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#include "sokol_time.h"
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#include <chipmunk.h> // initializing bodies
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#include "types.h"
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#include <enet/enet.h>
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#include <errno.h>
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#include <inttypes.h> // int64 printing
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h> // error string
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#include "minilzo.h"
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#include "opus.h"
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#ifdef __unix
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#define fopen_s(pFile, filename, mode) ((*(pFile)) = fopen((filename), (mode))) == NULL
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#endif
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#define CONNECTED_PEERS(host, cur) \
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for (ENetPeer *cur = host->peers; cur < host->peers + host->peerCount; cur++) \
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if (cur->state == ENET_PEER_STATE_CONNECTED)
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#ifdef PROFILING
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#define SPALL_IMPLEMENTATION
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#pragma warning(disable : 4996) // spall uses fopen
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#include "spall.h"
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#define WIN32_LEAN_AND_MEAN
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#define VC_EXTRALEAN
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#define NOMINMAX
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#include <Windows.h>
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// This is slow, if you can use RDTSC and set the multiplier in SpallInit, you'll have far better timing accuracy
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double get_time_in_micros()
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{
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static double invfreq;
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if (!invfreq)
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{
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LARGE_INTEGER frequency;
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QueryPerformanceFrequency(&frequency);
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invfreq = 1000000.0 / frequency.QuadPart;
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}
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LARGE_INTEGER counter;
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QueryPerformanceCounter(&counter);
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return counter.QuadPart * invfreq;
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}
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static SpallProfile spall_ctx;
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static SpallBuffer spall_buffer;
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#define PROFILE_SCOPE(name) DeferLoop(SpallTraceBeginLenTidPid(&spall_ctx, &spall_buffer, name, sizeof(name) - 1, 0, 0, get_time_in_micros()), SpallTraceEndTidPid(&spall_ctx, &spall_buffer, 0, 0, get_time_in_micros()))
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#else // PROFILING
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#define PROFILE_SCOPE(name)
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#endif
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// started in a thread from host
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void server(void *info_raw)
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{
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ServerThreadInfo *info = (ServerThreadInfo *)info_raw;
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const char *world_save_name = info->world_save;
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#ifdef PROFILING
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#define BUFFER_SIZE (1 * 1024 * 1024)
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spall_ctx = SpallInit("server.spall", 1);
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unsigned char *buffer = malloc(BUFFER_SIZE);
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spall_buffer = (SpallBuffer){
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.length = BUFFER_SIZE,
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.data = buffer,
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};
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SpallBufferInit(&spall_ctx, &spall_buffer);
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#endif
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struct GameState gs = {0};
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size_t entities_size = (sizeof(Entity) * MAX_ENTITIES);
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Entity *entity_data = malloc(entities_size);
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initialize(&gs, entity_data, entities_size);
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gs.server_side_computing = true;
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Log("Allocated %zu bytes for entities\n", entities_size);
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create_initial_world(&gs);
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// inputs
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Queue player_input_queues[MAX_PLAYERS] = {0};
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size_t input_queue_data_size = QUEUE_SIZE_FOR_ELEMENTS(sizeof(InputFrame), INPUT_QUEUE_MAX);
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for (int i = 0; i < MAX_PLAYERS; i++)
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queue_init(&player_input_queues[i], sizeof(InputFrame), calloc(1, input_queue_data_size), input_queue_data_size);
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// voip
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Queue player_voip_buffers[MAX_PLAYERS] = {0};
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size_t player_voip_buffer_size = QUEUE_SIZE_FOR_ELEMENTS(sizeof(OpusPacket), VOIP_PACKET_BUFFER_SIZE);
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for (int i = 0; i < MAX_PLAYERS; i++)
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queue_init(&player_voip_buffers[i], sizeof(OpusPacket), calloc(1, player_voip_buffer_size), player_voip_buffer_size);
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OpusEncoder *player_encoders[MAX_PLAYERS] = {0};
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OpusDecoder *player_decoders[MAX_PLAYERS] = {0};
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#ifdef DEBUG_WORLD
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world_save_name = NULL;
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#endif
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if (world_save_name != NULL)
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{
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size_t read_game_data_buffer_size = entities_size;
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unsigned char *read_game_data = malloc(read_game_data_buffer_size);
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FILE *file = NULL;
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fopen_s(&file, (const char *)world_save_name, "rb");
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if (file == NULL)
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{
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Log("Could not read from data file %s: errno %d\n", (const char *)world_save_name, errno);
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}
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else
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{
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size_t actual_length = fread(read_game_data, sizeof(char), entities_size, file);
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if (actual_length <= 1)
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{
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Log("Could only read %zu bytes, error: errno %d\n", actual_length, errno);
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exit(-1);
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}
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Log("Read %zu bytes from save file\n", actual_length);
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ServerToClient msg = (ServerToClient){
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.cur_gs = &gs,
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};
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server_to_client_deserialize(&msg, read_game_data, actual_length, true);
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fclose(file);
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}
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free(read_game_data);
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}
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#define BOX_AT_TYPE(grid, pos, type) \
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{ \
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Entity *box = new_entity(&gs); \
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box_create(&gs, box, grid, pos); \
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box->box_type = type; \
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}
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#define BOX_AT(grid, pos) BOX_AT_TYPE(grid, pos, BoxHullpiece)
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// one box policy
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if (false)
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{
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Entity *grid = new_entity(&gs);
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grid_create(&gs, grid);
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entity_set_pos(grid, (V2){-BOX_SIZE * 2, 0.0});
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Entity *box = new_entity(&gs);
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box_create(&gs, box, grid, (V2){0});
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}
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// rotation test
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if (false)
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{
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Entity *grid = new_entity(&gs);
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grid_create(&gs, grid);
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entity_set_pos(grid, (V2){-BOX_SIZE * 2, 0.0});
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entity_set_rotation(grid, PI / 1.7);
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cpBodySetVelocity(grid->body, cpv(-0.1, 0.0));
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cpBodySetAngularVelocity(grid->body, 1.0);
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BOX_AT(grid, ((V2){0}));
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BOX_AT(grid, ((V2){BOX_SIZE, 0}));
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BOX_AT(grid, ((V2){2.0 * BOX_SIZE, 0}));
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BOX_AT(grid, ((V2){2.0 * BOX_SIZE, BOX_SIZE}));
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BOX_AT(grid, ((V2){0.0 * BOX_SIZE, -BOX_SIZE}));
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}
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if (enet_initialize() != 0)
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{
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fprintf(stderr, "An error occurred while initializing ENet.\n");
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exit(-1);
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}
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ENetAddress address;
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ENetHost *enet_host;
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int sethost = enet_address_set_host_ip(&address, LOCAL_SERVER_ADDRESS);
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if (sethost != 0)
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{
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Log("Fishy return value from set host: %d\n", sethost);
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}
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/* Bind the server to port 1234. */
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address.port = SERVER_PORT;
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enet_host = enet_host_create(&address /* the address to bind the server host to */,
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MAX_PLAYERS /* allow up to MAX_PLAYERS clients and/or outgoing connections */,
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2 /* allow up to 2 channels to be used, 0 and 1 */,
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0 /* assume any amount of incoming bandwidth */,
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0 /* assume any amount of outgoing bandwidth */);
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if (enet_host == NULL)
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{
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fprintf(stderr,
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"An error occurred while trying to create an ENet server host.\n");
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exit(-1);
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}
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Log("Serving on port %d...\n", SERVER_PORT);
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ENetEvent event;
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uint64_t last_processed_time = stm_now();
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uint64_t last_saved_world_time = stm_now();
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uint64_t last_sent_audio_time = stm_now();
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uint64_t last_sent_gamestate_time = stm_now();
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double audio_time_to_send = 0.0;
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double total_time = 0.0;
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unsigned char *world_save_buffer = malloc(entities_size);
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while (true)
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{
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ma_mutex_lock(&info->info_mutex);
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if (info->should_quit)
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{
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ma_mutex_unlock(&info->info_mutex);
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break;
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}
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ma_mutex_unlock(&info->info_mutex);
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// @Speed handle enet messages and simulate gamestate in parallel, then sync... must clone gamestate for this
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while (true)
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{
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int ret = enet_host_service(enet_host, &event, 0);
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if (ret == 0)
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break;
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if (ret < 0)
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{
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fprintf(stderr, "Enet host service error %d\n", ret);
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}
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if (ret > 0)
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{
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switch (event.type)
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{
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case ENET_EVENT_TYPE_CONNECT:
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{
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Log("A new client connected from %x:%u.\n",
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event.peer->address.host,
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event.peer->address.port);
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int64_t player_slot = -1;
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for (int i = 0; i < MAX_PLAYERS; i++)
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{
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if (!gs.players[i].connected)
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{
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player_slot = i;
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break;
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}
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}
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if (player_slot == -1)
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{
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enet_peer_disconnect_now(event.peer, 69);
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}
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else
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{
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event.peer->data = (void *)player_slot;
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gs.players[player_slot] = (struct Player){0};
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gs.players[player_slot].connected = true;
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create_player(&gs.players[player_slot]);
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int error;
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player_encoders[player_slot] = opus_encoder_create(VOIP_SAMPLE_RATE, 1, OPUS_APPLICATION_VOIP, &error);
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if (error != OPUS_OK)
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Log("Failed to create encoder: %d\n", error);
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player_decoders[player_slot] = opus_decoder_create(VOIP_SAMPLE_RATE, 1, &error);
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if (error != OPUS_OK)
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Log("Failed to create decoder: %d\n", error);
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}
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}
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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{
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// Log("A packet of length %zu was received on channel %u.\n",
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// event.packet->dataLength,
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// event.channelID);
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if (event.packet->dataLength == 0)
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{
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Log("Wtf an empty packet from enet?\n");
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}
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else
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{
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int64_t player_slot = (int64_t)event.peer->data;
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size_t length = event.packet->dataLength;
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#define VOIP_QUEUE_DECL(queue_name, queue_data_name) \
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Queue queue_name = {0}; \
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char queue_data_name[QUEUE_SIZE_FOR_ELEMENTS(sizeof(OpusPacket), VOIP_PACKET_BUFFER_SIZE)] = {0}; \
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queue_init(&queue_name, sizeof(OpusPacket), queue_data_name, QUEUE_SIZE_FOR_ELEMENTS(sizeof(OpusPacket), VOIP_PACKET_BUFFER_SIZE))
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VOIP_QUEUE_DECL(throwaway_buffer, throwaway_buffer_data);
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Queue *buffer_to_fill = &player_voip_buffers[player_slot];
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if (get_entity(&gs, gs.players[player_slot].entity) == NULL)
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buffer_to_fill = &throwaway_buffer;
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queue_clear(&player_input_queues[player_slot]);
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struct ClientToServer received = {.mic_data = buffer_to_fill, .input_data = &player_input_queues[player_slot]};
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unsigned char decompressed[MAX_CLIENT_TO_SERVER] = {0};
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size_t decompressed_max_len = MAX_CLIENT_TO_SERVER;
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assert(LZO1X_MEM_DECOMPRESS == 0);
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int return_value = lzo1x_decompress_safe(event.packet->data, event.packet->dataLength, decompressed, &decompressed_max_len, NULL);
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if (return_value == LZO_E_OK)
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{
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if (!client_to_server_deserialize(&gs, &received, decompressed, decompressed_max_len))
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{
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Log("Bad packet from client %d\n", (int)player_slot);
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}
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}
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else
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{
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Log("Couldn't decompress player packet, error code %d from lzo\n", return_value);
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}
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}
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/* Clean up the packet now that we're done using it. */
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enet_packet_destroy(event.packet);
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}
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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{
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int player_index = (int)(int64_t)event.peer->data;
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Log("%" PRId64 " disconnected player index %d.\n", (int64_t)event.peer->data, player_index);
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Entity *player_body = get_entity(&gs, gs.players[player_index].entity);
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if (player_body != NULL)
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{
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entity_destroy(&gs, player_body);
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}
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opus_encoder_destroy(player_encoders[player_index]);
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player_encoders[player_index] = NULL;
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opus_decoder_destroy(player_decoders[player_index]);
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player_decoders[player_index] = NULL;
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gs.players[player_index].connected = false;
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queue_clear(&player_voip_buffers[player_index]);
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event.peer->data = NULL;
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}
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break;
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case ENET_EVENT_TYPE_NONE:
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{
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}
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break;
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}
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}
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}
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total_time += (float)stm_sec(stm_diff(stm_now(), last_processed_time));
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last_processed_time = stm_now();
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// @Robost @BeforeShip if can't process quick enough will be stuck being lagged behind, think of a solution for this...
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const double max_time = 5.0 * TIMESTEP;
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if (total_time > max_time)
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{
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Log("Abnormally large total time %f, clamping\n", total_time);
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total_time = max_time;
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}
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PROFILE_SCOPE("World Processing")
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{
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while (total_time > TIMESTEP)
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{
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|
|
CONNECTED_PEERS(enet_host, cur)
|
|
|
|
{
|
|
|
|
int this_player_index = (int)(int64_t)cur->data;
|
|
|
|
QUEUE_ITER(&player_input_queues[this_player_index], cur_header)
|
|
|
|
{
|
|
|
|
InputFrame *cur = (InputFrame *)cur_header->data;
|
|
|
|
if (cur->tick == tick(&gs))
|
|
|
|
{
|
|
|
|
gs.players[this_player_index].input = *cur;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
process(&gs, TIMESTEP);
|
|
|
|
total_time -= TIMESTEP;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (world_save_name != NULL && (stm_sec(stm_diff(stm_now(), last_saved_world_time))) > TIME_BETWEEN_WORLD_SAVE)
|
|
|
|
{
|
|
|
|
PROFILE_SCOPE("Save World")
|
|
|
|
{
|
|
|
|
last_saved_world_time = stm_now();
|
|
|
|
ServerToClient msg = (ServerToClient){
|
|
|
|
.cur_gs = &gs,
|
|
|
|
};
|
|
|
|
size_t out_len = 0;
|
|
|
|
if (server_to_client_serialize(&msg, world_save_buffer, &out_len, entities_size, NULL, true))
|
|
|
|
{
|
|
|
|
FILE *save_file = NULL;
|
|
|
|
fopen_s(&save_file, (const char *)world_save_name, "wb");
|
|
|
|
if (save_file == NULL)
|
|
|
|
{
|
|
|
|
Log("Could not open save file: errno %d\n", errno);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
size_t data_written = fwrite(world_save_buffer, sizeof(*world_save_buffer), out_len, save_file);
|
|
|
|
if (data_written != out_len)
|
|
|
|
{
|
|
|
|
Log("Failed to save world data, wanted to write %zu but could only write %zu\n", out_len, data_written);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Log("Saved game world to %s\n", (const char *)world_save_name);
|
|
|
|
}
|
|
|
|
fclose(save_file);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Log("URGENT: FAILED TO SAVE WORLD FILE!\n");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (stm_sec(stm_diff(stm_now(), last_sent_gamestate_time)) > TIME_BETWEEN_SEND_GAMESTATE)
|
|
|
|
{
|
|
|
|
last_sent_gamestate_time = stm_now();
|
|
|
|
PROFILE_SCOPE("send_data")
|
|
|
|
{
|
|
|
|
static char lzo_working_mem[LZO1X_1_MEM_COMPRESS] = {0};
|
|
|
|
|
|
|
|
audio_time_to_send += (float)stm_sec(stm_diff(stm_now(), last_sent_audio_time));
|
|
|
|
last_sent_audio_time = stm_now();
|
|
|
|
int num_audio_packets = (int)floor(1.0 / (VOIP_TIME_PER_PACKET / audio_time_to_send));
|
|
|
|
|
|
|
|
#define MAX_AUDIO_PACKETS_TO_SEND 12
|
|
|
|
if (num_audio_packets > MAX_AUDIO_PACKETS_TO_SEND)
|
|
|
|
{
|
|
|
|
Log("Wants %d, this is too many packets. Greater than the maximum %d\n", num_audio_packets, MAX_AUDIO_PACKETS_TO_SEND);
|
|
|
|
num_audio_packets = MAX_AUDIO_PACKETS_TO_SEND;
|
|
|
|
}
|
|
|
|
|
|
|
|
opus_int16 decoded_audio_packets[MAX_PLAYERS][MAX_AUDIO_PACKETS_TO_SEND][VOIP_EXPECTED_FRAME_COUNT] = {0};
|
|
|
|
|
|
|
|
audio_time_to_send -= num_audio_packets * VOIP_TIME_PER_PACKET;
|
|
|
|
|
|
|
|
// decode what everybody said
|
|
|
|
CONNECTED_PEERS(enet_host, cur)
|
|
|
|
{
|
|
|
|
int this_player_index = (int)(int64_t)cur->data;
|
|
|
|
for (int packet_i = 0; packet_i < num_audio_packets; packet_i++)
|
|
|
|
{
|
|
|
|
opus_int16 *to_dump_to = decoded_audio_packets[this_player_index][packet_i];
|
|
|
|
OpusPacket *cur_packet = (OpusPacket *)queue_pop_element(&player_voip_buffers[this_player_index]);
|
|
|
|
if (cur_packet == NULL)
|
|
|
|
opus_decode(player_decoders[this_player_index], NULL, 0, to_dump_to, VOIP_EXPECTED_FRAME_COUNT, 0);
|
|
|
|
else
|
|
|
|
opus_decode(player_decoders[this_player_index], cur_packet->data, cur_packet->length, to_dump_to, VOIP_EXPECTED_FRAME_COUNT, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// send gamestate to each player
|
|
|
|
CONNECTED_PEERS(enet_host, cur)
|
|
|
|
{
|
|
|
|
int this_player_index = (int)(int64_t)cur->data;
|
|
|
|
Entity *this_player_entity = get_entity(&gs, gs.players[this_player_index].entity);
|
|
|
|
if (this_player_entity == NULL)
|
|
|
|
continue;
|
|
|
|
// @Speed don't recreate the packet for every peer, gets expensive copying gamestate over and over again
|
|
|
|
unsigned char *bytes_buffer = malloc(sizeof *bytes_buffer * MAX_SERVER_TO_CLIENT);
|
|
|
|
unsigned char *compressed_buffer = malloc(sizeof *compressed_buffer * MAX_SERVER_TO_CLIENT);
|
|
|
|
|
|
|
|
// mix audio to be sent
|
|
|
|
VOIP_QUEUE_DECL(buffer_to_play, buffer_to_play_data);
|
|
|
|
{
|
|
|
|
for (int packet_i = 0; packet_i < num_audio_packets; packet_i++)
|
|
|
|
{
|
|
|
|
opus_int16 to_send_to_cur[VOIP_EXPECTED_FRAME_COUNT] = {0}; // mix what other players said into this buffer
|
|
|
|
CONNECTED_PEERS(enet_host, other_player)
|
|
|
|
{
|
|
|
|
if (other_player != cur)
|
|
|
|
{
|
|
|
|
int other_player_index = (int)(int64_t)other_player->data;
|
|
|
|
Entity *other_player_entity = get_entity(&gs, gs.players[other_player_index].entity);
|
|
|
|
if (other_player_entity != NULL)
|
|
|
|
{
|
|
|
|
double dist = V2dist(entity_pos(this_player_entity), entity_pos(other_player_entity));
|
|
|
|
double volume = lerp(1.0, 0.0, clamp01(dist / VOIP_DISTANCE_WHEN_CANT_HEAR));
|
|
|
|
if (volume > 0.01)
|
|
|
|
{
|
|
|
|
for (int frame_i = 0; frame_i < VOIP_EXPECTED_FRAME_COUNT; frame_i++)
|
|
|
|
{
|
|
|
|
to_send_to_cur[frame_i] += (opus_int16)((float)decoded_audio_packets[other_player_index][packet_i][frame_i] * volume);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
OpusPacket *this_packet = (OpusPacket *)queue_push_element(&buffer_to_play);
|
|
|
|
opus_int32 ret = opus_encode(player_encoders[this_player_index], to_send_to_cur, VOIP_EXPECTED_FRAME_COUNT, this_packet->data, VOIP_PACKET_MAX_SIZE);
|
|
|
|
if (ret < 0)
|
|
|
|
{
|
|
|
|
Log("Failed to encode audio packet for player %d: opus error code %d\n", this_player_index, ret);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this_packet->length = ret;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ServerToClient to_send = (ServerToClient){
|
|
|
|
.cur_gs = &gs,
|
|
|
|
.your_player = this_player_index,
|
|
|
|
.audio_playback_buffer = &buffer_to_play,
|
|
|
|
};
|
|
|
|
|
|
|
|
size_t len = 0;
|
|
|
|
if (server_to_client_serialize(&to_send, bytes_buffer, &len, MAX_SERVER_TO_CLIENT, this_player_entity, false))
|
|
|
|
{
|
|
|
|
if (len > MAX_SERVER_TO_CLIENT - 8)
|
|
|
|
{
|
|
|
|
Log("Too much data quitting!\n");
|
|
|
|
exit(-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
size_t compressed_len = 0;
|
|
|
|
lzo1x_1_compress(bytes_buffer, len, compressed_buffer, &compressed_len, (void *)lzo_working_mem);
|
|
|
|
|
|
|
|
#ifdef LOG_GAMESTATE_SIZE
|
|
|
|
Log("Size of gamestate packet before comrpession: %zu | After: %zu\n", len, compressed_len);
|
|
|
|
#endif
|
|
|
|
ENetPacket *gamestate_packet = enet_packet_create((void *)compressed_buffer, compressed_len, ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT);
|
|
|
|
int err = enet_peer_send(cur, 0, gamestate_packet);
|
|
|
|
if (err < 0)
|
|
|
|
{
|
|
|
|
Log("Enet failed to send packet error %d\n", err);
|
|
|
|
enet_packet_destroy(gamestate_packet);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Log("Failed to serialize data for client %d\n", this_player_index);
|
|
|
|
}
|
|
|
|
free(bytes_buffer);
|
|
|
|
free(compressed_buffer);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (int i = 0; i < MAX_PLAYERS; i++)
|
|
|
|
{
|
|
|
|
if (player_encoders[i] != NULL)
|
|
|
|
opus_encoder_destroy(player_encoders[i]);
|
|
|
|
if (player_decoders[i] != NULL)
|
|
|
|
opus_decoder_destroy(player_decoders[i]);
|
|
|
|
}
|
|
|
|
for (int i = 0; i < MAX_PLAYERS; i++)
|
|
|
|
free(player_voip_buffers[i].data);
|
|
|
|
for (int i = 0; i < MAX_PLAYERS; i++)
|
|
|
|
free(player_input_queues[i].data);
|
|
|
|
free(world_save_buffer);
|
|
|
|
destroy(&gs);
|
|
|
|
free(entity_data);
|
|
|
|
enet_host_destroy(enet_host);
|
|
|
|
enet_deinitialize();
|
|
|
|
|
|
|
|
printf("Cleanup\n");
|
|
|
|
|
|
|
|
#ifdef PROFILING
|
|
|
|
SpallBufferQuit(&spall_ctx, &spall_buffer);
|
|
|
|
SpallQuit(&spall_ctx);
|
|
|
|
#endif
|
|
|
|
}
|