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34 lines
1.5 KiB
Plaintext
34 lines
1.5 KiB
Plaintext
Happening by END OF STREAM:
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DONE - Payment working
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DONE - Fixed timesep the gameplay (which means separate player rendering)
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DONE - Maybe factor actions! into the game to replace ** stuff. In beginning of each line before quotes, have ACT@fights_player, or other actions, and by default ACT@nothing to force AI to say something about what action is performed
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DONE - Help you fight and fight you actions
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- Handle wanting another request, dirty perception, when already waiting on a request
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- Do not use webhooks (shitty, bad idea propagated by bad docs) query stripe for if the payment went through on request if not fulfilled yet
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- New characters/items from fate
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- New art in
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- Old man in beginning is invincible
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- Make new openai key (it was leaked)
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- Add cancel button
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- Style buttons
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- Make map better
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- Fade dialog with distance
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- Make vignette in front
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- Ignore keyrepeat events
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- Remove control attack key as devtools
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- Particle fx and sound fx for when hit
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- Max text length on text input
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SHIP BETA
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- Make ANOTHER tiktok if you can. Por favor
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Later:
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- Respond to cancel with stripe, redirect to ?cancelled=true that clears day pass ticket cookie and ui value
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- Strange ring item from braid that slows down time?
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- Put playgpt.io in twitch title
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- Portal at end, exit level
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- Keep people away from skeletons, make aggroed/chase state where you can't talk to people
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- Perfect dodge roll just after you roll, sound effect
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and particles. Lets you keep momentum. Each dodge roll
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takes slightly different amount of time so you have to
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judge it
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