An existential western RPG about semi-conscious GPT agents. Written in a 3d engine from scratch targeting Wasm/Webgl and Desktop https://playgpt.io
 
 
 
 
 
 
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Cameron Murphy Reikes fa1e3c2b18 Cache all A* pathfinding results
assets REAL A* pathfinding, works!! Runs every frame though
marketing_page Somewhat working payment system without saving
server Rename
thirdparty REAL A* pathfinding, works!! Runs every frame though
.gitignore Update todo, add Edeline the soothsayer
LICENSE Initial commit
README.md Initial commit
Session.vim Fix y coord sorting popping on extreme y coords
assets.mdesk Buggy A* (alternates for some reason)
buff.h REAL A* pathfinding, works!! Runs every frame though
build_desktop_debug.bat ChatGPT generation/parsing functions
build_web_debug.bat Get debugging in wasm working, change action str
build_web_release.bat Bunch of little fixes for beta release
character_info.h Dash afterimage improvements, custom properties in level editor
codegen.c Dash afterimage improvements, custom properties in level editor
elements.mdesk ChatGPT generation/parsing functions
level design document.png New art, add 3 more characters, new level
main.c Cache all A* pathfinding results
main.tiled-project New art, add 3 more characters, new level
make_training_prompt.txt Buff iteration by index macro
makeprompt.h Cache all A* pathfinding results
maketraining.c Rename
openai_cmdline_notes.txt Conver training to metadesk, add metadata. Writing
profiling.h Add skeleton enemies
quad.glsl Automatic y sorting with z buffer, 3d!
run_codegen.bat ChatGPT generation/parsing functions
todo.txt Upgrade to GPT3.5, WAY smarter responses. Saved!
web_template.html Upgrade to GPT3.5, WAY smarter responses. Saved!

README.md

rpgpt

RPG GPT. Short experience