|
|
@ -323,6 +323,7 @@ void create_player(Player *player)
|
|
|
|
unlock_box(player, BoxMedbay);
|
|
|
|
unlock_box(player, BoxMedbay);
|
|
|
|
unlock_box(player, BoxSolarPanel);
|
|
|
|
unlock_box(player, BoxSolarPanel);
|
|
|
|
unlock_box(player, BoxScanner);
|
|
|
|
unlock_box(player, BoxScanner);
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void create_player_entity(GameState *gs, Entity *e)
|
|
|
|
void create_player_entity(GameState *gs, Entity *e)
|
|
|
@ -835,6 +836,7 @@ SerMaybeFailure ser_inputframe(SerState *ser, InputFrame *i)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
SER_VAR(&i->tick);
|
|
|
|
SER_VAR(&i->tick);
|
|
|
|
SER_MAYBE_RETURN(ser_V2(ser, &i->movement));
|
|
|
|
SER_MAYBE_RETURN(ser_V2(ser, &i->movement));
|
|
|
|
|
|
|
|
SER_VAR(&i->rotation);
|
|
|
|
SER_VAR(&i->take_over_squad);
|
|
|
|
SER_VAR(&i->take_over_squad);
|
|
|
|
SER_ASSERT(i->take_over_squad >= 0 || i->take_over_squad == -1);
|
|
|
|
SER_ASSERT(i->take_over_squad >= 0 || i->take_over_squad == -1);
|
|
|
|
SER_ASSERT(i->take_over_squad < SquadLast);
|
|
|
|
SER_ASSERT(i->take_over_squad < SquadLast);
|
|
|
@ -972,6 +974,7 @@ SerMaybeFailure ser_entity(SerState *ser, GameState *gs, Entity *e)
|
|
|
|
SER_MAYBE_RETURN(ser_entityid(ser, &e->player_who_is_inside_of_me));
|
|
|
|
SER_MAYBE_RETURN(ser_entityid(ser, &e->player_who_is_inside_of_me));
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case BoxThruster:
|
|
|
|
case BoxThruster:
|
|
|
|
|
|
|
|
case BoxGyroscope:
|
|
|
|
SER_VAR(&e->thrust);
|
|
|
|
SER_VAR(&e->thrust);
|
|
|
|
SER_VAR(&e->wanted_thrust);
|
|
|
|
SER_VAR(&e->wanted_thrust);
|
|
|
|
break;
|
|
|
|
break;
|
|
|
@ -1519,11 +1522,20 @@ float batteries_use_energy(GameState *gs, Entity *grid, float *energy_left_over,
|
|
|
|
return energy_to_use;
|
|
|
|
return energy_to_use;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float sun_gravity_at_point(V2 p)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if(V2length(V2sub(p, SUN_POS)) > SUN_NO_MORE_ELECTRICITY_OR_GRAVITY)
|
|
|
|
|
|
|
|
return 0.0f;
|
|
|
|
|
|
|
|
return SUN_GRAVITY_STRENGTH;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void entity_ensure_in_orbit(Entity *e)
|
|
|
|
void entity_ensure_in_orbit(Entity *e)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
|
|
|
|
assert(e->body != NULL);
|
|
|
|
|
|
|
|
|
|
|
|
cpVect pos = v2_to_cp(V2sub(entity_pos(e), SUN_POS));
|
|
|
|
cpVect pos = v2_to_cp(V2sub(entity_pos(e), SUN_POS));
|
|
|
|
cpFloat r = cpvlength(pos);
|
|
|
|
cpFloat r = cpvlength(pos);
|
|
|
|
cpFloat v = cpfsqrt(SUN_GRAVITY_STRENGTH / r) / r;
|
|
|
|
cpFloat v = cpfsqrt(sun_gravity_at_point(cp_to_v2(pos)) / r) / r;
|
|
|
|
cpBodySetVelocity(e->body, cpvmult(cpvperp(pos), v));
|
|
|
|
cpBodySetVelocity(e->body, cpvmult(cpvperp(pos), v));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -1534,8 +1546,9 @@ V2 box_vel(Entity *box)
|
|
|
|
return cp_to_v2(cpBodyGetVelocityAtWorldPoint(grid->body, v2_to_cp(entity_pos(box))));
|
|
|
|
return cp_to_v2(cpBodyGetVelocityAtWorldPoint(grid->body, v2_to_cp(entity_pos(box))));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
EntityID create_initial_world(GameState *gs)
|
|
|
|
void create_station(GameState *gs, V2 pos, enum BoxType platonic_type)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
#define BOX_AT_TYPE(grid, pos, type) \
|
|
|
|
#define BOX_AT_TYPE(grid, pos, type) \
|
|
|
|
{ \
|
|
|
|
{ \
|
|
|
|
Entity *box = new_entity(gs); \
|
|
|
|
Entity *box = new_entity(gs); \
|
|
|
@ -1548,11 +1561,11 @@ EntityID create_initial_world(GameState *gs)
|
|
|
|
bool indestructible = false;
|
|
|
|
bool indestructible = false;
|
|
|
|
Entity *grid = new_entity(gs);
|
|
|
|
Entity *grid = new_entity(gs);
|
|
|
|
grid_create(gs, grid);
|
|
|
|
grid_create(gs, grid);
|
|
|
|
entity_set_pos(grid, (V2){-5.0f, 0.0f});
|
|
|
|
entity_set_pos(grid, pos);
|
|
|
|
entity_ensure_in_orbit(grid);
|
|
|
|
entity_ensure_in_orbit(grid);
|
|
|
|
Entity *explosion_box = new_entity(gs);
|
|
|
|
Entity *explosion_box = new_entity(gs);
|
|
|
|
box_create(gs, explosion_box, grid, (V2){0});
|
|
|
|
box_create(gs, explosion_box, grid, (V2){0});
|
|
|
|
explosion_box->box_type = BoxExplosive;
|
|
|
|
explosion_box->box_type = platonic_type;
|
|
|
|
explosion_box->is_platonic = true;
|
|
|
|
explosion_box->is_platonic = true;
|
|
|
|
BOX_AT_TYPE(grid, ((V2){BOX_SIZE, 0}), BoxExplosive);
|
|
|
|
BOX_AT_TYPE(grid, ((V2){BOX_SIZE, 0}), BoxExplosive);
|
|
|
|
BOX_AT_TYPE(grid, ((V2){BOX_SIZE * 2, 0}), BoxHullpiece);
|
|
|
|
BOX_AT_TYPE(grid, ((V2){BOX_SIZE * 2, 0}), BoxHullpiece);
|
|
|
@ -1576,8 +1589,12 @@ EntityID create_initial_world(GameState *gs)
|
|
|
|
BOX_AT_TYPE(grid, ((V2){-BOX_SIZE * 6.0, -BOX_SIZE * 2.0}), BoxExplosive);
|
|
|
|
BOX_AT_TYPE(grid, ((V2){-BOX_SIZE * 6.0, -BOX_SIZE * 2.0}), BoxExplosive);
|
|
|
|
BOX_AT_TYPE(grid, ((V2){-BOX_SIZE * 6.0, -BOX_SIZE * 3.0}), BoxExplosive);
|
|
|
|
BOX_AT_TYPE(grid, ((V2){-BOX_SIZE * 6.0, -BOX_SIZE * 3.0}), BoxExplosive);
|
|
|
|
BOX_AT_TYPE(grid, ((V2){-BOX_SIZE * 6.0, -BOX_SIZE * 5.0}), BoxExplosive);
|
|
|
|
BOX_AT_TYPE(grid, ((V2){-BOX_SIZE * 6.0, -BOX_SIZE * 5.0}), BoxExplosive);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return get_id(gs, grid);
|
|
|
|
void create_initial_world(GameState *gs)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
create_station(gs, (V2){-50.0f,0.0f}, BoxExplosive);
|
|
|
|
|
|
|
|
create_station(gs, (V2){0.0f, 100.0f}, BoxGyroscope);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void exit_seat(GameState *gs, Entity *seat_in, Entity *p)
|
|
|
|
void exit_seat(GameState *gs, Entity *seat_in, Entity *p)
|
|
|
@ -1691,7 +1708,7 @@ void process(GameState *gs, float dt)
|
|
|
|
Entity *potential_seat = cp_shape_entity(result);
|
|
|
|
Entity *potential_seat = cp_shape_entity(result);
|
|
|
|
assert(potential_seat->is_box);
|
|
|
|
assert(potential_seat->is_box);
|
|
|
|
|
|
|
|
|
|
|
|
if(potential_seat->box_type == BoxScanner) // learn everything from the scanner
|
|
|
|
if (potential_seat->box_type == BoxScanner) // learn everything from the scanner
|
|
|
|
{
|
|
|
|
{
|
|
|
|
player->box_unlocks |= potential_seat->blueprints_learned;
|
|
|
|
player->box_unlocks |= potential_seat->blueprints_learned;
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -1725,18 +1742,39 @@ void process(GameState *gs, float dt)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
// no cheating by making movement bigger than length 1
|
|
|
|
// no cheating by making movement bigger than length 1
|
|
|
|
V2 movement_this_tick = (V2){0};
|
|
|
|
V2 movement_this_tick = (V2){0};
|
|
|
|
|
|
|
|
float rotation_this_tick = 0.0f;
|
|
|
|
if (V2length(player->input.movement) > 0.0f)
|
|
|
|
if (V2length(player->input.movement) > 0.0f)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
movement_this_tick = V2scale(V2normalize(player->input.movement), clamp(V2length(player->input.movement), 0.0f, 1.0f));
|
|
|
|
movement_this_tick = V2scale(V2normalize(player->input.movement), clamp(V2length(player->input.movement), 0.0f, 1.0f));
|
|
|
|
player->input.movement = (V2){0};
|
|
|
|
player->input.movement = (V2){0};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fabsf(player->input.rotation) > 0.0f)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
rotation_this_tick = player->input.rotation;
|
|
|
|
|
|
|
|
if (rotation_this_tick > 1.0f)
|
|
|
|
|
|
|
|
rotation_this_tick = 1.0f;
|
|
|
|
|
|
|
|
if (rotation_this_tick < -1.0f)
|
|
|
|
|
|
|
|
rotation_this_tick = -1.0f;
|
|
|
|
|
|
|
|
player->input.rotation = 0.0f;
|
|
|
|
|
|
|
|
}
|
|
|
|
Entity *seat_inside_of = get_entity(gs, p->currently_inside_of_box);
|
|
|
|
Entity *seat_inside_of = get_entity(gs, p->currently_inside_of_box);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// strange rare bug I saw happen, related to explosives, but no idea how to
|
|
|
|
|
|
|
|
// reproduce. @Robust put a breakpoint here, reproduce, and fix it!
|
|
|
|
|
|
|
|
if(seat_inside_of != NULL && !seat_inside_of->is_box)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
Log("Strange thing happened where player was in non box seat!\n");
|
|
|
|
|
|
|
|
seat_inside_of = NULL;
|
|
|
|
|
|
|
|
p->currently_inside_of_box = (EntityID){0};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (seat_inside_of == NULL)
|
|
|
|
if (seat_inside_of == NULL)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
cpShapeSetFilter(p->shape, PLAYER_SHAPE_FILTER);
|
|
|
|
cpShapeSetFilter(p->shape, PLAYER_SHAPE_FILTER);
|
|
|
|
cpBodyApplyForceAtWorldPoint(p->body, v2_to_cp(V2scale(movement_this_tick, PLAYER_JETPACK_FORCE)), cpBodyGetPosition(p->body));
|
|
|
|
cpBodyApplyForceAtWorldPoint(p->body, v2_to_cp(V2scale(movement_this_tick, PLAYER_JETPACK_FORCE)), cpBodyGetPosition(p->body));
|
|
|
|
|
|
|
|
cpBodySetTorque(p->body, rotation_this_tick * PLAYER_JETPACK_TORQUE);
|
|
|
|
p->damage += V2length(movement_this_tick) * dt * PLAYER_JETPACK_SPICE_PER_SECOND;
|
|
|
|
p->damage += V2length(movement_this_tick) * dt * PLAYER_JETPACK_SPICE_PER_SECOND;
|
|
|
|
|
|
|
|
p->damage += fabsf(rotation_this_tick) * dt * PLAYER_JETPACK_ROTATION_ENERGY_PER_SECOND;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
else
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -1757,11 +1795,17 @@ void process(GameState *gs, float dt)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
BOXES_ITER(gs, cur, g)
|
|
|
|
BOXES_ITER(gs, cur, g)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (cur->box_type != BoxThruster)
|
|
|
|
if (cur->box_type == BoxThruster)
|
|
|
|
continue;
|
|
|
|
{
|
|
|
|
float wanted_thrust = -V2dot(target_direction, box_facing_vector(cur));
|
|
|
|
|
|
|
|
wanted_thrust = clamp01(wanted_thrust);
|
|
|
|
float wanted_thrust = -V2dot(target_direction, box_facing_vector(cur));
|
|
|
|
cur->wanted_thrust = wanted_thrust;
|
|
|
|
wanted_thrust = clamp01(wanted_thrust);
|
|
|
|
|
|
|
|
cur->wanted_thrust = wanted_thrust;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if(cur->box_type == BoxGyroscope)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
cur->wanted_thrust = rotation_this_tick;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -1844,11 +1888,11 @@ void process(GameState *gs, float dt)
|
|
|
|
if (sqdist > (INSTANT_DEATH_DISTANCE_FROM_SUN * INSTANT_DEATH_DISTANCE_FROM_SUN))
|
|
|
|
if (sqdist > (INSTANT_DEATH_DISTANCE_FROM_SUN * INSTANT_DEATH_DISTANCE_FROM_SUN))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
bool platonic_found = false;
|
|
|
|
bool platonic_found = false;
|
|
|
|
if(e->is_grid)
|
|
|
|
if (e->is_grid)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
BOXES_ITER(gs, cur_box, e)
|
|
|
|
BOXES_ITER(gs, cur_box, e)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if(cur_box->is_platonic)
|
|
|
|
if (cur_box->is_platonic)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
platonic_found = true;
|
|
|
|
platonic_found = true;
|
|
|
|
break;
|
|
|
|
break;
|
|
|
@ -1859,7 +1903,7 @@ void process(GameState *gs, float dt)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
cpBody *body = e->body;
|
|
|
|
cpBody *body = e->body;
|
|
|
|
cpBodySetVelocity(body, cpvmult(cpBodyGetVelocity(body), -1.0));
|
|
|
|
cpBodySetVelocity(body, cpvmult(cpBodyGetVelocity(body), -1.0));
|
|
|
|
cpVect rel_to_sun = cpvsub(cpBodyGetPosition(body), v2_to_cp(SUN_POS));
|
|
|
|
cpVect rel_to_sun = cpvsub(cpBodyGetPosition(body), v2_to_cp(SUN_POS));
|
|
|
|
cpBodySetPosition(body, cpvadd(v2_to_cp(SUN_POS), cpvmult(cpvnormalize(rel_to_sun), INSTANT_DEATH_DISTANCE_FROM_SUN)));
|
|
|
|
cpBodySetPosition(body, cpvadd(v2_to_cp(SUN_POS), cpvmult(cpvnormalize(rel_to_sun), INSTANT_DEATH_DISTANCE_FROM_SUN)));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
else
|
|
|
@ -1872,7 +1916,8 @@ void process(GameState *gs, float dt)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
e->damage += 10.0f * dt;
|
|
|
|
e->damage += 10.0f * dt;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
cpVect g = cpvmult(p, -SUN_GRAVITY_STRENGTH / (sqdist * cpfsqrt(sqdist)));
|
|
|
|
|
|
|
|
|
|
|
|
cpVect g = cpvmult(p, -sun_gravity_at_point(entity_pos(e)) / (sqdist * cpfsqrt(sqdist)));
|
|
|
|
|
|
|
|
|
|
|
|
cpBodyUpdateVelocity(e->body, g, 1.0f, dt);
|
|
|
|
cpBodyUpdateVelocity(e->body, g, 1.0f, dt);
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -1914,12 +1959,15 @@ void process(GameState *gs, float dt)
|
|
|
|
Entity *grid = e;
|
|
|
|
Entity *grid = e;
|
|
|
|
// calculate how much energy solar panels provide
|
|
|
|
// calculate how much energy solar panels provide
|
|
|
|
float energy_to_add = 0.0f;
|
|
|
|
float energy_to_add = 0.0f;
|
|
|
|
BOXES_ITER(gs, cur, grid)
|
|
|
|
BOXES_ITER(gs, cur_box, grid)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (cur->box_type == BoxSolarPanel)
|
|
|
|
if (cur_box->box_type == BoxSolarPanel)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
cur->sun_amount = clamp01(V2dot(box_facing_vector(cur), V2normalize(V2sub(SUN_POS, entity_pos(cur)))));
|
|
|
|
cur_box->sun_amount = clamp01(V2dot(box_facing_vector(cur_box), V2normalize(V2sub(SUN_POS, entity_pos(cur_box)))));
|
|
|
|
energy_to_add += cur->sun_amount * SOLAR_ENERGY_PER_SECOND * dt;
|
|
|
|
|
|
|
|
|
|
|
|
// less sun the farther away you are!
|
|
|
|
|
|
|
|
cur_box->sun_amount *= lerp(1.0f, 0.0f, clamp01(V2length(V2sub(entity_pos(cur_box), SUN_POS))/SUN_NO_MORE_ELECTRICITY_OR_GRAVITY));
|
|
|
|
|
|
|
|
energy_to_add += cur_box->sun_amount * SOLAR_ENERGY_PER_SECOND * dt;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -1945,6 +1993,7 @@ void process(GameState *gs, float dt)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (cur_box->box_type == BoxThruster)
|
|
|
|
if (cur_box->box_type == BoxThruster)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
float energy_to_consume = cur_box->wanted_thrust * THRUSTER_ENERGY_USED_PER_SECOND * dt;
|
|
|
|
float energy_to_consume = cur_box->wanted_thrust * THRUSTER_ENERGY_USED_PER_SECOND * dt;
|
|
|
|
if (energy_to_consume > 0.0f)
|
|
|
|
if (energy_to_consume > 0.0f)
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -1955,6 +2004,18 @@ void process(GameState *gs, float dt)
|
|
|
|
cpBodyApplyForceAtWorldPoint(grid->body, v2_to_cp(thruster_force(cur_box)), v2_to_cp(entity_pos(cur_box)));
|
|
|
|
cpBodyApplyForceAtWorldPoint(grid->body, v2_to_cp(thruster_force(cur_box)), v2_to_cp(entity_pos(cur_box)));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(cur_box->box_type == BoxGyroscope)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
float energy_to_consume = fabsf(cur_box->wanted_thrust * GYROSCOPE_ENERGY_USED_PER_SECOND* dt);
|
|
|
|
|
|
|
|
if (energy_to_consume > 0.0f)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
cur_box->thrust = 0.0f;
|
|
|
|
|
|
|
|
float energy_unconsumed = batteries_use_energy(gs, grid, &non_battery_energy_left_over, energy_to_consume);
|
|
|
|
|
|
|
|
cur_box->thrust = (1.0f - energy_unconsumed / energy_to_consume) * cur_box->wanted_thrust;
|
|
|
|
|
|
|
|
if (fabsf(cur_box->thrust) >= 0.0f)
|
|
|
|
|
|
|
|
cpBodySetTorque(grid->body, cpBodyGetTorque(grid->body) + cur_box->thrust*GYROSCOPE_TORQUE);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
if (cur_box->box_type == BoxMedbay)
|
|
|
|
if (cur_box->box_type == BoxMedbay)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
Entity *potential_meatbag_to_heal = get_entity(gs, cur_box->player_who_is_inside_of_me);
|
|
|
|
Entity *potential_meatbag_to_heal = get_entity(gs, cur_box->player_who_is_inside_of_me);
|
|
|
@ -2016,7 +2077,6 @@ void process(GameState *gs, float dt)
|
|
|
|
if (to_learn != NULL)
|
|
|
|
if (to_learn != NULL)
|
|
|
|
assert(to_learn->is_box);
|
|
|
|
assert(to_learn->is_box);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
EntityID new_id = get_id(gs, to_learn);
|
|
|
|
EntityID new_id = get_id(gs, to_learn);
|
|
|
|
|
|
|
|
|
|
|
|
if (!entityids_same(cur_box->currently_scanning, new_id))
|
|
|
|
if (!entityids_same(cur_box->currently_scanning, new_id))
|
|
|
@ -2025,12 +2085,13 @@ void process(GameState *gs, float dt)
|
|
|
|
cur_box->currently_scanning = new_id;
|
|
|
|
cur_box->currently_scanning = new_id;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
float target_head_rotate_speed = cur_box->platonic_detection_strength > 0.0f ? 3.0f : 0.0f;
|
|
|
|
float target_head_rotate_speed = cur_box->platonic_detection_strength > 0.0f ? 3.0f : 0.0f;
|
|
|
|
if (to_learn != NULL)
|
|
|
|
if (to_learn != NULL)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
cur_box->currently_scanning_progress += dt * SCANNER_SCAN_RATE;
|
|
|
|
cur_box->currently_scanning_progress += dt * SCANNER_SCAN_RATE;
|
|
|
|
target_head_rotate_speed *= 30.0f*cur_box->currently_scanning_progress;
|
|
|
|
target_head_rotate_speed *= 30.0f * cur_box->currently_scanning_progress;
|
|
|
|
} else
|
|
|
|
}
|
|
|
|
|
|
|
|
else
|
|
|
|
cur_box->currently_scanning_progress = 0.0f;
|
|
|
|
cur_box->currently_scanning_progress = 0.0f;
|
|
|
|
|
|
|
|
|
|
|
|
if (cur_box->currently_scanning_progress >= 1.0f)
|
|
|
|
if (cur_box->currently_scanning_progress >= 1.0f)
|
|
|
@ -2038,7 +2099,7 @@ void process(GameState *gs, float dt)
|
|
|
|
cur_box->blueprints_learned |= box_unlock_number(to_learn->box_type);
|
|
|
|
cur_box->blueprints_learned |= box_unlock_number(to_learn->box_type);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cur_box->scanner_head_rotate_speed = lerp(cur_box->scanner_head_rotate_speed,target_head_rotate_speed, dt * 3.0f);
|
|
|
|
cur_box->scanner_head_rotate_speed = lerp(cur_box->scanner_head_rotate_speed, target_head_rotate_speed, dt * 3.0f);
|
|
|
|
cur_box->scanner_head_rotate += cur_box->scanner_head_rotate_speed * dt;
|
|
|
|
cur_box->scanner_head_rotate += cur_box->scanner_head_rotate_speed * dt;
|
|
|
|
cur_box->scanner_head_rotate = fmodf(cur_box->scanner_head_rotate, 2.0f * PI);
|
|
|
|
cur_box->scanner_head_rotate = fmodf(cur_box->scanner_head_rotate, 2.0f * PI);
|
|
|
|
}
|
|
|
|
}
|
|
|
|