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538 lines
15 KiB
HTML
538 lines
15 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<title>AI RPG</title>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css">
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<style type="text/css">
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body {
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margin: 0;
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background-color: black;
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}
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.game {
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position: absolute;
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top: 0px;
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left: 0px;
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margin: 0px;
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border: 0;
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width: 100%;
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height: 100%;
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overflow: hidden;
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display: block;
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image-rendering: optimizeSpeed;
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image-rendering: -moz-crisp-edges;
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image-rendering: -o-crisp-edges;
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image-rendering: -webkit-optimize-contrast;
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image-rendering: optimize-contrast;
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image-rendering: crisp-edges;
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image-rendering: pixelated;
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-ms-interpolation-mode: nearest-neighbor;
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}
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#inputdiv, #buy_menu {
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position: absolute;
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top: 0px;
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left: 0px;
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margin: 0px;
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border: 0;
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width: 100%;
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height: 100%;
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justify-content: center;
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align-items: center;
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}
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#inputdiv {
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z-index: 10;
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display: none; /* set to flex by javascript */
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overflow: hidden;
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background: #00000090;
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}
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#inputtext {
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position: absolute;
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top: 0;
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left: 0;
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background: none;
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width: 90%;
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height: 50%;
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margin-left: 5%;
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margin-right: 5%;
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border-top-style: hidden;
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border-right-style: hidden;
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border-left-style: hidden;
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border-bottom-style: hidden;
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transform: translateY(100%);
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text-align: center;
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font-size: 2em;
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font-family: Arial;
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color: white;
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}
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#inputtext:focus {
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outline: none;
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}
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#inputbuttondiv {
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position: absolute;
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display: flex;
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width: 100vw;
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justify-content: center;
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flex-wrap: wrap;
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height: 170px;
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margin-top: 40vh;
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}
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#inputbutton {
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font-family: Arial;
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font-size: 3em;
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color: white;
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background: none;
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border-radius: 10px;
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border: 2px solid;
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border-color: white;
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padding: 10px;
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margin: 30px;
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}
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#buy_menu {
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display: none; /* set in javascript when shown when error code */
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flex-direction: column;
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justify-content: center;
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word-wrap: break-word;
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align-items: center;
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text-align: center;
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height: 100vh;
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background: #000000D0;
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font-family: arial;
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gap: 20px;
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color: #fff;
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z-index: 20;
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}
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#buy_menu h1, #daypass {
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margin-left: 30px;
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margin-right: 30px;
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}
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/* Style the payment screen title */
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#buy_menu h1 {
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font-size: 32px;
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}
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/* Style the payment button */
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#payment-button, #submit-button {
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background-color: #fff;
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color: #000;
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font-size: 24px;
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padding: 10px 20px;
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border: none;
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border-radius: 5px;
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cursor: pointer;
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}
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#daypass {
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border: 4px solid white;
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border-radius: 25px;
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padding: 10px;
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display: flex;
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gap: 20px;
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}
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#codebox {
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border: 4px solid white;
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border-radius: 10px;
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padding: 10px;
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margin: 30px;
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}
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#visibility-toggle, #closebutton {
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border: none;
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font-size: 30px;
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background: none;
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color: white;
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}
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#closebutton {
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float: right;
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}
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/* Media queries for smaller screens */
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@media screen and (max-width: 480px) {
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#buy_menu h1 {
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font-size: 24px;
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margin-bottom: 20px;
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}
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#payment-button {
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font-size: 20px;
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padding: 8px 16px;
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}
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}
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</style>
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<link rel="icon" type="image/x-icon" href="/favicon.ico">
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</head>
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<body style="background:black">
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<div id="buy_menu">
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<h1>AI is expensive so you need to pay for it</h1>
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<p>You can play free 10 minutes a day. If you're seeing this you must buy a day pass to continue. If you already bought one, but are still seeing this, check that the code matches up. If you're unsatisfied with your service, you can get a refund via the email stripe sent you.</p>
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<div id="daypass">
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<button id="closebutton" onclick="closepayment()"><i class="fa-regular fa-xmark"></i></button>
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<p>24 Hour Pass</p>
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<button id="payment-button" onclick="do_checkout()">Buy Now</button>
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</div>
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<div id="codebox">
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<label for="pass">Day pass code:</label>
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<input type="password" name="pass" id="codeinput" onkeyup='on_codeinput_key(event);' required>
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<button id="visibility-toggle" onclick="visibility_toggle()"><i class="fa fa-eye-slash" id="visibility-toggle-eye"></i></button>
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</div>
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</div>
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<div id="inputdiv" class="inputdiv">
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<textarea onkeyup='on_textarea_key(event);' id="inputtext">
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</textarea>
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<div id="inputbuttondiv">
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<button id="inputbutton" onclick="end_dialog()"> Submit </button>
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<button id="inputbutton" onclick="end_without_saying()"> Cancel </button>
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</div>
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</div>
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<canvas class="game" id="canvas" oncontextmenu="event.preventDefault()" width="1504" height="864"></canvas>
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<script type="text/javascript">
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var Module = {
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preRun: [],
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postRun: [],
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print: (function() {
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return function(text) {
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text = Array.prototype.slice.call(arguments).join(' ');
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console.log(text);
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};
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})(),
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printErr: function(text) {
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text = Array.prototype.slice.call(arguments).join(' ');
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console.error(text);
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},
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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canvas.addEventListener("webglcontextlost", function(e) { alert('FIXME: WebGL context lost, please reload the page'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: function(text) { },
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monitorRunDependencies: function(left) { },
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};
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window.onerror = function(event) {
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console.log("onerror: " + event.message);
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};
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</script>
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<script type="text/javascript">
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let game_doing_input = true;
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let server_url = "";
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let codeinput = document.getElementById("codeinput");
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function set_my_code(new_code) {
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let final_codeinput_string = "";
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for(let i = 0; i < new_code.length; i++) {
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let cur = new_code[i];
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let cur_charcode = cur.charCodeAt(0);
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if(cur_charcode >= "a".charCodeAt(0) && cur_charcode <= "z".charCodeAt(0)) {
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final_codeinput_string += String.fromCharCode(cur_charcode + ("A".charCodeAt(0) - "a".charCodeAt(0)));
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} else {
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if((cur_charcode >= "A".charCodeAt(0) && cur_charcode <= "Z".charCodeAt(0)) || (cur_charcode >= "0".charCodeAt(0) && cur_charcode <= "9".charCodeAt(0))) {
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final_codeinput_string += cur;
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}
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}
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}
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codeinput.value = final_codeinput_string;
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}
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function get_my_code() {
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return codeinput.value;
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}
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let code_visible = false;
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let input_modal = document.getElementById("inputdiv");
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let pause_modal = document.getElementById("buy_menu");
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let save_game_data = null;
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function visibility_toggle() {
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if(code_visible) {
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code_visible = false;
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document.getElementById("codeinput").type = "password";
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document.getElementById("visibility-toggle-eye").className = "fa fa-eye-slash";
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} else {
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code_visible = true;
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document.getElementById("codeinput").type = "text";
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document.getElementById("visibility-toggle-eye").className = "fa fa-eye";
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}
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}
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function frame(delta) {
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let input_visible = input_modal.style.display === "flex";
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let pause_visible = pause_modal.style.display === "flex";
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if( Module.ccall('in_dialog', 'bool', [], [])) {
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if(!input_visible) {
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document.getElementById("inputtext").value = "";
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setTimeout(function(){document.getElementById("inputtext").focus();},50); // for some reason focus doesn't work immediately here
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document.getElementById("inputdiv").style.display = "flex";
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}
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}
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if( (input_visible || pause_visible) && game_doing_input)
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{
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Module.ccall('stop_controlling_input', 'void', [], []);
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game_doing_input = false;
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}
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if( !input_visible && !pause_visible && !game_doing_input)
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{
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Module.ccall('start_controlling_input', 'void', [], []);
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game_doing_input = true;
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}
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window.requestAnimationFrame(frame);
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}
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Module.onRuntimeInitialized = () => {
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window.requestAnimationFrame(frame);
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}
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const chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
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// Use a lookup table to find the index.
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const lookup = typeof Uint8Array === 'undefined' ? [] : new Uint8Array(256);
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for (let i = 0; i < chars.length; i++) {
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lookup[chars.charCodeAt(i)] = i;
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}
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const encode = (arraybuffer) => {
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let bytes = new Uint8Array(arraybuffer), i, len = bytes.length, base64 = '';
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for (i = 0; i < len; i += 3) {
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base64 += chars[bytes[i] >> 2];
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base64 += chars[((bytes[i] & 3) << 4) | (bytes[i + 1] >> 4)];
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base64 += chars[((bytes[i + 1] & 15) << 2) | (bytes[i + 2] >> 6)];
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base64 += chars[bytes[i + 2] & 63];
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}
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if (len % 3 === 2) {
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base64 = base64.substring(0, base64.length - 1) + '=';
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}
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else if (len % 3 === 1) {
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base64 = base64.substring(0, base64.length - 2) + '==';
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}
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return base64;
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};
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const decode = (base64) => {
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let bufferLength = base64.length * 0.75, len = base64.length, i, p = 0, encoded1, encoded2, encoded3, encoded4;
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if (base64[base64.length - 1] === '=') {
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bufferLength--;
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if (base64[base64.length - 2] === '=') {
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bufferLength--;
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}
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}
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const arraybuffer = new ArrayBuffer(bufferLength), bytes = new Uint8Array(arraybuffer);
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for (i = 0; i < len; i += 4) {
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encoded1 = lookup[base64.charCodeAt(i)];
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encoded2 = lookup[base64.charCodeAt(i + 1)];
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encoded3 = lookup[base64.charCodeAt(i + 2)];
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encoded4 = lookup[base64.charCodeAt(i + 3)];
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bytes[p++] = (encoded1 << 2) | (encoded2 >> 4);
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bytes[p++] = ((encoded2 & 15) << 4) | (encoded3 >> 2);
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bytes[p++] = ((encoded3 & 3) << 6) | (encoded4 & 63);
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}
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return arraybuffer;
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};
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function end_dialog() {
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document.getElementById("inputdiv").style.display = "none";
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Module.ccall('end_text_input', 'void', ['string'], [document.getElementById("inputtext").value]);
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}
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function show_paywall() {
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document.getElementById('buy_menu').style.display = "flex";
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}
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function hide_paywall() {
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document.getElementById('buy_menu').style.display = "none";
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}
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function on_codeinput_key(event) {
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set_my_code(get_my_code());
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}
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function save_all() {
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document.cookie = get_my_code();
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if (typeof(Storage) !== "undefined") {
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console.log("Saving full game");
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Module.ccall('dump_save_data', 'void', [], []);
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localStorage.setItem("game", encode(save_game_data));
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}
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}
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function load_all() {
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set_my_code(document.cookie);
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if (typeof(Storage) !== "undefined") {
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console.log("Attempting read of full game...");
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let read_data = localStorage.getItem("game");
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if (read_data != null) {
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console.log("Reading full game");
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let decoded = decode(read_data);
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Module.ccall('read_from_save_data', 'void', ['array', 'number'], [new Uint8Array(decoded), decoded.byteLength]);
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}
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}
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}
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function end_without_saying()
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{
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document.getElementById("inputtext").value = "";
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end_dialog();
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}
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function on_textarea_key(event) {
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let final_textarea_string = "";
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let cur_textarea_string = document.getElementById("inputtext").value;
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let should_end = false;
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for(let i = 0; i < Math.min(cur_textarea_string.length, 250); i++)
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{
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let cur = cur_textarea_string[i];
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if(cur === "\n") {
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should_end = true;
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continue;
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}
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if(cur.charCodeAt(0) >= 255) continue; // non ascii gtfo
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if(cur === "|") continue; // used for splitting
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final_textarea_string += cur_textarea_string[i];
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}
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document.getElementById("inputtext").value = final_textarea_string;
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if(event.key === "Enter") should_end = true;
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if(event.key === "Escape")
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{
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document.getElementById("inputtext").value = "";
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should_end = true;
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}
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// have a boolean flag here and call it once so the game's end dialog function isn't called twice
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if(should_end) end_dialog();
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}
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const max_retries = 5;
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let cur_id = 1; // zero is not a valid id, the zero value means no async request currently active
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let generation_requests = []; // array of dictionaries with structure:
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/*
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{ id: number,
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request: XMLHTTPRequest,
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request_info: { url: string, body: string }
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retries_remaining: number, // on failure, retries over and over until out of retries
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}
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*/
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function do_checkout() {
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fetch(server_url + "/checkout").then((response) => response.text()).then((text) => {
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split_up = text.split("|");
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if(split_up.length !== 2) {
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console.log("Weird response from server, length isn't 2");
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} else {
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set_my_code(split_up[0])
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save_all();
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let url_to_go_to = split_up[1];
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window.location.href = url_to_go_to;
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}
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}).catch((error) => {
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console.log("Error doing checkout: " + error);
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});
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}
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function resend_request(r) {
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r.failed = false;
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r.request = new XMLHttpRequest();
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r.request.onerror = function(e) {
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r.failed = true;
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};
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r.request.open("POST", r.request_info.url, true);
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r.request.send(get_my_code() + "|" + r.request_info.body);
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}
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// server URL is decided in C
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function set_server_url(p) {
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server_url = p;
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}
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// Returns an integer, a "handle" into the generation request. Takes in the string prompt, and api URL
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// the api url must start with `http://` or https.
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function make_generation_request(p, api) {
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cur_id += 1;
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let to_push = {
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"id": cur_id,
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"request": new XMLHttpRequest(),
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"retries_remaining": max_retries,
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"request_info": {"url": api, "body": p},
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"failed": false,
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}
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console.log("Making generation request with id " + to_push.id);
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generation_requests.push(to_push)
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resend_request(to_push)
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return cur_id;
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}
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// returns 0 if not done yet, 1 if succeeded, 2 if failed after too many retries (i.e server down, or no internet)
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// -1 if it doesn't exist
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function get_generation_request_status(id) {
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for(let i = 0; i < generation_requests.length; i++) {
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if(generation_requests[i].id == id) {
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if(generation_requests[i].failed)
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{
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}
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else
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{
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let http_status = generation_requests[i].request.status;
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if(http_status == 200) {
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if(generation_requests[i].request.responseText[0] === "0")
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{
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show_paywall();
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return 2;
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}
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else if(generation_requests[i].request.responseText[0] === "1")
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{
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return 1; // done, everything ok
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}
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else
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{
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console.log("Unknown body code " + generation_requests[i].request.responseText);
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}
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}
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else if(http_status == 0) { // not done yet
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return 0;
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}
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}
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{ // errored
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if(generation_requests[i].retries_remaining > 0) {
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console.log("Retrying request");
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generation_requests[i].retries_remaining -= 1;
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resend_request(generation_requests[i]);
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return 0;
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} else {
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return 2; // too many retries, failed
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}
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}
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}
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}
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return -1;
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}
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function done_with_generation_request(id) {
|
|
console.log("Removing request with id " + id);
|
|
let new_generation_requests = [];
|
|
for(let i = 0; i < generation_requests.length; i++) {
|
|
if(generation_requests[i].id == id)
|
|
{
|
|
} else {
|
|
new_generation_requests.push(generation_requests[i])
|
|
}
|
|
}
|
|
generation_requests = new_generation_requests;
|
|
}
|
|
|
|
// doesn't fill string if not done yet, or the id doesn't exist
|
|
function get_generation_request_content(id) {
|
|
let to_return = "";
|
|
for(let i = 0; i < generation_requests.length; i++) {
|
|
if(generation_requests[i].id == id) {
|
|
to_return = generation_requests[i].request.responseText;
|
|
break;
|
|
}
|
|
}
|
|
return to_return.slice(1); // first character is a code that says if the request was successful or not
|
|
}
|
|
</script>
|
|
{{{ SCRIPT }}}
|
|
|
|
</body></html>
|
|
|