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Happening by END OF STREAM:
DONE - Payment working
DONE - Fixed timesep the gameplay (which means separate player rendering)
DONE - Maybe factor actions! into the game to replace ** stuff. In beginning of each line before quotes, have ACT@fights_player, or other actions, and by default ACT@nothing to force AI to say something about what action is performed
DONE - Help you fight and fight you actions
DONE- Handle wanting another request, dirty perception, when already waiting on a request
DONE - Do not use webhooks (shitty, bad idea propagated by bad docs) query stripe for if the payment went through on request if not fulfilled yet
DONE - New art in
DON'T NEED - Old man in beginning is invincible
- Make new openai key (it was leaked)
- Add cancel button
- Style buttons
- Make map better, add new characters/items from fate
- Animate text characters coming in
- Instead of roll animation, 5 sprite long trail of past moves for juice
- Sword combat for sword npcs
- Third button for dialog/item stuff, not roll button. E on desktop. Touchscreen button only visible when appropriate to let player know what it's for
DONE - Fade dialog with distance
DONE - Make vignette in front
- Ignore keyrepeat events
- Remove control attack key as devtools
- Particle fx and sound fx for when hit
- Max text length on text input
SHIP BETA
- Make ANOTHER tiktok if you can. Por favor
Later:
- Respond to cancel with stripe, redirect to ?cancelled=true that clears day pass ticket cookie and ui value
- Strange ring item from braid that slows down time?
- Put playgpt.io in twitch title
- Portal at end, exit level
- Keep people away from skeletons, make aggroed/chase state where you can't talk to people
- Perfect dodge roll just after you roll, sound effect
and particles. Lets you keep momentum. Each dodge roll
takes slightly different amount of time so you have to
judge it