlendOperation_Force32;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE WGPUBlendFactor _sg_wgpu_blendfactor(sg_blend_factor f) {
|
|
switch (f) {
|
|
case SG_BLENDFACTOR_ZERO: return WGPUBlendFactor_Zero;
|
|
case SG_BLENDFACTOR_ONE: return WGPUBlendFactor_One;
|
|
case SG_BLENDFACTOR_SRC_COLOR: return WGPUBlendFactor_SrcColor;
|
|
case SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR: return WGPUBlendFactor_OneMinusSrcColor;
|
|
case SG_BLENDFACTOR_SRC_ALPHA: return WGPUBlendFactor_SrcAlpha;
|
|
case SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return WGPUBlendFactor_OneMinusSrcAlpha;
|
|
case SG_BLENDFACTOR_DST_COLOR: return WGPUBlendFactor_DstColor;
|
|
case SG_BLENDFACTOR_ONE_MINUS_DST_COLOR: return WGPUBlendFactor_OneMinusDstColor;
|
|
case SG_BLENDFACTOR_DST_ALPHA: return WGPUBlendFactor_DstAlpha;
|
|
case SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA: return WGPUBlendFactor_OneMinusDstAlpha;
|
|
case SG_BLENDFACTOR_SRC_ALPHA_SATURATED: return WGPUBlendFactor_SrcAlphaSaturated;
|
|
case SG_BLENDFACTOR_BLEND_COLOR: return WGPUBlendFactor_BlendColor;
|
|
case SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR: return WGPUBlendFactor_OneMinusBlendColor;
|
|
// FIXME: separate blend alpha value not supported?
|
|
case SG_BLENDFACTOR_BLEND_ALPHA: return WGPUBlendFactor_BlendColor;
|
|
case SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA: return WGPUBlendFactor_OneMinusBlendColor;
|
|
default:
|
|
SOKOL_UNREACHABLE; return WGPUBlendFactor_Force32;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE WGPUColorWriteMaskFlags _sg_wgpu_colorwritemask(uint8_t m) {
|
|
WGPUColorWriteMaskFlags res = 0;
|
|
if (0 != (m & SG_COLORMASK_R)) {
|
|
res |= WGPUColorWriteMask_Red;
|
|
}
|
|
if (0 != (m & SG_COLORMASK_G)) {
|
|
res |= WGPUColorWriteMask_Green;
|
|
}
|
|
if (0 != (m & SG_COLORMASK_B)) {
|
|
res |= WGPUColorWriteMask_Blue;
|
|
}
|
|
if (0 != (m & SG_COLORMASK_A)) {
|
|
res |= WGPUColorWriteMask_Alpha;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_init_caps(void) {
|
|
_sg.backend = SG_BACKEND_WGPU;
|
|
_sg.features.origin_top_left = true;
|
|
_sg.features.image_clamp_to_border = false;
|
|
_sg.features.mrt_independent_blend_state = true;
|
|
_sg.features.mrt_independent_write_mask = true;
|
|
|
|
// FIXME: max images size???
|
|
_sg.limits.max_image_size_2d = 8 * 1024;
|
|
_sg.limits.max_image_size_cube = 8 * 1024;
|
|
_sg.limits.max_image_size_3d = 2 * 1024;
|
|
_sg.limits.max_image_size_array = 8 * 1024;
|
|
_sg.limits.max_image_array_layers = 2 * 1024;
|
|
_sg.limits.max_vertex_attrs = SG_MAX_VERTEX_ATTRIBUTES;
|
|
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R8]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R8SN]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R8UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R8SI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R16UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R16SI]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16F]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG8]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RG8SN]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG8UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG8SI]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32UI]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32SI]);
|
|
_sg_pixelformat_sbr(&_sg.formats[SG_PIXELFORMAT_R32F]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG16UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG16SI]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16F]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA8]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGBA8SN]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA8UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA8SI]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_BGRA8]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGB10A2]);
|
|
// FIXME: missing SG_PIXELFORMAT_RG11B10F
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RG32UI]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RG32SI]);
|
|
_sg_pixelformat_sbr(&_sg.formats[SG_PIXELFORMAT_RG32F]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA16UI]);
|
|
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA16SI]);
|
|
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32UI]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32SI]);
|
|
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
|
|
_sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH]);
|
|
_sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH_STENCIL]);
|
|
|
|
/* FIXME FIXME FIXME: need to check if BC texture compression is
|
|
actually supported, currently the WebGPU C-API doesn't allow this
|
|
*/
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC1_RGBA]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC2_RGBA]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC3_RGBA]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC4_R]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC4_RSN]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC5_RG]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC5_RGSN]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC6H_RGBF]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC6H_RGBUF]);
|
|
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC7_RGBA]);
|
|
}
|
|
|
|
/*
|
|
WGPU uniform buffer pool implementation:
|
|
|
|
At start of frame, a mapped buffer is grabbed from the pool,
|
|
or a new buffer is created if there is no mapped buffer available.
|
|
|
|
At end of frame, the current buffer is unmapped before queue submit,
|
|
and async-mapped immediately again.
|
|
|
|
UNIFORM BUFFER FIXME:
|
|
|
|
- As per WebGPU spec, it should be possible to create a Uniform|MapWrite
|
|
buffer, but this isn't currently allowed in Dawn.
|
|
*/
|
|
_SOKOL_PRIVATE void _sg_wgpu_ubpool_init(const sg_desc* desc) {
|
|
|
|
/* Add the max-uniform-update size (64 KB) to the requested buffer size,
|
|
this is to prevent validation errors in the WebGPU implementation
|
|
if the entire buffer size is used per frame. 64 KB is the allowed
|
|
max uniform update size on NVIDIA
|
|
*/
|
|
_sg.wgpu.ub.num_bytes = desc->uniform_buffer_size + _SG_WGPU_MAX_UNIFORM_UPDATE_SIZE;
|
|
|
|
WGPUBufferDescriptor ub_desc;
|
|
_sg_clear(&ub_desc, sizeof(ub_desc));
|
|
ub_desc.size = _sg.wgpu.ub.num_bytes;
|
|
ub_desc.usage = WGPUBufferUsage_Uniform|WGPUBufferUsage_CopyDst;
|
|
_sg.wgpu.ub.buf = wgpuDeviceCreateBuffer(_sg.wgpu.dev, &ub_desc);
|
|
SOKOL_ASSERT(_sg.wgpu.ub.buf);
|
|
|
|
WGPUBindGroupLayoutBinding ub_bglb_desc[SG_NUM_SHADER_STAGES][SG_MAX_SHADERSTAGE_UBS];
|
|
_sg_clear(ub_bglb_desc, sizeof(ub_bglb_desc));
|
|
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
|
|
WGPUShaderStage vis = (stage_index == SG_SHADERSTAGE_VS) ? WGPUShaderStage_Vertex : WGPUShaderStage_Fragment;
|
|
for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
|
|
int bind_index = stage_index * SG_MAX_SHADERSTAGE_UBS + ub_index;
|
|
ub_bglb_desc[stage_index][ub_index].binding = bind_index;
|
|
ub_bglb_desc[stage_index][ub_index].visibility = vis;
|
|
ub_bglb_desc[stage_index][ub_index].type = WGPUBindingType_UniformBuffer;
|
|
ub_bglb_desc[stage_index][ub_index].hasDynamicOffset = true;
|
|
}
|
|
}
|
|
|
|
WGPUBindGroupLayoutDescriptor ub_bgl_desc;
|
|
_sg_clear(&ub_bgl_desc, sizeof(ub_bgl_desc));
|
|
ub_bgl_desc.bindingCount = SG_NUM_SHADER_STAGES * SG_MAX_SHADERSTAGE_UBS;
|
|
ub_bgl_desc.bindings = &ub_bglb_desc[0][0];
|
|
_sg.wgpu.ub.bindgroup_layout = wgpuDeviceCreateBindGroupLayout(_sg.wgpu.dev, &ub_bgl_desc);
|
|
SOKOL_ASSERT(_sg.wgpu.ub.bindgroup_layout);
|
|
|
|
WGPUBindGroupBinding ub_bgb[SG_NUM_SHADER_STAGES][SG_MAX_SHADERSTAGE_UBS];
|
|
_sg_clear(ub_bgb, sizeof(ub_bgb));
|
|
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
|
|
for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
|
|
int bind_index = stage_index * SG_MAX_SHADERSTAGE_UBS + ub_index;
|
|
ub_bgb[stage_index][ub_index].binding = bind_index;
|
|
ub_bgb[stage_index][ub_index].buffer = _sg.wgpu.ub.buf;
|
|
// FIXME FIXME FIXME FIXME: HACK FOR VALIDATION BUG IN DAWN
|
|
ub_bgb[stage_index][ub_index].size = (1<<16);
|
|
}
|
|
}
|
|
WGPUBindGroupDescriptor bg_desc;
|
|
_sg_clear(&bg_desc, sizeof(bg_desc));
|
|
bg_desc.layout = _sg.wgpu.ub.bindgroup_layout;
|
|
bg_desc.bindingCount = SG_NUM_SHADER_STAGES * SG_MAX_SHADERSTAGE_UBS;
|
|
bg_desc.bindings = &ub_bgb[0][0];
|
|
_sg.wgpu.ub.bindgroup = wgpuDeviceCreateBindGroup(_sg.wgpu.dev, &bg_desc);
|
|
SOKOL_ASSERT(_sg.wgpu.ub.bindgroup);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_ubpool_discard(void) {
|
|
if (_sg.wgpu.ub.buf) {
|
|
wgpuBufferRelease(_sg.wgpu.ub.buf);
|
|
_sg.wgpu.ub.buf = 0;
|
|
}
|
|
if (_sg.wgpu.ub.bindgroup) {
|
|
wgpuBindGroupRelease(_sg.wgpu.ub.bindgroup);
|
|
_sg.wgpu.ub.bindgroup = 0;
|
|
}
|
|
if (_sg.wgpu.ub.bindgroup_layout) {
|
|
wgpuBindGroupLayoutRelease(_sg.wgpu.ub.bindgroup_layout);
|
|
_sg.wgpu.ub.bindgroup_layout = 0;
|
|
}
|
|
for (int i = 0; i < _sg.wgpu.ub.stage.num; i++) {
|
|
if (_sg.wgpu.ub.stage.buf[i]) {
|
|
wgpuBufferRelease(_sg.wgpu.ub.stage.buf[i]);
|
|
_sg.wgpu.ub.stage.buf[i] = 0;
|
|
_sg.wgpu.ub.stage.ptr[i] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_ubpool_mapped_callback(WGPUBufferMapAsyncStatus status, void* data, uint64_t data_len, void* user_data) {
|
|
if (!_sg.wgpu.valid) {
|
|
return;
|
|
}
|
|
// FIXME: better handling for this
|
|
if (WGPUBufferMapAsyncStatus_Success != status) {
|
|
_SG_ERROR(WGPU_MAP_UNIFORM_BUFFER_FAILED);
|
|
SOKOL_ASSERT(false);
|
|
}
|
|
SOKOL_ASSERT(data && (data_len == _sg.wgpu.ub.num_bytes));
|
|
int index = (int)(intptr_t) user_data;
|
|
SOKOL_ASSERT(index < _sg.wgpu.ub.stage.num);
|
|
SOKOL_ASSERT(0 == _sg.wgpu.ub.stage.ptr[index]);
|
|
_sg.wgpu.ub.stage.ptr[index] = (uint8_t*) data;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_ubpool_next_frame(bool first_frame) {
|
|
|
|
// immediately request a new mapping for the last frame's current staging buffer
|
|
if (!first_frame) {
|
|
WGPUBuffer ub_src = _sg.wgpu.ub.stage.buf[_sg.wgpu.ub.stage.cur];
|
|
wgpuBufferMapWriteAsync(ub_src, _sg_wgpu_ubpool_mapped_callback, (void*)(intptr_t)_sg.wgpu.ub.stage.cur);
|
|
}
|
|
|
|
// rewind per-frame offsets
|
|
_sg.wgpu.ub.offset = 0;
|
|
_sg_clear(&_sg.wgpu.ub.bind_offsets, sizeof(_sg.wgpu.ub.bind_offsets));
|
|
|
|
// check if a mapped staging buffer is available, otherwise create one
|
|
for (int i = 0; i < _sg.wgpu.ub.stage.num; i++) {
|
|
if (_sg.wgpu.ub.stage.ptr[i]) {
|
|
_sg.wgpu.ub.stage.cur = i;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// no mapped uniform buffer available, create one
|
|
SOKOL_ASSERT(_sg.wgpu.ub.stage.num < _SG_WGPU_STAGING_PIPELINE_SIZE);
|
|
_sg.wgpu.ub.stage.cur = _sg.wgpu.ub.stage.num++;
|
|
const int cur = _sg.wgpu.ub.stage.cur;
|
|
|
|
WGPUBufferDescriptor desc;
|
|
_sg_clear(&desc, sizeof(desc));
|
|
desc.size = _sg.wgpu.ub.num_bytes;
|
|
desc.usage = WGPUBufferUsage_CopySrc|WGPUBufferUsage_MapWrite;
|
|
WGPUCreateBufferMappedResult res = wgpuDeviceCreateBufferMapped(_sg.wgpu.dev, &desc);
|
|
_sg.wgpu.ub.stage.buf[cur] = res.buffer;
|
|
_sg.wgpu.ub.stage.ptr[cur] = (uint8_t*) res.data;
|
|
SOKOL_ASSERT(_sg.wgpu.ub.stage.buf[cur]);
|
|
SOKOL_ASSERT(_sg.wgpu.ub.stage.ptr[cur]);
|
|
SOKOL_ASSERT(res.dataLength == _sg.wgpu.ub.num_bytes);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_ubpool_flush(void) {
|
|
// unmap staging buffer and copy to uniform buffer
|
|
const int cur = _sg.wgpu.ub.stage.cur;
|
|
SOKOL_ASSERT(_sg.wgpu.ub.stage.ptr[cur]);
|
|
_sg.wgpu.ub.stage.ptr[cur] = 0;
|
|
WGPUBuffer src_buf = _sg.wgpu.ub.stage.buf[cur];
|
|
wgpuBufferUnmap(src_buf);
|
|
if (_sg.wgpu.ub.offset > 0) {
|
|
WGPUBuffer dst_buf = _sg.wgpu.ub.buf;
|
|
wgpuCommandEncoderCopyBufferToBuffer(_sg.wgpu.render_cmd_enc, src_buf, 0, dst_buf, 0, _sg.wgpu.ub.offset);
|
|
}
|
|
}
|
|
|
|
// helper function to compute number of bytes needed in staging buffer to copy image data
|
|
_SOKOL_PRIVATE uint32_t _sg_wgpu_image_data_buffer_size(const _sg_image_t* img) {
|
|
uint32_t num_bytes = 0;
|
|
const uint32_t num_faces = (img->cmn.type == SG_IMAGETYPE_CUBE) ? 6:1;
|
|
const uint32_t num_slices = (img->cmn.type == SG_IMAGETYPE_ARRAY) ? img->cmn.num_slices : 1;
|
|
for (int mip_index = 0; mip_index < img->cmn.num_mipmaps; mip_index++) {
|
|
const uint32_t mip_width = _sg_miplevel_dim(img->cmn.width, mip_index);
|
|
const uint32_t mip_height = _sg_miplevel_dim(img->cmn.height, mip_index);
|
|
// row-pitch must be 256-aligend
|
|
const uint32_t bytes_per_slice = _sg_surface_pitch(img->cmn.pixel_format, mip_width, mip_height, _SG_WGPU_ROWPITCH_ALIGN);
|
|
num_bytes += bytes_per_slice * num_slices * num_faces;
|
|
}
|
|
return num_bytes;
|
|
}
|
|
|
|
/* helper function to copy image data into a texture via a staging buffer, returns number of
|
|
bytes copied
|
|
*/
|
|
_SOKOL_PRIVATE uint32_t _sg_wgpu_copy_image_data(WGPUBuffer stg_buf, uint8_t* stg_base_ptr, uint32_t stg_base_offset, _sg_image_t* img, const sg_image_data* data) {
|
|
SOKOL_ASSERT(_sg.wgpu.staging_cmd_enc);
|
|
SOKOL_ASSERT(stg_buf && stg_base_ptr);
|
|
SOKOL_ASSERT(img);
|
|
SOKOL_ASSERT(data);
|
|
uint32_t stg_offset = stg_base_offset;
|
|
const uint32_t num_faces = (img->cmn.type == SG_IMAGETYPE_CUBE) ? 6:1;
|
|
const uint32_t num_slices = (img->cmn.type == SG_IMAGETYPE_ARRAY) ? img->cmn.num_slices : 1;
|
|
const sg_pixel_format fmt = img->cmn.pixel_format;
|
|
WGPUBufferCopyView src_view;
|
|
_sg_clear(&src_view, sizeof(src_view));
|
|
src_view.buffer = stg_buf;
|
|
WGPUTextureCopyView dst_view;
|
|
_sg_clear(&dst_view, sizeof(dst_view));
|
|
dst_view.texture = img->wgpu.tex;
|
|
WGPUExtent3D extent;
|
|
_sg_clear(&extent, sizeof(extent));
|
|
|
|
for (uint32_t face_index = 0; face_index < num_faces; face_index++) {
|
|
for (uint32_t mip_index = 0; mip_index < (uint32_t)img->cmn.num_mipmaps; mip_index++) {
|
|
SOKOL_ASSERT(data->subimage[face_index][mip_index].ptr);
|
|
SOKOL_ASSERT(data->subimage[face_index][mip_index].size > 0);
|
|
const uint8_t* src_base_ptr = (const uint8_t*)data->subimage[face_index][mip_index].ptr;
|
|
SOKOL_ASSERT(src_base_ptr);
|
|
uint8_t* dst_base_ptr = stg_base_ptr + stg_offset;
|
|
|
|
const uint32_t mip_width = _sg_miplevel_dim(img->cmn.width, mip_index);
|
|
const uint32_t mip_height = _sg_miplevel_dim(img->cmn.height, mip_index);
|
|
const uint32_t mip_depth = (img->cmn.type == SG_IMAGETYPE_3D) ? _sg_miplevel_dim(img->cmn.num_slices, mip_index) : 1;
|
|
const uint32_t num_rows = _sg_num_rows(fmt, mip_height);
|
|
const uint32_t src_bytes_per_row = _sg_row_pitch(fmt, mip_width, 1);
|
|
const uint32_t dst_bytes_per_row = _sg_row_pitch(fmt, mip_width, _SG_WGPU_ROWPITCH_ALIGN);
|
|
const uint32_t src_bytes_per_slice = _sg_surface_pitch(fmt, mip_width, mip_height, 1);
|
|
const uint32_t dst_bytes_per_slice = _sg_surface_pitch(fmt, mip_width, mip_height, _SG_WGPU_ROWPITCH_ALIGN);
|
|
SOKOL_ASSERT((uint32_t)data->subimage[face_index][mip_index].size == (src_bytes_per_slice * num_slices));
|
|
SOKOL_ASSERT(src_bytes_per_row <= dst_bytes_per_row);
|
|
SOKOL_ASSERT(src_bytes_per_slice == (src_bytes_per_row * num_rows));
|
|
SOKOL_ASSERT(dst_bytes_per_slice == (dst_bytes_per_row * num_rows));
|
|
_SOKOL_UNUSED(src_bytes_per_slice);
|
|
|
|
// copy data into mapped staging buffer
|
|
if (src_bytes_per_row == dst_bytes_per_row) {
|
|
// can do a single memcpy
|
|
uint32_t num_bytes = data->subimage[face_index][mip_index].size;
|
|
memcpy(dst_base_ptr, src_base_ptr, num_bytes);
|
|
} else {
|
|
// src/dst pitch doesn't match, need to copy row by row
|
|
uint8_t* dst_ptr = dst_base_ptr;
|
|
const uint8_t* src_ptr = src_base_ptr;
|
|
for (uint32_t slice_index = 0; slice_index < num_slices; slice_index++) {
|
|
SOKOL_ASSERT(dst_ptr == dst_base_ptr + slice_index * dst_bytes_per_slice);
|
|
for (uint32_t row_index = 0; row_index < num_rows; row_index++) {
|
|
memcpy(dst_ptr, src_ptr, src_bytes_per_row);
|
|
src_ptr += src_bytes_per_row;
|
|
dst_ptr += dst_bytes_per_row;
|
|
}
|
|
}
|
|
}
|
|
|
|
// record the staging copy operation into command encoder
|
|
src_view.imageHeight = mip_height;
|
|
src_view.rowPitch = dst_bytes_per_row;
|
|
dst_view.mipLevel = mip_index;
|
|
extent.width = mip_width;
|
|
extent.height = mip_height;
|
|
extent.depth = mip_depth;
|
|
SOKOL_ASSERT((img->cmn.type != SG_IMAGETYPE_CUBE) || (num_slices == 1));
|
|
for (uint32_t slice_index = 0; slice_index < num_slices; slice_index++) {
|
|
const uint32_t layer_index = (img->cmn.type == SG_IMAGETYPE_ARRAY) ? slice_index : face_index;
|
|
src_view.offset = stg_offset;
|
|
dst_view.arrayLayer = layer_index;
|
|
wgpuCommandEncoderCopyBufferToTexture(_sg.wgpu.staging_cmd_enc, &src_view, &dst_view, &extent);
|
|
stg_offset += dst_bytes_per_slice;
|
|
SOKOL_ASSERT(stg_offset <= _sg.wgpu.staging.num_bytes);
|
|
}
|
|
}
|
|
}
|
|
SOKOL_ASSERT(stg_offset >= stg_base_offset);
|
|
return (stg_offset - stg_base_offset);
|
|
}
|
|
|
|
/*
|
|
The WGPU staging buffer implementation:
|
|
|
|
Very similar to the uniform buffer pool, there's a pool of big
|
|
per-frame staging buffers, each must be big enough to hold
|
|
all data uploaded to dynamic resources for one frame.
|
|
|
|
Staging buffers are created on demand and reused, because the
|
|
'frame pipeline depth' of WGPU isn't predictable.
|
|
|
|
The difference to the uniform buffer system is that there isn't
|
|
a 1:1 relationship for source- and destination for the
|
|
data-copy operation. There's always one staging buffer as copy-source
|
|
per frame, but many copy-destinations (regular vertex/index buffers
|
|
or images). Instead of one big copy-operation at the end of the frame,
|
|
multiple copy-operations will be written throughout the frame.
|
|
*/
|
|
_SOKOL_PRIVATE void _sg_wgpu_staging_init(const sg_desc* desc) {
|
|
SOKOL_ASSERT(desc && (desc->staging_buffer_size > 0));
|
|
_sg.wgpu.staging.num_bytes = desc->staging_buffer_size;
|
|
// there's actually nothing more to do here
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_staging_discard(void) {
|
|
for (int i = 0; i < _sg.wgpu.staging.num; i++) {
|
|
if (_sg.wgpu.staging.buf[i]) {
|
|
wgpuBufferRelease(_sg.wgpu.staging.buf[i]);
|
|
_sg.wgpu.staging.buf[i] = 0;
|
|
_sg.wgpu.staging.ptr[i] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_staging_mapped_callback(WGPUBufferMapAsyncStatus status, void* data, uint64_t data_len, void* user_data) {
|
|
if (!_sg.wgpu.valid) {
|
|
return;
|
|
}
|
|
// FIXME: better handling for this
|
|
if (WGPUBufferMapAsyncStatus_Success != status) {
|
|
SOKOL_ASSERT("Mapping staging buffer failed!\n");
|
|
SOKOL_ASSERT(false);
|
|
}
|
|
SOKOL_ASSERT(data && (data_len == _sg.wgpu.staging.num_bytes));
|
|
int index = (int)(intptr_t) user_data;
|
|
SOKOL_ASSERT(index < _sg.wgpu.staging.num);
|
|
SOKOL_ASSERT(0 == _sg.wgpu.staging.ptr[index]);
|
|
_sg.wgpu.staging.ptr[index] = (uint8_t*) data;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_staging_next_frame(bool first_frame) {
|
|
|
|
// immediately request a new mapping for the last frame's current staging buffer
|
|
if (!first_frame) {
|
|
WGPUBuffer cur_buf = _sg.wgpu.staging.buf[_sg.wgpu.staging.cur];
|
|
wgpuBufferMapWriteAsync(cur_buf, _sg_wgpu_staging_mapped_callback, (void*)(intptr_t)_sg.wgpu.staging.cur);
|
|
}
|
|
|
|
// rewind staging-buffer offset
|
|
_sg.wgpu.staging.offset = 0;
|
|
|
|
// check if mapped staging buffer is available, otherwise create one
|
|
for (int i = 0; i < _sg.wgpu.staging.num; i++) {
|
|
if (_sg.wgpu.staging.ptr[i]) {
|
|
_sg.wgpu.staging.cur = i;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// no mapped buffer available, create one
|
|
SOKOL_ASSERT(_sg.wgpu.staging.num < _SG_WGPU_STAGING_PIPELINE_SIZE);
|
|
_sg.wgpu.staging.cur = _sg.wgpu.staging.num++;
|
|
const int cur = _sg.wgpu.staging.cur;
|
|
|
|
WGPUBufferDescriptor desc;
|
|
_sg_clear(&desc, sizeof(desc));
|
|
desc.size = _sg.wgpu.staging.num_bytes;
|
|
desc.usage = WGPUBufferUsage_CopySrc|WGPUBufferUsage_MapWrite;
|
|
WGPUCreateBufferMappedResult res = wgpuDeviceCreateBufferMapped(_sg.wgpu.dev, &desc);
|
|
_sg.wgpu.staging.buf[cur] = res.buffer;
|
|
_sg.wgpu.staging.ptr[cur] = (uint8_t*) res.data;
|
|
SOKOL_ASSERT(_sg.wgpu.staging.buf[cur]);
|
|
SOKOL_ASSERT(_sg.wgpu.staging.ptr[cur]);
|
|
SOKOL_ASSERT(res.dataLength == _sg.wgpu.staging.num_bytes);
|
|
}
|
|
|
|
_SOKOL_PRIVATE uint32_t _sg_wgpu_staging_copy_to_buffer(WGPUBuffer dst_buf, uint32_t dst_buf_offset, const void* data, uint32_t data_num_bytes) {
|
|
/* Copy a chunk of data into the staging buffer, and record a blit-operation into
|
|
the command encoder, bump the offset for the next data chunk, return 0 if there
|
|
was not enough room in the staging buffer, return the number of actually
|
|
copied bytes on success.
|
|
|
|
NOTE: that the number of staging bytes to be copied must be a multiple of 4.
|
|
|
|
*/
|
|
SOKOL_ASSERT(_sg.wgpu.staging_cmd_enc);
|
|
SOKOL_ASSERT((dst_buf_offset & 3) == 0);
|
|
SOKOL_ASSERT(data_num_bytes > 0);
|
|
uint32_t copy_num_bytes = _sg_roundup(data_num_bytes, 4);
|
|
if ((_sg.wgpu.staging.offset + copy_num_bytes) >= _sg.wgpu.staging.num_bytes) {
|
|
_SG_ERROR(WGPU_STAGING_BUFFER_FULL_COPY_TO_BUFFER);
|
|
return false;
|
|
}
|
|
const int cur = _sg.wgpu.staging.cur;
|
|
SOKOL_ASSERT(_sg.wgpu.staging.ptr[cur]);
|
|
uint32_t stg_buf_offset = _sg.wgpu.staging.offset;
|
|
uint8_t* stg_ptr = _sg.wgpu.staging.ptr[cur] + stg_buf_offset;
|
|
memcpy(stg_ptr, data, data_num_bytes);
|
|
WGPUBuffer stg_buf = _sg.wgpu.staging.buf[cur];
|
|
wgpuCommandEncoderCopyBufferToBuffer(_sg.wgpu.staging_cmd_enc, stg_buf, stg_buf_offset, dst_buf, dst_buf_offset, copy_num_bytes);
|
|
_sg.wgpu.staging.offset = stg_buf_offset + copy_num_bytes;
|
|
return copy_num_bytes;
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_wgpu_staging_copy_to_texture(_sg_image_t* img, const sg_image_data* data) {
|
|
// similar to _sg_wgpu_staging_copy_to_buffer(), but with image data instead
|
|
SOKOL_ASSERT(_sg.wgpu.staging_cmd_enc);
|
|
uint32_t num_bytes = _sg_wgpu_image_data_buffer_size(img);
|
|
if ((_sg.wgpu.staging.offset + num_bytes) >= _sg.wgpu.staging.num_bytes) {
|
|
_SG_ERROR(WGPU_STAGING_BUFFER_FULL_COPY_TO_TEXTURE);
|
|
return false;
|
|
}
|
|
const int cur = _sg.wgpu.staging.cur;
|
|
SOKOL_ASSERT(_sg.wgpu.staging.ptr[cur]);
|
|
uint32_t stg_offset = _sg.wgpu.staging.offset;
|
|
uint8_t* stg_ptr = _sg.wgpu.staging.ptr[cur];
|
|
WGPUBuffer stg_buf = _sg.wgpu.staging.buf[cur];
|
|
uint32_t bytes_copied = _sg_wgpu_copy_image_data(stg_buf, stg_ptr, stg_offset, img, data);
|
|
_SOKOL_UNUSED(bytes_copied);
|
|
SOKOL_ASSERT(bytes_copied == num_bytes);
|
|
_sg.wgpu.staging.offset = _sg_roundup(stg_offset + num_bytes, _SG_WGPU_STAGING_ALIGN);
|
|
return true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_staging_unmap(void) {
|
|
// called at end of frame before queue-submit
|
|
const int cur = _sg.wgpu.staging.cur;
|
|
SOKOL_ASSERT(_sg.wgpu.staging.ptr[cur]);
|
|
_sg.wgpu.staging.ptr[cur] = 0;
|
|
wgpuBufferUnmap(_sg.wgpu.staging.buf[cur]);
|
|
}
|
|
|
|
_SOKOL_PRIVATE WGPUSampler _sg_wgpu_create_sampler(const sg_image_desc* img_desc) {
|
|
SOKOL_ASSERT(img_desc);
|
|
// create a new WGPU sampler
|
|
// FIXME: anisotropic filtering not supported?
|
|
WGPUSamplerDescriptor smp_desc;
|
|
_sg_clear(&smp_desc, sizeof(smp_desc));
|
|
smp_desc.addressModeU = _sg_wgpu_sampler_addrmode(img_desc->wrap_u);
|
|
smp_desc.addressModeV = _sg_wgpu_sampler_addrmode(img_desc->wrap_v);
|
|
smp_desc.addressModeW = _sg_wgpu_sampler_addrmode(img_desc->wrap_w);
|
|
smp_desc.magFilter = _sg_wgpu_sampler_minmagfilter(img_desc->mag_filter);
|
|
smp_desc.minFilter = _sg_wgpu_sampler_minmagfilter(img_desc->min_filter);
|
|
smp_desc.mipmapFilter = _sg_wgpu_sampler_mipfilter(img_desc->min_filter);
|
|
smp_desc.lodMinClamp = img_desc->min_lod;
|
|
smp_desc.lodMaxClamp = img_desc->max_lod;
|
|
WGPUSampler smp = wgpuDeviceCreateSampler(_sg.wgpu.dev, &smp_desc);
|
|
SOKOL_ASSERT(smp);
|
|
return smp;
|
|
}
|
|
|
|
//--- WGPU backend API functions ---
|
|
_SOKOL_PRIVATE void _sg_wgpu_setup_backend(const sg_desc* desc) {
|
|
SOKOL_ASSERT(desc);
|
|
SOKOL_ASSERT(desc->context.wgpu.device);
|
|
SOKOL_ASSERT(desc->context.wgpu.render_view_cb || desc->context.wgpu.render_view_userdata_cb);
|
|
SOKOL_ASSERT(desc->context.wgpu.resolve_view_cb || desc->context.wgpu.resolve_view_userdata_cb);
|
|
SOKOL_ASSERT(desc->context.wgpu.depth_stencil_view_cb || desc->context.wgpu.depth_stencil_view_userdata_cb);
|
|
SOKOL_ASSERT(desc->uniform_buffer_size > 0);
|
|
SOKOL_ASSERT(desc->staging_buffer_size > 0);
|
|
_sg.backend = SG_BACKEND_WGPU;
|
|
_sg.wgpu.valid = true;
|
|
_sg.wgpu.dev = (WGPUDevice) desc->context.wgpu.device;
|
|
_sg.wgpu.render_view_cb = (WGPUTextureView(*)(void)) desc->context.wgpu.render_view_cb;
|
|
_sg.wgpu.render_view_userdata_cb = (WGPUTextureView(*)(void*)) desc->context.wgpu.render_view_userdata_cb;
|
|
_sg.wgpu.resolve_view_cb = (WGPUTextureView(*)(void)) desc->context.wgpu.resolve_view_cb;
|
|
_sg.wgpu.resolve_view_userdata_cb = (WGPUTextureView(*)(void*)) desc->context.wgpu.resolve_view_userdata_cb;
|
|
_sg.wgpu.depth_stencil_view_cb = (WGPUTextureView(*)(void)) desc->context.wgpu.depth_stencil_view_cb;
|
|
_sg.wgpu.depth_stencil_view_userdata_cb = (WGPUTextureView(*)(void*)) desc->context.wgpu.depth_stencil_view_userdata_cb;
|
|
_sg.wgpu.user_data = desc->context.wgpu.user_data;
|
|
_sg.wgpu.queue = wgpuDeviceCreateQueue(_sg.wgpu.dev);
|
|
SOKOL_ASSERT(_sg.wgpu.queue);
|
|
|
|
// setup WebGPU features and limits
|
|
_sg_wgpu_init_caps();
|
|
|
|
// setup the uniform and staging buffer pools
|
|
_sg_wgpu_ubpool_init(desc);
|
|
_sg_wgpu_ubpool_next_frame(true);
|
|
_sg_wgpu_staging_init(desc);
|
|
_sg_wgpu_staging_next_frame(true);
|
|
|
|
// create an empty bind group for shader stages without bound images
|
|
WGPUBindGroupLayoutDescriptor bgl_desc;
|
|
_sg_clear(&bgl_desc, sizeof(bgl_desc));
|
|
WGPUBindGroupLayout empty_bgl = wgpuDeviceCreateBindGroupLayout(_sg.wgpu.dev, &bgl_desc);
|
|
SOKOL_ASSERT(empty_bgl);
|
|
WGPUBindGroupDescriptor bg_desc;
|
|
_sg_clear(&bg_desc, sizeof(bg_desc));
|
|
bg_desc.layout = empty_bgl;
|
|
_sg.wgpu.empty_bind_group = wgpuDeviceCreateBindGroup(_sg.wgpu.dev, &bg_desc);
|
|
SOKOL_ASSERT(_sg.wgpu.empty_bind_group);
|
|
wgpuBindGroupLayoutRelease(empty_bgl);
|
|
|
|
// create initial per-frame command encoders
|
|
WGPUCommandEncoderDescriptor cmd_enc_desc;
|
|
_sg_clear(&cmd_enc_desc, sizeof(cmd_enc_desc));
|
|
_sg.wgpu.render_cmd_enc = wgpuDeviceCreateCommandEncoder(_sg.wgpu.dev, &cmd_enc_desc);
|
|
SOKOL_ASSERT(_sg.wgpu.render_cmd_enc);
|
|
_sg.wgpu.staging_cmd_enc = wgpuDeviceCreateCommandEncoder(_sg.wgpu.dev, &cmd_enc_desc);
|
|
SOKOL_ASSERT(_sg.wgpu.staging_cmd_enc);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_discard_backend(void) {
|
|
SOKOL_ASSERT(_sg.wgpu.valid);
|
|
SOKOL_ASSERT(_sg.wgpu.render_cmd_enc);
|
|
SOKOL_ASSERT(_sg.wgpu.staging_cmd_enc);
|
|
_sg.wgpu.valid = false;
|
|
_sg_wgpu_ubpool_discard();
|
|
_sg_wgpu_staging_discard();
|
|
wgpuBindGroupRelease(_sg.wgpu.empty_bind_group);
|
|
wgpuCommandEncoderRelease(_sg.wgpu.render_cmd_enc);
|
|
_sg.wgpu.render_cmd_enc = 0;
|
|
wgpuCommandEncoderRelease(_sg.wgpu.staging_cmd_enc);
|
|
_sg.wgpu.staging_cmd_enc = 0;
|
|
if (_sg.wgpu.queue) {
|
|
wgpuQueueRelease(_sg.wgpu.queue);
|
|
_sg.wgpu.queue = 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_reset_state_cache(void) {
|
|
_SG_WARN(WGPU_RESET_STATE_CACHE_FIXME);
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_wgpu_create_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
_SOKOL_UNUSED(ctx);
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_discard_context(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
_SOKOL_UNUSED(ctx);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_activate_context(_sg_context_t* ctx) {
|
|
(void)ctx;
|
|
_SG_WARN(WGPU_ACTIVATE_CONTEXT_FIXME);
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_wgpu_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
|
|
SOKOL_ASSERT(buf && desc);
|
|
const bool injected = (0 != desc->wgpu_buffer);
|
|
if (injected) {
|
|
buf->wgpu.buf = (WGPUBuffer) desc->wgpu_buffer;
|
|
wgpuBufferReference(buf->wgpu.buf);
|
|
} else {
|
|
WGPUBufferDescriptor wgpu_buf_desc;
|
|
_sg_clear(&wgpu_buf_desc, sizeof(wgpu_buf_desc));
|
|
wgpu_buf_desc.usage = _sg_wgpu_buffer_usage(buf->cmn.type, buf->cmn.usage);
|
|
wgpu_buf_desc.size = buf->cmn.size;
|
|
if (SG_USAGE_IMMUTABLE == buf->cmn.usage) {
|
|
SOKOL_ASSERT(desc->data.ptr);
|
|
WGPUCreateBufferMappedResult res = wgpuDeviceCreateBufferMapped(_sg.wgpu.dev, &wgpu_buf_desc);
|
|
buf->wgpu.buf = res.buffer;
|
|
SOKOL_ASSERT(res.data && (res.dataLength == buf->cmn.size));
|
|
memcpy(res.data, desc->data.ptr, buf->cmn.size);
|
|
wgpuBufferUnmap(res.buffer);
|
|
} else {
|
|
buf->wgpu.buf = wgpuDeviceCreateBuffer(_sg.wgpu.dev, &wgpu_buf_desc);
|
|
}
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_discard_buffer(_sg_buffer_t* buf) {
|
|
SOKOL_ASSERT(buf);
|
|
WGPUBuffer wgpu_buf = buf->wgpu.buf;
|
|
if (0 != wgpu_buf) {
|
|
wgpuBufferRelease(wgpu_buf);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_init_texdesc_common(WGPUTextureDescriptor* wgpu_tex_desc, const sg_image_desc* desc) {
|
|
wgpu_tex_desc->usage = WGPUTextureUsage_Sampled|WGPUTextureUsage_CopyDst;
|
|
wgpu_tex_desc->dimension = _sg_wgpu_tex_dim(desc->type);
|
|
wgpu_tex_desc->size.width = desc->width;
|
|
wgpu_tex_desc->size.height = desc->height;
|
|
if (desc->type == SG_IMAGETYPE_3D) {
|
|
wgpu_tex_desc->size.depth = desc->num_slices;
|
|
wgpu_tex_desc->arrayLayerCount = 1;
|
|
} else if (desc->type == SG_IMAGETYPE_CUBE) {
|
|
wgpu_tex_desc->size.depth = 1;
|
|
wgpu_tex_desc->arrayLayerCount = 6;
|
|
} else {
|
|
wgpu_tex_desc->size.depth = 1;
|
|
wgpu_tex_desc->arrayLayerCount = desc->num_slices;
|
|
}
|
|
wgpu_tex_desc->format = _sg_wgpu_textureformat(desc->pixel_format);
|
|
wgpu_tex_desc->mipLevelCount = desc->num_mipmaps;
|
|
wgpu_tex_desc->sampleCount = 1;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_wgpu_create_image(_sg_image_t* img, const sg_image_desc* desc) {
|
|
SOKOL_ASSERT(img && desc);
|
|
SOKOL_ASSERT(_sg.wgpu.dev);
|
|
SOKOL_ASSERT(_sg.wgpu.staging_cmd_enc);
|
|
|
|
const bool injected = (0 != desc->wgpu_texture);
|
|
const bool is_msaa = desc->sample_count > 1;
|
|
WGPUTextureDescriptor wgpu_tex_desc;
|
|
_sg_clear(&wgpu_tex_desc, sizeof(wgpu_tex_desc));
|
|
_sg_wgpu_init_texdesc_common(&wgpu_tex_desc, desc);
|
|
if (_sg_is_valid_rendertarget_depth_format(img->cmn.pixel_format)) {
|
|
SOKOL_ASSERT(img->cmn.render_target);
|
|
SOKOL_ASSERT(img->cmn.type == SG_IMAGETYPE_2D);
|
|
SOKOL_ASSERT(img->cmn.num_mipmaps == 1);
|
|
SOKOL_ASSERT(!injected);
|
|
/* NOTE: a depth-stencil texture will never be MSAA-resolved, so there
|
|
won't be a separate MSAA- and resolve-texture
|
|
*/
|
|
wgpu_tex_desc.usage = WGPUTextureUsage_OutputAttachment;
|
|
wgpu_tex_desc.sampleCount = desc->sample_count;
|
|
img->wgpu.tex = wgpuDeviceCreateTexture(_sg.wgpu.dev, &wgpu_tex_desc);
|
|
SOKOL_ASSERT(img->wgpu.tex);
|
|
} else {
|
|
if (injected) {
|
|
img->wgpu.tex = (WGPUTexture) desc->wgpu_texture;
|
|
wgpuTextureReference(img->wgpu.tex);
|
|
} else {
|
|
/* NOTE: in the MSAA-rendertarget case, both the MSAA texture *and*
|
|
the resolve texture need OutputAttachment usage
|
|
*/
|
|
if (img->cmn.render_target) {
|
|
wgpu_tex_desc.usage = WGPUTextureUsage_Sampled|WGPUTextureUsage_OutputAttachment;
|
|
}
|
|
img->wgpu.tex = wgpuDeviceCreateTexture(_sg.wgpu.dev, &wgpu_tex_desc);
|
|
SOKOL_ASSERT(img->wgpu.tex);
|
|
|
|
// copy content into texture via a throw-away staging buffer
|
|
if (desc->usage == SG_USAGE_IMMUTABLE && !desc->render_target) {
|
|
WGPUBufferDescriptor wgpu_buf_desc;
|
|
_sg_clear(&wgpu_buf_desc, sizeof(wgpu_buf_desc));
|
|
wgpu_buf_desc.size = _sg_wgpu_image_data_buffer_size(img);
|
|
wgpu_buf_desc.usage = WGPUBufferUsage_CopySrc|WGPUBufferUsage_CopyDst;
|
|
WGPUCreateBufferMappedResult map = wgpuDeviceCreateBufferMapped(_sg.wgpu.dev, &wgpu_buf_desc);
|
|
SOKOL_ASSERT(map.buffer && map.data);
|
|
uint32_t num_bytes = _sg_wgpu_copy_image_data(map.buffer, (uint8_t*)map.data, 0, img, &desc->data);
|
|
_SOKOL_UNUSED(num_bytes);
|
|
SOKOL_ASSERT(num_bytes == wgpu_buf_desc.size);
|
|
wgpuBufferUnmap(map.buffer);
|
|
wgpuBufferRelease(map.buffer);
|
|
}
|
|
}
|
|
|
|
// create texture view object
|
|
WGPUTextureViewDescriptor wgpu_view_desc;
|
|
_sg_clear(&wgpu_view_desc, sizeof(wgpu_view_desc));
|
|
wgpu_view_desc.dimension = _sg_wgpu_tex_viewdim(desc->type);
|
|
img->wgpu.tex_view = wgpuTextureCreateView(img->wgpu.tex, &wgpu_view_desc);
|
|
|
|
/* if render target and MSAA, then a separate texture in MSAA format is needed
|
|
which will be resolved into the regular texture at the end of the
|
|
offscreen-render pass
|
|
*/
|
|
if (desc->render_target && is_msaa) {
|
|
wgpu_tex_desc.dimension = WGPUTextureDimension_2D;
|
|
wgpu_tex_desc.size.depth = 1;
|
|
wgpu_tex_desc.arrayLayerCount = 1;
|
|
wgpu_tex_desc.mipLevelCount = 1;
|
|
wgpu_tex_desc.usage = WGPUTextureUsage_OutputAttachment;
|
|
wgpu_tex_desc.sampleCount = desc->sample_count;
|
|
img->wgpu.msaa_tex = wgpuDeviceCreateTexture(_sg.wgpu.dev, &wgpu_tex_desc);
|
|
SOKOL_ASSERT(img->wgpu.msaa_tex);
|
|
}
|
|
|
|
// create sampler via shared-sampler-cache
|
|
img->wgpu.sampler = _sg_wgpu_create_sampler(desc);
|
|
SOKOL_ASSERT(img->wgpu.sampler);
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_discard_image(_sg_image_t* img) {
|
|
SOKOL_ASSERT(img);
|
|
if (img->wgpu.tex) {
|
|
wgpuTextureRelease(img->wgpu.tex);
|
|
img->wgpu.tex = 0;
|
|
}
|
|
if (img->wgpu.tex_view) {
|
|
wgpuTextureViewRelease(img->wgpu.tex_view);
|
|
img->wgpu.tex_view = 0;
|
|
}
|
|
if (img->wgpu.msaa_tex) {
|
|
wgpuTextureRelease(img->wgpu.msaa_tex);
|
|
img->wgpu.msaa_tex = 0;
|
|
}
|
|
// NOTE: do *not* destroy the sampler from the shared-sampler-cache
|
|
img->wgpu.sampler = 0;
|
|
}
|
|
|
|
/*
|
|
How BindGroups work in WebGPU:
|
|
|
|
- up to 4 bind groups can be bound simultaneously
|
|
- up to 16 bindings per bind group
|
|
- 'binding' slots are local per bind group
|
|
- in the shader:
|
|
layout(set=0, binding=1) corresponds to bind group 0, binding 1
|
|
|
|
Now how to map this to sokol-gfx's bind model:
|
|
|
|
Reduce SG_MAX_SHADERSTAGE_IMAGES to 8, then:
|
|
|
|
1 bind group for all 8 uniform buffers
|
|
1 bind group for vertex shader textures + samplers
|
|
1 bind group for fragment shader textures + samples
|
|
|
|
Alternatively:
|
|
|
|
1 bind group for 8 uniform buffer slots
|
|
1 bind group for 8 vs images + 8 vs samplers
|
|
1 bind group for 12 fs images
|
|
1 bind group for 12 fs samplers
|
|
|
|
I guess this means that we need to create BindGroups on the
|
|
fly during sg_apply_bindings() :/
|
|
*/
|
|
_SOKOL_PRIVATE sg_resource_state _sg_wgpu_create_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
|
|
SOKOL_ASSERT(shd && desc);
|
|
SOKOL_ASSERT(desc->vs.bytecode.ptr && desc->fs.bytecode.ptr);
|
|
|
|
bool success = true;
|
|
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
|
|
const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS) ? &desc->vs : &desc->fs;
|
|
SOKOL_ASSERT((stage_desc->bytecode.size & 3) == 0);
|
|
|
|
_sg_shader_stage_t* cmn_stage = &shd->cmn.stage[stage_index];
|
|
_sg_wgpu_shader_stage_t* wgpu_stage = &shd->wgpu.stage[stage_index];
|
|
|
|
_sg_strcpy(&wgpu_stage->entry, stage_desc->entry);
|
|
WGPUShaderModuleDescriptor wgpu_shdmod_desc;
|
|
_sg_clear(&wgpu_shdmod_desc, sizeof(wgpu_shdmod_desc));
|
|
wgpu_shdmod_desc.codeSize = stage_desc->bytecode.size >> 2;
|
|
wgpu_shdmod_desc.code = (const uint32_t*) stage_desc->bytecode.ptr;
|
|
wgpu_stage->module = wgpuDeviceCreateShaderModule(_sg.wgpu.dev, &wgpu_shdmod_desc);
|
|
if (0 == wgpu_stage->module) {
|
|
success = false;
|
|
}
|
|
|
|
// create image/sampler bind group for the shader stage
|
|
WGPUShaderStage vis = (stage_index == SG_SHADERSTAGE_VS) ? WGPUShaderStage_Vertex : WGPUShaderStage_Fragment;
|
|
int num_imgs = cmn_stage->num_images;
|
|
if (num_imgs > _SG_WGPU_MAX_SHADERSTAGE_IMAGES) {
|
|
num_imgs = _SG_WGPU_MAX_SHADERSTAGE_IMAGES;
|
|
}
|
|
WGPUBindGroupLayoutBinding bglb_desc[_SG_WGPU_MAX_SHADERSTAGE_IMAGES * 2];
|
|
_sg_clear(bglb_desc, sizeof(bglb_desc));
|
|
for (int img_index = 0; img_index < num_imgs; img_index++) {
|
|
// texture- and sampler-bindings
|
|
WGPUBindGroupLayoutBinding* tex_desc = &bglb_desc[img_index*2 + 0];
|
|
WGPUBindGroupLayoutBinding* smp_desc = &bglb_desc[img_index*2 + 1];
|
|
|
|
tex_desc->binding = img_index;
|
|
tex_desc->visibility = vis;
|
|
tex_desc->type = WGPUBindingType_SampledTexture;
|
|
tex_desc->textureDimension = _sg_wgpu_tex_viewdim(cmn_stage->images[img_index].image_type);
|
|
tex_desc->textureComponentType = _sg_wgpu_tex_comptype(cmn_stage->images[img_index].sampler_type);
|
|
|
|
smp_desc->binding = img_index + _SG_WGPU_MAX_SHADERSTAGE_IMAGES;
|
|
smp_desc->visibility = vis;
|
|
smp_desc->type = WGPUBindingType_Sampler;
|
|
}
|
|
WGPUBindGroupLayoutDescriptor img_bgl_desc;
|
|
_sg_clear(&img_bgl_desc, sizeof(img_bgl_desc));
|
|
img_bgl_desc.bindingCount = num_imgs * 2;
|
|
img_bgl_desc.bindings = &bglb_desc[0];
|
|
wgpu_stage->bind_group_layout = wgpuDeviceCreateBindGroupLayout(_sg.wgpu.dev, &img_bgl_desc);
|
|
SOKOL_ASSERT(wgpu_stage->bind_group_layout);
|
|
}
|
|
return success ? SG_RESOURCESTATE_VALID : SG_RESOURCESTATE_FAILED;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_discard_shader(_sg_shader_t* shd) {
|
|
SOKOL_ASSERT(shd);
|
|
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
|
|
_sg_wgpu_shader_stage_t* wgpu_stage = &shd->wgpu.stage[stage_index];
|
|
if (wgpu_stage->module) {
|
|
wgpuShaderModuleRelease(wgpu_stage->module);
|
|
wgpu_stage->module = 0;
|
|
}
|
|
if (wgpu_stage->bind_group_layout) {
|
|
wgpuBindGroupLayoutRelease(wgpu_stage->bind_group_layout);
|
|
wgpu_stage->bind_group_layout = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_wgpu_create_pipeline(_sg_pipeline_t* pip, _sg_shader_t* shd, const sg_pipeline_desc* desc) {
|
|
SOKOL_ASSERT(pip && shd && desc);
|
|
SOKOL_ASSERT(desc->shader.id == shd->slot.id);
|
|
SOKOL_ASSERT(shd->wgpu.stage[SG_SHADERSTAGE_VS].bind_group_layout);
|
|
SOKOL_ASSERT(shd->wgpu.stage[SG_SHADERSTAGE_FS].bind_group_layout);
|
|
pip->shader = shd;
|
|
pip->wgpu.stencil_ref = (uint32_t) desc->stencil.ref;
|
|
|
|
WGPUBindGroupLayout pip_bgl[3] = {
|
|
_sg.wgpu.ub.bindgroup_layout,
|
|
shd->wgpu.stage[SG_SHADERSTAGE_VS].bind_group_layout,
|
|
shd->wgpu.stage[SG_SHADERSTAGE_FS].bind_group_layout
|
|
};
|
|
WGPUPipelineLayoutDescriptor pl_desc;
|
|
_sg_clear(&pl_desc, sizeof(pl_desc));
|
|
pl_desc.bindGroupLayoutCount = 3;
|
|
pl_desc.bindGroupLayouts = &pip_bgl[0];
|
|
WGPUPipelineLayout pip_layout = wgpuDeviceCreatePipelineLayout(_sg.wgpu.dev, &pl_desc);
|
|
|
|
WGPUVertexBufferLayoutDescriptor vb_desc[SG_MAX_VERTEX_BUFFERS];
|
|
_sg_clear(&vb_desc, sizeof(vb_desc));
|
|
WGPUVertexAttributeDescriptor va_desc[SG_MAX_VERTEX_BUFFERS][SG_MAX_VERTEX_ATTRIBUTES];
|
|
_sg_clear(&va_desc, sizeof(va_desc));
|
|
int vb_idx = 0;
|
|
for (; vb_idx < SG_MAX_VERTEX_BUFFERS; vb_idx++) {
|
|
const sg_buffer_layout_desc* src_vb_desc = &desc->layout.buffers[vb_idx];
|
|
if (0 == src_vb_desc->stride) {
|
|
break;
|
|
}
|
|
vb_desc[vb_idx].arrayStride = src_vb_desc->stride;
|
|
vb_desc[vb_idx].stepMode = _sg_wgpu_stepmode(src_vb_desc->step_func);
|
|
/* NOTE: WebGPU has no support for vertex step rate (because that's
|
|
not supported by Core Vulkan
|
|
*/
|
|
int va_idx = 0;
|
|
for (int va_loc = 0; va_loc < SG_MAX_VERTEX_ATTRIBUTES; va_loc++) {
|
|
const sg_vertex_attr_desc* src_va_desc = &desc->layout.attrs[va_loc];
|
|
if (SG_VERTEXFORMAT_INVALID == src_va_desc->format) {
|
|
break;
|
|
}
|
|
pip->cmn.vertex_buffer_layout_active[src_va_desc->buffer_index] = true;
|
|
if (vb_idx == src_va_desc->buffer_index) {
|
|
va_desc[vb_idx][va_idx].format = _sg_wgpu_vertexformat(src_va_desc->format);
|
|
va_desc[vb_idx][va_idx].offset = src_va_desc->offset;
|
|
va_desc[vb_idx][va_idx].shaderLocation = va_loc;
|
|
va_idx++;
|
|
}
|
|
}
|
|
vb_desc[vb_idx].attributeCount = va_idx;
|
|
vb_desc[vb_idx].attributes = &va_desc[vb_idx][0];
|
|
}
|
|
WGPUVertexStateDescriptor vx_state_desc;
|
|
_sg_clear(&vx_state_desc, sizeof(vx_state_desc));
|
|
vx_state_desc.indexFormat = _sg_wgpu_indexformat(desc->index_type);
|
|
vx_state_desc.vertexBufferCount = vb_idx;
|
|
vx_state_desc.vertexBuffers = vb_desc;
|
|
|
|
WGPURasterizationStateDescriptor rs_desc;
|
|
_sg_clear(&rs_desc, sizeof(rs_desc));
|
|
rs_desc.frontFace = _sg_wgpu_frontface(desc->face_winding);
|
|
rs_desc.cullMode = _sg_wgpu_cullmode(desc->cull_mode);
|
|
rs_desc.depthBias = (int32_t) desc->depth.bias;
|
|
rs_desc.depthBiasClamp = desc->depth.bias_clamp;
|
|
rs_desc.depthBiasSlopeScale = desc->depth.bias_slope_scale;
|
|
|
|
WGPUDepthStencilStateDescriptor ds_desc;
|
|
_sg_clear(&ds_desc, sizeof(ds_desc));
|
|
ds_desc.format = _sg_wgpu_textureformat(desc->depth.pixel_format);
|
|
ds_desc.depthWriteEnabled = desc->depth.write_enabled;
|
|
ds_desc.depthCompare = _sg_wgpu_comparefunc(desc->depth.compare);
|
|
ds_desc.stencilReadMask = desc->stencil.read_mask;
|
|
ds_desc.stencilWriteMask = desc->stencil.write_mask;
|
|
ds_desc.stencilFront.compare = _sg_wgpu_comparefunc(desc->stencil.front.compare);
|
|
ds_desc.stencilFront.failOp = _sg_wgpu_stencilop(desc->stencil.front.fail_op);
|
|
ds_desc.stencilFront.depthFailOp = _sg_wgpu_stencilop(desc->stencil.front.depth_fail_op);
|
|
ds_desc.stencilFront.passOp = _sg_wgpu_stencilop(desc->stencil.front.pass_op);
|
|
ds_desc.stencilBack.compare = _sg_wgpu_comparefunc(desc->stencil.back.compare);
|
|
ds_desc.stencilBack.failOp = _sg_wgpu_stencilop(desc->stencil.back.fail_op);
|
|
ds_desc.stencilBack.depthFailOp = _sg_wgpu_stencilop(desc->stencil.back.depth_fail_op);
|
|
ds_desc.stencilBack.passOp = _sg_wgpu_stencilop(desc->stencil.back.pass_op);
|
|
|
|
WGPUProgrammableStageDescriptor fs_desc;
|
|
_sg_clear(&fs_desc, sizeof(fs_desc));
|
|
fs_desc.module = shd->wgpu.stage[SG_SHADERSTAGE_FS].module;
|
|
fs_desc.entryPoint = shd->wgpu.stage[SG_SHADERSTAGE_VS].entry.buf;
|
|
|
|
WGPUColorStateDescriptor cs_desc[SG_MAX_COLOR_ATTACHMENTS];
|
|
_sg_clear(cs_desc, sizeof(cs_desc));
|
|
for (uint32_t i = 0; i < desc->color_count; i++) {
|
|
SOKOL_ASSERT(i < SG_MAX_COLOR_ATTACHMENTS);
|
|
cs_desc[i].format = _sg_wgpu_textureformat(desc->colors[i].pixel_format);
|
|
cs_desc[i].colorBlend.operation = _sg_wgpu_blendop(desc->colors[i].blend.op_rgb);
|
|
cs_desc[i].colorBlend.srcFactor = _sg_wgpu_blendfactor(desc->colors[i].blend.src_factor_rgb);
|
|
cs_desc[i].colorBlend.dstFactor = _sg_wgpu_blendfactor(desc->colors[i].blend.dst_factor_rgb);
|
|
cs_desc[i].alphaBlend.operation = _sg_wgpu_blendop(desc->colors[i].blend.op_alpha);
|
|
cs_desc[i].alphaBlend.srcFactor = _sg_wgpu_blendfactor(desc->colors[i].blend.src_factor_alpha);
|
|
cs_desc[i].alphaBlend.dstFactor = _sg_wgpu_blendfactor(desc->colors[i].blend.dst_factor_alpha);
|
|
cs_desc[i].writeMask = _sg_wgpu_colorwritemask(desc->colors[i].write_mask);
|
|
}
|
|
|
|
WGPURenderPipelineDescriptor pip_desc;
|
|
_sg_clear(&pip_desc, sizeof(pip_desc));
|
|
pip_desc.layout = pip_layout;
|
|
pip_desc.vertexStage.module = shd->wgpu.stage[SG_SHADERSTAGE_VS].module;
|
|
pip_desc.vertexStage.entryPoint = shd->wgpu.stage[SG_SHADERSTAGE_VS].entry.buf;
|
|
pip_desc.fragmentStage = &fs_desc;
|
|
pip_desc.vertexState = &vx_state_desc;
|
|
pip_desc.primitiveTopology = _sg_wgpu_topology(desc->primitive_type);
|
|
pip_desc.rasterizationState = &rs_desc;
|
|
pip_desc.sampleCount = desc->sample_count;
|
|
if (SG_PIXELFORMAT_NONE != desc->depth.pixel_format) {
|
|
pip_desc.depthStencilState = &ds_desc;
|
|
}
|
|
pip_desc.colorStateCount = desc->color_count;
|
|
pip_desc.colorStates = cs_desc;
|
|
pip_desc.sampleMask = 0xFFFFFFFF; // FIXME: ???
|
|
pip->wgpu.pip = wgpuDeviceCreateRenderPipeline(_sg.wgpu.dev, &pip_desc);
|
|
SOKOL_ASSERT(0 != pip->wgpu.pip);
|
|
wgpuPipelineLayoutRelease(pip_layout);
|
|
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_discard_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip);
|
|
if (pip == _sg.wgpu.cur_pipeline) {
|
|
_sg.wgpu.cur_pipeline = 0;
|
|
_Sg.wgpu.cur_pipeline_id.id = SG_INVALID_ID;
|
|
}
|
|
if (pip->wgpu.pip) {
|
|
wgpuRenderPipelineRelease(pip->wgpu.pip);
|
|
pip->wgpu.pip = 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_resource_state _sg_wgpu_create_pass(_sg_pass_t* pass, _sg_image_t** att_images, const sg_pass_desc* desc) {
|
|
SOKOL_ASSERT(pass && desc);
|
|
SOKOL_ASSERT(att_images && att_images[0]);
|
|
|
|
// copy image pointers and create render-texture views
|
|
const sg_pass_attachment_desc* att_desc;
|
|
for (uint32_t i = 0; i < pass->cmn.num_color_atts; i++) {
|
|
att_desc = &desc->color_attachments[i];
|
|
if (att_desc->image.id != SG_INVALID_ID) {
|
|
SOKOL_ASSERT(att_desc->image.id != SG_INVALID_ID);
|
|
SOKOL_ASSERT(0 == pass->wgpu.color_atts[i].image);
|
|
_sg_image_t* img = att_images[i];
|
|
SOKOL_ASSERT(img && (img->slot.id == att_desc->image.id));
|
|
SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(img->cmn.pixel_format));
|
|
pass->wgpu.color_atts[i].image = img;
|
|
// create a render-texture-view to render into the right sub-surface
|
|
const bool is_msaa = img->cmn.sample_count > 1;
|
|
WGPUTextureViewDescriptor view_desc;
|
|
_sg_clear(&view_desc, sizeof(view_desc));
|
|
view_desc.baseMipLevel = is_msaa ? 0 : att_desc->mip_level;
|
|
view_desc.mipLevelCount = 1;
|
|
view_desc.baseArrayLayer = is_msaa ? 0 : att_desc->slice;
|
|
view_desc.arrayLayerCount = 1;
|
|
WGPUTexture wgpu_tex = is_msaa ? img->wgpu.msaa_tex : img->wgpu.tex;
|
|
SOKOL_ASSERT(wgpu_tex);
|
|
pass->wgpu.color_atts[i].render_tex_view = wgpuTextureCreateView(wgpu_tex, &view_desc);
|
|
SOKOL_ASSERT(pass->wgpu.color_atts[i].render_tex_view);
|
|
// ... and if needed a separate resolve texture view
|
|
if (is_msaa) {
|
|
view_desc.baseMipLevel = att_desc->mip_level;
|
|
view_desc.baseArrayLayer = att_desc->slice;
|
|
WGPUTexture wgpu_tex = img->wgpu.tex;
|
|
pass->wgpu.color_atts[i].resolve_tex_view = wgpuTextureCreateView(wgpu_tex, &view_desc);
|
|
SOKOL_ASSERT(pass->wgpu.color_atts[i].resolve_tex_view);
|
|
}
|
|
}
|
|
}
|
|
SOKOL_ASSERT(0 == pass->wgpu.ds_att.image);
|
|
att_desc = &desc->depth_stencil_attachment;
|
|
if (att_desc->image.id != SG_INVALID_ID) {
|
|
const int ds_img_index = SG_MAX_COLOR_ATTACHMENTS;
|
|
SOKOL_ASSERT(att_images[ds_img_index] && (att_images[ds_img_index]->slot.id == att_desc->image.id));
|
|
SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(att_images[ds_img_index]->cmn.pixel_format));
|
|
_sg_image_t* ds_img = att_images[ds_img_index];
|
|
pass->wgpu.ds_att.image = ds_img;
|
|
// create a render-texture view
|
|
SOKOL_ASSERT(0 == att_desc->mip_level);
|
|
SOKOL_ASSERT(0 == att_desc->slice);
|
|
WGPUTextureViewDescriptor view_desc;
|
|
_sg_clear(&view_desc, sizeof(view_desc));
|
|
WGPUTexture wgpu_tex = ds_img->wgpu.tex;
|
|
SOKOL_ASSERT(wgpu_tex);
|
|
pass->wgpu.ds_att.render_tex_view = wgpuTextureCreateView(wgpu_tex, &view_desc);
|
|
SOKOL_ASSERT(pass->wgpu.ds_att.render_tex_view);
|
|
}
|
|
return SG_RESOURCESTATE_VALID;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_discard_pass(_sg_pass_t* pass) {
|
|
SOKOL_ASSERT(pass);
|
|
for (uint32_t i = 0; i < pass->cmn.num_color_atts; i++) {
|
|
if (pass->wgpu.color_atts[i].render_tex_view) {
|
|
wgpuTextureViewRelease(pass->wgpu.color_atts[i].render_tex_view);
|
|
pass->wgpu.color_atts[i].render_tex_view = 0;
|
|
}
|
|
if (pass->wgpu.color_atts[i].resolve_tex_view) {
|
|
wgpuTextureViewRelease(pass->wgpu.color_atts[i].resolve_tex_view);
|
|
pass->wgpu.color_atts[i].resolve_tex_view = 0;
|
|
}
|
|
}
|
|
if (pass->wgpu.ds_att.render_tex_view) {
|
|
wgpuTextureViewRelease(pass->wgpu.ds_att.render_tex_view);
|
|
pass->wgpu.ds_att.render_tex_view = 0;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_image_t* _sg_wgpu_pass_color_image(const _sg_pass_t* pass, int index) {
|
|
SOKOL_ASSERT(pass && (index >= 0) && (index < SG_MAX_COLOR_ATTACHMENTS));
|
|
// NOTE: may return null
|
|
return pass->wgpu.color_atts[index].image;
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_image_t* _sg_wgpu_pass_ds_image(const _sg_pass_t* pass) {
|
|
// NOTE: may return null
|
|
SOKOL_ASSERT(pass);
|
|
return pass->wgpu.ds_att.image;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
|
|
SOKOL_ASSERT(action);
|
|
SOKOL_ASSERT(!_sg.wgpu.in_pass);
|
|
SOKOL_ASSERT(_sg.wgpu.render_cmd_enc);
|
|
SOKOL_ASSERT(_sg.wgpu.dev);
|
|
SOKOL_ASSERT(_sg.wgpu.render_view_cb || _sg.wgpu.render_view_userdata_cb);
|
|
SOKOL_ASSERT(_sg.wgpu.resolve_view_cb || _sg.wgpu.resolve_view_userdata_cb);
|
|
SOKOL_ASSERT(_sg.wgpu.depth_stencil_view_cb || _sg.wgpu.depth_stencil_view_userdata_cb);
|
|
_sg.wgpu.in_pass = true;
|
|
_sg.wgpu.cur_width = w;
|
|
_sg.wgpu.cur_height = h;
|
|
_sg.wgpu.cur_pipeline = 0;
|
|
_sg.wgpu.cur_pipeline_id.id = SG_INVALID_ID;
|
|
|
|
SOKOL_ASSERT(_sg.wgpu.render_cmd_enc);
|
|
if (pass) {
|
|
WGPURenderPassDescriptor wgpu_pass_desc;
|
|
_sg_clear(&wgpu_pass_desc, sizeof(wgpu_pass_desc));
|
|
WGPURenderPassColorAttachmentDescriptor wgpu_color_att_desc[SG_MAX_COLOR_ATTACHMENTS];
|
|
_sg_clear(&wgpu_color_att_desc, sizeof(wgpu_color_att_desc));
|
|
SOKOL_ASSERT(pass->slot.state == SG_RESOURCESTATE_VALID);
|
|
for (uint32_t i = 0; i < pass->cmn.num_color_atts; i++) {
|
|
const _sg_wgpu_attachment_t* wgpu_att = &pass->wgpu.color_atts[i];
|
|
wgpu_color_att_desc[i].loadOp = _sg_wgpu_load_op(action->colors[i].action);
|
|
wgpu_color_att_desc[i].storeOp = WGPUStoreOp_Store;
|
|
wgpu_color_att_desc[i].clearColor.r = action->colors[i].value.r;
|
|
wgpu_color_att_desc[i].clearColor.g = action->colors[i].value.g;
|
|
wgpu_color_att_desc[i].clearColor.b = action->colors[i].value.b;
|
|
wgpu_color_att_desc[i].clearColor.a = action->colors[i].value.a;
|
|
wgpu_color_att_desc[i].attachment = wgpu_att->render_tex_view;
|
|
if (wgpu_att->image->cmn.sample_count > 1) {
|
|
wgpu_color_att_desc[i].resolveTarget = wgpu_att->resolve_tex_view;
|
|
}
|
|
}
|
|
wgpu_pass_desc.colorAttachmentCount = pass->cmn.num_color_atts;
|
|
wgpu_pass_desc.colorAttachments = &wgpu_color_att_desc[0];
|
|
if (pass->wgpu.ds_att.image) {
|
|
WGPURenderPassDepthStencilAttachmentDescriptor wgpu_ds_att_desc;
|
|
_sg_clear(&wgpu_ds_att_desc, sizeof(wgpu_ds_att_desc));
|
|
wgpu_ds_att_desc.depthLoadOp = _sg_wgpu_load_op(action->depth.action);
|
|
wgpu_ds_att_desc.clearDepth = action->depth.value;
|
|
wgpu_ds_att_desc.stencilLoadOp = _sg_wgpu_load_op(action->stencil.action);
|
|
wgpu_ds_att_desc.clearStencil = action->stencil.value;
|
|
wgpu_ds_att_desc.attachment = pass->wgpu.ds_att.render_tex_view;
|
|
wgpu_pass_desc.depthStencilAttachment = &wgpu_ds_att_desc;
|
|
_sg.wgpu.pass_enc = wgpuCommandEncoderBeginRenderPass(_sg.wgpu.render_cmd_enc, &wgpu_pass_desc);
|
|
}
|
|
} else {
|
|
// default render pass
|
|
WGPUTextureView wgpu_render_view = _sg.wgpu.render_view_cb ? _sg.wgpu.render_view_cb() : _sg.wgpu.render_view_userdata_cb(_sg.wgpu.user_data);
|
|
WGPUTextureView wgpu_resolve_view = _sg.wgpu.resolve_view_cb ? _sg.wgpu.resolve_view_cb() : _sg.wgpu.resolve_view_userdata_cb(_sg.wgpu.user_data);
|
|
WGPUTextureView wgpu_depth_stencil_view = _sg.wgpu.depth_stencil_view_cb ? _sg.wgpu.depth_stencil_view_cb() : _sg.wgpu.depth_stencil_view_userdata_cb(_sg.wgpu.user_data);
|
|
|
|
WGPURenderPassDescriptor pass_desc;
|
|
_sg_clear(&pass_desc, sizeof(pass_desc));
|
|
WGPURenderPassColorAttachmentDescriptor color_att_desc;
|
|
_sg_clear(&color_att_desc, sizeof(color_att_desc));
|
|
color_att_desc.loadOp = _sg_wgpu_load_op(action->colors[0].action);
|
|
color_att_desc.clearColor.r = action->colors[0].value.r;
|
|
color_att_desc.clearColor.g = action->colors[0].value.g;
|
|
color_att_desc.clearColor.b = action->colors[0].value.b;
|
|
color_att_desc.clearColor.a = action->colors[0].value.a;
|
|
color_att_desc.attachment = wgpu_render_view;
|
|
color_att_desc.resolveTarget = wgpu_resolve_view; // null if no MSAA rendering
|
|
pass_desc.colorAttachmentCount = 1;
|
|
pass_desc.colorAttachments = &color_att_desc;
|
|
WGPURenderPassDepthStencilAttachmentDescriptor ds_att_desc;
|
|
_sg_clear(&ds_att_desc, sizeof(ds_att_desc));
|
|
ds_att_desc.attachment = wgpu_depth_stencil_view;
|
|
SOKOL_ASSERT(0 != ds_att_desc.attachment);
|
|
ds_att_desc.depthLoadOp = _sg_wgpu_load_op(action->depth.action);
|
|
ds_att_desc.clearDepth = action->depth.value;
|
|
ds_att_desc.stencilLoadOp = _sg_wgpu_load_op(action->stencil.action);
|
|
ds_att_desc.clearStencil = action->stencil.value;
|
|
pass_desc.depthStencilAttachment = &ds_att_desc;
|
|
_sg.wgpu.pass_enc = wgpuCommandEncoderBeginRenderPass(_sg.wgpu.render_cmd_enc, &pass_desc);
|
|
}
|
|
SOKOL_ASSERT(_sg.wgpu.pass_enc);
|
|
|
|
// initial uniform buffer binding (required even if no uniforms are set in the frame)
|
|
wgpuRenderPassEncoderSetBindGroup(_sg.wgpu.pass_enc,
|
|
0, // groupIndex 0 is reserved for uniform buffers
|
|
_sg.wgpu.ub.bindgroup,
|
|
SG_NUM_SHADER_STAGES * SG_MAX_SHADERSTAGE_UBS,
|
|
&_sg.wgpu.ub.bind_offsets[0][0]);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_end_pass(void) {
|
|
SOKOL_ASSERT(_sg.wgpu.in_pass);
|
|
SOKOL_ASSERT(_sg.wgpu.pass_enc);
|
|
_sg.wgpu.in_pass = false;
|
|
wgpuRenderPassEncoderEndPass(_sg.wgpu.pass_enc);
|
|
wgpuRenderPassEncoderRelease(_sg.wgpu.pass_enc);
|
|
_sg.wgpu.pass_enc = 0;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_commit(void) {
|
|
SOKOL_ASSERT(!_sg.wgpu.in_pass);
|
|
SOKOL_ASSERT(_sg.wgpu.queue);
|
|
SOKOL_ASSERT(_sg.wgpu.render_cmd_enc);
|
|
SOKOL_ASSERT(_sg.wgpu.staging_cmd_enc);
|
|
|
|
// finish and submit this frame's work
|
|
_sg_wgpu_ubpool_flush();
|
|
_sg_wgpu_staging_unmap();
|
|
|
|
WGPUCommandBuffer cmd_bufs[2];
|
|
|
|
WGPUCommandBufferDescriptor cmd_buf_desc;
|
|
_sg_clear(&cmd_buf_desc, sizeof(cmd_buf_desc));
|
|
cmd_bufs[0] = wgpuCommandEncoderFinish(_sg.wgpu.staging_cmd_enc, &cmd_buf_desc);
|
|
SOKOL_ASSERT(cmd_bufs[0]);
|
|
wgpuCommandEncoderRelease(_sg.wgpu.staging_cmd_enc);
|
|
_sg.wgpu.staging_cmd_enc = 0;
|
|
|
|
cmd_bufs[1] = wgpuCommandEncoderFinish(_sg.wgpu.render_cmd_enc, &cmd_buf_desc);
|
|
SOKOL_ASSERT(cmd_bufs[1]);
|
|
wgpuCommandEncoderRelease(_sg.wgpu.render_cmd_enc);
|
|
_sg.wgpu.render_cmd_enc = 0;
|
|
|
|
wgpuQueueSubmit(_sg.wgpu.queue, 2, &cmd_bufs[0]);
|
|
|
|
wgpuCommandBufferRelease(cmd_bufs[0]);
|
|
wgpuCommandBufferRelease(cmd_bufs[1]);
|
|
|
|
// create a new render- and staging-command-encoders for next frame
|
|
WGPUCommandEncoderDescriptor cmd_enc_desc;
|
|
_sg_clear(&cmd_enc_desc, sizeof(cmd_enc_desc));
|
|
_sg.wgpu.staging_cmd_enc = wgpuDeviceCreateCommandEncoder(_sg.wgpu.dev, &cmd_enc_desc);
|
|
_sg.wgpu.render_cmd_enc = wgpuDeviceCreateCommandEncoder(_sg.wgpu.dev, &cmd_enc_desc);
|
|
|
|
// grab new staging buffers for uniform- and vertex/image-updates
|
|
_sg_wgpu_ubpool_next_frame(false);
|
|
_sg_wgpu_staging_next_frame(false);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
|
|
SOKOL_ASSERT(_sg.wgpu.in_pass);
|
|
SOKOL_ASSERT(_sg.wgpu.pass_enc);
|
|
float xf = (float) x;
|
|
float yf = (float) (origin_top_left ? y : (_sg.wgpu.cur_height - (y + h)));
|
|
float wf = (float) w;
|
|
float hf = (float) h;
|
|
wgpuRenderPassEncoderSetViewport(_sg.wgpu.pass_enc, xf, yf, wf, hf, 0.0f, 1.0f);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
|
|
SOKOL_ASSERT(_sg.wgpu.in_pass);
|
|
SOKOL_ASSERT(_sg.wgpu.pass_enc);
|
|
SOKOL_ASSERT(_sg.wgpu.in_pass);
|
|
SOKOL_ASSERT(_sg.wgpu.pass_enc);
|
|
|
|
// clip against framebuffer rect
|
|
x = _sg_min(_sg_max(0, x), _sg.wgpu.cur_width-1);
|
|
y = _sg_min(_sg_max(0, y), _sg.wgpu.cur_height-1);
|
|
if ((x + w) > _sg.wgpu.cur_width) {
|
|
w = _sg.wgpu.cur_width - x;
|
|
}
|
|
if ((y + h) > _sg.wgpu.cur_height) {
|
|
h = _sg.wgpu.cur_height - y;
|
|
}
|
|
w = _sg_max(w, 1);
|
|
h = _sg_max(h, 1);
|
|
|
|
uint32_t sx = (uint32_t) x;
|
|
uint32_t sy = origin_top_left ? y : (_sg.wgpu.cur_height - (y + h));
|
|
uint32_t sw = w;
|
|
uint32_t sh = h;
|
|
wgpuRenderPassEncoderSetScissorRect(_sg.wgpu.pass_enc, sx, sy, sw, sh);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_apply_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip);
|
|
SOKOL_ASSERT(pip->wgpu.pip);
|
|
SOKOL_ASSERT(_sg.wgpu.in_pass);
|
|
SOKOL_ASSERT(_sg.wgpu.pass_enc);
|
|
_sg.wgpu.draw_indexed = (pip->cmn.index_type != SG_INDEXTYPE_NONE);
|
|
_sg.wgpu.cur_pipeline = pip;
|
|
_sg.wgpu.cur_pipeline_id.id = pip->slot.id;
|
|
wgpuRenderPassEncoderSetPipeline(_sg.wgpu.pass_enc, pip->wgpu.pip);
|
|
wgpuRenderPassEncoderSetBlendColor(_sg.wgpu.pass_enc, (WGPUColor*)&pip->cmn.blend_color);
|
|
wgpuRenderPassEncoderSetStencilReference(_sg.wgpu.pass_enc, pip->wgpu.stencil_ref);
|
|
}
|
|
|
|
_SOKOL_PRIVATE WGPUBindGroup _sg_wgpu_create_images_bindgroup(WGPUBindGroupLayout bgl, _sg_image_t** imgs, int num_imgs) {
|
|
SOKOL_ASSERT(_sg.wgpu.dev);
|
|
SOKOL_ASSERT(num_imgs <= _SG_WGPU_MAX_SHADERSTAGE_IMAGES);
|
|
WGPUBindGroupBinding img_bgb[_SG_WGPU_MAX_SHADERSTAGE_IMAGES * 2];
|
|
_sg_clear(&img_bgb, sizeof(img_bgb));
|
|
for (int img_index = 0; img_index < num_imgs; img_index++) {
|
|
WGPUBindGroupBinding* tex_bdg = &img_bgb[img_index*2 + 0];
|
|
WGPUBindGroupBinding* smp_bdg = &img_bgb[img_index*2 + 1];
|
|
tex_bdg->binding = img_index;
|
|
tex_bdg->textureView = imgs[img_index]->wgpu.tex_view;
|
|
smp_bdg->binding = img_index + _SG_WGPU_MAX_SHADERSTAGE_IMAGES;
|
|
smp_bdg->sampler = imgs[img_index]->wgpu.sampler;
|
|
}
|
|
WGPUBindGroupDescriptor bg_desc;
|
|
_sg_clear(&bg_desc, sizeof(bg_desc));
|
|
bg_desc.layout = bgl;
|
|
bg_desc.bindingCount = 2 * num_imgs;
|
|
bg_desc.bindings = &img_bgb[0];
|
|
WGPUBindGroup bg = wgpuDeviceCreateBindGroup(_sg.wgpu.dev, &bg_desc);
|
|
SOKOL_ASSERT(bg);
|
|
return bg;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_apply_bindings(
|
|
_sg_pipeline_t* pip,
|
|
_sg_buffer_t** vbs, const int* vb_offsets, int num_vbs,
|
|
_sg_buffer_t* ib, int ib_offset,
|
|
_sg_image_t** vs_imgs, int num_vs_imgs,
|
|
_sg_image_t** fs_imgs, int num_fs_imgs)
|
|
{
|
|
SOKOL_ASSERT(_sg.wgpu.in_pass);
|
|
SOKOL_ASSERT(_sg.wgpu.pass_enc);
|
|
SOKOL_ASSERT(pip->shader && (pip->cmn.shader_id.id == pip->shader->slot.id));
|
|
|
|
// index buffer
|
|
if (ib) {
|
|
wgpuRenderPassEncoderSetIndexBuffer(_sg.wgpu.pass_enc, ib->wgpu.buf, ib_offset);
|
|
}
|
|
|
|
// vertex buffers
|
|
for (uint32_t slot = 0; slot < (uint32_t)num_vbs; slot++) {
|
|
wgpuRenderPassEncoderSetVertexBuffer(_sg.wgpu.pass_enc, slot, vbs[slot]->wgpu.buf, (uint64_t)vb_offsets[slot]);
|
|
}
|
|
|
|
// need to create throw-away bind groups for images
|
|
if (num_vs_imgs > 0) {
|
|
if (num_vs_imgs > _SG_WGPU_MAX_SHADERSTAGE_IMAGES) {
|
|
num_vs_imgs = _SG_WGPU_MAX_SHADERSTAGE_IMAGES;
|
|
}
|
|
WGPUBindGroupLayout vs_bgl = pip->shader->wgpu.stage[SG_SHADERSTAGE_VS].bind_group_layout;
|
|
SOKOL_ASSERT(vs_bgl);
|
|
WGPUBindGroup vs_img_bg = _sg_wgpu_create_images_bindgroup(vs_bgl, vs_imgs, num_vs_imgs);
|
|
wgpuRenderPassEncoderSetBindGroup(_sg.wgpu.pass_enc, 1, vs_img_bg, 0, 0);
|
|
wgpuBindGroupRelease(vs_img_bg);
|
|
} else {
|
|
wgpuRenderPassEncoderSetBindGroup(_sg.wgpu.pass_enc, 1, _sg.wgpu.empty_bind_group, 0, 0);
|
|
}
|
|
if (num_fs_imgs > 0) {
|
|
if (num_fs_imgs > _SG_WGPU_MAX_SHADERSTAGE_IMAGES) {
|
|
num_fs_imgs = _SG_WGPU_MAX_SHADERSTAGE_IMAGES;
|
|
}
|
|
WGPUBindGroupLayout fs_bgl = pip->shader->wgpu.stage[SG_SHADERSTAGE_FS].bind_group_layout;
|
|
SOKOL_ASSERT(fs_bgl);
|
|
WGPUBindGroup fs_img_bg = _sg_wgpu_create_images_bindgroup(fs_bgl, fs_imgs, num_fs_imgs);
|
|
wgpuRenderPassEncoderSetBindGroup(_sg.wgpu.pass_enc, 2, fs_img_bg, 0, 0);
|
|
wgpuBindGroupRelease(fs_img_bg);
|
|
} else {
|
|
wgpuRenderPassEncoderSetBindGroup(_sg.wgpu.pass_enc, 2, _sg.wgpu.empty_bind_group, 0, 0);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_apply_uniforms(sg_shader_stage stage_index, int ub_index, const sg_range* data) {
|
|
SOKOL_ASSERT(_sg.wgpu.in_pass);
|
|
SOKOL_ASSERT(_sg.wgpu.pass_enc);
|
|
SOKOL_ASSERT((_sg.wgpu.ub.offset + data->size) <= _sg.wgpu.ub.num_bytes);
|
|
SOKOL_ASSERT((_sg.wgpu.ub.offset & (_SG_WGPU_STAGING_ALIGN-1)) == 0);
|
|
SOKOL_ASSERT(_sg.wgpu.cur_pipeline && _sg.wgpu.cur_pipeline->shader);
|
|
SOKOL_ASSERT(_sg.wgpu.cur_pipeline->slot.id == _sg.wgpu.cur_pipeline_id.id);
|
|
SOKOL_ASSERT(_sg.wgpu.cur_pipeline->shader->slot.id == _sg.wgpu.cur_pipeline->cmn.shader_id.id);
|
|
SOKOL_ASSERT(ub_index < _sg.wgpu.cur_pipeline->shader->cmn.stage[stage_index].num_uniform_blocks);
|
|
SOKOL_ASSERT(data->size <= _sg.wgpu.cur_pipeline->shader->cmn.stage[stage_index].uniform_blocks[ub_index].size);
|
|
SOKOL_ASSERT(data->size <= _SG_WGPU_MAX_UNIFORM_UPDATE_SIZE);
|
|
SOKOL_ASSERT(0 != _sg.wgpu.ub.stage.ptr[_sg.wgpu.ub.stage.cur]);
|
|
|
|
uint8_t* dst_ptr = _sg.wgpu.ub.stage.ptr[_sg.wgpu.ub.stage.cur] + _sg.wgpu.ub.offset;
|
|
memcpy(dst_ptr, data->ptr, data->size);
|
|
_sg.wgpu.ub.bind_offsets[stage_index][ub_index] = _sg.wgpu.ub.offset;
|
|
wgpuRenderPassEncoderSetBindGroup(_sg.wgpu.pass_enc,
|
|
0, // groupIndex 0 is reserved for uniform buffers
|
|
_sg.wgpu.ub.bindgroup,
|
|
SG_NUM_SHADER_STAGES * SG_MAX_SHADERSTAGE_UBS,
|
|
&_sg.wgpu.ub.bind_offsets[0][0]);
|
|
_sg.wgpu.ub.offset = _sg_roundup(_sg.wgpu.ub.offset + data->size, _SG_WGPU_STAGING_ALIGN);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_draw(int base_element, int num_elements, int num_instances) {
|
|
SOKOL_ASSERT(_sg.wgpu.in_pass);
|
|
SOKOL_ASSERT(_sg.wgpu.pass_enc);
|
|
if (_sg.wgpu.draw_indexed) {
|
|
wgpuRenderPassEncoderDrawIndexed(_sg.wgpu.pass_enc, num_elements, num_instances, base_element, 0, 0);
|
|
} else {
|
|
wgpuRenderPassEncoderDraw(_sg.wgpu.pass_enc, num_elements, num_instances, base_element, 0);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_update_buffer(_sg_buffer_t* buf, const sg_range* data) {
|
|
SOKOL_ASSERT(buf && data && data->ptr && (data->size > 0));
|
|
uint32_t copied_num_bytes = _sg_wgpu_staging_copy_to_buffer(buf->wgpu.buf, 0, data->ptr, data->size);
|
|
SOKOL_ASSERT(copied_num_bytes > 0); _SOKOL_UNUSED(copied_num_bytes);
|
|
}
|
|
|
|
_SOKOL_PRIVATE int _sg_wgpu_append_buffer(_sg_buffer_t* buf, const sg_range* data, bool new_frame) {
|
|
SOKOL_ASSERT(buf && data && data->ptr && (data->size > 0));
|
|
_SOKOL_UNUSED(new_frame);
|
|
uint32_t copied_num_bytes = _sg_wgpu_staging_copy_to_buffer(buf->wgpu.buf, buf->cmn.append_pos, data->ptr, data->size);
|
|
SOKOL_ASSERT(copied_num_bytes > 0); _SOKOL_UNUSED(copied_num_bytes);
|
|
return (int)copied_num_bytes;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_wgpu_update_image(_sg_image_t* img, const sg_image_data* data) {
|
|
SOKOL_ASSERT(img && data);
|
|
bool success = _sg_wgpu_staging_copy_to_texture(img, data);
|
|
SOKOL_ASSERT(success);
|
|
_SOKOL_UNUSED(success);
|
|
}
|
|
#endif
|
|
|
|
// ██████ ███████ ███ ██ ███████ ██████ ██ ██████ ██████ █████ ██████ ██ ██ ███████ ███ ██ ██████
|
|
// ██ ██ ████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ██
|
|
// ██ ███ █████ ██ ██ ██ █████ ██████ ██ ██ ██████ ███████ ██ █████ █████ ██ ██ ██ ██ ██
|
|
// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
|
// ██████ ███████ ██ ████ ███████ ██ ██ ██ ██████ ██████ ██ ██ ██████ ██ ██ ███████ ██ ████ ██████
|
|
//
|
|
// >>generic backend
|
|
static inline void _sg_setup_backend(const sg_desc* desc) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_setup_backend(desc);
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_setup_backend(desc);
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_setup_backend(desc);
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_setup_backend(desc);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_setup_backend(desc);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_discard_backend(void) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_discard_backend();
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_discard_backend();
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_discard_backend();
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_discard_backend();
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_discard_backend();
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_reset_state_cache(void) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_reset_state_cache();
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_reset_state_cache();
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_reset_state_cache();
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_reset_state_cache();
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_reset_state_cache();
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_activate_context(_sg_context_t* ctx) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_activate_context(ctx);
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_activate_context(ctx);
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_activate_context(ctx);
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_activate_context(ctx);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_activate_context(ctx);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline sg_resource_state _sg_create_context(_sg_context_t* ctx) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
return _sg_gl_create_context(ctx);
|
|
#elif defined(SOKOL_METAL)
|
|
return _sg_mtl_create_context(ctx);
|
|
#elif defined(SOKOL_D3D11)
|
|
return _sg_d3d11_create_context(ctx);
|
|
#elif defined(SOKOL_WGPU)
|
|
return _sg_wgpu_create_context(ctx);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
return _sg_dummy_create_context(ctx);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_discard_context(_sg_context_t* ctx) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_discard_context(ctx);
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_discard_context(ctx);
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_discard_context(ctx);
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_discard_context(ctx);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_discard_context(ctx);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline sg_resource_state _sg_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
return _sg_gl_create_buffer(buf, desc);
|
|
#elif defined(SOKOL_METAL)
|
|
return _sg_mtl_create_buffer(buf, desc);
|
|
#elif defined(SOKOL_D3D11)
|
|
return _sg_d3d11_create_buffer(buf, desc);
|
|
#elif defined(SOKOL_WGPU)
|
|
return _sg_wgpu_create_buffer(buf, desc);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
return _sg_dummy_create_buffer(buf, desc);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_discard_buffer(_sg_buffer_t* buf) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_discard_buffer(buf);
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_discard_buffer(buf);
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_discard_buffer(buf);
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_discard_buffer(buf);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_discard_buffer(buf);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline sg_resource_state _sg_create_image(_sg_image_t* img, const sg_image_desc* desc) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
return _sg_gl_create_image(img, desc);
|
|
#elif defined(SOKOL_METAL)
|
|
return _sg_mtl_create_image(img, desc);
|
|
#elif defined(SOKOL_D3D11)
|
|
return _sg_d3d11_create_image(img, desc);
|
|
#elif defined(SOKOL_WGPU)
|
|
return _sg_wgpu_create_image(img, desc);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
return _sg_dummy_create_image(img, desc);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_discard_image(_sg_image_t* img) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_discard_image(img);
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_discard_image(img);
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_discard_image(img);
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_discard_image(img);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_discard_image(img);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline sg_resource_state _sg_create_sampler(_sg_sampler_t* smp, const sg_sampler_desc* desc) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
return _sg_gl_create_sampler(smp, desc);
|
|
#elif defined(SOKOL_METAL)
|
|
return _sg_mtl_create_sampler(smp, desc);
|
|
#elif defined(SOKOL_D3D11)
|
|
return _sg_d3d11_create_sampler(smp, desc);
|
|
#elif defined(SOKOL_WGPU)
|
|
return _sg_wgpu_create_sampler(smp, desc);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
return _sg_dummy_create_sampler(smp, desc);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_discard_sampler(_sg_sampler_t* smp) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_discard_sampler(smp);
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_discard_sampler(smp);
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_discard_sampler(smp);
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_discard_sampler(smp);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_discard_sampler(smp);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline sg_resource_state _sg_create_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
return _sg_gl_create_shader(shd, desc);
|
|
#elif defined(SOKOL_METAL)
|
|
return _sg_mtl_create_shader(shd, desc);
|
|
#elif defined(SOKOL_D3D11)
|
|
return _sg_d3d11_create_shader(shd, desc);
|
|
#elif defined(SOKOL_WGPU)
|
|
return _sg_wgpu_create_shader(shd, desc);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
return _sg_dummy_create_shader(shd, desc);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_discard_shader(_sg_shader_t* shd) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_discard_shader(shd);
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_discard_shader(shd);
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_discard_shader(shd);
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_discard_shader(shd);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_discard_shader(shd);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline sg_resource_state _sg_create_pipeline(_sg_pipeline_t* pip, _sg_shader_t* shd, const sg_pipeline_desc* desc) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
return _sg_gl_create_pipeline(pip, shd, desc);
|
|
#elif defined(SOKOL_METAL)
|
|
return _sg_mtl_create_pipeline(pip, shd, desc);
|
|
#elif defined(SOKOL_D3D11)
|
|
return _sg_d3d11_create_pipeline(pip, shd, desc);
|
|
#elif defined(SOKOL_WGPU)
|
|
return _sg_wgpu_create_pipeline(pip, shd, desc);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
return _sg_dummy_create_pipeline(pip, shd, desc);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_discard_pipeline(_sg_pipeline_t* pip) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_discard_pipeline(pip);
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_discard_pipeline(pip);
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_discard_pipeline(pip);
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_discard_pipeline(pip);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_discard_pipeline(pip);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline sg_resource_state _sg_create_pass(_sg_pass_t* pass, _sg_image_t** color_images, _sg_image_t** resolve_images, _sg_image_t* ds_image, const sg_pass_desc* desc) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
return _sg_gl_create_pass(pass, color_images, resolve_images, ds_image, desc);
|
|
#elif defined(SOKOL_METAL)
|
|
return _sg_mtl_create_pass(pass, color_images, resolve_images, ds_image, desc);
|
|
#elif defined(SOKOL_D3D11)
|
|
return _sg_d3d11_create_pass(pass, color_images, resolve_images, ds_image, desc);
|
|
#elif defined(SOKOL_WGPU)
|
|
return _sg_wgpu_create_pass(pass, color_images, resolve_images, ds_image, desc);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
return _sg_dummy_create_pass(pass, color_images, resolve_images, ds_image, desc);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_discard_pass(_sg_pass_t* pass) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_discard_pass(pass);
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_discard_pass(pass);
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_discard_pass(pass);
|
|
#elif defined(SOKOL_WGPU)
|
|
return _sg_wgpu_discard_pass(pass);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_discard_pass(pass);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline _sg_image_t* _sg_pass_color_image(const _sg_pass_t* pass, int index) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
return _sg_gl_pass_color_image(pass, index);
|
|
#elif defined(SOKOL_METAL)
|
|
return _sg_mtl_pass_color_image(pass, index);
|
|
#elif defined(SOKOL_D3D11)
|
|
return _sg_d3d11_pass_color_image(pass, index);
|
|
#elif defined(SOKOL_WGPU)
|
|
return _sg_wgpu_pass_color_image(pass, index);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
return _sg_dummy_pass_color_image(pass, index);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline _sg_image_t* _sg_pass_resolve_image(const _sg_pass_t* pass, int index) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
return _sg_gl_pass_resolve_image(pass, index);
|
|
#elif defined(SOKOL_METAL)
|
|
return _sg_mtl_pass_resolve_image(pass, index);
|
|
#elif defined(SOKOL_D3D11)
|
|
return _sg_d3d11_pass_resolve_image(pass, index);
|
|
#elif defined(SOKOL_WGPU)
|
|
return _sg_wgpu_pass_resolve_image(pass, index);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
return _sg_dummy_pass_resolve_image(pass, index);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline _sg_image_t* _sg_pass_ds_image(const _sg_pass_t* pass) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
return _sg_gl_pass_ds_image(pass);
|
|
#elif defined(SOKOL_METAL)
|
|
return _sg_mtl_pass_ds_image(pass);
|
|
#elif defined(SOKOL_D3D11)
|
|
return _sg_d3d11_pass_ds_image(pass);
|
|
#elif defined(SOKOL_WGPU)
|
|
return _sg_wgpu_pass_ds_image(pass);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
return _sg_dummy_pass_ds_image(pass);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_begin_pass(pass, action, w, h);
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_begin_pass(pass, action, w, h);
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_begin_pass(pass, action, w, h);
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_begin_pass(pass, action, w, h);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_begin_pass(pass, action, w, h);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_end_pass(void) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_end_pass();
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_end_pass();
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_end_pass();
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_end_pass();
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_end_pass();
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_apply_viewport(x, y, w, h, origin_top_left);
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_apply_viewport(x, y, w, h, origin_top_left);
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_apply_viewport(x, y, w, h, origin_top_left);
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_apply_viewport(x, y, w, h, origin_top_left);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_apply_viewport(x, y, w, h, origin_top_left);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_apply_scissor_rect(x, y, w, h, origin_top_left);
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_apply_scissor_rect(x, y, w, h, origin_top_left);
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_apply_scissor_rect(x, y, w, h, origin_top_left);
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_apply_scissor_rect(x, y, w, h, origin_top_left);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_apply_scissor_rect(x, y, w, h, origin_top_left);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_apply_pipeline(_sg_pipeline_t* pip) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_apply_pipeline(pip);
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_apply_pipeline(pip);
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_apply_pipeline(pip);
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_apply_pipeline(pip);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_apply_pipeline(pip);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_apply_bindings(
|
|
_sg_pipeline_t* pip,
|
|
_sg_buffer_t** vbs, const int* vb_offsets, int num_vbs,
|
|
_sg_buffer_t* ib, int ib_offset,
|
|
_sg_image_t** vs_imgs, int num_vs_imgs,
|
|
_sg_image_t** fs_imgs, int num_fs_imgs,
|
|
_sg_sampler_t** vs_smps, int num_vs_smps,
|
|
_sg_sampler_t** fs_smps, int num_fs_smps)
|
|
{
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_apply_bindings(pip, vbs, vb_offsets, num_vbs, ib, ib_offset, vs_imgs, num_vs_imgs, fs_imgs, num_fs_imgs, vs_smps, num_vs_smps, fs_smps, num_fs_smps);
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_apply_bindings(pip, vbs, vb_offsets, num_vbs, ib, ib_offset, vs_imgs, num_vs_imgs, fs_imgs, num_fs_imgs, vs_smps, num_vs_smps, fs_smps, num_fs_smps);
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_apply_bindings(pip, vbs, vb_offsets, num_vbs, ib, ib_offset, vs_imgs, num_vs_imgs, fs_imgs, num_fs_imgs, vs_smps, num_vs_smps, fs_smps, num_fs_smps);
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_apply_bindings(pip, vbs, vb_offsets, num_vbs, ib, ib_offset, vs_imgs, num_vs_imgs, fs_imgs, num_fs_imgs, vs_smps, num_vs_smps, fs_smps, num_fs_smps);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_apply_bindings(pip, vbs, vb_offsets, num_vbs, ib, ib_offset, vs_imgs, num_vs_imgs, fs_imgs, num_fs_imgs, vs_smps, num_vs_smps, fs_smps, num_fs_smps);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_apply_uniforms(sg_shader_stage stage_index, int ub_index, const sg_range* data) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_apply_uniforms(stage_index, ub_index, data);
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_apply_uniforms(stage_index, ub_index, data);
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_apply_uniforms(stage_index, ub_index, data);
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_apply_uniforms(stage_index, ub_index, data);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_apply_uniforms(stage_index, ub_index, data);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_draw(int base_element, int num_elements, int num_instances) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_draw(base_element, num_elements, num_instances);
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_draw(base_element, num_elements, num_instances);
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_draw(base_element, num_elements, num_instances);
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_draw(base_element, num_elements, num_instances);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_draw(base_element, num_elements, num_instances);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_commit(void) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_commit();
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_commit();
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_commit();
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_commit();
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_commit();
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_update_buffer(_sg_buffer_t* buf, const sg_range* data) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_update_buffer(buf, data);
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_update_buffer(buf, data);
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_update_buffer(buf, data);
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_update_buffer(buf, data);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_update_buffer(buf, data);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline int _sg_append_buffer(_sg_buffer_t* buf, const sg_range* data, bool new_frame) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
return _sg_gl_append_buffer(buf, data, new_frame);
|
|
#elif defined(SOKOL_METAL)
|
|
return _sg_mtl_append_buffer(buf, data, new_frame);
|
|
#elif defined(SOKOL_D3D11)
|
|
return _sg_d3d11_append_buffer(buf, data, new_frame);
|
|
#elif defined(SOKOL_WGPU)
|
|
return _sg_wgpu_append_buffer(buf, data, new_frame);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
return _sg_dummy_append_buffer(buf, data, new_frame);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
static inline void _sg_update_image(_sg_image_t* img, const sg_image_data* data) {
|
|
#if defined(_SOKOL_ANY_GL)
|
|
_sg_gl_update_image(img, data);
|
|
#elif defined(SOKOL_METAL)
|
|
_sg_mtl_update_image(img, data);
|
|
#elif defined(SOKOL_D3D11)
|
|
_sg_d3d11_update_image(img, data);
|
|
#elif defined(SOKOL_WGPU)
|
|
_sg_wgpu_update_image(img, data);
|
|
#elif defined(SOKOL_DUMMY_BACKEND)
|
|
_sg_dummy_update_image(img, data);
|
|
#else
|
|
#error("INVALID BACKEND");
|
|
#endif
|
|
}
|
|
|
|
// ██████ ██████ ██████ ██
|
|
// ██ ██ ██ ██ ██ ██ ██
|
|
// ██████ ██ ██ ██ ██ ██
|
|
// ██ ██ ██ ██ ██ ██
|
|
// ██ ██████ ██████ ███████
|
|
//
|
|
// >>pool
|
|
_SOKOL_PRIVATE void _sg_init_pool(_sg_pool_t* pool, int num) {
|
|
SOKOL_ASSERT(pool && (num >= 1));
|
|
// slot 0 is reserved for the 'invalid id', so bump the pool size by 1
|
|
pool->size = num + 1;
|
|
pool->queue_top = 0;
|
|
// generation counters indexable by pool slot index, slot 0 is reserved
|
|
size_t gen_ctrs_size = sizeof(uint32_t) * (size_t)pool->size;
|
|
pool->gen_ctrs = (uint32_t*)_sg_malloc_clear(gen_ctrs_size);
|
|
// it's not a bug to only reserve 'num' here
|
|
pool->free_queue = (int*) _sg_malloc_clear(sizeof(int) * (size_t)num);
|
|
// never allocate the zero-th pool item since the invalid id is 0
|
|
for (int i = pool->size-1; i >= 1; i--) {
|
|
pool->free_queue[pool->queue_top++] = i;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_discard_pool(_sg_pool_t* pool) {
|
|
SOKOL_ASSERT(pool);
|
|
SOKOL_ASSERT(pool->free_queue);
|
|
_sg_free(pool->free_queue);
|
|
pool->free_queue = 0;
|
|
SOKOL_ASSERT(pool->gen_ctrs);
|
|
_sg_free(pool->gen_ctrs);
|
|
pool->gen_ctrs = 0;
|
|
pool->size = 0;
|
|
pool->queue_top = 0;
|
|
}
|
|
|
|
_SOKOL_PRIVATE int _sg_pool_alloc_index(_sg_pool_t* pool) {
|
|
SOKOL_ASSERT(pool);
|
|
SOKOL_ASSERT(pool->free_queue);
|
|
if (pool->queue_top > 0) {
|
|
int slot_index = pool->free_queue[--pool->queue_top];
|
|
SOKOL_ASSERT((slot_index > 0) && (slot_index < pool->size));
|
|
return slot_index;
|
|
} else {
|
|
// pool exhausted
|
|
return _SG_INVALID_SLOT_INDEX;
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_pool_free_index(_sg_pool_t* pool, int slot_index) {
|
|
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < pool->size));
|
|
SOKOL_ASSERT(pool);
|
|
SOKOL_ASSERT(pool->free_queue);
|
|
SOKOL_ASSERT(pool->queue_top < pool->size);
|
|
#ifdef SOKOL_DEBUG
|
|
// debug check against double-free
|
|
for (int i = 0; i < pool->queue_top; i++) {
|
|
SOKOL_ASSERT(pool->free_queue[i] != slot_index);
|
|
}
|
|
#endif
|
|
pool->free_queue[pool->queue_top++] = slot_index;
|
|
SOKOL_ASSERT(pool->queue_top <= (pool->size-1));
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_reset_slot(_sg_slot_t* slot) {
|
|
SOKOL_ASSERT(slot);
|
|
_sg_clear(slot, sizeof(_sg_slot_t));
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_reset_buffer_to_alloc_state(_sg_buffer_t* buf) {
|
|
SOKOL_ASSERT(buf);
|
|
_sg_slot_t slot = buf->slot;
|
|
_sg_clear(buf, sizeof(_sg_buffer_t));
|
|
buf->slot = slot;
|
|
buf->slot.state = SG_RESOURCESTATE_ALLOC;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_reset_image_to_alloc_state(_sg_image_t* img) {
|
|
SOKOL_ASSERT(img);
|
|
_sg_slot_t slot = img->slot;
|
|
_sg_clear(img, sizeof(_sg_image_t));
|
|
img->slot = slot;
|
|
img->slot.state = SG_RESOURCESTATE_ALLOC;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_reset_sampler_to_alloc_state(_sg_sampler_t* smp) {
|
|
SOKOL_ASSERT(smp);
|
|
_sg_slot_t slot = smp->slot;
|
|
_sg_clear(smp, sizeof(_sg_sampler_t));
|
|
smp->slot = slot;
|
|
smp->slot.state = SG_RESOURCESTATE_ALLOC;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_reset_shader_to_alloc_state(_sg_shader_t* shd) {
|
|
SOKOL_ASSERT(shd);
|
|
_sg_slot_t slot = shd->slot;
|
|
_sg_clear(shd, sizeof(_sg_shader_t));
|
|
shd->slot = slot;
|
|
shd->slot.state = SG_RESOURCESTATE_ALLOC;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_reset_pipeline_to_alloc_state(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip);
|
|
_sg_slot_t slot = pip->slot;
|
|
_sg_clear(pip, sizeof(_sg_pipeline_t));
|
|
pip->slot = slot;
|
|
pip->slot.state = SG_RESOURCESTATE_ALLOC;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_reset_pass_to_alloc_state(_sg_pass_t* pass) {
|
|
SOKOL_ASSERT(pass);
|
|
_sg_slot_t slot = pass->slot;
|
|
_sg_clear(pass, sizeof(_sg_pass_t));
|
|
pass->slot = slot;
|
|
pass->slot.state = SG_RESOURCESTATE_ALLOC;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_reset_context_to_alloc_state(_sg_context_t* ctx) {
|
|
SOKOL_ASSERT(ctx);
|
|
_sg_slot_t slot = ctx->slot;
|
|
_sg_clear(ctx, sizeof(_sg_context_t));
|
|
ctx->slot = slot;
|
|
ctx->slot.state = SG_RESOURCESTATE_ALLOC;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_setup_pools(_sg_pools_t* p, const sg_desc* desc) {
|
|
SOKOL_ASSERT(p);
|
|
SOKOL_ASSERT(desc);
|
|
// note: the pools here will have an additional item, since slot 0 is reserved
|
|
SOKOL_ASSERT((desc->buffer_pool_size > 0) && (desc->buffer_pool_size < _SG_MAX_POOL_SIZE));
|
|
_sg_init_pool(&p->buffer_pool, desc->buffer_pool_size);
|
|
size_t buffer_pool_byte_size = sizeof(_sg_buffer_t) * (size_t)p->buffer_pool.size;
|
|
p->buffers = (_sg_buffer_t*) _sg_malloc_clear(buffer_pool_byte_size);
|
|
|
|
SOKOL_ASSERT((desc->image_pool_size > 0) && (desc->image_pool_size < _SG_MAX_POOL_SIZE));
|
|
_sg_init_pool(&p->image_pool, desc->image_pool_size);
|
|
size_t image_pool_byte_size = sizeof(_sg_image_t) * (size_t)p->image_pool.size;
|
|
p->images = (_sg_image_t*) _sg_malloc_clear(image_pool_byte_size);
|
|
|
|
SOKOL_ASSERT((desc->sampler_pool_size > 0) && (desc->sampler_pool_size < _SG_MAX_POOL_SIZE));
|
|
_sg_init_pool(&p->sampler_pool, desc->sampler_pool_size);
|
|
size_t sampler_pool_byte_size = sizeof(_sg_sampler_t) * (size_t)p->sampler_pool.size;
|
|
p->samplers = (_sg_sampler_t*) _sg_malloc_clear(sampler_pool_byte_size);
|
|
|
|
SOKOL_ASSERT((desc->shader_pool_size > 0) && (desc->shader_pool_size < _SG_MAX_POOL_SIZE));
|
|
_sg_init_pool(&p->shader_pool, desc->shader_pool_size);
|
|
size_t shader_pool_byte_size = sizeof(_sg_shader_t) * (size_t)p->shader_pool.size;
|
|
p->shaders = (_sg_shader_t*) _sg_malloc_clear(shader_pool_byte_size);
|
|
|
|
SOKOL_ASSERT((desc->pipeline_pool_size > 0) && (desc->pipeline_pool_size < _SG_MAX_POOL_SIZE));
|
|
_sg_init_pool(&p->pipeline_pool, desc->pipeline_pool_size);
|
|
size_t pipeline_pool_byte_size = sizeof(_sg_pipeline_t) * (size_t)p->pipeline_pool.size;
|
|
p->pipelines = (_sg_pipeline_t*) _sg_malloc_clear(pipeline_pool_byte_size);
|
|
|
|
SOKOL_ASSERT((desc->pass_pool_size > 0) && (desc->pass_pool_size < _SG_MAX_POOL_SIZE));
|
|
_sg_init_pool(&p->pass_pool, desc->pass_pool_size);
|
|
size_t pass_pool_byte_size = sizeof(_sg_pass_t) * (size_t)p->pass_pool.size;
|
|
p->passes = (_sg_pass_t*) _sg_malloc_clear(pass_pool_byte_size);
|
|
|
|
SOKOL_ASSERT((desc->context_pool_size > 0) && (desc->context_pool_size < _SG_MAX_POOL_SIZE));
|
|
_sg_init_pool(&p->context_pool, desc->context_pool_size);
|
|
size_t context_pool_byte_size = sizeof(_sg_context_t) * (size_t)p->context_pool.size;
|
|
p->contexts = (_sg_context_t*) _sg_malloc_clear(context_pool_byte_size);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_discard_pools(_sg_pools_t* p) {
|
|
SOKOL_ASSERT(p);
|
|
_sg_free(p->contexts); p->contexts = 0;
|
|
_sg_free(p->passes); p->passes = 0;
|
|
_sg_free(p->pipelines); p->pipelines = 0;
|
|
_sg_free(p->shaders); p->shaders = 0;
|
|
_sg_free(p->samplers); p->samplers = 0;
|
|
_sg_free(p->images); p->images = 0;
|
|
_sg_free(p->buffers); p->buffers = 0;
|
|
_sg_discard_pool(&p->context_pool);
|
|
_sg_discard_pool(&p->pass_pool);
|
|
_sg_discard_pool(&p->pipeline_pool);
|
|
_sg_discard_pool(&p->shader_pool);
|
|
_sg_discard_pool(&p->sampler_pool);
|
|
_sg_discard_pool(&p->image_pool);
|
|
_sg_discard_pool(&p->buffer_pool);
|
|
}
|
|
|
|
/* allocate the slot at slot_index:
|
|
- bump the slot's generation counter
|
|
- create a resource id from the generation counter and slot index
|
|
- set the slot's id to this id
|
|
- set the slot's state to ALLOC
|
|
- return the resource id
|
|
*/
|
|
_SOKOL_PRIVATE uint32_t _sg_slot_alloc(_sg_pool_t* pool, _sg_slot_t* slot, int slot_index) {
|
|
/* FIXME: add handling for an overflowing generation counter,
|
|
for now, just overflow (another option is to disable
|
|
the slot)
|
|
*/
|
|
SOKOL_ASSERT(pool && pool->gen_ctrs);
|
|
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < pool->size));
|
|
SOKOL_ASSERT((slot->state == SG_RESOURCESTATE_INITIAL) && (slot->id == SG_INVALID_ID));
|
|
uint32_t ctr = ++pool->gen_ctrs[slot_index];
|
|
slot->id = (ctr<<_SG_SLOT_SHIFT)|(slot_index & _SG_SLOT_MASK);
|
|
slot->state = SG_RESOURCESTATE_ALLOC;
|
|
return slot->id;
|
|
}
|
|
|
|
// extract slot index from id
|
|
_SOKOL_PRIVATE int _sg_slot_index(uint32_t id) {
|
|
int slot_index = (int) (id & _SG_SLOT_MASK);
|
|
SOKOL_ASSERT(_SG_INVALID_SLOT_INDEX != slot_index);
|
|
return slot_index;
|
|
}
|
|
|
|
// returns pointer to resource by id without matching id check
|
|
_SOKOL_PRIVATE _sg_buffer_t* _sg_buffer_at(const _sg_pools_t* p, uint32_t buf_id) {
|
|
SOKOL_ASSERT(p && (SG_INVALID_ID != buf_id));
|
|
int slot_index = _sg_slot_index(buf_id);
|
|
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->buffer_pool.size));
|
|
return &p->buffers[slot_index];
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_image_t* _sg_image_at(const _sg_pools_t* p, uint32_t img_id) {
|
|
SOKOL_ASSERT(p && (SG_INVALID_ID != img_id));
|
|
int slot_index = _sg_slot_index(img_id);
|
|
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->image_pool.size));
|
|
return &p->images[slot_index];
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_sampler_t* _sg_sampler_at(const _sg_pools_t* p, uint32_t smp_id) {
|
|
SOKOL_ASSERT(p && (SG_INVALID_ID != smp_id));
|
|
int slot_index = _sg_slot_index(smp_id);
|
|
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->sampler_pool.size));
|
|
return &p->samplers[slot_index];
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_shader_t* _sg_shader_at(const _sg_pools_t* p, uint32_t shd_id) {
|
|
SOKOL_ASSERT(p && (SG_INVALID_ID != shd_id));
|
|
int slot_index = _sg_slot_index(shd_id);
|
|
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->shader_pool.size));
|
|
return &p->shaders[slot_index];
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_pipeline_t* _sg_pipeline_at(const _sg_pools_t* p, uint32_t pip_id) {
|
|
SOKOL_ASSERT(p && (SG_INVALID_ID != pip_id));
|
|
int slot_index = _sg_slot_index(pip_id);
|
|
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->pipeline_pool.size));
|
|
return &p->pipelines[slot_index];
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_pass_t* _sg_pass_at(const _sg_pools_t* p, uint32_t pass_id) {
|
|
SOKOL_ASSERT(p && (SG_INVALID_ID != pass_id));
|
|
int slot_index = _sg_slot_index(pass_id);
|
|
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->pass_pool.size));
|
|
return &p->passes[slot_index];
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_context_t* _sg_context_at(const _sg_pools_t* p, uint32_t context_id) {
|
|
SOKOL_ASSERT(p && (SG_INVALID_ID != context_id));
|
|
int slot_index = _sg_slot_index(context_id);
|
|
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->context_pool.size));
|
|
return &p->contexts[slot_index];
|
|
}
|
|
|
|
// returns pointer to resource with matching id check, may return 0
|
|
_SOKOL_PRIVATE _sg_buffer_t* _sg_lookup_buffer(const _sg_pools_t* p, uint32_t buf_id) {
|
|
if (SG_INVALID_ID != buf_id) {
|
|
_sg_buffer_t* buf = _sg_buffer_at(p, buf_id);
|
|
if (buf->slot.id == buf_id) {
|
|
return buf;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_image_t* _sg_lookup_image(const _sg_pools_t* p, uint32_t img_id) {
|
|
if (SG_INVALID_ID != img_id) {
|
|
_sg_image_t* img = _sg_image_at(p, img_id);
|
|
if (img->slot.id == img_id) {
|
|
return img;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_sampler_t* _sg_lookup_sampler(const _sg_pools_t* p, uint32_t smp_id) {
|
|
if (SG_INVALID_ID != smp_id) {
|
|
_sg_sampler_t* smp = _sg_sampler_at(p, smp_id);
|
|
if (smp->slot.id == smp_id) {
|
|
return smp;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_shader_t* _sg_lookup_shader(const _sg_pools_t* p, uint32_t shd_id) {
|
|
SOKOL_ASSERT(p);
|
|
if (SG_INVALID_ID != shd_id) {
|
|
_sg_shader_t* shd = _sg_shader_at(p, shd_id);
|
|
if (shd->slot.id == shd_id) {
|
|
return shd;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_pipeline_t* _sg_lookup_pipeline(const _sg_pools_t* p, uint32_t pip_id) {
|
|
SOKOL_ASSERT(p);
|
|
if (SG_INVALID_ID != pip_id) {
|
|
_sg_pipeline_t* pip = _sg_pipeline_at(p, pip_id);
|
|
if (pip->slot.id == pip_id) {
|
|
return pip;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_pass_t* _sg_lookup_pass(const _sg_pools_t* p, uint32_t pass_id) {
|
|
SOKOL_ASSERT(p);
|
|
if (SG_INVALID_ID != pass_id) {
|
|
_sg_pass_t* pass = _sg_pass_at(p, pass_id);
|
|
if (pass->slot.id == pass_id) {
|
|
return pass;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
_SOKOL_PRIVATE _sg_context_t* _sg_lookup_context(const _sg_pools_t* p, uint32_t ctx_id) {
|
|
SOKOL_ASSERT(p);
|
|
if (SG_INVALID_ID != ctx_id) {
|
|
_sg_context_t* ctx = _sg_context_at(p, ctx_id);
|
|
if (ctx->slot.id == ctx_id) {
|
|
return ctx;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_discard_all_resources(_sg_pools_t* p, uint32_t ctx_id) {
|
|
/* this is a bit dumb since it loops over all pool slots to
|
|
find the occupied slots, on the other hand it is only ever
|
|
executed at shutdown
|
|
NOTE: ONLY EXECUTE THIS AT SHUTDOWN
|
|
...because the free queues will not be reset
|
|
and the resource slots not be cleared!
|
|
*/
|
|
for (int i = 1; i < p->buffer_pool.size; i++) {
|
|
if (p->buffers[i].slot.ctx_id == ctx_id) {
|
|
sg_resource_state state = p->buffers[i].slot.state;
|
|
if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_discard_buffer(&p->buffers[i]);
|
|
}
|
|
}
|
|
}
|
|
for (int i = 1; i < p->image_pool.size; i++) {
|
|
if (p->images[i].slot.ctx_id == ctx_id) {
|
|
sg_resource_state state = p->images[i].slot.state;
|
|
if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_discard_image(&p->images[i]);
|
|
}
|
|
}
|
|
}
|
|
for (int i = 1; i < p->sampler_pool.size; i++) {
|
|
if (p->samplers[i].slot.ctx_id == ctx_id) {
|
|
sg_resource_state state = p->samplers[i].slot.state;
|
|
if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_discard_sampler(&p->samplers[i]);
|
|
}
|
|
}
|
|
}
|
|
for (int i = 1; i < p->shader_pool.size; i++) {
|
|
if (p->shaders[i].slot.ctx_id == ctx_id) {
|
|
sg_resource_state state = p->shaders[i].slot.state;
|
|
if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_discard_shader(&p->shaders[i]);
|
|
}
|
|
}
|
|
}
|
|
for (int i = 1; i < p->pipeline_pool.size; i++) {
|
|
if (p->pipelines[i].slot.ctx_id == ctx_id) {
|
|
sg_resource_state state = p->pipelines[i].slot.state;
|
|
if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_discard_pipeline(&p->pipelines[i]);
|
|
}
|
|
}
|
|
}
|
|
for (int i = 1; i < p->pass_pool.size; i++) {
|
|
if (p->passes[i].slot.ctx_id == ctx_id) {
|
|
sg_resource_state state = p->passes[i].slot.state;
|
|
if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_discard_pass(&p->passes[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ██ ██ █████ ██ ██ ██████ █████ ████████ ██ ██████ ███ ██
|
|
// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██
|
|
// ██ ██ ███████ ██ ██ ██ ██ ███████ ██ ██ ██ ██ ██ ██ ██
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// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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// ████ ██ ██ ███████ ██ ██████ ██ ██ ██ ██ ██████ ██ ████
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//
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// >>validation
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#if defined(SOKOL_DEBUG)
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_SOKOL_PRIVATE void _sg_validate_begin(void) {
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_sg.validate_error = SG_LOGITEM_OK;
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}
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_SOKOL_PRIVATE bool _sg_validate_end(void) {
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if (_sg.validate_error != SG_LOGITEM_OK) {
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#if !defined(SOKOL_VALIDATE_NON_FATAL)
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_SG_PANIC(VALIDATION_FAILED);
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return false;
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#else
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return false;
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#endif
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} else {
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return true;
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}
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}
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#endif
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_SOKOL_PRIVATE bool _sg_validate_buffer_desc(const sg_buffer_desc* desc) {
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#if !defined(SOKOL_DEBUG)
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_SOKOL_UNUSED(desc);
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return true;
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#else
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if (_sg.desc.disable_validation) {
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return true;
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}
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SOKOL_ASSERT(desc);
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_sg_validate_begin();
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_SG_VALIDATE(desc->_start_canary == 0, VALIDATE_BUFFERDESC_CANARY);
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_SG_VALIDATE(desc->_end_canary == 0, VALIDATE_BUFFERDESC_CANARY);
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_SG_VALIDATE(desc->size > 0, VALIDATE_BUFFERDESC_SIZE);
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bool injected = (0 != desc->gl_buffers[0]) ||
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(0 != desc->mtl_buffers[0]) ||
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(0 != desc->d3d11_buffer) ||
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(0 != desc->wgpu_buffer);
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if (!injected && (desc->usage == SG_USAGE_IMMUTABLE)) {
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_SG_VALIDATE((0 != desc->data.ptr) && (desc->data.size > 0), VALIDATE_BUFFERDESC_DATA);
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_SG_VALIDATE(desc->size == desc->data.size, VALIDATE_BUFFERDESC_DATA_SIZE);
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} else {
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_SG_VALIDATE(0 == desc->data.ptr, VALIDATE_BUFFERDESC_NO_DATA);
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}
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return _sg_validate_end();
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#endif
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}
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_SOKOL_PRIVATE void _sg_validate_image_data(const sg_image_data* data, sg_pixel_format fmt, int width, int height, int num_faces, int num_mips, int num_slices) {
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#if !defined(SOKOL_DEBUG)
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_SOKOL_UNUSED(data);
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_SOKOL_UNUSED(fmt);
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_SOKOL_UNUSED(width);
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_SOKOL_UNUSED(height);
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_SOKOL_UNUSED(num_faces);
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_SOKOL_UNUSED(num_mips);
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_SOKOL_UNUSED(num_slices);
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#else
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for (int face_index = 0; face_index < num_faces; face_index++) {
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for (int mip_index = 0; mip_index < num_mips; mip_index++) {
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const bool has_data = data->subimage[face_index][mip_index].ptr != 0;
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const bool has_size = data->subimage[face_index][mip_index].size > 0;
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_SG_VALIDATE(has_data && has_size, VALIDATE_IMAGEDATA_NODATA);
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const int mip_width = _sg_miplevel_dim(width, mip_index);
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const int mip_height = _sg_miplevel_dim(height, mip_index);
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const int bytes_per_slice = _sg_surface_pitch(fmt, mip_width, mip_height, 1);
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const int expected_size = bytes_per_slice * num_slices;
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_SG_VALIDATE(expected_size == (int)data->subimage[face_index][mip_index].size, VALIDATE_IMAGEDATA_DATA_SIZE);
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}
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}
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#endif
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}
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_SOKOL_PRIVATE bool _sg_validate_image_desc(const sg_image_desc* desc) {
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#if !defined(SOKOL_DEBUG)
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_SOKOL_UNUSED(desc);
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return true;
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#else
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if (_sg.desc.disable_validation) {
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return true;
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}
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SOKOL_ASSERT(desc);
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_sg_validate_begin();
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_SG_VALIDATE(desc->_start_canary == 0, VALIDATE_IMAGEDESC_CANARY);
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_SG_VALIDATE(desc->_end_canary == 0, VALIDATE_IMAGEDESC_CANARY);
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_SG_VALIDATE(desc->width > 0, VALIDATE_IMAGEDESC_WIDTH);
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_SG_VALIDATE(desc->height > 0, VALIDATE_IMAGEDESC_HEIGHT);
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const sg_pixel_format fmt = desc->pixel_format;
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const sg_usage usage = desc->usage;
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const bool injected = (0 != desc->gl_textures[0]) ||
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(0 != desc->mtl_textures[0]) ||
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(0 != desc->d3d11_texture) ||
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(0 != desc->wgpu_texture);
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if (_sg_is_depth_or_depth_stencil_format(fmt)) {
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_SG_VALIDATE(desc->type != SG_IMAGETYPE_3D, VALIDATE_IMAGEDESC_DEPTH_3D_IMAGE);
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}
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if (desc->render_target) {
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SOKOL_ASSERT(((int)fmt >= 0) && ((int)fmt < _SG_PIXELFORMAT_NUM));
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_SG_VALIDATE(_sg.formats[fmt].render, VALIDATE_IMAGEDESC_RT_PIXELFORMAT);
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_SG_VALIDATE(usage == SG_USAGE_IMMUTABLE, VALIDATE_IMAGEDESC_RT_IMMUTABLE);
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_SG_VALIDATE(desc->data.subimage[0][0].ptr==0, VALIDATE_IMAGEDESC_RT_NO_DATA);
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if (desc->sample_count > 1) {
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_SG_VALIDATE(_sg.formats[fmt].msaa, VALIDATE_IMAGEDESC_NO_MSAA_RT_SUPPORT);
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_SG_VALIDATE(desc->num_mipmaps == 1, VALIDATE_IMAGEDESC_MSAA_NUM_MIPMAPS);
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_SG_VALIDATE(desc->type != SG_IMAGETYPE_3D, VALIDATE_IMAGEDESC_MSAA_3D_IMAGE);
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}
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} else {
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_SG_VALIDATE(desc->sample_count == 1, VALIDATE_IMAGEDESC_MSAA_BUT_NO_RT);
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const bool valid_nonrt_fmt = !_sg_is_valid_rendertarget_depth_format(fmt);
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_SG_VALIDATE(valid_nonrt_fmt, VALIDATE_IMAGEDESC_NONRT_PIXELFORMAT);
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const bool is_compressed = _sg_is_compressed_pixel_format(desc->pixel_format);
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const bool is_immutable = (usage == SG_USAGE_IMMUTABLE);
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if (is_compressed) {
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_SG_VALIDATE(is_immutable, VALIDATE_IMAGEDESC_COMPRESSED_IMMUTABLE);
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}
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if (!injected && is_immutable) {
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// image desc must have valid data
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_sg_validate_image_data(&desc->data,
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desc->pixel_format,
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desc->width,
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desc->height,
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(desc->type == SG_IMAGETYPE_CUBE) ? 6 : 1,
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desc->num_mipmaps,
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desc->num_slices);
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} else {
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// image desc must not have data
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for (int face_index = 0; face_index < SG_CUBEFACE_NUM; face_index++) {
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for (int mip_index = 0; mip_index < SG_MAX_MIPMAPS; mip_index++) {
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const bool no_data = 0 == desc->data.subimage[face_index][mip_index].ptr;
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const bool no_size = 0 == desc->data.subimage[face_index][mip_index].size;
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if (injected) {
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_SG_VALIDATE(no_data && no_size, VALIDATE_IMAGEDESC_INJECTED_NO_DATA);
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}
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if (!is_immutable) {
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_SG_VALIDATE(no_data && no_size, VALIDATE_IMAGEDESC_DYNAMIC_NO_DATA);
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}
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}
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}
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}
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}
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return _sg_validate_end();
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#endif
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}
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_SOKOL_PRIVATE bool _sg_validate_sampler_desc(const sg_sampler_desc* desc) {
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#if !defined(SOKOL_DEBUG)
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_SOKOL_UNUSED(desc);
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return true;
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#else
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if (_sg.desc.disable_validation) {
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return true;
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}
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SOKOL_ASSERT(desc);
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_sg_validate_begin();
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_SG_VALIDATE(desc->_start_canary == 0, VALIDATE_SAMPLERDESC_CANARY);
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_SG_VALIDATE(desc->_end_canary == 0, VALIDATE_SAMPLERDESC_CANARY);
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_SG_VALIDATE(desc->min_filter != SG_FILTER_NONE, VALIDATE_SAMPLERDESC_MINFILTER_NONE);
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_SG_VALIDATE(desc->mag_filter != SG_FILTER_NONE, VALIDATE_SAMPLERDESC_MAGFILTER_NONE);
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return _sg_validate_end();
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#endif
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}
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_SOKOL_PRIVATE bool _sg_validate_shader_desc(const sg_shader_desc* desc) {
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#if !defined(SOKOL_DEBUG)
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_SOKOL_UNUSED(desc);
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return true;
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#else
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if (_sg.desc.disable_validation) {
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return true;
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}
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SOKOL_ASSERT(desc);
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_sg_validate_begin();
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_SG_VALIDATE(desc->_start_canary == 0, VALIDATE_SHADERDESC_CANARY);
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_SG_VALIDATE(desc->_end_canary == 0, VALIDATE_SHADERDESC_CANARY);
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#if defined(SOKOL_D3D11)
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_SG_VALIDATE(0 != desc->attrs[0].sem_name, VALIDATE_SHADERDESC_ATTR_SEMANTICS);
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#endif
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#if defined(SOKOL_GLCORE33) || defined(SOKOL_GLES3)
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// on GL, must provide shader source code
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_SG_VALIDATE(0 != desc->vs.source, VALIDATE_SHADERDESC_SOURCE);
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_SG_VALIDATE(0 != desc->fs.source, VALIDATE_SHADERDESC_SOURCE);
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#elif defined(SOKOL_METAL) || defined(SOKOL_D3D11)
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// on Metal or D3D11, must provide shader source code or byte code
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_SG_VALIDATE((0 != desc->vs.source)||(0 != desc->vs.bytecode.ptr), VALIDATE_SHADERDESC_SOURCE_OR_BYTECODE);
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_SG_VALIDATE((0 != desc->fs.source)||(0 != desc->fs.bytecode.ptr), VALIDATE_SHADERDESC_SOURCE_OR_BYTECODE);
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#elif defined(SOKOL_WGPU)
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// on WGPU byte code must be provided
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_SG_VALIDATE((0 != desc->vs.bytecode.ptr), VALIDATE_SHADERDESC_BYTECODE);
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_SG_VALIDATE((0 != desc->fs.bytecode.ptr), VALIDATE_SHADERDESC_BYTECODE);
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#else
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// Dummy Backend, don't require source or bytecode
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#endif
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for (int i = 0; i < SG_MAX_VERTEX_ATTRIBUTES; i++) {
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if (desc->attrs[i].name) {
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_SG_VALIDATE(strlen(desc->attrs[i].name) < _SG_STRING_SIZE, VALIDATE_SHADERDESC_ATTR_STRING_TOO_LONG);
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}
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if (desc->attrs[i].sem_name) {
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_SG_VALIDATE(strlen(desc->attrs[i].sem_name) < _SG_STRING_SIZE, VALIDATE_SHADERDESC_ATTR_STRING_TOO_LONG);
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}
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}
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// if shader byte code, the size must also be provided
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if (0 != desc->vs.bytecode.ptr) {
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_SG_VALIDATE(desc->vs.bytecode.size > 0, VALIDATE_SHADERDESC_NO_BYTECODE_SIZE);
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}
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if (0 != desc->fs.bytecode.ptr) {
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_SG_VALIDATE(desc->fs.bytecode.size > 0, VALIDATE_SHADERDESC_NO_BYTECODE_SIZE);
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}
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for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
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const sg_shader_stage_desc* stage_desc = (stage_index == 0)? &desc->vs : &desc->fs;
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bool uniform_blocks_continuous = true;
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for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
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const sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
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if (ub_desc->size > 0) {
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_SG_VALIDATE(uniform_blocks_continuous, VALIDATE_SHADERDESC_NO_CONT_UBS);
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#if defined(_SOKOL_ANY_GL)
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bool uniforms_continuous = true;
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uint32_t uniform_offset = 0;
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int num_uniforms = 0;
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for (int u_index = 0; u_index < SG_MAX_UB_MEMBERS; u_index++) {
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const sg_shader_uniform_desc* u_desc = &ub_desc->uniforms[u_index];
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if (u_desc->type != SG_UNIFORMTYPE_INVALID) {
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_SG_VALIDATE(uniforms_continuous, VALIDATE_SHADERDESC_NO_CONT_UB_MEMBERS);
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#if defined(SOKOL_GLES3)
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_SG_VALIDATE(0 != u_desc->name, VALIDATE_SHADERDESC_UB_MEMBER_NAME);
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#endif
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const int array_count = u_desc->array_count;
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_SG_VALIDATE(array_count > 0, VALIDATE_SHADERDESC_UB_ARRAY_COUNT);
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const uint32_t u_align = _sg_uniform_alignment(u_desc->type, array_count, ub_desc->layout);
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const uint32_t u_size = _sg_uniform_size(u_desc->type, array_count, ub_desc->layout);
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uniform_offset = _sg_align_u32(uniform_offset, u_align);
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uniform_offset += u_size;
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num_uniforms++;
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// with std140, arrays are only allowed for FLOAT4, INT4, MAT4
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if (ub_desc->layout == SG_UNIFORMLAYOUT_STD140) {
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if (array_count > 1) {
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_SG_VALIDATE((u_desc->type == SG_UNIFORMTYPE_FLOAT4) || (u_desc->type == SG_UNIFORMTYPE_INT4) || (u_desc->type == SG_UNIFORMTYPE_MAT4), VALIDATE_SHADERDESC_UB_STD140_ARRAY_TYPE);
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}
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}
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} else {
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uniforms_continuous = false;
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}
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}
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if (ub_desc->layout == SG_UNIFORMLAYOUT_STD140) {
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uniform_offset = _sg_align_u32(uniform_offset, 16);
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}
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_SG_VALIDATE((size_t)uniform_offset == ub_desc->size, VALIDATE_SHADERDESC_UB_SIZE_MISMATCH);
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_SG_VALIDATE(num_uniforms > 0, VALIDATE_SHADERDESC_NO_UB_MEMBERS);
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#endif
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} else {
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uniform_blocks_continuous = false;
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}
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}
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bool images_continuous = true;
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int num_images = 0;
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for (int img_index = 0; img_index < SG_MAX_SHADERSTAGE_IMAGES; img_index++) {
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const sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
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if (img_desc->used) {
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_SG_VALIDATE(images_continuous, VALIDATE_SHADERDESC_NO_CONT_IMAGES);
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num_images++;
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} else {
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images_continuous = false;
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}
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}
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bool samplers_continuous = true;
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int num_samplers = 0;
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for (int smp_index = 0; smp_index < SG_MAX_SHADERSTAGE_SAMPLERS; smp_index++) {
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const sg_shader_sampler_desc* smp_desc = &stage_desc->samplers[smp_index];
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if (smp_desc->used) {
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_SG_VALIDATE(samplers_continuous, VALIDATE_SHADERDESC_NO_CONT_SAMPLERS);
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num_samplers++;
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} else {
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samplers_continuous = false;
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}
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}
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bool image_samplers_continuous = true;
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int num_image_samplers = 0;
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for (int img_smp_index = 0; img_smp_index < SG_MAX_SHADERSTAGE_IMAGESAMPLERPAIRS; img_smp_index++) {
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const sg_shader_image_sampler_pair_desc* img_smp_desc = &stage_desc->image_sampler_pairs[img_smp_index];
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if (img_smp_desc->used) {
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_SG_VALIDATE(image_samplers_continuous, VALIDATE_SHADERDESC_NO_CONT_IMAGE_SAMPLER_PAIRS);
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num_image_samplers++;
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const bool img_slot_in_range = (img_smp_desc->image_slot >= 0) && (img_smp_desc->image_slot < SG_MAX_SHADERSTAGE_IMAGES);
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const bool smp_slot_in_range = (img_smp_desc->sampler_slot >= 0) && (img_smp_desc->sampler_slot < SG_MAX_SHADERSTAGE_SAMPLERS);
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_SG_VALIDATE(img_slot_in_range && (img_smp_desc->image_slot < num_images), VALIDATE_SHADERDESC_IMAGE_SAMPLER_PAIR_IMAGE_SLOT_OUT_OF_RANGE);
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_SG_VALIDATE(smp_slot_in_range && (img_smp_desc->sampler_slot < num_samplers), VALIDATE_SHADERDESC_IMAGE_SAMPLER_PAIR_IMAGE_SLOT_OUT_OF_RANGE);
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#if defined(_SOKOL_ANY_GL)
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_SG_VALIDATE(img_smp_desc->glsl_name != 0, VALIDATE_SHADERDESC_IMAGE_SAMPLER_PAIR_NAME_REQUIRED_FOR_GL);
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#endif
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} else {
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_SG_VALIDATE(img_smp_desc->glsl_name == 0, VALIDATE_SHADERDESC_IMAGE_SAMPLER_PAIR_HAS_NAME_BUT_NOT_USED);
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_SG_VALIDATE(img_smp_desc->image_slot == 0, VALIDATE_SHADERDESC_IMAGE_SAMPLER_PAIR_HAS_IMAGE_BUT_NOT_USED);
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_SG_VALIDATE(img_smp_desc->sampler_slot == 0, VALIDATE_SHADERDESC_IMAGE_SAMPLER_PAIR_HAS_SAMPLER_BUT_NOT_USED);
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image_samplers_continuous = false;
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}
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}
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// each image and sampler must be referenced by an image sampler
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const uint32_t expected_img_slot_mask = (uint32_t)((1 << num_images) - 1);
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const uint32_t expected_smp_slot_mask = (uint32_t)((1 << num_samplers) - 1);
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uint32_t actual_img_slot_mask = 0;
|
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uint32_t actual_smp_slot_mask = 0;
|
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for (int img_smp_index = 0; img_smp_index < num_image_samplers; img_smp_index++) {
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const sg_shader_image_sampler_pair_desc* img_smp_desc = &stage_desc->image_sampler_pairs[img_smp_index];
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actual_img_slot_mask |= (1 << ((uint32_t)img_smp_desc->image_slot & 31));
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actual_smp_slot_mask |= (1 << ((uint32_t)img_smp_desc->sampler_slot & 31));
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}
|
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_SG_VALIDATE(expected_img_slot_mask == actual_img_slot_mask, VALIDATE_SHADERDESC_IMAGE_NOT_REFERENCED_BY_IMAGE_SAMPLER_PAIRS);
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_SG_VALIDATE(expected_smp_slot_mask == actual_smp_slot_mask, VALIDATE_SHADERDESC_SAMPLER_NOT_REFERENCED_BY_IMAGE_SAMPLER_PAIRS);
|
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}
|
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return _sg_validate_end();
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#endif
|
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}
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|
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_SOKOL_PRIVATE bool _sg_validate_pipeline_desc(const sg_pipeline_desc* desc) {
|
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#if !defined(SOKOL_DEBUG)
|
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_SOKOL_UNUSED(desc);
|
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return true;
|
|
#else
|
|
if (_sg.desc.disable_validation) {
|
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return true;
|
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}
|
|
SOKOL_ASSERT(desc);
|
|
_sg_validate_begin();
|
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_SG_VALIDATE(desc->_start_canary == 0, VALIDATE_PIPELINEDESC_CANARY);
|
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_SG_VALIDATE(desc->_end_canary == 0, VALIDATE_PIPELINEDESC_CANARY);
|
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_SG_VALIDATE(desc->shader.id != SG_INVALID_ID, VALIDATE_PIPELINEDESC_SHADER);
|
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for (int buf_index = 0; buf_index < SG_MAX_VERTEX_BUFFERS; buf_index++) {
|
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const sg_vertex_buffer_layout_state* l_state = &desc->layout.buffers[buf_index];
|
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if (l_state->stride == 0) {
|
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continue;
|
|
}
|
|
_SG_VALIDATE((l_state->stride & 3) == 0, VALIDATE_PIPELINEDESC_LAYOUT_STRIDE4);
|
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}
|
|
_SG_VALIDATE(desc->layout.attrs[0].format != SG_VERTEXFORMAT_INVALID, VALIDATE_PIPELINEDESC_NO_ATTRS);
|
|
const _sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, desc->shader.id);
|
|
_SG_VALIDATE(0 != shd, VALIDATE_PIPELINEDESC_SHADER);
|
|
if (shd) {
|
|
_SG_VALIDATE(shd->slot.state == SG_RESOURCESTATE_VALID, VALIDATE_PIPELINEDESC_SHADER);
|
|
bool attrs_cont = true;
|
|
for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
|
|
const sg_vertex_attr_state* a_state = &desc->layout.attrs[attr_index];
|
|
if (a_state->format == SG_VERTEXFORMAT_INVALID) {
|
|
attrs_cont = false;
|
|
continue;
|
|
}
|
|
_SG_VALIDATE(attrs_cont, VALIDATE_PIPELINEDESC_NO_ATTRS);
|
|
SOKOL_ASSERT(a_state->buffer_index < SG_MAX_VERTEX_BUFFERS);
|
|
#if defined(SOKOL_D3D11)
|
|
// on D3D11, semantic names (and semantic indices) must be provided
|
|
_SG_VALIDATE(!_sg_strempty(&shd->d3d11.attrs[attr_index].sem_name), VALIDATE_PIPELINEDESC_ATTR_SEMANTICS);
|
|
#endif
|
|
}
|
|
}
|
|
return _sg_validate_end();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_pass_desc(const sg_pass_desc* desc) {
|
|
#if !defined(SOKOL_DEBUG)
|
|
_SOKOL_UNUSED(desc);
|
|
return true;
|
|
#else
|
|
if (_sg.desc.disable_validation) {
|
|
return true;
|
|
}
|
|
SOKOL_ASSERT(desc);
|
|
_sg_validate_begin();
|
|
_SG_VALIDATE(desc->_start_canary == 0, VALIDATE_PASSDESC_CANARY);
|
|
_SG_VALIDATE(desc->_end_canary == 0, VALIDATE_PASSDESC_CANARY);
|
|
bool atts_cont = true;
|
|
int color_width = -1, color_height = -1, color_sample_count = -1;
|
|
bool has_color_atts = false;
|
|
for (int att_index = 0; att_index < SG_MAX_COLOR_ATTACHMENTS; att_index++) {
|
|
const sg_pass_attachment_desc* att = &desc->color_attachments[att_index];
|
|
if (att->image.id == SG_INVALID_ID) {
|
|
atts_cont = false;
|
|
continue;
|
|
}
|
|
_SG_VALIDATE(atts_cont, VALIDATE_PASSDESC_NO_CONT_COLOR_ATTS);
|
|
has_color_atts = true;
|
|
const _sg_image_t* img = _sg_lookup_image(&_sg.pools, att->image.id);
|
|
_SG_VALIDATE(img, VALIDATE_PASSDESC_IMAGE);
|
|
if (0 != img) {
|
|
_SG_VALIDATE(img->slot.state == SG_RESOURCESTATE_VALID, VALIDATE_PASSDESC_IMAGE);
|
|
_SG_VALIDATE(img->cmn.render_target, VALIDATE_PASSDESC_IMAGE_NO_RT);
|
|
_SG_VALIDATE(att->mip_level < img->cmn.num_mipmaps, VALIDATE_PASSDESC_MIPLEVEL);
|
|
if (img->cmn.type == SG_IMAGETYPE_CUBE) {
|
|
_SG_VALIDATE(att->slice < 6, VALIDATE_PASSDESC_FACE);
|
|
} else if (img->cmn.type == SG_IMAGETYPE_ARRAY) {
|
|
_SG_VALIDATE(att->slice < img->cmn.num_slices, VALIDATE_PASSDESC_LAYER);
|
|
} else if (img->cmn.type == SG_IMAGETYPE_3D) {
|
|
_SG_VALIDATE(att->slice < img->cmn.num_slices, VALIDATE_PASSDESC_SLICE);
|
|
}
|
|
if (att_index == 0) {
|
|
color_width = _sg_miplevel_dim(img->cmn.width, att->mip_level);
|
|
color_height = _sg_miplevel_dim(img->cmn.height, att->mip_level);
|
|
color_sample_count = img->cmn.sample_count;
|
|
} else {
|
|
_SG_VALIDATE(color_width == _sg_miplevel_dim(img->cmn.width, att->mip_level), VALIDATE_PASSDESC_IMAGE_SIZES);
|
|
_SG_VALIDATE(color_height == _sg_miplevel_dim(img->cmn.height, att->mip_level), VALIDATE_PASSDESC_IMAGE_SIZES);
|
|
_SG_VALIDATE(color_sample_count == img->cmn.sample_count, VALIDATE_PASSDESC_IMAGE_SAMPLE_COUNTS);
|
|
}
|
|
_SG_VALIDATE(_sg_is_valid_rendertarget_color_format(img->cmn.pixel_format), VALIDATE_PASSDESC_COLOR_INV_PIXELFORMAT);
|
|
|
|
// check resolve attachment
|
|
const sg_pass_attachment_desc* res_att = &desc->resolve_attachments[att_index];
|
|
if (res_att->image.id != SG_INVALID_ID) {
|
|
// associated color attachment must be MSAA
|
|
_SG_VALIDATE(img->cmn.sample_count > 1, VALIDATE_PASSDESC_RESOLVE_COLOR_IMAGE_MSAA);
|
|
const _sg_image_t* res_img = _sg_lookup_image(&_sg.pools, res_att->image.id);
|
|
_SG_VALIDATE(res_img, VALIDATE_PASSDESC_RESOLVE_IMAGE);
|
|
if (res_img != 0) {
|
|
_SG_VALIDATE(res_img->slot.state == SG_RESOURCESTATE_VALID, VALIDATE_PASSDESC_RESOLVE_IMAGE);
|
|
_SG_VALIDATE(res_img->cmn.render_target, VALIDATE_PASSDESC_RESOLVE_IMAGE_NO_RT);
|
|
_SG_VALIDATE(res_img->cmn.sample_count == 1, VALIDATE_PASSDESC_RESOLVE_SAMPLE_COUNT);
|
|
_SG_VALIDATE(res_att->mip_level < res_img->cmn.num_mipmaps, VALIDATE_PASSDESC_RESOLVE_MIPLEVEL);
|
|
if (res_img->cmn.type == SG_IMAGETYPE_CUBE) {
|
|
_SG_VALIDATE(res_att->slice < 6, VALIDATE_PASSDESC_RESOLVE_FACE);
|
|
} else if (res_img->cmn.type == SG_IMAGETYPE_ARRAY) {
|
|
_SG_VALIDATE(res_att->slice < res_img->cmn.num_slices, VALIDATE_PASSDESC_RESOLVE_LAYER);
|
|
} else if (res_img->cmn.type == SG_IMAGETYPE_3D) {
|
|
_SG_VALIDATE(res_att->slice < res_img->cmn.num_slices, VALIDATE_PASSDESC_RESOLVE_SLICE);
|
|
}
|
|
_SG_VALIDATE(img->cmn.pixel_format == res_img->cmn.pixel_format, VALIDATE_PASSDESC_RESOLVE_IMAGE_FORMAT);
|
|
_SG_VALIDATE(color_width == _sg_miplevel_dim(res_img->cmn.width, res_att->mip_level), VALIDATE_PASSDESC_RESOLVE_IMAGE_SIZES);
|
|
_SG_VALIDATE(color_height == _sg_miplevel_dim(res_img->cmn.height, res_att->mip_level), VALIDATE_PASSDESC_RESOLVE_IMAGE_SIZES);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
bool has_depth_stencil_att = false;
|
|
if (desc->depth_stencil_attachment.image.id != SG_INVALID_ID) {
|
|
const sg_pass_attachment_desc* att = &desc->depth_stencil_attachment;
|
|
const _sg_image_t* img = _sg_lookup_image(&_sg.pools, att->image.id);
|
|
_SG_VALIDATE(img, VALIDATE_PASSDESC_DEPTH_IMAGE);
|
|
has_depth_stencil_att = true;
|
|
if (img) {
|
|
_SG_VALIDATE(img->slot.state == SG_RESOURCESTATE_VALID, VALIDATE_PASSDESC_DEPTH_IMAGE);
|
|
_SG_VALIDATE(att->mip_level < img->cmn.num_mipmaps, VALIDATE_PASSDESC_DEPTH_MIPLEVEL);
|
|
if (img->cmn.type == SG_IMAGETYPE_CUBE) {
|
|
_SG_VALIDATE(att->slice < 6, VALIDATE_PASSDESC_DEPTH_FACE);
|
|
} else if (img->cmn.type == SG_IMAGETYPE_ARRAY) {
|
|
_SG_VALIDATE(att->slice < img->cmn.num_slices, VALIDATE_PASSDESC_DEPTH_LAYER);
|
|
} else if (img->cmn.type == SG_IMAGETYPE_3D) {
|
|
// NOTE: this can't actually happen because of VALIDATE_IMAGEDESC_DEPTH_3D_IMAGE
|
|
_SG_VALIDATE(att->slice < img->cmn.num_slices, VALIDATE_PASSDESC_DEPTH_SLICE);
|
|
}
|
|
_SG_VALIDATE(img->cmn.render_target, VALIDATE_PASSDESC_DEPTH_IMAGE_NO_RT);
|
|
_SG_VALIDATE((color_width == -1) || (color_width == _sg_miplevel_dim(img->cmn.width, att->mip_level)), VALIDATE_PASSDESC_DEPTH_IMAGE_SIZES);
|
|
_SG_VALIDATE((color_height == -1) || (color_height == _sg_miplevel_dim(img->cmn.height, att->mip_level)), VALIDATE_PASSDESC_DEPTH_IMAGE_SIZES);
|
|
_SG_VALIDATE((color_sample_count == -1) || (color_sample_count == img->cmn.sample_count), VALIDATE_PASSDESC_DEPTH_IMAGE_SAMPLE_COUNT);
|
|
_SG_VALIDATE(_sg_is_valid_rendertarget_depth_format(img->cmn.pixel_format), VALIDATE_PASSDESC_DEPTH_INV_PIXELFORMAT);
|
|
}
|
|
}
|
|
_SG_VALIDATE(has_color_atts || has_depth_stencil_att, VALIDATE_PASSDESC_NO_ATTACHMENTS);
|
|
return _sg_validate_end();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_begin_pass(_sg_pass_t* pass) {
|
|
#if !defined(SOKOL_DEBUG)
|
|
_SOKOL_UNUSED(pass);
|
|
return true;
|
|
#else
|
|
if (_sg.desc.disable_validation) {
|
|
return true;
|
|
}
|
|
_sg_validate_begin();
|
|
_SG_VALIDATE(pass->slot.state == SG_RESOURCESTATE_VALID, VALIDATE_BEGINPASS_PASS);
|
|
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
const _sg_pass_attachment_t* color_att = &pass->cmn.color_atts[i];
|
|
const _sg_image_t* color_img = _sg_pass_color_image(pass, i);
|
|
if (color_img) {
|
|
_SG_VALIDATE(color_img->slot.state == SG_RESOURCESTATE_VALID, VALIDATE_BEGINPASS_COLOR_ATTACHMENT_IMAGE);
|
|
_SG_VALIDATE(color_img->slot.id == color_att->image_id.id, VALIDATE_BEGINPASS_COLOR_ATTACHMENT_IMAGE);
|
|
}
|
|
const _sg_pass_attachment_t* resolve_att = &pass->cmn.resolve_atts[i];
|
|
const _sg_image_t* resolve_img = _sg_pass_resolve_image(pass, i);
|
|
if (resolve_img) {
|
|
_SG_VALIDATE(resolve_img->slot.state == SG_RESOURCESTATE_VALID, VALIDATE_BEGINPASS_RESOLVE_ATTACHMENT_IMAGE);
|
|
_SG_VALIDATE(resolve_img->slot.id == resolve_att->image_id.id, VALIDATE_BEGINPASS_RESOLVE_ATTACHMENT_IMAGE);
|
|
}
|
|
}
|
|
const _sg_image_t* ds_img = _sg_pass_ds_image(pass);
|
|
if (ds_img) {
|
|
const _sg_pass_attachment_t* att = &pass->cmn.ds_att;
|
|
_SG_VALIDATE(ds_img->slot.state == SG_RESOURCESTATE_VALID, VALIDATE_BEGINPASS_DEPTHSTENCIL_ATTACHMENT_IMAGE);
|
|
_SG_VALIDATE(ds_img->slot.id == att->image_id.id, VALIDATE_BEGINPASS_DEPTHSTENCIL_ATTACHMENT_IMAGE);
|
|
}
|
|
return _sg_validate_end();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_apply_pipeline(sg_pipeline pip_id) {
|
|
#if !defined(SOKOL_DEBUG)
|
|
_SOKOL_UNUSED(pip_id);
|
|
return true;
|
|
#else
|
|
if (_sg.desc.disable_validation) {
|
|
return true;
|
|
}
|
|
_sg_validate_begin();
|
|
// the pipeline object must be alive and valid
|
|
_SG_VALIDATE(pip_id.id != SG_INVALID_ID, VALIDATE_APIP_PIPELINE_VALID_ID);
|
|
const _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
|
|
_SG_VALIDATE(pip != 0, VALIDATE_APIP_PIPELINE_EXISTS);
|
|
if (!pip) {
|
|
return _sg_validate_end();
|
|
}
|
|
_SG_VALIDATE(pip->slot.state == SG_RESOURCESTATE_VALID, VALIDATE_APIP_PIPELINE_VALID);
|
|
// the pipeline's shader must be alive and valid
|
|
SOKOL_ASSERT(pip->shader);
|
|
_SG_VALIDATE(pip->shader->slot.id == pip->cmn.shader_id.id, VALIDATE_APIP_SHADER_EXISTS);
|
|
_SG_VALIDATE(pip->shader->slot.state == SG_RESOURCESTATE_VALID, VALIDATE_APIP_SHADER_VALID);
|
|
// check that pipeline attributes match current pass attributes
|
|
const _sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, _sg.cur_pass.id);
|
|
if (pass) {
|
|
// an offscreen pass
|
|
_SG_VALIDATE(pip->cmn.color_count == pass->cmn.num_color_atts, VALIDATE_APIP_ATT_COUNT);
|
|
for (int i = 0; i < pip->cmn.color_count; i++) {
|
|
const _sg_image_t* att_img = _sg_pass_color_image(pass, i);
|
|
_SG_VALIDATE(pip->cmn.colors[i].pixel_format == att_img->cmn.pixel_format, VALIDATE_APIP_COLOR_FORMAT);
|
|
_SG_VALIDATE(pip->cmn.sample_count == att_img->cmn.sample_count, VALIDATE_APIP_SAMPLE_COUNT);
|
|
}
|
|
const _sg_image_t* att_dsimg = _sg_pass_ds_image(pass);
|
|
if (att_dsimg) {
|
|
_SG_VALIDATE(pip->cmn.depth.pixel_format == att_dsimg->cmn.pixel_format, VALIDATE_APIP_DEPTH_FORMAT);
|
|
} else {
|
|
_SG_VALIDATE(pip->cmn.depth.pixel_format == SG_PIXELFORMAT_NONE, VALIDATE_APIP_DEPTH_FORMAT);
|
|
}
|
|
} else {
|
|
// default pass
|
|
_SG_VALIDATE(pip->cmn.color_count == 1, VALIDATE_APIP_ATT_COUNT);
|
|
_SG_VALIDATE(pip->cmn.colors[0].pixel_format == _sg.desc.context.color_format, VALIDATE_APIP_COLOR_FORMAT);
|
|
_SG_VALIDATE(pip->cmn.depth.pixel_format == _sg.desc.context.depth_format, VALIDATE_APIP_DEPTH_FORMAT);
|
|
_SG_VALIDATE(pip->cmn.sample_count == _sg.desc.context.sample_count, VALIDATE_APIP_SAMPLE_COUNT);
|
|
}
|
|
return _sg_validate_end();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_apply_bindings(const sg_bindings* bindings) {
|
|
#if !defined(SOKOL_DEBUG)
|
|
_SOKOL_UNUSED(bindings);
|
|
return true;
|
|
#else
|
|
if (_sg.desc.disable_validation) {
|
|
return true;
|
|
}
|
|
_sg_validate_begin();
|
|
|
|
// a pipeline object must have been applied
|
|
_SG_VALIDATE(_sg.cur_pipeline.id != SG_INVALID_ID, VALIDATE_ABND_PIPELINE);
|
|
const _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, _sg.cur_pipeline.id);
|
|
_SG_VALIDATE(pip != 0, VALIDATE_ABND_PIPELINE_EXISTS);
|
|
if (!pip) {
|
|
return _sg_validate_end();
|
|
}
|
|
_SG_VALIDATE(pip->slot.state == SG_RESOURCESTATE_VALID, VALIDATE_ABND_PIPELINE_VALID);
|
|
SOKOL_ASSERT(pip->shader && (pip->cmn.shader_id.id == pip->shader->slot.id));
|
|
|
|
// has expected vertex buffers, and vertex buffers still exist
|
|
for (int i = 0; i < SG_MAX_VERTEX_BUFFERS; i++) {
|
|
if (bindings->vertex_buffers[i].id != SG_INVALID_ID) {
|
|
_SG_VALIDATE(pip->cmn.vertex_buffer_layout_active[i], VALIDATE_ABND_VBS);
|
|
// buffers in vertex-buffer-slots must be of type SG_BUFFERTYPE_VERTEXBUFFER
|
|
const _sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, bindings->vertex_buffers[i].id);
|
|
_SG_VALIDATE(buf != 0, VALIDATE_ABND_VB_EXISTS);
|
|
if (buf && buf->slot.state == SG_RESOURCESTATE_VALID) {
|
|
_SG_VALIDATE(SG_BUFFERTYPE_VERTEXBUFFER == buf->cmn.type, VALIDATE_ABND_VB_TYPE);
|
|
_SG_VALIDATE(!buf->cmn.append_overflow, VALIDATE_ABND_VB_OVERFLOW);
|
|
}
|
|
} else {
|
|
// vertex buffer provided in a slot which has no vertex layout in pipeline
|
|
_SG_VALIDATE(!pip->cmn.vertex_buffer_layout_active[i], VALIDATE_ABND_VBS);
|
|
}
|
|
}
|
|
|
|
// index buffer expected or not, and index buffer still exists
|
|
if (pip->cmn.index_type == SG_INDEXTYPE_NONE) {
|
|
// pipeline defines non-indexed rendering, but index buffer provided
|
|
_SG_VALIDATE(bindings->index_buffer.id == SG_INVALID_ID, VALIDATE_ABND_IB);
|
|
} else {
|
|
// pipeline defines indexed rendering, but no index buffer provided
|
|
_SG_VALIDATE(bindings->index_buffer.id != SG_INVALID_ID, VALIDATE_ABND_NO_IB);
|
|
}
|
|
if (bindings->index_buffer.id != SG_INVALID_ID) {
|
|
// buffer in index-buffer-slot must be of type SG_BUFFERTYPE_INDEXBUFFER
|
|
const _sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, bindings->index_buffer.id);
|
|
_SG_VALIDATE(buf != 0, VALIDATE_ABND_IB_EXISTS);
|
|
if (buf && buf->slot.state == SG_RESOURCESTATE_VALID) {
|
|
_SG_VALIDATE(SG_BUFFERTYPE_INDEXBUFFER == buf->cmn.type, VALIDATE_ABND_IB_TYPE);
|
|
_SG_VALIDATE(!buf->cmn.append_overflow, VALIDATE_ABND_IB_OVERFLOW);
|
|
}
|
|
}
|
|
|
|
// has expected vertex shader images
|
|
for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
|
|
const _sg_shader_stage_t* stage = &pip->shader->cmn.stage[SG_SHADERSTAGE_VS];
|
|
if (stage->images[i].image_type != _SG_IMAGETYPE_DEFAULT) {
|
|
_SG_VALIDATE(bindings->vs.images[i].id != SG_INVALID_ID, VALIDATE_ABND_VS_EXPECTED_IMAGE_BINDING);
|
|
if (bindings->vs.images[i].id != SG_INVALID_ID) {
|
|
const _sg_image_t* img = _sg_lookup_image(&_sg.pools, bindings->vs.images[i].id);
|
|
_SG_VALIDATE(img != 0, VALIDATE_ABND_VS_IMG_EXISTS);
|
|
if (img && img->slot.state == SG_RESOURCESTATE_VALID) {
|
|
_SG_VALIDATE(img->cmn.type == stage->images[i].image_type, VALIDATE_ABND_VS_IMAGE_TYPE_MISMATCH);
|
|
_SG_VALIDATE(img->cmn.sample_count == 1, VALIDATE_ABND_VS_IMAGE_MSAA);
|
|
}
|
|
}
|
|
} else {
|
|
_SG_VALIDATE(bindings->vs.images[i].id == SG_INVALID_ID, VALIDATE_ABND_VS_UNEXPECTED_IMAGE_BINDING);
|
|
}
|
|
}
|
|
|
|
// has expected vertex shader image samplers
|
|
for (int i = 0; i < SG_MAX_SHADERSTAGE_SAMPLERS; i++) {
|
|
const _sg_shader_stage_t* stage = &pip->shader->cmn.stage[SG_SHADERSTAGE_VS];
|
|
if (stage->samplers[i].sampler_type != _SG_SAMPLERTYPE_DEFAULT) {
|
|
_SG_VALIDATE(bindings->vs.samplers[i].id != SG_INVALID_ID, VALIDATE_ABND_VS_EXPECTED_SAMPLER_BINDING);
|
|
if (bindings->vs.samplers[i].id != SG_INVALID_ID) {
|
|
const _sg_sampler_t* smp = _sg_lookup_sampler(&_sg.pools, bindings->vs.samplers[i].id);
|
|
_SG_VALIDATE(smp != 0, VALIDATE_ABND_VS_SMP_EXISTS);
|
|
if (smp) {
|
|
if (stage->samplers[i].sampler_type == SG_SAMPLERTYPE_COMPARE) {
|
|
_SG_VALIDATE(smp->cmn.compare != SG_COMPAREFUNC_NEVER, VALIDATE_ABND_VS_UNEXPECTED_SAMPLER_COMPARE_NEVER);
|
|
} else {
|
|
_SG_VALIDATE(smp->cmn.compare == SG_COMPAREFUNC_NEVER, VALIDATE_ABND_VS_EXPECTED_SAMPLER_COMPARE_NEVER);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
_SG_VALIDATE(bindings->vs.samplers[i].id == SG_INVALID_ID, VALIDATE_ABND_VS_UNEXPECTED_SAMPLER_BINDING);
|
|
}
|
|
}
|
|
|
|
// has expected fragment shader images
|
|
for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
|
|
const _sg_shader_stage_t* stage = &pip->shader->cmn.stage[SG_SHADERSTAGE_FS];
|
|
if (stage->images[i].image_type != _SG_IMAGETYPE_DEFAULT) {
|
|
_SG_VALIDATE(bindings->fs.images[i].id != SG_INVALID_ID, VALIDATE_ABND_FS_EXPECTED_IMAGE_BINDING);
|
|
if (bindings->fs.images[i].id != SG_INVALID_ID) {
|
|
const _sg_image_t* img = _sg_lookup_image(&_sg.pools, bindings->fs.images[i].id);
|
|
_SG_VALIDATE(img != 0, VALIDATE_ABND_FS_IMG_EXISTS);
|
|
if (img && img->slot.state == SG_RESOURCESTATE_VALID) {
|
|
_SG_VALIDATE(img->cmn.type == stage->images[i].image_type, VALIDATE_ABND_FS_IMAGE_TYPE_MISMATCH);
|
|
_SG_VALIDATE(img->cmn.sample_count == 1, VALIDATE_ABND_FS_IMAGE_MSAA);
|
|
}
|
|
}
|
|
} else {
|
|
_SG_VALIDATE(bindings->fs.images[i].id == SG_INVALID_ID, VALIDATE_ABND_FS_UNEXPECTED_IMAGE_BINDING);
|
|
}
|
|
}
|
|
|
|
// has expected fragment shader samplers
|
|
for (int i = 0; i < SG_MAX_SHADERSTAGE_SAMPLERS; i++) {
|
|
const _sg_shader_stage_t* stage = &pip->shader->cmn.stage[SG_SHADERSTAGE_FS];
|
|
if (stage->samplers[i].sampler_type != _SG_SAMPLERTYPE_DEFAULT) {
|
|
_SG_VALIDATE(bindings->fs.samplers[i].id != SG_INVALID_ID, VALIDATE_ABND_FS_EXPECTED_SAMPLER_BINDING);
|
|
if (bindings->fs.samplers[i].id != SG_INVALID_ID) {
|
|
const _sg_sampler_t* smp = _sg_lookup_sampler(&_sg.pools, bindings->fs.samplers[i].id);
|
|
_SG_VALIDATE(smp != 0, VALIDATE_ABND_FS_SMP_EXISTS);
|
|
if (smp) {
|
|
if (stage->samplers[i].sampler_type == SG_SAMPLERTYPE_COMPARE) {
|
|
_SG_VALIDATE(smp->cmn.compare != SG_COMPAREFUNC_NEVER, VALIDATE_ABND_FS_UNEXPECTED_SAMPLER_COMPARE_NEVER);
|
|
} else {
|
|
_SG_VALIDATE(smp->cmn.compare == SG_COMPAREFUNC_NEVER, VALIDATE_ABND_FS_EXPECTED_SAMPLER_COMPARE_NEVER);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
_SG_VALIDATE(bindings->fs.samplers[i].id == SG_INVALID_ID, VALIDATE_ABND_FS_UNEXPECTED_SAMPLER_BINDING);
|
|
}
|
|
}
|
|
|
|
// if image-sampler-pair info was provided in shader desc, check that that the mipmap filter matches image num mipmaps
|
|
for (int img_smp_index = 0; img_smp_index < pip->shader->cmn.stage[SG_SHADERSTAGE_VS].num_image_samplers; img_smp_index++) {
|
|
const _sg_shader_stage_t* stage = &pip->shader->cmn.stage[SG_SHADERSTAGE_VS];
|
|
const int img_index = stage->image_samplers[img_smp_index].image_slot;
|
|
const int smp_index = stage->image_samplers[img_smp_index].sampler_slot;
|
|
const _sg_image_t* img = _sg_lookup_image(&_sg.pools, bindings->vs.images[img_index].id);
|
|
const _sg_sampler_t* smp = _sg_lookup_sampler(&_sg.pools, bindings->vs.samplers[smp_index].id);
|
|
if (img && smp) {
|
|
if (img->cmn.num_mipmaps == 1) {
|
|
_SG_VALIDATE(smp->cmn.mipmap_filter == SG_FILTER_NONE, VALIDATE_ABND_VS_IMG_SMP_MIPMAPS);
|
|
}
|
|
}
|
|
}
|
|
for (int img_smp_index = 0; img_smp_index < pip->shader->cmn.stage[SG_SHADERSTAGE_FS].num_image_samplers; img_smp_index++) {
|
|
const _sg_shader_stage_t* stage = &pip->shader->cmn.stage[SG_SHADERSTAGE_FS];
|
|
const int img_index = stage->image_samplers[img_smp_index].image_slot;
|
|
const int smp_index = stage->image_samplers[img_smp_index].sampler_slot;
|
|
SOKOL_ASSERT(img_index < stage->num_images);
|
|
SOKOL_ASSERT(smp_index < stage->num_samplers);
|
|
const _sg_image_t* img = _sg_lookup_image(&_sg.pools, bindings->fs.images[img_index].id);
|
|
const _sg_sampler_t* smp = _sg_lookup_sampler(&_sg.pools, bindings->fs.samplers[smp_index].id);
|
|
if (img && smp) {
|
|
if (img->cmn.num_mipmaps == 1) {
|
|
_SG_VALIDATE(smp->cmn.mipmap_filter == SG_FILTER_NONE, VALIDATE_ABND_FS_IMG_SMP_MIPMAPS);
|
|
}
|
|
}
|
|
}
|
|
return _sg_validate_end();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_apply_uniforms(sg_shader_stage stage_index, int ub_index, const sg_range* data) {
|
|
#if !defined(SOKOL_DEBUG)
|
|
_SOKOL_UNUSED(stage_index);
|
|
_SOKOL_UNUSED(ub_index);
|
|
_SOKOL_UNUSED(data);
|
|
return true;
|
|
#else
|
|
if (_sg.desc.disable_validation) {
|
|
return true;
|
|
}
|
|
SOKOL_ASSERT((stage_index == SG_SHADERSTAGE_VS) || (stage_index == SG_SHADERSTAGE_FS));
|
|
SOKOL_ASSERT((ub_index >= 0) && (ub_index < SG_MAX_SHADERSTAGE_UBS));
|
|
_sg_validate_begin();
|
|
_SG_VALIDATE(_sg.cur_pipeline.id != SG_INVALID_ID, VALIDATE_AUB_NO_PIPELINE);
|
|
const _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, _sg.cur_pipeline.id);
|
|
SOKOL_ASSERT(pip && (pip->slot.id == _sg.cur_pipeline.id));
|
|
SOKOL_ASSERT(pip->shader && (pip->shader->slot.id == pip->cmn.shader_id.id));
|
|
|
|
// check that there is a uniform block at 'stage' and 'ub_index'
|
|
const _sg_shader_stage_t* stage = &pip->shader->cmn.stage[stage_index];
|
|
_SG_VALIDATE(ub_index < stage->num_uniform_blocks, VALIDATE_AUB_NO_UB_AT_SLOT);
|
|
|
|
// check that the provided data size doesn't exceed the uniform block size
|
|
_SG_VALIDATE(data->size == stage->uniform_blocks[ub_index].size, VALIDATE_AUB_SIZE);
|
|
|
|
return _sg_validate_end();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_update_buffer(const _sg_buffer_t* buf, const sg_range* data) {
|
|
#if !defined(SOKOL_DEBUG)
|
|
_SOKOL_UNUSED(buf);
|
|
_SOKOL_UNUSED(data);
|
|
return true;
|
|
#else
|
|
if (_sg.desc.disable_validation) {
|
|
return true;
|
|
}
|
|
SOKOL_ASSERT(buf && data && data->ptr);
|
|
_sg_validate_begin();
|
|
_SG_VALIDATE(buf->cmn.usage != SG_USAGE_IMMUTABLE, VALIDATE_UPDATEBUF_USAGE);
|
|
_SG_VALIDATE(buf->cmn.size >= (int)data->size, VALIDATE_UPDATEBUF_SIZE);
|
|
_SG_VALIDATE(buf->cmn.update_frame_index != _sg.frame_index, VALIDATE_UPDATEBUF_ONCE);
|
|
_SG_VALIDATE(buf->cmn.append_frame_index != _sg.frame_index, VALIDATE_UPDATEBUF_APPEND);
|
|
return _sg_validate_end();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_append_buffer(const _sg_buffer_t* buf, const sg_range* data) {
|
|
#if !defined(SOKOL_DEBUG)
|
|
_SOKOL_UNUSED(buf);
|
|
_SOKOL_UNUSED(data);
|
|
return true;
|
|
#else
|
|
if (_sg.desc.disable_validation) {
|
|
return true;
|
|
}
|
|
SOKOL_ASSERT(buf && data && data->ptr);
|
|
_sg_validate_begin();
|
|
_SG_VALIDATE(buf->cmn.usage != SG_USAGE_IMMUTABLE, VALIDATE_APPENDBUF_USAGE);
|
|
_SG_VALIDATE(buf->cmn.size >= (buf->cmn.append_pos + (int)data->size), VALIDATE_APPENDBUF_SIZE);
|
|
_SG_VALIDATE(buf->cmn.update_frame_index != _sg.frame_index, VALIDATE_APPENDBUF_UPDATE);
|
|
return _sg_validate_end();
|
|
#endif
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_validate_update_image(const _sg_image_t* img, const sg_image_data* data) {
|
|
#if !defined(SOKOL_DEBUG)
|
|
_SOKOL_UNUSED(img);
|
|
_SOKOL_UNUSED(data);
|
|
return true;
|
|
#else
|
|
if (_sg.desc.disable_validation) {
|
|
return true;
|
|
}
|
|
SOKOL_ASSERT(img && data);
|
|
_sg_validate_begin();
|
|
_SG_VALIDATE(img->cmn.usage != SG_USAGE_IMMUTABLE, VALIDATE_UPDIMG_USAGE);
|
|
_SG_VALIDATE(img->cmn.upd_frame_index != _sg.frame_index, VALIDATE_UPDIMG_ONCE);
|
|
_sg_validate_image_data(data,
|
|
img->cmn.pixel_format,
|
|
img->cmn.width,
|
|
img->cmn.height,
|
|
(img->cmn.type == SG_IMAGETYPE_CUBE) ? 6 : 1,
|
|
img->cmn.num_mipmaps,
|
|
img->cmn.num_slices);
|
|
return _sg_validate_end();
|
|
#endif
|
|
}
|
|
|
|
// ██████ ███████ ███████ ██████ ██ ██ ██████ ██████ ███████ ███████
|
|
// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
|
// ██████ █████ ███████ ██ ██ ██ ██ ██████ ██ █████ ███████
|
|
// ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
|
// ██ ██ ███████ ███████ ██████ ██████ ██ ██ ██████ ███████ ███████
|
|
//
|
|
// >>resources
|
|
_SOKOL_PRIVATE sg_buffer_desc _sg_buffer_desc_defaults(const sg_buffer_desc* desc) {
|
|
sg_buffer_desc def = *desc;
|
|
def.type = _sg_def(def.type, SG_BUFFERTYPE_VERTEXBUFFER);
|
|
def.usage = _sg_def(def.usage, SG_USAGE_IMMUTABLE);
|
|
if (def.size == 0) {
|
|
def.size = def.data.size;
|
|
} else if (def.data.size == 0) {
|
|
def.data.size = def.size;
|
|
}
|
|
return def;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_image_desc _sg_image_desc_defaults(const sg_image_desc* desc) {
|
|
sg_image_desc def = *desc;
|
|
def.type = _sg_def(def.type, SG_IMAGETYPE_2D);
|
|
def.num_slices = _sg_def(def.num_slices, 1);
|
|
def.num_mipmaps = _sg_def(def.num_mipmaps, 1);
|
|
def.usage = _sg_def(def.usage, SG_USAGE_IMMUTABLE);
|
|
if (desc->render_target) {
|
|
def.pixel_format = _sg_def(def.pixel_format, _sg.desc.context.color_format);
|
|
def.sample_count = _sg_def(def.sample_count, _sg.desc.context.sample_count);
|
|
} else {
|
|
def.pixel_format = _sg_def(def.pixel_format, SG_PIXELFORMAT_RGBA8);
|
|
def.sample_count = _sg_def(def.sample_count, 1);
|
|
}
|
|
return def;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_sampler_desc _sg_sampler_desc_defaults(const sg_sampler_desc* desc) {
|
|
sg_sampler_desc def = *desc;
|
|
def.min_filter = _sg_def(def.min_filter, SG_FILTER_NEAREST);
|
|
def.mag_filter = _sg_def(def.mag_filter, SG_FILTER_NEAREST);
|
|
def.mipmap_filter = _sg_def(def.mipmap_filter, SG_FILTER_NONE);
|
|
def.wrap_u = _sg_def(def.wrap_u, SG_WRAP_REPEAT);
|
|
def.wrap_v = _sg_def(def.wrap_v, SG_WRAP_REPEAT);
|
|
def.wrap_w = _sg_def(def.wrap_w, SG_WRAP_REPEAT);
|
|
def.max_lod = _sg_def_flt(def.max_lod, FLT_MAX);
|
|
def.border_color = _sg_def(def.border_color, SG_BORDERCOLOR_OPAQUE_BLACK);
|
|
def.compare = _sg_def(def.compare, SG_COMPAREFUNC_NEVER);
|
|
def.max_anisotropy = _sg_def(def.max_anisotropy, 1);
|
|
return def;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_shader_desc _sg_shader_desc_defaults(const sg_shader_desc* desc) {
|
|
sg_shader_desc def = *desc;
|
|
#if defined(SOKOL_METAL)
|
|
def.vs.entry = _sg_def(def.vs.entry, "_main");
|
|
def.fs.entry = _sg_def(def.fs.entry, "_main");
|
|
#else
|
|
def.vs.entry = _sg_def(def.vs.entry, "main");
|
|
def.fs.entry = _sg_def(def.fs.entry, "main");
|
|
#endif
|
|
#if defined(SOKOL_D3D11)
|
|
if (def.vs.source) {
|
|
def.vs.d3d11_target = _sg_def(def.vs.d3d11_target, "vs_4_0");
|
|
}
|
|
if (def.fs.source) {
|
|
def.fs.d3d11_target = _sg_def(def.fs.d3d11_target, "ps_4_0");
|
|
}
|
|
#endif
|
|
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
|
|
sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS)? &def.vs : &def.fs;
|
|
for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
|
|
sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
|
|
if (0 == ub_desc->size) {
|
|
break;
|
|
}
|
|
ub_desc->layout = _sg_def(ub_desc->layout, SG_UNIFORMLAYOUT_NATIVE);
|
|
for (int u_index = 0; u_index < SG_MAX_UB_MEMBERS; u_index++) {
|
|
sg_shader_uniform_desc* u_desc = &ub_desc->uniforms[u_index];
|
|
if (u_desc->type == SG_UNIFORMTYPE_INVALID) {
|
|
break;
|
|
}
|
|
u_desc->array_count = _sg_def(u_desc->array_count, 1);
|
|
}
|
|
}
|
|
for (int img_index = 0; img_index < SG_MAX_SHADERSTAGE_IMAGES; img_index++) {
|
|
sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
|
|
if (!img_desc->used) {
|
|
break;
|
|
}
|
|
img_desc->image_type = _sg_def(img_desc->image_type, SG_IMAGETYPE_2D);
|
|
img_desc->sample_type = _sg_def(img_desc->sample_type, SG_IMAGESAMPLETYPE_FLOAT);
|
|
}
|
|
for (int smp_index = 0; smp_index < SG_MAX_SHADERSTAGE_SAMPLERS; smp_index++) {
|
|
sg_shader_sampler_desc* smp_desc = &stage_desc->samplers[smp_index];
|
|
if (!smp_desc->used) {
|
|
break;
|
|
}
|
|
smp_desc->sampler_type = _sg_def(smp_desc->sampler_type, SG_SAMPLERTYPE_SAMPLE);
|
|
}
|
|
}
|
|
return def;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_pipeline_desc _sg_pipeline_desc_defaults(const sg_pipeline_desc* desc) {
|
|
sg_pipeline_desc def = *desc;
|
|
|
|
def.primitive_type = _sg_def(def.primitive_type, SG_PRIMITIVETYPE_TRIANGLES);
|
|
def.index_type = _sg_def(def.index_type, SG_INDEXTYPE_NONE);
|
|
def.cull_mode = _sg_def(def.cull_mode, SG_CULLMODE_NONE);
|
|
def.face_winding = _sg_def(def.face_winding, SG_FACEWINDING_CW);
|
|
def.sample_count = _sg_def(def.sample_count, _sg.desc.context.sample_count);
|
|
|
|
def.stencil.front.compare = _sg_def(def.stencil.front.compare, SG_COMPAREFUNC_ALWAYS);
|
|
def.stencil.front.fail_op = _sg_def(def.stencil.front.fail_op, SG_STENCILOP_KEEP);
|
|
def.stencil.front.depth_fail_op = _sg_def(def.stencil.front.depth_fail_op, SG_STENCILOP_KEEP);
|
|
def.stencil.front.pass_op = _sg_def(def.stencil.front.pass_op, SG_STENCILOP_KEEP);
|
|
def.stencil.back.compare = _sg_def(def.stencil.back.compare, SG_COMPAREFUNC_ALWAYS);
|
|
def.stencil.back.fail_op = _sg_def(def.stencil.back.fail_op, SG_STENCILOP_KEEP);
|
|
def.stencil.back.depth_fail_op = _sg_def(def.stencil.back.depth_fail_op, SG_STENCILOP_KEEP);
|
|
def.stencil.back.pass_op = _sg_def(def.stencil.back.pass_op, SG_STENCILOP_KEEP);
|
|
|
|
def.depth.compare = _sg_def(def.depth.compare, SG_COMPAREFUNC_ALWAYS);
|
|
def.depth.pixel_format = _sg_def(def.depth.pixel_format, _sg.desc.context.depth_format);
|
|
if (def.colors[0].pixel_format == SG_PIXELFORMAT_NONE) {
|
|
// special case depth-only rendering, enforce a color count of 0
|
|
def.color_count = 0;
|
|
} else {
|
|
def.color_count = _sg_def(def.color_count, 1);
|
|
}
|
|
if (def.color_count > SG_MAX_COLOR_ATTACHMENTS) {
|
|
def.color_count = SG_MAX_COLOR_ATTACHMENTS;
|
|
}
|
|
for (int i = 0; i < def.color_count; i++) {
|
|
sg_color_target_state* cs = &def.colors[i];
|
|
cs->pixel_format = _sg_def(cs->pixel_format, _sg.desc.context.color_format);
|
|
cs->write_mask = _sg_def(cs->write_mask, SG_COLORMASK_RGBA);
|
|
sg_blend_state* bs = &def.colors[i].blend;
|
|
bs->src_factor_rgb = _sg_def(bs->src_factor_rgb, SG_BLENDFACTOR_ONE);
|
|
bs->dst_factor_rgb = _sg_def(bs->dst_factor_rgb, SG_BLENDFACTOR_ZERO);
|
|
bs->op_rgb = _sg_def(bs->op_rgb, SG_BLENDOP_ADD);
|
|
bs->src_factor_alpha = _sg_def(bs->src_factor_alpha, SG_BLENDFACTOR_ONE);
|
|
bs->dst_factor_alpha = _sg_def(bs->dst_factor_alpha, SG_BLENDFACTOR_ZERO);
|
|
bs->op_alpha = _sg_def(bs->op_alpha, SG_BLENDOP_ADD);
|
|
}
|
|
|
|
for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
|
|
sg_vertex_attr_state* a_state = &def.layout.attrs[attr_index];
|
|
if (a_state->format == SG_VERTEXFORMAT_INVALID) {
|
|
break;
|
|
}
|
|
SOKOL_ASSERT(a_state->buffer_index < SG_MAX_VERTEX_BUFFERS);
|
|
sg_vertex_buffer_layout_state* l_state = &def.layout.buffers[a_state->buffer_index];
|
|
l_state->step_func = _sg_def(l_state->step_func, SG_VERTEXSTEP_PER_VERTEX);
|
|
l_state->step_rate = _sg_def(l_state->step_rate, 1);
|
|
}
|
|
|
|
// resolve vertex layout strides and offsets
|
|
int auto_offset[SG_MAX_VERTEX_BUFFERS];
|
|
_sg_clear(auto_offset, sizeof(auto_offset));
|
|
bool use_auto_offset = true;
|
|
for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
|
|
// to use computed offsets, *all* attr offsets must be 0
|
|
if (def.layout.attrs[attr_index].offset != 0) {
|
|
use_auto_offset = false;
|
|
}
|
|
}
|
|
for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
|
|
sg_vertex_attr_state* a_state = &def.layout.attrs[attr_index];
|
|
if (a_state->format == SG_VERTEXFORMAT_INVALID) {
|
|
break;
|
|
}
|
|
SOKOL_ASSERT(a_state->buffer_index < SG_MAX_VERTEX_BUFFERS);
|
|
if (use_auto_offset) {
|
|
a_state->offset = auto_offset[a_state->buffer_index];
|
|
}
|
|
auto_offset[a_state->buffer_index] += _sg_vertexformat_bytesize(a_state->format);
|
|
}
|
|
// compute vertex strides if needed
|
|
for (int buf_index = 0; buf_index < SG_MAX_VERTEX_BUFFERS; buf_index++) {
|
|
sg_vertex_buffer_layout_state* l_state = &def.layout.buffers[buf_index];
|
|
if (l_state->stride == 0) {
|
|
l_state->stride = auto_offset[buf_index];
|
|
}
|
|
}
|
|
|
|
return def;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_pass_desc _sg_pass_desc_defaults(const sg_pass_desc* desc) {
|
|
// FIXME: no values to replace in sg_pass_desc?
|
|
sg_pass_desc def = *desc;
|
|
return def;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_buffer _sg_alloc_buffer(void) {
|
|
sg_buffer res;
|
|
int slot_index = _sg_pool_alloc_index(&_sg.pools.buffer_pool);
|
|
if (_SG_INVALID_SLOT_INDEX != slot_index) {
|
|
res.id = _sg_slot_alloc(&_sg.pools.buffer_pool, &_sg.pools.buffers[slot_index].slot, slot_index);
|
|
} else {
|
|
res.id = SG_INVALID_ID;
|
|
_SG_ERROR(BUFFER_POOL_EXHAUSTED);
|
|
}
|
|
return res;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_image _sg_alloc_image(void) {
|
|
sg_image res;
|
|
int slot_index = _sg_pool_alloc_index(&_sg.pools.image_pool);
|
|
if (_SG_INVALID_SLOT_INDEX != slot_index) {
|
|
res.id = _sg_slot_alloc(&_sg.pools.image_pool, &_sg.pools.images[slot_index].slot, slot_index);
|
|
} else {
|
|
res.id = SG_INVALID_ID;
|
|
_SG_ERROR(IMAGE_POOL_EXHAUSTED);
|
|
}
|
|
return res;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_sampler _sg_alloc_sampler(void) {
|
|
sg_sampler res;
|
|
int slot_index = _sg_pool_alloc_index(&_sg.pools.sampler_pool);
|
|
if (_SG_INVALID_SLOT_INDEX != slot_index) {
|
|
res.id = _sg_slot_alloc(&_sg.pools.sampler_pool, &_sg.pools.samplers[slot_index].slot, slot_index);
|
|
} else {
|
|
res.id = SG_INVALID_ID;
|
|
_SG_ERROR(SAMPLER_POOL_EXHAUSTED);
|
|
}
|
|
return res;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_shader _sg_alloc_shader(void) {
|
|
sg_shader res;
|
|
int slot_index = _sg_pool_alloc_index(&_sg.pools.shader_pool);
|
|
if (_SG_INVALID_SLOT_INDEX != slot_index) {
|
|
res.id = _sg_slot_alloc(&_sg.pools.shader_pool, &_sg.pools.shaders[slot_index].slot, slot_index);
|
|
} else {
|
|
res.id = SG_INVALID_ID;
|
|
_SG_ERROR(SHADER_POOL_EXHAUSTED);
|
|
}
|
|
return res;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_pipeline _sg_alloc_pipeline(void) {
|
|
sg_pipeline res;
|
|
int slot_index = _sg_pool_alloc_index(&_sg.pools.pipeline_pool);
|
|
if (_SG_INVALID_SLOT_INDEX != slot_index) {
|
|
res.id =_sg_slot_alloc(&_sg.pools.pipeline_pool, &_sg.pools.pipelines[slot_index].slot, slot_index);
|
|
} else {
|
|
res.id = SG_INVALID_ID;
|
|
_SG_ERROR(PIPELINE_POOL_EXHAUSTED);
|
|
}
|
|
return res;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_pass _sg_alloc_pass(void) {
|
|
sg_pass res;
|
|
int slot_index = _sg_pool_alloc_index(&_sg.pools.pass_pool);
|
|
if (_SG_INVALID_SLOT_INDEX != slot_index) {
|
|
res.id = _sg_slot_alloc(&_sg.pools.pass_pool, &_sg.pools.passes[slot_index].slot, slot_index);
|
|
} else {
|
|
res.id = SG_INVALID_ID;
|
|
_SG_ERROR(PASS_POOL_EXHAUSTED);
|
|
}
|
|
return res;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dealloc_buffer(_sg_buffer_t* buf) {
|
|
SOKOL_ASSERT(buf && (buf->slot.state == SG_RESOURCESTATE_ALLOC) && (buf->slot.id != SG_INVALID_ID));
|
|
_sg_pool_free_index(&_sg.pools.buffer_pool, _sg_slot_index(buf->slot.id));
|
|
_sg_reset_slot(&buf->slot);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dealloc_image(_sg_image_t* img) {
|
|
SOKOL_ASSERT(img && (img->slot.state == SG_RESOURCESTATE_ALLOC) && (img->slot.id != SG_INVALID_ID));
|
|
_sg_pool_free_index(&_sg.pools.image_pool, _sg_slot_index(img->slot.id));
|
|
_sg_reset_slot(&img->slot);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dealloc_sampler(_sg_sampler_t* smp) {
|
|
SOKOL_ASSERT(smp && (smp->slot.state == SG_RESOURCESTATE_ALLOC) && (smp->slot.id != SG_INVALID_ID));
|
|
_sg_pool_free_index(&_sg.pools.sampler_pool, _sg_slot_index(smp->slot.id));
|
|
_sg_reset_slot(&smp->slot);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dealloc_shader(_sg_shader_t* shd) {
|
|
SOKOL_ASSERT(shd && (shd->slot.state == SG_RESOURCESTATE_ALLOC) && (shd->slot.id != SG_INVALID_ID));
|
|
_sg_pool_free_index(&_sg.pools.shader_pool, _sg_slot_index(shd->slot.id));
|
|
_sg_reset_slot(&shd->slot);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dealloc_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip && (pip->slot.state == SG_RESOURCESTATE_ALLOC) && (pip->slot.id != SG_INVALID_ID));
|
|
_sg_pool_free_index(&_sg.pools.pipeline_pool, _sg_slot_index(pip->slot.id));
|
|
_sg_reset_slot(&pip->slot);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_dealloc_pass(_sg_pass_t* pass) {
|
|
SOKOL_ASSERT(pass && (pass->slot.state == SG_RESOURCESTATE_ALLOC) && (pass->slot.id != SG_INVALID_ID));
|
|
_sg_pool_free_index(&_sg.pools.pass_pool, _sg_slot_index(pass->slot.id));
|
|
_sg_reset_slot(&pass->slot);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_init_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
|
|
SOKOL_ASSERT(buf && (buf->slot.state == SG_RESOURCESTATE_ALLOC));
|
|
SOKOL_ASSERT(desc);
|
|
buf->slot.ctx_id = _sg.active_context.id;
|
|
if (_sg_validate_buffer_desc(desc)) {
|
|
_sg_buffer_common_init(&buf->cmn, desc);
|
|
buf->slot.state = _sg_create_buffer(buf, desc);
|
|
} else {
|
|
buf->slot.state = SG_RESOURCESTATE_FAILED;
|
|
}
|
|
SOKOL_ASSERT((buf->slot.state == SG_RESOURCESTATE_VALID)||(buf->slot.state == SG_RESOURCESTATE_FAILED));
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_init_image(_sg_image_t* img, const sg_image_desc* desc) {
|
|
SOKOL_ASSERT(img && (img->slot.state == SG_RESOURCESTATE_ALLOC));
|
|
SOKOL_ASSERT(desc);
|
|
img->slot.ctx_id = _sg.active_context.id;
|
|
if (_sg_validate_image_desc(desc)) {
|
|
_sg_image_common_init(&img->cmn, desc);
|
|
img->slot.state = _sg_create_image(img, desc);
|
|
} else {
|
|
img->slot.state = SG_RESOURCESTATE_FAILED;
|
|
}
|
|
SOKOL_ASSERT((img->slot.state == SG_RESOURCESTATE_VALID)||(img->slot.state == SG_RESOURCESTATE_FAILED));
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_init_sampler(_sg_sampler_t* smp, const sg_sampler_desc* desc) {
|
|
SOKOL_ASSERT(smp && (smp->slot.state == SG_RESOURCESTATE_ALLOC));
|
|
SOKOL_ASSERT(desc);
|
|
smp->slot.ctx_id = _sg.active_context.id;
|
|
if (_sg_validate_sampler_desc(desc)) {
|
|
_sg_sampler_common_init(&smp->cmn, desc);
|
|
smp->slot.state = _sg_create_sampler(smp, desc);
|
|
} else {
|
|
smp->slot.state = SG_RESOURCESTATE_FAILED;
|
|
}
|
|
SOKOL_ASSERT((smp->slot.state == SG_RESOURCESTATE_VALID)||(smp->slot.state == SG_RESOURCESTATE_FAILED));
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_init_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
|
|
SOKOL_ASSERT(shd && (shd->slot.state == SG_RESOURCESTATE_ALLOC));
|
|
SOKOL_ASSERT(desc);
|
|
shd->slot.ctx_id = _sg.active_context.id;
|
|
if (_sg_validate_shader_desc(desc)) {
|
|
_sg_shader_common_init(&shd->cmn, desc);
|
|
shd->slot.state = _sg_create_shader(shd, desc);
|
|
} else {
|
|
shd->slot.state = SG_RESOURCESTATE_FAILED;
|
|
}
|
|
SOKOL_ASSERT((shd->slot.state == SG_RESOURCESTATE_VALID)||(shd->slot.state == SG_RESOURCESTATE_FAILED));
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_init_pipeline(_sg_pipeline_t* pip, const sg_pipeline_desc* desc) {
|
|
SOKOL_ASSERT(pip && (pip->slot.state == SG_RESOURCESTATE_ALLOC));
|
|
SOKOL_ASSERT(desc);
|
|
pip->slot.ctx_id = _sg.active_context.id;
|
|
if (_sg_validate_pipeline_desc(desc)) {
|
|
_sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, desc->shader.id);
|
|
if (shd && (shd->slot.state == SG_RESOURCESTATE_VALID)) {
|
|
_sg_pipeline_common_init(&pip->cmn, desc);
|
|
pip->slot.state = _sg_create_pipeline(pip, shd, desc);
|
|
} else {
|
|
pip->slot.state = SG_RESOURCESTATE_FAILED;
|
|
}
|
|
} else {
|
|
pip->slot.state = SG_RESOURCESTATE_FAILED;
|
|
}
|
|
SOKOL_ASSERT((pip->slot.state == SG_RESOURCESTATE_VALID)||(pip->slot.state == SG_RESOURCESTATE_FAILED));
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_init_pass(_sg_pass_t* pass, const sg_pass_desc* desc) {
|
|
SOKOL_ASSERT(pass && pass->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
SOKOL_ASSERT(desc);
|
|
pass->slot.ctx_id = _sg.active_context.id;
|
|
if (_sg_validate_pass_desc(desc)) {
|
|
// lookup pass attachment image pointers
|
|
_sg_image_t* color_images[SG_MAX_COLOR_ATTACHMENTS] = { 0 };
|
|
_sg_image_t* resolve_images[SG_MAX_COLOR_ATTACHMENTS] = { 0 };
|
|
_sg_image_t* ds_image = 0;
|
|
// NOTE: validation already checked that all surfaces are same width/height
|
|
int width = 0;
|
|
int height = 0;
|
|
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
|
|
if (desc->color_attachments[i].image.id) {
|
|
color_images[i] = _sg_lookup_image(&_sg.pools, desc->color_attachments[i].image.id);
|
|
if (!(color_images[i] && color_images[i]->slot.state == SG_RESOURCESTATE_VALID)) {
|
|
pass->slot.state = SG_RESOURCESTATE_FAILED;
|
|
return;
|
|
}
|
|
const int mip_level = desc->color_attachments[i].mip_level;
|
|
width = _sg_miplevel_dim(color_images[i]->cmn.width, mip_level);
|
|
height = _sg_miplevel_dim(color_images[i]->cmn.height, mip_level);
|
|
}
|
|
if (desc->resolve_attachments[i].image.id) {
|
|
resolve_images[i] = _sg_lookup_image(&_sg.pools, desc->resolve_attachments[i].image.id);
|
|
if (!(resolve_images[i] && resolve_images[i]->slot.state == SG_RESOURCESTATE_VALID)) {
|
|
pass->slot.state = SG_RESOURCESTATE_FAILED;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
if (desc->depth_stencil_attachment.image.id) {
|
|
ds_image = _sg_lookup_image(&_sg.pools, desc->depth_stencil_attachment.image.id);
|
|
if (!(ds_image && ds_image->slot.state == SG_RESOURCESTATE_VALID)) {
|
|
pass->slot.state = SG_RESOURCESTATE_FAILED;
|
|
return;
|
|
}
|
|
const int mip_level = desc->depth_stencil_attachment.mip_level;
|
|
width = _sg_miplevel_dim(ds_image->cmn.width, mip_level);
|
|
height = _sg_miplevel_dim(ds_image->cmn.height, mip_level);
|
|
}
|
|
_sg_pass_common_init(&pass->cmn, desc, width, height);
|
|
pass->slot.state = _sg_create_pass(pass, color_images, resolve_images, ds_image, desc);
|
|
} else {
|
|
pass->slot.state = SG_RESOURCESTATE_FAILED;
|
|
}
|
|
SOKOL_ASSERT((pass->slot.state == SG_RESOURCESTATE_VALID)||(pass->slot.state == SG_RESOURCESTATE_FAILED));
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_uninit_buffer(_sg_buffer_t* buf) {
|
|
SOKOL_ASSERT(buf && ((buf->slot.state == SG_RESOURCESTATE_VALID) || (buf->slot.state == SG_RESOURCESTATE_FAILED)));
|
|
if (buf->slot.ctx_id == _sg.active_context.id) {
|
|
_sg_discard_buffer(buf);
|
|
_sg_reset_buffer_to_alloc_state(buf);
|
|
} else {
|
|
_SG_WARN(UNINIT_BUFFER_ACTIVE_CONTEXT_MISMATCH);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_uninit_image(_sg_image_t* img) {
|
|
SOKOL_ASSERT(img && ((img->slot.state == SG_RESOURCESTATE_VALID) || (img->slot.state == SG_RESOURCESTATE_FAILED)));
|
|
if (img->slot.ctx_id == _sg.active_context.id) {
|
|
_sg_discard_image(img);
|
|
_sg_reset_image_to_alloc_state(img);
|
|
} else {
|
|
_SG_WARN(UNINIT_IMAGE_ACTIVE_CONTEXT_MISMATCH);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_uninit_sampler(_sg_sampler_t* smp) {
|
|
SOKOL_ASSERT(smp && ((smp->slot.state == SG_RESOURCESTATE_VALID) || (smp->slot.state == SG_RESOURCESTATE_FAILED)));
|
|
if (smp->slot.ctx_id == _sg.active_context.id) {
|
|
_sg_discard_sampler(smp);
|
|
_sg_reset_sampler_to_alloc_state(smp);
|
|
} else {
|
|
_SG_WARN(UNINIT_SAMPLER_ACTIVE_CONTEXT_MISMATCH);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_uninit_shader(_sg_shader_t* shd) {
|
|
SOKOL_ASSERT(shd && ((shd->slot.state == SG_RESOURCESTATE_VALID) || (shd->slot.state == SG_RESOURCESTATE_FAILED)));
|
|
if (shd->slot.ctx_id == _sg.active_context.id) {
|
|
_sg_discard_shader(shd);
|
|
_sg_reset_shader_to_alloc_state(shd);
|
|
} else {
|
|
_SG_WARN(UNINIT_SHADER_ACTIVE_CONTEXT_MISMATCH);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_uninit_pipeline(_sg_pipeline_t* pip) {
|
|
SOKOL_ASSERT(pip && ((pip->slot.state == SG_RESOURCESTATE_VALID) || (pip->slot.state == SG_RESOURCESTATE_FAILED)));
|
|
if (pip->slot.ctx_id == _sg.active_context.id) {
|
|
_sg_discard_pipeline(pip);
|
|
_sg_reset_pipeline_to_alloc_state(pip);
|
|
} else {
|
|
_SG_WARN(UNINIT_PIPELINE_ACTIVE_CONTEXT_MISMATCH);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_uninit_pass(_sg_pass_t* pass) {
|
|
SOKOL_ASSERT(pass && ((pass->slot.state == SG_RESOURCESTATE_VALID) || (pass->slot.state == SG_RESOURCESTATE_FAILED)));
|
|
if (pass->slot.ctx_id == _sg.active_context.id) {
|
|
_sg_discard_pass(pass);
|
|
_sg_reset_pass_to_alloc_state(pass);
|
|
} else {
|
|
_SG_WARN(UNINIT_PASS_ACTIVE_CONTEXT_MISMATCH);
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_setup_commit_listeners(const sg_desc* desc) {
|
|
SOKOL_ASSERT(desc->max_commit_listeners > 0);
|
|
SOKOL_ASSERT(0 == _sg.commit_listeners.items);
|
|
SOKOL_ASSERT(0 == _sg.commit_listeners.num);
|
|
SOKOL_ASSERT(0 == _sg.commit_listeners.upper);
|
|
_sg.commit_listeners.num = desc->max_commit_listeners;
|
|
const size_t size = (size_t)_sg.commit_listeners.num * sizeof(sg_commit_listener);
|
|
_sg.commit_listeners.items = (sg_commit_listener*)_sg_malloc_clear(size);
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_discard_commit_listeners(void) {
|
|
SOKOL_ASSERT(0 != _sg.commit_listeners.items);
|
|
_sg_free(_sg.commit_listeners.items);
|
|
_sg.commit_listeners.items = 0;
|
|
}
|
|
|
|
_SOKOL_PRIVATE void _sg_notify_commit_listeners(void) {
|
|
SOKOL_ASSERT(_sg.commit_listeners.items);
|
|
for (int i = 0; i < _sg.commit_listeners.upper; i++) {
|
|
const sg_commit_listener* listener = &_sg.commit_listeners.items[i];
|
|
if (listener->func) {
|
|
listener->func(listener->user_data);
|
|
}
|
|
}
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_add_commit_listener(const sg_commit_listener* new_listener) {
|
|
SOKOL_ASSERT(new_listener && new_listener->func);
|
|
SOKOL_ASSERT(_sg.commit_listeners.items);
|
|
// first check if the listener hadn't been added already
|
|
for (int i = 0; i < _sg.commit_listeners.upper; i++) {
|
|
const sg_commit_listener* slot = &_sg.commit_listeners.items[i];
|
|
if ((slot->func == new_listener->func) && (slot->user_data == new_listener->user_data)) {
|
|
_SG_ERROR(IDENTICAL_COMMIT_LISTENER);
|
|
return false;
|
|
}
|
|
}
|
|
// first try to plug a hole
|
|
sg_commit_listener* slot = 0;
|
|
for (int i = 0; i < _sg.commit_listeners.upper; i++) {
|
|
if (_sg.commit_listeners.items[i].func == 0) {
|
|
slot = &_sg.commit_listeners.items[i];
|
|
break;
|
|
}
|
|
}
|
|
if (!slot) {
|
|
// append to end
|
|
if (_sg.commit_listeners.upper < _sg.commit_listeners.num) {
|
|
slot = &_sg.commit_listeners.items[_sg.commit_listeners.upper++];
|
|
}
|
|
}
|
|
if (!slot) {
|
|
_SG_ERROR(COMMIT_LISTENER_ARRAY_FULL);
|
|
return false;
|
|
}
|
|
*slot = *new_listener;
|
|
return true;
|
|
}
|
|
|
|
_SOKOL_PRIVATE bool _sg_remove_commit_listener(const sg_commit_listener* listener) {
|
|
SOKOL_ASSERT(listener && listener->func);
|
|
SOKOL_ASSERT(_sg.commit_listeners.items);
|
|
for (int i = 0; i < _sg.commit_listeners.upper; i++) {
|
|
sg_commit_listener* slot = &_sg.commit_listeners.items[i];
|
|
// both the function pointer and user data must match!
|
|
if ((slot->func == listener->func) && (slot->user_data == listener->user_data)) {
|
|
slot->func = 0;
|
|
slot->user_data = 0;
|
|
// NOTE: since _sg_add_commit_listener() already catches duplicates,
|
|
// we don't need to worry about them here
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
_SOKOL_PRIVATE sg_desc _sg_desc_defaults(const sg_desc* desc) {
|
|
/*
|
|
NOTE: on WebGPU, the default color pixel format MUST be provided,
|
|
cannot be a default compile-time constant.
|
|
*/
|
|
sg_desc res = *desc;
|
|
#if defined(SOKOL_WGPU)
|
|
SOKOL_ASSERT(SG_PIXELFORMAT_NONE != res.context.color_format);
|
|
#elif defined(SOKOL_METAL) || defined(SOKOL_D3D11)
|
|
res.context.color_format = _sg_def(res.context.color_format, SG_PIXELFORMAT_BGRA8);
|
|
#else
|
|
res.context.color_format = _sg_def(res.context.color_format, SG_PIXELFORMAT_RGBA8);
|
|
#endif
|
|
res.context.depth_format = _sg_def(res.context.depth_format, SG_PIXELFORMAT_DEPTH_STENCIL);
|
|
res.context.sample_count = _sg_def(res.context.sample_count, 1);
|
|
res.buffer_pool_size = _sg_def(res.buffer_pool_size, _SG_DEFAULT_BUFFER_POOL_SIZE);
|
|
res.image_pool_size = _sg_def(res.image_pool_size, _SG_DEFAULT_IMAGE_POOL_SIZE);
|
|
res.sampler_pool_size = _sg_def(res.sampler_pool_size, _SG_DEFAULT_SAMPLER_POOL_SIZE);
|
|
res.shader_pool_size = _sg_def(res.shader_pool_size, _SG_DEFAULT_SHADER_POOL_SIZE);
|
|
res.pipeline_pool_size = _sg_def(res.pipeline_pool_size, _SG_DEFAULT_PIPELINE_POOL_SIZE);
|
|
res.pass_pool_size = _sg_def(res.pass_pool_size, _SG_DEFAULT_PASS_POOL_SIZE);
|
|
res.context_pool_size = _sg_def(res.context_pool_size, _SG_DEFAULT_CONTEXT_POOL_SIZE);
|
|
res.uniform_buffer_size = _sg_def(res.uniform_buffer_size, _SG_DEFAULT_UB_SIZE);
|
|
res.staging_buffer_size = _sg_def(res.staging_buffer_size, _SG_DEFAULT_STAGING_SIZE);
|
|
res.max_commit_listeners = _sg_def(res.max_commit_listeners, _SG_DEFAULT_MAX_COMMIT_LISTENERS);
|
|
return res;
|
|
}
|
|
|
|
// ██████ ██ ██ ██████ ██ ██ ██████
|
|
// ██ ██ ██ ██ ██ ██ ██ ██ ██
|
|
// ██████ ██ ██ ██████ ██ ██ ██
|
|
// ██ ██ ██ ██ ██ ██ ██ ██
|
|
// ██ ██████ ██████ ███████ ██ ██████
|
|
//
|
|
// >>public
|
|
SOKOL_API_IMPL void sg_setup(const sg_desc* desc) {
|
|
SOKOL_ASSERT(desc);
|
|
SOKOL_ASSERT((desc->_start_canary == 0) && (desc->_end_canary == 0));
|
|
SOKOL_ASSERT((desc->allocator.alloc && desc->allocator.free) || (!desc->allocator.alloc && !desc->allocator.free));
|
|
_SG_CLEAR_ARC_STRUCT(_sg_state_t, _sg);
|
|
_sg.desc = _sg_desc_defaults(desc);
|
|
_sg_setup_pools(&_sg.pools, &_sg.desc);
|
|
_sg_setup_commit_listeners(&_sg.desc);
|
|
_sg.frame_index = 1;
|
|
_sg_setup_backend(&_sg.desc);
|
|
_sg.valid = true;
|
|
sg_setup_context();
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_shutdown(void) {
|
|
/* can only delete resources for the currently set context here, if multiple
|
|
contexts are used, the app code must take care of properly releasing them
|
|
(since only the app code can switch between 3D-API contexts)
|
|
*/
|
|
if (_sg.active_context.id != SG_INVALID_ID) {
|
|
_sg_context_t* ctx = _sg_lookup_context(&_sg.pools, _sg.active_context.id);
|
|
if (ctx) {
|
|
_sg_discard_all_resources(&_sg.pools, _sg.active_context.id);
|
|
_sg_discard_context(ctx);
|
|
}
|
|
}
|
|
_sg_discard_backend();
|
|
_sg_discard_commit_listeners();
|
|
_sg_discard_pools(&_sg.pools);
|
|
_SG_CLEAR_ARC_STRUCT(_sg_state_t, _sg);
|
|
}
|
|
|
|
SOKOL_API_IMPL bool sg_isvalid(void) {
|
|
return _sg.valid;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_desc sg_query_desc(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
return _sg.desc;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_backend sg_query_backend(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
return _sg.backend;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_features sg_query_features(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
return _sg.features;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_limits sg_query_limits(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
return _sg.limits;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_pixelformat_info sg_query_pixelformat(sg_pixel_format fmt) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
int fmt_index = (int) fmt;
|
|
SOKOL_ASSERT((fmt_index > SG_PIXELFORMAT_NONE) && (fmt_index < _SG_PIXELFORMAT_NUM));
|
|
return _sg.formats[fmt_index];
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_context sg_setup_context(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_context res;
|
|
int slot_index = _sg_pool_alloc_index(&_sg.pools.context_pool);
|
|
if (_SG_INVALID_SLOT_INDEX != slot_index) {
|
|
res.id = _sg_slot_alloc(&_sg.pools.context_pool, &_sg.pools.contexts[slot_index].slot, slot_index);
|
|
_sg_context_t* ctx = _sg_context_at(&_sg.pools, res.id);
|
|
ctx->slot.state = _sg_create_context(ctx);
|
|
SOKOL_ASSERT(ctx->slot.state == SG_RESOURCESTATE_VALID);
|
|
_sg_activate_context(ctx);
|
|
} else {
|
|
// pool is exhausted
|
|
res.id = SG_INVALID_ID;
|
|
}
|
|
_sg.active_context = res;
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_discard_context(sg_context ctx_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_discard_all_resources(&_sg.pools, ctx_id.id);
|
|
_sg_context_t* ctx = _sg_lookup_context(&_sg.pools, ctx_id.id);
|
|
if (ctx) {
|
|
_sg_discard_context(ctx);
|
|
_sg_reset_context_to_alloc_state(ctx);
|
|
_sg_reset_slot(&ctx->slot);
|
|
_sg_pool_free_index(&_sg.pools.context_pool, _sg_slot_index(ctx_id.id));
|
|
}
|
|
_sg.active_context.id = SG_INVALID_ID;
|
|
_sg_activate_context(0);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_activate_context(sg_context ctx_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg.active_context = ctx_id;
|
|
_sg_context_t* ctx = _sg_lookup_context(&_sg.pools, ctx_id.id);
|
|
// NOTE: ctx can be 0 here if the context is no longer valid
|
|
_sg_activate_context(ctx);
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_trace_hooks sg_install_trace_hooks(const sg_trace_hooks* trace_hooks) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(trace_hooks);
|
|
_SOKOL_UNUSED(trace_hooks);
|
|
#if defined(SOKOL_TRACE_HOOKS)
|
|
sg_trace_hooks old_hooks = _sg.hooks;
|
|
_sg.hooks = *trace_hooks;
|
|
#else
|
|
static sg_trace_hooks old_hooks;
|
|
_SG_WARN(TRACE_HOOKS_NOT_ENABLED);
|
|
#endif
|
|
return old_hooks;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_buffer sg_alloc_buffer(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_buffer res = _sg_alloc_buffer();
|
|
_SG_TRACE_ARGS(alloc_buffer, res);
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_image sg_alloc_image(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_image res = _sg_alloc_image();
|
|
_SG_TRACE_ARGS(alloc_image, res);
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_sampler sg_alloc_sampler(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_sampler res = _sg_alloc_sampler();
|
|
_SG_TRACE_ARGS(alloc_sampler, res);
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_shader sg_alloc_shader(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_shader res = _sg_alloc_shader();
|
|
_SG_TRACE_ARGS(alloc_shader, res);
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_pipeline sg_alloc_pipeline(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_pipeline res = _sg_alloc_pipeline();
|
|
_SG_TRACE_ARGS(alloc_pipeline, res);
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_pass sg_alloc_pass(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_pass res = _sg_alloc_pass();
|
|
_SG_TRACE_ARGS(alloc_pass, res);
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_dealloc_buffer(sg_buffer buf_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
|
|
if (buf) {
|
|
if (buf->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
_sg_dealloc_buffer(buf);
|
|
} else {
|
|
_SG_ERROR(DEALLOC_BUFFER_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(dealloc_buffer, buf_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_dealloc_image(sg_image img_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
|
|
if (img) {
|
|
if (img->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
_sg_dealloc_image(img);
|
|
} else {
|
|
_SG_ERROR(DEALLOC_IMAGE_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(dealloc_image, img_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_dealloc_sampler(sg_sampler smp_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_sampler_t* smp = _sg_lookup_sampler(&_sg.pools, smp_id.id);
|
|
if (smp) {
|
|
if (smp->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
_sg_dealloc_sampler(smp);
|
|
} else {
|
|
_SG_ERROR(DEALLOC_SAMPLER_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(dealloc_sampler, smp_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_dealloc_shader(sg_shader shd_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
|
|
if (shd) {
|
|
if (shd->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
_sg_dealloc_shader(shd);
|
|
} else {
|
|
_SG_ERROR(DEALLOC_SHADER_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(dealloc_shader, shd_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_dealloc_pipeline(sg_pipeline pip_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
|
|
if (pip) {
|
|
if (pip->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
_sg_dealloc_pipeline(pip);
|
|
} else {
|
|
_SG_ERROR(DEALLOC_PIPELINE_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(dealloc_pipeline, pip_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_dealloc_pass(sg_pass pass_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
|
|
if (pass) {
|
|
if (pass->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
_sg_dealloc_pass(pass);
|
|
} else {
|
|
_SG_ERROR(DEALLOC_PASS_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(dealloc_pass, pass_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_init_buffer(sg_buffer buf_id, const sg_buffer_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_buffer_desc desc_def = _sg_buffer_desc_defaults(desc);
|
|
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
|
|
if (buf) {
|
|
if (buf->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
_sg_init_buffer(buf, &desc_def);
|
|
SOKOL_ASSERT((buf->slot.state == SG_RESOURCESTATE_VALID) || (buf->slot.state == SG_RESOURCESTATE_FAILED));
|
|
} else {
|
|
_SG_ERROR(INIT_BUFFER_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(init_buffer, buf_id, &desc_def);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_init_image(sg_image img_id, const sg_image_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_image_desc desc_def = _sg_image_desc_defaults(desc);
|
|
_sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
|
|
if (img) {
|
|
if (img->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
_sg_init_image(img, &desc_def);
|
|
SOKOL_ASSERT((img->slot.state == SG_RESOURCESTATE_VALID) || (img->slot.state == SG_RESOURCESTATE_FAILED));
|
|
} else {
|
|
_SG_ERROR(INIT_IMAGE_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(init_image, img_id, &desc_def);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_init_sampler(sg_sampler smp_id, const sg_sampler_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_sampler_desc desc_def = _sg_sampler_desc_defaults(desc);
|
|
_sg_sampler_t* smp = _sg_lookup_sampler(&_sg.pools, smp_id.id);
|
|
if (smp) {
|
|
if (smp->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
_sg_init_sampler(smp, &desc_def);
|
|
SOKOL_ASSERT((smp->slot.state == SG_RESOURCESTATE_VALID) || (smp->slot.state == SG_RESOURCESTATE_FAILED));
|
|
} else {
|
|
_SG_ERROR(INIT_SAMPLER_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(init_sampler, smp_id, &desc_def);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_init_shader(sg_shader shd_id, const sg_shader_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_shader_desc desc_def = _sg_shader_desc_defaults(desc);
|
|
_sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
|
|
if (shd) {
|
|
if (shd->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
_sg_init_shader(shd, &desc_def);
|
|
SOKOL_ASSERT((shd->slot.state == SG_RESOURCESTATE_VALID) || (shd->slot.state == SG_RESOURCESTATE_FAILED));
|
|
} else {
|
|
_SG_ERROR(INIT_SHADER_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(init_shader, shd_id, &desc_def);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_init_pipeline(sg_pipeline pip_id, const sg_pipeline_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_pipeline_desc desc_def = _sg_pipeline_desc_defaults(desc);
|
|
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
|
|
if (pip) {
|
|
if (pip->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
_sg_init_pipeline(pip, &desc_def);
|
|
SOKOL_ASSERT((pip->slot.state == SG_RESOURCESTATE_VALID) || (pip->slot.state == SG_RESOURCESTATE_FAILED));
|
|
} else {
|
|
_SG_ERROR(INIT_PIPELINE_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(init_pipeline, pip_id, &desc_def);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_init_pass(sg_pass pass_id, const sg_pass_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_pass_desc desc_def = _sg_pass_desc_defaults(desc);
|
|
_sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
|
|
if (pass) {
|
|
if (pass->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
_sg_init_pass(pass, &desc_def);
|
|
SOKOL_ASSERT((pass->slot.state == SG_RESOURCESTATE_VALID) || (pass->slot.state == SG_RESOURCESTATE_FAILED));
|
|
} else {
|
|
_SG_ERROR(INIT_PASS_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(init_pass, pass_id, &desc_def);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_uninit_buffer(sg_buffer buf_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
|
|
if (buf) {
|
|
if ((buf->slot.state == SG_RESOURCESTATE_VALID) || (buf->slot.state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_uninit_buffer(buf);
|
|
SOKOL_ASSERT(buf->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
} else {
|
|
_SG_ERROR(UNINIT_BUFFER_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(uninit_buffer, buf_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_uninit_image(sg_image img_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
|
|
if (img) {
|
|
if ((img->slot.state == SG_RESOURCESTATE_VALID) || (img->slot.state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_uninit_image(img);
|
|
SOKOL_ASSERT(img->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
} else {
|
|
_SG_ERROR(UNINIT_IMAGE_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(uninit_image, img_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_uninit_sampler(sg_sampler smp_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_sampler_t* smp = _sg_lookup_sampler(&_sg.pools, smp_id.id);
|
|
if (smp) {
|
|
if ((smp->slot.state == SG_RESOURCESTATE_VALID) || (smp->slot.state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_uninit_sampler(smp);
|
|
SOKOL_ASSERT(smp->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
} else {
|
|
_SG_ERROR(UNINIT_SAMPLER_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(uninit_sampler, smp_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_uninit_shader(sg_shader shd_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
|
|
if (shd) {
|
|
if ((shd->slot.state == SG_RESOURCESTATE_VALID) || (shd->slot.state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_uninit_shader(shd);
|
|
SOKOL_ASSERT(shd->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
} else {
|
|
_SG_ERROR(UNINIT_SHADER_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(uninit_shader, shd_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_uninit_pipeline(sg_pipeline pip_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
|
|
if (pip) {
|
|
if ((pip->slot.state == SG_RESOURCESTATE_VALID) || (pip->slot.state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_uninit_pipeline(pip);
|
|
SOKOL_ASSERT(pip->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
} else {
|
|
_SG_ERROR(UNINIT_PIPELINE_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(uninit_pipeline, pip_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_uninit_pass(sg_pass pass_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
|
|
if (pass) {
|
|
if ((pass->slot.state == SG_RESOURCESTATE_VALID) || (pass->slot.state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_uninit_pass(pass);
|
|
SOKOL_ASSERT(pass->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
} else {
|
|
_SG_ERROR(UNINIT_PASS_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(uninit_pass, pass_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_fail_buffer(sg_buffer buf_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
|
|
if (buf) {
|
|
if (buf->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
buf->slot.ctx_id = _sg.active_context.id;
|
|
buf->slot.state = SG_RESOURCESTATE_FAILED;
|
|
} else {
|
|
_SG_ERROR(FAIL_BUFFER_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(fail_buffer, buf_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_fail_image(sg_image img_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
|
|
if (img) {
|
|
if (img->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
img->slot.ctx_id = _sg.active_context.id;
|
|
img->slot.state = SG_RESOURCESTATE_FAILED;
|
|
} else {
|
|
_SG_ERROR(FAIL_IMAGE_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(fail_image, img_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_fail_sampler(sg_sampler smp_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_sampler_t* smp = _sg_lookup_sampler(&_sg.pools, smp_id.id);
|
|
if (smp) {
|
|
if (smp->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
smp->slot.ctx_id = _sg.active_context.id;
|
|
smp->slot.state = SG_RESOURCESTATE_FAILED;
|
|
} else {
|
|
_SG_ERROR(FAIL_SAMPLER_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(fail_sampler, smp_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_fail_shader(sg_shader shd_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
|
|
if (shd) {
|
|
if (shd->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
shd->slot.ctx_id = _sg.active_context.id;
|
|
shd->slot.state = SG_RESOURCESTATE_FAILED;
|
|
} else {
|
|
_SG_ERROR(FAIL_SHADER_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(fail_shader, shd_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_fail_pipeline(sg_pipeline pip_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
|
|
if (pip) {
|
|
if (pip->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
pip->slot.ctx_id = _sg.active_context.id;
|
|
pip->slot.state = SG_RESOURCESTATE_FAILED;
|
|
} else {
|
|
_SG_ERROR(FAIL_PIPELINE_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(fail_pipeline, pip_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_fail_pass(sg_pass pass_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
|
|
if (pass) {
|
|
if (pass->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
pass->slot.ctx_id = _sg.active_context.id;
|
|
pass->slot.state = SG_RESOURCESTATE_FAILED;
|
|
} else {
|
|
_SG_ERROR(FAIL_PASS_INVALID_STATE);
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(fail_pass, pass_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_resource_state sg_query_buffer_state(sg_buffer buf_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
|
|
sg_resource_state res = buf ? buf->slot.state : SG_RESOURCESTATE_INVALID;
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_resource_state sg_query_image_state(sg_image img_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
|
|
sg_resource_state res = img ? img->slot.state : SG_RESOURCESTATE_INVALID;
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_resource_state sg_query_sampler_state(sg_sampler smp_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_sampler_t* smp = _sg_lookup_sampler(&_sg.pools, smp_id.id);
|
|
sg_resource_state res = smp ? smp->slot.state : SG_RESOURCESTATE_INVALID;
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_resource_state sg_query_shader_state(sg_shader shd_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
|
|
sg_resource_state res = shd ? shd->slot.state : SG_RESOURCESTATE_INVALID;
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_resource_state sg_query_pipeline_state(sg_pipeline pip_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
|
|
sg_resource_state res = pip ? pip->slot.state : SG_RESOURCESTATE_INVALID;
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_resource_state sg_query_pass_state(sg_pass pass_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
|
|
sg_resource_state res = pass ? pass->slot.state : SG_RESOURCESTATE_INVALID;
|
|
return res;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_buffer sg_make_buffer(const sg_buffer_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(desc);
|
|
sg_buffer_desc desc_def = _sg_buffer_desc_defaults(desc);
|
|
sg_buffer buf_id = _sg_alloc_buffer();
|
|
if (buf_id.id != SG_INVALID_ID) {
|
|
_sg_buffer_t* buf = _sg_buffer_at(&_sg.pools, buf_id.id);
|
|
SOKOL_ASSERT(buf && (buf->slot.state == SG_RESOURCESTATE_ALLOC));
|
|
_sg_init_buffer(buf, &desc_def);
|
|
SOKOL_ASSERT((buf->slot.state == SG_RESOURCESTATE_VALID) || (buf->slot.state == SG_RESOURCESTATE_FAILED));
|
|
}
|
|
_SG_TRACE_ARGS(make_buffer, &desc_def, buf_id);
|
|
return buf_id;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_image sg_make_image(const sg_image_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(desc);
|
|
sg_image_desc desc_def = _sg_image_desc_defaults(desc);
|
|
sg_image img_id = _sg_alloc_image();
|
|
if (img_id.id != SG_INVALID_ID) {
|
|
_sg_image_t* img = _sg_image_at(&_sg.pools, img_id.id);
|
|
SOKOL_ASSERT(img && (img->slot.state == SG_RESOURCESTATE_ALLOC));
|
|
_sg_init_image(img, &desc_def);
|
|
SOKOL_ASSERT((img->slot.state == SG_RESOURCESTATE_VALID) || (img->slot.state == SG_RESOURCESTATE_FAILED));
|
|
}
|
|
_SG_TRACE_ARGS(make_image, &desc_def, img_id);
|
|
return img_id;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_sampler sg_make_sampler(const sg_sampler_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(desc);
|
|
sg_sampler_desc desc_def = _sg_sampler_desc_defaults(desc);
|
|
sg_sampler smp_id = _sg_alloc_sampler();
|
|
if (smp_id.id != SG_INVALID_ID) {
|
|
_sg_sampler_t* smp = _sg_sampler_at(&_sg.pools, smp_id.id);
|
|
SOKOL_ASSERT(smp && (smp->slot.state == SG_RESOURCESTATE_ALLOC));
|
|
_sg_init_sampler(smp, &desc_def);
|
|
SOKOL_ASSERT((smp->slot.state == SG_RESOURCESTATE_VALID) || (smp->slot.state == SG_RESOURCESTATE_FAILED));
|
|
}
|
|
_SG_TRACE_ARGS(make_sampler, &desc_def, smp_id);
|
|
return smp_id;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_shader sg_make_shader(const sg_shader_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(desc);
|
|
sg_shader_desc desc_def = _sg_shader_desc_defaults(desc);
|
|
sg_shader shd_id = _sg_alloc_shader();
|
|
if (shd_id.id != SG_INVALID_ID) {
|
|
_sg_shader_t* shd = _sg_shader_at(&_sg.pools, shd_id.id);
|
|
SOKOL_ASSERT(shd && (shd->slot.state == SG_RESOURCESTATE_ALLOC));
|
|
_sg_init_shader(shd, &desc_def);
|
|
SOKOL_ASSERT((shd->slot.state == SG_RESOURCESTATE_VALID) || (shd->slot.state == SG_RESOURCESTATE_FAILED));
|
|
}
|
|
_SG_TRACE_ARGS(make_shader, &desc_def, shd_id);
|
|
return shd_id;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_pipeline sg_make_pipeline(const sg_pipeline_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(desc);
|
|
sg_pipeline_desc desc_def = _sg_pipeline_desc_defaults(desc);
|
|
sg_pipeline pip_id = _sg_alloc_pipeline();
|
|
if (pip_id.id != SG_INVALID_ID) {
|
|
_sg_pipeline_t* pip = _sg_pipeline_at(&_sg.pools, pip_id.id);
|
|
SOKOL_ASSERT(pip && (pip->slot.state == SG_RESOURCESTATE_ALLOC));
|
|
_sg_init_pipeline(pip, &desc_def);
|
|
SOKOL_ASSERT((pip->slot.state == SG_RESOURCESTATE_VALID) || (pip->slot.state == SG_RESOURCESTATE_FAILED));
|
|
}
|
|
_SG_TRACE_ARGS(make_pipeline, &desc_def, pip_id);
|
|
return pip_id;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_pass sg_make_pass(const sg_pass_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(desc);
|
|
sg_pass_desc desc_def = _sg_pass_desc_defaults(desc);
|
|
sg_pass pass_id = _sg_alloc_pass();
|
|
if (pass_id.id != SG_INVALID_ID) {
|
|
_sg_pass_t* pass = _sg_pass_at(&_sg.pools, pass_id.id);
|
|
SOKOL_ASSERT(pass && (pass->slot.state == SG_RESOURCESTATE_ALLOC));
|
|
_sg_init_pass(pass, &desc_def);
|
|
SOKOL_ASSERT((pass->slot.state == SG_RESOURCESTATE_VALID) || (pass->slot.state == SG_RESOURCESTATE_FAILED));
|
|
}
|
|
_SG_TRACE_ARGS(make_pass, &desc_def, pass_id);
|
|
return pass_id;
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_destroy_buffer(sg_buffer buf_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_SG_TRACE_ARGS(destroy_buffer, buf_id);
|
|
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
|
|
if (buf) {
|
|
if ((buf->slot.state == SG_RESOURCESTATE_VALID) || (buf->slot.state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_uninit_buffer(buf);
|
|
SOKOL_ASSERT(buf->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
}
|
|
if (buf->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
_sg_dealloc_buffer(buf);
|
|
SOKOL_ASSERT(buf->slot.state == SG_RESOURCESTATE_INITIAL);
|
|
}
|
|
}
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_destroy_image(sg_image img_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_SG_TRACE_ARGS(destroy_image, img_id);
|
|
_sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
|
|
if (img) {
|
|
if ((img->slot.state == SG_RESOURCESTATE_VALID) || (img->slot.state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_uninit_image(img);
|
|
SOKOL_ASSERT(img->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
}
|
|
if (img->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
_sg_dealloc_image(img);
|
|
SOKOL_ASSERT(img->slot.state == SG_RESOURCESTATE_INITIAL);
|
|
}
|
|
}
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_destroy_sampler(sg_sampler smp_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_SG_TRACE_ARGS(destroy_sampler, smp_id);
|
|
_sg_sampler_t* smp = _sg_lookup_sampler(&_sg.pools, smp_id.id);
|
|
if (smp) {
|
|
if ((smp->slot.state == SG_RESOURCESTATE_VALID) || (smp->slot.state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_uninit_sampler(smp);
|
|
SOKOL_ASSERT(smp->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
}
|
|
if (smp->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
_sg_dealloc_sampler(smp);
|
|
SOKOL_ASSERT(smp->slot.state == SG_RESOURCESTATE_INITIAL);
|
|
}
|
|
}
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_destroy_shader(sg_shader shd_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_SG_TRACE_ARGS(destroy_shader, shd_id);
|
|
_sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
|
|
if (shd) {
|
|
if ((shd->slot.state == SG_RESOURCESTATE_VALID) || (shd->slot.state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_uninit_shader(shd);
|
|
SOKOL_ASSERT(shd->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
}
|
|
if (shd->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
_sg_dealloc_shader(shd);
|
|
SOKOL_ASSERT(shd->slot.state == SG_RESOURCESTATE_INITIAL);
|
|
}
|
|
}
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_destroy_pipeline(sg_pipeline pip_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_SG_TRACE_ARGS(destroy_pipeline, pip_id);
|
|
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
|
|
if (pip) {
|
|
if ((pip->slot.state == SG_RESOURCESTATE_VALID) || (pip->slot.state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_uninit_pipeline(pip);
|
|
SOKOL_ASSERT(pip->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
}
|
|
if (pip->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
_sg_dealloc_pipeline(pip);
|
|
SOKOL_ASSERT(pip->slot.state == SG_RESOURCESTATE_INITIAL);
|
|
}
|
|
}
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_destroy_pass(sg_pass pass_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_SG_TRACE_ARGS(destroy_pass, pass_id);
|
|
_sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
|
|
if (pass) {
|
|
if ((pass->slot.state == SG_RESOURCESTATE_VALID) || (pass->slot.state == SG_RESOURCESTATE_FAILED)) {
|
|
_sg_uninit_pass(pass);
|
|
SOKOL_ASSERT(pass->slot.state == SG_RESOURCESTATE_ALLOC);
|
|
}
|
|
if (pass->slot.state == SG_RESOURCESTATE_ALLOC) {
|
|
_sg_dealloc_pass(pass);
|
|
SOKOL_ASSERT(pass->slot.state == SG_RESOURCESTATE_INITIAL);
|
|
}
|
|
}
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_begin_default_pass(const sg_pass_action* pass_action, int width, int height) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(pass_action);
|
|
SOKOL_ASSERT((pass_action->_start_canary == 0) && (pass_action->_end_canary == 0));
|
|
sg_pass_action pa;
|
|
_sg_resolve_default_pass_action(pass_action, &pa);
|
|
_sg.cur_pass.id = SG_INVALID_ID;
|
|
_sg.pass_valid = true;
|
|
_sg_begin_pass(0, &pa, width, height);
|
|
_SG_TRACE_ARGS(begin_default_pass, &pa, width, height);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_begin_default_passf(const sg_pass_action* pass_action, float width, float height) {
|
|
sg_begin_default_pass(pass_action, (int)width, (int)height);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_begin_pass(sg_pass pass_id, const sg_pass_action* pass_action) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(pass_action);
|
|
SOKOL_ASSERT((pass_action->_start_canary == 0) && (pass_action->_end_canary == 0));
|
|
_sg.cur_pass = pass_id;
|
|
_sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
|
|
if (pass && _sg_validate_begin_pass(pass)) {
|
|
_sg.pass_valid = true;
|
|
sg_pass_action pa;
|
|
_sg_resolve_default_pass_action(pass_action, &pa);
|
|
_sg_begin_pass(pass, &pa, pass->cmn.width, pass->cmn.height);
|
|
_SG_TRACE_ARGS(begin_pass, pass_id, &pa);
|
|
} else {
|
|
_sg.pass_valid = false;
|
|
}
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_apply_viewport(int x, int y, int width, int height, bool origin_top_left) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
if (!_sg.pass_valid) {
|
|
return;
|
|
}
|
|
_sg_apply_viewport(x, y, width, height, origin_top_left);
|
|
_SG_TRACE_ARGS(apply_viewport, x, y, width, height, origin_top_left);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_apply_viewportf(float x, float y, float width, float height, bool origin_top_left) {
|
|
sg_apply_viewport((int)x, (int)y, (int)width, (int)height, origin_top_left);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_apply_scissor_rect(int x, int y, int width, int height, bool origin_top_left) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
if (!_sg.pass_valid) {
|
|
return;
|
|
}
|
|
_sg_apply_scissor_rect(x, y, width, height, origin_top_left);
|
|
_SG_TRACE_ARGS(apply_scissor_rect, x, y, width, height, origin_top_left);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_apply_scissor_rectf(float x, float y, float width, float height, bool origin_top_left) {
|
|
sg_apply_scissor_rect((int)x, (int)y, (int)width, (int)height, origin_top_left);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_apply_pipeline(sg_pipeline pip_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg.bindings_valid = false;
|
|
if (!_sg_validate_apply_pipeline(pip_id)) {
|
|
_sg.next_draw_valid = false;
|
|
return;
|
|
}
|
|
if (!_sg.pass_valid) {
|
|
return;
|
|
}
|
|
_sg.cur_pipeline = pip_id;
|
|
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
|
|
SOKOL_ASSERT(pip);
|
|
_sg.next_draw_valid = (SG_RESOURCESTATE_VALID == pip->slot.state);
|
|
SOKOL_ASSERT(pip->shader && (pip->shader->slot.id == pip->cmn.shader_id.id));
|
|
_sg_apply_pipeline(pip);
|
|
_SG_TRACE_ARGS(apply_pipeline, pip_id);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_apply_bindings(const sg_bindings* bindings) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(bindings);
|
|
SOKOL_ASSERT((bindings->_start_canary == 0) && (bindings->_end_canary==0));
|
|
if (!_sg_validate_apply_bindings(bindings)) {
|
|
_sg.next_draw_valid = false;
|
|
return;
|
|
}
|
|
_sg.bindings_valid = true;
|
|
|
|
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, _sg.cur_pipeline.id);
|
|
SOKOL_ASSERT(pip);
|
|
|
|
_sg_buffer_t* vbs[SG_MAX_VERTEX_BUFFERS] = { 0 };
|
|
int num_vbs = 0;
|
|
for (int i = 0; i < SG_MAX_VERTEX_BUFFERS; i++, num_vbs++) {
|
|
if (bindings->vertex_buffers[i].id) {
|
|
vbs[i] = _sg_lookup_buffer(&_sg.pools, bindings->vertex_buffers[i].id);
|
|
SOKOL_ASSERT(vbs[i]);
|
|
_sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == vbs[i]->slot.state);
|
|
_sg.next_draw_valid &= !vbs[i]->cmn.append_overflow;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
_sg_buffer_t* ib = 0;
|
|
if (bindings->index_buffer.id) {
|
|
ib = _sg_lookup_buffer(&_sg.pools, bindings->index_buffer.id);
|
|
SOKOL_ASSERT(ib);
|
|
_sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == ib->slot.state);
|
|
_sg.next_draw_valid &= !ib->cmn.append_overflow;
|
|
}
|
|
|
|
_sg_image_t* vs_imgs[SG_MAX_SHADERSTAGE_IMAGES] = { 0 };
|
|
int num_vs_imgs = 0;
|
|
for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++, num_vs_imgs++) {
|
|
if (bindings->vs.images[i].id) {
|
|
vs_imgs[i] = _sg_lookup_image(&_sg.pools, bindings->vs.images[i].id);
|
|
SOKOL_ASSERT(vs_imgs[i]);
|
|
_sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == vs_imgs[i]->slot.state);
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
_sg_image_t* fs_imgs[SG_MAX_SHADERSTAGE_IMAGES] = { 0 };
|
|
int num_fs_imgs = 0;
|
|
for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++, num_fs_imgs++) {
|
|
if (bindings->fs.images[i].id) {
|
|
fs_imgs[i] = _sg_lookup_image(&_sg.pools, bindings->fs.images[i].id);
|
|
SOKOL_ASSERT(fs_imgs[i]);
|
|
_sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == fs_imgs[i]->slot.state);
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
_sg_sampler_t* vs_smps[SG_MAX_SHADERSTAGE_SAMPLERS] = { 0 };
|
|
int num_vs_smps = 0;
|
|
for (int i = 0; i < SG_MAX_SHADERSTAGE_SAMPLERS; i++, num_vs_smps++) {
|
|
if (bindings->vs.samplers[i].id) {
|
|
vs_smps[i] = _sg_lookup_sampler(&_sg.pools, bindings->vs.samplers[i].id);
|
|
SOKOL_ASSERT(vs_smps[i]);
|
|
_sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == vs_smps[i]->slot.state);
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
_sg_sampler_t* fs_smps[SG_MAX_SHADERSTAGE_SAMPLERS] = { 0 };
|
|
int num_fs_smps = 0;
|
|
for (int i = 0; i < SG_MAX_SHADERSTAGE_SAMPLERS; i++, num_fs_smps++) {
|
|
if (bindings->fs.samplers[i].id) {
|
|
fs_smps[i] = _sg_lookup_sampler(&_sg.pools, bindings->fs.samplers[i].id);
|
|
SOKOL_ASSERT(fs_smps[i]);
|
|
_sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == fs_smps[i]->slot.state);
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (_sg.next_draw_valid) {
|
|
const int* vb_offsets = bindings->vertex_buffer_offsets;
|
|
int ib_offset = bindings->index_buffer_offset;
|
|
_sg_apply_bindings(pip, vbs, vb_offsets, num_vbs, ib, ib_offset, vs_imgs, num_vs_imgs, fs_imgs, num_fs_imgs, vs_smps, num_vs_smps, fs_smps, num_fs_smps);
|
|
_SG_TRACE_ARGS(apply_bindings, bindings);
|
|
}
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_apply_uniforms(sg_shader_stage stage, int ub_index, const sg_range* data) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT((stage == SG_SHADERSTAGE_VS) || (stage == SG_SHADERSTAGE_FS));
|
|
SOKOL_ASSERT((ub_index >= 0) && (ub_index < SG_MAX_SHADERSTAGE_UBS));
|
|
SOKOL_ASSERT(data && data->ptr && (data->size > 0));
|
|
if (!_sg_validate_apply_uniforms(stage, ub_index, data)) {
|
|
_sg.next_draw_valid = false;
|
|
return;
|
|
}
|
|
if (!_sg.pass_valid) {
|
|
return;
|
|
}
|
|
if (!_sg.next_draw_valid) {
|
|
return;
|
|
}
|
|
_sg_apply_uniforms(stage, ub_index, data);
|
|
_SG_TRACE_ARGS(apply_uniforms, stage, ub_index, data);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_draw(int base_element, int num_elements, int num_instances) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(base_element >= 0);
|
|
SOKOL_ASSERT(num_elements >= 0);
|
|
SOKOL_ASSERT(num_instances >= 0);
|
|
#if defined(SOKOL_DEBUG)
|
|
if (!_sg.bindings_valid) {
|
|
_SG_WARN(DRAW_WITHOUT_BINDINGS);
|
|
}
|
|
#endif
|
|
if (!_sg.pass_valid) {
|
|
return;
|
|
}
|
|
if (!_sg.next_draw_valid) {
|
|
return;
|
|
}
|
|
if (!_sg.bindings_valid) {
|
|
return;
|
|
}
|
|
/* attempting to draw with zero elements or instances is not technically an
|
|
error, but might be handled as an error in the backend API (e.g. on Metal)
|
|
*/
|
|
if ((0 == num_elements) || (0 == num_instances)) {
|
|
return;
|
|
}
|
|
_sg_draw(base_element, num_elements, num_instances);
|
|
_SG_TRACE_ARGS(draw, base_element, num_elements, num_instances);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_end_pass(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
if (!_sg.pass_valid) {
|
|
return;
|
|
}
|
|
_sg_end_pass();
|
|
_sg.cur_pass.id = SG_INVALID_ID;
|
|
_sg.cur_pipeline.id = SG_INVALID_ID;
|
|
_sg.pass_valid = false;
|
|
_SG_TRACE_NOARGS(end_pass);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_commit(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_commit();
|
|
_sg_notify_commit_listeners();
|
|
_SG_TRACE_NOARGS(commit);
|
|
_sg.frame_index++;
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_reset_state_cache(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_reset_state_cache();
|
|
_SG_TRACE_NOARGS(reset_state_cache);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_update_buffer(sg_buffer buf_id, const sg_range* data) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(data && data->ptr && (data->size > 0));
|
|
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
|
|
if ((data->size > 0) && buf && (buf->slot.state == SG_RESOURCESTATE_VALID)) {
|
|
if (_sg_validate_update_buffer(buf, data)) {
|
|
SOKOL_ASSERT(data->size <= (size_t)buf->cmn.size);
|
|
// only one update allowed per buffer and frame
|
|
SOKOL_ASSERT(buf->cmn.update_frame_index != _sg.frame_index);
|
|
// update and append on same buffer in same frame not allowed
|
|
SOKOL_ASSERT(buf->cmn.append_frame_index != _sg.frame_index);
|
|
_sg_update_buffer(buf, data);
|
|
buf->cmn.update_frame_index = _sg.frame_index;
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(update_buffer, buf_id, data);
|
|
}
|
|
|
|
SOKOL_API_IMPL int sg_append_buffer(sg_buffer buf_id, const sg_range* data) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(data && data->ptr);
|
|
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
|
|
int result;
|
|
if (buf) {
|
|
// rewind append cursor in a new frame
|
|
if (buf->cmn.append_frame_index != _sg.frame_index) {
|
|
buf->cmn.append_pos = 0;
|
|
buf->cmn.append_overflow = false;
|
|
}
|
|
if ((buf->cmn.append_pos + _sg_roundup((int)data->size, 4)) > buf->cmn.size) {
|
|
buf->cmn.append_overflow = true;
|
|
}
|
|
const int start_pos = buf->cmn.append_pos;
|
|
if (buf->slot.state == SG_RESOURCESTATE_VALID) {
|
|
if (_sg_validate_append_buffer(buf, data)) {
|
|
if (!buf->cmn.append_overflow && (data->size > 0)) {
|
|
// update and append on same buffer in same frame not allowed
|
|
SOKOL_ASSERT(buf->cmn.update_frame_index != _sg.frame_index);
|
|
int copied_num_bytes = _sg_append_buffer(buf, data, buf->cmn.append_frame_index != _sg.frame_index);
|
|
buf->cmn.append_pos += copied_num_bytes;
|
|
buf->cmn.append_frame_index = _sg.frame_index;
|
|
}
|
|
}
|
|
}
|
|
result = start_pos;
|
|
} else {
|
|
// FIXME: should we return -1 here?
|
|
result = 0;
|
|
}
|
|
_SG_TRACE_ARGS(append_buffer, buf_id, data, result);
|
|
return result;
|
|
}
|
|
|
|
SOKOL_API_IMPL bool sg_query_buffer_overflow(sg_buffer buf_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
|
|
bool result = buf ? buf->cmn.append_overflow : false;
|
|
return result;
|
|
}
|
|
|
|
SOKOL_API_IMPL bool sg_query_buffer_will_overflow(sg_buffer buf_id, size_t size) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
|
|
bool result = false;
|
|
if (buf) {
|
|
int append_pos = buf->cmn.append_pos;
|
|
// rewind append cursor in a new frame
|
|
if (buf->cmn.append_frame_index != _sg.frame_index) {
|
|
append_pos = 0;
|
|
}
|
|
if ((append_pos + _sg_roundup((int)size, 4)) > buf->cmn.size) {
|
|
result = true;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_update_image(sg_image img_id, const sg_image_data* data) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
|
|
if (img && img->slot.state == SG_RESOURCESTATE_VALID) {
|
|
if (_sg_validate_update_image(img, data)) {
|
|
SOKOL_ASSERT(img->cmn.upd_frame_index != _sg.frame_index);
|
|
_sg_update_image(img, data);
|
|
img->cmn.upd_frame_index = _sg.frame_index;
|
|
}
|
|
}
|
|
_SG_TRACE_ARGS(update_image, img_id, data);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_push_debug_group(const char* name) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
SOKOL_ASSERT(name);
|
|
_SOKOL_UNUSED(name);
|
|
_SG_TRACE_ARGS(push_debug_group, name);
|
|
}
|
|
|
|
SOKOL_API_IMPL void sg_pop_debug_group(void) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
_SG_TRACE_NOARGS(pop_debug_group);
|
|
}
|
|
|
|
SOKOL_API_IMPL bool sg_add_commit_listener(sg_commit_listener listener) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
return _sg_add_commit_listener(&listener);
|
|
}
|
|
|
|
SOKOL_API_IMPL bool sg_remove_commit_listener(sg_commit_listener listener) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
return _sg_remove_commit_listener(&listener);
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_buffer_info sg_query_buffer_info(sg_buffer buf_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_buffer_info info;
|
|
_sg_clear(&info, sizeof(info));
|
|
const _sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
|
|
if (buf) {
|
|
info.slot.state = buf->slot.state;
|
|
info.slot.res_id = buf->slot.id;
|
|
info.slot.ctx_id = buf->slot.ctx_id;
|
|
info.update_frame_index = buf->cmn.update_frame_index;
|
|
info.append_frame_index = buf->cmn.append_frame_index;
|
|
info.append_pos = buf->cmn.append_pos;
|
|
info.append_overflow = buf->cmn.append_overflow;
|
|
#if defined(SOKOL_D3D11)
|
|
info.num_slots = 1;
|
|
info.active_slot = 0;
|
|
#else
|
|
info.num_slots = buf->cmn.num_slots;
|
|
info.active_slot = buf->cmn.active_slot;
|
|
#endif
|
|
}
|
|
return info;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_image_info sg_query_image_info(sg_image img_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_image_info info;
|
|
_sg_clear(&info, sizeof(info));
|
|
const _sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
|
|
if (img) {
|
|
info.slot.state = img->slot.state;
|
|
info.slot.res_id = img->slot.id;
|
|
info.slot.ctx_id = img->slot.ctx_id;
|
|
info.upd_frame_index = img->cmn.upd_frame_index;
|
|
#if defined(SOKOL_D3D11)
|
|
info.num_slots = 1;
|
|
info.active_slot = 0;
|
|
#else
|
|
info.num_slots = img->cmn.num_slots;
|
|
info.active_slot = img->cmn.active_slot;
|
|
#endif
|
|
}
|
|
return info;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_sampler_info sg_query_sampler_info(sg_sampler smp_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_sampler_info info;
|
|
_sg_clear(&info, sizeof(info));
|
|
const _sg_sampler_t* smp = _sg_lookup_sampler(&_sg.pools, smp_id.id);
|
|
if (smp) {
|
|
info.slot.state = smp->slot.state;
|
|
info.slot.res_id = smp->slot.id;
|
|
info.slot.ctx_id = smp->slot.ctx_id;
|
|
}
|
|
return info;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_shader_info sg_query_shader_info(sg_shader shd_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_shader_info info;
|
|
_sg_clear(&info, sizeof(info));
|
|
const _sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
|
|
if (shd) {
|
|
info.slot.state = shd->slot.state;
|
|
info.slot.res_id = shd->slot.id;
|
|
info.slot.ctx_id = shd->slot.ctx_id;
|
|
}
|
|
return info;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_pipeline_info sg_query_pipeline_info(sg_pipeline pip_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_pipeline_info info;
|
|
_sg_clear(&info, sizeof(info));
|
|
const _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
|
|
if (pip) {
|
|
info.slot.state = pip->slot.state;
|
|
info.slot.res_id = pip->slot.id;
|
|
info.slot.ctx_id = pip->slot.ctx_id;
|
|
}
|
|
return info;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_pass_info sg_query_pass_info(sg_pass pass_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_pass_info info;
|
|
_sg_clear(&info, sizeof(info));
|
|
const _sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
|
|
if (pass) {
|
|
info.slot.state = pass->slot.state;
|
|
info.slot.res_id = pass->slot.id;
|
|
info.slot.ctx_id = pass->slot.ctx_id;
|
|
}
|
|
return info;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_buffer_desc sg_query_buffer_desc(sg_buffer buf_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_buffer_desc desc;
|
|
_sg_clear(&desc, sizeof(desc));
|
|
const _sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
|
|
if (buf) {
|
|
desc.size = (size_t)buf->cmn.size;
|
|
desc.type = buf->cmn.type;
|
|
desc.usage = buf->cmn.usage;
|
|
}
|
|
return desc;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_image_desc sg_query_image_desc(sg_image img_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_image_desc desc;
|
|
_sg_clear(&desc, sizeof(desc));
|
|
const _sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
|
|
if (img) {
|
|
desc.type = img->cmn.type;
|
|
desc.render_target = img->cmn.render_target;
|
|
desc.width = img->cmn.width;
|
|
desc.height = img->cmn.height;
|
|
desc.num_slices = img->cmn.num_slices;
|
|
desc.num_mipmaps = img->cmn.num_mipmaps;
|
|
desc.usage = img->cmn.usage;
|
|
desc.pixel_format = img->cmn.pixel_format;
|
|
desc.sample_count = img->cmn.sample_count;
|
|
}
|
|
return desc;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_sampler_desc sg_query_sampler_desc(sg_sampler smp_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_sampler_desc desc;
|
|
_sg_clear(&desc, sizeof(desc));
|
|
const _sg_sampler_t* smp = _sg_lookup_sampler(&_sg.pools, smp_id.id);
|
|
if (smp) {
|
|
desc.min_filter = smp->cmn.min_filter;
|
|
desc.mag_filter = smp->cmn.mag_filter;
|
|
desc.mipmap_filter = smp->cmn.mipmap_filter;
|
|
desc.wrap_u = smp->cmn.wrap_u;
|
|
desc.wrap_v = smp->cmn.wrap_v;
|
|
desc.wrap_w = smp->cmn.wrap_w;
|
|
desc.min_lod = smp->cmn.min_lod;
|
|
desc.max_lod = smp->cmn.max_lod;
|
|
desc.border_color = smp->cmn.border_color;
|
|
desc.compare = smp->cmn.compare;
|
|
desc.max_anisotropy = smp->cmn.max_anisotropy;
|
|
}
|
|
return desc;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_shader_desc sg_query_shader_desc(sg_shader shd_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_shader_desc desc;
|
|
_sg_clear(&desc, sizeof(desc));
|
|
const _sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
|
|
if (shd) {
|
|
for (int stage_idx = 0; stage_idx < SG_NUM_SHADER_STAGES; stage_idx++) {
|
|
sg_shader_stage_desc* stage_desc = (stage_idx == 0) ? &desc.vs : &desc.fs;
|
|
const _sg_shader_stage_t* stage = &shd->cmn.stage[stage_idx];
|
|
for (int ub_idx = 0; ub_idx < stage->num_uniform_blocks; ub_idx++) {
|
|
sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_idx];
|
|
const _sg_shader_uniform_block_t* ub = &stage->uniform_blocks[ub_idx];
|
|
ub_desc->size = ub->size;
|
|
}
|
|
for (int img_idx = 0; img_idx < stage->num_images; img_idx++) {
|
|
sg_shader_image_desc* img_desc = &stage_desc->images[img_idx];
|
|
const _sg_shader_image_t* img = &stage->images[img_idx];
|
|
img_desc->used = true;
|
|
img_desc->image_type = img->image_type;
|
|
img_desc->sample_type = img->sample_type;
|
|
img_desc->multisampled = img->multisampled;
|
|
}
|
|
for (int smp_idx = 0; smp_idx < stage->num_samplers; smp_idx++) {
|
|
sg_shader_sampler_desc* smp_desc = &stage_desc->samplers[smp_idx];
|
|
const _sg_shader_sampler_t* smp = &stage->samplers[smp_idx];
|
|
smp_desc->used = true;
|
|
smp_desc->sampler_type = smp->sampler_type;
|
|
}
|
|
for (int img_smp_idx = 0; img_smp_idx < stage->num_image_samplers; img_smp_idx++) {
|
|
sg_shader_image_sampler_pair_desc* img_smp_desc = &stage_desc->image_sampler_pairs[img_smp_idx];
|
|
const _sg_shader_image_sampler_t* img_smp = &stage->image_samplers[img_smp_idx];
|
|
img_smp_desc->used = true;
|
|
img_smp_desc->image_slot = img_smp->image_slot;
|
|
img_smp_desc->sampler_slot = img_smp->sampler_slot;
|
|
img_smp_desc->glsl_name = 0;
|
|
}
|
|
}
|
|
}
|
|
return desc;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_pipeline_desc sg_query_pipeline_desc(sg_pipeline pip_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_pipeline_desc desc;
|
|
_sg_clear(&desc, sizeof(desc));
|
|
const _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
|
|
if (pip) {
|
|
desc.shader = pip->cmn.shader_id;
|
|
desc.layout = pip->cmn.layout;
|
|
desc.depth = pip->cmn.depth;
|
|
desc.stencil = pip->cmn.stencil;
|
|
desc.color_count = pip->cmn.color_count;
|
|
for (int i = 0; i < pip->cmn.color_count; i++) {
|
|
desc.colors[i] = pip->cmn.colors[i];
|
|
}
|
|
desc.primitive_type = pip->cmn.primitive_type;
|
|
desc.index_type = pip->cmn.index_type;
|
|
desc.cull_mode = pip->cmn.cull_mode;
|
|
desc.face_winding = pip->cmn.face_winding;
|
|
desc.sample_count = pip->cmn.sample_count;
|
|
desc.blend_color = pip->cmn.blend_color;
|
|
desc.alpha_to_coverage_enabled = pip->cmn.alpha_to_coverage_enabled;
|
|
}
|
|
return desc;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_pass_desc sg_query_pass_desc(sg_pass pass_id) {
|
|
SOKOL_ASSERT(_sg.valid);
|
|
sg_pass_desc desc;
|
|
_sg_clear(&desc, sizeof(desc));
|
|
const _sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
|
|
if (pass) {
|
|
for (int i = 0; i < pass->cmn.num_color_atts; i++) {
|
|
desc.color_attachments[i].image = pass->cmn.color_atts[i].image_id;
|
|
desc.color_attachments[i].mip_level = pass->cmn.color_atts[i].mip_level;
|
|
desc.color_attachments[i].slice = pass->cmn.color_atts[i].slice;
|
|
}
|
|
desc.depth_stencil_attachment.image = pass->cmn.ds_att.image_id;
|
|
desc.depth_stencil_attachment.mip_level = pass->cmn.ds_att.mip_level;
|
|
desc.depth_stencil_attachment.slice = pass->cmn.ds_att.slice;
|
|
}
|
|
return desc;
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_buffer_desc sg_query_buffer_defaults(const sg_buffer_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid && desc);
|
|
return _sg_buffer_desc_defaults(desc);
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_image_desc sg_query_image_defaults(const sg_image_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid && desc);
|
|
return _sg_image_desc_defaults(desc);
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_sampler_desc sg_query_sampler_defaults(const sg_sampler_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid && desc);
|
|
return _sg_sampler_desc_defaults(desc);
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_shader_desc sg_query_shader_defaults(const sg_shader_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid && desc);
|
|
return _sg_shader_desc_defaults(desc);
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_pipeline_desc sg_query_pipeline_defaults(const sg_pipeline_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid && desc);
|
|
return _sg_pipeline_desc_defaults(desc);
|
|
}
|
|
|
|
SOKOL_API_IMPL sg_pass_desc sg_query_pass_defaults(const sg_pass_desc* desc) {
|
|
SOKOL_ASSERT(_sg.valid && desc);
|
|
return _sg_pass_desc_defaults(desc);
|
|
}
|
|
|
|
SOKOL_API_IMPL const void* sg_d3d11_device(void) {
|
|
#if defined(SOKOL_D3D11)
|
|
return (const void*) _sg.d3d11.dev;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
SOKOL_API_IMPL const void* sg_mtl_device(void) {
|
|
#if defined(SOKOL_METAL)
|
|
if (nil != _sg.mtl.device) {
|
|
return (__bridge const void*) _sg.mtl.device;
|
|
} else {
|
|
return 0;
|
|
}
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
SOKOL_API_IMPL const void* sg_mtl_render_command_encoder(void) {
|
|
#if defined(SOKOL_METAL)
|
|
if (nil != _sg.mtl.cmd_encoder) {
|
|
return (__bridge const void*) _sg.mtl.cmd_encoder;
|
|
} else {
|
|
return 0;
|
|
}
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning(pop)
|
|
#endif
|
|
|
|
#endif // SOKOL_GFX_IMPL
|