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@ -11,9 +11,12 @@
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#include "sokol_time.h"
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#include "sokol_time.h"
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#include <enet/enet.h>
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#include <enet/enet.h>
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#include <process.h> // starting server thread
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#include <process.h> // starting server thread
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#include "types.h"
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#include "types.h"
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#include <string.h> // errno error message on file open
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#include <inttypes.h>
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#include <inttypes.h>
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static struct GameState gs = {0};
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static struct GameState gs = {0};
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@ -36,6 +39,7 @@ static ENetHost *client;
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static ENetPeer *peer;
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static ENetPeer *peer;
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static float zoom_target = 300.0f;
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static float zoom_target = 300.0f;
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static float zoom = 300.0f;
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static float zoom = 300.0f;
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static sg_image image_box;
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static void init(void)
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static void init(void)
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{
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{
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@ -59,6 +63,34 @@ static void init(void)
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exit(-1);
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exit(-1);
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}
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}
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// image loading
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{
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image_box = sg_alloc_image();
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int x = 0;
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int y = 0;
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int comp = 0;
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const int desired_channels = 4;
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stbi_uc *image_data = stbi_load("loaded/box.png", &x, &y, &comp, desired_channels);
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if (!image_data)
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{
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fprintf(stderr, "Failed to load image: %s\n", stbi_failure_reason());
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exit(-1);
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}
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sg_init_image(image_box, &(sg_image_desc){
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.width = x,
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.height = y,
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.pixel_format = SG_PIXELFORMAT_RGBA8,
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.min_filter = SG_FILTER_NEAREST,
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.mag_filter = SG_FILTER_NEAREST,
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.data.subimage[0][0] = {
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.ptr = image_data,
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.size = (size_t)(x * y * desired_channels),
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}});
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stbi_image_free(image_data);
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}
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// socket initialization
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// socket initialization
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{
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{
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if (enet_initialize() != 0)
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if (enet_initialize() != 0)
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@ -119,11 +151,16 @@ static void drawbox(V2 gridpos, float rot, V2 bpos, float damage, bool offset_fr
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{
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{
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sgp_rotate_at(rot, bpos.x, bpos.y);
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sgp_rotate_at(rot, bpos.x, bpos.y);
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}
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}
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sgp_draw_line(bpos.x - halfbox, bpos.y - halfbox, bpos.x - halfbox, bpos.y + halfbox); // left
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sgp_set_image(0, image_box);
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sgp_draw_textured_rect(bpos.x - halfbox, bpos.y -halfbox, BOX_SIZE, BOX_SIZE);
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sgp_reset_image(0);
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/*sgp_draw_line(bpos.x - halfbox, bpos.y - halfbox, bpos.x - halfbox, bpos.y + halfbox); // left
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sgp_draw_line(bpos.x - halfbox, bpos.y - halfbox, bpos.x + halfbox, bpos.y - halfbox); // top
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sgp_draw_line(bpos.x - halfbox, bpos.y - halfbox, bpos.x + halfbox, bpos.y - halfbox); // top
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sgp_draw_line(bpos.x + halfbox, bpos.y - halfbox, bpos.x + halfbox, bpos.y + halfbox); // right
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sgp_draw_line(bpos.x + halfbox, bpos.y - halfbox, bpos.x + halfbox, bpos.y + halfbox); // right
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sgp_draw_line(bpos.x - halfbox, bpos.y + halfbox, bpos.x + halfbox, bpos.y + halfbox); // bottom
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sgp_draw_line(bpos.x - halfbox, bpos.y + halfbox, bpos.x + halfbox, bpos.y + halfbox); // bottom
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sgp_draw_line(bpos.x - halfbox, bpos.y - halfbox, bpos.x + halfbox, bpos.y + halfbox); // diagonal
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sgp_draw_line(bpos.x - halfbox, bpos.y - halfbox, bpos.x + halfbox, bpos.y + halfbox); // diagonal
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*/
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if (damage > 0.0f)
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if (damage > 0.0f)
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{
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{
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@ -401,32 +438,6 @@ static void frame(void)
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float halfbox = BOX_SIZE / 2.0f;
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float halfbox = BOX_SIZE / 2.0f;
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// player
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for (int i = 0; i < MAX_PLAYERS; i++)
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{
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struct Player *p = &gs.players[i];
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if (!p->connected)
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continue;
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static float opacities[MAX_PLAYERS] = {1.0f};
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opacities[i] = lerp(opacities[i], p->currently_inhabiting_index == -1 ? 1.0f : 0.1f, dt * 7.0f);
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Color col_to_draw = Collerp(WHITE, GOLD, p->goldness);
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col_to_draw.a = opacities[i];
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set_color(col_to_draw);
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sgp_push_transform();
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float psize = 0.1f;
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sgp_draw_filled_rect(p->pos.x - psize / 2.0f, p->pos.y - psize / 2.0f, psize, psize);
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sgp_pop_transform();
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// sgp_rotate_at(grid_rotation(p->grid), grid_pos(p->grid).x, grid_pos(p->grid).y);
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// V2 bpos = grid_pos(p->grid);
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// sgp_draw_filled_rect(grid_pos(p->grid).x - halfbox, grid_pos(p->grid).y - halfbox, BOX_SIZE, BOX_SIZE);
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// sgp_pop_transform();
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// sgp_set_color(1.0f, 0.0f, 0.0f, 1.0f);
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// V2 vel = grid_vel(p->grid);
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// V2 to = V2add(grid_pos(p->grid), vel);
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// sgp_draw_line(grid_pos(p->grid).x, grid_pos(p->grid).y, to.x, to.y);
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}
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// mouse
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// mouse
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if (mouse_frozen)
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if (mouse_frozen)
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@ -461,6 +472,34 @@ static void frame(void)
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}
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}
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}
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}
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// player
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for (int i = 0; i < MAX_PLAYERS; i++)
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{
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struct Player *p = &gs.players[i];
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if (!p->connected)
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continue;
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static float opacities[MAX_PLAYERS] = {1.0f};
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opacities[i] = lerp(opacities[i], p->currently_inhabiting_index == -1 ? 1.0f : 0.1f, dt * 7.0f);
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Color col_to_draw = Collerp(WHITE, GOLD, p->goldness);
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col_to_draw.a = opacities[i];
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set_color(col_to_draw);
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sgp_push_transform();
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float psize = 0.1f;
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sgp_draw_filled_rect(p->pos.x - psize / 2.0f, p->pos.y - psize / 2.0f, psize, psize);
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sgp_pop_transform();
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// sgp_rotate_at(grid_rotation(p->grid), grid_pos(p->grid).x, grid_pos(p->grid).y);
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// V2 bpos = grid_pos(p->grid);
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// sgp_draw_filled_rect(grid_pos(p->grid).x - halfbox, grid_pos(p->grid).y - halfbox, BOX_SIZE, BOX_SIZE);
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// sgp_pop_transform();
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// sgp_set_color(1.0f, 0.0f, 0.0f, 1.0f);
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// V2 vel = grid_vel(p->grid);
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// V2 to = V2add(grid_pos(p->grid), vel);
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// sgp_draw_line(grid_pos(p->grid).x, grid_pos(p->grid).y, to.x, to.y);
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}
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// gold target
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// gold target
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set_color(GOLD);
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set_color(GOLD);
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sgp_draw_filled_rect(gs.goldpos.x, gs.goldpos.y, 0.1f, 0.1f);
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sgp_draw_filled_rect(gs.goldpos.x, gs.goldpos.y, 0.1f, 0.1f);
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