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@ -232,8 +232,6 @@ static void grid_remove_box(cpSpace *space, struct Grid *grid, struct Box *box)
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}
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}
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float ang_vel_per_mass = cpBodyGetAngularVelocity(grid->body) / cpBodyGetMass(grid->body);
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// create new grids for all lists of boxes except for the biggest one.
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// delete the boxes out of the current grid as I pull boxes into separate ones
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// which are no longer connected
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@ -249,7 +247,7 @@ static void grid_remove_box(cpSpace *space, struct Grid *grid, struct Box *box)
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struct Grid *new_grid = find_empty_grid(gs);
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grid_new(new_grid, gs, grid_pos(grid)); // all grids have same pos but different center of mass (com)
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cpBodySetAngle(new_grid->body, grid_rotation(grid));
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cpBodySetVelocity(new_grid->body, cpBodyGetVelocity(grid->body));
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int new_grid_box_i = 0;
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while (cur_separate_grid[cur_sepgrid_i] != NULL)
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{
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@ -257,16 +255,22 @@ static void grid_remove_box(cpSpace *space, struct Grid *grid, struct Box *box)
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char *cur = box_bytes;
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// duplicate the box by serializing it then deserializing it
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ser_box(&cur, cur_separate_grid[cur_sepgrid_i]);
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box_destroy(space, cur_separate_grid[cur_sepgrid_i]);
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cur = box_bytes;
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des_box(&cur, &new_grid->boxes[new_grid_box_i], gs, new_grid);
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cur_sepgrid_i++;
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new_grid_box_i++;
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}
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cpBodySetAngularVelocity(new_grid->body, ang_vel_per_mass * cpBodyGetMass(new_grid->body));
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cpBodySetVelocity(new_grid->body, cpBodyGetVelocityAtWorldPoint(grid->body, v2_to_cp(grid_com(new_grid))));
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cpBodySetAngularVelocity(new_grid->body, grid_angular_velocity(grid));
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cur_sepgrid_i = 0;
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while (cur_separate_grid[cur_sepgrid_i] != NULL)
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{
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box_destroy(space, cur_separate_grid[cur_sepgrid_i]);
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cur_sepgrid_i++;
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}
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}
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cpBodySetAngularVelocity(grid->body, ang_vel_per_mass * cpBodyGetMass(grid->body));
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}
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static void postStepRemove(cpSpace *space, void *key, void *data)
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