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@ -2064,7 +2064,6 @@ void create_initial_world(GameState *gs)
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}
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}
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#else
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#else
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EntityID suns[] = {};
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create_bomb_station(gs, (V2){-200.0f, 0.0f}, BoxExplosive);
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create_bomb_station(gs, (V2){-200.0f, 0.0f}, BoxExplosive);
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create_hard_shell_station(gs, (V2){0.0f, 400.0f}, BoxGyroscope);
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create_hard_shell_station(gs, (V2){0.0f, 400.0f}, BoxGyroscope);
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create_bomb_station(gs, (V2){0.0f, -150.0f}, BoxCloaking);
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create_bomb_station(gs, (V2){0.0f, -150.0f}, BoxCloaking);
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