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@ -38,6 +38,12 @@ MASS :: 1.0;
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moment_of_inertia :: (using r: Rect) -> float {
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moment_of_inertia :: (using r: Rect) -> float {
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return MASS*(halfsize.y*halfsize.y + halfsize.x*halfsize.x)/12.0;
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return MASS*(halfsize.y*halfsize.y + halfsize.x*halfsize.x)/12.0;
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}
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}
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apply_force_at_point :: (r: *Rect, force: Vector2, point_world_space: Vector2) {
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r.force += force;
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offset_from_center_of_mass := point_world_space - r.pos;
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r.torque += offset_from_center_of_mass.x * force.y - offset_from_center_of_mass.y * force.x;
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}
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draw_rect :: (using r: Rect) {
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draw_rect :: (using r: Rect) {
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facing_to_right := rotate(xy(halfsize.x,0.0), angle);
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facing_to_right := rotate(xy(halfsize.x,0.0), angle);
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facing_to_up := rotate(xy(0.0,halfsize.y), angle);
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facing_to_up := rotate(xy(0.0,halfsize.y), angle);
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@ -93,7 +99,7 @@ main :: () {
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rects: [..]Rect;
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rects: [..]Rect;
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array_add(*rects, .{pos = #run xy(0.0, 0.0), halfsize = #run xy(0.3)});
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array_add(*rects, .{pos = #run xy(0.0, 0.0), halfsize = #run xy(0.3)});
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array_add(*rects, .{pos = #run xy(1.5, 0.0), halfsize = #run xy(0.3)});
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array_add(*rects, .{pos = #run xy(2.5, 0.0), halfsize = #run xy(0.3)});
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quit := false;
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quit := false;
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@ -139,9 +145,19 @@ main :: () {
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defer unprocessed_time -= TIMESTEP;
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defer unprocessed_time -= TIMESTEP;
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if get_time() < 0.5
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{
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rects[0].angle += TIMESTEP * 1.0;
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apply_force_at_point(*rects[0], xy(3, 0), rects[0].pos + xy(-0.1, 0.03));
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}
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for * rects
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{
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defer { it.force = .{}; it.torque = 0.0; };
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it.vel += (it.force/MASS) * TIMESTEP;
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it.pos += it.vel * TIMESTEP;
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it.angle_vel += (it.torque / moment_of_inertia(it)) * TIMESTEP;
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it.angle += it.angle_vel * TIMESTEP;
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}
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}
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}
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}
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}
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