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@ -39,8 +39,37 @@ static ENetHost *client;
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static ENetPeer *peer;
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static ENetPeer *peer;
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static float zoom_target = 300.0f;
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static float zoom_target = 300.0f;
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static float zoom = 300.0f;
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static float zoom = 300.0f;
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static sg_image image_hullpiece;
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static sg_image image_itemframe;
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static sg_image image_thruster;
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static sg_image image_itemframe_selected;
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static int cur_editing_boxtype = -1;
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static int cur_editing_rotation = 0;
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static struct BoxInfo
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{
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enum BoxType type;
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const char *image_path;
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sg_image image;
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} boxes[] = { // if added to here will show up in toolbar, is placeable
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{
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.type = BoxHullpiece,
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.image_path = "loaded/hullpiece.png",
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},
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{
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.type = BoxThruster,
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.image_path = "loaded/thruster.png",
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}};
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const int boxes_len = sizeof(boxes) / sizeof(*boxes);
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struct BoxInfo boxinfo(enum BoxType type)
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{
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for (int i = 0; i < boxes_len; i++)
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{
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if (boxes[i].type == type)
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return boxes[i];
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}
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Log("No box info found for type %d\n", type);
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return (struct BoxInfo){0};
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}
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static sg_image load_image(const char *path)
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static sg_image load_image(const char *path)
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{
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{
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@ -96,8 +125,12 @@ static void init(void)
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// image loading
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// image loading
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{
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{
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image_hullpiece = load_image("loaded/hullpiece.png");
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for (int i = 0; i < boxes_len; i++)
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image_thruster = load_image("loaded/thruster.png");
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{
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boxes[i].image = load_image(boxes[i].image_path);
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}
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image_itemframe = load_image("loaded/itemframe.png");
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image_itemframe_selected = load_image("loaded/itemframe_selected.png");
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}
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}
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// socket initialization
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// socket initialization
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@ -154,19 +187,8 @@ static void drawbox(V2 boxpos, float rot, float damage, enum BoxType type, enum
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sgp_push_transform();
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sgp_push_transform();
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sgp_rotate_at(rot, boxpos.x, boxpos.y);
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sgp_rotate_at(rot, boxpos.x, boxpos.y);
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switch(type)
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sgp_set_image(0, boxinfo(type).image);
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{
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sgp_rotate_at(rotangle(rotation), boxpos.x, boxpos.y);
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case BoxHullpiece:
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sgp_set_image(0, image_hullpiece);
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break;
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case BoxThruster:
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sgp_set_image(0, image_thruster);
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break;
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default:
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Log("Unknown image for box type of type %d\n", type);
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break;
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}
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sgp_rotate_at( rotangle(rotation),boxpos.x,boxpos.y);
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sgp_draw_textured_rect(boxpos.x - halfbox, boxpos.y - halfbox, BOX_SIZE, BOX_SIZE);
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sgp_draw_textured_rect(boxpos.x - halfbox, boxpos.y - halfbox, BOX_SIZE, BOX_SIZE);
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sgp_reset_image(0);
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sgp_reset_image(0);
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@ -202,6 +224,69 @@ static void draw_circle(V2 point, float radius)
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sgp_draw_lines(lines, POINTS);
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sgp_draw_lines(lines, POINTS);
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}
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}
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static void ui(bool draw, float width, float height)
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{
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// draw spice bar
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if (draw && myplayer != -1)
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{
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sgp_set_color(0.5f, 0.5f, 0.5f, 1.0f);
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float margin = width * 0.1;
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float bar_width = width - margin * 2.0f;
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sgp_draw_filled_rect(margin, 80.0f, bar_width, 30.0f);
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sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f);
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sgp_draw_filled_rect(margin, 80.0f, bar_width * (1.0f - gs.players[myplayer].spice_taken_away), 30.0f);
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}
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// draw item toolbar
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{
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int itemframe_width = sg_query_image_info(image_itemframe).width * 2.0f;
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int itemframe_height = sg_query_image_info(image_itemframe).height * 2.0f;
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int total_width = itemframe_width * boxes_len;
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float item_width = itemframe_width * 0.75;
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float item_height = itemframe_height * 0.75;
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float item_offset_x = (itemframe_width - item_width) / 2.0f;
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float item_offset_y = (itemframe_height - item_height) / 2.0f;
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float x = width / 2.0 - total_width / 2.0;
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float y = height - itemframe_height * 1.5;
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for (int i = 0; i < boxes_len; i++)
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{
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if (has_point((AABB){
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.x = x,
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.y = y,
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.width = itemframe_width,
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.height = itemframe_height,
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},
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mouse_pos) &&
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mouse_pressed)
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{
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// "handle" mouse pressed
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mouse_pressed = false;
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cur_editing_boxtype = i;
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}
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if (draw)
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{
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sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f);
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if (cur_editing_boxtype == i)
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{
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sgp_set_image(0, image_itemframe_selected);
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}
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else
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{
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sgp_set_image(0, image_itemframe);
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}
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sgp_draw_textured_rect(x, y, itemframe_width, itemframe_height);
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sgp_set_image(0, boxinfo((enum BoxType)i).image);
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sgp_draw_textured_rect(x + item_offset_x, y + item_offset_y, item_width, item_height);
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sgp_reset_image(0);
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}
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x += itemframe_width;
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}
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}
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}
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static void frame(void)
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static void frame(void)
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{
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{
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int width = sapp_width(), height = sapp_height();
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int width = sapp_width(), height = sapp_height();
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@ -269,6 +354,7 @@ static void frame(void)
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}
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}
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// gameplay
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// gameplay
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ui(false, width, height); // handle events
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V2 build_target_pos = {0};
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V2 build_target_pos = {0};
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float build_target_rotation = 0.0f;
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float build_target_rotation = 0.0f;
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V2 camera_pos = {0};
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V2 camera_pos = {0};
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@ -356,6 +442,8 @@ static void frame(void)
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cur_input_frame.grid_index = grid_index;
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cur_input_frame.grid_index = grid_index;
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if (cur_input_frame.dobuild)
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if (cur_input_frame.dobuild)
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{
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{
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cur_input_frame.build_type = cur_editing_boxtype;
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cur_input_frame.build_rotation = cur_editing_rotation;
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if (grid_index != -1)
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if (grid_index != -1)
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{
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{
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cur_input_frame.build = grid_world_to_local(&gs.grids[cur_input_frame.grid_index], build_preview.pos);
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cur_input_frame.build = grid_world_to_local(&gs.grids[cur_input_frame.grid_index], build_preview.pos);
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@ -410,122 +498,119 @@ static void frame(void)
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sgp_set_color(0.1f, 0.1f, 0.1f, 1.0f);
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sgp_set_color(0.1f, 0.1f, 0.1f, 1.0f);
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sgp_clear();
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sgp_clear();
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// draw spice bar
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if (myplayer != -1)
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{
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sgp_set_color(0.5f, 0.5f, 0.5f, 1.0f);
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float margin = width * 0.1;
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float bar_width = width - margin * 2.0f;
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sgp_draw_filled_rect(margin, 80.0f, bar_width, 30.0f);
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sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f);
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sgp_draw_filled_rect(margin, 80.0f, bar_width * (1.0f - gs.players[myplayer].spice_taken_away), 30.0f);
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}
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// sokol drawing library draw in world space
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// sokol drawing library draw in world space
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// world space coordinates are +Y up, -Y down. Like normal cartesian coords
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// world space coordinates are +Y up, -Y down. Like normal cartesian coords
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{
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{
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sgp_push_transform();
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sgp_translate(width / 2, height / 2);
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sgp_translate(width / 2, height / 2);
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sgp_scale_at(zoom, -zoom, 0.0f, 0.0f);
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sgp_scale_at(zoom, -zoom, 0.0f, 0.0f);
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// camera go to player
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// camera go to player
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sgp_translate(-camera_pos.x, -camera_pos.y);
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sgp_translate(-camera_pos.x, -camera_pos.y);
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}
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if (myplayer != -1)
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// hand reached limit circle
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{
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if (myplayer != -1)
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static float hand_reach_alpha = 1.0f;
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{
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hand_reach_alpha = lerp(hand_reach_alpha, hand_at_arms_length ? 1.0f : 0.0f, dt * 5.0);
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static float hand_reach_alpha = 1.0f;
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sgp_set_color(1.0f, 1.0f, 1.0f, hand_reach_alpha);
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hand_reach_alpha = lerp(hand_reach_alpha, hand_at_arms_length ? 1.0f : 0.0f, dt * 5.0);
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draw_circle(gs.players[myplayer].pos, MAX_HAND_REACH);
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sgp_set_color(1.0f, 1.0f, 1.0f, hand_reach_alpha);
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}
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draw_circle(gs.players[myplayer].pos, MAX_HAND_REACH);
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}
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// stars
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// stars
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sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f);
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sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f);
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const int num = 50;
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const int num = 50;
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for (int x = -num; x < num; x++)
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for (int x = -num; x < num; x++)
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{
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for (int y = -num; y < num; y++)
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{
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{
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sgp_draw_point((float)x * 0.1f, (float)y * 0.1f);
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for (int y = -num; y < num; y++)
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{
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sgp_draw_point((float)x * 0.1f, (float)y * 0.1f);
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}
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}
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}
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}
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float halfbox = BOX_SIZE / 2.0f;
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float halfbox = BOX_SIZE / 2.0f;
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// mouse
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// mouse
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if (mouse_frozen)
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if (mouse_frozen)
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{
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{
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|
|
|
sgp_set_color(1.0f, 0.0f, 0.0f, 0.5f);
|
|
|
|
sgp_set_color(1.0f, 0.0f, 0.0f, 0.5f);
|
|
|
|
sgp_draw_filled_rect(world_mouse_pos.x, world_mouse_pos.y, 0.1f, 0.1f);
|
|
|
|
sgp_draw_filled_rect(world_mouse_pos.x, world_mouse_pos.y, 0.1f, 0.1f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// building preview
|
|
|
|
// building preview
|
|
|
|
{
|
|
|
|
if(cur_editing_boxtype != -1){
|
|
|
|
sgp_set_color(0.5f, 0.5f, 0.5f, (sin(time * 9.0f) + 1.0) / 3.0f + 0.2);
|
|
|
|
sgp_set_color(0.5f, 0.5f, 0.5f, (sin(time * 9.0f) + 1.0) / 3.0f + 0.2);
|
|
|
|
drawbox(build_preview.pos, build_preview.grid_rotation, 0.0f, BoxHullpiece, Right);
|
|
|
|
drawbox(build_preview.pos, build_preview.grid_rotation, 0.0f, cur_editing_boxtype, cur_editing_rotation);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// grids
|
|
|
|
// grids
|
|
|
|
{
|
|
|
|
|
|
|
|
for (int i = 0; i < MAX_GRIDS; i++)
|
|
|
|
|
|
|
|
{
|
|
|
|
{
|
|
|
|
SKIPNULL(gs.grids[i].body);
|
|
|
|
for (int i = 0; i < MAX_GRIDS; i++)
|
|
|
|
struct Grid *g = &gs.grids[i];
|
|
|
|
|
|
|
|
for (int ii = 0; ii < MAX_BOXES_PER_GRID; ii++)
|
|
|
|
|
|
|
|
{
|
|
|
|
{
|
|
|
|
SKIPNULL(g->boxes[ii].shape);
|
|
|
|
SKIPNULL(gs.grids[i].body);
|
|
|
|
struct Box *b = &g->boxes[ii];
|
|
|
|
struct Grid *g = &gs.grids[i];
|
|
|
|
sgp_set_color(0.5f, 0.5f, 0.5f, 1.0f);
|
|
|
|
for (int ii = 0; ii < MAX_BOXES_PER_GRID; ii++)
|
|
|
|
// debug draw force vectors for thrusters
|
|
|
|
{
|
|
|
|
if (false){
|
|
|
|
SKIPNULL(g->boxes[ii].shape);
|
|
|
|
if(b->type == BoxThruster) {
|
|
|
|
struct Box *b = &g->boxes[ii];
|
|
|
|
dbg_rect(box_pos(b));
|
|
|
|
sgp_set_color(0.5f, 0.5f, 0.5f, 1.0f);
|
|
|
|
dbg_line(box_pos(b), V2add(box_pos(b), V2scale(thruster_force(b), -1.0f)));
|
|
|
|
// debug draw force vectors for thrusters
|
|
|
|
|
|
|
|
if (false)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (b->type == BoxThruster)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
dbg_rect(box_pos(b));
|
|
|
|
|
|
|
|
dbg_line(box_pos(b), V2add(box_pos(b), V2scale(thruster_force(b), -1.0f)));
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
drawbox(box_pos(b), grid_rotation(g), b->damage, b->type, b->rotation);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
drawbox(box_pos(b), grid_rotation(g), b->damage, b->type, b->rotation);
|
|
|
|
sgp_set_color(1.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
|
|
V2 vel = grid_vel(&gs.grids[i]);
|
|
|
|
|
|
|
|
V2 to = V2add(grid_com(g), vel);
|
|
|
|
|
|
|
|
sgp_draw_line(grid_com(g).x, grid_com(g).y, to.x, to.y);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
sgp_set_color(1.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
|
|
V2 vel = grid_vel(&gs.grids[i]);
|
|
|
|
|
|
|
|
V2 to = V2add(grid_com(g), vel);
|
|
|
|
|
|
|
|
sgp_draw_line(grid_com(g).x, grid_com(g).y, to.x, to.y);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// player
|
|
|
|
// player
|
|
|
|
for (int i = 0; i < MAX_PLAYERS; i++)
|
|
|
|
for (int i = 0; i < MAX_PLAYERS; i++)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
struct Player *p = &gs.players[i];
|
|
|
|
struct Player *p = &gs.players[i];
|
|
|
|
if (!p->connected)
|
|
|
|
if (!p->connected)
|
|
|
|
continue;
|
|
|
|
continue;
|
|
|
|
static float opacities[MAX_PLAYERS] = {1.0f};
|
|
|
|
static float opacities[MAX_PLAYERS] = {1.0f};
|
|
|
|
opacities[i] = lerp(opacities[i], p->currently_inhabiting_index == -1 ? 1.0f : 0.1f, dt * 7.0f);
|
|
|
|
opacities[i] = lerp(opacities[i], p->currently_inhabiting_index == -1 ? 1.0f : 0.1f, dt * 7.0f);
|
|
|
|
Color col_to_draw = Collerp(WHITE, GOLD, p->goldness);
|
|
|
|
Color col_to_draw = Collerp(WHITE, GOLD, p->goldness);
|
|
|
|
col_to_draw.a = opacities[i];
|
|
|
|
col_to_draw.a = opacities[i];
|
|
|
|
|
|
|
|
|
|
|
|
set_color(col_to_draw);
|
|
|
|
set_color(col_to_draw);
|
|
|
|
sgp_push_transform();
|
|
|
|
sgp_push_transform();
|
|
|
|
float psize = 0.1f;
|
|
|
|
float psize = 0.1f;
|
|
|
|
sgp_draw_filled_rect(p->pos.x - psize / 2.0f, p->pos.y - psize / 2.0f, psize, psize);
|
|
|
|
sgp_draw_filled_rect(p->pos.x - psize / 2.0f, p->pos.y - psize / 2.0f, psize, psize);
|
|
|
|
|
|
|
|
sgp_pop_transform();
|
|
|
|
|
|
|
|
// sgp_rotate_at(grid_rotation(p->grid), grid_pos(p->grid).x, grid_pos(p->grid).y);
|
|
|
|
|
|
|
|
// V2 bpos = grid_pos(p->grid);
|
|
|
|
|
|
|
|
// sgp_draw_filled_rect(grid_pos(p->grid).x - halfbox, grid_pos(p->grid).y - halfbox, BOX_SIZE, BOX_SIZE);
|
|
|
|
|
|
|
|
// sgp_pop_transform();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// sgp_set_color(1.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
|
|
// V2 vel = grid_vel(p->grid);
|
|
|
|
|
|
|
|
// V2 to = V2add(grid_pos(p->grid), vel);
|
|
|
|
|
|
|
|
// sgp_draw_line(grid_pos(p->grid).x, grid_pos(p->grid).y, to.x, to.y);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// gold target
|
|
|
|
|
|
|
|
set_color(GOLD);
|
|
|
|
|
|
|
|
sgp_draw_filled_rect(gs.goldpos.x, gs.goldpos.y, 0.1f, 0.1f);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f);
|
|
|
|
|
|
|
|
dbg_drawall();
|
|
|
|
|
|
|
|
|
|
|
|
sgp_pop_transform();
|
|
|
|
sgp_pop_transform();
|
|
|
|
// sgp_rotate_at(grid_rotation(p->grid), grid_pos(p->grid).x, grid_pos(p->grid).y);
|
|
|
|
|
|
|
|
// V2 bpos = grid_pos(p->grid);
|
|
|
|
|
|
|
|
// sgp_draw_filled_rect(grid_pos(p->grid).x - halfbox, grid_pos(p->grid).y - halfbox, BOX_SIZE, BOX_SIZE);
|
|
|
|
|
|
|
|
// sgp_pop_transform();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// sgp_set_color(1.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
|
|
// V2 vel = grid_vel(p->grid);
|
|
|
|
|
|
|
|
// V2 to = V2add(grid_pos(p->grid), vel);
|
|
|
|
|
|
|
|
// sgp_draw_line(grid_pos(p->grid).x, grid_pos(p->grid).y, to.x, to.y);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// gold target
|
|
|
|
// UI drawn in screen space
|
|
|
|
set_color(GOLD);
|
|
|
|
ui(true, width, height);
|
|
|
|
sgp_draw_filled_rect(gs.goldpos.x, gs.goldpos.y, 0.1f, 0.1f);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sgp_set_color(1.0f, 1.0f, 1.0f, 1.0f);
|
|
|
|
|
|
|
|
dbg_drawall();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sg_pass_action pass_action = {0};
|
|
|
|
sg_pass_action pass_action = {0};
|
|
|
|
sg_begin_default_pass(&pass_action, width, height);
|
|
|
|
sg_begin_default_pass(&pass_action, width, height);
|
|
|
@ -553,6 +638,18 @@ void event(const sapp_event *e)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
mouse_frozen = !mouse_frozen;
|
|
|
|
mouse_frozen = !mouse_frozen;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (e->key_code == SAPP_KEYCODE_R)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
cur_editing_rotation += 1;
|
|
|
|
|
|
|
|
cur_editing_rotation %= RotationLast;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
int key_num = e->key_code - SAPP_KEYCODE_0;
|
|
|
|
|
|
|
|
int target_box = key_num - 1;
|
|
|
|
|
|
|
|
if(target_box < BoxLast)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
cur_editing_boxtype = target_box;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (!mouse_frozen)
|
|
|
|
if (!mouse_frozen)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
keydown[e->key_code] = true;
|
|
|
|
keydown[e->key_code] = true;
|
|
|
|