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44 lines
2.2 KiB
Plaintext
44 lines
2.2 KiB
Plaintext
Happening by END OF STREAM:
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DONE - Payment working
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DONE - Fixed timesep the gameplay (which means separate player rendering)
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DONE - Maybe factor actions! into the game to replace ** stuff. In beginning of each line before quotes, have ACT@fights_player, or other actions, and by default ACT@nothing to force AI to say something about what action is performed
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DONE - Help you fight and fight you actions
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DONE- Handle wanting another request, dirty perception, when already waiting on a request
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DONE - Do not use webhooks (shitty, bad idea propagated by bad docs) query stripe for if the payment went through on request if not fulfilled yet
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DONE - New art in
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DON'T NEED - Old man in beginning is invincible
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- Make new openai key (it was leaked)
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DONE - Add cancel button
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DONE - Style buttons
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DONE - nockin git thing
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- Animate text characters coming in
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DONE - Make TREE1 prop work
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- Instead of roll animation, 5 sprite long trail of past moves for juice
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DONE - Enemy hitting NPC is enemy perception not player peception of player hitting them
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- Sword combat for sword npcs
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DONE - Third button for dialog/item stuff, not roll button. E on desktop. Touchscreen button only visible when appropriate to let player know what it's for
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DON'T NEED, SET BACKGROUND COLOR - Clamp camera to boundaries of level
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DONE - Ignore keyrepeat events
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DONE - Remove control attack key as devtools
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- Cells interlinked (interlinked)
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DONE - Tune fade popping at dist when you go too far awy
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- Particle fx and sound fx for when hit
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- Max text length on text input
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DONE - Fade dialog with distance
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DONE - Make vignette in front
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SHIP BETA
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- Make ANOTHER tiktok if you can. Por favor
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- Make map better, add new characters/items from fate
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Later:
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- Respond to cancel with stripe, redirect to ?cancelled=true that clears day pass ticket cookie and ui value
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- Strange ring item from braid that slows down time?
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- GodRock spawns skeletons like a boss when he fights you
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- Put playgpt.io in twitch title
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- Portal at end, exit level
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- Keep people away from skeletons, make aggroed/chase state where you can't talk to people
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- Perfect dodge roll just after you roll, sound effect
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and particles. Lets you keep momentum. Each dodge roll
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takes slightly different amount of time so you have to
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judge it
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