Tune vision radius

main
Cameron Murphy Reikes 2 years ago
parent a58ac048ab
commit 4a17bbd6b2

@ -13,7 +13,8 @@
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerCommandArguments>--host</LocalDebuggerCommandArguments> <LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

@ -15,7 +15,7 @@
#define COLLISION_DAMAGE_SCALING 0.15f #define COLLISION_DAMAGE_SCALING 0.15f
#define THRUSTER_FORCE 12.0f #define THRUSTER_FORCE 12.0f
#define THRUSTER_ENERGY_USED_PER_SECOND 0.005f #define THRUSTER_ENERGY_USED_PER_SECOND 0.005f
#define VISION_RADIUS 16.0f #define VISION_RADIUS 12.0f
#define MAX_BYTES_SIZE 1024 * 512 // maximum size of serialized gamestate buffer #define MAX_BYTES_SIZE 1024 * 512 // maximum size of serialized gamestate buffer
#define SUN_RADIUS 10.0f #define SUN_RADIUS 10.0f
#define INSTANT_DEATH_DISTANCE_FROM_SUN 2000.0f #define INSTANT_DEATH_DISTANCE_FROM_SUN 2000.0f

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