//------------------------------------------------------------------------------
// Take flight
//------------------------------------------------------------------------------
# define SOKOL_IMPL
# define SOKOL_D3D11
# include "sokol_gfx.h"
# include "sokol_gp.h"
# include "sokol_app.h"
# include "sokol_glue.h"
# include "sokol_time.h"
# include <enet/enet.h>
# include <process.h> // starting server thread
# include "types.h"
static struct GameState gs = { 0 } ;
static int myplayer = - 1 ;
static bool mouse_down = false ;
static bool keydown [ SAPP_KEYCODE_MENU ] = { 0 } ;
static float funval = 0.0f ; // easy to play with value controlled by left mouse button when held down @BeforeShip remove on release builds
static ENetHost * client ;
static ENetPeer * peer ;
void init ( void )
{
// @BeforeShip make all fprintf into logging to file, warning dialog boxes on failure instead of exit(-1), replace the macros in sokol with this as well, like assert
sg_desc sgdesc = { . context = sapp_sgcontext ( ) } ;
sg_setup ( & sgdesc ) ;
if ( ! sg_isvalid ( ) )
{
fprintf ( stderr , " Failed to create Sokol GFX context! \n " ) ;
exit ( - 1 ) ;
}
sgp_desc sgpdesc = { 0 } ;
sgp_setup ( & sgpdesc ) ;
if ( ! sgp_is_valid ( ) )
{
fprintf ( stderr , " Failed to create Sokol GP context: %s \n " , sgp_get_error_message ( sgp_get_last_error ( ) ) ) ;
exit ( - 1 ) ;
}
// socket initialization
{
if ( enet_initialize ( ) ! = 0 )
{
fprintf ( stderr , " An error occurred while initializing ENet. \n " ) ;
exit ( - 1 ) ;
}
client = enet_host_create ( NULL /* create a client host */ ,
1 /* only allow 1 outgoing connection */ ,
2 /* allow up 2 channels to be used, 0 and 1 */ ,
0 /* assume any amount of incoming bandwidth */ ,
0 /* assume any amount of outgoing bandwidth */ ) ;
if ( client = = NULL )
{
fprintf ( stderr ,
" An error occurred while trying to create an ENet client host. \n " ) ;
exit ( - 1 ) ;
}
ENetAddress address ;
ENetEvent event ;
enet_address_set_host ( & address , " 127.0.0.1 " ) ;
address . port = 8000 ;
peer = enet_host_connect ( client , & address , 2 , 0 ) ;
if ( peer = = NULL )
{
fprintf ( stderr ,
" No available peers for initiating an ENet connection. \n " ) ;
exit ( - 1 ) ;
}
/* Wait up to 5 seconds for the connection attempt to succeed. */
if ( enet_host_service ( client , & event , 1000 ) > 0 & &
event . type = = ENET_EVENT_TYPE_CONNECT )
{
Log ( " Connected \n " ) ;
}
else
{
/* Either the 5 seconds are up or a disconnect event was */
/* received. Reset the peer in the event the 5 seconds */
/* had run out without any significant event. */
enet_peer_reset ( peer ) ;
fprintf ( stderr , " Connection to server failed. " ) ;
exit ( - 1 ) ;
}
}
}
static void frame ( void )
{
int width = sapp_width ( ) , height = sapp_height ( ) ;
float ratio = width / ( float ) height ;
float time = sapp_frame_count ( ) * sapp_frame_duration ( ) ;
// networking
{
ENetEvent event ;
while ( true )
{
int enet_status = enet_host_service ( client , & event , 0 ) ;
if ( enet_status > 0 )
{
switch ( event . type )
{
case ENET_EVENT_TYPE_CONNECT :
Log ( " New client from host %x \n " , event . peer - > address . host ) ;
break ;
case ENET_EVENT_TYPE_RECEIVE :
// @Robust @BeforeShip use some kind of serialization strategy that checks for out of bounds
// and other validation instead of just casting to a struct
// "Alignment of structure members can be different even among different compilers on the same platform, let alone different platforms."
// ^^ need serialization strategy that accounts for this if multiple platforms is happening https://stackoverflow.com/questions/28455163/how-can-i-portably-send-a-c-struct-through-a-network-socket
struct ServerToClient msg ;
if ( event . packet - > dataLength ! = sizeof ( msg ) )
{
Log ( " Unknown packet size: %zd \n " , event . packet - > dataLength ) ;
} else {
memcpy ( & msg , event . packet - > data , sizeof ( msg ) ) ;
myplayer = msg . your_player ;
gs = msg . cur_gs ;
}
enet_packet_destroy ( event . packet ) ;
break ;
case ENET_EVENT_TYPE_DISCONNECT :
fprintf ( stderr , " Disconnected from server \n " ) ;
exit ( - 1 ) ;
break ;
}
} else if ( enet_status = = 0 ) {
break ;
} else if ( enet_status < 0 ) {
fprintf ( stderr , " Error receiving enet events: %d \n " , enet_status ) ;
break ;
}
}
}
// gameplay
{
// @Robust accumulate total time and send input at rate like 20 hz, not every frame
struct ClientToServer curmsg = { 0 } ;
V2 input = ( V2 ) {
. x = ( float ) keydown [ SAPP_KEYCODE_D ] - ( float ) keydown [ SAPP_KEYCODE_A ] ,
. y = ( float ) keydown [ SAPP_KEYCODE_S ] - ( float ) keydown [ SAPP_KEYCODE_W ] ,
} ;
curmsg . input = input ;
ENetPacket * packet = enet_packet_create ( ( void * ) & curmsg , sizeof ( curmsg ) , ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT ) ;
enet_peer_send ( peer , 0 , packet ) ;
// process(&gs, (float)sapp_frame_duration());
}
// drawing
{
sgp_begin ( width , height ) ;
sgp_viewport ( 0 , 0 , width , height ) ;
// sgp_project(-ratio, ratio, 1.0f, -1.0f);
sgp_project ( 0.0f , width , 0.0f , height ) ;
// Draw background color
sgp_set_color ( 0.1f , 0.1f , 0.1f , 1.0f ) ;
sgp_clear ( ) ;
// Drawing in world space now
sgp_translate ( width / 2 , height / 2 ) ;
sgp_scale_at ( 300.0f + funval , 300.0f + funval , 0.0f , 0.0f ) ;
if ( myplayer ! = - 1 )
{
sgp_translate ( - gs . players [ myplayer ] . body . position . x , - gs . players [ myplayer ] . body . position . y ) ;
}
sgp_set_color ( 1.0f , 1.0f , 1.0f , 1.0f ) ;
sgp_draw_filled_rect ( 100.0f , 100.0f , 400.0f , 400.0f ) ;
// stars
const int num = 50 ;
for ( int x = - num ; x < num ; x + + )
{
for ( int y = - num ; y < num ; y + + )
{
sgp_draw_point ( ( float ) x * 0.1f , ( float ) y * 0.1f ) ;
}
}
float halfbox = BOX_SIZE / 2.0f ;
// player
for ( int i = 0 ; i < MAX_PLAYERS ; i + + )
{
struct Player * p = & gs . players [ i ] ;
if ( ! p - > connected )
continue ;
sgp_set_color ( 1.0f , 1.0f , 1.0f , 1.0f ) ;
sgp_push_transform ( ) ;
sgp_rotate_at ( p - > body . rotation , p - > body . position . x , p - > body . position . y ) ;
sgp_draw_filled_rect ( p - > body . position . x - halfbox , p - > body . position . y - halfbox , BOX_SIZE , BOX_SIZE ) ;
sgp_pop_transform ( ) ;
}
// boxes
{
sgp_set_color ( 0.5f , 0.5f , 0.5f , 1.0f ) ;
for ( int i = 0 ; i < gs . num_boxes ; i + + )
{
sgp_draw_filled_rect ( gs . boxes [ i ] . body . position . x - halfbox , gs . boxes [ i ] . body . position . y - halfbox , BOX_SIZE , BOX_SIZE ) ;
}
}
// sgp_draw_line(5.0f, 5.0f, 5.0f, 10.0f);
// sgp_draw_line()
// sgp_rotate_at(time, 0.0f, 0.0f);
// Begin a render pass.
sg_pass_action pass_action = { 0 } ;
sg_begin_default_pass ( & pass_action , width , height ) ;
sgp_flush ( ) ;
sgp_end ( ) ;
sg_end_pass ( ) ;
sg_commit ( ) ;
}
}
void cleanup ( void )
{
sgp_shutdown ( ) ;
sg_shutdown ( ) ;
enet_deinitialize ( ) ;
}
void event ( const sapp_event * e )
{
switch ( e - > type )
{
case SAPP_EVENTTYPE_KEY_DOWN :
keydown [ e - > key_code ] = true ;
break ;
case SAPP_EVENTTYPE_KEY_UP :
keydown [ e - > key_code ] = false ;
break ;
case SAPP_EVENTTYPE_MOUSE_DOWN :
if ( e - > mouse_button = = SAPP_MOUSEBUTTON_LEFT )
mouse_down = true ;
break ;
case SAPP_EVENTTYPE_MOUSE_UP :
if ( e - > mouse_button = = SAPP_MOUSEBUTTON_LEFT )
mouse_down = false ;
break ;
case SAPP_EVENTTYPE_MOUSE_MOVE :
if ( mouse_down )
{
funval + = e - > mouse_dx ;
Log ( " Funval %f \n " , funval ) ;
}
break ;
}
}
sapp_desc sokol_main ( int argc , char * argv [ ] )
{
if ( argc > 1 )
{
_beginthread ( server , 0 , NULL ) ;
}
( void ) argv ;
return ( sapp_desc ) {
. init_cb = init ,
. frame_cb = frame ,
. cleanup_cb = cleanup ,
. width = 640 ,
. height = 480 ,
. gl_force_gles2 = true ,
. window_title = " Flight " ,
. icon . sokol_default = true ,
. event_cb = event ,
. win32_console_attach = true ,
. sample_count = 4 , // anti aliasing
} ;
}