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496 B
GLSL

@module threedee
@vs vs
in vec3 pos_in;
in vec2 uv_in;
out vec3 pos;
out vec2 uv;
uniform vs_params {
mat4 model;
mat4 view;
mat4 projection;
};
void main() {
pos = pos_in;
uv = uv_in;
gl_Position = projection * view * model * vec4(pos_in, 1.0);
}
@end
@fs fs
uniform sampler2D tex;
in vec3 pos;
in vec2 uv;
out vec4 frag_color;
void main() {
vec4 col = texture(tex, uv);
if(col.a < 0.5)
{
discard;
}
else
{
frag_color = vec4(col.rgb, 1.0);
}
}
@end
@program program vs fs