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@ -10,14 +10,7 @@
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#define MAX_ENTITIES 1024 * 25
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#define MAX_ENTITIES 1024 * 25
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#define BOX_SIZE 0.25f
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#define BOX_SIZE 0.25f
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#define MERGE_MAX_DIST (BOX_SIZE / 2.0f + 0.01f)
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#define MERGE_MAX_DIST (BOX_SIZE / 2.0f + 0.01f)
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#define PLAYER_SIZE ((cpVect){.x = BOX_SIZE, .y = BOX_SIZE})
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#define PLAYER_MASS 0.5f
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#ifdef FAT_THRUSTERS
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#define PLAYER_JETPACK_FORCE 200.0f
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#else
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#define PLAYER_JETPACK_FORCE 3.5f
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#endif
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#define PLAYER_JETPACK_TORQUE 0.05f
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#define MISSILE_RANGE 4.0f
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#define MISSILE_RANGE 4.0f
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#define MISSILE_BURN_TIME 1.5f
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#define MISSILE_BURN_TIME 1.5f
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#define MISSILE_ARM_TIME 0.5f
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#define MISSILE_ARM_TIME 0.5f
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@ -30,6 +23,17 @@
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#define MISSILE_SPRITE_SIZE ((cpVect){.x = BOX_SIZE, .y = BOX_SIZE})
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#define MISSILE_SPRITE_SIZE ((cpVect){.x = BOX_SIZE, .y = BOX_SIZE})
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#define MISSILE_COLLIDER_SIZE ((cpVect){.x = BOX_SIZE * 0.5f, .y = BOX_SIZE * 0.5f})
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#define MISSILE_COLLIDER_SIZE ((cpVect){.x = BOX_SIZE * 0.5f, .y = BOX_SIZE * 0.5f})
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#define MISSILE_SPAWN_DIST (sqrt((BOX_SIZE / 2.0) * (BOX_SIZE / 2.0) * 2.0) + MISSILE_COLLIDER_SIZE.x / 2.0 + 0.1)
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#define MISSILE_SPAWN_DIST (sqrt((BOX_SIZE / 2.0) * (BOX_SIZE / 2.0) * 2.0) + MISSILE_COLLIDER_SIZE.x / 2.0 + 0.1)
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#define MISSILE_EXPLOSION_PUSH 2.5f
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#define MISSILE_EXPLOSION_RADIUS 0.4f
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#define PLAYER_SIZE ((cpVect){.x = BOX_SIZE, .y = BOX_SIZE})
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#define PLAYER_MASS 0.5f
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#ifdef FAT_THRUSTERS
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#define PLAYER_JETPACK_FORCE 200.0f
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#else
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#define PLAYER_JETPACK_FORCE 3.5f
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#endif
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#define PLAYER_JETPACK_TORQUE 0.05f
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#define PLAYER_JETPACK_ROTATION_ENERGY_PER_SECOND 0.2f
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#define PLAYER_JETPACK_ROTATION_ENERGY_PER_SECOND 0.2f
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#define PLAYER_JETPACK_SPICE_PER_SECOND 0.08f
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#define PLAYER_JETPACK_SPICE_PER_SECOND 0.08f
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#define PLAYER_BIG_SCALING 300.0
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#define PLAYER_BIG_SCALING 300.0
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@ -43,22 +47,30 @@
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#define ORB_HEAL_RATE 0.2
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#define ORB_HEAL_RATE 0.2
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#define ORB_MAX_FORCE 200.0
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#define ORB_MAX_FORCE 200.0
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#define SCANNER_ENERGY_USE 0.05f
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#define VISION_RADIUS 12.0f
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#define MAX_HAND_REACH 1.0f
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#define MAX_HAND_REACH 1.0f
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#define SCANNER_SCAN_RATE 0.5f
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#define SCANNER_RADIUS 1.0f
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#define GOLD_COLLECT_RADIUS 0.3f
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#define GOLD_COLLECT_RADIUS 0.3f
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#define BUILD_BOX_SNAP_DIST_TO_SHIP 0.2f
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#define BUILD_BOX_SNAP_DIST_TO_SHIP 0.2f
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#define BOX_MASS 1.0f
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#define BOX_MASS 1.0f
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#define COLLISION_DAMAGE_SCALING 0.15f
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#define COLLISION_DAMAGE_SCALING 0.15f
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#define THRUSTER_FORCE 24.0f
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#define THRUSTER_FORCE 24.0f
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#define THRUSTER_ENERGY_USED_PER_SECOND 0.005f
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#define THRUSTER_ENERGY_USED_PER_SECOND 0.005f
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#define GYROSCOPE_ENERGY_USED_PER_SECOND 0.005f
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#define GYROSCOPE_ENERGY_USED_PER_SECOND 0.005f
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#define GYROSCOPE_TORQUE 1.5f
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#define GYROSCOPE_TORQUE 1.5f
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#define GYROSCOPE_PROPORTIONAL_INERTIAL_RESPONSE 0.7 // between 0-1. How strongly responds to rotation, to stop the rotation
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#define GYROSCOPE_PROPORTIONAL_INERTIAL_RESPONSE 0.7 // between 0-1. How strongly responds to rotation, to stop the rotation
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#define CLOAKING_ENERGY_USE 0.1f
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#define CLOAKING_ENERGY_USE 0.1f
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#define CLOAKING_PANEL_SIZE BOX_SIZE * 3.0f
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#define CLOAKING_PANEL_SIZE BOX_SIZE * 3.0f
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#define VISION_RADIUS 12.0f
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#define SCANNER_ENERGY_USE 0.05f
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#define SCANNER_SCAN_RATE 0.5f
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#define SCANNER_RADIUS 1.0f
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#define SCANNER_MAX_RANGE 1500.0
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#define SCANNER_MIN_RANGE 1.0
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#define SCANNER_MAX_POINTS 10
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#define MAX_SERVER_TO_CLIENT 1024 * 512 // maximum size of serialized gamestate buffer
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#define MAX_SERVER_TO_CLIENT 1024 * 512 // maximum size of serialized gamestate buffer
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#define MAX_CLIENT_TO_SERVER 1024 * 10 // maximum size of serialized inputs and mic data
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#define MAX_CLIENT_TO_SERVER 1024 * 10 // maximum size of serialized inputs and mic data
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#define GRAVITY_CONSTANT 0.05f
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#define GRAVITY_CONSTANT 0.05f
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@ -77,8 +89,6 @@
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#define TIME_BETWEEN_WORLD_SAVE 30.0f
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#define TIME_BETWEEN_WORLD_SAVE 30.0f
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#endif
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#endif
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#define MISSILE_EXPLOSION_PUSH 2.5f
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#define MISSILE_EXPLOSION_RADIUS 0.4f
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#define BOMB_EXPLOSION_PUSH 5.0f
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#define BOMB_EXPLOSION_PUSH 5.0f
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#define BOMB_EXPLOSION_RADIUS 1.0f
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#define BOMB_EXPLOSION_RADIUS 1.0f
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@ -224,6 +234,13 @@ static inline bool entityids_same(EntityID a, EntityID b)
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return (a.generation == b.generation) && (a.index == b.index);
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return (a.generation == b.generation) && (a.index == b.index);
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}
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}
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enum ScannerPointKind
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{
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Platonic,
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Neutral,
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Enemy,
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};
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// when updated, must update serialization, comparison in main.c, and the server
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// when updated, must update serialization, comparison in main.c, and the server
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// on input received processing function
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// on input received processing function
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typedef struct InputFrame
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typedef struct InputFrame
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@ -328,7 +345,6 @@ typedef struct Entity
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// used by medbay and cockpit
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// used by medbay and cockpit
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EntityID player_who_is_inside_of_me;
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EntityID player_who_is_inside_of_me;
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// only serialized when box_type is thruster or gyroscope, used for both. Thrust
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// only serialized when box_type is thruster or gyroscope, used for both. Thrust
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// can mean rotation thrust!
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// can mean rotation thrust!
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double wanted_thrust; // the thrust command applied to the thruster
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double wanted_thrust; // the thrust command applied to the thruster
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@ -353,8 +369,13 @@ typedef struct Entity
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BOX_UNLOCKS_TYPE blueprints_learned;
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BOX_UNLOCKS_TYPE blueprints_learned;
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double scanner_head_rotate_speed; // not serialized, cosmetic
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double scanner_head_rotate_speed; // not serialized, cosmetic
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double scanner_head_rotate;
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double scanner_head_rotate;
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cpVect platonic_nearest_direction; // normalized
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double platonic_detection_strength; // from zero to one
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struct ScannerPoint
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{
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char kind; // is of ScannerPointKind
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char x;
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char y;
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} scanner_points[SCANNER_MAX_POINTS];
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} Entity;
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} Entity;
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typedef struct Player
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typedef struct Player
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