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@ -324,6 +324,7 @@ void ser_grid(char **out, struct Grid *g)
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ser_int(out, g->boxes[i].type); // @Robust separate enum serialization that checks for out of bounds enum
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ser_int(out, g->boxes[i].rotation);
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ser_float(out, g->boxes[i].thrust);
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ser_float(out, g->boxes[i].energy_used);
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ser_float(out, g->boxes[i].damage);
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}
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}
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@ -362,6 +363,7 @@ void des_grid(char **in, struct Grid *g, struct GameState *gs)
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des_int(in, (int *)&g->boxes[i].type);
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des_int(in, (int *)&g->boxes[i].rotation);
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des_float(in, &g->boxes[i].thrust);
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des_float(in, &g->boxes[i].energy_used);
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des_float(in, &g->boxes[i].damage);
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}
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}
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@ -672,8 +674,7 @@ void process(struct GameState *gs, float dt)
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V2 target_new_pos = V2lerp(p->pos, grid_com(g), dt * 20.0f);
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p->vel = V2scale(V2sub(target_new_pos, p->pos), 1.0f / dt); // set vel correctly so newly built grids have the correct velocity copied from it
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// set thruster forces from movement
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float thruster_spice_consumption = 0.0f;
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// set thruster thrust from movement
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{
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V2 target_direction = {0};
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if (V2length(p->input.movement) > 0.0f)
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@ -688,14 +689,12 @@ void process(struct GameState *gs, float dt)
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float wanted_thrust = -V2dot(target_direction, thruster_direction(&g->boxes[ii]));
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wanted_thrust = clamp01(wanted_thrust);
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thruster_spice_consumption += wanted_thrust;
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g->boxes[ii].thrust = wanted_thrust;
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}
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}
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// cpBodyApplyForceAtWorldPoint(g->body, v2_to_cp(V2scale(p->input.movement, 5.0f)), v2_to_cp(grid_com(g)));
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// bigger the ship, the more efficient the spice usage
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p->spice_taken_away += dt * thruster_spice_consumption * THRUSTER_SPICE_PER_SECOND;
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}
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p->pos = V2add(p->pos, V2scale(p->vel, dt));
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}
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@ -775,12 +774,44 @@ void process(struct GameState *gs, float dt)
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for (int i = 0; i < MAX_GRIDS; i++)
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{
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SKIPNULL(gs->grids[i].body);
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struct Box *batteries[MAX_BOXES_PER_GRID] = {0};
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int cur_battery = 0;
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for (int ii = 0; ii < MAX_BOXES_PER_GRID; ii++)
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{
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SKIPNULL(gs->grids[i].boxes[ii].shape);
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if (gs->grids[i].boxes[ii].type == BoxBattery)
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{
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assert(cur_battery < MAX_BOXES_PER_GRID);
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batteries[cur_battery] = &gs->grids[i].boxes[ii];
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cur_battery++;
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}
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}
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int batteries_len = cur_battery;
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float thruster_energy_consumption_per_second = 0.0f;
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for (int ii = 0; ii < MAX_BOXES_PER_GRID; ii++)
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{
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SKIPNULL(gs->grids[i].boxes[ii].shape);
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if (gs->grids[i].boxes[ii].type == BoxThruster)
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{
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cpBodyApplyForceAtWorldPoint(gs->grids[i].body, v2_to_cp(thruster_force(&gs->grids[i].boxes[ii])), v2_to_cp(box_pos(&gs->grids[i].boxes[ii])));
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float energy_to_consume = gs->grids[i].boxes[ii].thrust * THRUSTER_ENERGY_USED_PER_SECOND * dt;
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struct Box *max_capacity_battery = NULL;
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float max_capacity_battery_energy_used = 1.0f;
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for (int iii = 0; iii < batteries_len; iii++)
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{
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if (batteries[iii]->energy_used < max_capacity_battery_energy_used)
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{
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max_capacity_battery = batteries[iii];
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max_capacity_battery_energy_used = batteries[iii]->energy_used;
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}
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}
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if (max_capacity_battery != NULL && (1.0f - max_capacity_battery->energy_used) > energy_to_consume)
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{
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max_capacity_battery->energy_used += energy_to_consume;
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cpBodyApplyForceAtWorldPoint(gs->grids[i].body, v2_to_cp(thruster_force(&gs->grids[i].boxes[ii])), v2_to_cp(box_pos(&gs->grids[i].boxes[ii])));
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}
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}
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}
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}
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