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33 lines
507 B
GLSL
33 lines
507 B
GLSL
@module quad
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@vs vs
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in vec2 position;
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in vec2 texcoord0;
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out vec2 uv;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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uv = texcoord0;
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}
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@end
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@fs fs
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uniform sampler2D tex;
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uniform fs_params {
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vec4 tint;
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vec2 upper_left;
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vec2 lower_right;
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};
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in vec2 uv;
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out vec4 frag_color;
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void main() {
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//vec2 actual_position = vec2(mix(upper_left.x, lower_right.x, uv.x), mix(upper_left.y, lower_right.y, uv.y));
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frag_color = texture(tex, uv) * tint;
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}
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@end
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@program program vs fs
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