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90 lines
2.7 KiB
C
90 lines
2.7 KiB
C
#ifndef TUNING_H // #pragma once isn't supported by sokol-shdc yet
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#define TUNING_H
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#define RANDOM_SEED 42
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#define LEVEL_TILES 150 // width and height of level tiles array
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#define LENGTH_OF_DAY (60.0 * 5.0) // in seconds
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#define LAYERS 3
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#define TILE_SIZE 0.5f // in pixels
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#define PLAYER_SPEED 0.15f // in meters per second
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#define PERCEPTION_HEARING_RAGE (TILE_SIZE*4.0f)
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#define CHARACTERS_PER_SEC 45.0f
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#define ANGEL_CHARACTERS_PER_SEC 35.0f
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#define PROPAGATE_ACTIONS_RADIUS 4.0f
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#define SWORD_SWIPE_RADIUS (TILE_SIZE*3.0f)
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#define ARROW_SPEED 200.0f
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#define SECONDS_PER_ARROW 1.3f
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#define DIALOG_INTERACT_SIZE 5.0f // length of the centered AABB (not halfsize) around the player of who they're interacting with
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#define CAM_DISTANCE 15.0f
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#define CAM_VERTICAL_TO_HORIZONTAL_RATIO 0.95f
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#define DIALOG_FADE_TIME 3.0f
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#define AI_MAX_BUBBLE_PAGES_IN_OUTPUT 2
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#define ARENA_SIZE (1024*1024*20)
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#define BIG_ARENA_SIZE (ARENA_SIZE * 4)
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#define PROFILING_SAVE_FILENAME "rpgpt.spall"
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#ifdef DEVTOOLS
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// server url cannot have trailing slash
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//#define MOCK_AI_RESPONSE
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#define SERVER_DOMAIN "localhost"
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#define SERVER_PORT 8090
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#define IS_SERVER_SECURE 0
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#else
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#define SERVER_DOMAIN "rpgpt.duckdns.org"
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#define SERVER_PORT 443
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#define IS_SERVER_SECURE 1
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#endif
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// this can never go down or else the forward compatibility of serialization breaks.
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#define MAX_ENTITIES 256
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// REFACTORING:: also have to update in javascript!!!!!!!!
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#define MAX_SENTENCE_LENGTH 800 // LOOOK AT AGBOVE COMMENT GBEFORE CHANGING
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#define SENTENCE_CONST(txt) { .data = txt, .cur_index = sizeof(txt) }
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#define SENTENCE_CONST_CAST(txt) (Sentence)SENTENCE_CONST(txt)
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#define MAXIMUM_THREEDEE_THINGS 1024
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#define ANIMATION_BLEND_TIME 0.15f
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#define REMEMBERED_MEMORIES 64
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#define REMEMBERED_ERRORS 6
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#define MAX_AFTERIMAGES 6
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#define TIME_TO_GEN_AFTERIMAGE (0.09f)
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#define AFTERIMAGE_LIFETIME (0.5f)
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#define DAMAGE_SWORD 0.05f
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#define DAMAGE_BULLET 0.2f
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// A* tuning
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#define MAX_ASTAR_NODES 512
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#define TIME_BETWEEN_PATH_GENS (0.5f)
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//Rendering
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#define FIELD_OF_VIEW (0.6911112070083618) // FOV
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#define NEAR_PLANE_DISTANCE (0.01f)
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#define FAR_PLANE_DISTANCE (70.0f)
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#define SHADOW_MAP_DIMENSION (2048)
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// Post-processing
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#if 0 // use this to completely disable
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#define FILM_GRAIN_STRENGTH 0 // 0 to 100
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#define CONTRAST_BOOST_MIN 0 // 0 to 255
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#define CONTRAST_BOOST_MAX 255 // 0 to 255
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#define VIGNETTE_STRENGTH 0 // 0 to 100
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#define CROSS_PROCESS_STRENGTH 0 // 0 to 100
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#else
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#define FILM_GRAIN_STRENGTH 0 // 0 to 100
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#define CONTRAST_BOOST_MIN 11 // 0 to 255
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#define CONTRAST_BOOST_MAX 204 // 0 to 255
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#define VIGNETTE_STRENGTH 50 // 0 to 100
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#define CROSS_PROCESS_STRENGTH 50 // 0 to 100
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#endif
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#endif // TUNING_H
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