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@ -29,8 +29,9 @@ static KeyPressed keypressed[SAPP_KEYCODE_MENU] = {0};
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static V2 mouse_pos = {0};
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static V2 mouse_pos = {0};
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static bool mouse_pressed = false;
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static bool mouse_pressed = false;
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static uint64_t mouse_pressed_frame = 0;
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static uint64_t mouse_pressed_frame = 0;
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static bool mouse_frozen = false; // @BeforeShip make this debug only thing
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static bool mouse_frozen = false; // @BeforeShip make this debug only thing
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static float funval = 0.0f; // easy to play with value controlled by left mouse button when held down @BeforeShip remove on release builds
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static float funval = 0.0f; // easy to play with value controlled by left mouse button when held down @BeforeShip remove on release builds
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static struct ClientToServer client_to_server = {0}; // buffer of inputs
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static ENetHost *client;
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static ENetHost *client;
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static ENetPeer *peer;
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static ENetPeer *peer;
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@ -151,7 +152,7 @@ static void frame(void)
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{
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{
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int width = sapp_width(), height = sapp_height();
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int width = sapp_width(), height = sapp_height();
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float ratio = width / (float)height;
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float ratio = width / (float)height;
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float time = sapp_frame_count() * sapp_frame_duration();
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double time = sapp_frame_count() * sapp_frame_duration();
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float dt = sapp_frame_duration();
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float dt = sapp_frame_duration();
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// pressed input management
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// pressed input management
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@ -287,32 +288,54 @@ static void frame(void)
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// Create and send input packet
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// Create and send input packet
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{
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{
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// @Robust accumulate total time and send input at rate like 20 hz, not every frame
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// @Robust accumulate total time and send input at rate like 20 hz, not every frame
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struct ClientToServer curmsg = {0};
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struct InputFrame cur_input_frame = {0};
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V2 input = (V2){
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V2 input = (V2){
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.x = (float)keydown[SAPP_KEYCODE_D] - (float)keydown[SAPP_KEYCODE_A],
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.x = (float)keydown[SAPP_KEYCODE_D] - (float)keydown[SAPP_KEYCODE_A],
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.y = (float)keydown[SAPP_KEYCODE_W] - (float)keydown[SAPP_KEYCODE_S],
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.y = (float)keydown[SAPP_KEYCODE_W] - (float)keydown[SAPP_KEYCODE_S],
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};
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};
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curmsg.movement = input;
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cur_input_frame.movement = input;
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curmsg.inhabit = keypressed[SAPP_KEYCODE_G].pressed;
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cur_input_frame.inhabit = keypressed[SAPP_KEYCODE_G].pressed;
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curmsg.dobuild = mouse_pressed;
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cur_input_frame.dobuild = mouse_pressed;
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curmsg.grid_index = grid_index;
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cur_input_frame.grid_index = grid_index;
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if (curmsg.dobuild)
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if (cur_input_frame.dobuild)
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{
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{
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if (grid_index != -1)
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if (grid_index != -1)
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{
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{
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curmsg.build = grid_world_to_local(&gs.grids[curmsg.grid_index], build_preview.pos);
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cur_input_frame.build = grid_world_to_local(&gs.grids[cur_input_frame.grid_index], build_preview.pos);
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V2 untransformed = grid_local_to_world(&gs.grids[curmsg.grid_index], curmsg.build);
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V2 untransformed = grid_local_to_world(&gs.grids[cur_input_frame.grid_index], cur_input_frame.build);
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untransformed.x += 5.0f;
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untransformed.x += 5.0f;
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}
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}
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else
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else
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{
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{
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curmsg.build = build_preview.pos;
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cur_input_frame.build = build_preview.pos;
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}
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}
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struct InputFrame latest = client_to_server.inputs[0];
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// if they're not the same
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if (
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!V2cmp(cur_input_frame.movement, latest.movement, 0.01f) ||
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cur_input_frame.inhabit != latest.inhabit ||
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cur_input_frame.dobuild != latest.dobuild ||
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cur_input_frame.grid_index != latest.grid_index ||
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!V2cmp(cur_input_frame.build, latest.build, 0.01f))
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{
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for (int i = 0; i < INPUT_BUFFER - 1; i++)
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{
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client_to_server.inputs[i + 1] = client_to_server.inputs[i];
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}
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}
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cur_input_frame.tick = gs.tick;
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client_to_server.inputs[0] = cur_input_frame;
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}
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}
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// @BeforeShip figure out why tf the possess ship key is so unreliable
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static double last_input_sent_time = 0.0;
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ENetPacket *packet = enet_packet_create((void *)&curmsg, sizeof(curmsg), ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT);
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if (fabs(last_input_sent_time - time) > TIME_BETWEEN_INPUT_PACKETS)
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enet_peer_send(peer, 0, packet);
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{
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ENetPacket *packet = enet_packet_create((void *)&client_to_server, sizeof(client_to_server), ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT);
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enet_peer_send(peer, 0, packet);
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last_input_sent_time = time;
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}
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}
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}
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// @BeforeShip client side prediction and rollback to previous server authoritative state, then replay inputs
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// @BeforeShip client side prediction and rollback to previous server authoritative state, then replay inputs
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@ -434,9 +457,6 @@ static void frame(void)
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}
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}
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}
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}
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set_color(RED);
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sgp_draw_filled_rect(1.0f, 0.5f, 0.3f, 0.3f);
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// gold target
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// gold target
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set_color(GOLD);
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set_color(GOLD);
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sgp_draw_filled_rect(gs.goldpos.x, gs.goldpos.y, 0.1f, 0.1f);
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sgp_draw_filled_rect(gs.goldpos.x, gs.goldpos.y, 0.1f, 0.1f);
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@ -466,21 +486,28 @@ void event(const sapp_event *e)
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switch (e->type)
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switch (e->type)
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{
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{
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case SAPP_EVENTTYPE_KEY_DOWN:
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case SAPP_EVENTTYPE_KEY_DOWN:
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keydown[e->key_code] = true;
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if (e->key_code == SAPP_KEYCODE_T)
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if (e->key_code == SAPP_KEYCODE_T)
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{
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{
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mouse_frozen = !mouse_frozen;
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mouse_frozen = !mouse_frozen;
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}
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}
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if (keypressed[e->key_code].frame == 0)
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if (!mouse_frozen)
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{
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{
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keypressed[e->key_code].pressed = true;
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keydown[e->key_code] = true;
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keypressed[e->key_code].frame = e->frame_count;
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if (keypressed[e->key_code].frame == 0)
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{
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keypressed[e->key_code].pressed = true;
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keypressed[e->key_code].frame = e->frame_count;
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}
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}
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}
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break;
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break;
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case SAPP_EVENTTYPE_KEY_UP:
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case SAPP_EVENTTYPE_KEY_UP:
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keydown[e->key_code] = false;
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if (!mouse_frozen)
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keypressed[e->key_code].pressed = false;
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{
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keypressed[e->key_code].frame = 0;
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keydown[e->key_code] = false;
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keypressed[e->key_code].pressed = false;
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keypressed[e->key_code].frame = 0;
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}
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break;
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break;
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case SAPP_EVENTTYPE_MOUSE_DOWN:
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case SAPP_EVENTTYPE_MOUSE_DOWN:
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if (e->mouse_button == SAPP_MOUSEBUTTON_LEFT)
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if (e->mouse_button == SAPP_MOUSEBUTTON_LEFT)
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