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@ -83,6 +83,7 @@
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#define VOIP_DISTANCE_WHEN_CANT_HEAR (VISION_RADIUS * 0.8f)
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#define VOIP_DISTANCE_WHEN_CANT_HEAR (VISION_RADIUS * 0.8f)
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// multiplayer
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// multiplayer
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#define CAUTIOUS_MULTIPLIER 0.8 // how overboard to go with the time ahead predicting, makes it less likely that inputs are lost
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#define TICKS_BEHIND_DO_SNAP 6 // when this many ticks behind, instead of dilating time SNAP to the healthy ticks ahead
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#define TICKS_BEHIND_DO_SNAP 6 // when this many ticks behind, instead of dilating time SNAP to the healthy ticks ahead
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#define MAX_MS_SPENT_REPREDICTING 30.0f
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#define MAX_MS_SPENT_REPREDICTING 30.0f
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#define TIME_BETWEEN_SEND_GAMESTATE (1.0f / 20.0f)
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#define TIME_BETWEEN_SEND_GAMESTATE (1.0f / 20.0f)
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