|
|
@ -485,6 +485,17 @@ void box_create(GameState *gs, Entity *new_box, Entity *grid, V2 pos)
|
|
|
|
box_add_to_boxes(gs, grid, new_box);
|
|
|
|
box_add_to_boxes(gs, grid, new_box);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
V2 box_compass_vector(Entity *box)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
assert(box->is_box);
|
|
|
|
|
|
|
|
V2 to_return = (V2){.x = 1.0f, .y = 0.0f};
|
|
|
|
|
|
|
|
to_return = V2rotate(to_return, rotangle(box->compass_rotation));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return to_return;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// removes boxes from grid, then ensures that the rule that grids must not have
|
|
|
|
// removes boxes from grid, then ensures that the rule that grids must not have
|
|
|
|
// holes in them is applied.
|
|
|
|
// holes in them is applied.
|
|
|
|
static void grid_correct_for_holes(GameState *gs, struct Entity *grid)
|
|
|
|
static void grid_correct_for_holes(GameState *gs, struct Entity *grid)
|
|
|
@ -561,10 +572,16 @@ static void grid_correct_for_holes(GameState *gs, struct Entity *grid)
|
|
|
|
for (int ii = 0; ii < num_dirs; ii++)
|
|
|
|
for (int ii = 0; ii < num_dirs; ii++)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
V2 dir = dirs[ii];
|
|
|
|
V2 dir = dirs[ii];
|
|
|
|
|
|
|
|
EntityID box_in_direction = (EntityID){0};
|
|
|
|
// @Robust @Speed faster method, not O(N^2), of getting the box
|
|
|
|
// @Robust @Speed faster method, not O(N^2), of getting the box
|
|
|
|
// in the direction currently needed
|
|
|
|
// in the direction currently needed
|
|
|
|
|
|
|
|
V2 compass_vect = box_compass_vector(N);
|
|
|
|
|
|
|
|
if (N->box_type == BoxMerge && N->wants_disconnect && V2equal(compass_vect, dir, 0.01f))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
{
|
|
|
|
V2 wanted_local_pos = V2add(cur_local_pos, V2scale(dir, BOX_SIZE));
|
|
|
|
V2 wanted_local_pos = V2add(cur_local_pos, V2scale(dir, BOX_SIZE));
|
|
|
|
EntityID box_in_direction = (EntityID){0};
|
|
|
|
|
|
|
|
BOXES_ITER(gs, cur, grid)
|
|
|
|
BOXES_ITER(gs, cur, grid)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (V2equal(entity_shape_pos(cur), wanted_local_pos, 0.01f))
|
|
|
|
if (V2equal(entity_shape_pos(cur), wanted_local_pos, 0.01f))
|
|
|
@ -573,8 +590,15 @@ static void grid_correct_for_holes(GameState *gs, struct Entity *grid)
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Entity *newbox = get_entity(gs, box_in_direction);
|
|
|
|
Entity *newbox = get_entity(gs, box_in_direction);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(newbox != NULL && newbox->box_type == BoxMerge && newbox->wants_disconnect && V2equal(V2scale(box_compass_vector(newbox), -1.0f), dir,0.01f))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
newbox = NULL;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (newbox != NULL)
|
|
|
|
if (newbox != NULL)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
box_remove_from_boxes(gs, newbox);
|
|
|
|
box_remove_from_boxes(gs, newbox);
|
|
|
@ -1566,6 +1590,11 @@ bool client_to_server_deserialize(GameState *gs, struct ClientToServer *msg, uns
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static bool merge_filter(Entity *potential_merge)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return potential_merge->is_box && potential_merge->box_type == BoxMerge;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void cloaking_shield_callback_func(cpShape *shape, cpContactPointSet *points, void *data)
|
|
|
|
static void cloaking_shield_callback_func(cpShape *shape, cpContactPointSet *points, void *data)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
Entity *from_cloaking_box = (Entity *)data;
|
|
|
|
Entity *from_cloaking_box = (Entity *)data;
|
|
|
@ -1658,12 +1687,14 @@ static void do_explosion(GameState *gs, Entity *explosion, float dt)
|
|
|
|
cpBodyFree(tmpbody);
|
|
|
|
cpBodyFree(tmpbody);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
V2 box_facing_vector(Entity *box)
|
|
|
|
V2 box_facing_vector(Entity *box)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
assert(box->is_box);
|
|
|
|
assert(box->is_box);
|
|
|
|
V2 to_return = (V2){.x = 1.0f, .y = 0.0f};
|
|
|
|
V2 to_return = (V2){.x = 1.0f, .y = 0.0f};
|
|
|
|
|
|
|
|
|
|
|
|
to_return = V2rotate(to_return, rotangle(box->compass_rotation));
|
|
|
|
to_return = box_compass_vector(box);
|
|
|
|
to_return = V2rotate(to_return, box_rotation(box));
|
|
|
|
to_return = V2rotate(to_return, box_rotation(box));
|
|
|
|
|
|
|
|
|
|
|
|
return to_return;
|
|
|
|
return to_return;
|
|
|
@ -1975,6 +2006,15 @@ void process(GameState *gs, float dt)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
player->box_unlocks |= potential_seat->blueprints_learned;
|
|
|
|
player->box_unlocks |= potential_seat->blueprints_learned;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (potential_seat->box_type == BoxMerge) // disconnect!
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
potential_seat->wants_disconnect = true;
|
|
|
|
|
|
|
|
grid_correct_for_holes(gs, box_grid(potential_seat));
|
|
|
|
|
|
|
|
assert(potential_seat->exists);
|
|
|
|
|
|
|
|
assert(potential_seat->is_box);
|
|
|
|
|
|
|
|
assert(potential_seat->box_type == BoxMerge);
|
|
|
|
|
|
|
|
potential_seat->wants_disconnect = false;
|
|
|
|
|
|
|
|
}
|
|
|
|
if (potential_seat->box_type == BoxCockpit || potential_seat->box_type == BoxMedbay) // @Robust check by feature flag instead of box type
|
|
|
|
if (potential_seat->box_type == BoxCockpit || potential_seat->box_type == BoxMedbay) // @Robust check by feature flag instead of box type
|
|
|
|
{
|
|
|
|
{
|
|
|
|
// don't let players get inside of cockpits that somebody else is already inside of
|
|
|
|
// don't let players get inside of cockpits that somebody else is already inside of
|
|
|
@ -2241,6 +2281,34 @@ void process(GameState *gs, float dt)
|
|
|
|
if (!e->is_platonic)
|
|
|
|
if (!e->is_platonic)
|
|
|
|
grid_remove_box(gs, get_entity(gs, e->shape_parent_entity), e);
|
|
|
|
grid_remove_box(gs, get_entity(gs, e->shape_parent_entity), e);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (e->box_type == BoxMerge)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
Entity *from_merge = e;
|
|
|
|
|
|
|
|
Entity *other_merge = closest_box_to_point_in_radius(gs, entity_pos(from_merge), MERGE_MAX_DIST, merge_filter);
|
|
|
|
|
|
|
|
if (box_grid(from_merge) != box_grid(other_merge))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
bool from_facing_other = V2dot(box_facing_vector(from_merge), V2normalize(V2sub(entity_pos(other_merge), entity_pos(from_merge)))) > 0.8f;
|
|
|
|
|
|
|
|
bool other_facing_from = V2dot(box_facing_vector(other_merge), V2normalize(V2sub(entity_pos(from_merge), entity_pos(other_merge)))) > 0.8f;
|
|
|
|
|
|
|
|
if (from_facing_other && other_facing_from)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
// do the merge
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Entity *new_grid = box_grid(from_merge);
|
|
|
|
|
|
|
|
Entity *old_grid = box_grid(other_merge);
|
|
|
|
|
|
|
|
Entity *cur = get_entity(gs, old_grid->boxes);
|
|
|
|
|
|
|
|
old_grid->boxes = (EntityID){0};
|
|
|
|
|
|
|
|
while (cur != NULL)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
Entity *next = get_entity(gs, cur->next_box);
|
|
|
|
|
|
|
|
V2 world = entity_pos(cur);
|
|
|
|
|
|
|
|
box_create(gs, cur, new_grid, grid_world_to_local(new_grid, grid_snapped_box_pos(new_grid, world))); // destroys next/prev fields on cur
|
|
|
|
|
|
|
|
assert(box_grid(cur) == box_grid(from_merge));
|
|
|
|
|
|
|
|
cur = next;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
entity_destroy(gs, old_grid);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
if (e->damage >= 1.0f)
|
|
|
|
if (e->damage >= 1.0f)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
grid_remove_box(gs, get_entity(gs, e->shape_parent_entity), e);
|
|
|
|
grid_remove_box(gs, get_entity(gs, e->shape_parent_entity), e);
|
|
|
|