Inline some stuff

main
Cameron Murphy Reikes 2 years ago
parent fccfed5c6b
commit 9259536370

@ -186,7 +186,7 @@ typedef struct EntityID
unsigned int index; // index into the entity arena unsigned int index; // index into the entity arena
} EntityID; } EntityID;
static bool entityids_same(EntityID a, EntityID b) static inline bool entityids_same(EntityID a, EntityID b)
{ {
return (a.generation == b.generation) && (a.index == b.index); return (a.generation == b.generation) && (a.index == b.index);
} }
@ -366,7 +366,7 @@ typedef struct GameState
#define TAU (PI * 2.0f) #define TAU (PI * 2.0f)
// returns in radians // returns in radians
static double rotangle(enum CompassRotation rot) static inline double rotangle(enum CompassRotation rot)
{ {
switch (rot) switch (rot)
{ {

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