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55 lines
3.6 KiB
Batchfile
55 lines
3.6 KiB
Batchfile
@echo off
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echo Running codegen...
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echo To build the game right now you must also get access to the rpgpt_private_assets megasync folder from creikey, and put it in this repo under that exact folder name. Use megasync to have it automatically update with the master of the repo. Contact him for access
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echo Unfortunately this does mean you're a little boned when you check out to an old build that has different assets. We need to do something about this.
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rmdir /S /q assets\copyrighted
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mkdir assets\copyrighted
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@echo on
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copy "rpgpt_private_assets\EPIC RPG World Pack - Ancient Ruins V 1.8.1\Characters\NPC merchant\NPC Merchant-idle.png" "assets\copyrighted\merchant.png" || goto :error
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copy "rpgpt_private_assets\EPIC RPG World Pack - Ancient Ruins V 1.8.1\Tilesets\wall-1 - 3 tiles tall.png" "assets\copyrighted\wall-1 - 3 tiles tall.png" || goto :error
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copy "rpgpt_private_assets\EPIC RPG World Pack - Ancient Ruins V 1.8.1\Tilesets\Tileset-Animated Terrains-16 frames.png" "assets\copyrighted\animated_terrain.png" || goto :error
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copy "rpgpt_private_assets\EPIC RPG World Pack - Ancient Ruins V 1.8.1\TiledMap Editor NEW\Tilesets\Ancient Ruins-Animated Terrains-16 frames.tsx" "assets\copyrighted\ruins_animated.tsx" || goto :error
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copy "rpgpt_private_assets\EPIC RPG World Pack - Ancient Ruins V 1.8.1\TiledMap Editor NEW\Tilesets\Terrain - Ancient Ruins.tsx" "assets\copyrighted\ruins_ancient.tsx" || goto :error
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copy "rpgpt_private_assets\EPIC RPG World Pack - Ancient Ruins V 1.8.1\Tilesets\Tileset-Terrain.png" "assets\copyrighted\ruins_ancient.png" || goto :error
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copy "rpgpt_private_assets\EPIC RPG World Pack - Ancient Ruins V 1.8.1\Props\Atlas-Props.png" "assets\copyrighted\props.png" || goto :error
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copy "rpgpt_private_assets\EPIC RPG World Pack - Ancient Ruins V 1.8.1\Characters\Moose\moose1-all animations-347x192.png" "assets\copyrighted\moose.png" || goto :error
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copy "rpgpt_private_assets\Undead - Pixel Art Characters\Sprites\Wraith_Red.png" "assets\copyrighted\wraith.png" || goto :error
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copy "rpgpt_private_assets\Undead - Pixel Art Characters\Sprites\Skeleton_Blue.png" "assets\copyrighted\skeleton.png" || goto :error
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copy "rpgpt_private_assets\props_modified.png" "assets\copyrighted\Props.png" || goto :error
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copy "rpgpt_private_assets\ForgottenMemories\TileSet.png" "assets\copyrighted\TileSet.png" || goto :error
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copy "rpgpt_private_assets\ForgottenMemories\Trees.png" "assets\copyrighted\Trees.png" || goto :error
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copy "rpgpt_private_assets\ForgottenMemories\WaterTiles-6frames.png" "assets\copyrighted\WaterTiles-6frames.png" || goto :error
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copy "rpgpt_private_assets\knight_idle.png" "assets\copyrighted\knight_idle.png" || goto :error
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copy "rpgpt_private_assets\knight_attack.png" "assets\copyrighted\knight_attack.png" || goto :error
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copy "rpgpt_private_assets\knight_run_start.png" "assets\copyrighted\knight_run_start.png" || goto :error
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rmdir /S /q "assets\exported_3d"
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mkdir "assets\exported_3d" || goto :error
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copy "rpgpt_private_assets\exported\*" "assets\exported_3d\" || goto :error
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@echo off
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rmdir /S /q gen
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mkdir gen
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@REM shaders
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thirdparty\sokol-shdc.exe --input quad.glsl --output gen\quad-sapp.glsl.h --slang glsl100:hlsl5:metal_macos:glsl330 || goto :error
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thirdparty\sokol-shdc.exe --input threedee.glsl --output gen\threedee.glsl.h --slang glsl100:hlsl5:metal_macos:glsl330 || goto :error
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@REM metadesk codegen
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cl /Ithirdparty /W3 /Zi /WX codegen.c || goto :error
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@REM zig cc -Ithirdparty -gfull -gcodeview codegen.c -o codegen.exe || goto error
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codegen || goto :error
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@REM cl /Ithirdparty /Igen /W3 /Zi /WX maketraining.c || goto :error
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@REM maketraining || goto :error
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goto :EOF
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:error
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echo Codegen failed
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exit /B %ERRORLEVEL%
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