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GLSL

/* quad vertex shader */
@vs vs
in vec2 position;
in vec2 texcoord0;
out vec2 uv;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
uv = texcoord0;
}
@end
/* quad fragment shader */
@fs fs
uniform sampler2D tex;
in vec2 uv;
out vec4 frag_color;
void main() {
frag_color = texture(tex, uv);
}
@end
/* quad shader program */
@program quad vs fs