|
|
@ -81,7 +81,6 @@
|
|
|
|
#define TIME_BETWEEN_SEND_GAMESTATE (1.0f / 20.0f)
|
|
|
|
#define TIME_BETWEEN_SEND_GAMESTATE (1.0f / 20.0f)
|
|
|
|
#define TIME_BETWEEN_INPUT_PACKETS (1.0f / 20.0f)
|
|
|
|
#define TIME_BETWEEN_INPUT_PACKETS (1.0f / 20.0f)
|
|
|
|
#define TIMESTEP (1.0f / 60.0f) // server required to simulate at this, defines what tick the game is on
|
|
|
|
#define TIMESTEP (1.0f / 60.0f) // server required to simulate at this, defines what tick the game is on
|
|
|
|
#define SERVER_PORT 2551
|
|
|
|
|
|
|
|
#define LOCAL_INPUT_QUEUE_MAX 90 // please god let you not have more than 90 frames of game latency
|
|
|
|
#define LOCAL_INPUT_QUEUE_MAX 90 // please god let you not have more than 90 frames of game latency
|
|
|
|
#define INPUT_QUEUE_MAX 15
|
|
|
|
#define INPUT_QUEUE_MAX 15
|
|
|
|
|
|
|
|
|
|
|
|