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@ -51,6 +51,8 @@ static sg_image image_thrusterburn;
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static sg_image image_player;
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static sg_image image_cockpit_used;
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static sg_image image_stars;
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static sg_image image_stars2;
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static sg_image image_sun;
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static int cur_editing_boxtype = -1;
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static int cur_editing_rotation = 0;
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@ -157,6 +159,8 @@ init(void)
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image_player = load_image("loaded/player.png");
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image_cockpit_used = load_image("loaded/cockpit_used.png");
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image_stars = load_image("loaded/stars.png");
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image_stars2 = load_image("loaded/stars2.png");
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image_sun = load_image("loaded/sun.png");
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}
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// socket initialization
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@ -597,7 +601,7 @@ frame(void)
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#if 1 // space background
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transform_scope
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{
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V2 scaled_camera_pos = V2scale(camera_pos, 0.1f); // this is how strong/weak the parallax is
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V2 scaled_camera_pos = V2scale(camera_pos, 0.05f); // this is how strong/weak the parallax is
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sgp_translate(-scaled_camera_pos.x, -scaled_camera_pos.y);
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set_color(WHITE);
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sgp_set_image(0, image_stars);
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@ -608,6 +612,19 @@ frame(void)
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//sgp_draw_textured_rect(0, 0, stars_width, stars_height);
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sgp_reset_image(0);
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}
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transform_scope
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{
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V2 scaled_camera_pos = V2scale(camera_pos, 0.1f); // this is how strong/weak the parallax is
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sgp_translate(-scaled_camera_pos.x, -scaled_camera_pos.y);
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set_color(WHITE);
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sgp_set_image(0, image_stars2);
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float stars_height_over_width = (float)sg_query_image_info(image_stars).height / (float)sg_query_image_info(image_stars).width;
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const float stars_width = 35.0f;
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float stars_height = stars_width * stars_height_over_width;
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sgp_draw_textured_rect(-stars_width / 2.0f, -stars_height / 2.0f, stars_width, stars_height);
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//sgp_draw_textured_rect(0, 0, stars_width, stars_height);
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sgp_reset_image(0);
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}
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#endif
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#if 1 // parallaxed dots
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@ -750,6 +767,12 @@ frame(void)
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set_color(GOLD);
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sgp_draw_filled_rect(gs.goldpos.x, gs.goldpos.y, 0.1f, 0.1f);
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// the SUN
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set_color(WHITE);
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sgp_set_image(0, image_sun);
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draw_texture_centered(SUN_POS, SUN_RADIUS*2.0f);
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sgp_reset_image(0);
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sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f);
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dbg_drawall();
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} // world space transform end
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