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138 lines
4.6 KiB
C
138 lines
4.6 KiB
C
#if defined(SOKOL_IMPL) && !defined(SOKOL_GLUE_IMPL)
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#define SOKOL_GLUE_IMPL
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#endif
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#ifndef SOKOL_GLUE_INCLUDED
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/*
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sokol_glue.h -- glue helper functions for sokol headers
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Project URL: https://github.com/floooh/sokol
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Do this:
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#define SOKOL_IMPL or
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#define SOKOL_GLUE_IMPL
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before you include this file in *one* C or C++ file to create the
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implementation.
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...optionally provide the following macros to override defaults:
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SOKOL_ASSERT(c) - your own assert macro (default: assert(c))
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SOKOL_GLUE_API_DECL - public function declaration prefix (default: extern)
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SOKOL_API_DECL - same as SOKOL_GLUE_API_DECL
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SOKOL_API_IMPL - public function implementation prefix (default: -)
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If sokol_glue.h is compiled as a DLL, define the following before
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including the declaration or implementation:
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SOKOL_DLL
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On Windows, SOKOL_DLL will define SOKOL_GLUE_API_DECL as __declspec(dllexport)
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or __declspec(dllimport) as needed.
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OVERVIEW
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========
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The sokol core headers should not depend on each other, but sometimes
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it's useful to have a set of helper functions as "glue" between
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two or more sokol headers.
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This is what sokol_glue.h is for. Simply include the header after other
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sokol headers (both for the implementation and declaration), and
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depending on what headers have been included before, sokol_glue.h
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will make available "glue functions".
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PROVIDED FUNCTIONS
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==================
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- if sokol_app.h and sokol_gfx.h is included:
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sg_context_desc sapp_sgcontext(void):
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Returns an initialized sg_context_desc function initialized
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by calling sokol_app.h functions.
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LICENSE
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=======
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zlib/libpng license
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Copyright (c) 2018 Andre Weissflog
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the
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use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software in a
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product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not
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be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#define SOKOL_GLUE_INCLUDED
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#if defined(SOKOL_API_DECL) && !defined(SOKOL_GLUE_API_DECL)
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#define SOKOL_GLUE_API_DECL SOKOL_API_DECL
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#endif
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#ifndef SOKOL_GLUE_API_DECL
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#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_GLUE_IMPL)
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#define SOKOL_GLUE_API_DECL __declspec(dllexport)
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#elif defined(_WIN32) && defined(SOKOL_DLL)
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#define SOKOL_GLUE_API_DECL __declspec(dllimport)
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#else
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#define SOKOL_GLUE_API_DECL extern
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#endif
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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#if defined(SOKOL_GFX_INCLUDED) && defined(SOKOL_APP_INCLUDED)
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SOKOL_GLUE_API_DECL sg_context_desc sapp_sgcontext(void);
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#endif
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /* SOKOL_GLUE_INCLUDED */
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/*-- IMPLEMENTATION ----------------------------------------------------------*/
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#ifdef SOKOL_GLUE_IMPL
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#define SOKOL_GLUE_IMPL_INCLUDED (1)
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#include <string.h> /* memset */
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#ifndef SOKOL_API_IMPL
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#define SOKOL_API_IMPL
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#endif
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#if defined(SOKOL_GFX_INCLUDED) && defined(SOKOL_APP_INCLUDED)
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SOKOL_API_IMPL sg_context_desc sapp_sgcontext(void) {
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sg_context_desc desc;
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memset(&desc, 0, sizeof(desc));
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desc.color_format = (sg_pixel_format) sapp_color_format();
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desc.depth_format = (sg_pixel_format) sapp_depth_format();
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desc.sample_count = sapp_sample_count();
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desc.gl.force_gles2 = sapp_gles2();
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desc.metal.device = sapp_metal_get_device();
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desc.metal.renderpass_descriptor_cb = sapp_metal_get_renderpass_descriptor;
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desc.metal.drawable_cb = sapp_metal_get_drawable;
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desc.d3d11.device = sapp_d3d11_get_device();
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desc.d3d11.device_context = sapp_d3d11_get_device_context();
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desc.d3d11.render_target_view_cb = sapp_d3d11_get_render_target_view;
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desc.d3d11.depth_stencil_view_cb = sapp_d3d11_get_depth_stencil_view;
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desc.wgpu.device = sapp_wgpu_get_device();
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desc.wgpu.render_view_cb = sapp_wgpu_get_render_view;
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desc.wgpu.resolve_view_cb = sapp_wgpu_get_resolve_view;
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desc.wgpu.depth_stencil_view_cb = sapp_wgpu_get_depth_stencil_view;
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return desc;
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}
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#endif
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#endif /* SOKOL_GLUE_IMPL */
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