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111 lines
3.9 KiB
C
111 lines
3.9 KiB
C
#include <stdio.h>
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#pragma warning(disable : 4820) // don't care about padding
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#pragma warning(disable : 4388) // signed/unsigned mismatch probably doesn't matter
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// #pragma warning(disable : 4100) // unused local doesn't matter, because sometimes I want to kee
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#pragma warning(disable : 4053) // void operands are used for tricks like applying printf linting to non printf function calls
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#pragma warning(disable : 4255) // strange no function prototype given thing?
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#pragma warning(disable : 4456) // I shadow local declarations often and it's fine
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#pragma warning(disable : 4061) // I don't need to *explicitly* handle everything, having a default: case should mean no more warnings
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#pragma warning(disable : 4201) // nameless struct/union occurs
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#pragma warning(disable : 4366) // I think unaligned memory addresses are fine to ignore
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#pragma warning(disable : 4459) // Local function decl hiding global declaration I think is fine
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#pragma warning(disable : 5045) // spectre mitigation??
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#pragma warning(disable : 4244) // loss of data warning
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#pragma warning(disable : 4101) // unreferenced local variable
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#pragma warning(disable : 4100) // unreferenced local variable again?
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#pragma warning(disable : 4189) // initialized and not referenced
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#pragma warning(disable : 4242) // conversion
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#pragma warning(disable : 4457) // hiding function variable happens
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#pragma warning(disable : 4668) // __GNU_C__ macro undefined, fixing
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#pragma warning(disable : 4996) // fopen is safe. I don't care about fopen_s
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#include "md.h"
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#include "md.c"
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#define DESKTOP
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#define WINDOWS
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#define RND_IMPLEMENTATION
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#include "makeprompt.h"
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#include <windows.h> // for sleep.
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void error_impl(Arena *arena, String8List *errors, String8 message)
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{
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S8ListPush(arena, errors, message);
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// this is a function so you can breakpoint here and discover when errors occur
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}
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#define error(fmt_str, ...) error_impl(arena, errors, S8Fmt(arena, fmt_str, __VA_ARGS__))
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// Allows you to not need to quote children of a parent.
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String8 all_children_as_string(Arena *arena, Node *parent)
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{
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String8List children = {0};
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for (Node *cur = parent->first_child; !NodeIsNil(cur); cur = cur->next)
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{
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S8ListPush(arena, &children, cur->string);
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}
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return S8ListJoin(arena, children, &(StringJoin){.mid = S8Lit(" ")});
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}
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Node *get_child_should_exist(Arena *arena, String8List *errors, Node *parent, String8 child_name)
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{
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if (errors->node_count > 0)
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return NilNode();
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Node *child = MD_ChildFromString(parent, child_name, StringMatchFlag_CaseInsensitive);
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if (NodeIsNil(child))
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{
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error("Couldn't find child with name '%.*s' on node '%.*s'", S8VArg(child_name), S8VArg(parent->string));
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}
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return child;
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}
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typedef struct {
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}
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int main(int argc, char **argv)
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{
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(void)argc;
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(void)argv;
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Arena *arena = ArenaAlloc();
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ParseResult result = ParseWholeFile(arena, S8Lit("playground.mdesk"));
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if (result.errors.node_count > 0)
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{
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printf("Failed to parse file:\n");
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for (Message *cur = result.errors.first; cur->next; cur = cur->next)
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{
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printf("%.*s\n", S8VArg(cur->string));
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}
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}
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else
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{
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Node *node = result.node;
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String8List errors_list = {0};
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String8List *errors = &errors_list;
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Npc out;
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chunk_from_s8(&out.name, all_children_as_string(arena, get_child_should_exist(arena, errors, node, S8Lit("name"))));
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if (errors->node_count == 0)
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{
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// unit testing asserts
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assert(S8Match(TextChunkString8(out.name), S8Lit("Roger Penrose"), 0));
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}
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else
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{
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printf("Corrupt character soul:\n");
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for (String8Node *cur = errors->first; cur->next; cur = cur->next)
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{
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printf("%.*s\n", S8VArg(cur->string));
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}
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assert(false);
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}
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}
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printf("Success.\n");
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__debugbreak();
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} |