|
|
@ -734,6 +734,22 @@ static void draw_texture_centered(cpVect center, double size)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
draw_texture_rectangle_centered(center, (cpVect){size, size});
|
|
|
|
draw_texture_rectangle_centered(center, (cpVect){size, size});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void draw_flipped_texture_rectangle_centered(cpVect center, cpVect width_height)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
transform_scope()
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
scale_at(1.0, -1.0, center.x, center.y);
|
|
|
|
|
|
|
|
draw_texture_rectangle_centered(center, width_height);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
static void draw_flipped_texture_centered(cpVect center, double size)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
transform_scope()
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
scale_at(1.0, -1.0, center.x, center.y);
|
|
|
|
|
|
|
|
draw_texture_centered(center, size);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
sgp_point V2point(cpVect v)
|
|
|
|
sgp_point V2point(cpVect v)
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -827,31 +843,21 @@ static void ui(bool draw, double dt, double width, double height)
|
|
|
|
set_color_values(1.0, 1.0, 1.0, alpha);
|
|
|
|
set_color_values(1.0, 1.0, 1.0, alpha);
|
|
|
|
|
|
|
|
|
|
|
|
sgp_set_image(0, image_rothelp);
|
|
|
|
sgp_set_image(0, image_rothelp);
|
|
|
|
cpVect draw_at = cpv(width / 2.0, height * 0.25);
|
|
|
|
|
|
|
|
transform_scope()
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
scale_at(1.0, -1.0, draw_at.x, draw_at.y);
|
|
|
|
|
|
|
|
pipeline_scope(goodpixel_pipeline)
|
|
|
|
pipeline_scope(goodpixel_pipeline)
|
|
|
|
draw_texture_centered(draw_at, 200.0);
|
|
|
|
draw_flipped_texture_centered(cpv(width / 2.0, height * 0.25), 200.0);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// zooming zoomeasy
|
|
|
|
// zooming zoomeasy
|
|
|
|
{
|
|
|
|
{
|
|
|
|
double alpha = 1.0 - clamp01(zoomeasy_learned);
|
|
|
|
double alpha = 1.0 - clamp01(zoomeasy_learned);
|
|
|
|
set_color_values(1.0, 1.0, 1.0, alpha);
|
|
|
|
set_color_values(1.0, 1.0, 1.0, alpha);
|
|
|
|
sgp_set_image(0, image_zoomeasyhelp);
|
|
|
|
sgp_set_image(0, image_zoomeasyhelp);
|
|
|
|
cpVect draw_at = cpv(width * 0.1, height * 0.5);
|
|
|
|
|
|
|
|
transform_scope()
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
scale_at(1.0, -1.0, draw_at.x, draw_at.y);
|
|
|
|
|
|
|
|
pipeline_scope(goodpixel_pipeline)
|
|
|
|
pipeline_scope(goodpixel_pipeline)
|
|
|
|
draw_texture_centered(draw_at, 200.0);
|
|
|
|
draw_flipped_texture_centered(cpv(width * 0.1, height * 0.5), 200.0);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// draw pick new box type menu
|
|
|
|
// draw pick new box type menu
|
|
|
|
static double pick_opacity = 0.0;
|
|
|
|
static double pick_opacity = 0.0;
|
|
|
@ -941,14 +947,10 @@ static void ui(bool draw, double dt, double width, double height)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
sgp_set_image(0, image_mystery);
|
|
|
|
sgp_set_image(0, image_mystery);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
transform_scope()
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
scale_at(1.0, -1.0, item_x + item_width / 2.0, item_y + item_height / 2.0);
|
|
|
|
|
|
|
|
pipeline_scope(goodpixel_pipeline)
|
|
|
|
pipeline_scope(goodpixel_pipeline)
|
|
|
|
draw_textured_rect(item_x, item_y, item_width, item_height);
|
|
|
|
draw_flipped_texture_rectangle_centered(cpv(item_x + item_width / 2.0, item_y + item_width / 2.0), cpv(item_width, item_height));
|
|
|
|
sgp_reset_image(0);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
cur_column++;
|
|
|
|
cur_column++;
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -998,47 +1000,34 @@ static void ui(bool draw, double dt, double width, double height)
|
|
|
|
if (invited)
|
|
|
|
if (invited)
|
|
|
|
draw_as_squad = myentity()->squad_invited_to;
|
|
|
|
draw_as_squad = myentity()->squad_invited_to;
|
|
|
|
|
|
|
|
|
|
|
|
transform_scope()
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
pipeline_scope(hueshift_pipeline)
|
|
|
|
pipeline_scope(hueshift_pipeline)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
set_color_values(1.0, 1.0, 1.0, 1.0);
|
|
|
|
set_color_values(1.0, 1.0, 1.0, 1.0);
|
|
|
|
sgp_set_image(0, image_squad_invite);
|
|
|
|
sgp_set_image(0, image_squad_invite);
|
|
|
|
setup_hueshift(draw_as_squad);
|
|
|
|
setup_hueshift(draw_as_squad);
|
|
|
|
scale_at(1.0, -1.0, x,
|
|
|
|
draw_flipped_texture_centered(cpv(x, invite_y), size);
|
|
|
|
invite_y); // images upside down by default :(
|
|
|
|
|
|
|
|
draw_texture_centered((cpVect){x, invite_y}, size);
|
|
|
|
|
|
|
|
sgp_reset_image(0);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// yes
|
|
|
|
// yes
|
|
|
|
transform_scope()
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
set_color_values(1.0, 1.0, 1.0, 1.0);
|
|
|
|
set_color_values(1.0, 1.0, 1.0, 1.0);
|
|
|
|
scale_at(1.0, -1.0, yes_x, buttons_y);
|
|
|
|
|
|
|
|
sgp_set_image(0, image_check);
|
|
|
|
sgp_set_image(0, image_check);
|
|
|
|
pipeline_scope(goodpixel_pipeline)
|
|
|
|
pipeline_scope(goodpixel_pipeline)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
draw_texture_centered((cpVect){yes_x, buttons_y}, yes_size);
|
|
|
|
draw_flipped_texture_centered(cpv(yes_x, buttons_y), yes_size);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
sgp_reset_image(0);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// no
|
|
|
|
// no
|
|
|
|
transform_scope()
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
set_color_values(1.0, 1.0, 1.0, 1.0);
|
|
|
|
set_color_values(1.0, 1.0, 1.0, 1.0);
|
|
|
|
scale_at(1.0, -1.0, no_x, buttons_y);
|
|
|
|
|
|
|
|
sgp_set_image(0, image_no);
|
|
|
|
sgp_set_image(0, image_no);
|
|
|
|
pipeline_scope(goodpixel_pipeline)
|
|
|
|
pipeline_scope(goodpixel_pipeline)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
draw_texture_centered((cpVect){no_x, buttons_y}, no_size);
|
|
|
|
draw_flipped_texture_centered(cpv(no_x, buttons_y), no_size);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
sgp_reset_image(0);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// draw maybe inviting and helper text
|
|
|
|
// draw maybe inviting and helper text
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -1050,16 +1039,9 @@ static void ui(bool draw, double dt, double width, double height)
|
|
|
|
draw_circle(pos, 28.0 + sin(exec_time * 5.0) * 6.5);
|
|
|
|
draw_circle(pos, 28.0 + sin(exec_time * 5.0) * 6.5);
|
|
|
|
|
|
|
|
|
|
|
|
sgp_set_image(0, image_rightclick);
|
|
|
|
sgp_set_image(0, image_rightclick);
|
|
|
|
|
|
|
|
|
|
|
|
cpVect draw_at = cpvadd(pos, cpv(0, 50.0));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
transform_scope()
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
pipeline_scope(goodpixel_pipeline)
|
|
|
|
pipeline_scope(goodpixel_pipeline)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
scale_at(1.0, -1.0, draw_at.x, draw_at.y);
|
|
|
|
draw_flipped_texture_centered(cpvadd(pos, cpv(0, 50.0)), 100.0 + sin(exec_time * 5.0) * 10.0);
|
|
|
|
draw_texture_centered(draw_at, 100.0 + sin(exec_time * 5.0) * 10.0);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
sgp_reset_image(0);
|
|
|
|
sgp_reset_image(0);
|
|
|
@ -1084,7 +1066,6 @@ static void ui(bool draw, double dt, double width, double height)
|
|
|
|
confirm_invite_this_player = true;
|
|
|
|
confirm_invite_this_player = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (draw)
|
|
|
|
if (draw)
|
|
|
|
transform_scope()
|
|
|
|
|
|
|
|
{
|
|
|
|
{
|
|
|
|
const double size = 64.0;
|
|
|
|
const double size = 64.0;
|
|
|
|
|
|
|
|
|
|
|
@ -1098,11 +1079,8 @@ static void ui(bool draw, double dt, double width, double height)
|
|
|
|
pipeline_scope(hueshift_pipeline)
|
|
|
|
pipeline_scope(hueshift_pipeline)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
setup_hueshift(myplayer()->squad);
|
|
|
|
setup_hueshift(myplayer()->squad);
|
|
|
|
|
|
|
|
|
|
|
|
scale_at(1.0, -1.0, pos.x,
|
|
|
|
|
|
|
|
pos.y); // images upside down by default :(
|
|
|
|
|
|
|
|
sgp_set_image(0, image_squad_invite);
|
|
|
|
sgp_set_image(0, image_squad_invite);
|
|
|
|
draw_texture_centered(pos, size);
|
|
|
|
draw_flipped_texture_centered(pos, size);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -1224,9 +1202,7 @@ static void ui(bool draw, double dt, double width, double height)
|
|
|
|
setup_hueshift(this_squad);
|
|
|
|
setup_hueshift(this_squad);
|
|
|
|
|
|
|
|
|
|
|
|
rotate_at(flag_rot[i], flag_pos[i].x, flag_pos[i].y);
|
|
|
|
rotate_at(flag_rot[i], flag_pos[i].x, flag_pos[i].y);
|
|
|
|
scale_at(1.0, -1.0, flag_pos[i].x,
|
|
|
|
draw_flipped_texture_centered(flag_pos[i], size);
|
|
|
|
flag_pos[i].y); // images upside down by default :(
|
|
|
|
|
|
|
|
draw_texture_centered(flag_pos[i], size);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
sgp_reset_image(0);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -1266,9 +1242,7 @@ static void ui(bool draw, double dt, double width, double height)
|
|
|
|
sgp_set_image(0, image_mic_unmuted);
|
|
|
|
sgp_set_image(0, image_mic_unmuted);
|
|
|
|
transform_scope()
|
|
|
|
transform_scope()
|
|
|
|
{
|
|
|
|
{
|
|
|
|
scale_at(1.0, -1.0, button.x + button.width / 2.0,
|
|
|
|
draw_flipped_texture_rectangle_centered(cpv(button.x + button.width / 2.0, button.y + button.height / 2.0), cpv(button.width, button.height));
|
|
|
|
button.y + button.height / 2.0);
|
|
|
|
|
|
|
|
draw_textured_rect(button.x, button.y, button.width, button.height);
|
|
|
|
|
|
|
|
sgp_reset_image(0);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -1348,8 +1322,6 @@ static void ui(bool draw, double dt, double width, double height)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
double item_x = x + item_offset_x;
|
|
|
|
double item_x = x + item_offset_x;
|
|
|
|
double item_y = y + item_offset_y;
|
|
|
|
double item_y = y + item_offset_y;
|
|
|
|
scale_at(1.0, -1.0, item_x + item_width / 2.0,
|
|
|
|
|
|
|
|
item_y + item_height / 2.0);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pipeline_scope(goodpixel_pipeline)
|
|
|
|
pipeline_scope(goodpixel_pipeline)
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -1360,7 +1332,7 @@ static void ui(bool draw, double dt, double width, double height)
|
|
|
|
sgp_set_image(0, info.image);
|
|
|
|
sgp_set_image(0, info.image);
|
|
|
|
else
|
|
|
|
else
|
|
|
|
sgp_set_image(0, image_mystery);
|
|
|
|
sgp_set_image(0, image_mystery);
|
|
|
|
draw_textured_rect(item_x, item_y, item_width, item_height);
|
|
|
|
draw_flipped_texture_rectangle_centered(cpv(item_x + item_width / 2.0, item_y + item_height / 2.0), cpv(item_width, item_height));
|
|
|
|
|
|
|
|
|
|
|
|
sgp_reset_image(0);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -1371,7 +1343,7 @@ static void ui(bool draw, double dt, double width, double height)
|
|
|
|
double switch_item_height = item_height * switch_scaling;
|
|
|
|
double switch_item_height = item_height * switch_scaling;
|
|
|
|
item_x -= (switch_item_width - item_width) / 2.0;
|
|
|
|
item_x -= (switch_item_width - item_width) / 2.0;
|
|
|
|
item_y -= (switch_item_height - item_height) / 2.0;
|
|
|
|
item_y -= (switch_item_height - item_height) / 2.0;
|
|
|
|
draw_textured_rect(item_x, item_y + 20.0, switch_item_width, switch_item_height);
|
|
|
|
draw_flipped_texture_rectangle_centered(cpv(item_x + switch_item_width / 2.0, item_y - 20.0 + switch_item_height / 2.0), cpv(switch_item_width, switch_item_height));
|
|
|
|
sgp_reset_image(0);
|
|
|
|
sgp_reset_image(0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -2090,7 +2062,7 @@ static void frame(void)
|
|
|
|
set_color_values(1.0, 1.0, 1.0, 1.0 - b->sun_amount);
|
|
|
|
set_color_values(1.0, 1.0, 1.0, 1.0 - b->sun_amount);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (box_interactible(b->box_type))
|
|
|
|
if (myplayer() != NULL && box_interactible(&gs, myplayer(), b))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (box_has_point((BoxCentered){
|
|
|
|
if (box_has_point((BoxCentered){
|
|
|
|
.pos = entity_pos(b),
|
|
|
|
.pos = entity_pos(b),
|
|
|
@ -2225,10 +2197,10 @@ static void frame(void)
|
|
|
|
sgp_set_image(0, image_radardot);
|
|
|
|
sgp_set_image(0, image_radardot);
|
|
|
|
for (int i = 0; i < SCANNER_MAX_POINTS; i++)
|
|
|
|
for (int i = 0; i < SCANNER_MAX_POINTS; i++)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if(b->scanner_points[i].x != 0 && b->scanner_points[i].y != 0)
|
|
|
|
if (b->scanner_points[i].x != 0 && b->scanner_points[i].y != 0)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
struct ScannerPoint point = b->scanner_points[i];
|
|
|
|
struct ScannerPoint point = b->scanner_points[i];
|
|
|
|
switch(point.kind)
|
|
|
|
switch (point.kind)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
case Platonic:
|
|
|
|
case Platonic:
|
|
|
|
set_color(GOLD);
|
|
|
|
set_color(GOLD);
|
|
|
@ -2245,8 +2217,7 @@ static void frame(void)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
cpVect rel = cpv(
|
|
|
|
cpVect rel = cpv(
|
|
|
|
((double)point.x / 128.0) * SCANNER_RADIUS,
|
|
|
|
((double)point.x / 128.0) * SCANNER_RADIUS,
|
|
|
|
((double)point.y / 128.0) * SCANNER_RADIUS
|
|
|
|
((double)point.y / 128.0) * SCANNER_RADIUS);
|
|
|
|
);
|
|
|
|
|
|
|
|
cpVect to = cpvadd(entity_pos(b), rel);
|
|
|
|
cpVect to = cpvadd(entity_pos(b), rel);
|
|
|
|
dbg_rect(to);
|
|
|
|
dbg_rect(to);
|
|
|
|
dbg_rect(entity_pos(b));
|
|
|
|
dbg_rect(entity_pos(b));
|
|
|
|