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Happening by END OF STREAM:
DONE - Payment working
DONE - Fixed timesep the gameplay (which means separate player rendering)
DONE - Maybe factor actions! into the game to replace ** stuff. In beginning of each line before quotes, have ACT@fights_player, or other actions, and by default ACT@nothing to force AI to say something about what action is performed
DONE - Help you fight and fight you actions
- Handle wanting another request, dirty perception, when already waiting on a request
- Do not use webhooks (shitty, bad idea propagated by bad docs) query stripe for if the payment went through on request if not fulfilled yet
- New characters/items from fate
- New art in
- Old man in beginning is invincible
- Make new openai key (it was leaked)
- Add cancel button
- Style buttons
- Make map better
- Fade dialog with distance
- Make vignette in front
- Ignore keyrepeat events
- Remove control attack key as devtools
- Particle fx and sound fx for when hit
- Max text length on text input
SHIP BETA
- Make ANOTHER tiktok if you can. Por favor
Later:
- Respond to cancel with stripe, redirect to ?cancelled=true that clears day pass ticket cookie and ui value
- Strange ring item from braid that slows down time?
- Put playgpt.io in twitch title
- Portal at end, exit level
- Keep people away from skeletons, make aggroed/chase state where you can't talk to people
- Perfect dodge roll just after you roll, sound effect
and particles. Lets you keep momentum. Each dodge roll
takes slightly different amount of time so you have to
judge it