Tune some stuff, radar more zoomed in

main
Cameron Murphy Reikes 2 years ago
parent a7b3a6c0a3
commit 8727b0f3f6

@ -26,8 +26,8 @@
#define DEBUG_TOOLS #define DEBUG_TOOLS
#define CHIPMUNK_INTEGRITY_CHECK #define CHIPMUNK_INTEGRITY_CHECK
// #define FAT_THRUSTERS // #define FAT_THRUSTERS
#define NO_GRAVITY // #define NO_GRAVITY
#define NO_SUNS // #define NO_SUNS
#else #else

@ -2367,9 +2367,9 @@ void create_initial_world(GameState *gs)
{ {
const double mass_multiplier = 10.0; const double mass_multiplier = 10.0;
EntityID suns[] = { EntityID suns[] = {
create_sun(gs, new_entity(gs), ((cpVect){800.0, 0.0}), ((cpVect){0.0, 0.0}), 1000000.0 * mass_multiplier, 30.0), create_sun(gs, new_entity(gs), ((cpVect){500.0, 0.0}), ((cpVect){0.0, 0.0}), 1000000.0 * mass_multiplier, 30.0),
create_sun(gs, new_entity(gs), ((cpVect){800.0, 100.0}), ((cpVect){60.0, 0.0}), 10000.0 * mass_multiplier, 20.0), create_sun(gs, new_entity(gs), ((cpVect){500.0, 100.0}), ((cpVect){30.0, 0.0}), 10000.0 * mass_multiplier, 20.0),
create_sun(gs, new_entity(gs), ((cpVect){800.0, -100.0}), ((cpVect){-60.0, 0.0}), 10000.0 * mass_multiplier, 20.0), create_sun(gs, new_entity(gs), ((cpVect){500.0, -100.0}), ((cpVect){-30.0, 0.0}), 10000.0 * mass_multiplier, 20.0),
create_sun(gs, new_entity(gs), ((cpVect){-7000.0, -50.0}), ((cpVect){0.0, 0.0}), 100000.0 * mass_multiplier, 20.0), create_sun(gs, new_entity(gs), ((cpVect){-7000.0, -50.0}), ((cpVect){0.0, 0.0}), 100000.0 * mass_multiplier, 20.0),
}; };
@ -2390,11 +2390,12 @@ void create_initial_world(GameState *gs)
{ {
ORB_AT(cpv(x, 0.0)); ORB_AT(cpv(x, 0.0));
} }
create_bomb_station(gs, (cpVect){800.0, 800.0}, BoxExplosive); #define SUN_POS(index) (entity_pos(get_entity(gs, suns[index])))
// create_hard_shell_station(gs, (cpVect){800.0, 400.0}, BoxGyroscope); create_bomb_station(gs, cpvadd(SUN_POS(0), cpv(0.0, 300.0)), BoxExplosive);
create_bomb_station(gs, (cpVect){800.0, -800.0}, BoxCloaking); create_bomb_station(gs, cpvadd(SUN_POS(0), cpv(0.0, -300.0)), BoxCloaking);
create_bomb_station(gs, (cpVect){1600.0, 800.0}, BoxMissileLauncher); create_bomb_station(gs, cpvadd(SUN_POS(0), cpv(300.0, 0.0)), BoxMissileLauncher);
create_hard_shell_station(gs, (cpVect){-7000.0, 200.0}, BoxMerge); create_bomb_station(gs, cpvadd(SUN_POS(3), cpv(0.0, 300.0)), BoxMerge);
#undef SUN_POS
#else #else
Log("Creating debug world\n"); Log("Creating debug world\n");
@ -3237,7 +3238,7 @@ void process(struct GameState *gs, double dt)
double vect_length = cpvlength(rel_vect); double vect_length = cpvlength(rel_vect);
if (vect_length > SCANNER_MIN_RANGE) if (vect_length > SCANNER_MIN_RANGE)
{ {
if (vect_length > SCANNER_MAX_RANGE) if (vect_length > SCANNER_MAX_VIEWPORT_RANGE)
{ {
rel_vect = cpvmult(cpvnormalize(rel_vect), SCANNER_MAX_RANGE); rel_vect = cpvmult(cpvnormalize(rel_vect), SCANNER_MAX_RANGE);
} }
@ -3266,8 +3267,8 @@ void process(struct GameState *gs, double dt)
} }
cur_box->scanner_points[i] = (struct ScannerPoint){ cur_box->scanner_points[i] = (struct ScannerPoint){
.kind = (char)kind, .kind = (char)kind,
.x = (char)((rel_vect.x / SCANNER_MAX_RANGE) * 128.0), .x = (char)((rel_vect.x / SCANNER_MAX_VIEWPORT_RANGE) * 128.0),
.y = (char)((rel_vect.y / SCANNER_MAX_RANGE) * 128.0), .y = (char)((rel_vect.y / SCANNER_MAX_VIEWPORT_RANGE) * 128.0),
}; };
} }
} }

@ -47,7 +47,7 @@
#define ORB_HEAL_RATE 0.2 #define ORB_HEAL_RATE 0.2
#define ORB_MAX_FORCE 200.0 #define ORB_MAX_FORCE 200.0
#define VISION_RADIUS 12.0f #define VISION_RADIUS 20.0f
#define MAX_HAND_REACH 1.0f #define MAX_HAND_REACH 1.0f
#define GOLD_COLLECT_RADIUS 0.3f #define GOLD_COLLECT_RADIUS 0.3f
#define BUILD_BOX_SNAP_DIST_TO_SHIP 0.2f #define BUILD_BOX_SNAP_DIST_TO_SHIP 0.2f
@ -67,14 +67,15 @@
#define SCANNER_ENERGY_USE 0.05f #define SCANNER_ENERGY_USE 0.05f
#define SCANNER_SCAN_RATE 0.5f #define SCANNER_SCAN_RATE 0.5f
#define SCANNER_RADIUS 1.0f #define SCANNER_RADIUS 1.0f
#define SCANNER_MAX_RANGE 1500.0 #define SCANNER_MAX_RANGE 2000.0
#define SCANNER_MAX_VIEWPORT_RANGE 400.0
#define SCANNER_MIN_RANGE 1.0 #define SCANNER_MIN_RANGE 1.0
#define SCANNER_MAX_POINTS 10 #define SCANNER_MAX_POINTS 10
#define MAX_SERVER_TO_CLIENT 1024 * 512 // maximum size of serialized gamestate buffer #define MAX_SERVER_TO_CLIENT 1024 * 512 // maximum size of serialized gamestate buffer
#define MAX_CLIENT_TO_SERVER 1024 * 10 // maximum size of serialized inputs and mic data #define MAX_CLIENT_TO_SERVER 1024 * 10 // maximum size of serialized inputs and mic data
#define GRAVITY_CONSTANT 0.05f #define GRAVITY_CONSTANT 0.01f
#define GRAVITY_SMALLEST 0.01f // used to determine when gravity is clamped to 0.0f #define GRAVITY_SMALLEST 0.05f // used to determine when gravity is clamped to 0.0f
#define INSTANT_DEATH_DISTANCE_FROM_CENTER 10000.0f #define INSTANT_DEATH_DISTANCE_FROM_CENTER 10000.0f
#define SOLAR_ENERGY_PER_SECOND 0.09f #define SOLAR_ENERGY_PER_SECOND 0.09f
#define DAMAGE_TO_PLAYER_PER_BLOCK 0.1f #define DAMAGE_TO_PLAYER_PER_BLOCK 0.1f

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