Release build visual studio

main
Cameron Murphy Reikes 2 years ago
parent 71ad6c7bbd
commit a9f06b36c0

@ -174,14 +174,14 @@
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(ProjectDir)\thirdparty\enet\include;$(ProjectDir)\flight\thirdparty\Chipmunk2D\include\chipmunk;$(ProjectDir)\thirdparty;$(ProjectDir)\thirdparty\Chipmunk2D\include;$(ProjectDir)\thirdparty\minilzo;$(ProjectDir)\thirdparty\opus\include</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir)\thirdparty\enet\include;$(ProjectDir)\thirdparty\Chipmunk2D\include\chipmunk;$(ProjectDir)\thirdparty;$(ProjectDir)\thirdparty\Chipmunk2D\include;$(ProjectDir)\thirdparty\minilzo;$(ProjectDir)\thirdparty\opus\include</AdditionalIncludeDirectories>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>$(CoreLibraryDependencies);%(AdditionalDependencies);Ws2_32.lib;winmm.lib</AdditionalDependencies> <AdditionalDependencies>$(CoreLibraryDependencies);%(AdditionalDependencies);Ws2_32.lib;winmm.lib;$(ProjectDir)\thirdparty\opus\win32\VS2015\x64\Release\opus.lib</AdditionalDependencies>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
@ -223,7 +223,9 @@
<ClCompile Include="thirdparty\Chipmunk2D\src\cpSpatialIndex.c" /> <ClCompile Include="thirdparty\Chipmunk2D\src\cpSpatialIndex.c" />
<ClCompile Include="thirdparty\Chipmunk2D\src\cpSweep1D.c" /> <ClCompile Include="thirdparty\Chipmunk2D\src\cpSweep1D.c" />
<ClCompile Include="thirdparty\enet\callbacks.c" /> <ClCompile Include="thirdparty\enet\callbacks.c" />
<ClCompile Include="thirdparty\enet\compress.c" /> <ClCompile Include="thirdparty\enet\compress.c">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\thirdparty\enet\include;$(ProjectDir)\thirdparty\Chipmunk2D\include\chipmunk;$(ProjectDir)\thirdparty;$(ProjectDir)\thirdparty\Chipmunk2D\include;$(ProjectDir)\thirdparty\minilzo;$(ProjectDir)\thirdparty\opus\include</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="thirdparty\enet\host.c" /> <ClCompile Include="thirdparty\enet\host.c" />
<ClCompile Include="thirdparty\enet\list.c" /> <ClCompile Include="thirdparty\enet\list.c" />
<ClCompile Include="thirdparty\enet\packet.c" /> <ClCompile Include="thirdparty\enet\packet.c" />

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